Table of Contents
- Cover
- Legal
- Contents
- Getting started
- Installing CorelDRAW Graphics Suite
- Corel accounts and services
- What’s new in CorelDRAW Graphics Suite?
- Learning resources
- Starting and setting up
- Corel PHOTO-PAINT workspace tour
- Setting options
- Bringing images into Corel PHOTO-PAINT
- Displaying images and image information
- Using the guidelines, grid, and rulers
- Undoing, redoing, repeating, and fading actions
- Saving and closing
- Finding and managing creative tools and content
- Touch and Surface Dial
- Editing images
- Color, fills, and transparencies
- Working with color
- Changing color modes
- Using color management
- Understanding color management
- Getting started with color management in Corel PHOTO-PAINT
- Installing, loading, and embedding color profiles
- Assigning color profiles
- Converting colors to other color profiles
- Choosing color-conversion settings
- Soft proofing
- Working with color management presets
- Working with color management policies
- Managing colors when opening documents
- Managing colors when importing and pasting files
- Managing colors for print
- Using a safe CMYK workflow
- Managing colors for online viewing
- Filling images
- Working with transparency
- Managing and sharing fills and transparencies
- Masks and paths
- Working with masks
- Distinguishing protected and editable areas
- Defining editable areas
- Defining editable areas by using color information
- Expanding and contracting editable areas
- Inverting and removing masks
- Moving and aligning editable areas
- Transforming editable areas
- Adjusting the edges of editable areas
- Adjusting the transparency of masks
- Cutting out images
- Using paths to define image areas
- Managing multiple masks with alpha channels
- Working with masks
- Painting and special effects
- Objects
- Text
- Web images and movies
- Printing
- File formats
- Exporting to PDF
- Exporting documents as PDF files
- Including hyperlinks, bookmarks, and thumbnails in PDF files
- Reducing the size of PDF files
- Specifying an encoding format for PDF files
- Specifying color management options for exporting PDF files
- Setting security options for PDF files
- Optimizing PDF files
- Viewing preflight summaries for PDF files
- Preparing PDF files for a print provider
- Working with office productivity applications
- Working with RAW camera files
- Supported file formats
- Adobe Illustrator (AI)
- Windows Bitmap (BMP)
- OS/2 Bitmap (BMP)
- Computer Graphics Metafile (CGM)
- CorelDRAW (CDR)
- Corel Presentation Exchange (CMX)
- Corel PHOTO-PAINT (CPT)
- Cursor Resource (CUR)
- AutoCAD Drawing Database (DWG) and AutoCAD Drawing Interchange Format (DXF)
- Encapsulated PostScript (EPS)
- PostScript (PS or PRN)
- GIF
- JPEG (JPG)
- JPEG 2000 (JP2)
- Kodak Photo CD Image (PCD)
- PICT (PCT)
- PaintBrush (PCX)
- Adobe Portable Document Format (PDF)
- HPGL Plotter File (PLT)
- Portable Network Graphics (PNG)
- Adobe Photoshop (PSD)
- Corel Painter (RIF)
- TARGA (TGA)
- TIFF
- Corel Paint Shop Pro (PSP)
- WordPerfect Graphic (WPG)
- RAW camera file formats
- Wavelet Compressed Bitmap (WI)
- Windows Metafile Format (WMF)
- Additional file formats
- Recommended formats for importing graphics
- Recommended formats for exporting graphics
- Exporting to PDF
- Customizing and automating
- Customizing Corel PHOTO-PAINT
- Changing and restoring defaults
- Creating workspaces
- Importing and exporting workspaces
- Customizing workspace appearance
- Customizing keyboard shortcuts
- Customizing menus
- Customizing toolbars
- Customizing the toolbox
- Customizing the property bar
- Customizing the status bar
- Customizing filters
- Customizing file associations
- Using macros and scripts to automate tasks
- Customizing Corel PHOTO-PAINT
- Reference
Corel CorelDRAW Graphics Suite 2017 Small Business Edition User Manual
Displayed below is the user manual for CorelDRAW Graphics Suite 2017 Small Business Edition by Corel which is a product in the Graphics Software category. This manual has pages.
Related Manuals
USER GUIDE
Copyright © 2017 Corel Corporation. All rights reserved.
Corel® PHOTO-PAINT® 2017 User Guide
Product specifications, pricing, packaging, technical support and information (“specifications”) refer to the retail English version only. The
specifications for all other versions (including other language versions) may vary.
Information is provided by Corel on an “as is” basis, without any other warranties or conditions, express or implied, including, but not
limited to, warranties of merchantable quality, satisfactory quality, merchantability or fitness for a particular purpose, or those arising by law,
statute, usage of trade, course of dealing or otherwise. The entire risk as to the results of the information provided or its use is assumed
by you. Corel shall have no liability to you or any other person or entity for any indirect, incidental, special, or consequential damages
whatsoever, including, but not limited to, loss of revenue or profit, lost or damaged data or other commercial or economic loss, even if Corel
has been advised of the possibility of such damages, or they are foreseeable. Corel is also not liable for any claims made by any third party.
Corel’s maximum aggregate liability to you shall not exceed the costs paid by you to purchase the materials. Some states/countries do not
allow exclusions or limitations of liability for consequential or incidental damages, so the above limitations may not apply to you.
Corel, the Corel logo, the Corel balloon logo, CorelDRAW, the CorelDRAW balloon logo, Corel DESIGNER, Corel Font Manager, CAPTURE,
CONNECT, LiveSketch, PaintShop, PaintShop Pro, PHOTO-PAINT, Painter, PowerClip, VideoStudio and WordPerfect are trademarks or
registered trademarks of Corel Corporation and/or its subsidiaries in Canada, the U.S. and/or other countries. Other product, font and
company names and logos may be trademarks or registered trademarks of their respective companies.
Patents: www.corel.com/patent
206017
Contents | 1
Contents
Getting started.................................................................................................................................................................................... 15
Installing CorelDRAWGraphicsSuite.....................................................................................................................................................17
System requirements.......................................................................................................................................................................17
Preparing for installation................................................................................................................................................................ 18
Installing CorelDRAW Graphics Suite applications...........................................................................................................................18
Installation options......................................................................................................................................................................... 18
Modifying and repairing installations..............................................................................................................................................20
Uninstalling CorelDRAW Graphics Suite.......................................................................................................................................... 21
Frequently Asked Questions............................................................................................................................................................21
Corel accounts and services..................................................................................................................................................................23
Authenticating CorelDRAW Graphics Suite..................................................................................................................................... 23
Checking account settings and product details...............................................................................................................................24
Updating Corel products................................................................................................................................................................ 24
Upgrade Program........................................................................................................................................................................... 24
Changing user credentials...............................................................................................................................................................24
Corel Support Services.................................................................................................................................................................... 25
About Corel....................................................................................................................................................................................25
What’s new in CorelDRAW Graphics Suite?..........................................................................................................................................27
Jump in.......................................................................................................................................................................................... 27
Craft............................................................................................................................................................................................... 29
Personalize......................................................................................................................................................................................35
Finding out what was new in previous versions............................................................................................................................. 40
Learning resources................................................................................................................................................................................41
Getting help................................................................................................................................................................................... 41
Using the Help and tooltips........................................................................................................................................................... 42
Using Hints.....................................................................................................................................................................................44
Learning tours................................................................................................................................................................................ 44
Welcome screen............................................................................................................................................................................. 45
Accessing eBooks............................................................................................................................................................................45
2 | Corel PHOTO-PAINT 2017 User Guide
Quick Start Guide...........................................................................................................................................................................46
Insights from the Experts................................................................................................................................................................46
Video learning resources.................................................................................................................................................................46
Community website for developers.................................................................................................................................................47
Network deployment guide............................................................................................................................................................ 47
Web-based resources......................................................................................................................................................................47
Starting and setting up........................................................................................................................................................................ 49
Starting and quitting Corel PHOTO-PAINT...................................................................................................................................... 49
Changing the language.................................................................................................................................................................. 49
Changing startup settings...............................................................................................................................................................50
Corel PHOTO-PAINT workspace tour.....................................................................................................................................................51
Corel PHOTO-PAINT terms.............................................................................................................................................................. 51
Corel PHOTO-PAINT application window........................................................................................................................................ 52
Choosing a workspace....................................................................................................................................................................54
Toolbars.......................................................................................................................................................................................... 55
Toolbox...........................................................................................................................................................................................57
Property bar....................................................................................................................................................................................66
Dockers...........................................................................................................................................................................................66
Color palette...................................................................................................................................................................................68
Status bar.......................................................................................................................................................................................68
Setting options..................................................................................................................................................................................... 71
Changing workspace options..........................................................................................................................................................71
Disabling warning messages...........................................................................................................................................................72
Bringing images into Corel PHOTO-PAINT.............................................................................................................................................73
Opening images............................................................................................................................................................................. 73
Importing files................................................................................................................................................................................ 75
Scanning images............................................................................................................................................................................ 77
Creating images..............................................................................................................................................................................78
Working with multiple images........................................................................................................................................................80
Working with vector graphics.........................................................................................................................................................80
Displaying images and image information............................................................................................................................................83
Contents | 3
Viewing images.............................................................................................................................................................................. 83
Zooming.........................................................................................................................................................................................85
Viewing image information............................................................................................................................................................ 86
Refreshing the image window........................................................................................................................................................87
Detecting and embedding Digimarc watermarks............................................................................................................................ 87
Using the guidelines, grid, and rulers...................................................................................................................................................89
Setting up guidelines......................................................................................................................................................................89
Setting up the grid.........................................................................................................................................................................92
Setting up the rulers...................................................................................................................................................................... 94
Undoing, redoing, repeating, and fading actions................................................................................................................................. 97
Undoing and redoing actions.........................................................................................................................................................97
Reverting to an earlier image state.................................................................................................................................................98
Repeating and fading actions.........................................................................................................................................................99
Saving and closing............................................................................................................................................................................. 101
Saving images.............................................................................................................................................................................. 101
Exporting images to other file formats......................................................................................................................................... 103
Working with locked files............................................................................................................................................................. 104
Closing images............................................................................................................................................................................. 104
Finding and managing creative tools and content..............................................................................................................................107
Acquiring applications, plug-ins, and extensions...........................................................................................................................107
Finding content with the Get More docker.................................................................................................................................. 109
Accessing content.........................................................................................................................................................................112
Browsing and searching for content.............................................................................................................................................114
Viewing content........................................................................................................................................................................... 117
Using content...............................................................................................................................................................................118
Installing fonts..............................................................................................................................................................................119
Managing content........................................................................................................................................................................120
Syncing trays with OneDrive.........................................................................................................................................................121
Content types............................................................................................................................................................................... 123
Touch and Surface Dial.......................................................................................................................................................................125
4 | Corel PHOTO-PAINT 2017 User Guide
Using touch..................................................................................................................................................................................125
Using Microsoft Surface Dial........................................................................................................................................................ 127
Editing images................................................................................................................................................................................... 129
Changing image dimensions, resolution, and paper size.................................................................................................................... 131
Changing image dimensions.........................................................................................................................................................131
Changing image resolution...........................................................................................................................................................132
Changing paper size.....................................................................................................................................................................133
Cropping, stitching, scaling, and changing orientation.......................................................................................................................135
Cropping images.......................................................................................................................................................................... 135
Stitching images together.............................................................................................................................................................137
Scaling images by using Smart Carver.......................................................................................................................................... 138
Straightening images....................................................................................................................................................................141
Correcting perspective distortions................................................................................................................................................. 143
Rotating and flipping images....................................................................................................................................................... 144
Retouching......................................................................................................................................................................................... 147
Improving scanned images........................................................................................................................................................... 147
Removing red-eye.........................................................................................................................................................................148
Removing dust and scratch marks................................................................................................................................................149
Cloning image areas.....................................................................................................................................................................152
Sharpening images....................................................................................................................................................................... 154
Removing artifacts and noise from JPEG images...........................................................................................................................156
Erasing image areas......................................................................................................................................................................156
Smearing, smudging, and blending colors....................................................................................................................................158
Adjusting color and tone....................................................................................................................................................................161
Using the Image Adjustment Lab................................................................................................................................................. 161
Using individual color-adjustment effects and tools...................................................................................................................... 166
Exploring adjustment filters.......................................................................................................................................................... 170
Working with color channels........................................................................................................................................................ 174
Working with lenses........................................................................................................................................................................... 177
Creating lenses............................................................................................................................................................................. 177
Editing lenses............................................................................................................................................................................... 181
Contents | 5
Combining lenses with the image background.............................................................................................................................183
Reshaping image areas.......................................................................................................................................................................185
Smearing image areas.................................................................................................................................................................. 185
Adding twirl effects...................................................................................................................................................................... 186
Reshaping image areas by pulling or pushing away pixels............................................................................................................ 187
Color, fills, and transparencies...........................................................................................................................................................189
Working with color............................................................................................................................................................................ 191
Understanding color models.........................................................................................................................................................191
Understanding color depth...........................................................................................................................................................193
Choosing colors............................................................................................................................................................................194
Using the Image palette...............................................................................................................................................................200
Creating and editing custom color palettes.................................................................................................................................. 202
Organizing and displaying color palettes...................................................................................................................................... 205
Displaying or hiding color palettes in the Palette libraries............................................................................................................. 207
Setting the properties of color palettes........................................................................................................................................ 208
Using spot color channels............................................................................................................................................................ 209
Changing color modes....................................................................................................................................................................... 213
Changing the color mode of images............................................................................................................................................ 213
Converting images to the black-and-white color mode.................................................................................................................215
Converting images to the paletted color mode.............................................................................................................................215
Converting images to the duotone color mode............................................................................................................................ 218
Using color management................................................................................................................................................................... 221
Understanding color management............................................................................................................................................... 221
Getting started with color management in Corel PHOTO-PAINT....................................................................................................225
Installing, loading, and embedding color profiles......................................................................................................................... 226
Assigning color profiles................................................................................................................................................................ 228
Converting colors to other color profiles...................................................................................................................................... 228
Choosing color-conversion settings...............................................................................................................................................229
Soft proofing................................................................................................................................................................................229
Working with color management presets..................................................................................................................................... 232
6 | Corel PHOTO-PAINT 2017 User Guide
Working with color management policies.....................................................................................................................................233
Managing colors when opening documents.................................................................................................................................234
Managing colors when importing and pasting files......................................................................................................................235
Managing colors for print............................................................................................................................................................ 235
Using a safe CMYK workflow....................................................................................................................................................... 236
Managing colors for online viewing............................................................................................................................................. 236
Filling images......................................................................................................................................................................................237
Applying uniform fills................................................................................................................................................................... 237
Applying fountain fills.................................................................................................................................................................. 238
Applying bitmap pattern fills........................................................................................................................................................241
Applying texture fills.....................................................................................................................................................................244
Applying transparency patterns to fills..........................................................................................................................................245
Working with transparency.................................................................................................................................................................247
Applying uniform transparency.....................................................................................................................................................247
Applying fountain transparency.................................................................................................................................................... 248
Applying bitmap pattern transparency..........................................................................................................................................250
Applying texture transparency...................................................................................................................................................... 252
Applying transparency by using brushstrokes............................................................................................................................... 253
Making selected colors in objects transparent.............................................................................................................................. 254
Blending objects........................................................................................................................................................................... 254
Managing and sharing fills and transparencies...................................................................................................................................257
Managing fills and transparencies................................................................................................................................................ 257
Saving and sharing fills and transparencies.................................................................................................................................. 260
Masks and paths............................................................................................................................................................................... 261
Working with masks...........................................................................................................................................................................263
Distinguishing protected and editable areas................................................................................................................................. 263
Defining editable areas................................................................................................................................................................. 265
Defining editable areas by using color information.......................................................................................................................269
Expanding and contracting editable areas.................................................................................................................................... 272
Inverting and removing masks......................................................................................................................................................274
Moving and aligning editable areas..............................................................................................................................................275
Contents | 7
Transforming editable areas..........................................................................................................................................................277
Adjusting the edges of editable areas.......................................................................................................................................... 279
Adjusting the transparency of masks............................................................................................................................................282
Cutting out images.......................................................................................................................................................................282
Using paths to define image areas.....................................................................................................................................................287
Creating paths..............................................................................................................................................................................287
Managing paths........................................................................................................................................................................... 289
Shaping paths.............................................................................................................................................................................. 291
Adding and deleting path nodes..................................................................................................................................................293
Joining and breaking paths.......................................................................................................................................................... 294
Changing node types................................................................................................................................................................... 294
Applying brushstrokes to paths.................................................................................................................................................... 296
Working with clipping paths........................................................................................................................................................ 297
Managing multiple masks with alpha channels.................................................................................................................................. 299
Creating and editing alpha channels............................................................................................................................................ 299
Saving masks and alpha channels................................................................................................................................................ 300
Loading masks and alpha channels.............................................................................................................................................. 301
Managing alpha channels.............................................................................................................................................................302
Painting and special effects...............................................................................................................................................................305
Drawing and painting........................................................................................................................................................................ 307
Drawing shapes and lines.............................................................................................................................................................307
Applying brushstrokes.................................................................................................................................................................. 311
Spraying images........................................................................................................................................................................... 314
Painting symmetrical patterns and orbits...................................................................................................................................... 317
Repeating brushstrokes.................................................................................................................................................................318
Creating custom brushes.............................................................................................................................................................. 319
Using pressure-sensitive pens and devices.................................................................................................................................... 321
Understanding merge modes....................................................................................................................................................... 325
Applying special effects...................................................................................................................................................................... 329
Working with special effects.........................................................................................................................................................329
8 | Corel PHOTO-PAINT 2017 User Guide
Applying preset styles................................................................................................................................................................... 331
Applying color and tone effects................................................................................................................................................... 332
Special effects categories..............................................................................................................................................................332
Applying Bevel effects...................................................................................................................................................................339
Applying the Bokeh Blur effect.....................................................................................................................................................339
Applying Lens Flare effects........................................................................................................................................................... 341
Applying Lighting effects.............................................................................................................................................................. 341
Adding photo frames................................................................................................................................................................... 342
Gallery of special effects...............................................................................................................................................................343
Managing plug-ins....................................................................................................................................................................... 355
Objects...............................................................................................................................................................................................357
Working with objects......................................................................................................................................................................... 359
Creating objects............................................................................................................................................................................360
Changing object properties...........................................................................................................................................................361
Selecting objects...........................................................................................................................................................................362
Moving, copying, and deleting objects......................................................................................................................................... 364
Displaying and arranging objects..................................................................................................................................................365
Aligning and distributing objects..................................................................................................................................................367
Using alignment guides................................................................................................................................................................368
Locking objects.............................................................................................................................................................................371
Grouping and combining objects................................................................................................................................................. 371
Choosing a merge mode for grouped objects.............................................................................................................................. 373
Working with clipping groups...................................................................................................................................................... 374
Modifying objects...............................................................................................................................................................................377
Transforming objects.................................................................................................................................................................... 377
Cropping objects.......................................................................................................................................................................... 381
Changing the edges of objects.....................................................................................................................................................382
Adding drop shadows to objects..................................................................................................................................................384
Using clip masks...........................................................................................................................................................................387
Protecting the area around an object...........................................................................................................................................389
Linking and embedding objects..........................................................................................................................................................391
Contents | 9
Inserting linked or embedded objects into another application.....................................................................................................391
Editing linked or embedded objects............................................................................................................................................. 392
Text.....................................................................................................................................................................................................393
Creating and formatting text..............................................................................................................................................................395
Adding and selecting text.............................................................................................................................................................395
Adding color to text.....................................................................................................................................................................397
Formatting text.............................................................................................................................................................................398
Working with OpenType features..................................................................................................................................................400
Inserting special characters, symbols, and glyphs..........................................................................................................................404
Kerning, shifting, and rotating text...............................................................................................................................................407
Aligning text.................................................................................................................................................................................408
Adjusting line, character, and word spacing................................................................................................................................. 409
Anti-aliasing text...........................................................................................................................................................................409
Fitting text to a path....................................................................................................................................................................410
Working with legacy text..............................................................................................................................................................411
Managing fonts..................................................................................................................................................................................413
Viewing fonts............................................................................................................................................................................... 413
Filtering fonts............................................................................................................................................................................... 415
Searching for fonts.......................................................................................................................................................................416
Acquiring more fonts................................................................................................................................................................... 417
Identifying fonts........................................................................................................................................................................... 419
Choosing fonts with Font Playground...........................................................................................................................................420
Using Corel Font Manager............................................................................................................................................................422
Working with text in different languages........................................................................................................................................... 423
Modifying encoding settings to display text correctly................................................................................................................... 423
Working with Asian and Middle Eastern text................................................................................................................................424
OpenType support for Asian text.................................................................................................................................................. 425
Web images and movies................................................................................................................................................................... 427
Creating and editing movies...............................................................................................................................................................429
10 | Corel PHOTO-PAINT 2017 User Guide
Opening and playing movies........................................................................................................................................................ 429
Creating movies............................................................................................................................................................................430
Modifying frame sequence and frame display time...................................................................................................................... 433
Saving movies...............................................................................................................................................................................435
Creating images for the web..............................................................................................................................................................437
Exporting images for the web...................................................................................................................................................... 437
Saving and applying web presets................................................................................................................................................. 443
Creating palette-based images with transparent colors and backgrounds..................................................................................... 444
Slicing images...............................................................................................................................................................................445
Creating and editing rollovers.......................................................................................................................................................448
E-mailing images.......................................................................................................................................................................... 451
Printing.............................................................................................................................................................................................. 453
Printing basics.................................................................................................................................................................................... 455
Printing your work........................................................................................................................................................................455
Laying out print jobs.................................................................................................................................................................... 456
Previewing print jobs.................................................................................................................................................................... 457
Applying print styles..................................................................................................................................................................... 458
Fine-tuning print jobs................................................................................................................................................................... 459
Printing colors accurately..............................................................................................................................................................460
Printing to a PostScript printer..................................................................................................................................................... 462
Viewing preflight summaries........................................................................................................................................................ 463
Preparing files for print service providers............................................................................................................................................ 465
Preparing a print job for a print service provider.......................................................................................................................... 465
Working with imposition layouts.................................................................................................................................................. 466
Printing printers’ marks................................................................................................................................................................ 468
Printing color separations............................................................................................................................................................. 470
Working with color trapping and overprinting............................................................................................................................. 471
Printing composites...................................................................................................................................................................... 472
Printing to film.............................................................................................................................................................................473
Preparing images for canvas printing........................................................................................................................................... 473
Working with a print service provider...........................................................................................................................................474
Contents | 11
File formats........................................................................................................................................................................................475
Exporting to PDF................................................................................................................................................................................ 477
Exporting documents as PDF files.................................................................................................................................................477
Including hyperlinks, bookmarks, and thumbnails in PDF files.......................................................................................................479
Reducing the size of PDF files...................................................................................................................................................... 480
Specifying an encoding format for PDF files................................................................................................................................. 481
Specifying color management options for exporting PDF files.......................................................................................................481
Setting security options for PDF files............................................................................................................................................ 482
Optimizing PDF files..................................................................................................................................................................... 483
Viewing preflight summaries for PDF files.................................................................................................................................... 484
Preparing PDF files for a print provider.........................................................................................................................................484
Working with office productivity applications..................................................................................................................................... 487
Exporting files to office productivity applications.......................................................................................................................... 487
Adding objects to documents...................................................................................................................................................... 487
Working with RAW camera files.........................................................................................................................................................489
Using RAW camera files............................................................................................................................................................... 489
Bringing RAW camera files into Corel PHOTO-PAINT.....................................................................................................................490
Adjusting the color and tone of RAW camera files.......................................................................................................................493
Sharpening and reducing noise in RAW camera files....................................................................................................................495
Previewing RAW camera files and obtaining image information................................................................................................... 496
Supported file formats........................................................................................................................................................................499
Adobe Illustrator (AI).................................................................................................................................................................... 500
Windows Bitmap (BMP)................................................................................................................................................................500
OS/2 Bitmap (BMP).......................................................................................................................................................................501
Computer Graphics Metafile (CGM)..............................................................................................................................................501
CorelDRAW (CDR).........................................................................................................................................................................502
Corel Presentation Exchange (CMX).............................................................................................................................................. 502
Corel PHOTO-PAINT (CPT)............................................................................................................................................................. 503
Cursor Resource (CUR)..................................................................................................................................................................503
AutoCAD Drawing Database (DWG) and AutoCAD Drawing Interchange Format (DXF).................................................................503
12 | Corel PHOTO-PAINT 2017 User Guide
Encapsulated PostScript (EPS)....................................................................................................................................................... 504
PostScript (PS or PRN)...................................................................................................................................................................506
GIF................................................................................................................................................................................................507
JPEG (JPG).................................................................................................................................................................................... 508
JPEG 2000 (JP2)........................................................................................................................................................................... 509
Kodak Photo CD Image (PCD).......................................................................................................................................................510
PICT (PCT).....................................................................................................................................................................................511
PaintBrush (PCX)........................................................................................................................................................................... 512
Adobe Portable Document Format (PDF)...................................................................................................................................... 513
HPGL Plotter File (PLT).................................................................................................................................................................. 513
Portable Network Graphics (PNG)................................................................................................................................................. 514
Adobe Photoshop (PSD)............................................................................................................................................................... 515
Corel Painter (RIF)......................................................................................................................................................................... 516
TARGA (TGA)................................................................................................................................................................................517
TIFF...............................................................................................................................................................................................518
Corel Paint Shop Pro (PSP)............................................................................................................................................................518
WordPerfect Graphic (WPG)..........................................................................................................................................................519
RAW camera file formats..............................................................................................................................................................519
Wavelet Compressed Bitmap (WI).................................................................................................................................................519
Windows Metafile Format (WMF).................................................................................................................................................519
Additional file formats..................................................................................................................................................................520
Recommended formats for importing graphics.............................................................................................................................520
Recommended formats for exporting graphics............................................................................................................................. 521
Customizing and automating............................................................................................................................................................ 523
Customizing Corel PHOTO-PAINT........................................................................................................................................................525
Changing and restoring defaults.................................................................................................................................................. 525
Creating workspaces.....................................................................................................................................................................526
Importing and exporting workspaces............................................................................................................................................526
Customizing workspace appearance............................................................................................................................................. 527
Customizing keyboard shortcuts................................................................................................................................................... 529
Customizing menus...................................................................................................................................................................... 530
Contents | 13
Customizing toolbars....................................................................................................................................................................532
Customizing the toolbox.............................................................................................................................................................. 535
Customizing the property bar.......................................................................................................................................................535
Customizing the status bar...........................................................................................................................................................536
Customizing filters........................................................................................................................................................................538
Customizing file associations........................................................................................................................................................ 538
Using macros and scripts to automate tasks...................................................................................................................................... 541
Working with macros................................................................................................................................................................... 541
Working with scripts.................................................................................................................................................................... 546
Reference........................................................................................................................................................................................... 551
Corel PHOTO-PAINT for Adobe Photoshop users.................................................................................................................................553
Comparing terminology................................................................................................................................................................553
Comparing tools...........................................................................................................................................................................554
Glossary.............................................................................................................................................................................................. 557
14 | Corel PHOTO-PAINT 2017 User Guide
Getting started | 15
Getting started
Installing CorelDRAWGraphicsSuite...................................................................................................................................................... 17
Corel accounts and services................................................................................................................................................................... 23
What’s new in CorelDRAW Graphics Suite?...........................................................................................................................................27
Learning resources................................................................................................................................................................................. 41
Starting and setting up......................................................................................................................................................................... 49
Corel PHOTO-PAINT workspace tour...................................................................................................................................................... 51
Setting options...................................................................................................................................................................................... 71
Bringing images into Corel PHOTO-PAINT..............................................................................................................................................73
Displaying images and image information.............................................................................................................................................83
Using the guidelines, grid, and rulers....................................................................................................................................................89
Undoing, redoing, repeating, and fading actions.................................................................................................................................. 97
Saving and closing...............................................................................................................................................................................101
Finding and managing creative tools and content............................................................................................................................... 107
Touch and Surface Dial........................................................................................................................................................................125
16 | Corel PHOTO-PAINT 2017 User Guide
Installing CorelDRAWGraphicsSuite | 17
Installing CorelDRAWGraphicsSuite
This section contains the following topics:
•“System requirements” (page 17)
•“Preparing for installation” (page 18)
•“Installing CorelDRAW Graphics Suite applications” (page 18)
•“Installation options” (page 18)
•“Modifying and repairing installations” (page 20)
•“Uninstalling CorelDRAW Graphics Suite” (page 21)
•“Frequently Asked Questions” (page 21)
System requirements
The following list includes the minimum system requirements. Note that for optimum performance, you need more RAM and hard disk
space than indicated in the list.
• Windows 7 SP1, Windows 8.1 or Windows 10, in 32-bit or 64-bit, with the latest updates and service pack
• Intel Core i3/5/7 or AMD Athlon 64
• 2 GB RAM
• 1 GB hard disk space
Electronic software downloads require more space to allow for the download, the uncompressed setup files, and the actual installation,
which includes copies of the source files as well.
• Mouse, tablet, or multi-touch screen
• Display resolution
• 1280 x 720 screen resolution at 100% (96 dpi)
• 1920 x 1080 at 150%
• 2560 x 1440 at 200%
• DVD drive (required for installing the box version of the software)
• Microsoft .NET Framework 4.6
• Microsoft Internet Explorer 11 or later
• Internet connection is required to sign in to authenticate CorelDRAW Graphics Suite, receive performance and stability updates, access
online content, and use some features, such as QR Codes or the Content Exchange.
18 | Corel PHOTO-PAINT 2017 User Guide
If the Microsoft .NET Framework is not available on your computer, it will be installed during product installation.
Preparing for installation
• Make sure that your system’s date and time are set correctly.
• Make sure that your system has the latest updates installed.
• Close all applications, including all virus detection programs and applications that are open in the system tray or on the Windows
taskbar. Not doing so may increase the installation time and interfere with the installation.
• Log in as a user with administrative privileges.
• Make sure that you have enough free disk space available on the drive where you want to install the application.
• Delete the contents of the system’s TEMP folders to avoid file and memory conflicts. To navigate to the Temp folders, type %temp% in
the Search box on the Windows 7 SP1 or Windows 10 Start menu, or the Windows 8.1 desktop.
• Install CorelDRAW® Graphics Suite in its own directory to avoid conflicts with previous versions.
Installing CorelDRAW Graphics Suite applications
The installation wizard makes it easy to install CorelDRAW Graphics Suite applications and components. You can choose a typical installation
to quickly install the suite, or you can customize the installation by choosing different options.
To install CorelDRAW Graphics Suite applications
1Close all applications, including all virus detection programs.
For smooth installation, we recommend that you restart Windows. This action will ensure that no restart is required by the latest system
updates and there are no memory issues.
2Do one of the following:
• Insert the DVD in the DVD drive.
If the installation wizard does not start automatically, browse to the root of the DVD, you must locate setup.exe on the DVD, and
double-click the file. Be sure to navigate to the folder that corresponds to the version of your operating system: x64 for 64-Bit or x86 for
32-Bit.
• Download the product.
3In the installation wizard, review the End User License Agreement and the Terms of Service by clicking the corresponding links.
4Enable the I agree to the End User License Agreement and the Terms of Service check box, and click Accept.
5Type your name in the Full name text box.
6Type your serial number in the Serial number text box.
The serial number is not case-sensitive, and the dashes are optional.
7Click Next.
8Follow the instructions for installing the software.
Installation options
You can choose between the following types of installations:
•Typicalinstallation — automatically installs the main programs and utilities of the suite to a default location in the Program Files folder.
If later you need a component that is not installed, you can modify your installation.
•Custominstallation — lets you choose additional features, exclude components that you don’t need, and specify where to install the
suite.
•Deployment — available only for multiseat purchases. This option lets you create a server image for installing the software to individual
workstations. For more information, see the CorelDRAW Graphics Suite 2017 Deployment Guide.
Installing CorelDRAWGraphicsSuite | 19
Programs
The following table lists the programs that are installed by default. To exclude a program from the installation, you must choose Custom
installation.
Program Description
CorelDRAW®An intuitive and versatile graphics application for creating high-
quality vector illustrations, logo designs, and page layouts
Corel® PHOTO-PAINT®A complete image-editing application that lets you retouch and
enhance photos as well as create original bitmap illustrations and
paintings
Corel® CONNECT™An application that provides easy access to content such as clipart,
photos, and fonts
Corel® CAPTURE™An easy-to-use application for capturing images from your
computer screen
Corel Font Manager™An application for finding, organizing, and managing fonts
Program features and utilities
The following table lists the program features that you can install. Not all components are available in all versions of the software.
Feature or utility Description Notes
Writing Tools Include Spell Checker, Thesaurus, and
Grammatik in various languages to help you
proofread and edit documents
Writing tools in the language of the
operating system are required and installed
by default. For example, the English writing
tools are installed by default on an English
operating system.
To install additional languages, you must
choose Custom installation, or modify your
installation later.
Duplexing Wizard Lets you configure a printer for two-sided
printing
Included with the Typical installation
Microsoft Visual Basic for Applications 7.1 A subset of the Microsoft Visual Basic
(VB) programming environment, which is
suitable for beginners.
You can use VBA to create basic macros
for personal use, but you can also use it to
create more advanced macro projects.
Microsoft Visual Studio Tools for
Applications (VSTA)
A built-in program environment that allows
developers and other programming experts
to use VSTA for creating the most advanced
macro projects
To use VSTA with CorelDRAW Graphics
Suite, you must have your own copy of
Microsoft Visual Studio 2015 installed.
20 | Corel PHOTO-PAINT 2017 User Guide
Feature or utility Description Notes
If you install Microsoft Visual Studio after
installing CorelDRAW Graphics Suite,
you must re-install the VSTA feature by
modifying your CorelDRAW Graphics Suite
installation. For more information, see “To
modify or repair a CorelDRAW Graphics
Suite installation” on page 21.
Windows Shell Extension Lets you view thumbnails of native Corel
files such as CorelDRAW (CDR), Corel
PHOTO-PAINT (CPT), pattern fill (FILL), and
other native file.
If you have installed CorelDRAW Graphics
Suite or CorelDRAW Technical Suite
before, this option does not appear in the
installation wizard.
GPL Ghostscript Highly recommended if you import EPS
and PDF files in your documents. This
feature lets you isolate and use individual
elements of imported EPS files rather than
only header images. It also improves the
import of PDF files generated by third-party
applications.
Included with the Typical installation
Additional options
The following table lists additional installation options.
Option Description Notes
Language packs Let you use the programs and Help in two
or more languages
This option is included only with
multilingual versions of the software and
requires Custom installation.
Install desktop shortcuts Adds product icons to your desktop for easy
access
Included with the Typical installation
Copy installation files Lets you maintain and update the software
without using the installation disc
Included with the Typical installation
Modifying and repairing installations
You can also use the installation wizard to do the following:
• modify the current installation by adding or deleting components
• repair the current installation by fixing errors such as missing or corrupt files as well as inaccurate shortcuts and registry entries
Repairing an installation is helpful when you encounter problems in using the application, or when you suspect that the installation is
corrupt.
Installing CorelDRAWGraphicsSuite | 21
Before repairing an installation, try resetting the current workspace to the default settings by holding down F8 while starting the
application. Note that when you reset the workspace, all workspace preferences are reset.
To modify or repair a CorelDRAW Graphics Suite installation
1Close all applications.
2On the Windows Control Panel, click Uninstall a program.
3Double-click the suite’s name on the Uninstall or change a program page.
4Enable the Modify option or the Repair option in the wizard that appears, and follow the instructions.
Components that are already installed do not appear in the wizard, or their check boxes appear disabled.
Certain features, such as Copy installation files and Install desktop shortcuts, cannot be added by modifying your installation.
Uninstalling CorelDRAW Graphics Suite
You can uninstall CorelDRAW Graphics Suite from the Control Panel. If you want to uninstall the product and then reinstall it with the same
serial number on another computer, make sure to uninstall while being connected to the Internet. This will restore by one the number of
computers on which you can legitimately install the product.
To uninstall CorelDRAW Graphics Suite
1On the Windows Control Panel, click Uninstall a program.
2Double-click the suite’s name on the Uninstall or change a program page.
3Enable the Remove option in the wizard that appears, and follow the instructions.
To completely uninstall the product by removing user files, such as presets, user-created fills, and customized files, enable the Remove
user files check box.
Any additional components and applications that you installed with the suite, such as the Corel Graphics - Windows Shell Extension
or Microsoft Visual Studio Tools for Applications (VSTA), must be uninstalled separately.
Frequently Asked Questions
If your question is not included in the list below, visit Corel® Support Services, and search the Corel® Knowledge Base.
•“I am upgrading my version of the software. Do I need to uninstall the previous version?” (page 21)
•“What is the difference between an upgrade and an update?” (page 22)
•“What if I lost my serial number and need to reinstall the software?” (page 22)
•“What is the difference between Typical and Custom installation? Which type of installation is suitable for me?” (page 22)
•“Why do you ask me to update my operating system with the latest service packs and critical updates?” (page 22)
•“How do I deploy CorelDRAW Graphics Suite to my organization’s network?” (page 22)
I am upgrading my version of the software. Do I need to uninstall the previous version?
No, you don’t need to uninstall the previous version. By default, the new version is installed to a separate folder, which ensures that you
can work with both versions. Do not change the installation folder to install the upgrade and the previous version to the same folder.
22 | Corel PHOTO-PAINT 2017 User Guide
What is the difference between an upgrade and an update?
An upgrade lets you install the latest major version of the software. After a major version is released, updates usually follow to offer
defect fixes, and performance and stability improvements. Updates have the name of the major version with a number appended — for
example, .1. By default, the application notifies you when a product update is available, but you can also check for updates by clicking
Help Updates.
What if I lost my serial number and need to reinstall the software?
For download versions, check the email you received from Corel when you purchased the product.
Sign in on corel.com to access Your Account page.
If you purchased a box, check the cover of the installation disk.
What is the difference between Typical and Custom installation? Which type of installation is suitable for me?
See “Installation options” on page 18.
Why do you ask me to update my operating system with the latest service packs and critical updates?
We ask you to install the latest service packs and critical updates in order to:
• protect your computer from malicious software
• resolve Windows issues and defects
• ensure smooth operation of the operating system and your Corel software
• help meet the minimum system requirements
• help speed up the installation process, sometimes bypassing prerequisites such as .NET Framework 4.6 and Microsoft Visual C++
2015
• reduce the likelihood of needing to restart your operating system
• ensure that system drivers are up-to-date and optimized for the suite.
How do I deploy CorelDRAW Graphics Suite to my organization’s network?
If you purchased multiple licenses of CorelDRAW Graphics Suite, you have the option of deploying the applications to your organization’s
network. The CorelDRAW Graphics Suite 2017 Deployment Guide provides more information about network installations. To purchase a
volume license of the software and obtain its deployment guide, please contact Corel Support Services.
Corel accounts and services | 23
Corel accounts and services
This section contains the following topics:
•“Authenticating CorelDRAW Graphics Suite” (page 23)
•“Checking account settings and product details” (page 24)
•“Updating Corel products” (page 24)
•“Upgrade Program” (page 24)
•“Changing user credentials” (page 24)
•“Corel Support Services” (page 25)
•“About Corel” (page 25)
Authenticating CorelDRAW Graphics Suite
Authentication lets you access online features and content that are included with your software. You can authenticate CorelDRAW Graphics
Suite after the suite installation, before starting an application, or while using an application.
To authenticate CorelDRAW Graphics Suite, you must sign in with your Corel.com account. This action associates your product with your
account. If you don’t have a Corel.com account or you want to associate your product with a new account, you need to create an account
before signing in.
After you install and authenticate CorelDRAW Graphics Suite, the product appears in Your Account page on corel.com. If you want
to associate the product with a different account, you must change your user credentials. For more information, see “Changing user
credentials” on page 24.
To authenticate CorelDRAW Graphics Suite
1Click Help Product Details.
The Welcome screen appears open at the Product Details page.
2On the Account tile, click Sign in to Authenticate.
3In the dialog box that appears, do one of the following:
• Follow the instructions to create an account, and sign in.
• Sign in by entering the email address and the password associated with your Corel.com account.
You can now access online features and content provided you have Internet connection.
24 | Corel PHOTO-PAINT 2017 User Guide
Checking account settings and product details
You can check your account settings by accessing Your Account page from within the application. On Your Account page, you can find out
more about the products associated with your account, access support, and set your communication preferences.
From the Product Details page of the Welcome screen, you can access detailed information about your product status, available updates and
upgrade plans, your account, and more. For example, if you have purchased a subscription, you can quickly find out how many days you
have until your subscriptions expires.
To check your corel.com account
•In CorelDRAW or Corel PHOTO-PAINT, click Help Account Settings.
To access detailed product information
•In CorelDRAW or Corel PHOTO-PAINT, click Help Product Details.
Updating Corel products
Product updates, formerly known as service packs, include performance and stability improvements that enhance your product experience.
By default, you are automatically notified when product updates and news become available.
To view information about product updates and change update preferences, click Help Updates, and then view the Updates tile
on the Product Details page of the Welcome screen.
Upgrade Program
With the Upgrade Program, you always stay up-to-date by receiving the next major product version as soon as it becomes available. The
Upgrade Program replaces the Premium Membership, offered with versions X6 and X7 of CorelDRAW Graphics Suite.
You can access former premium content from version X6, X7, or X8 in CorelDRAW Graphics Suite 2017 while your Premium Membership
is active. If you want to maintain access to former premium content after your membership expires, you need to purchase the Upgrade
Program.
To purchase the Upgrade program, click Help Product Details, and click the Upgrade Program tile on the Product Details page of
the Welcome screen.
Changing user credentials
As a user and owner of CorelDRAW Graphics Suite, you must know your user credentials:
• your product serial number — lets you install and reinstall your product. The serial number is the unique identifier of your product
license.
• the email address associated with your Corel.com account. For each Corel.com account, a unique email address and password are
required. When you authenticate your product to access online features and content, you sign in with a specific Corel.com account,
associating the product with that account and its email address.
Corel accounts and services | 25
This topic describes two typical cases in which you need to change your account settings and then update your user credentials in the
installed product to match the new account settings. Updating your user credentials ensures that you don’t need to uninstall and reinstall
the product.
You want to merge two product subscriptions that you purchased with the same Corel.com account at a different time so that the
subscriptions have the same renewal date.
In this case, each subscription is associated with a different serial number. You must first go to Your Account page, and then associate both
subscriptions with one of the serial numbers. Second, you must edit the user credentials in the product that now has an obsolete serial
number.
Step 1: Go to Your Account page by signing in on corel.com, and then click Merge in the Product Status area. On the Subscriptions page,
select the subscriptions that you want to merge. Proceed to the Confirm selection page, and choose the serial number that you want to
keep.
Step 2: Start the version of CorelDRAW or Corel PHOTO-PAINT that now has an obsolete serial number. Click Tools Options, and in the
Global list of categories, click User Credentials. Next, click Edit Credentials, and in the dialog box, type the serial number that you chose in
step 1.
You have two Corel.com accounts associated with different email addresses, and you want to merge the two accounts.
First, you must call Corel Support Services to merge the accounts for you, and then you must update your email address through the
product.
Step 1: Contact Corel Support Services with a request to merge the two accounts for you. You will be asked to provide an active email
address for your merged account. If you have subscriptions or Upgrade Programs in each account, they are associated with different serial
numbers so you need to choose one of the serial numbers.
Step 2: Start the version of CorelDRAW or Corel PHOTO-PAINT that is now associated with an obsolete account and email address. Click
Tools Options, and in the Global list of categories, click User Credentials. Click Edit Credentials, and in the dialog box that appears, type
the email address that you chose for your merged account. Type your password. If necessary, type the serial number that you chose in step 1.
Corel Support Services
Corel Support Services can provide you with prompt and accurate information about product features, specifications, pricing, availability,
services, and technical support. For the most current information on support services available for your Corel product, please visit
www.corel.com/support.
About Corel
Corel is one of the world’s top software companies providing some of the industry’s best-known graphics, productivity and digital media
products. Boasting the most comprehensive portfolio of innovative software, we’ve built a reputation for delivering solutions that are easy
to learn and use, helping people achieve new levels of creativity and productivity. The industry has responded with hundreds of awards for
innovation, design and value.
Used by millions of people around the world, our product lines include CorelDRAW Graphics Suite, CorelDRAW Technical Suite, Corel®
Painter®, Corel® PaintShop® Pro, Corel® VideoStudio® and Corel® WordPerfect® Office. For more information on Corel, please visit
www.corel.com.
26 | Corel PHOTO-PAINT 2017 User Guide
What’s new in CorelDRAW Graphics Suite? | 27
What’s new in CorelDRAW Graphics Suite?
The new and enhanced features of CorelDRAW Graphics Suite X8 and CorelDRAW Graphics Suite 2017 are described in the following topics:
•“Jump in” (page 27)
•“Craft” (page 29)
•“Personalize” (page 35)
For information about features and tools that were introduced or improved in earlier versions of CorelDRAW Graphics Suite, see “Finding out
what was new in previous versions” on page 40.
Jump in
Whether you’re a first-time user or an experienced designer, CorelDRAW® Graphics Suite 2017 makes it easy to get started. Learn the basics
or see what’s new with a Startup tour, and be productive immediately with a workspace that matches your workflow needs. Benefit from
high-quality content and versatile in-product learning resources to enrich your projects. Take advantage of the added power from Windows
10, multi-monitor viewing and the 4K displays support.
Take a tour
You can get to work quickly thanks to a series of interactive start-up tours. Whether you are new to graphics software, an experienced user,
or someone familiar with other graphics applications, there's a start-up tour to help you quickly get up to speed and take full advantage of
the features and tools of CorelDRAW Graphics Suite 2017. For more information, see “Learning tours” on page 44.
28 | Corel PHOTO-PAINT 2017 User Guide
Take a tour to get started smoothly.
Support for UltraHD 4K displays
Support for 4K monitors means that you can comfortably view CorelDRAW and Corel PHOTO-PAINT on even the most high-definition
monitors, including UltraHD. This allows you to edit photos at their native resolution and see the subtlest details in the image. And with
more pixels at your disposal, you can open several windows side-by-side for an efficient workflow.
Support of Windows 10
Thanks to our relentless pursuit of delivering the highest quality user experience, CorelDRAW Graphics Suite 2017 is fully compliant with and
certified for Windows 10. Corel delivers the same reliability and performance that users have come to expect when working on world’s most
popular operating system.
Hints docker
The Hints docker is a hub of valuable learning resources designed to help reduce the learning curve for new users. It dynamically displays
context-sensitive information on the currently selected tool and provides links to related information. The Hints docker gives you quick access
to additional resources such as video hints, longer videos, and written tutorials, so you can learn more about a tool or feature without
having to search. For more information, see “Using Hints” on page 44.
What’s new in CorelDRAW Graphics Suite? | 29
Hints topics let you access additional resources about tools.
Advanced multi-monitor support
Per-Monitor UI scaling and improvements to multi-monitor support allow graphics professionals to take advantage of the sharpness and
fidelity of new High-DPI monitors and laptops while still using lower-DPI monitors to maximize design space (requires supported hardware
and Windows 8.1 or later). This ensures that UI elements scale properly and appear crisp and legible on screens of all resolutions. For
example, you can drag a document out of the application window and place it within a second screen, dedicating one monitor to a drawing
or image and the other to frequently used dockers and toolbars.
Learn about the product and your account in the updated Welcome Screen
The Product Details page in the Welcome screen is your one-stop source for the latest on the suite and your user account. It provides
important information about your product or subscription, account status, product updates, and the Upgrade Program.
Access e-Books
The CorelDRAW 2017 User Guide and Corel PHOTO-PAINT 2017 User Guide are available as eBooks. Published to the EPUB and MOBI file
formats, the eBooks bring the most comprehensive information about product features to your eBook reader. Following the user guides on
an eBook reader saves you switching between program windows on your system, allows you to keep learning on the go, and ensures access
to the suite’s Help files when you don’t have Internet access. For more information, see “Accessing eBooks” on page 45.
Craft
Make the most of your design dexterity with the high-caliber, yet intuitive, features of CorelDRAW Graphics Suite 2017. Design using hand-
drawn vector curves right from the get-go with the LiveSketch tool. Harness the creative possibilities of a number of real-time stylus input
factors. Sketch on the fly and make quick adjustments using touch or a stylus with Tablet Mode support and the Touch workspace. Edit
objects and effects more efficiently using enhanced previews, nodes, and handles that don't get lost in the background colors of your
design. Quickly find fonts for any project with the enhanced font search and filtering feature. Work faster with the Knife tool that helps
you split vector objects, text and bitmaps along any path. Refine your photos with the Healing Clone tool in Corel PHOTO-PAINT 2017 and
correct perspective distortions in the Straighten Image dialog box.
30 | Corel PHOTO-PAINT 2017 User Guide
New in 2017 LiveSketch™ tool
The LiveSketch™ tool is perfect for kick-starting a project. Great when working with a stylus or on a touch-enabled device, it combines the
speed of sketching with flexible stroke-adjustment controls so you can begin your design concepts using hand-drawn vector curves right
from the get-go.
If you've ever used a scanned sketch as the basis for a project, you'll quickly see the creative and time-saving possibilities that the LiveSketch
tool offers. Not only does it eliminate the need to scan and trace a drawing, but it also gives you total control over how your strokes are
adjusted and converted to curves. Intuitive settings let you easily fine-tune how CorelDRAW 2017 meshes with your sketching cadence.
Strokes created with the LiveSketch tool are adjusted and added to existing curves based on the time and distance between them. You can
set the time it takes to activate stroke adjustment after you've stopped drawing and the distance at which strokes are automatically added to
existing curves. You also have the option of combining all strokes drawn within the specified time frame into a single curve, regardless of the
distance between them. If you want to extend an existing curve, simply hover over it until turns red and continue to sketch. The subsequent
stroke is seamlessly added to the existing curve, allowing you to sketch, adjust and edit on the fly.
Regardless of your sketching experience, you'll be amazed how quickly you can produce impressive results. In no time, you'll be capturing an
inspiration or an idea just as you had imagined it.
The LiveSketch tool lets you capture design concepts using hand-drawn vector curves.
Stylus tilt, bearing, and rotation
CorelDRAW Graphics Suite 2017 makes it easier than ever to get the most out of your stylus and harness the creative possibilities of a
number of real-time input factors. A redesigned UI gives instant access to relevant controls and the ability to quickly choose which stylus
properties to leverage.
In CorelDRAW 2017, the new Expression mode of the Artistic Media tool lets you use pressure, tilt, and bearing to vary brushstrokes.
Powerful editing flexibility makes it simple to perfect anything that you've drawn with a stylus. You can use the property bar to precisely fine-
tune an existing curve, or you can use the Shape tool to adjust only a segment of the curve by dragging nodes, but still retain all the tilt and
bearing values used when it was created. You can also get more out the Eraser tool by controlling the width, flatness, and rotation of the
nib with your stylus. You can also dictate bearing and tilt values before using either tool to set a brush nib of fixed flatness and rotation. For
more information, see “Using pressure-sensitive pens and devices” on page 321.
Stylus support has also been enhanced in Corel PHOTO-PAINT 2017. You can take advantage of pressure, bearing, tilt, and rotation for
the touch-up tools, Effect tool, Eraser tool, and a number of brush tools. What's more, you can pump up rotation, flatness and elongation
settings to get an even greater range of artistic possibilities.
What’s new in CorelDRAW Graphics Suite? | 31
Increased support for real-time input factors lets you get more out of your stylus.
Support for Real-Time Stylus (RTS)
You can use your RTS-compatible pen tablet or device to capture whatever inspires you on the fly. Support for the Windows Real-Time Stylus
delivers truly responsive pressure sensitivity and tilt and gives you full control of your brushstrokes in CorelDRAW and Corel PHOTO-PAINT.
What’s more, there’s no stylus driver to install, so you can get to work right away. For more information, see “Using pressure-sensitive pens
and devices” on page 321.
New in 2017 Touch-friendly UI
Tablet Mode support makes it easy to sketch on the fly and make quick adjustments using touch or a stylus. The new Touch workspace,
activated when switching to Tablet Mode, streamlines the UI to maximize the size of the drawing window by displaying only the tools
and commands that you're most likely to use in the field on a tablet. All other features are still accessible in a couple of taps. And when
you reattach the keyboard, the UI reverts to the default desktop setup. And if you prefer working with one of the desktop workspaces
when you're in Tablet mode, you can choose whatever UI configuration works best for you. You can now also save time and work faster by
panning and zooming in a single gesture. For more information, see “Using touch” on page 125.
32 | Corel PHOTO-PAINT 2017 User Guide
The Touch workspace offers a touch-friendly environment with access to all the essentials.
New in 2017 Microsoft Surface Dial support
If a Microsoft Surface Dial is part of your workflow, CorelDRAW 2017 offers native support to give you a greater range of ways to create and
interact with technology.
Enhanced vector previews, nodes, and handles
CorelDRAW Graphics Suite 2017 simplifies shaping curves and objects with redesigned nodes and handles that are easier to see and
manipulate. Enhanced vector previews help you edit more efficiently by ensuring nodes and curves stand out against background colors in
your design.
Enhanced previews, nodes, and handles don't get lost in background colors.
Prominent interactive sliders
It's easier than ever to work with object fills, transparencies, blends, extrusions, drop shadows and more thanks to enhanced interactive
sliders that are more visible.
What’s new in CorelDRAW Graphics Suite? | 33
Prominent interactive sliders simplify working with object fills, transparencies, and more.
Hide and display objects
CorelDRAW 2017 lets you hide objects and groups of objects so that only the sections you want or need to see in a project are displayed.
When working with complex designs, the ability to hide a particular element in your drawing can be a great time-saver. It ensures that you
don’t inadvertently select and edit an object that you hadn’t intended to work on, and it lets you experiment with your designs more easily.
Split objects
With the Knife tool, you can split vector objects, text and bitmaps along straight, freehand or Bézier lines. You can create a gap between the
split objects or have them overlap. You can also choose whether to convert outlines into curve objects that can be manipulated or keep them
as outlines. And if you’re unsure, CorelDRAW can eliminate any guesswork by automatically choosing the option that best preserves outline
appearance.
Splitting objects with the enhanced Knife tool
Font list box
Finding the right font for your project is easy in CorelDRAW and Corel PHOTO-PAINT. Using the Font list box, you can quickly view, filter, and
find the specific font you need. You can also sort fonts based on weight, width, supported scripts, and more. Font-searching capabilities
have also been enhanced, allowing you to use keywords to locate fonts.
Select adjacent nodes
CorelDRAW 2017 offers node selection that simplifies working with complex shapes. You can select adjacent nodes on curves by using the
Shape tool while holding down Shift. You can also change the direction in which the nodes are selected.
34 | Corel PHOTO-PAINT 2017 User Guide
Selecting adjacent nodes
Copy curve segments
Another time-saver in CorelDRAW 2017 is ability to copy or cut a specific part of a curve segment. You can then paste it as an object,
making it easy to create new adjacent shapes with similar contours.
Copying curve segment
Drop shadows with Gaussian Blur feathering
Drop shadows are a great way to enhance elements in your designs. In CorelDRAW 2017, you can create more realistic drop shadows that
have natural-looking feathered edges in an instant thanks to the Feathering direction button on the property bar.
A drop shadow with Gaussian Blur feathering
What’s new in CorelDRAW Graphics Suite? | 35
Healing Clone
It’s easy to ensure that your photo subjects always look their best thanks to the Healing Clone tool. It discreetly removes unwanted spots
and imperfections from an image by painting with sampled texture and matching it to the color of the area that you’re retouching. In a few
clicks, you can seamlessly repair and blend a blemish or scar into the rest of the photo.
Correct perspective distortions
With the Straighten Image dialog box in CorelDRAW and Corel PHOTO-PAINT, you can correct perspective distortions in photos that have
straight lines and flat surfaces. In a few clicks, you can easily fix photos of buildings, landmarks, or objects that appear in the wrong
perspective or that were taken from an angle other than directly in front. For more information, see “Correcting perspective distortions” on
page 143.
Gaussian Blur lens
The Gaussian Blur special effect in Corel PHOTO-PAINT is available as a lens, so you can blur images without overwriting the original image.
When you create a lens, the changes you make are non-destructive, so any edits are displayed on the screen through the lens rather than
applied to the image pixels. The lens is created as a separate object on a layer above the image background so you can edit the lens and the
background image separately, maintaining the original’s data and quality.
Personalize
Feel right at home with all of your favorite tools! Adapt your design space to your needs with the updated interface and custom icon size,
desktop and window border color. Import CorelDRAW and Corel PHOTO-PAINT workspaces that were created in versions X6, X7, and
X8. Explore and organize fonts for your projects with the help of the Corel Font Manager, plus expand your collection of creative tools by
purchasing apps, plugins and macros from within the application.
Corel Font Manager
When the number of fonts on your system become less of a benefit and more a hassle, Corel Font Manager is the answer. It lets you
easily handle, organize, and explore your typeface and font collections by giving you the tools to control every aspect of your typography
workflow. Whether you want to find and install fonts for your projects, organize fonts for easy access, or manage unneeded fonts, Corel
Font Manager has the tools you need. You can browse and search online and local fonts, preview font glyph sets, create font collections,
and more. For more information about Corel Font Manager, see the Help.
36 | Corel PHOTO-PAINT 2017 User Guide
Corel Font Manager
New in 2017 Import legacy workspaces
CorelDRAW Graphics Suite 2017 lets you reuse CorelDRAW and Corel PHOTO-PAINT workspaces that were created in versions X6, X7, and
X8. You have the flexibility of importing some workspace elements and excluding others. You also have the option of adding them to your
current workspace or creating a totally new UI configuration. And choosing which workspace elements to import or export is faster than
ever. For more information, see “Importing and exporting workspaces” on page 526.
What’s new in CorelDRAW Graphics Suite? | 37
You can import workspaces that were created in versions X6, X7, and X8.
New in 2017 Custom node shapes
CorelDRAW 2017 simplifies shaping curves and objects by assigning each node type a unique shape, making it easy to identify smooth,
cusp, and symmetrical nodes. You can tailor the look of nodes to best suit your workflow or project with new options for customizing their
shape, size, and color. You can also accelerate modifying elements in your designs by choosing to show the direction of curves and using a
range of drawing tools to edit nodes.
You can assign each node type a unique shape, making them easy to identify.
38 | Corel PHOTO-PAINT 2017 User Guide
New in 2017 Custom colors for previews and curve editing
New color personalization options help you edit objects more efficiently by letting you choose the colors for nodes, handles and previews
that will stand out against underlying colors, making them easier to see.
You can choose custom colors for nodes, handles, and previews.
Fully customizable UI
CorelDRAW Graphics Suite 2017 offers UI customization that allow you to tailor your design space to create a unique work environment.
You can scale icons up to 250% and lighten or darken the application background by choosing a theme. For more information, see
“Customizing workspace appearance” on page 527.
Customize the desktop color
CorelDRAW Graphics Suite 2017 offers flexible desktop color scheme options. You can change the color of the area surrounding the drawing
page in CorelDRAW or the image in Corel PHOTO-PAINT to set up the optimal environment for each project, reduce the overall workspace
contrast, or increase the legibility of design elements.
Customize the color of window borders
You can customize the color of window borders in CorelDRAW and Corel PHOTO-PAINT to match your personal preference. If you use both
applications simultaneously, you can set different border colors for each, which lets you quickly identify them when switching programs.
Prepare images for canvas printing
One of the best ways to show off a great photo is to print it to canvas. With the Prep and Stretch docker in Corel PHOTO-PAINT 2017,
you can prepare your photos and images for canvas printing in three easy steps. By resizing, fine-tuning, and stretching the image, you
can achieve the perfect composition for your wall art. To use the Prep and Stretch docker, you must first download the Prep and Stretch
extension. For more information, see “To acquire an extension” on page 108. For information about how to use the Prep and Stretch
docker, see “Preparing images for canvas printing” on page 473.
Expand your collection of creative tools
Expand your collection of creative tools by downloading for free or purchasing applications, plug-ins, and extensions directly from within
CorelDRAW and Corel PHOTO-PAINT. You can download your free license of Corel Website Creator, purchase AfterShot Pro for the ultimate
RAW workflow, experience Corel ParticleShop for amazing bitmap effects, and more. In order to access this collection of creative tools, you
need to be connected to the Internet. For more information, see “Finding content with the Get More docker” on page 109.
What’s new in CorelDRAW Graphics Suite? | 39
Expand your collection of creative tools with the Get More docker.
Open documents in floating windows
So you can set up your workspace in the way that best suits your style, Corel PHOTO-PAINT offers options for how your photos open. You
can have a number of documents visible simultaneously in floating windows. Or if you want to focus on one image at a time, you can open
files in a the default tabbed view. For more information, see “To open documents in floating windows” on page 74.
Move the status bar
You can place the status bar at the top of the application window, making it easier to see useful information about selected objects, such as
color, fill type, outline, and more. For more information, see “To change the position of the status bar” on page 537.
Community website for developers
With support from the new Developer Community site, you can create your own automation tools. There's a variety of useful resources,
including in-depth programming articles and code samples, which can help you automate tasks with macros and create custom features.
And when you have questions, you can turn to a community forum, knowledge base, or the FAQ page.
Visit http://community.coreldraw.com/sdk/ to get started.
Prepare banners for printing
CorelDRAW 2017 accelerates the workflow of production professionals with the Border and Grommet dialog box, which simplifies preparing
banner designs for printing. It has intuitive controls for precisely creating the perfect border for the job, whether it’s stretching or mirroring
the document edges or setting a color. This feature also simplifies adding grommets, which are rings or edge strips inserted into holes
40 | Corel PHOTO-PAINT 2017 User Guide
through thin material used to insert ropes and properly hang a banner. The Border and Grommet dialog box even gives you the flexibility to
create a banner from entire active page or just selected objects.
To use the Border and Grommet dialog box, you must first download the Border and Grommet extension.
Finding out what was new in previous versions
You can easily identify what features have been improved or introduced since the last version of CorelDRAW Graphics Suite that you used.
To find out what was new in previous versions of CorelDRAWGraphicsSuite
•Click Help Highlight what’s new, and click one of the following commands:
•Since version X7— highlights menu commands and tools for features introduced or improved in version X8 and 2017
•Since version X6 — highlights menu commands and tools for features introduced or improved in version X7, X8, and 2017
•Since version X5— highlights menu commands and tools for features introduced or improved in version X6, X7, X8, and 2017
•No highlight — removes highlighting from menu commands and tools in the toolbox
Learning resources | 41
Learning resources
You can learn to use the product in various ways: by reading the Quick Start Guide; by accessing the Help, Hints, and tooltips, by viewing
video tutorials, and by exploring the resources on the Corel website (www.corel.com). On the website, you can access tips, additional
tutorials, and training and integration resources. You can also check the Readme file (readme.html), which is installed with the software.
This section contains the following topics:
•“Getting help” (page 41)
•“Using the Help and tooltips” (page 42)
•“Using Hints” (page 44)
•“Learning tours” (page 44)
•“Welcome screen” (page 45)
•“Accessing eBooks” (page 45)
•“Quick Start Guide” (page 46)
•“Insights from the Experts” (page 46)
•“Video learning resources” (page 46)
•“Community website for developers” (page 47)
•“Network deployment guide” (page 47)
•“Web-based resources” (page 47)
Getting help
Various learning resources are available. The following table can help you decide what learning resources to consult when you need
assistance. You can access more information about some resources by clicking the corresponding links.
To See
Start learning the applications “Video learning resources” on page 46
“Quick Start Guide” on page 46
“Learning tours” on page 44
Learn about new and enhanced features “Video learning resources” on page 46
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To See
“Learning tours” on page 44
Obtain additional information about product tools and features “Using the Help and tooltips” on page 42
“Web-based resources” on page 47
“Using Hints” on page 44
“Accessing eBooks” on page 45
Advance your knowledge of the suite by learning from graphics
design experts
“Insights from the Experts” on page 46
“Web-based resources” on page 47
Learn to automate tasks by using macros Community website for developers
Find information about deploying the suite on a network “Network deployment guide” on page 47
Find specific information about the latest version of the suite Readme file, which is accessible from the installation wizard
Using the Help and tooltips
The Help provides comprehensive information about product features from within the application. If you are connected to the Internet, the
application displays the web-based Help, which contains the latest updates. If no Internet connection is available, the application displays
the local Help, which was copied to your computer during product installation.
You can browse through the entire list of topics, look up tools and topics in the index, or search for specific words. You can also access the
Corel Knowledge Base on the Corel website and other online resources from the Help window.
Tooltips provide helpful information about application controls when you position the pointer over icons, buttons, and other user interface
elements.
Documentation conventions
The following table describes important conventions used in the documentation.
Convention Description Examples
Menu Menu command A menu item and menu command that you
need to click in sequence
Click File Open.
Learning resources | 43
Convention Description Examples
A note contains important information
that is relevant to the preceding steps. It
may describe conditions under which the
procedure can be performed.
A compound blend cannot be copied or
cloned.
If you click the Equal margins button, you
must specify values in the Top/left margin
boxes.
A tip contains suggestions for performing
the preceding steps. It may present
alternatives to the steps, or other benefits or
uses of the procedure.
Trimming an object can reduce the drawing
file size.
You can change the number of swatches in
the color grid by dragging the Size slider.
To use the Help
1Click Help Product Help.
2Click one of the following tabs:
•Contents — lets you browse through topics in the Help. To open a topic, click the topic heading in the left pane.
•Index — lets you use the index to find a topic
•Search — lets you search the full text of the Help for a particular word or phrase
You can also
View context-sensitive Help from within a dialog box Click the Help button in the dialog box.
Print a specific Help topic Open a Help topic, click the page that you want to print, and click
Print at the top of the Help window.
You can also access the Help by pressing F1.
You can also access the Help from the Welcome screen.
To search the Help
1Click Help Product Help.
2Click the Search tab, and type a word or phrase in the search box.
For example, if you are looking for information about the RGB color mode, you can type “RGB” to display a list of relevant topics. To
search for a phrase, type the phrase, and enclose it in quotation marks (for example, type “dynamic guides” or “color mode”).
3Choose a topic from the list that appears.
If your search results do not include any relevant topics, check whether you spelled the search word or phrase correctly. Note that
the English Help uses American spelling (for example, “color,” “favorite,” “center,” and “rasterize”), so searching for British spellings
(“colour,” “favourite,” “centre,” and “rasterise”) produces no results.
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Using Hints
Hints provide information about tools in the toolbox from within the application. When you click a tool, a hint appears, telling you how to
use the tool. If you need additional information about a tool, you can access relevant learning resources such as a Help topic, video hint,
longer video or written tutorial.
Hints are displayed in the Hints docker on the right side of the application window, but you can hide them when you no longer need them.
For information about working with dockers, see “Dockers” on page 66.
To use Hints
To Do the following
Display or hide Hints Click Help Hints.
When the Hints command is enabled, the Hints docker appears
and provides information about the active tool in the toolbox.
Display information about a tool Click the tool, or perform an action with a tool that is already
active.
Get additional information about the active tool In the Learn more section, click a link to a relevant Help topic,
video, or a written tutorial.
Navigate to previously viewed topics Click the Back and Forward buttons at the bottom of the Hints
docker.
Learning tours
Whether you are new to graphics software, upgrading from a previous version of CorelDRAW Graphics Suite, or transitioning from other
graphics software; there is a learning tour designed to help you get started quickly. You can take a tour when you start an application or
later.
Tours are easy to navigate, allowing you to go through consecutive steps or navigate to a specific step. You can stop a tour at any point and
save the results so that you can continue from where you stopped later.
To complete a tour
1Click Help Take a Tour.
2Choose any of the following tours:
•Learn the Basics — for users who are new to graphics and photo-editing applications
•Tour New Features — for users who are familiar with earlier versions of CorelDRAW Graphics Suite
•Transition to Corel — for users who are familiar with other graphics and photo-editing applications
You can also
Navigate to a specific step Click a step in the progress bar.
Learning resources | 45
You can also
Exit an unfinished tour and save the results Click Quit, and click Yes in the dialog box that asks you if you want to
save the results.
Resume a tour Click the tour title, and click Continue in the dialog box that appears.
You can also access a tour from the Start Creating screen when you start the application for the first time, or from the Welcome
screen.
To show or hide tour links in the Welcome screen
1Click Tools Options. In the Workspace list of categories, click General.
2Enable or disable the Show tours in Welcome Screen check box.
Welcome screen
The Welcome screen gives you easy access to learning resources, including the Discovery Center, and lets you quickly complete common
tasks, such as opening files and starting files from templates. You can find out about the new features in CorelDRAW Graphics Suite 2017
and get inspired by graphic designs featured on the Gallery page. In addition, you can check the latest product updates, find detailed
information about your product, and more.
To access the Welcome screen
•Click Help Welcome screen.
To view and access the available resources, click the links on the left side of the Welcome screen.
You can also access the Welcome screen by clicking the Welcome screen button on the tab bar. If you want to hide the Welcome
screen button from the tab bar, click Tools Options, click General in the Workspace list of categories, and disable the Show
Welcome Screen button on tab bar check box.
To stop displaying the Welcome screen each time you start the application, disable the Always show the Welcome screen at launch
check box in the lower-left corner.
Accessing eBooks
The CorelDRAW 2017 User Guide and Corel PHOTO-PAINT 2017 User Guide are available as eBooks. Published to the EPUB and MOBI file
format, the eBooks bring the most comprehensive information about product features to your eBook reader.
The user guides are now available in EPUB and MOBI file format.
46 | Corel PHOTO-PAINT 2017 User Guide
To access an eBook
1Sign in to your corel.com account.
2On Your Account page, click Downloads, and proceed to download the eBook you want.
Quick Start Guide
The Quick Start Guide, available in PDF format, can help you get started quickly with the suite by introducing you to useful tools and
features.
To access the Quick Start Guide
•Click Help Quick Start Guide.
Insights from the Experts
The Insights from the Experts is a series of tutorials by graphic design professionals who use CorelDRAW Graphics Suite in their everyday
work. You can access these online tutorials as individual PDF files directly from the Help menu.
To access Insights from the Experts
•Click Help Insights from the Experts.
Video learning resources
Two types of video learning resources are available: short videos, known as video hints, and video tutorials.
The short videos show you how to complete basic tasks such as drawing, shaping, and coloring objects in CorelDRAW, or masking and
cropping in Corel PHOTO-PAINT. The videos do not have sound, but they include captions that provide useful tips and help you understand
the features that are shown. The length of a short video does not exceed two minutes.
The video tutorials show you how to get the most out of features such as such as font management, fills and transparencies, Content
Exchange, alignment tools, QR codes, photo effects, and more. Whether you are a new or long-time user, you will find useful demos and
tips to boost your productivity and expand your experience.
To access a video
1Click Help Video tutorials.
2Click a title in the Videos pane.
You can also
Pause a video Click the Pause button on the control bar.
Display full screen Click the Full screen button in the lower-right corner of the video
window.
Jump to a specific frame in the video Point to the bottom of the video window, and click the progress
bar.
Learning resources | 47
Community website for developers
Whether you are automating tasks by using macros, creating custom tools, or developing commercial solutions that integrate with
CorelDRAW Graphics Suite; the developer community website can help you with its wealth of useful resources: a programming guide,
detailed Object Model reference documentation with code samples, and in-depth programming articles.
You can use either Microsoft Visual Basic for Applications (VBA) or Microsoft Visual Studio Tools for Applications (VSTA) to create macros and
customized solutions for CorelDRAW and Corel PHOTO-PAINT.
Network deployment guide
The CorelDRAW Graphics Suite 2017 Deployment Guide is a step-by-step resource for deploying CorelDRAW Graphics Suite 2017 to a
network. This guide is provided to customers who purchase a volume (“multi-seat”) license of CorelDRAW Graphics Suite 2017 for their
organization. To purchase a volume license of the software and obtain its deployment guide, please contact Corel Support Services.
Web-based resources
The following web-based resources can help you get the most out of CorelDRAW Graphics Suite:
•Corel Knowledge Base — articles written by the Corel Technical Support Services Team in response to questions by users
•Community.CorelDRAW.com — an online environment to share your experience with the product, ask questions, and receive help and
suggestions from other users
•Tutorials on the Corel website — in-depth tutorials in which CorelDRAW Graphics Suite experts share their knowledge and techniques
An active Internet connection is required to access web-based resources.
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Starting and setting up | 49
Starting and setting up
This section contains the following topics:
•“Starting and quitting Corel PHOTO-PAINT” (page 49)
•“Changing the language” (page 49)
•“Changing startup settings” (page 50)
Starting and quitting Corel PHOTO-PAINT
You can start Corel PHOTO-PAINT from the Windows taskbar and end a Corel PHOTO-PAINT session from the application window.
To start and quit Corel PHOTO-PAINT
To Do the following
Start Corel PHOTO-PAINT Do one of the following:
• (Windows 7 and Windows 10) From the Windows
taskbar, click Start Programs CorelDRAW Graphics
Suite2017 Corel PHOTO-PAINT.
• (Windows 8) Click the Corel PHOTO-PAINT 2017 tile on
your desktop.
Quit Corel PHOTO-PAINT Click File Exit.
Changing the language
If an application has been installed in more than one language, you can change the language of the user interface and Help at any time.
To change the language of the user interface and Help
1Click Tools Options.
2In the list of categories, click Global.
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3Choose a language from the Select the language for the user interface list box.
If you want to change the language of the user interface and Help when you start the application, enable the Ask me the next time the
software starts check box.
4Restart the application.
If there is only one language available in the Select the language for the user interface list box, you must first install the additional
languages that you want. For more information, see “To modify or repair a CorelDRAW Graphics Suite installation” on page 21.
Changing startup settings
You can specify the startup settings for Corel PHOTO-PAINT, which control how the application appears when it’s opened. For example, you
can start the application with the Welcome screen open or a new blank document.
To change startup settings
1Click Tools Options.
2In the Workspace list of categories, click General.
3In the Getting Started area, choose an option from the On start-up list box.
If you want to hide the Create a new image dialog box when starting images, disable the Show new image dialog box check box.
Corel PHOTO-PAINT workspace tour | 51
Corel PHOTO-PAINT workspace tour
Becoming familiar with the terminology and workspace of Corel PHOTO-PAINT will help you follow the concepts and procedures found in
the user guide and in the Help.
This section contains the following topics:
•“Corel PHOTO-PAINT terms” (page 51)
•“Corel PHOTO-PAINT application window” (page 52)
•“Choosing a workspace” (page 54)
•“Toolbars” (page 55)
•“Toolbox” (page 57)
•“Property bar” (page 66)
•“Dockers” (page 66)
•“Color palette” (page 68)
•“Status bar” (page 68)
Corel PHOTO-PAINT terms
Before you get started in Corel PHOTO-PAINT, you should understand the following terms.
Term Description
Channel An 8-bit grayscale image that stores color or mask information for
an image
Editable area An editable area of a mask allows paint and effects to be applied to
a selected area of an image
Image A file you open or create in Corel PHOTO-PAINT
Lens An object layer that protects part or all of an image when you
perform color and tonal corrections
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Term Description
Mask A mask can be applied to an image during image editing to define
protected areas and editable areas
Object An independent bitmap that is layered above the background
image
Path A series of line and curve segments connected by adjustable
endpoints called nodes
Thumbnails A miniature, low-resolution version of an image
For more terms and definitions, see the “Glossary” on page 557.
Corel PHOTO-PAINT application window
The Corel PHOTO-PAINT application window contains elements that help you access the tools and commands you need to view and edit
images. Application commands are accessible through the menu bar, toolbox, property bar, toolbars, or dockers.
The application window appears below.
Corel PHOTO-PAINT workspace tour | 53
Circled numbers correspond to the numbers in the following table,
which describes the main components of the application window.
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Part Description
1. Toolbox A bar that contains tools for editing, creating, and viewing images.
The toolbox also contains the color control area, which lets you
select colors and fills.
2 Document tab A tab displays for each open document to allow you to quickly
move between documents
3. Title bar The area on the image window displaying the title of the image
4. Property bar A detachable bar containing commands that change according to
the active tool
5. Menu bar The area containing drop-down menus with commands grouped
by category
6. Toolbar (standard) A bar that contains shortcuts to some menus and other basic
commands, such as opening, saving, and printing
7. Image window The area in which the image appears. Although more than one
image window can be open at the same time, you can apply
commands to the active image window only.
8. Status bar An area that displays image information, system information, and
tips
9. Navigator A button that lets you view a thumbnail of the entire image so that
you can focus the image window on a specific area. The Navigator
is available only when the total image cannot be viewed in the
image window.
10. Docker A window that provides access to additional commands and image
information. Some dockers provide a visual display area. The Hints
and Object manager dockers are displayed by default.
11. Color palette A dockable bar that contains color swatches
You can customize many of the elements in the application window to suit your workflow. For information about customizing Corel PHOTO-
PAINT, see “Customizing Corel PHOTO-PAINT” on page 525.
Choosing a workspace
Corel PHOTO-PAINT includes a collection of workspaces that are designed to help you increase your productivity. A workspace is a
configuration of settings that specifies how the various command bars, commands, and buttons are arranged when you open the
application. Their purpose is to make more accessible the tools that you use most often. You can choose a workspace from the Welcome
Screen, or you can switch to a different workspace from within the application.
Corel PHOTO-PAINT workspace tour | 55
The following table describes the available workspaces.
Workspace Description
Lite This workspace makes Corel PHOTO-PAINT’s most commonly used
tools and features more accessible. If you are new to Corel PHOTO-
PAINT, the Lite workspace is ideal for getting started.
X6 Inspired This workspace is almost identical to the default Corel PHOTO-
PAINT X6 workspace. It is best suited for experienced Corel PHOTO-
PAINT users who are looking for a seamless transition to a modern
yet familiar environment in Corel PHOTO-PAINT 2017. Many
elements of the workspace have been optimized for a more
streamlined workflow.
Default This workspace has been redesigned to provide a more intuitive
placement of tools and controls. If you have experience using Corel
PHOTO-PAINT, or another photo-editing application, the default
workspace is a good choice.
Help topics are based on the Default workspace.
Touch Optimized for touch-enabled devices, the Touch workspace is ideal
for field work and sketching. Complete your tasks by using touch,
dial, or a stylus, without needing a mouse or keyboard.
Adobe Photoshop Simulates the Adobe Photoshop workspace by positioning the Corel
PHOTO-PAINT features where you would find the equivalent feature
in Adobe Photoshop. This workspace is useful if you recently
switched from Adobe Photoshop to Corel PHOTO-PAINT and you
are not familiar with the Corel PHOTO-PAINT workspace.
If you have a unique workflow, you can create a custom workspace that is optimized for your specific needs. For more information, see
“Creating workspaces” on page 526.
To choose a workspace
•Click Window Workspace, and choose one of the available workspaces.
You can also choose a workspace from the Welcome Screen or by clicking Tools Option, clicking Workspace in the list of
categories, and then enabling the check box beside a workspace in the Workspace list.
Toolbars
Toolbars consist of buttons that are shortcuts to menu commands. The standard toolbar consists of commonly used commands. The table
below outlines the buttons on the standard toolbar.
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Press this button To
Start a new image
Open an image
Save an image
Print an image
Cut selected objects to the Clipboard
Copy selected objects to the Clipboard
Paste the Clipboard contents into an image
Undo the last action
Redo the last action
Display the Get More docker to acquire more creative tools or
search for content such as clipart, photos, fonts, and more
Import an image
Export an image
Change the zoom level
Display a full-screen preview
Corel PHOTO-PAINT workspace tour | 57
Press this button To
Show or hide rulers
Show or hide guidelines
Show or hide the image slicing grid
Show or hide the mask marquee
Show or hide the object marquee
Invert a mask
Clear a mask
Open the Options dialog box
Start Corel applications
In addition to the standard toolbar, Corel PHOTO-PAINT has toolbars for specific kinds of tasks. For example, if you frequently work with
masks, you can display the Mask/object toolbar. Unlike the contents of a property bar, the contents of a toolbar remain the same.
For information about moving and re-sizing toolbars, and changing which toolbars display by default, see “To customize toolbar position
and display” on page 532. You can also create a custom toolbar to include the tools and commands you use most often.For information
about creating custom toolbars, see “Customizing toolbars” on page 532.
To hide or display a toolbar
•Click Window Toolbars, and click a toolbar.
A check mark next to a toolbar name indicates that the toolbar is displayed in the image window.
Toolbox
The toolbox contains tools for editing, creating, and viewing images. Some of the tools are visible by default, while others are grouped in
flyouts. Flyouts open to display a set of related tools.
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A small flyout arrow in the bottom-right corner of a toolbox button indicates a flyout. The last tool used in a flyout displays in the toolbox.
You can access the tools in a flyout by clicking the small black arrow that appears in the bottom, right corner of a toolbox button. After you
open one flyout, you can easily scan the contents of other flyouts by hovering over any of the toolbox buttons that have flyout arrows.
Flyouts function like toolbars when you drag them away from the toolbox. This lets you view all the related tools while you work.
In the default workspace, clicking the flyout arrow on the Clone tool opens the Touch up flyout.
In addition to the tools, the color control area appears in the toolbox. The color control area lets you choose colors and fills.
You can hide and display the toolbox by clicking Window Toolbars Toolbox.
To hide or display tools in the toolbox, click the Quick customize button , and enable or disable the corresponding check boxes.
For more information, see “Customizing the toolbox” on page 535.
The following tables provide descriptions of the tools and the color control area.
Tools
Pick tools
The Object pick tool lets you select,
position, and transform objects.
The Mask transform tool lets you position,
size, and transform editable areas.
Corel PHOTO-PAINT workspace tour | 59
Mask tools
The Rectangle mask tool lets you define
rectangle editable areas.
The Ellipse mask tool lets you define
elliptical editable areas.
The Magic wand mask tool lets you
define irregularly shaped editable areas
that include the first-clicked pixel and all
adjacent pixels of similar color.
The Lasso mask tool lets you define
editable areas that are irregular in shape
and surrounded by pixels of similar colors.
The Magnetic mask tool lets you snap the
mask marquee to the edges of areas that
contrast in color with their surroundings.
The Freehand mask tool lets you define
irregularly shaped or polygonal editable
areas.
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The Brush mask tool lets you define an
editable area by brushing an area as if you
were painting.
The Planar mask tool lets you create
feathered masks that are defined by parallel
lines.
Crop tool
The Crop tool lets you trim images and
straighten crooked images.
The Image slicing tool lets you cut a large
image into smaller sections to be used in a
webpage.
Zoom tools
The Zoom tool lets you change the
magnification level in the image window.
The Pan tool lets you drag image areas
into view when the image is larger than its
window.
Corel PHOTO-PAINT workspace tour | 61
Touch-up tools
The Clone tool lets you duplicate part of an
image and apply it to another part of the
same image or to another image.
The Red-eye removal tool lets you remove
the red-eye effect from the eyes of subjects
in photos.
The Touch-up brush tool lets you remove
imperfections, such as tears, scratch marks,
and wrinkles, from an image by blending its
textures and colors.
The Healing Clone tool lets you fix photo
imperfections seamlessly by painting with
sampled texture that matches the color of
the surrounding area.
Liquid tools
The Liquid smear tool lets you create an
effect similar to dragging wet paint.
The Liquid twirl tool lets you create swirls
from specific image areas.
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The Liquid attract tool lets you reshape
image areas by pulling pixels towards the
brush center.
The Liquid repel tool lets you reshape
image areas by pushing pixels away from
the brush center.
Effect tool
The Effect tool lets you perform local color
and tonal corrections on the image.
Text tool
The Text tool lets you add text to your
image and edit existing text.
Brush tools
The Paint tool lets you paint on an image
by using the foreground color.
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The Image sprayer tool lets you load one
or more images and paint them on your
image.
The Undo brush tool lets you restore image
areas to how they looked before your last
brushstroke.
The Replace color brush tool lets you
replace the foreground color in your image
with the background color.
Shape tools
The Rectangle tool lets you draw square or
rectangular shapes.
The Ellipse tool lets you draw circular or
elliptical shapes.
The Polygon tool lets you draw polygons.
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The Line tool lets you draw single or joined
straight-line segments using the foreground
color.
The Path tool lets you create and edit paths.
Eraser tool
The Eraser tool lets you erase image areas
or object areas to reveal the object or
background underneath.
Interactive/Transparency tools
The Drop shadow tool lets you add
shadows to objects.
The Object transparency tool lets you
gradually fade the colors of objects to reveal
image areas underneath.
The Color transparency tool lets you make
pixels with a specific color value in an object
transparent.
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The Object transparency brush tool lets
you brush areas on an object to make them
more transparent.
Eyedropper tool
The Eyedropper tool lets you choose colors
from an image.
Fill tools
The Fill tool lets you fill areas with one of
four fill types: uniform, fountain, bitmap,
and texture.
The Interactive fill tool lets you apply a
gradient fill to the entire image, object, or
selection.
Color control area
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The Foreground color swatch displays the
current foreground color, which applies to
all paint tools and text.
The Background color swatch displays the
current background color, which is shown
when you erase portions of the background
or increase the paper size.
The arrow lets you swap the foreground
color and background color.
The Fill color swatch displays the current
fill color, which applies to the shape and fill
tools.
You can change the foreground,
background, or fill color by double-clicking
the respective color swatch.
The Reset color icon lets you return to the
default colors — black as foreground and
fill colors, and white as a background color.
Property bar
The property bar displays commonly used commands that are relevant to the active tool. Unlike toolbars, the contents of the property bar
change depending on which tool is active. For example, when you use the Text tool, the contents of the property bar change to display text-
related settings such as font type, font size, and alignment. You can also
To hide or display tools on the property bar, click the Quick customize button , and enable or disable the corresponding check
boxes. For more information, see “Customizing the property bar” on page 535.
Dockers
Dockers display the same types of controls as a dialog box, such as command buttons, options, and list boxes. Unlike most dialog boxes, you
can keep dockers open while working on a document, so you can readily access the commands to experiment with different effects. Dockers
have features similar to palettes in other graphics programs.
Dockers can be either docked or floating. A docked docker is attached to the edge of the application window, a toolbar, or a palette. A
floating docker is not attached to a workspace element. If you open several dockers, they usually appear nested, with only one docker fully
displayed. You can quickly display a docker hidden from view by clicking the docker’s tab.
You can move dockers, and you can collapse dockers to save screen space.
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An example of a docker is the Object manager docker. The Object manager docker displays thumbnails of
the image background and each object layer, as well as command buttons and options related to objects.
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To open or close a docker
•Click Window Dockers, and click a docker.
To open or close dockers, you can also click the Quick customize button on the right side of a docker, and enable or disable the
corresponding check boxes.
You can also close a docker by clicking the X button on its title bar. Clicking the X button on the title bar closes all nested dockers in a
group. To close only a specific docker, click the X button on the docker’s tab.
To move dockers
To move Do the following
A docker Drag the docker’s tab to a new
location.
Multiple nested dockers Drag the title bar of the active docker
to a new location.
To dock a floating docker
• Drag the docker’s title bar or tab to an edge of the drawing window and position the pointer along the edge. When a grey preview of
the docker’s position appears, release the mouse button.
To collapse a docker
•Click the Collapse docker button on the docker’s title bar.
To expand a collapsed docker, click its tab.
Color palette
A color palette is a collection of color swatches. You can choose foreground, background, and fill colors by using the default color palette,
which contains RGB colors. For more information about choosing colors, see “Choosing colors” on page 194.
Status bar
The status bar displays information about the image, system memory, and the active tool. It also displays information about the document
color and the color proofing status. You can change the type of information that is displayed to help you with your current task. For
example, if you are working with images that have different dimensions, you can display the dimension of the current image.
You can also customize the status bar by adding command buttons. For information about customizing the status bar, see “Customizing the
status bar” on page 536.
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To change the type of information displayed on the status bar
•Click the arrow on the status bar, and click one of the following:
•File size
•Current tool
•Document dimensions
•Document color information
•Memory
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Setting options | 71
Setting options
You can change a variety of settings in Corel PHOTO-PAINT according to your preferences.
This section contains the following topics:
•“Changing workspace options” (page 71)
•“Disabling warning messages” (page 72)
Changing workspace options
In Corel PHOTO-PAINT, you can change the default workspace settings according to your preferences.
There are two types of workspace options — general and display. General options let you specify settings, such as unit of measure, cursor
type, dialog box position.
You can also set the nudge and super nudge values. The nudge value defines the distance (in pixels) that you can move an object, editable
area or guideline using arrow keys. The super nudge value is a multiple of the value.
Display options let you specify settings such as the color of paths, the mask tint color, the color of guidelines, transparency grid patterns, as
well as the threshold settings for the mask and object marquees.
To set general options
1Click Tools Options.
2In the Workspace list of categories, click General.
3Specify the settings you want.
To set display options
1Click Tools Options.
2In the Workspace list of categories, click Display.
3Specify the settings you want.
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Disabling warning messages
You may encounter warning messages while working in Corel PHOTO-PAINT. Warning messages explain the consequences of an action you
are about to perform, and inform you of permanent changes that might result from that action. Although the warnings are helpful, you can
disable them so you don’t have to view them after you become familiar with the software. Avoid disabling warning messages until you are
comfortable with the application and familiar with the results of the commands you use.
To disable warning messages
1Click Tools Options.
2In the Workspace list of categories, click Warnings.
3Disable one or more of the check boxes.
Bringing images into Corel PHOTO-PAINT | 73
Bringing images into Corel PHOTO-PAINT
You can bring images into Corel PHOTO-PAINT in a variety of ways.
This section contains the following topics:
•“Opening images” (page 73)
•“Importing files” (page 75)
•“Scanning images” (page 77)
•“Creating images” (page 78)
•“Working with multiple images” (page 80)
•“Working with vector graphics” (page 80)
For information about bringing RAW camera files into Corel PHOTO-PAINT, see “Bringing RAW camera files into Corel PHOTO-PAINT” on
page 490.
Opening images
You can open most bitmaps in Corel PHOTO-PAINT. Each image you open appears in its own image window.
When you open documents in Corel PHOTO-PAINT, by default they are displayed in tabbed view. You can customize the application so that
documents are opened in floating windows.
You can also import images. Importing allows you to add a new image to the active image window. For more information, see “Importing
files” on page 75.
You can use the clipart and photos that are included on the Corel DVD. You can search for images by different criteria, such as filename,
title, subject, author, keyword, comment, and other properties attached to the file. For more information about searching for files, see the
Windows Help. You can also browse and search for content by using the Get More docker. For more information, see “Finding content with
the Get More docker” on page 109.
Opening earlier versions of multilingual files
You can open or import an image from version 11 or earlier of Corel PHOTO-PAINT that contains text in a language different from the
language of your operating system. To do this, you can use code page settings to ensure that object names and notes saved with the image
are displayed correctly in the Object manager docker. To ensure that text is correctly displayed in the image window, you need to use
encoding settings. For more information, see “Modifying encoding settings to display text correctly” on page 423.
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To open an image
1Click File Open.
2Locate the folder where the file is stored.
3Click a filename.
If necessary, you can search for an image by using the search box. You can search by filename, title, subject, author, keyword, or
comment.
4Click Open.
You can also
Detect a watermark Enable the Check for watermark check box.
This option is not available for all file formats.
Remove unwanted areas from an image as you open it In the Open list box, click Crop and load.
Decrease the dimensions of an image as you open it In the Open list box, click Resample and load.
Search for an image Type a word or phrase in the search box.
The search box looks for files only in the current folder and
subfolders. To search for an image in another location, you must
first navigate to the folder where the image is stored.
Access a previous version of a file Right-click a file, and click Restore previous versions.
You can access a previous version of a file only if System Protection
is turned on.
For detailed information about accessing previous versions of files,
see the Windows Help.
Display object names and notes correctly in an image that was
created in an earlier version of Corel PHOTO-PAINT
Choose the corresponding option from the Select code page list
box.
This option is not available for all file formats.
You can also open an image by clicking the Open button on the standard toolbar. If the standard toolbar is not displayed, click
Window Toolbars Standard.
To open documents in floating windows
1Click Tools Options.
2In the Workspace list of categories, click General.
3Enable the Open documents in floating windows check box.
Bringing images into Corel PHOTO-PAINT | 75
To insert a file into an active image
• Drag the image or sound file to the image window.
You can also open a file in a new image window by dragging the file to the application window.
Importing files
Corel PHOTO-PAINT provides filters that convert files from one format to another when you import them. You can import a file and place it
in the active application window as an object. The imported file becomes part of the active image. You can also bring in a file by opening it
in a new application window.
You can use the import filter’s default settings or choose the settings you want when you import the file. You can also save a file’s
embedded International Color Consortium (ICC) profile to a local color folder.
While importing a bitmap, you can resample it to change the number of pixels, eliminate unusable detail, and reduce the file size. You can
also crop a bitmap to select only the exact area and size of the image you want to import.
You can import the clipart and photos that are included on the Corel DVD. You can search for images by different criteria, such as filename,
title, subject, author, keyword, comment, and other properties attached to the file. For more information about searching for files, see the
Windows Help. You can also browse and search for content by using the Get More docker. For more information, see “Finding content with
the Get More docker” on page 109.
You can also export Corel PHOTO-PAINT images to a variety of file formats. The file format that you choose depends on how you want to use
the image in the future. For more information about exporting files, see “Exporting images to other file formats” on page 103.
For information about specific file formats, see “Supported file formats” on page 499.
To import a file into an active image
1Click File Import.
2Locate the folder where the file is stored.
3Choose a file format from the list box next to the File name box.
If you are not sure about the format of the file you want to import, choose All file formats.
4Click a filename.
If the file contains text in a language different from the language of your operating system, choose the corresponding option from the
Code page list box to ensure that notes and object names are displayed correctly. This option is not available for all file formats.
5Click Import.
6Click the image window.
You can also
Save the embedded International Color Consortium (ICC) profile Enable the Extract embedded ICC profile check box to save the
ICC profile to the color folder in which the application is installed.
Check for watermark or copyright information Enable the Check for watermark check box.
Use the filter’s default settings without opening its dialog box Enable the Do not show filter dialog check box.
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You can also
Select the page to import when importing multi-page TIFF
documents
In the Import TIFF dialog box, enable an option in the Select the
page(s) to import area.
In Corel PHOTO-PAINT, you can open only one page of a multi-page
TIFF at a time.
Search for an image Type a word or phrase in the search box.
The search box looks for files only in the current folder and
subfolders. To search for an image in another location, you must
first navigate to the folder where the image is stored.
The Import an Image from Disk dialog box displays the size of the file you want to import and any annotations associated with the
file.
You can also import a file by opening it in a new application window. For more information about opening a file in a new application
window, see “To open an image” on page 74.
To resample an image while importing
1Click File Import.
2Choose the folder where the file is stored.
If necessary, you can search for an image by using the search box. You can search for such things as filename, title, subject, author,
keyword, or comment, bitmap names, object names, and so on.
3Choose a file format from the list box that is beside the File name box.
If you are not sure about what file format the file is, choose All file formats.
4Click the filename.
5Click Import, and click Resample and load.
6In the Resample image dialog box, type values in any of the following boxes:
•Width — specifies the width of the graphic in a chosen unit of measurement or as a percentage of its original width
•Height — specifies the height of the graphic in a chosen unit of measurement or as a percentage of its original height
7In the Resolution section, type values in any of the following boxes:
•Horizontal — lets you specify the horizontal resolution of the graphic in pixels or dots per inch (dpi)
•Vertical — lets you specify the vertical resolution of the graphic in pixels or dots per inch (dpi)
8Click the image window.
You can also
Maintain the width-to-height ratio of the image Enable the Maintain aspect ratio check box.
Change the units of measurement Choose a unit type from the Units list box.
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You can also
Maintain equal horizontal and vertical resolution values
automatically
Enable the Identical values check box.
If a dialog box for the import format opens, specify the options you want. For detailed information about file formats, see
“Supported file formats” on page 499.
You cannot increase the resolution of a file when importing.
You can also import a file by opening it in a new application window. For more information about opening a file in a new application
window, see “To open an image” on page 74.
To crop an image while importing
1Click File Import.
2Choose the folder where the file is stored.
If necessary, you can search for an image by using the search box. You can search for such things as filename, title, subject, author,
keyword, or comment, bitmap names, object names, and so on.
3Choose a file format from the list box that is beside the File name box.
If you are not sure about what file format the file is, choose All file formats.
4Click the filename.
5Click Import, and click Crop and load.
6Type values in any of the following boxes:
•Top — specifies the area to remove from the top of the graphic
•Left — specifies the area to remove from the left edge of the graphic
•Width — specifies the width of the graphic you want to keep
•Height — specifies the height of the graphic you want to keep
7Click the image window.
When you import 16-color bitmaps, they are automatically converted to 256-color.
You can also resize an image by dragging the selection box in the preview window.
You can change the units of measurement by choosing a unit type from the Units list box, in the Crop image dialog box.
Scanning images
You can scan images in Corel PHOTO-PAINT. Corel PHOTO-PAINT supports scanners that use Microsoft Windows Image Acquisition (WIA),
which provides a standard interface for scanning images.
If your scanner does not support WIA, but has a compatible TWAIN driver, you may be able to use this driver for scanning. TWAIN is
supported by both the 32-bit and 64-bit versions of Corel PHOTO-PAINT. However, note that there are very few 64-bit TWAIN drivers
available.
The software interfaces and options vary. For information about using your scanner’s software, see the manufacturer’s documentation.
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For more detailed information about bringing in RAW camera files, see “Bringing RAW camera files into Corel PHOTO-PAINT” on page
490.
To scan an image
1Click File Acquire image, and click one of the following commands:
•Select WIA source — for a scanner that uses a WIA driver
•Select TWAIN source— for a scanner that uses a TWAIN driver
A command appears disabled if a compatible WIA or TWAIN scanner driver is not installed.
2Choose a scanner from the dialog box that appears.
3Click Select.
4Click File Acquire image Acquire.
5Preview the image, and select the area that you want to scan.
WIA, in combination with some scanners, supports scanning of multiple areas to separate files.
6Click Scan.
On your scanner’s interface, this button may have a different name, such as OK or Send.
Creating images
You can produce original artwork by creating an image from scratch, or by duplicating an existing image. When creating an image from
scratch, Corel PHOTO-PAINT lets you specify various image and color management settings. You can choose from a list of preset settings,
which are based on how you intend to use the image. For example, you can choose the Web option if you are creating an image for the
Internet or the Photos option if you are creating a photo. However, if the preset settings are not suitable for the image that you want to
create, you can also choose custom settings and store them for future use.
In addition, you can create an image by using data copied to the Clipboard from another image window or another application.
When you create an image from scratch, you can specify the size of the image, its background color, and the color mode you want to use.
You can also choose the image resolution, or the number of pixels per unit of measure.
To create an image from scratch
1Do one of the following:
• On the Welcome Page, click New document.
•In the application window, click File New.
2Type a filename in the Name text box.
3From the Preset destination list box, choose an output destination for the image:
•Web — applies settings for creating images that are destined for the Internet
•Photos — applies settings for creating images that are photos
•Default CMYK — applies settings for creating images that are destined for commercial printing
You can also
Change the unit of measurement for the image Choose a unit of measurement from the Units list box.
Change the image size Choose a image size for the image from the Size list box or type
values in the Width and Height boxes.
Change the image orientation Click one of the following image orientation buttons:
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You can also
•Portrait
•Landscape
Change the background color of the image Open the Background color picker, and click on a color.
Change the color mode for the image Choose a color mode from the Color mode list box.
Set the resolution for the image Choose a resolution from the Resolution list box.
Choose a rendering intent that corresponds to the final output of
the image
Choose a rendering intent from the Rendering intent list box.
For more information about rendering intents, see “What is a
rendering intent?” on page 223.
Choose a color profile that corresponds with the selected color
mode
Choose a color profile from the corresponding color profile list box.
Create multiple frames for a movie within your file Type a value in the Number of frames box.
Reset the default settings of the Create a new image dialog box From the Preset destination list box, choose PHOTO-PAINT
default.
If you do not want to show the Create a new image dialog box and prefer to use the default settings to create new images, enable
the Do not show this dialog again check box.
You can restore the Create a new image dialog box when starting images by clicking Tools Options, then choosing Workspace
General from the list of categories, and enabling the Show new image dialog check box.
To create a custom preset
1In the application window, click File New.
2From the Create a new image dialog box, choose the settings that you want to store as a preset destination.
3Click the Add destination button.
4In the Add destination dialog box, type a name for the new destination preset in the text box.
Higher image resolution results in a larger file size.
You can delete a destination preset by choosing the preset name from the Preset destination list box, and then clicking the Remove
destination button.
You can specify a custom page size by choosing Custom from the Size list box and typing values in the Width and Height boxes.
You can also create an image by clicking the New button on the standard toolbar. If the standard toolbar is not displayed, click
Window Toolbars Standard.
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To create an image from a duplicate
1Click Image Duplicate.
2Type a filename in the As box.
If you want to combine the objects and background in the new image, enable the Merge objects with background check box.
To create an image by using the Clipboard contents
•Click File New from Clipboard.
Working with multiple images
Multiple images can be opened in a single image window, making it easy to handle many images simultaneously. You can access each open
image from its tab at the top of the image window, and you can start new images.
Open images appear docked, but you can undock any image you want and drag it inside or outside the application window.
You can also arrange images in overlapping (cascading) windows, side by side, or stacked vertically.
To handle multiple images
To Do the following
Switch to another open image At the top of the image window, click the tab that has the filename
you want.
Start another image Click the New button to the right of the last document tab.
Undock an image Drag the image tab to a new position inside or outside the
application window.
To arrange multiple images
• Click Window, and click one of the following commands:
•Cascade — arranges image windows so that they overlap and the title bars are visible
•Tile Horizontally — arranges images side by side
•Tile Vertically — stacks images vertically
Working with vector graphics
In Corel PHOTO-PAINT, you work with bitmaps, also called raster images. Bitmaps are composed of tiny squares called pixels; each pixel is
mapped to a location in an image, and has numerical color values. The location and color value data is stored as bits — hence the name
bitmaps.
Vector graphics are made up of lines, curves, objects, and fills that are all calculated mathematically. Although you cannot work with vector
graphics in Corel PHOTO-PAINT, you can convert vector graphics to bitmaps as you open or import them. This conversion process is called
rasterization. You can also copy vector graphics from CorelDRAW and paste them into Corel PHOTO-PAINT.
Vector graphics usually have a smaller file size than bitmaps, so expect file size to increase when you convert vector graphics to bitmaps.
Bringing images into Corel PHOTO-PAINT | 81
The top illustration is a vector graphic consisting of lines, objects, and fills. The bottom version is a bitmap made up of pixels.
To open a vector graphic
1Click File Open.
2Choose the folder where the file is stored.
3From the Files of type list box, choose the vector file format of the file you want to import.
4Click the filename.
5Click Open.
6In the Convert to bitmap dialog box, specify the settings you want.
You can copy a vector graphic in CorelDRAW and paste it into Corel PHOTO-PAINT by clicking File New from clipboard.
To import a vector graphic
1Click File Import.
You can also click the Import button on the toolbar.
2Choose the folder where the file is stored.
3From the Files of type list box, choose the vector file format of the file you want to import.
4Click the filename.
5Click Open.
6Click in the image window.
7In the Convert to bitmap dialog box, specify the settings you want.
You can copy a vector graphic in CorelDRAW and paste it into Corel PHOTO-PAINT by clicking File New from clipboard.
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Displaying images and image information | 83
Displaying images and image information
You can change the appearance of windows and the magnification level of an image. Changing the magnification level allows you to view
specific image areas and makes image editing easier. You can also obtain relevant image information, such as color model information, as
you edit an image.
Corel PHOTO-PAINT includes the ImageBridge plugin from Digimarc, which allows you to embed and detect digital watermarks in images.
These watermarks contain copyright and authorship information, but they do not interfere significantly with the visual quality of images.
This section contains the following topics:
•“Viewing images” (page 83)
•“Zooming” (page 85)
•“Viewing image information” (page 86)
•“Refreshing the image window” (page 87)
•“Detecting and embedding Digimarc watermarks” (page 87)
Viewing images
Images can be viewed in a number of different ways. You can hide windows, the toolbox and the toolbars, leaving only the menu bar
and the image windows visible. You can view a large representation of an image in a full-screen preview. The image is editable when the
windows are hidden, but you cannot change the image while using the full-screen preview. You can also maximize or restore the work area.
You can view image areas that fall outside the image window. For example, when you are working at a high magnification level or with large
images, you can pan or jump to a different image area without having to adjust the magnification level. You can use the Quick Pan mode to
switch from any active tool to the Pan tool.
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You can select the image area to be displayed in the image window by using the Navigator pop-up.
To hide windows, the toolbox, and toolbars
•Click Window Hide windows.
If you want to return to normal view, right-click in the workspace, and click Show windows.
To maximize or restore the work area
•Click Window Maximize work area.
To restore the work area, click Window Maximize work area again.
To view a full-screen preview of an image
•Click View Full-screen preview.
If you want to return to normal view, press any key or click the screen.
To view an image area that falls outside the image window
To Do the following
Pan to another area of the image In the toolbox, click the Pan tool . Drag the image until the
area you want to view appears in the image window.
Switch to the QuickPan mode Click any tool in the toolbox, and start using it. Hold down the
middle mouse button or wheel, and drag in the image window.
Jump to another area of the image Click the Navigator pop-up at the lower-right corner of the
image window. Drag the rectangle to the area of the image you
want to view.
Displaying images and image information | 85
You can pan around an image by clicking the Pan tool and pressing the Arrow keys.
You can also pan around an image using the scroll bars in the image window.
While moving the wheel on a mouse or another input device, you can scroll vertically by pressing Alt or horizontally by pressing Ctrl.
Image areas that fall outside the image window can be dragged into view by using the Pan tool. This photo has been
dragged from its original position (top left) toward the right (top right). The inset (bottom) shows the entire image.
To establish the default setting for the mouse wheel
1Click Tools Options.
2In the list of categories, click Workspace, and click Display.
3To specify the default action of the mouse wheel, choose Zoom or Scroll from the Default action for mouse wheel menu.
4Click OK.
Zooming
By default, images are displayed at 100% magnification; however, you can zoom in to get a closer look at image detail or zoom out to view
a larger portion of the image. You can also specify the magnification level at which images open.
To zoom
•In the toolbox, click the Zoom tool .
To Do the following
Zoom in Click the image where you want to magnify it.
Zoom in to a specific area Drag across the area you want to magnify.
Zoom out Right-click in the image window.
Switch between the current and previous zoom levels Click the Zoom to previous button on the property bar.
Zoom in or out by a preset level Choose a magnification level from the Zoom list box on the
property bar.
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You can also zoom in to or out from the image by using a mouse wheel.
To set the magnification level at which images are opened
1Click Tools Options.
2In the Workspace list of categories, click General.
Choose a magnification level from the Opening zoom list box.
The magnification level that you choose is used the next time you open an image.
Viewing image information
You can view image properties, such as name, file format, and file size. If an image is loaded from a digital camera, you can also view EXIF
information about the image, such as the date and time the photo was taken, the exposure, and flash settings.
You can view information about image areas, such as pointer coordinates, as you work. You can view the changes in the x-coordinate (X)
or the y-coordinate (Y) as you move the pointer in the image window. You can also make note of the angle (A) and distance (D) that the
pointer moves in the image window as you draw a shape or define an editable area. In addition, you can obtain statistics related to the x-
and y-coordinates of the center position (C) and the radius (R) when you create or select a circular editable area or shape.
You can also view color information for an image area that corresponds to the pointer position. By default, the RGB, Hex, and CMYK values
are displayed. You can choose to display color information in two color models at once. For example, you can view both the grayscale and
RGB values of a particular image area. For information about color modes and color models, see “Changing color modes” on page 213
and “Working with color” on page 191.
To view image information
•Click File Document properties.
To view information about image areas
•Click Window Dockers Image info.
You can also
Choose a new color model Click the top flyout arrow , choose a color level, and click a
color model.
Change the units of measurement used to display image
information
Click the bottom flyout arrow, and click a unit of measurement.
By default, the Image info palette lists the RGB, Hex, and CMYK values from top to bottom.
Displaying images and image information | 87
You can also view color mode information by clicking the Eyedropper tool and pointing to an image area.
Refreshing the image window
You can refresh the image window at any time. For example, you may find this option useful when displaying large images.
To refresh the image window
•Click Window Refresh window.
You can also refresh the image window by pressing Ctrl + W.
Detecting and embedding Digimarc watermarks
A Digimarc watermark embeds copyright details, contact information, and image attributes in an image. A watermark makes subtle changes
to the brightness of pixels in an image. These changes cannot be readily seen; however following image processing, you might notice
changes in the brightness of some pixels. Digimarc watermarks aren’t affected by normal editing, printing, and scanning.
The detecting and embedding of Digimarc watermarks is not supported by the 64-bit version of CorelDRAW Graphics Suite.
Detecting watermarks
When you open an image in Corel PHOTO-PAINT, you can check for a watermark. If a watermark is present, a copyright symbol displays on
the title bar. You can find information about the watermarked image by reading the embedded message and by linking to the contact profile
in the Digimarc database.
Embedding watermarks
In Corel PHOTO-PAINT, you can also embed Digimarc watermarks in images. First, you must obtain a unique Creator ID by subscribing to
Digimarc’s online service. The Creator ID includes contact details, such as name, phone number, address, e-mail and web addresses.
Once you have a Creator ID, you can embed a watermark in an image. You can specify the copyright year, image attributes, and the
durability of a watermark. You can also specify the target output method for an image, such as print or web.
Digimarc watermarks do not prevent unauthorized image use or copyright infringement. But the watermarks do communicate copyright
claims. They also provide contact information for those who want to use or license an image.
For more information about Digimarc, see www.digimarc.com.
To detect a watermark
1Click Effects Digimarc Read watermark.
2Click Web lookup to view the webpage with contact details, or call the Digimarc fax-back service at the listed fax number.
This feature is not supported by the 64-bit version of CorelDRAW Graphics Suite.
You can also detect a watermark by enabling the Check for watermark option when you open or import an image.
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To get a Creator ID
1Click Effects Digimarc Embed watermark.
2Click Personalize.
3In the Personalize creator ID dialog box, click Register, and follow the instructions on the Digimarc website.
4In the Personalize creator ID dialog box, type your Creator ID in the Creator ID box.
To embed a watermark
1Click Effects Digimarc Embed watermark.
2In the Copyright year(s) box, type a year or years.
You cannot type a year before 1922 or after the current year. Separate the years with commas.
3In the Image attributes area, enable the check boxes for the applicable attributes.
4Choose an option from the Target output list box.
Monitor and Web require a DPI setting of less than 200, while Print requires a dpi setting of 300 or higher.
5Type a value in the Watermark durability box.
Higher values increase the persistence of the watermark.
If you want to confirm the information available to viewers when they detect the watermark, enable the Verify check box.
This feature is not supported by the 64-bit version of CorelDRAW Graphics Suite.
Combine all objects with the background before adding a watermark. For more information about combining objects with the
background, see “Grouping and combining objects” on page 371.
Using the guidelines, grid, and rulers | 89
Using the guidelines, grid, and rulers
The guidelines, grid, and rulers let you position and size images, objects, and editable areas.
This section contains the following topics:
•“Setting up guidelines” (page 89)
•“Setting up the grid” (page 92)
•“Setting up the rulers” (page 94)
Setting up guidelines
Guidelines are vertical or horizontal lines that you can add anywhere in the image window to help you measure, align, and position image
components. The guidelines use the same units of measure as the rulers. When you save an image in the Corel PHOTO-PAINT application,
the guidelines are saved too.
You can display or hide the guidelines. You can also add, remove, move, and lock guidelines in the image window. You can add angled
guidelines and rotate existing guidelines.
You can have objects and editable areas snap to guidelines, so that when you move an object or editable area to a guideline, the object or
editable area automatically aligns to that guideline. You can set the sensitivity of this feature so that the object or editable area snaps when
you move within a specific number of pixels of a guideline.
You can change the color and line style of the guidelines to make them stand out against the image background. By default, when you
select a guideline, it turns red. When you deselect a guideline, it turns blue.
To display or hide the guidelines
•Click View Show guidelines.
A check mark beside the menu command indicates that the guidelines are displayed.
You can also display or hide the guidelines by clicking Window Dockers Guidelines and clicking the Show guidelines button
.
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Guidelines displayed
To add a horizontal or vertical guideline
1Click Window Dockers Guidelines.
2Choose one of the following options from the Guideline type list box:
•Horizontal
•Vertical
3Specify the location of the guideline in the x or y box.
4Click Add.
You can also add a guideline by dragging from the horizontal or vertical ruler to the image window.
To add an angled guideline
1Click Window Dockers Guidelines.
2Choose Angled from the Guideline type list box
3Specify the location of the guideline in the x and y boxes.
4Type a value in Angle of rotation box.
5Click Add.
To remove a guideline
1Click Window Dockers Guidelines.
2Choose a guideline from the list.
You can choose multiple guidelines by holding down Ctrl as you click.
3Click the Delete guideline button .
You can also remove individual guidelines by dragging them off the image window.
To move a guideline
1In the toolbox, click the Object pick tool .
2Drag a guideline to a new position in the image window.
Using the guidelines, grid, and rulers | 91
You can also move a guideline by nudging it.
To move a guideline by specifying x and y coordinates, click Window Dockers Guidelines. Select the guideline, type values in the
x and y boxes, and click Modify.
To rotate a guideline
1In the toolbox, click the Pick tool .
2Perform a task from the following table.
To Do the following
Rotate a guideline Click the guideline twice, and then rotate the guideline when
rotation handles appear.
You can also rotate a guideline by choosing Angled from the
Guideline type list box, typing a value in the Angle of rotation
box, and clicking Modify.
Rotate multiple guidelines Hold down Shift, select the guidelines, click a selected guideline
again, and rotate the guidelines when the rotation handles appear.
The center of rotation is determined by the last guideline you
selected.
Rotate a guideline by a specific value Click the guideline twice to display the rotation handles, and type a
value in the Angle of rotation box on the property bar.
You can also rotate multiple guidelines by a specific value.
Rotate a guideline in 15º increments Click the guideline twice to display the rotation handles, hold down
Ctrl, and rotate the guideline.
You can also rotate multiple guidelines in 15º increments.
Change the pivot point Drag the guideline’s center of rotation to a new location or type a
value in the Center of rotation box on the property bar.
To lock or unlock the guidelines
•Click View Lock guidelines.
A check mark displays beside the menu command to indicate the guideline is locked.
You can also lock a guideline by clicking Window Dockers Guidelines and clicking the Lock guideline button .
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To have objects and editable areas snap to the guidelines
•Click View Snap to Guidelines.
You can also set objects and editable areas to snap to a guideline by clicking Window Dockers Guidelines and clicking the Snap
to guideline button .
To set the snap sensitivity of the guidelines
1Click Tools Options.
2In the Workspace list of categories, click Display.
3Type a value in the Guideline snap tolerance (pixels) box.
To set the line style and color of a guideline
1Click Window Dockers Guidelines.
2Open the Guideline color picker, and choose a color.
3Open the Guideline style picker, and choose a line style.
Changing the line style or color affects all existing guidelines and any subsequent guidelines that you add.
Setting up the grid
The grid is a series of non-printing intersecting lines that are superimposed on an image to help you align and position objects accurately.
You can display or hide the grid at any time.
You can have objects and editable areas align automatically with the gridlines. You can customize the look of the grid by changing the grid
display and grid spacing. The grid display allows you to change the grid lines to dots or change the grid color. The spacing allows you to
set the distance between the grid lines. The spacing options are based on the unit of measure for the ruler. For example, if the ruler unit of
measure is set to inches, the spacing options are based on inches.
If the ruler unit of measure is set to pixels, you have additional options for customizing the look of the grid. For the pixel grid, you can
specify the color and opacity of the grid.
For more precise pixel editing at maximum zoom level, you can display a grid around each pixel.
To display or hide the grid
•Click View Show grid.
A check mark beside the menu command indicates that the grid is displayed.
Using the guidelines, grid, and rulers | 93
The grid displayed.
To have objects and editable areas snap to the grid
•Click View Snap to Grid.
To set the spacing of the gridlines
1Click Tools Options.
2In the Document list of categories, click Grid.
3In the Document grid area, type a value in the Horizontal box.
If you want to change the grid spacing intervals or the number of lines displayed per unit of measure, choose an option from the list
box. The options are based on the unit of measure used for the ruler.
4Type a value in the Vertical box.
To change the color and style of the grid
1Click Tools Options.
2In the Workspace list of categories, click Display.
3Open the Grid color picker, and click a color.
4Click one of the following Grid style buttons:
•Solid line
•Dashed line
•Dots
You can also create a custom grid color by clicking More in the Grid color picker.
To change the color and style of the pixel grid
1Click Tools Options.
2In the Document list of categories, click Grid.
3In the Pixel grid area, open the Color picker, and click a color.
4Move the Opacity slider to the right to increase the opacity of the grid.
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To display a pixel grid at the maximum zoom level
1Click Tools Options.
2In the Document list of categories, click Grid.
3In the Pixel grid area, enable the Show pixel grid at 800% and higher zoom check box.
Setting up the rulers
The on-screen rulers provide a visual reference to help you size and position images, objects, and editable areas. You can show or hide the
rulers at any time. In addition, you can show and hide the rulers for Desktop mode and Tablet mode independently to suit your workflow. By
default, the rulers are displayed in Desktop mode and hidden when you switch to Tablet mode.
As you move the pointer in the image window, marks on the rulers indicate its position. You can also customize the rulers’ zero mark
position and specify a unit of measure for the current document.
You can move the rulers anywhere in the image window; however, by default they appear along the top and left sides of the image window.
Calibrating the rulers ensures the distances on the screen match real-world distances.
To show or hide the rulers
•Click View Show rulers.
A check mark beside the menu command indicates that the rulers are displayed.
The rulers displayed.
To show or hide the rulers for Desktop and Tablet mode
1Click Tools Options.
2In the Document list of categories, click Rulers.
3On the Rulers page, enable or disable the following check boxes:
•Show rulers in Desktop mode
•Show rulers in Tablet mode
To customize the rulers
1Click Tools Options.
2In the Document list of categories, click Ruler.
3In the Units area, choose a unit of measure from the following list boxes:
•Horizontal
Using the guidelines, grid, and rulers | 95
•Vertical
If you want to use the same unit of measure for both the horizontal and vertical rulers, enable the Same units for horizontal and
vertical rulers check box.
4In the Origin area, type values in the following boxes:
•Horizontal
•Vertical
The origin value indicates the distance, in the units of measure you specify, between the zero mark of the ruler and the point of origin of
the ruler. For example, an origin value of 4 for the horizontal ruler moves the zero mark of that ruler four units away from the origin —
the point where the ruler begins.
5Type a value in the Tick divisions box.
If you want to display fractions on the rulers, enable the Show fractions check box.
To move a ruler
• Hold down Shift, and drag a ruler to a new position.
You can also
Return the rulers to their original positions Hold down Shift, and double-click a ruler.
Move both rulers at the same time Hold down Shift, and drag the intersection point of the two rulers.
To calibrate the rulers
1Click Tools Options.
2In the Document list of categories, click Ruler.
3Click Calibrate rulers.
4Hold a clear plastic ruler next to the horizontal and vertical rulers displayed on your screen.
5Type values in the following boxes so that one inch on each ruler corresponds exactly to one inch on the plastic ruler:
•Horizontal
•Vertical
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Undoing, redoing, repeating, and fading actions | 97
Undoing, redoing, repeating, and fading actions
Corel PHOTO-PAINT lets you undo, redo, repeat, and fade actions. You can also restore an image or part of an image to a previously saved
version.
This section contains the following topics:
•“Undoing and redoing actions” (page 97)
•“Reverting to an earlier image state” (page 98)
•“Repeating and fading actions” (page 99)
Undoing and redoing actions
Corel PHOTO-PAINT lets you undo actions you apply to an image, starting with the most recent action. If you don’t like the result of undoing
actions, you can redo them. You can undo or redo actions applied to an image, such as a brushstroke, an effect, or a transformation;
however, you cannot undo or redo actions applied to the workspace, such as changing preferences.
The undo settings can be customized, allowing you to increase or decrease the number of actions you can undo and redo.
Keep in mind that the higher the number of actions in the undo list, the more memory is required to maintain the undo list. You can free
memory by permanently clearing all actions from the undo list.
You can also restore parts of an image by erasing the last action. For more information, see “Erasing image areas” on page 156.
Left to right: Original image; cropped image; undoing the cropping action restores the dimensions of the image.
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To undo or redo actions
To Do the following
Undo the last action Click Edit Undo [last action].
Redo the last action Click Edit Redo [last action].
Undo or redo a series of actions In the Undo manager docker, choose an action from the list. All
actions listed below the action you choose will be undone. If the
Undo manager docker is not open, click Edit Undo manager or
Window Dockers Undo manager.
Remove all actions in the Undo manager docker to free memory Click Edit Purge Undo list.
When you undo a series of actions, the action you choose and all actions listed below it are undone.
When you redo a series of actions, the action you choose and all actions listed between it and the last undone action are redone.
To customize undo settings
1Click Tools Options.
2In the Workspace list of categories, click General.
3In the Memory area, type a value in the Undo levels box.
You can specify up to 99 undo levels; however, the number of undo levels affects the size of the swap disk. Reduce the number of
undo levels if you find that your computer is not operating at the speed you want.
Reverting to an earlier image state
As you create or edit an image, you can revert to its last-saved version to remove all the changes you made since you saved the image. If you
want to remove only some changes, you can restore specific image areas to the way they look in the last-saved version of the image.
You can also create a checkpoint to save the current image temporarily, so that later you can return the image to that state if necessary.
You can also create a workspace that lets you save automatically using a checkpoint. For more information, see “To specify auto-save
settings” on page 102.
To revert to the last saved version of an image
•Click File Revert to saved.
You can also revert to the last saved image by clicking the Revert to last saved button in the Undo manager docker.
Undoing, redoing, repeating, and fading actions | 99
To restore image areas
1In the toolbox, click the Clone tool .
2On the property bar, open the Brush picker, choose the Clone from saved brush category , and choose a preset brush type.
3Drag in the image window.
If you are creating an image from scratch, you must save it before using the Clone from saved tool. For more information about
saving images, see “Saving and closing” on page 101.
To create or return to a checkpoint
To Do the following
Create a checkpoint Click Edit Checkpoint.
Return to a checkpoint Click Edit Restore to checkpoint.
Repeating and fading actions
You can repeat or fade actions. When you repeat an action, it is reapplied to the image, producing a stronger visual effect. When you fade
an action, it is gradually removed. You can also use a merge mode to modify the fade effects. For more information about merge modes, see
“Understanding merge modes” on page 325.
You can repeat the last action to intensify the effect. The image on the left is the original, a wind
effect is applied to the image in the middle, and the effect is repeated in the image on the right.
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You can fade the last action by a specified amount. The original image is on the
left, the center image is blurred, and the blur effect is faded in the right image.
To repeat or fade actions
To Do the following
Repeat the last action Click Edit Repeat [last action].
Fade the last action Click Edit Fade last command. Move the Percent slider to set
the fade level. If you want to modify the fade effect, choose a
merge mode from the Merge list box.
To repeat or fade an action, you must first apply an action, such as an effect, a brushstroke, or a transformation, to an image. Actions
performed on the work area, such as changing preferences, cannot be repeated or faded.
When you have maximized the settings for a special effect, you can repeat the effect to exaggerate it. For more information about
special effects, see “Applying special effects” on page 329.
Saving and closing | 101
Saving and closing
In Corel PHOTO-PAINT, you can save your work as you create an image and before you close it. You can also save images to many different
file formats.
This section contains the following topics:
•“Saving images” (page 101)
•“Exporting images to other file formats” (page 103)
•“Working with locked files” (page 104)
•“Closing images” (page 104)
Saving images
You can save an image to preserve it. You can also save images automatically at regular intervals and save backup copies of the file.
Saving images
When you save an image, you can specify a file format, a file name, and a folder where you want to save the file. Images are automatically
saved using the currently selected file format, name, and location. The default format is the native Corel PHOTO-PAINT (CPT) file format.
Saving to the Corel PHOTO-PAINT (CPT) file format retains all image properties — objects, the most recently created mask, alpha channels,
grids, guidelines, and color information — so you can edit them later.
You can attach information (metadata) such as comments and notes to images so that you can find them and organize them more easily.
You can also export an image to another file format. For more information, see “Exporting images to other file formats” on page 103.
Auto-saving and backing up images
You can specify auto-save settings to save an image automatically at regular intervals as you work. You can choose to save an image
temporarily at a particular stage in its development, or you can overwrite the last version of the image.
Specifying backup settings lets you create a copy of an image each time you save. A backup copy is stored in the folder you choose.
You can also create a checkpoint to save a snapshot of the current image temporarily, so that you can return the image to that state if
necessary. For more information about checkpoints, see “To create or return to a checkpoint” on page 99.
To save an image
1Click File Save as.
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2Choose the folder where you want to save the file.
3Choose a file format from the Save as type list box.
4Type a file name in the File name list box.
The file extension for the file format you choose is appended to the file name automatically, but can be removed.
5Enable any of the following active check boxes:
•Selected only — saves only the editable areas defined in your image, when there are no active and selected objects. If there are no
editable areas, this option saves only the active and selected objects.
•Do not show filter dialog — suppresses dialog boxes that provide advanced exporting options
6Click Save.
You can also
Compress a file Choose a compression type from the Compression type list box.
The Compression type list box is available only when you are
saving an image to a file format that can be compressed.
Specify information about a file Type any comments you want in the Comments box.
If you don’t see this option, drag the lower-right corner to increase
the size of the dialog box and display options hidden from view.
When you save an image containing objects to a file format that does not support objects, you can continue working on the original
file (which still contains the objects) in the image window. The image and its objects can still be saved to the Corel PHOTO-PAINT
(CPT) format.
You can also save an image by clicking the Save button on the standard toolbar.
You can view notes in the Notes box in the Open dialog box when you open an image, or in the Import dialog box when you import
an image. Some file formats do not let you save annotations with an image.
To specify auto-save settings
1Click Tools Options.
2In the Workspace list of categories, click Save.
3Enable the Auto-save every check box, and type a value in the box beside it.
The value you type specifies the number of minutes between auto-saves.
4Enable one of the following options:
•Save to checkpoint — saves a temporarily copy of the image in its current state without overwriting the version that has been saved
to disk
•Save to file — overwrites the last version of the file that you saved to disk
If you want a message displayed at every auto-save, enable the Warn me before saving check box.
When you save the image or quit Corel PHOTO-PAINT, the checkpoint version of the image is lost.
Saving and closing | 103
To specify backup settings
1Click Tools Options.
2In the Workspace list of categories, click Save.
3Enable the Make backup on save check box.
If you want to change the folder where backup copies are saved, enable the Back-up to check box, and click Browse to specify a folder.
To edit document properties
1Click File Document properties.
2In the Document properties dialog box, enter words or phrases for any of the following: Title, Subject, Keywords, Notes, or Author.
To specify a rating, choose a rating from the Rating list box.
3Click OK.
Exporting images to other file formats
You can export Corel PHOTO-PAINT images to a variety of file formats. When you export an image, the original image is left open in the
image window in the existing file format.
The file format you choose depends on how you want to use the image in the future. If you export an image to a file format other than
Corel PHOTO-PAINT (CPT), you may lose some image properties; each file format has its own idiosyncrasies and appropriate use. For
example, if you want to work on an image in another image-editing application, you can export it to the Adobe Photoshop (PSD) file format.
You retain many image properties, such as objects and masks, so you can continue to edit the image. If you want to share an image, the
Tagged Image File Format (TIFF) or the Windows bitmap (BMP) file format are suitable because they are standard formats; images in these
formats can be opened in most image viewers and most image-editing and desktop-publishing applications.
You can also export a file so that it is optimized for office productivity applications, such as Microsoft Office or Corel WordPerfect Office.
You can also export images to web-compatible formats, such as the JPEG or GIF file formats. For more information, see “Exporting images
for the web” on page 437.
For more information about supported file formats, see “Supported file formats” on page 499.
To export an image to another file format
1Click File Export.
2Choose the folder where you want to save the file.
3Choose a file format from the Save as type list box.
4Type a file name in the File name list box.
The file extension for the file format you choose is appended to the file name automatically, but it can be removed.
5Enable any of the following active check boxes:
•Selected only — saves only the editable areas defined in the image, when there are no active and selected objects. If there are no
editable areas, this option saves only the active and selected objects.
•Do not show filter dialog — suppresses dialog boxes that provide advanced exporting options
6Click Save.
You can also
Compress a file Choose a compression type from the Compression type list box.
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You can also
The Compression type list box is available only when you are
saving an image to a file format that can be compressed.
Specify information about a file Type any comments you want in the Comments box.
If a dialog box for the export format opens, specify the options you want. For detailed information about file formats, see “Supported
file formats” on page 499.
To export an image to Microsoft Office or Corel WordPerfect Office
1Click File Export for Office.
2From the Export to list box, choose one of the following:
•Microsoft Office
•WordPerfect Office
3Click OK.
4Locate the folder in which you want to save the file.
5Type a file name in the File name list box.
6Click Save.
Layers in an image are flattened when the image is exported to Microsoft Office or Corel WordPerfect Office.
Working with locked files
In a corporate environment, you may open a locked file that is already being edited by another user. You can save changes that you make to
a locked file in one of the following ways:
•If the other user has modified the file or still has the file open, you must save the file with a new name by clicking File Save As.
•If the other user has closed the file without modifying it, you can save the changes by clicking File Save.
Closing images
You can close one open image or many open images at any time. If you close images without saving them, your work is lost.
To close an image
To Do the following
Close one open image Click File Close or Window Close Window.
Close all open images Click File Close all or Window Close all.
Saving and closing | 105
If you are unable to close a file, you may have a task, such as printing or saving, in progress or it has failed. Please refer to the status
bar to view the status of a task.
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Finding and managing creative tools and content | 107
Finding and managing creative tools and content
With the Get More docker in Corel PHOTO-PAINT, you can expand your collection of creative tools by purchasing apps, plug-ins, and
extensions as well as downloading free tools and content.
The Get More docker replaces the Connect docker, offering the same content search and content management capabilities that were
available in earlier product versions. You can access, search and browse the Content Exchange, an online collection of clipart, photos, fonts,
frames, fills, and image lists. In addition, you can find content located on your computer, local network, or the website of an online content
provider. When you find the content that you need, you can import it into your document, open it in its associated application, or collect it
in a tray for future reference.
Corel PHOTO-PAINT is fully integrated with the search capabilities that are offered by Windows. By default, the application searches all
locations that Windows Search is configured to index. For information about modifying indexing options in Windows Search, see the
Windows Help.
This section contains the following topics:
•“Acquiring applications, plug-ins, and extensions” (page 107)
•“Finding content with the Get More docker” (page 109)
•“Accessing content” (page 112)
•“Browsing and searching for content” (page 114)
•“Viewing content” (page 117)
•“Using content” (page 118)
•“Installing fonts” (page 119)
•“Managing content” (page 120)
•“Syncing trays with OneDrive” (page 121)
•“Content types” (page 123)
Acquiring applications, plug-ins, and extensions
You can purchase apps, plug-ins, and extensions as well as download free creative tools from within Corel PHOTO-PAINT. The available
selection is updated with new offerings as they become available.
Applications, plug-ins, and upgrade options
Choose from a selection of applications and plug-ins to complement your creative tool set or purchase the Upgrade Program to make sure
you are always using the latest version of the suite. For example, Corel Website Creator can help you design and manage websites, and
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AfterShot Pro provides professional RAW photo-editing tools. Corel ParticleShop, a powerful brush plug-in, lets you add unique bitmap
effects and brushstrokes to your projects.
Both applications and plug-ins require installation.
Extensions
Extensions extend the capabilities of CorelDRAW and Corel PHOTO-PAINT, allowing you to complete complex tasks with ease. They may
add a new tool to the application toolbox or a new UI (user interface) element such as a menu, toolbar, docker, or dialog box. Extensions
available through the Get More docker and the Get More dialog box include the Calendar Wizard, File Converter, Prep and Stretch, and
Border and Grommet.
Extensions do not require installation and can be deleted through the Get More docker.
Restore purchases
After you purchase creative tools, check marks appear beside their names. If you reinstall the CorelDRAW Graphics Suite or install the suite
on another computer, you can restore your purchases. This will ensure that the Get More docker shows the items that you have already
purchased so that you can download them and reinstall them.
To acquire an application or a plug-in
1Click Window Dockers Get More.
2In the Get More docker, click Tools, and then click Apps & Plug-ins.
3Click the application or plug-in that you want.
4Do one of the following:
• Click Buy, and follow the onscreen instructions to purchase the item.
• Click Download if the item is included in your product or subscription.
You can also access creative tools or extensions that are relevant to the task you are working on from within the Camera RAW Lab
and the Brush picker.
To uninstall an application or a plug-in, go to the Control Panel of the operating system.
To acquire an extension
1Click Window Dockers Get More.
2In the Get More docker, click Tools, and then click Extensions.
3Click an extension.
4Do one of the following:
• Click Buy, and follow the onscreen instructions to purchase the item.
• Click Download if the item is included in your product or subscription.
Extensions can appear in the application workspace. For example, the Border and Grommet extension that allows you to prepare
banners for printing appears under the Tools menu in CorelDRAW.
Downloaded macro extensions appear in the Macro Manager docker.
To delete an extension, click Remove beside the extension name in the Get More docker.
To access an application, a plug-in, or an extension
• Click the Application launcher button on the standard toolbar, and click the application, plug-in, or extension that you want to use.
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To restore your purchases
1In the Get More docker, click Restore purchases.
2In the dialog box that appears, type the email address that was used to make the purchases, and click Continue.
A list of your purchases is displayed.
3Click Close.
The list of offerings in the Get More docker is updated to show which items you have already purchased.
4Download the purchased items you want.
Finding content with the Get More docker
You can browse and search for content by using the CONNECT page of the Get More docker. You can use the Tray docker to store content
for later use.
The CONNECT page of the Get More docker has two viewing modes: single pane and full view. In full view, all panes are displayed. In
single-pane view, either the viewing pane or the Libraries, Favorite folders, and Folders panes are displayed. You can resize the docker to
display all panes or toggle between the viewing pane and the Libraries, Favorite folders, and Folders panes.
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The CONNECT page of the Get More docker with the viewing pane hidden (left) and the navigation pane
hidden (right). Click the toggle arrow (1) to display or hide panes. Resize the docker to display both panes.
You can customize the size and display of individual panes.
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The grab area (1, 2, 3) lets you resize a pane.
You can use the Favorite folders pane to create shortcuts to folders that you visit frequently. You can add locations to and remove locations
from the Favorite folders pane.
To display or hide the Get More and Tray dockers
To Do the following
Display or hide the Get More docker Click Window Dockers Get More.
Display or hide the Tray docker Click Window Dockers Tray.
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You can also access the Get More docker from the standard toolbar and the File Search Content menu command.
To resize a pane
• Point to the pane’s grab area, and when the cursor changes to a two-directional arrow, drag the edge of the pane.
To display or hide a pane
• Click the arrow to toggle between displaying and hiding the pane.
To add a location to the Favorite Folders pane
• Drag a folder from the Libraries, Folders, or viewing pane to the Favorite folders pane.
You can also add locations to the Favorite folders pane by right-clicking a folder in the Libraries or Folders pane, and clicking Add
to Favorites.
To remove a location from the Favorite Folders pane
• Right-click a location in the Favorite folders pane, and click Remove from Favorites.
Accessing content
You can access content available on the Content Exchange or on the websites of online content providers. You can also access content from
previous versions of the software that is stored on a CD, DVD, or in a folder.
Using the Content Exchange
The Content Exchange provides a collection of clipart, photos, fonts, frames, vector and bitmap patterns, and image lists that you can
access. You can browse the available content, or you can search by keywords, mark your favorites, vote for content that you like, or copy
content from the Content Exchange to your personal folder.
You must sign in to your corel.com account to use content from the Content Exchange.
Using content from online content providers
You can find content on the websites of online content providers such as Flickr® and iStock®. The images that you find online are often
subject to usage restrictions and may be watermarked or low-resolution. For information about using such images, see “Using content” on
page 118.
Note that online content is unavailable in workplaces with restricted Internet access.
Using content stored on a CD or DVD
To access clipart and other content included on a CD or DVD from a previous version of the software, you must insert the CD or DVD, or
browse to the folder to which you have copied the content.
To use the Content Exchange
1Click File Search Content to open the Get More docker, and click CONNECT.
2In the Libraries pane, click Content Exchange.
The available folders appear in the viewing pane.
3Double-click a folder to access its content.
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Thumbnail versions of the files appear in the viewing pane.
4Point to a thumbnail to view more information about a file.
5Click a thumbnail.
A pop-up window appears.
6In the pop-up window, perform an action from the following table.
To Do the following
Search content by keyword Click one of the keywords associated with a file to perform a search
based on that keyword.
Search results include all types of content in the Content Exchange
that is tagged with this keyword. To narrow down search results to
specific types of content (such as bitmaps, vectors, or fonts), click
the corresponding button on the Filter toolbar.
Copy fills, pattern, image lists, and photo frames from the Content
Exchange to your personal folder
Click the More options button , and click the Copy to
personal button .
The content is copied in the respective folder in the My Documents
\Corel\Corel Content folder.
Mark as a favorite Click the Favorite button .
To remove content from your favorites, click the Unfavorite button
.
Vote to rank content higher or lower Click the Vote up or the Vote down button .
Report inappropriate content Click the More options button , and click the Flag button .
Prevent a file from appearing in future searches Click the More options button , and click the Hide button
.
You must sign in to your corel.com account to use content from the Content Exchange.
To access a content library stored on a CD or DVD
1Click File Search Content to open the Get More docker, and click CONNECT.
2Insert the content CD or DVD.
The content library appears in the Libraries pane.
To access a CD or DVD content library that was copied to your computer
1Click File Search Content to open the Get More docker, and click CONNECT.
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2In the Libraries pane, click the Configure content libraries button .
A warning sign next to a content library shows that it needs to be configured.
3Click a content library, click Locate, and browse to the folder where the library is stored.
The content library appears in the Libraries pane.
Browsing and searching for content
With the Get More docker, you can browse for content, or you can search for content by using keywords.
You can browse and search for content in one or multiple locations on your computer or local network as well as online. You can also
navigate to previously viewed content.
Searching for content
You can search by the name, category (for example, clipart, photo images, or fonts), or reference information (for example, tags or notes)
associated with a file. When you type a term in the Search and address box and initiate a search, all matching files are displayed as
thumbnail images in the viewing pane. For example, if you type flower, the application automatically filters out all files that do not match
and displays only the files that have the word flower in the filename, category, or tags assigned to the file. You can also type phrases
and multiple words, and you can fine-tune your search by using Boolean operators such as AND, NOT, and OR. For example, you can
find content that contains both flower and sun images by typing flowers AND sun. For information about adding tags and reference
information, see “To edit document properties” on page 103.
To increase the search speed for local content and improve results, you can adjust the Windows Search options by adding more locations to
the index.
You can also find all images on a webpage by typing the web address. For example, typing www.corel.com displays all the images that
appear on the Corel website.
Refining your search
By default, your search results include all relevant content such as vector graphics, bitmaps, and fonts. You can narrow down the search
results by excluding content. For example, if you are searching for graphics, you can display only vector graphics or only bitmaps. If you want
to choose a font for your project, you can display only fonts.
You can widen the scope of a search, and you can cancel a search at any time.
To browse for content
1Click File Search Content to open the Get More docker, and click CONNECT.
2Click a location in one of the following panes:
•Libraries — lets you browse online and local content
•Favorite folders — lets you browse your favorite locations
•Folders — lets you browse the folder structure available on your computer
You can browse the contents of only one folder at a time.
To specify the location where you want to browse for content, type or paste a path in the Search and address box, and press Enter.
The Search and address bar keeps track only of the locations that you enter manually. To delete all locations, click the drop-down
arrow, and click Clear list.
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To search for content
1Click File Search Content to open the Get More docker, and click CONNECT.
2Click a location in any of the following panes:
•Libraries — lets you search for online and local content as well as content on a CD or DVD
•Favorite folders — lets you search for content in your favorite locations
•Folders — lets you search for content in the folder structure available on your computer
3Type a word or multiple words in the Search and address box, and press Enter.
Files that match the search terms appear in the viewing pane.
If you want to search for a phrase, enclose the phrase with quotation marks.
You can also
Search for content in multiple locations Enable the check boxes for the libraries and folders that you want
to search, and click the Refresh button .
Show or hide search results for a location In the viewing pane, click the Show/Hide arrow to the right of the
location.
Specify how many online search results to display Click an online content provider in the Libraries pane, and choose
a number from the Search results list box. This number determines
the initial number of search results that are displayed in the viewing
pane, as well as the additional results that are displayed each time
you click More from.
Fine-tune a search by using Boolean operators Type one of the following Boolean operators between the search
terms:
AND — lets you find content that contains all search terms in the
Search and address box. Instead of AND, you can also use the plus
sign (+).
NOT — lets you exclude content that contains the search term after
NOT. Instead of NOT, you can also use the minus sign (-).
OR — lets you find content that contains at least one of the search
terms
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Clicking a Show/Hide arrow (1) lets you show or hide the search results for a specific location.
When you search for online content, only vector files and bitmaps are included in the search results.
If you want to browse the folder where a file is stored or access the source webpage of an image, right-click the file, and click Open
source location.
To find all images on a webpage
1Click File Search Content to open the Get More docker, and click CONNECT.
2Type a web address (for example, www.corel.com) in the Search and address box.
To refine your search
• On the Filter toolbar, click one of the following buttons:
•Folders — to hide or display folders in selected folders
•Vector drawing files — to hide or display vector graphics that are supported by the suite
•Bitmap files — to hide or display bitmaps that are supported by the suite
•Font files — to hide or display TrueType (TTF), OpenType (OTF), and PostScript fonts (PFB and PFM)
•Other files — to hide or display file formats that are not supported by the suite
A category is included in the search results if the button appears pressed.
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To navigate to previously viewed content
•Click the Navigate back or Navigate forward button.
You can also go back to the previous search results by pressing Backspace.
You can also navigate to previously viewed content by clicking the Search and address bar drop-down arrow and choosing a
location from the list. The Search and address bar keeps track only of the locations that you enter manually.
To stop a search
•Click the Cancel search button .
Viewing content
Clipart, photos, and fonts appear in the viewing pane as thumbnail images. You can select individual, multiple, or all thumbnails.
By positioning your pointer over a thumbnail, you can display a larger preview. You can also display file information such as filename, file
size, image resolution, and color mode for content that was not provided by an online content provider. You can also preview the fonts that
you find. Thumbnail zooming makes recognizing a particular file easier and faster.
To select a thumbnail
1Search or browse for content on the CONNECT page of the Get More docker.
2Click a thumbnail.
You can also
Select multiple thumbnails Do one of the following:
•Drag around the thumbnails that you want to select.
•Hold down Ctrl, and in the viewing pane click the thumbnails
that you want to select.
•Click a thumbnail, and holding down Shift, click the last
thumbnail in the range that you want to select.
Select all thumbnails Press Ctrl + A.
To view file information
• Hover over a thumbnail.
To preview a font
• Double-click a font thumbnail.
You can also preview a font by right-clicking a font thumbnail and clicking Open.
To adjust the size of thumbnails
• Drag the Zoom slider to the left to decrease the size of the thumbnails, or to the right to increase the size of the thumbnails.
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Using content
If you want to view or edit a file before you incorporate it into your project, you can open it in CorelDRAW, Corel PHOTO-PAINT, or its
associated application.
You can insert and place content in your document. Images that are obtained from online sources, such as iStock, may be subject to
copyright and usage restrictions. Such images, also referred to as “comp images,” are often low-resolution or watermarked. To use comp
images, you must first check with the owner if you have rights to use them and purchase them if necessary. Then, you can replace the comp
images in your document with the purchased images. You can view a list of all comp images in a document.
To open a file
1Click File Search Content to open the Get More docker, and click CONNECT.
2Search or browse for content.
3Select a thumbnail, and perform an action from the following table.
To Do the following
Open a file by using the Get More docker Do one of the following:
•In full view, click the Open button .
•In single pane view, click the File commands button , and
click Open.
Open a file by using the Tray docker Click the Open button .
You can also open a file by right-clicking it and choosing the option that you want.
You can also open multiple selected files.
To insert a file into an active document
To Do the following
Insert a file into an active document by using the Get More docker Do one of the following:
•Drag a file from the viewing pane of the Get More docker to the
active document.
•In single-pane view, select a file in the viewing pane, click the
File commands button , click Import, and click in your
document.
•In full view, select a file in the viewing pane, click the Import
button , and click in your document.
Insert a file into an active document by using the Tray docker Select the file and click the Import button in the Tray docker.
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You can also insert a file into an active document by dragging the file from the viewing pane or the Tray docker to the active
document.
You can also insert a file into an active document by right-clicking the file in the viewing pane and choosing an import command.
You can also insert multiple selected files.
To check, purchase, and replace a comp image
1In your document, click a comp image, and click the Open comp source button on the toolbar that appears below the comp image.
2On the website of the online content provider, check the copyright and usage restrictions for the image, and purchase it if necessary.
3In your document, select the comp image, and click the Replace comp button on the toolbar that appears below the comp image.
4Navigate to the purchased image, and click Import.
Transformations, such as scaling, rotating, and resizing, that were applied to the comp image are preserved in the final image.
However, special effects and image adjustments are not preserved.
You can also access the Open comp source and Replace comp commands by right-clicking a comp image.
To view a list of all comp images in a document
• Open a document, and do one of the following:
•Click File Print, click the Preflight (Issues) tab, and click Some images may be subject to copyright and usage restrictions.
•Click File Document properties.
You can also view a list of all comp images in the preflight summaries when you export a document as a PDF file.
Installing fonts
You can install the fonts that you find, and you can install font families.
For information about finding fonts, see “To browse for content” on page 114 and “To search for content” on page 115.
To install fonts
1Click File Search Content to open the Get More docker, and click CONNECT.
2Find the font that you want to install.
3Do one of the following:
• In the viewing pane, right-click the font thumbnail, and click Install.
A check mark appears in the lower-right corner of the font thumbnail to show that the font is installed.
• To install a font family, right-click the font thumbnail, and click Install font family.
To install a font from the Content Exchange collection, you must sign in with your Corel.com account to authenticate your product.
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To uninstall a font, right-click the font thumbnail, and click Uninstall.
You can also use Corel Font Manager to install or download online fonts. Installed fonts become available to all applications on your
computer. Downloaded fonts can be used only in CorelDRAW Graphics Suite.
Managing content
You can organize your content by using trays or by adding content files to specific folders on your computer.
A tray is useful for gathering content from various folders. While the files are referenced in the tray, they actually remain in their original
location. You can add and remove content from the tray. The tray is shared between CorelDRAW, Corel PHOTO-PAINT, and Corel CONNECT.
You can also open files from the tray to preview them more easily.
You can rename trays to give them meaningful names. When working with multiple trays, you can close some trays temporarily to avoid
clutter. You can easily reopen a tray when you need it. In addition, you can load a tray file that is not listed among the available trays. You
can delete a tray at any time.
To add content to a tray
1Click File Search Content to open the Get More docker, and click CONNECT.
2Search or browse for content.
3Select one or more thumbnails in the viewing pane, and drag them to the tray.
If you want to open a file from the tray, double-click its thumbnail.
You can also drag content from a folder on your computer to the tray.
To add content to a folder
• Select one or more thumbnails in the viewing area, and drag them to a folder in the Favorite folders or Folders pane, or any other
folder on your computer.
You can drag content from the tray to a folder.
To remove content from a tray
•Select one or more thumbnails in the tray, and click the Remove from tray button .
To create a tray
•Click the Add new tray button in the lower-right corner of the tray pane.
By default, trays are saved to the My Documents\Corel\Corel Content\Trays folder.
You can email trays that contain only online content.
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To work with trays
To Do the following
Select a tray Click the tray tab.
Rename a tray Right-click the tray tab, click Rename, and type a new name.
Open a tray Click the All trays arrow, and click a tray.
An open tray has a check mark beside its name.
Close a tray Right-click the tray tab, and click Close.
Load a tray file Click the All trays arrow, click Open tray file, and navigate to the
tray file.
Navigate through multiple trays Holding down Ctrl, press Tab.
Delete a tray Right-click the tray tab, and click Delete.
You can also close and delete a selected tray from the All trays menu.
Syncing trays with OneDrive
You can sync your trays with OneDrive and have access to your content from other computers or mobile devices. You must have a OneDrive
account to use this feature. After you sign in, you can see all your OneDrive folders in the Libraries pane in the Get More docker and view
their content in the viewing pane.
When you delete files from the trays, the files are also deleted from OneDrive when the trays are synced.
After you sign in, your OneDrive folders appear in the Libraries pane.
Trays are stored in My Documents\Corel\Corel Content\Trays. Each tray is stored as a separate folder. If the trays have never been synced
with OneDrive, each tray folder contains shortcuts to the files that have been added to the tray, while the actual files remain in their original
location. However, when you sync the trays with OneDrive, all files added to the trays are copied from their original location to the respective
tray folder.
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When you sync trays with OneDrive, the synced files appear in the following OneDrive folder: OneDrive\Apps\Corel\Trays.
To sync trays with OneDrive
1Click File Search Content to open the Get More docker, and click CONNECT.
2Click OneDrive in the Libraries pane.
3Sign in when prompted.
The first time you sign in, you are asked to grant Corel Cloud Service access to your account. You can always change this setting by
logging into OneDrive online and specifying which applications have access to your account.
4When asked whether you want to enable Tray Sync, click Yes.
5Make sure that the Enable Tray Sync with OneDrive on this computer check box is enabled, and choose an option from the Sync
frequency list box.
Your OneDrive folders and content appear in the viewing pane.
You can also
Upload files to OneDrive Drag the files from the viewing pane or from the desktop to a
OneDrive folder.
You can also drag files to a tray. If the trays are synced, the files in
the tray are automatically uploaded to OneDrive.
Import files from OneDrive into your document Select the file in the viewing pane, and click the Import button
, or drag the file to an open CorelDRAW or Corel PHOTO-PAINT
document.
Remove files from a synced OneDrive folder Select the file in the tray, and click the Remove from tray button
.
When the tray is synced, the file is removed from the synced
location in OneDrive.
If you delete a file from a synced OneDrive folder, the file from the
local tray folder is moved to the Recycle Bin when the trays are
synced.
Access OneDrive online In the viewing pane, right-click a OneDrive file or folder, and
choose Open source location from the context menu.
OneDrive opens in a browser, where you can manage your
OneDrive files and folders.
View the properties of a file in a OneDrive folder Right-click the file, and then click Properties.
View the properties of a OneDrive folder Right-click an empty space in the viewing pane, and then click
Properties.
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You can also
Sign out of OneDrive In the Libraries pane, click the Configure content libraries button
, and click Sign out in the OneDrive area.
If trays are syncing and there is a conflict between two files with the same name, both files are kept, and a number is appended to
the name of the second file.
If you do not enable Tray Sync, you can still see your OneDrive folders in Corel CONNECT and upload or download files.
The tray tab icons indicate the sync status of the tray: offline , error , syncing , or synced .
You can enable and disable Tray Sync directly from the Tray docker by clicking the All trays arrow in the lower-left corner and then
clicking Synchronize with OneDrive.
Content types
Content types include fonts, clipart, photos, interactive frames, vector patterns, bitmap patterns, photo frames, image lists, and others.
Sample fonts
Sample clipart
Sample photos
Sample interactive frames
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Sample vector patterns
Sample bitmap patterns
Sample photo frames
Sample image lists
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Touch and Surface Dial
This section includes the following topics:
•“Using touch” (page 125)
•“Using Microsoft Surface Dial” (page 127)
For information about using a pen and stylus with Corel PHOTO-PAINT, see “Using pressure-sensitive pens and devices” on page 321.
Using touch
Corel PHOTO-PAINT provides touch gesture support, a Touch workspace, and automatic workspace switching to help you make the most of
your touch-enabled device.
Gestures
You can use common gestures on your touchscreen device to scroll, zoom, and pan in a document as well as access tools grouped in flyouts.
The following table describes how to complete common tasks using touch gestures.
To Do the following...
Scroll in a document Tap the screen with two fingers and drag in the direction you want
to scroll.
Zoom in and out Using two fingers, pinch outwards to zoom in and pinch inwards
to zoom out.
Choose a tool located in a flyout In the toolbox, tap a flyout button, and tap the tool you want.
Touch workspace
Optimized for touch-enabled devices, the Touch workspace is ideal for field work and sketching. It allows you to complete your tasks by
using touch, dial, and a stylus, without needing a mouse or keyboard.
The Touch workspace has streamlined user interface (UI) that shows you only the tools and commands that you are most likely to use when
using a tablet. In comparison to the other available workspaces, the Touch workspace features the following changes:
• Buttons and other UI elements are bigger to be touch-friendly.
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• The toolbox is modified to include only tools you are likely to use often.
• The toolbox lets you access Undo and Redo commands as well as Copy, Paste, and Delete.
• The menu bar is no longer at the top of the main window. You can access menu commands by clicking the Menu button in the lower-
left corner of the status bar.
• The status bar lets you quickly change the zoom level as well as access commonly used commands and dockers.
The Touch workspace in Corel PHOTO-PAINT
Switching between Touch and Desktop workspaces
Tablet mode is a Windows feature that optimizes the UI for touch-enabled devices. Usually, Tablet mode is activated when you detach
a tablet from its base. When a tablet is attached to its base, it is in Desktop mode. On Windows 10, Corel PHOTO-PAINT automatically
switches to the Touch workspace when Tablet mode is enabled. When Tablet mode is disabled, the application switches to a desktop
workspace. You can choose which workspace to use in Desktop mode and which workspace to use in Tablet mode. You can also turn off
automatic workspace switching.
In addition, you can show and hide the rulers for Desktop mode and Tablet mode independently to suit your workflow. For more
information, see “To show or hide the rulers for Desktop and Tablet mode” on page 94.
Similarly to other workspaces, the Touch workspace can be selected from the Window Workspace menu.
To set options for switching between Tablet mode and Desktop mode
1Click Tools Options.
2In the Workspace list of categories, click Tablet Mode.
Touch and Surface Dial | 127
3Perform a task from the following table.
To Do the following...
Turn on or off automatic workspace switching when changing
between Desktop and Tablet mode
Enable or disable the Auto-switch between Tablet and Desktop
workspaces check box.
Automatic workspace switching is not available for Windows 8 or
Windows 7. To switch to the Touch workspace, you must choose it
manually (Window Workspace).
Set the workspace for Tablet mode Choose a workspace from the Tablet mode list box.
Set the workspace for Desktop mode Choose a workspace from the Desktop mode list box.
To choose the Touch workspace
•Click Window Workspace Touch Touch.
Using Microsoft Surface Dial
Corel PHOTO-PAINT lets you take advantage of the Microsoft Surface Dial, a new tool that can help you focus on your creative tasks.
Especially useful in combination with a stylus, the Surface Dial allows you to zoom in and out quickly as well as undo and redo actions as
you’re designing.
The Surface Dial can help you zoom in and out as well as undo actions while you’re designing.
For information about setting up your Surface Dial, see the manufacturer’s instructions.
To zoom using a Surface Dial
1Press down the Surface Dial to show the onscreen menu.
2Rotate the Surface Dial to select Zoom on the onscreen menu, and click.
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3Do one of the following:
• To zoom in, rotate the Surface Dial clockwise.
• To zoom out, rotate the Surface Dial counterclockwise.
To undo or redo actions using a Surface Dial
1Press down the Surface Dial to bring up the onscreen menu.
2Rotate the Surface Dial to select Undo on the onscreen menu, and click.
3Do one of the following:
• To undo an action, rotate the Surface Dial counterclockwise.
• To redo an action, rotate the Surface Dial clockwise.
Editing images | 129
Editing images
Changing image dimensions, resolution, and paper size......................................................................................................................131
Cropping, stitching, scaling, and changing orientation........................................................................................................................135
Retouching.......................................................................................................................................................................................... 147
Adjusting color and tone.....................................................................................................................................................................161
Working with lenses............................................................................................................................................................................ 177
Reshaping image areas........................................................................................................................................................................185
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Changing image dimensions, resolution, and paper size | 131
Changing image dimensions, resolution, and
paper size
You can change the dimensions and resolution of an image. You can also change the size of the paper border that surrounds an image.
This section contains the following topics:
•“Changing image dimensions” (page 131)
•“Changing image resolution” (page 132)
•“Changing paper size” (page 133)
You can also change the size of an image by removing unwanted areas, or by joining multiple images. For more information, see “Cropping,
stitching, scaling, and changing orientation” on page 135.
Changing image dimensions
You can change the physical dimensions of images by increasing or decreasing their height and width. When you increase image
dimensions, the application inserts new pixels between existing pixels, and their colors are based on the colors of adjacent pixels. If you
increase image dimensions significantly, images may appear stretched and pixelated.
The size of the image on your screen depends on the pixel height and width of the image, on the zoom level, and on your monitor settings.
As a result, an image may display as a different size on your screen than when it is printed.
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You can change the height and width of an image without changing the resolution. Left
to right: image with smaller dimensions, original image, image with larger dimensions.
To change the dimensions of an image
1Click Image Resample.
2Enable any of the following check boxes:
•Anti-alias — smooths the edges in the image
•Maintain aspect ratio — avoids distortion by maintaining the width-to-height ratio of the image
3In the Image size area, type values in one of the following pairs of boxes:
•Width and Height — let you specify the image dimensions
•Width % and Height % — let you resize the image to a percentage of its original size
When you change the dimensions of an image, you produce better results using width and height values that are factors of the
original values. For example, reducing image size by 50% produces a better-looking image than reducing image size by 77%. When
reducing an image by 50%, the application removes every other pixel; to reduce an image by 77%, the application must remove
pixels irregularly.
Changing image resolution
You can change the resolution of an image to increase or decrease its file size. Resolution is measured by the number of dots per inch
(dpi) when the image is printed. The resolution you choose depends on how the image is output. Typically, images created only for display
on computer monitors are 96 or 72 dpi and images created for the web are 72 dpi. Images created for printing on desktop printers are
generally 150 dpi, while professionally printed images are usually 300 dpi or higher.
Increasing resolution
Higher-resolution images contain smaller and more densely packed pixels than lower- resolution images. Upsampling increases the resolution
of an image by adding more pixels per unit of measure. Image quality may be reduced because the new pixels are interpolated based on
the colors of neighboring pixels; the original pixel information is simply spread out. You cannot use upsampling to create detail and subtle
color gradations where none existed in the original image. When you increase image resolution, the image size increases on your screen; by
default the image maintains its original size when printed.
You can also use the PhotoZoom plug-in to upsample digital images, which lets you create sharper and clearer image magnifications.
Decreasing resolution
Downsampling decreases the resolution of an image by removing a specific number of pixels per unit of measure. This method produces
better results than upsampling. Best results are usually achieved when downsampling is done after correcting an image’s color and tone
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but before sharpening. For more information about correcting and sharpening images, see “Adjusting color and tone” on page 161 and
“Retouching” on page 147.
You can change the resolution and size of an image at the same time.
Left to right: downsampled image, original image, upsampled image.
To change the resolution of an image
1Click Image Resample.
2Enable any of the following check boxes:
•Identical values — sets the same value in the Horizontal and Vertical boxes
•Anti-alias — smooths the edges in the image
•Maintain original size — maintains the size of the file on your hard disk when you change the resolution of the image
3In the Resolution area, type values in the following boxes:
•Horizontal
•Vertical
If you resample an image using pixels as the unit of measure, the size of the image also changes.
The Identical values check box is grayed if the Maintain aspect ratio check box is enabled.
To access PhotoZoom
1Click File Export for PhotoZoom [Version #}.
2Follow the instructions in the PhotoZoom Pro [Version #} - Unlock dialog box.
To access the PhotoZoom plug-in, you must first download it from the Get More docker. For more information, see “To acquire an
application or a plug-in” on page 108.
For more detailed information about using PhotoZoom, consult the PhotoZoom help.
Changing paper size
Changing the paper size lets you modify the dimensions of the printable area, which contains both the image and the paper. When you
resize the paper, you increase or decrease the paper-colored border, but not the dimensions of the original image. However, if you reduce
the paper size so that its height and width are smaller than the dimensions of the original image, the original image will be cropped.
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You can change the size of the paper that surrounds the original image.
To change the paper size
1Click Image Paper size.
2Choose a unit of measure from the list box beside the Width box.
3Type values in the following boxes:
•Width
•Height
If you want to lock the paper size ratio, click Lock .
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Cropping, stitching, scaling, and changing
orientation
You can crop an image to remove unwanted areas or combine multiple images to create a single, large image. You can also scale an image
by using Smart Carver™, or change the orientation of an image by flipping or rotating it.
This section contains the following topics:
•“Cropping images” (page 135)
•“Stitching images together” (page 137)
•“Scaling images by using Smart Carver” (page 138)
•“Straightening images” (page 141)
•“Correcting perspective distortions” (page 143)
•“Rotating and flipping images” (page 144)
Cropping images
You can crop an image to remove unwanted areas and improve its composition. You can select a rectangular area that you want to keep,
and then you can discard the rest. As a result, you reduce the file size of an image without affecting its resolution.
Cropping lets you remove unwanted image areas.
You can also easily crop a single-color border surrounding an image, such as a white edge surrounding an old photograph.
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Corel PHOTO-PAINT also lets you crop around the editable area of a mask; however, the resulting image is always rectangular. For
information about masks, see “Working with masks” on page 263.
You can also change the size of an image without removing or adding image areas by changing the image dimensions and resolution. For
more information, see “Changing image dimensions, resolution, and paper size” on page 131.
To crop an image
1Click the Crop tool .
2Drag to select an area on the image.
3Double-click inside the cropping area.
You can also
Enlarge or reduce the cropping area Drag the cropping handles.
Move the cropping area Click and drag inside the cropping area to reposition it.
Rotate the cropping area to straighten it Click inside the cropping area to display the rotation handles .
Drag the rotation handles to align the cropping area with the
image area you want to crop.
Expand the cropping area outside the original image Click Image Crop Expand cropping area, and drag a cropping
handle outside the image.
Change the resolution of the cropping area Choose a value from the Crop resolution list box on the property
bar.
This setting lets you set a new resolution for the cropped image.
For example, you can crop a high-quality photo to the size you
want and change the resolution to 96 dpi so that the cropped
photo is ready for web use.
Change the orientation of the cropping area Click the Change orientation button on the property bar.
You can hide the crop overlay to view the image you are cropping more clearly by clicking Image Crop Crop overlay.
You can also crop an image area by clicking the Crop tool and typing values in the Size and Position boxes on the property bar.
To crop a border color from an image
1Click Image Crop Crop border color.
2Enable one of the following options:
•Background — crops the color specified in the Background color swatch in the color control area of the toolbox
•Foreground — crops the color specified in the Foreground color swatch in the color control area of the toolbox
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•Other — crops the color you choose using the color picker or the Eyedropper tool
3In the Tolerance area, enable one of the following options:
•Normal — determines the color tolerance based on the similarity of hue values between adjacent pixels
•HSB mode — determines the color tolerance based on the similarity of hue, saturation, and brightness levels between adjacent pixels
4Move the Tolerance slider to set the tolerance for the color that you want to crop.
You may need to experiment with different Tolerance slider positions to successfully remove the border color.
To crop to an editable area of a mask
1Define an editable area on an image.
2Click Image Crop Crop Image to mask.
For more information about defining editable areas, see “Working with masks” on page 263.
Stitching images together
Image stitching allows you to seamlessly join 2D images. For instance, you can scan a large image in smaller, overlapping pieces and
reassemble them.
You can stitch images together to create a single, large image. This image has been scanned in four sections and stitched.
In Corel PHOTO-PAINT, you can stitch multiple images interactively. You can select, move, and rotate the images, as well as change your view
of them to allow more precise positioning. As you position the images, overlapping areas will turn black to signal that you have aligned the
edges correctly. You can then save the stitched images as a single, flattened image, or as objects that you can continue to edit individually.
You can stitch images in all color modes except black-and-white, duotone, 16-bit grayscale, 48-bit RGB, and multichannel. If the selected
images use the same color mode, except paletted color mode, the new file will use that color mode as well. If the selected files use a
different color mode, or are all paletted color mode, the new file uses RGB color mode. For more information about color modes, see
“Changing color modes” on page 213.
To stitch images together
1Open the images you want to stitch together.
2Click Image Stitch.
3Choose a filename from the Source files list, and click Add.
If you want to select all open images, click Add all.
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4To change the position of an image in the Selected files list, click a filename, and click one of the following buttons:
•Up button
•Down button
5Click OK.
6In the Image stitch dialog box, click the Selection tool .
7In the image stitch window, drag an image to align it with another image.
Repeat to align all images.
8Type a value in the Blend image list box to define the number of overlapping pixels used to blend images together.
9Enable one of the following options:
•Combine to background — creates a single, flattened image
•Create objects from images — creates a stitched image in which each source image becomes a separate object. You can later adjust
the brightness and contrast of each object so they match.
You can also
View image alignment Click the Difference tool . Overlapping image areas are
highlighted; correctly aligned image edges display as black.
Rotate one or more selected images Click the Rotate tool , and drag an image. If you want to
rotate an image by a precise angle, type a value in the Rotate
image box.
Zoom in to inspect an area where images join Click the Zoom in tool , and click where you want a close-up
view.
Zoom out Click the Zoom out tool , and click the image.
View areas outside the image stitch window Click the Pan tool , and drag an image.
Stitched images that are flattened have a smaller file size than stitched images containing separate objects.
Use the Arrow keys with the Selection tool, the Rotate tool, and the Pan tool to move, rotate and view images precisely in the image
stitch window.
Scaling images by using Smart Carver
Smart Carver lets you make an image narrower, wider, shorter, or longer without distorting the content. By automatically detecting and
removing image areas that have little structural detail, or by inserting background pixels, this feature lets you change the aspect ratio
without noticeably changing the image. You can also specify which image areas are to be preserved or removed, regardless of their level of
detail.
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Smart Carver lets you selectively remove or protect areas when you scale an image.
You can also scale an image by using the Resample feature. For more information, see “Changing image dimensions, resolution, and paper
size” on page 131.
To scale an image by using Smart Carver
1Choose Image Smart Carver.
2In the Smart carving area, perform one or more tasks from the following table, and click OK.
The preview window displays the results of your actions.
To Do the following
Set the image width, in pixels Specify a value in the Width box.
The minimum width is 10% of the width of the original image. The
maximum width is double the width of the original image.
Set the image height, in pixels Specify a value in the Height box.
The minimum height is 10% of the height of the original image.
The maximum height is double the height of the original image.
Reduce the image width in small increments Click the Contract the image horizontally button until the
image is the desired width.
Reduce the image height in small increments Click the Contract the image vertically button until the
image is the desired height.
Increase the image width in small increments Click the Expand the image horizontally button until the
image is the desired width.
Increase the image height in small increments Click the Expand the image vertically button until the image
is the desired height.
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You can also save the current settings in the Smart carver dialog box by clicking the Save preset button , and specifying a name
in the Setting name box.
To remove an area as you scale an image
1Choose Image Smart carver.
2In the Object removal area, click the Remove button , and specify the brush size in the Nib size box.
3In the preview window, paint over the image areas that you want to remove.
A red overlay appears over the selected areas.
4Click the Auto-contract horizontally or the Auto-contract vertically button to scale the image and simultaneously remove
the area covered by the red overlay.
5Click the Background fusion button to smooth over the region where the area was cut out and the remaining parts merged.
You can also
Protect an image area Click the Preserve button , and paint over the image area that
you want to protect. A green overlay appears over the selected
area.
Adjust the area to be protected or removed by deleting parts of the
selection overlay Click the Eraser button , and drag over those parts of the
selection overlay that you want to delete.
Hide the selection overlay in the preview window Enable the Hide mask check box.
Discard changes to the image and start all over Click Reset.
Undo the last brush stroke or eraser stroke Click the Undo button .
Reverse the last Undo operation Click the Redo button .
Zoom in or out Click the Zoom in or Zoom out buttons, and click in the
preview window.
View an area that falls outside the preview window Click the Pan button , and drag in the preview window.
Display an image at its actual size Click the Zoom to 100% button .
Fit an image in the preview window Click the Zoom to fit button .
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Straightening images
The Straighten image dialog box lets you correct lens distortions and straighten bitmap images quickly. This feature is useful for
straightening photos that were taken or scanned at an angle or contain lens distortions.
Straighten image dialog box
Correcting camera lens distortions
With photos that contain camera lens distortions, it is recommended that you start with correcting the lens distortion. You can correct two
types of lens distortions, which make straight lines in photos appear curved: barrel and pincushion. Barrel distortions make photos appear
pushed out at the center. Pincushion distortions make photos appear pushed in at the center.
Rotating and previewing
The Straighten image dialog box lets you rotate an image by moving a slider, typing a rotation angle, or using the arrow keys. You can
specify a custom rotation angle from -15 to 15 degrees.
You can use the preview window to dynamically preview the adjustments that you are making. If you want to change the orientation of the
image before straightening it, you can start by rotating the image 90 degrees clockwise and 90 degrees counterclockwise.
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A grid is displayed in the preview window to help you straighten the image. You can make more precise adjustments by controlling the cell
size of the grid. To heighten the contrast of the grid against the colors of the image, you can change the grid’s color. You can also hide the
grid if you want to preview the final result without the gridlines. In addition, you can zoom in and out, and pan the image in the preview
window to evaluate the results.
Cropping
By default, the straightened image is cropped to the cropping area that is displayed in the preview window. The final image has the same
aspect ratio as the original image, but it has smaller dimensions. However, you can preserve the original width and height of the image by
cropping and resampling the image.
You can also produce an image at an angle by disabling cropping and then using the Crop tool to crop the image in the drawing window.
When cropping is disabled, the straightened image appears against the background color.
To straighten an image
1Click Adjust Straighten image.
If the image has a lens distortion, move the Correct lens distortion slider to the left to correct a barrel distortion or to the right to
correct a pincushion distortion.
2Move the Rotate image slider, or type a value between 15 and -15 in the Rotate image box.
3If necessary, move the Grid slider to adjust the size of the grid cells.
4To crop and straighten the image, enable the Crop image check box.
The image is cropped to preserve the aspect ratio of the original image, which means that the final image is smaller than the original
image.
If you want to preserve the width and height of the original image, enable the Crop and resample to original size check box. The final
image is resampled.
You can also
Change the grid color Choose a color from the Grid color picker.
Align an image area with a gridline Using the Pan tool , drag the image until the area is aligned
with the gridline.
You can use the Pan tool only after you zoom in on the image.
Rotate the image 90 degrees in either direction Click the Rotate counterclockwise button or the Rotate
clockwise button .
Hide or display the grid Disable or enable the Grid check box.
Adjust the rotation angle by 0.1-degree increments Click in the Rotate image box, and press the Up arrow or Down
arrow key.
Reset the image to its original orientation Click Reset.
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You can also
Zoom in or out Using the Zoom in or Zoom out tool, click in the
preview window.
Fit an image in the preview window Click the Zoom to fit button.
Display an image at its actual size Click the 100% button.
Although a duotone image is displayed as a grayscale image in the preview window of the Straighten image dialog box, the final
image is duotone.
Correcting perspective distortions
You can correct perspective distortions in photos that have straight lines and flat surfaces such as architectural photos and photos of
buildings.
Perspective distortions usually occur when you take pictures of tall or wide objects, and the camera sensor is at an angle to the objects. As a
result, the photographed objects may appear to be leaning or to be at an angle. Adjusting the vertical perspective helps straighten leaning
objects; adjusting the horizontal perspective helps with angled objects. Often, you may need to adjust both the vertical and horizontal
perspectives for best results.
Correcting perspective distortions
To correct perspective distortions in photos
1Click Adjust Straighten image.
2Perform a task from the following table.
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To Do the following
Correct the vertical perspective Move the Vertical perspective slider. If the photo object appears to
be leaning backwards, move the slider to the left. Tall buildings in
photos usually appear to be leaning back when the picture is taken
from the ground.
Correct the horizontal perspective Move the Horizontal perspective slider. If the photo was taken
with the camera to the right of the object, move the slider to the
left.
Crop and resample the corrected image to its original size Enable the Crop check box, and then enable the Crop and
resample to original size check box.
Rotating and flipping images
You can change the orientation of an image by flipping or rotating it in the image window. You can flip an image horizontally or vertically to
reposition a scanned image or to create unique effects.
When you rotate an image, you can specify the angle and direction of rotation, as well as the paper color that is visible after the image is
rotated.
You can mirror an image by flipping it.
To flip an image
•Click Image Flip, and click one of the following:
•Horizontally
•Vertically
To rotate an image
1Click Image Rotate Custom.
2Type a value in the Angle box.
3Enable one of the following options:
•Clockwise
•Counterclockwise
4Enable any of the following check boxes:
•Maintain original image size — maintains the size of the original image
•Anti-aliasing — smooths the edges in the image
5Open the Background color picker, and click a color.
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You can rotate an image by clicking Image Rotate, and clicking 90° Clockwise, 90° Counterclockwise, or 180°.
You can rotate an image to change its orientation.
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Retouching
Corel PHOTO-PAINT lets you retouch images to improve their quality or modify their contents.
This section contains the following topics:
•“Improving scanned images” (page 147)
•“Removing red-eye” (page 148)
•“Removing dust and scratch marks” (page 149)
•“Cloning image areas” (page 152)
•“Sharpening images” (page 154)
•“Removing artifacts and noise from JPEG images” (page 156)
•“Erasing image areas” (page 156)
•“Smearing, smudging, and blending colors” (page 158)
Improving scanned images
You can remove lines from scanned or interlaced video images. These lines can be filled with copies of adjacent lines of pixels, or with colors
derived from surrounding pixels. You can also remove moiré or noise. Moiré is the wave pattern produced when halftone screens of two
different frequencies are superimposed on the same image. Noise is the speckled effect produced by scanning or video-capturing.
You can remove lines from a scanned image using the Deinterlace filter.
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To improve scanned images
To Do the following
Remove moiré Click Effects Noise Remove moire, and specify the settings
you want.
Remove noise Click Effects Noise Remove noise, and specify the settings you
want.
Remove lines Click Image Transform Deinterlace.
Removing red-eye
You can remove the red-eye effect from the eyes of subjects in photos. Red-eye occurs when light from a flash reflects off the back of a
person’s eye.
You can remove red-eye from photos.
To remove red-eye
1In the toolbox, click the Red-eye removal tool .
2Type a value in the Nib size box to match the brush size to the eye.
3Click the eye to remove the red pixels.
You can also
Change the tolerance level On the property bar, choose a value from the Tolerance list box.
Change the brush shape On the property bar, choose a brush shape from the Nib shape
picker.
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You can also
Adjust the transparency of the brushstroke Hold down Alt, and click in the image window without releasing
the mouse button to display a transparency slider.
Adjust the feathering of the brushstroke Hold down Ctrl + Alt, and click in the image window without
releasing the mouse button to display a feathering slider.
Use the pressure of a digital pen to control the amount of the
effect Click the Pen pressure button on the property bar.
The default Tolerance value corrects red-eye in most photos; however, if it is difficult to isolate the eye area, and a subject has red
tones in their face, you may want to decrease the Tolerance value to differentiate the red in the eye from the skin tone.
You can use the Red-eye removal tool on images in the Paletted, Lab, RGB, and CMYK color modes.
You can quickly zoom to the eye area by clicking the Zoom tool in the toolbox, and dragging in the image window to enclose
the eye area in the zooming rectangle.
You can adjust the brush size interactively by holding down Shift while dragging in the image window.
Removing dust and scratch marks
Corel PHOTO-PAINT provides several different ways to improve the appearance of an image that has small dust and scratch marks. You can
apply a filter to the entire image, or if an image has one or more scratches in a specific area, you can create a mask around the scratches and
apply the filter to the editable areas.
The filter works by eliminating the contrast between pixels that exceed the contrast threshold you set. You can set a radius to determine
how many pixels are affected by the changes. The settings you choose depend on the size of the blemish and the area surrounding it.
For example, if you have a white scratch that is 1 or 2 pixels wide on a dark background, you can set a radius of 2 or 3 pixels and set the
contrast threshold higher than if the same scratch were on a light background.
You can also remove imperfections, such as tears, scratch marks, and wrinkles, from an image by blending its textures and colors. Similar
to using a filter, you choose the range of pixels necessary to retouch the image, depending on the size of the correction and the area
surrounding it.
If the scratch or blemish is fairly large or in an area of the image that has a varied color and texture, such as leaves on a tree, you can achieve
better results by cloning image areas. For information about cloning, see “Cloning image areas” on page 152.
To remove small dust and scratch marks throughout an image
1Click Image Correction Dust and scratch.
2Move the following sliders:
•Radius — lets you set the range of pixels used to produce the effect. Set the radius as low as possible to retain image detail.
•Threshold — lets you set the amount of noise reduction. Set the threshold as high as possible to retain image detail.
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You can remove small dust and scratch marks from an image by applying the Dust and scratch filter.
To remove scratch marks from part of an image
1Define an editable area that includes the scratch marks.
2Click Image Correction Dust and scratch.
3Move the following sliders:
•Radius — lets you set the range of pixels used to produce the effect. Set the radius as low as possible to retain image detail.
•Threshold — lets you set the amount of noise reduction. Set the threshold as high as possible to retain image detail.
You can remove a scratch from a specific area by surrounding the scratch with a mask before applying
the Dust and scratch filter. A dashed line or red-tinted overlay indicates the presence of a mask.
You can use the Brush mask tool to define an editable area that includes the scratch mark. Choose a nib size that is wider than
the scratch mark so you can brush over the scratch easily. For information about the Brush mask tool, see “To define an editable area
by using the Freehand Mask tool” on page 267.
Feathering the edge of the editable area can improve results by softening the transition between the repaired areas and the original
image. For information about feathering, see “To feather the edges of an object” on page 383.
To remove imperfections from an image by blending textures and colors
1In the toolbox, click the Touch-up brush tool .
2Choose a nib from the Nib shape picker.
3Type a value in the Nib size box to specify the nib size.
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4Choose an option from the Strength list box to set the intensity of the effect.
5Dab the brush in the image window to apply the effect.
You can remove imperfections from an image by blending textures and colors with the Touch-up brush tool.
You can also
Apply the effect to the object and the background simultaneously Click the Merged source button on the property bar.
Change the brush size Hold down Shift while dragging in the image window. Release the
key when the nib is the size you want.
Adjust the transparency of the brushstroke Hold down Alt, and click in the image window without releasing
the mouse button to display a transparency slider.
Adjust the feathering of the brushstroke Hold down Ctrl + Alt, and click in the image window without
releasing the mouse button to display a feathering slider.
Use the pressure of a digital pen to control the amount of the
effect Click the Pen pressure button on the property bar.
You can use the Touch-up brush tool on images in the grayscale, duotone, Lab, RGB, and CMYK color modes.
You can quickly choose a square or round brush shape by clicking the Round nib button or the Square nib button on the
property bar.
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Cloning image areas
You can copy pixels from one image area to another in order to cover damaged or unwanted elements in an image. For example, you can
fix a tear or remove a person from an image by applying cloned pixels over the area you want to remove. You can also clone image elements
you like and apply them to another image area or a second image. If you clone an object, the newly cloned areas are added to the active
object. You can also create abstract images, based on pixels sampled from the original image.
When you clone, two brushes appear in the image window: a source point brush and a clone brush that applies the copied pixels from the
source point. A crosshair pointer is displayed in the source point brush to distinguish it from the clone brush. The source point brush moves
relative to the clone brush as you drag across the image.
The Clone tool was used to remove the woman’s necklace.
You can also fix imperfections seamlessly by painting with sampled texture that matches the color of the surrounding area. The source point
brush samples the texture from the source point. The target brush applies the sampled texture, matching it to the color of the surrounding
area. You can reset the source point, and you can use the same source point for consecutive brushstrokes.
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Some imperfections were removed from the girl’s face on the left by painting with sampled texture.
To clone an image area or object
1In the toolbox, click the Clone tool .
2Open the Brush picker on the property bar, choose a clone category, and then choose a clone type.
3Specify the settings you want on the property bar.
4Click the image to set a source point for the clone.
If you want to reset the source point, right-click the area you want to clone.
5Drag the clone brush in the image window to apply the pixels from the source point.
You can also
Create abstract image areas based on pixels sampled from the
source point Click Impressionism clone or Pointillism clone
categories on the Brush picker before dragging in the image
window.
Create multiple clones of an object Click the Toggle cumulative button on the Stroke attributes
bar that is displayed in the Brush settings docker. This option is
available only for some of the Effect tools and the Clone tool. If
the Brush settings docker is not open, click Window Dockers
Brush settings.
Clone an object and the background simultaneously Click the Toggle merge source button on the Dab attributes
bar that is displayed in the Brush settings docker. This option is
only available when the Toggle cumulative button is disabled.
Change the size of the brush nib Hold down Shift, and drag towards or away from the nib center.
Adjust the transparency of the brushstroke Hold down Alt, and click in the image window without releasing
the mouse button to display a transparency slider.
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You can also
Adjust the feathering of the brushstroke Hold down Ctrl + Alt, and click in the image window without
releasing the mouse button to display a transparency slider.
Use the same source point as the last brushstroke Hold down Shift + Alt, and drag in the image window.
Constrain the brushstroke to a straight line Hold down Ctrl, and drag in the image window. To change the
direction (from vertical to horizontal or vice versa), hold down
Shift.
Clone in a straight line between two clicked points Right-click to set the source point and start cloning. Hold down
Ctrl + Alt + Shift, and click in the image window to clone in a
straight line.
To retouch image areas using sampled texture
1In the toolbox, click the Healing Clone tool .
2Specify the settings you want on the property bar.
3Click the image to set a source point, sampling the texture that you want.
If you want to reset the source point, right-click the area that you want to sample.
4Drag across the area that you want to cover.
You can also
Use the same source point as the last brushstroke Hold down Shift + Alt, and drag in the image window.
Change the size of the brush nib Hold down Shift, and drag towards or away from the nib center.
Modify brush attributes Click Window Dockers Brush Settings, click the roll-down
arrow on the available bars in the Brush Settings docker, and
specify values for the attributes you want.
Improve tool performance On the property bar, click the Preview button to disable it.
The effect of disabling the preview is obvious only with big brush
nibs.
Sharpening images
You can sharpen images to increase contrast, enhance image edges, or reduce shading. To sharpen an image, or an editable area of an
image, you can use filters or brushstrokes. Filters can also be applied using a lens. For more information about lenses, see “Working with
lenses” on page 177. Sharpening is usually done after adjusting the color and tone of an image and after resampling or resizing.
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You can reveal more image detail by sharpening an image.
To sharpen an image by applying a filter
1Click Image Correction Tune sharpen.
2Move the Percentage slider to set the amount of sharpening that is applied each time you click a thumbnail button.
3Click any of the following thumbnail buttons:
•Unsharp mask — lets you accentuate edge detail and focus blurred areas in the image without removing low-frequency areas.
•Adaptive unsharp — lets you accentuate edge detail by analyzing the values of neighboring pixels. This filter preserves most image
detail, but its effect is most apparent in high-resolution images.
•Sharpen — lets you accentuate the edges of the image by focusing blurred areas and increasing the contrast between neighboring
pixels. Move the Background slider to set the threshold for the effect. Lower values increase the number of pixels changed by the
sharpening effect.
•Directional sharpen — lets you enhance the edges of an image without creating a grainy effect.
You can also
Remove shading Click Effects Sharpen High pass. The High pass filter removes
image detail and shading to give an image a glowing quality by
emphasizing its highlights and luminous areas. However, it can also
affect the color and tone of the image.
The Unsharp mask filter provides best results for most photographs.
Most sharpen filters support all color modes except 48-bit RGB, 16-bit grayscale, paletted, and black-and-white. The Sharpen filter
supports all color modes except paletted and black-and-white.
You can access each of the sharpen filters individually by clicking Effects Sharpen, and clicking a filter.
You can use this procedure to sharpen an editable area of an image.
To sharpen selected areas by applying brushstrokes
1In the toolbox, click the Effect tool .
2On the property bar, open the Brush picker, click Sharpen, and then choose a brush.
3Choose a nib from the Nib shape picker.
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4Type a value in the Size box to specify the nib size.
5Drag across an image area.
You can quickly choose a square or round brush shape by clicking the Round nib button or the Square nib button on the
property bar.
Removing artifacts and noise from JPEG images
You can remove unwanted artifacts and noise from JPEG images by using the Smart blur filter.
To remove artifacts and noise from a JPEG image
1Click Effects Blur Smart blur.
2Move the Amount slider.
Erasing image areas
You can edit images and objects by erasing areas. For example, you can erase part of an object to change its shape or reveal more of the
layer below. You can also erase areas of the image to reveal the background color, or erase part of the last action applied to the image.
The tools used to erase have many of the same settings as brushes, which means you can control the size, shape and transparency to create
unique effects. For example, you can apply a bitmap fill to the entire image, increase the transparency value of the eraser tool, and create a
superimposed effect by partially erasing the fill (the last action performed). You can also erase image areas based on color. The background
color replaces the foreground color you erase.
The Eraser tool was used to erase the background.
To erase part of an object
1Select an object.
2Click the Eraser tool .
3Specify the settings you want on the property bar.
4Drag across the area you want to erase.
The erased areas reveal the object below.
Retouching | 157
To maintain the shape of an object, enable the Lock object transparency button on the Object manager docker. If the Object
manager docker is not open, click Window Dockers Object manager.
To adjust the transparency interactively, hold down Alt, and click in the image window without releasing the mouse button to display
a transparency slider.
To adjust the feathering interactively, hold down Ctrl + Alt, and click in the image window without releasing the mouse button to
display a feathering slider.
To erase image areas and reveal the background color
1Click the Eraser tool .
2Specify the settings you want on the property bar.
3Drag across the image area you want to erase.
To adjust the transparency interactively, hold down Alt, and click in the image window without releasing the mouse button to display
a transparency slider.
To adjust the feathering interactively, hold down Ctrl + Alt, and click in the image window without releasing the mouse button to
display a feathering slider.
To erase the last action applied to an image
1In the toolbox, click the Undo brush tool .
2Specify the settings you want on the property bar.
3Drag across the area you want to erase.
If you want to erase the last action completely, click the Undo button on the standard toolbar. For more information about
undoing, see “Undoing, redoing, repeating, and fading actions” on page 97.
You can also erase the last action applied to an object, but you must use the Eraser tool to erase the object itself.
To adjust the transparency interactively, hold down Alt, and click in the image window without releasing the mouse button to display
a transparency slider.
To adjust the feathering interactively, hold down Ctrl + Alt, and click in the image window without releasing the mouse button to
display a feathering slider.
To replace a foreground color with the background color
1In the toolbox, click the Replace color brush tool .
2On the property bar, choose a nib shape from the Nib shape picker.
3Type a value in the Tolerance box to specify the color tolerance based on color similarity.
4In the color control area of the toolbox, double-click the Foreground color swatch, and choose a color.
5Drag in the image window.
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You can select a foreground color from the image by clicking the Eyedropper tool , and clicking a color in the image window.
The color you select displays in the Foreground color swatch.
You can quickly choose a square or round brush shape by clicking the Round nib button or the Square nib button on the
property bar.
To adjust the transparency interactively, hold down Alt, and click in the image window without releasing the mouse button to display
a transparency slider.
To adjust the feathering interactively, hold down Ctrl + Alt, and click in the image window without releasing the mouse button to
display a feathering slider.
Smearing, smudging, and blending colors
You can smear, smudge, or blend the paint in an image. Smearing produces a similar effect to dragging across wet paint. Smudging has the
same effect as rubbing across a pastel drawing. Blending softens the transition between colors or hard edges. You can smear, smudge, or
blend the colors in an entire image or in an editable area you define. For more information about defining an editable area, see “Working
with masks” on page 263.
The Smear tool was used to alter the shapes surrounding the star.
To smear, smudge, or blend colors in an image
1In the toolbox, click the Effect tool .
2On the property bar, open the Brush picker, and click one of the following brush categories:
•Smear
•Smudge
•Blend
3With the Brush picker still open, choose a brush.
4Choose a nib from the Nib shape picker on the property bar.
5Type a value in the Nib size box to specify the nib size.
6Drag in the image window.
Retouching | 159
You can also
Increase the effect of the brush across an area without clicking over
the area multiple times Click the Cumulative button on the Stroke attributes bar
that displays in the Brush settings docker. This option is available
only for some of the Effect tools and the Clone tool. If the Brush
settings docker is not open, click Window Dockers Brush
settings.
Apply the effect to an object and the background simultaneously Click the Merge source button on the Dab attributes bar
that displays in the Brush settings docker. This option is only
available when the Cumulative button is disabled.
Adjust the transparency of the brushstroke Hold down Alt, and click in the image window without releasing
the mouse button to display a transparency slider.
Adjust the feathering of the brushstroke Hold down Ctrl + Alt, and click in the image window without
releasing the mouse button to display a feathering slider.
You can quickly choose a square or round brush shape by clicking the Round nib button or the Square nib button on the
property bar.
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Adjusting color and tone
To improve the quality of an image, you can improve the image’s color and tone. You can correct color casts, balance excessive darkness or
lightness, or alter specific colors.
This section contains the following topics:
•“Using the Image Adjustment Lab” (page 161)
•“Using individual color-adjustment effects and tools” (page 166)
•“Exploring adjustment filters” (page 170)
•“Working with color channels” (page 174)
Using the Image Adjustment Lab
The Image Adjustment Lab lets you correct the color and tone of most photos quickly and easily.
The Image Adjustment Lab consists of automatic and manual controls, which are organized in a logical order for image correction. By
starting in the upper-right corner and working your way down, you can select the controls you need to correct the problems specific to your
image. It is best to crop or retouch any areas of the image before beginning the color and tone corrections. For information about cropping
and retouching images, see “Cropping images” on page 135 and “Retouching” on page 147.
While you work in the Image Adjustment Lab, you can take advantage of the following features:
•Create snapshot — You can capture the corrected version of an image in a “snapshot” at any time. Thumbnails of the snapshots appear
in a window below the image. Snapshots make it easy to compare different corrected versions of the image so you can choose the best
one.
•Undo, Redo, and Reset to original — Image correction can be a trial and error process, so the ability to undo and redo corrections is
important. The Reset to original command lets you clear all corrections so that you can start again.
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1. Rotation tools 5. Select white point 9. Sliders
2. Pan tool 6. Select black point 10. Hint for current tool
3. Zoom tools 7. Undo, Redo, and Reset 11. Histogram
4. Preview Modes 8. Snapshots
Adjusting color and tone | 163
Using automatic controls
You can begin by using the automatic correction controls:
•Auto adjust — automatically corrects the contrast and color in an image by detecting the lightest and darkest areas and adjusting the
tonal range for each color channel. In some cases, this control may be all you need to improve an image. In other cases, you can undo
the changes and proceed with more precise controls.
•Select white point tool — automatically adjusts the contrast in an image according to the white point that you set. For example, you
can brighten an image that is too dark by using the Select white point tool.
•Select black point tool — automatically adjusts the contrast in an image according to the black point that you set. For example, you can
darken an image that is too light by using the Select black point tool.
Using color correction controls
After using the automatic controls, you can correct color casts in your image. Color casts are typically caused by the lighting conditions when
a photo is taken, and they can be influenced by the processor in your digital camera or scanner.
•Temperature slider — lets you correct color casts by “warming” or “cooling” the color in an image to compensate for the lighting
conditions at the time the photo was taken. For example, to correct a yellow color cast caused by taking a photo indoors in dim
incandescent lighting, you can move the slider toward the blue end to increase the temperature values (based on degrees Kelvin). Lower
values correspond to low lighting conditions, such as candlelight or light from an incandescent light bulb; these conditions cause an
orange cast. Higher values correspond to intense lighting conditions, such as sunlight; these conditions cause a blue cast.
•Tint slider — lets you correct color casts by adjusting the green or magenta in an image. You can add green by moving the slider to the
right; you can add magenta by moving the slider to the left. Moving the Tint slider after using the Temperature slider lets you fine-tune
an image.
•Saturation slider — lets you adjust the vividness of colors. For example, by moving the slider to the right, you can increase the vividness
of a blue sky in an image. By moving the slider to the left, you can reduce the vividness of colors. You can create a black-and-white photo
effect by moving the slider all the way to the left, so that all color in the image is removed.
Correction of a color cast depends on the type of light that caused the cast. The image on the
left was taken indoors in incandescent light. The image on the right is the corrected version.
Adjusting brightness and contrast across the entire image
You can brighten, darken, or improve the contrast in an image by using the following controls:
•Brightness slider — lets you brighten or darken an entire image. This control can correct exposure problems caused by too much light
(overexposure) or too little light (underexposure) at the time the photo was taken. If you want to lighten or darken specific areas of
an image, you can use the Highlights, Shadows, and Midtones sliders. Adjustment made by the Brightness slider is nonlinear, so the
current white point and black point values are not affected.
•Contrast slider — increases or decreases the difference in tone between the dark and light areas of an image. Moving the slider to the
right makes the light areas lighter and the dark areas darker. For example, if the image has a dull, gray tone, you can sharpen the detail
by increasing the contrast.
Adjusting the brightness and contrast of an image can reveal more image detail.
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Adjusting highlights, shadows, and midtones
You can brighten or darken specific areas of an image. In many cases, the position or strength of the lighting at the time a photo is taken
causes some areas to appear too dark and other areas to appear too light.
•Highlights slider — lets you adjust brightness in the lightest areas of an image. For example, if you take a photo with a flash, and the
flash washes out the foreground subjects, you can move the Highlights slider to the left to darken the washed-out areas of the image.
You can use the Highlights slider in conjunction with the Shadows and Midtones sliders to balance the lighting.
•Shadows slider — lets you adjust the brightness in the darkest areas of an image. For example, a bright light behind a photo subject
(backlighting) at the time a photo is taken can cause the subject to appear in shadow. You can correct the photo by moving the Shadow
slider to the right to lighten the dark areas and reveal more detail. You can use the Shadows slider in conjunction with the Highlights
and Midtones sliders to balance the lighting.
•Midtones slider — lets you adjust the brightness of the midrange tones in an image. After adjusting the highlights and shadows, you
can use the Midtones slider to fine-tune the image.
The Highlights and Shadows sliders can lighten or darken specific areas of an image.
Using the histogram
The histogram lets you view the tonal range of an image to help you evaluate and adjust the color and tone. For more information about the
histogram, see “Using histograms” on page 168.
Viewing images in the Image Adjustment Lab
The tools in the Image Adjustment Lab let you view images in various ways, so that you can evaluate the color and tone adjustments you
make. For example, you can rotate images, pan to a new area, zoom in or out, and choose how to display the corrected image in the
preview window.
Using other adjustment filters
Although the Image Adjustment Lab lets you correct the color and tone of most images, a specialized adjustment filter is sometimes
required. Using the powerful adjustment filters in Corel PHOTO-PAINT, you can make precise adjustments to images. For example, you can
adjust images by using a histogram or a tone curve. For more information about adjustment filters, see “Using individual color-adjustment
effects and tools” on page 166.
To use the Image Adjustment Lab
1Click Adjust Image Adjustment Lab.
2Click Auto adjust.
Auto adjust automatically adjusts color and contrast by setting the white point and black point for an image.
If you want to control the white point and black point setting more precisely, click the Select white point tool , and click the
lightest area of your image. Then click the Select black point tool , and click the darkest area of your image.
3Perform one or more tasks from the following table.
To Do the following
Correct color in the image Adjust the Temperature slider to warm or cool the colors, and then
fine-tune the color correction by adjusting the Tint slider.
Adjusting color and tone | 165
To Do the following
Make colors more vivid or less vivid Move the Saturation slider to the right to increase the amount
of color in the image; move the slider to the left to decrease the
amount of color in the image.
Brighten or darken an image Move the Brightness slider to the right to lighten the image; move
the slider to the left to darken the image.
Improve image sharpness by adjusting tone Move the Contrast slider to the right to make the light areas lighter
and the dark areas darker.
Brighten or darken specific areas Adjust the Highlights slider to brighten or darken the lightest areas
of the image. Then, adjust the Shadows slider to lighten or darken
the darkest areas of the image. Finally, adjust the Midtones slider
to fine-tune the midrange tones in the image.
The Image Adjustment Lab is not available for CMYK images. For CMYK images, you can access the Auto Adjust filter and other
adjustment filters from the Adjust menu.
You can capture the current version of your image by clicking the Create snapshot button. Thumbnails of the snapshots appear in
a window below your image. Each snapshot is numbered sequentially and can be deleted by clicking the close button in the upper
right corner of the snapshot title bar.
You can undo or redo the last correction you made by clicking the Undo button or Redo button . To undo all corrections,
click the Reset to original button.
To view images in the Image Adjustment Lab
1Click Adjust Image Adjustment Lab.
2Perform a task from the following table.
To Do the following
Rotate the image Click the Rotate left button or Rotate right button .
Pan to another area of an image Using the Pan tool , drag the image until the area you want to
see is visible.
Zoom in and out Using the Zoom in tool or Zoom out tool , click in the
preview window.
Fit an image in the preview window Click the Zoom to fit button.
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To Do the following
Display an image at its actual size Click the 100% button.
View the corrected image in a single preview window Click the Full preview button .
View the corrected image in one window and the original image in
another window Click the Before and after full preview button .
View the image in one window with a divider between the original
and corrected versions Click the Before and after split preview button . Move your
pointer over the dashed divider line, and drag to move the divider
to another area of the image.
Using individual color-adjustment effects and tools
Corel PHOTO-PAINT provides you with filters (adjustment effects) and tools to make adjustments to the color and tone of images. When you
adjust the color and tone, you adjust elements such as hue, saturation, brightness, contrast, or intensity. If you want to adjust the color and
tone of the entire image, you can apply an adjustment filter directly to the image or apply a lens that exists on a separate object layer and
can be edited without changing the original image. For information about lenses, see “Working with lenses” on page 177.
You can adjust part of an image by editing the size and shape of a lens or by creating an editable area before applying an adjustment filter.
For information about editable areas, see “Working with masks” on page 263.
Before you start working with individual filters, try using the Image Adjustment Lab. For information about the Image Adjustment Lab, see
“Using the Image Adjustment Lab” on page 161.
The table below lists the filters that can be used to make adjustments to images.
To adjust Use the following filters
Exposure, shadows, midtones, and
highlights
Auto adjust, Tone curve, Gamma, Sample/
Target balance, Auto balance tone,
Histogram equalization
Adjusting color and tone | 167
To adjust Use the following filters
Overall color Color hue, Color balance, Channel mixer
Specific colors Selective color, Replace colors
Dull images that lack contrast Color tone, Brightness/Contrast/Intensity,
Contrast enhancement, Local equalization
Saturation Hue/Saturation/Lightness, Desaturate
Choosing color and tone filters
Some filters adjust an image automatically, while others give you various degrees of control. For example, the Auto adjust filter adjusts the
tonal range across all color channels automatically, while the Tone curve filter lets you use separate color channels to pinpoint and adjust
tone or color. More advanced filters, such as the Tone curve filter and the Contrast enhancement filter, are precise and can correct many
different problems, but using them requires practice.
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Using histograms
You can view the tonal range of an image by using a histogram to evaluate and adjust the color and tone. For example, a histogram can
help you detect hidden detail in a photo that is too dark because of underexposure (a photo taken with insufficient light).
A histogram has a horizontal bar chart that plots the brightness values of the pixels in your image on a scale of 0 (dark) to 255 (light). The
left part of the histogram represents the shadows of an image, the middle part represents the midtones, and the right part represents the
highlights. The height of the spikes indicates how many pixels are at each brightness level. For example, a large number of pixels in the
shadows (the left side of the histogram) indicates the presence of image detail in the dark areas of the image.
A histogram is available with the following filters:
• Contrast enhancement
• Histogram equalization
• Sample/Target balance
• Tone Curve
Each photo above has a different exposure: average (top), overexposed (middle), underexposed
(bottom). The histograms for each photo (on the right) show how the pixels are distributed, from dark
to light. In a photo with average exposure, pixels are more evenly distributed across the tonal range.
Adjusting color and tone by using brush effects
You can adjust the brightness, contrast, hue or saturation in part of an image by applying brush effects. For example, if you want to lighten
one object in a photo, you can use the Brightness tool to lighten the area you want without affecting the surrounding area.
You can use preset brushes or create a custom brush. For more information, see “Creating custom brushes” on page 319.
To adjust image color and tone
1Click Adjust, and click an adjustment filter.
2Specify the settings you want in the dialog box.
Adjusting color and tone | 169
For descriptions of adjustment filters, see “Exploring adjustment filters” on page 170.
You can compare the original image with the adjusted image by clicking the Dual window preview button in filter dialog
boxes.
You can adjust the color and tone in an editable area by defining an editable area before you click an adjustment filter.
To adjust image tone interactively by using a histogram
1Click Adjust Contrast enhancement.
2Move the Input value clipping arrows to adjust shadows and highlights.
The arrow on the left lets you darken shadow areas. Drag the arrow until it points to the area where the histogram starts to spike.
The arrow on the right lets you lighten highlight areas. Drag the arrow until it points to the area where the histogram stops spiking.
3Move the Gamma slider to adjust the midtones.
4Move the Output range compression arrows to fine-tune the contrast.
To lighten dark areas, move the left arrow to the right.
To darken light areas, move the right arrow to the left.
You can also
Adjust image color Before adjusting the tone, choose a color channel from the
Channel list box.
Automatically redistribute pixels across the tonal range Enable the Auto-adjust check box.
Set input and output values by sampling pixels in the image Enable the Set input values or Set output values option from the
Eyedropper sampling area. Click the Shadow eyedropper button
to sample shadow areas, or click the Highlight eyedropper
button to sample highlight areas.
The histogram displays adjusted values as a black outline and original values as gray shading.
You can compare the original image with the adjusted image by clicking the Dual window preview button in filter dialog
boxes.
To adjust image color and tone by using brush effects
1Select an object or the background image.
2In the toolbox, click the Effect tool .
3On the property bar, open the Brush picker, and click one of the following brush categories:
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•Brightness — brightens or darkens the image
•Contrast — increases or decreases the contrast
•Hue — shifts all hues along the color wheel by the number of degrees that you specify in the Amount box
•Hue replacer — retains the brightness and saturation of the original colors, but replaces all hues with the current paint color
•Sponge — saturates or desaturates the colors
•Tint — uses the current paint color to tint the image
•Dodge/Burn — brightens (overexposes) or darkens (underexposes) the image. You can choose a Dodge or Burn preset brush
from the Brush type list box.
4Choose a preset brush from the Brush picker.
If you want to customize the brush, specify the settings you want on the property bar.
5Drag in the image window.
You can also
Increase the effect of a brush tool without clicking multiple times In the Brush settings docker, click the Cumulative button
on the Stroke attributes bar. This option is available for only some
of the Effect tools. If the Brush settings docker is not open, click
Window Dockers Brush settings.
Apply the effect to both an object and the background
simultaneously In the Brush settings docker, click the Merge source button
on the Dab attributes bar. This option is available only when the
Cumulative button is disabled.
Exploring adjustment filters
Corel PHOTO-PAINT provides you with many filters to adjust the color and tone of images. Some of these filters offer the same controls that
can be found in the Image Adjustment Lab. However, most of these filters are advanced tools that give you greater control over the image
correction process or let you change colors for specific effects. Many of these filters are also preset lens types. For more information about
using lenses, see “Working with lenses” on page 177.
Auto adjust
The Auto adjust filter equalizes the shadows, midtones, and highlights in an image by automatically redistributing the significant pixel
values throughout the tonal range. This adjustment is performed on each color channel of the image, resulting in changes to the color and
tone of the image.
Contrast enhancement
The Contrast enhancement filter lets you adjust the tone, color, and contrast of an image while preserving shadow and highlight detail that
is lost when you adjust the brightness, contrast, and intensity of an image. An interactive histogram lets you shift or compress brightness
values to printable limits. The histogram can also be adjusted by sampling values from the image.
Adjusting color and tone | 171
Local equalization
The Local equalization filter lets you enhance the contrast near image edges and reveals details in both light and dark regions. The filter
uses neighboring pixels to create a stylized effect.
Histogram equalization
The Histogram equalization filter lets you view the tonal range of an image and redistribute the balance of shadows, midtones, and
highlights in the composite channel or in individual color channels according to a preset histogram model.
Sample/Target balance
The Sample/Target balance filter lets you shift the tonal range of an image by sampling specific image areas. You can take samples from
shadow, midtone, and highlight areas, and set target tonal values by choosing colors from a color model. For example, if you want to
increase the tonal range, you can sample a shadow area to set the target color to black, and then sample a highlighted area to set the target
color to white. You can also shift the tonal range for a specific color channel. The tonal range is displayed as a histogram.
Tone curve
The Tone curve filter lets you perform color and tonal corrections by adjusting either individual color channels or the composite channel
(all channels combined). Individual pixel values are plotted along a tone curve that appears in a graph and represents the balance between
shadows (bottom of graph), midtones (middle of graph), and highlights (top of graph). The x-axis of the graph represents the tonal values of
the original image; the y-axis of the graph represents the adjusted tonal values.
The tone curve shows the balance between the shadows, midtones, and highlights of an image. The original
(x) and adjusted (y) pixel values are displayed side by side when you drag the tone curve. This example shows
a small adjustment to the tonal range, in which pixel values of 152 are replaced with pixel values of 141.
You can fix problem areas by adding nodes to the tone curve and dragging the curve. If you want to adjust specific areas in an image, you
can use the Eyedropper tool and select the areas in the image window. You can then drag the nodes that appear on the tone curve to
achieve the effect you want.
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Original image (left); the image with adjusted tonal range (right)
The histogram lets you view the adjusted tonal range and evaluate the results. For more information about histograms, see “Using
histograms” on page 168.
To fine-tune your adjustments, you can choose a curve style from the Style list box. For example, you can redraw the curve by using freehand
lines or straight line segments.
You can adjust the color and tone of an image by applying a preset. To access a preset, click the Open button to the right of the Presets
box. You can also save tone settings as presets to use with other images.
In addition, you can equalize the tonal range of an image by clicking Auto balance tone. To specify the outlying pixels (clipped pixels) at
each end of the tonal range, you can click Settings and type values in the Auto-adjust range dialog box.
Auto Balance tone
The Auto balance tone filter equalizes shadows, midtones, and highlights in an image by automatically redistributing the pixel values
throughout the tonal range.
Brightness/Contrast/Intensity
The Brightness/Contrast/Intensity filter lets you change the brightness, contrast, and intensity of an image. You can shift pixel values up or
down the tonal range. Adjusting the brightness lightens or darkens all colors equally. Contrast and intensity usually work together because
increasing the contrast can wash out detail in shadows and highlights; however, increasing the intensity can restore this detail.
Gamma
The Gamma filter lets you reveal detail in a low-contrast image without significantly affecting the shadows or highlights. With this filter, the
tonal correction of the image is based on the perception of tones relative to the surrounding area. For example, if you place a circle filled
with 10percent gray on a black background, and an identical gray circle on a white background, the circle surrounded by black appears
lighter than the circle surrounded by white, even though the brightness values are identical. The Gamma filter affects all image values, but it
is curve-based; consequently, changes are weighted toward the midtones.
Desaturate
The Desaturate filter creates a grayscale image without changing the color mode. For example, you can apply the Desaturate filter to
a color photo to create a black-and-white photo effect. It automatically reduces the saturation of each color to zero, removes the hue
component, and converts each color to its grayscale equivalent.
Grayscale
The Grayscale filter lets you produce a black and white image without changing the color mode. It also allows you to adjust individual
colors for conversion, which modifies the intensity of the gray tones in the image when it’s converted. In addition, you can tint the image by
modifying the hue and saturation. For example, you can add a tint to an image to produce a Sepia effect.
Adjusting color and tone | 173
A photo before (left) and after (right) applying the Grayscale filter.
Hue/Saturation/Lightness
The Hue/Saturation/Lightness filter lets you change the hue, saturation, and lightness values of an image or channel. Hue represents color;
saturation represents color depth or richness; and lightness represents the overall percentage of white in an image. Color ribbons display the
shift in hue.
Vibrance
The Vibrance filter allows you to increase the saturation in an RGB image without causing clipping or “blowing out” the image. Clipping
occurs when an area of an image is too bright and the color details in the area are lost, which can occur when you increase the saturation
in an image indiscriminately. The Vibrance filter adjusts saturation proportionally by increasing the saturation of the less-saturated colors
more than that of the saturated colors. This filter is useful for adjusting the saturation of images that include a person in front of a detailed
background. For example, it allows you to boost the saturation of the background details without adversely affecting the skin tone of the
person in the image.
A photo before (left) and after (right) applying the Vibrance filter.
Selective color
The Selective color filter lets you change a color by changing the percentage of the component process colors (CMYK values) in a color
spectrum (reds, yellows, greens, cyans, blues, and magentas). This filter also lets you add process color to the grayscale tonal component of
an image. Selective color modifications increase and decrease the percentage of cyan, magenta, yellow, and black pixels that make up each
primary color in the color spectrum. For example, decreasing the percentage of magenta in the reds spectrum results in a color shift toward
yellow. Conversely, increasing the percentage of magenta in the reds spectrum causes a color shift toward magenta and an overall increase
in red. The extent of color modification depends on the adjustment percentage method you choose.
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Channel mixer
You can mix color channels to balance the colors of an image. For example, if an image has too much red, you can adjust the red channel in
an RGB image to improve image quality. For more information about mixing channels, see “Working with color channels” on page 174.
Replace colors
The Replace colors filter lets you replace one image color with another color. A color mask is created to define the color to be replaced.
Depending on the range you set, you can replace one color or shift an entire image from one color range to another. You can set the hue,
saturation, and lightness for the new color.
Color balance
The Color balance filter lets you adjust the color balance of an image by shifting the colors between complementary pairs of the primary
RGB color values and secondary CMY color values. This method is useful for correcting color casts. For example, if you want to tone down
the red in a photo, you can shift the color values from red to cyan. You can also change the hue values to change the colors used in an
image.
Color hue
The Color hue filter lets you change the hue of an image by clicking sample thumbnails. For example, you can remove a yellow cast from an
image by clicking a thumbnail that adds blue. The intensity of the effect increases by a specified amount each time you click the thumbnail.
The thumbnails also let you preview the color hue adjustment.
Color tone
The Color tone filter lets you change the brightness, saturation, and contrast of colors by clicking sample thumbnails. The intensity of the
effect increases by a specified amount each time you click the thumbnail. The thumbnails also let you preview the color tone adjustment.
Working with color channels
You can adjust color and tone by making changes directly to the color channels of an image. The number of color channels in an image
depends on the number of components in the color mode associated with the image. For example, black-and-white, grayscale, duotone,
and paletted images have only one color channel; RGB and Lab images have three channels; and CMYK images have four color channels. For
more information about these color models, see “Understanding color models” on page 191. Additional channels can be used to preserve
any spot colors in an image. For information about spot color channels, see “Using spot color channels” on page 209.
Displaying, mixing, and editing color channels
Although color channels represent the colored components of an image, they are displayed by default as grayscale images in the image
window. However, you can display these channels in their respective colors so that the red channel is tinted red, the blue channel is tinted
blue, and so on.
You can mix color channels to balance the colors of an image. For example, if an image has too much red, you can adjust the red channel in
an RGB image to improve image quality.
You can edit color channels the same way that you edit other grayscale images. For example, you can select areas, apply paints and fills, add
special effects or filters, and cut and paste objects in the image channel.
Splitting and combining images by using color channels
You can split an image into a series of 8-bit grayscale image files — one for each color channel of the color mode. Splitting an image into
separate channel files lets you edit one channel without affecting the others, save channel information before you convert the image to
another mode, or associate channels from one mode with another mode for editing purposes. For example, if you have an oversaturated
RGB image, you can reduce the saturation by splitting the image into the HSB mode and reducing the saturation of the (S) channel. When
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you finish editing the images, you can combine them into one image. The images are combined automatically, with equal color values
applied.
You can split an image into the following color channels.
Splitting mode Color channels created
RGB Red (R), green (G), blue (B)
CMYK Cyan (C), magenta (M), yellow (Y), black(K)
HSB Hue (H), saturation (S), brightness (B)
HLS Hue (H), lightness (L), saturation (S)
YIQ Luminance (Y), two chromaticity values (I,Q)
Lab Luminosity (L), green/magenta (a), blue/yellow (b)
Merging channels or images by using calculations
You can modify an existing image or create a new composite image by combining channel data from one image with the channel data
of another image. A merge mode calculation is performed on the pixels and applied to a specified channel, an open image, or a new
file. You can use calculations to correct images by merging channels from a single image or by merging two images that were created by
splitting a single image. You can create a superimposed effect by merging different images. For more information about merge modes, see
“Understanding merge modes” on page 325.
To display color channels
• Do one of the following:
•Click Window Dockers Channels.
•Click Image Channels.
You can display color channels by using their respective colors. Click Tools Customization. In the Workspace list of categories, click
Display, and enable the Tint screen color channels check box.
To mix color channels
1Click Adjust Channel mixer.
2Choose a color mode from the Color model list box.
3Choose an output channel from the Output channel list box.
4Move the sliders in the Input channels area.
To edit a color channel
1In the Channels docker, click the channel that you want to edit.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
2Edit the image.
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You can click the composite channel at the top of the Channels docker to view the edited image.
To split an image by using color channels
•Click Image Split channels to, and click a color mode.
Images in the CMYK and Lab color modes must be split into their original component channels.
To combine images by using color channels
1Click Image Combine channels.
2In the Mode area, choose a color mode option.
3In the Channel area, choose a channel option and click a filename from the Images list to associate the channel with a file.
4Repeat step 3 until all the channels in the Channel area have been associated with an image from the Images list.
To merge color channels or images by using calculations
1Click Image Calculations.
2In the Source 1 area, choose a filename from the Image list box.
3Choose a channel type from the Channel list box.
4In the Source 2 area, choose a filename from the Image list box.
5Choose a channel type from the Channel list box.
6In the Destination area, choose a filename from the Image list box, and a channel type from the Channel list box.
7In the Method area, choose a merge mode from the list box.
8Type a value in the Opacity box.
The merge mode determines how colors mix. For more information about merge modes, see “Understanding merge modes” on page
325.
The Calculations command is grayed if the image contains objects. All objects in the image must be merged with the image
background before you can perform image calculations.
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Working with lenses
Lenses let you view special effects, corrections, or adjustments, on a separate object layer before you apply the changes to the image. In
some programs, lenses are also known as adjustment layers.
This section contains the following topics:
•“Creating lenses” (page 177)
•“Editing lenses” (page 181)
•“Combining lenses with the image background” (page 183)
Creating lenses
Lenses let you view adjustments and special effects that you want to apply to an image. When you create a lens, the changes you make are
not applied to the image pixels; instead, they are displayed on the screen through the lens. The lens is created as a separate object on a layer
above the image background so you can edit the lens and the background image separately. When you achieve the results you want, you
can combine the lens with the image background. When you export or print an image, the effects of the lens are applied to the exported or
printed image.
You can create a lens to cover the entire image, or you can create a lens from the editable area of a mask. You can create as many lenses as
you want for an image and assign a unique name to each. You can also use multiple lenses to apply successive changes to a specific area in
the image.
Corel PHOTO-PAINT lets you create the following lenses:
Lens type Description
Add Noise Lets you create a granular effect that adds texture to a flat or overly
blended image. You can specify the type and amount of noise that
is added to the image.
Grayscale Lets you create a black-and-white image from a color photo by
adjusting the tonal range of the color channels
Brightness-Contrast-Intensity Lets you change the brightness, contrast, and intensity of an image
by shifting pixel values up or down the tonal range
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Lens type Description
Channel mixer Lets you adjust specific color channels in an image to create unique
photographic effects
Color Balance Lets you adjust the color balance of an image by shifting the colors
between complementary pairs of the primary RGB color values and
secondary CMY color values
Contrast Enhancement Lets you adjust the tone, color, and contrast of an image while
preserving shadow and highlight detail
Desaturate Lets you create a grayscale image without changing the color
mode. It automatically reduces the saturation of each color to
zero, removes the hue component, and converts each color to its
grayscale equivalent.
Gamma Lets you reveal detail in a low-contrast image without significantly
affecting the shadows or highlights. The tonal correction of
the image is based on the perception of tones relative to the
surrounding area.
Gaussian Lets you produce a hazy effect, blurring the focus of an image
according to Gaussian distribution, which spreads the pixel
information outward using bell-shaped curves
Gradient map Lets you apply color to a black-and-white image or change the
colors in a color image
Hue/Saturation/Lightness Lets you change the hue, saturation, and lightness values of an
image or channel. Hue represents color; saturation represents color
depth or richness; and lightness represents the overall percentage
of white in an image.
Invert Lets you reverse the colors of an image to create the appearance of
a photographic negative
Jaggy Despeckle Lets you scatter colors in an image to create a soft, blurred effect
with minimal distortion. This lens is most effective for removing the
jagged edges that can appear in line art or high-contrast images.
Photo filter Lets you apply a color tint to an image. You can adjust the intensity
of the tint, and choose to either preserve or remove the luminosity
setting in the image.
Pixelate Lets you break an image into square, rectangular, or circular cells
Working with lenses | 179
Lens type Description
Posterize Lets you reduce the number of tonal values in an image to remove
gradations and create larger areas of flat color
Psychedelic Lets you change the colors in an image to bright, electric colors,
such as orange, hot pink, cyan, and lime green
Remove Noise Lets you remove random pixels on the surface of an image,
resembling static on a television screen, by adjusting the color value
of pixels based on the minimum color values of neighboring pixels
Replace Colors Lets you replace one image color with another color. A color mask
is created to define the color to be replaced. Depending on the
range you set, you can replace one color or shift an entire image
from one color range to another. You can set the hue, saturation,
and lightness for the new color.
Sample/Target Balance Lets you shift the tonal range of an image by sampling specific
image areas. You can take samples from shadow, midtone, and
highlight areas, and set target tonal values by choosing colors from
a color model. You can also shift the tonal range for a specific color
channel. The tonal range is displayed as a histogram.
Scatter Lets you distort an image by scattering pixels. You can specify the
direction of the scattering.
Selective Color Lets you change a color by changing the percentage of the
component process colors (CMYK values) in a color spectrum
(reds, yellows, greens, cyans, blues, and magentas). You can also
add process color to the grayscale tonal component of an image.
Selective color modifications increase and decrease the percentage
of cyan, magenta, yellow, and black pixels that make up each
primary color in the color spectrum.
Sharpen Lets you accentuate the edges of the image by focusing blurred
areas and increasing the contrast between neighboring pixels
Smooth Lets you mute the differences between adjacent pixels to smooth
an image without losing detail. It is especially useful for removing
the dithering that is created when you convert an image from the
paletted mode to the RGB mode. The Smooth lens produces a
more pronounced effect than the Soften lens.
Soften Lets you smooth and tone down the harsh edges in an image
without losing important image detail. The difference between the
Smooth and Soften lenses is subtle but is often apparent when
images are viewed at high resolution.
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Lens type Description
Solarize Lets you transform colors in an image by reversing image tones
Threshold Lets you specify a brightness value as a threshold. Pixels with a
brightness value higher or lower than the threshold will display in
white or black, depending on the threshold option you specify.
Tone Curve Lets you perform color and tonal corrections by adjusting individual
color channels or the composite channel (all channels combined).
For more information, see “Tone curve” on page 171.
Unsharp Mask Lets you sharpen your photos by increasing the contrast of adjacent
pixels. It preserves both high-frequency details, such as edges,
and low-frequency details, such as large structures, gradients, and
background colors.
For more information about sharpening images, see “Sharpening
images” on page 154.
Vibrance Lets you increase the saturation in an RGB image proportionally
by increasing the saturation of the less-saturated colors more than
that of the saturated colors. For more information, see “Vibrance”
on page 173.
When you create a lens, you must choose a lens type based on the change that you want to apply. However, the types of lenses are
determined by the image’s color mode. For example, you cannot use a color lens on a grayscale image because there are no colors to
modify. If you want to correct or adjust image color and tone, choose a lens type that corresponds to the adjustment and transform filters.
For more information about using filters, see “Adjusting color and tone” on page 161. If you want to apply a special effect to improve image
quality or dramatically transform an image, choose a special effects filter. For more information about special effects, see “Applying special
effects” on page 329.
The picture of the man is an image object cut out from a darker image. A lens was applied to
brighten the image object without permanently changing the image object or background.
To create a lens
1Click Object Create New lens.
2Choose a lens from the Lens type list.
Working with lenses | 181
3Type a name in the Lens name box.
4Click OK.
If a dialog box displays, specify the lens properties.
You can also create a lens by clicking the New lens button in the Object manager docker. If the Object manager docker is not
open, click Window Dockers Object manager.
To create a lens from an editable area
1Define an editable area.
2Click Object Create New lens.
3Enable the Create lens from mask check box.
4Choose a lens from the Lens type list.
5Type a name in the Lens name box.
6Click OK.
7In the dialog box, specify the lens properties.
You can also create a lens from an editable area by clicking the New lens button in the Object manager docker after defining
an editable area. If the Object manager docker is not open, click Window Dockers Object manager.
Editing lenses
After you create a lens, you can edit it. For example, you can add areas to it and remove areas from it. You can change the lens properties or
change the transparency of a lens to fine-tune the changes you want to apply to the image.
Lenses can be selected and transformed in the same way that you select and transform objects. For information about selecting and
transforming objects, see “Working with objects” on page 359 and “Modifying objects” on page 377. You can also change the shape of
a lens using a special effects filter. For more information about special effects, see “Applying special effects” on page 329.
To add an area to a lens
1Click the Object pick tool .
2Select a lens.
3Click one of the following:
•Paint tool
•Rectangle tool
•Ellipse tool
•Polygon tool
•Line tool
4On the property bar, specify the tool’s attributes.
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Ensure the New object button on the property bar is disabled.
5Drag across the areas that you want to add to the lens.
When adding areas to a lens, the grayscale value of the foreground color or fill color affects the lens opacity. White adds areas to the
lens, while black makes lens areas transparent. For more information, see “Working with transparency” on page 247.
The Rectangle tool, Ellipse tool, Polygon tool, and Line tool create new objects by default.
To remove an area from a lens
1Click the Object pick tool .
2Select a lens.
3Click the Eraser tool .
4On the property bar, specify the Eraser tool’s attributes.
5Drag across the areas that you want to remove from the lens.
To change the properties of a lens
1Click the Object pick tool .
2Select a lens.
3Click Object Edit lens.
4Edit the lens properties.
You cannot change the properties of a Desaturate lens or an Invert lens.
To change the transparency of a lens
1Click the Object pick tool .
2Select a lens.
3In the Object manager docker, type a value in the Opacity box.
If the Object manager docker is not open, click Window Dockers Object manager.
The Opacity box is not available for 1-bit black-and-white images.
To change the shape of a lens by using a special effects filter
1Click the Object pick tool .
2Select a lens.
3Click Effects, and click a special effect.
4Specify the settings of the special effects filter.
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Only some special effects change the shape of lenses. For example, many special effects from the 3D and Distort special effect
categories work well.
Combining lenses with the image background
To apply a lens adjustment and special effects to the pixels of an image, you combine the lens with the image background. Combining a lens
with the image background reduces the file size of the image and lets you save the image to a non-native file format. If you save an image
as a Corel PHOTO-PAINT file, lenses are saved with the image and do not have to be combined. Once a lens is combined with the image
background, the lens cannot be selected or modified.
When you combine a lens with the image background, you can choose a merge mode to enhance the results. For information about merge
modes, see “Understanding merge modes” on page 325.
To combine a lens with the image background
1Click the Object pick tool .
2Select a lens.
3In the Object manager docker, choose a merge mode from the Merge mode list box.
If the Object manager docker is not open, click Window Dockers Object manager.
4Click Object Combine, and click one of the following:
•Combine objects with background — combines the selected lens with the image background
•Combine all objects with background — combines the selected lens and all other objects with the image background
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Reshaping image areas | 185
Reshaping image areas
The Liquid tools let you reshape specific image areas while preserving the rest of the image intact. The reshaping effects can be as subtle or
pronounced as you want, which makes the Liquid tools ideal for both retouching images and creating artistic effects.
You can access the Liquid tools from the toolbox and from the Liquid tools toolbar (Window Toolbars Liquid tools).
This section contains the following topics:
•“Smearing image areas” (page 185)
•“Adding twirl effects” (page 186)
•“Reshaping image areas by pulling or pushing away pixels” (page 187)
Smearing image areas
With the Liquid smear tool, you can smear specific image areas while preserving the rest of the image intact. The effect resembles dragging
wet paint across an area.
To control the smearing effect, you can set the size of the brush nib and the amount of effect to apply, and you can use the pressure of your
digital pen. The smear effect can be pointy or rounded.
Smearing image areas to produce a subtle (top) and a more pronounced effect (middle)
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To smear image areas
1In the toolbox, click the Liquid smear tool .
2Drag across the area that you want to smear.
You can also
Set the size of the brush nib Type a value in the Nib size box on the property bar.
To change the size of the brush nib, you can also drag in the image
window while holding down Shift. Drag towards the nib’s center
to decrease the radius, or away from the nib’s center to increase it.
Set the amount of smearing Type a value in the Pressure box on the property bar.
To adjust the amount of smearing, you can also drag in the image
window while holding down Alt.
Create rounded smear Click the Smooth smear button on the property bar.
Create pointy smear Click the Pointy smear button on the property bar.
Use the pressure of a digital pen to control the amount of smearing Click the Pen pressure button on the property bar.
The difference between a smooth smear and pointy smear is noticeable only with higher Pressure values.
Adding twirl effects
You can create twirls from image areas. To customize the twirl effects, you can change the size of the brush nib, the speed at which the
effect is applied, and the twirl direction. You can also use the pressure of your digital pen to change the intensity of the twirl effect.
Twirl effects with different nib size values and direction
To add a twirl effect
1In the toolbox, click the Liquid twirl tool .
Reshaping image areas | 187
2Click in the image, and hold down the mouse button until the twirl is the size you want.
To position and reshape the twirl, you can drag while holding down the mouse button.
You can also
Set the size of the brush nib Type a value in the Nib size box on the property bar.
To change the size of the brush nib, you can also drag in the image
window while holding down Shift. Drag towards the nib’s center
to decrease the radius, or away from the nib’s center to increase it.
Set the speed at which the twirl effect is applied Type a value between 1 and 100 in the Rate box on the property
bar.
To adjust the speed, you can also drag in the image window while
holding down Alt.
Set the direction of the twirl effect Click the Counterclockwise twirl button or the Clockwise
twirl button on the property bar.
Use the pressure of a digital pen to control the intensity of the twirl
effect Click the Pen pressure button on the property bar.
Reshaping image areas by pulling or pushing away pixels
The Liquid attract and Liquid repel tools let you shape image areas by pulling or pushing away pixels. To control the shaping effect, you
can change the size of the brush nib and the speed at which the pixels are attracted or pushed away, and you can use the pressure of your
digital pen.
Using the Liquid attract tool to reshape an image area
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Using the Liquid repel tool to reshape an image area
To reshape an image area by pulling or pushing away pixels
1In the toolbox, click one of the following tools:
•Liquid attract
•Liquid repel
2Click in the image, and hold down the mouse button.
You can also
Set the size of the brush nib Type a value in the Nib size box on the property bar.
To change the size of the brush nib, you can also drag in the image
window while holding down Shift. Drag towards the nib’s center
to decrease the radius, or away from the nib’s center to increase it.
Set the speed of the effect Type a value in the Rate box on the property bar.
To adjust the speed, you can also drag in the image window while
holding down Alt.
Use the pressure of a digital pen to control the effect Click the Pen pressure button on the property bar.
Color, fills, and transparencies | 189
Color, fills, and transparencies
Working with color..............................................................................................................................................................................191
Changing color modes........................................................................................................................................................................ 213
Using color management.................................................................................................................................................................... 221
Filling images.......................................................................................................................................................................................237
Working with transparency..................................................................................................................................................................247
Managing and sharing fills and transparencies....................................................................................................................................257
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Working with color | 191
Working with color
Corel PHOTO-PAINT lets you choose and create colors by using a wide variety of industry-standard color palettes, color mixers, and color
models. You can store frequently used colors for future use by using the Image palette or creating and editing custom color palettes.
You can customize how a color palette appears on your screen by changing the size of swatches, the number of rows, and other properties.
This section contains the following topics:
•“Understanding color models” (page 191)
•“Understanding color depth” (page 193)
•“Choosing colors” (page 194)
•“Using the Image palette” (page 200)
•“Creating and editing custom color palettes” (page 202)
•“Setting the properties of color palettes” (page 208)
•“Using spot color channels” (page 209)
Understanding color models
Color models provide a precise method for defining colors, each model defining colors through the use of specific color components. There
is a range of color models to choose from when creating graphics.
CMYK color model
The CMYK color model, which is used in printing, uses the components cyan (C), magenta (M), yellow (Y), and black (K) to define color.
Values for these components range from 0 to 100 and represent percentages.
In subtractive color models, such as CMYK, color (that is, ink) is added to a surface, such as white paper. The color then “subtracts”
brightness from the surface. When the value of each color component (C,M,Y) is 100, the resulting color is black. When the value of each
component is 0, no color is added to the surface, so the surface itself is revealed — in this case, the white paper. Black (K) is included in the
color model for printing purposes because black ink is more neutral and darker than blending equal amounts of cyan, magenta, and yellow.
Black ink produces sharper results, especially for printed text. In addition, black ink is usually less expensive than using colored ink.
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Black is the result of combining the three CMY colors at their highest intensities.
RGB color model
The RGB color model uses the components red (R), green (G), and blue (B) to define the amounts of red, green, and blue light in a given
color. In a 24-bit image, each component is expressed as a number from 0 to 255. In an image with a higher bit rate, such as a 48-bit
image, the value range is greater. The combination of these components defines a single color.
In additive color models, such as RGB, color is produced from transmitted light. RGB is therefore used on monitors, where red, blue, and
green lights are blended in various ways to reproduce a wide range of colors. When red, blue, and green lights are combined at their
maximum intensities, the eye perceives the resulting color as white. In theory, the colors are still red, green, and blue, but the pixels on
a monitor are too close together for the eye to differentiate the three colors. When the value of each component is 0, which signifies an
absence of light, the eye perceives the color as black.
White is the result of combining the three RGB colors at their maximum intensities.
RGB is the most commonly used color model, because it allows a broad range of colors to be stored and displayed.
HSB color model
The HSB color model uses hue (H), saturation (S), and brightness (B) as components for defining color. HSB is also known as HSV (with the
components hue, saturation, and value). Hue describes the pigment of a color and is expressed in degrees to represent the location on the
standard color wheel. For example, red is 0 degrees, yellow is 60 degrees, green is 120 degrees, cyan is 180 degrees, blue is 240 degrees,
and magenta is 300 degrees.
Saturation describes the vividness or dullness of a color. Values of saturation range from 0 to 100 and represent percentages (the higher the
value, the more vivid the color). Brightness describes the amount of white in the color. Like saturation values, brightness values range from 0
to 100 and represent percentages (the higher the value, the brighter the color).
Working with color | 193
HSB color model
Grayscale color model
The grayscale color model defines color by using only one component, lightness, which is measured in values ranging from 0 to 255. Each
grayscale color has equal values of the red, green, and blue components of the RGB color model. Changing a color photo to grayscale
creates a black-and-white photo.
Grayscale color model
Understanding color depth
Color depth refers to the maximum number of colors an image can contain. Color depth is determined by the bit depth of an image (the
number of binary bits that define the shade or color of each pixel in a bitmap). For example, a pixel with a bit depth of 1 can have two
values: black and white. The greater the bit depth, the more colors an image can contain, and the more accurate the color representation is.
For example, an 8-bit GIF image can contain up to 256 colors, but a 24-bit JPEG image can contain approximately 16 million colors.
Usually, RGB, grayscale, and CMYK images contain 8 bits of data per color channel. That is why an RGB image is often referred to as 24-bit
RGB (8 bits x 3 channels), a grayscale image is referred to as 8-bit grayscale (8 bits x channel), and a CMYK image is referred to as 32-bit
CMYK (8 bits x 4 channels).
Regardless of how many colors an image contains, the image displayed onscreen is limited to the highest number of colors supported by the
monitor on which it is viewed. For example, an 8-bit monitor can display only up to 256 colors in a 24-bit image.
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Choosing colors
You can choose background, foreground, and fill colors by selecting a color from the color control area, color palettes, color viewers, color
harmonies, or color blends and by sampling colors from an image.
For information about applying the colors you choose, see “Applying uniform fills” on page 237, “Drawing and painting” on page 307,
and “Working with objects” on page 359.
Color control area
In the color control area, you can view the selected foreground, background, and fill colors, and you can choose new colors. The foreground
color applies to all the paint tools, and to the color of text when it is first typed. The background color applies to the background of the
image window, and the fill color swatch indicates the selected fill type and color.
Default color palette
A color palette is a collection of color swatches. In some programs, color palettes are known as “swatch palettes.”
In Corel PHOTO-PAINT, the default color palette is based on the color mode of the image. For example, if you open a CMYK image, a CMYK
palette appears in the image window, if you open a paletted image, an RGB palette appears in the image window.
You can choose foreground, background, and fill colors by using the default color palette, which contains colors from the RGB color model.
Image palette
When you create a new image, the application automatically generates an empty palette, called the Image palette. It helps you keep track of
the colors that you use by storing them for future use. For more information, see “Using the Image palette” on page 200.
Palette libraries and custom color palettes
The color palettes that are found in the Palette libraries cannot be edited directly. Some of them are provided by third-party manufacturers,
for example PANTONE, HKS Colors, and TRUMATCH. It may be useful to have on hand a manufacturer’s swatch book, which is a collection
of color samples that shows exactly what each color looks like when printed.
Some palettes found in the Palette libraries — PANTONE, HKS Colors, TOYO, DIC, Focoltone, and SpectraMaster — are collections of spot
colors. If you create color separations when you print, each spot color requires a separate printing plate, which can significantly affect the
cost of the printing job. If you want to use color separations but would like to avoid using spot colors, you can convert the spot colors to
process colors when printing. For more information, see “Printing color separations” on page 470.
Custom color palettes can include colors from any color model, including palettes found in the Palette libraries, such as a spot color palette.
You can save a custom color palette for future use. For more information about working with custom color palettes, see “Creating and
editing custom color palettes” on page 202.
Sampling colors
When you want to use a color that already exists in an object or image, you can sample the color to achieve an exact match. By default, you
sample a single pixel from the image window.
When you sample a color from a photo, what looks to be a solid-colored area may actually be subtly shaded or dithered. In this case, it
is useful to average the colors of pixels in a larger sample area. You can set the sample area to 3 × 3 pixels, or to 5 × 5 pixels for high-
resolution images. You can also sample pixels in a selected area.
If you want to sample and use numerous colors from the image window, you can store them on a custom color palette. For more
information on custom color palettes, see “Creating and editing custom color palettes” on page 202.
Color viewers
Color viewers provide a representation of a range of colors by using either one-dimensional or three-dimensional shapes. The default color
viewer is based on the HSB color model, but you can use this viewer to choose CMYK, CMY, or RGB colors. For information about color
models, see “Understanding color models” on page 191.
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An example of a color viewer
Color blends
When you choose a color by using color blends, you combine base colors to produce the color you want. The color blender displays a grid of
colors that it creates from the four base colors you choose.
An example of color blends
Choosing web colors
You can use web colors when you design documents that will be published to the web. With Corel PHOTO-PAINT, you can define web colors
by using RGB hexadecimal values (for example, #aa003f).
To choose a color by using the color control area
1In the color control area of the toolbox, double-click one of the following:
•Foreground color swatch
•Background color swatch
2Move the color slider to set the range of colors displayed in the color selection area.
3Click in the color selection area to choose a color.
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You can also
Choose a fill color Double-click the Fill color swatch in the color control area, click the
Uniform fill swatch, and click Edit.
Return color swatches to their default colors Click the Reset color icon . The foreground and fill colors
return to black, and the background color returns to white.
Switch the foreground and background colors Click the arrow in the upper-right corner of the color control
area.
You can also choose foreground, background, and fill colors by using the Color docker. To open the Color docker, click Window
Dockers Color.
To choose a color by using the default color palette
To Do the following
Choose a foreground color Click a color swatch.
Choose a background color Hold down Ctrl, and click a color swatch.
Choose a fill color Right-click a color swatch.
You can display color names by pointing to a swatch.
You can also choose foreground, background, and fill colors by using the Color docker. To open the Color docker, click Window
Dockers Color.
An example of a pop-up color palette
To choose a color by using a color palette
1In the color control area of the toolbox, double-click one of the following:
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•Foreground color swatch
•Background color swatch
2Click the Palettes tab .
3Choose a color palette from the Palette list box.
4Move the color slider to set the range of colors displayed in the color selection area.
5Click a color in the color selection area.
You can also
Choose a fill color Double-click the Fill color swatch in the color control area, click
the Uniform fill button in the Select fill dialog box, and click
Edit.
Swap colors Click Options Swap colors. This swaps the Old color (the current
foreground or background color) and the New color (which has
been chosen in the color selection area).
Each spot color swatch on a color palette is marked with a small white square.
You should use the same color model for all colors in an image; the colors will be consistent, and you will be able to predict the
colors of the final output more accurately. For more information about reproducing colors accurately, see “Using color management”
on page 221.
You can also access color palettes in the Color docker by clicking the Show color palettes button, and choosing a palette from
the list box. If the Color docker is not open, click Window Dockers Color.
To sample a color
1Click the Eyedropper tool .
2Click the image to choose a foreground color.
The default sample size is 1 pixel.
You can also
Increase the sample size Click the 3 × 3 button on the property bar.
Increase the sample size for a high-resolution image Click the 5 × 5 button on the property bar.
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You can also
Sample a color from a selected area Click the Select sample button on the property bar and drag
in the image window to select an area.
Choose a background color Press Control, and click the image.
Choose a fill color Right-click the image.
In the image window, a preview swatch is attached to the Eyedropper tool, along with an information box listing the color model
component values. When you sample an RGB color, the information box also includes the hexadecimal color value.
You can also activate the Eyedropper tool by pressing the E key. Click the Spacebar to return to the previously selected tool.
You can also use the Image info docker to view the color model component values for an image pixel, such as the red, green, and
blue components of a pixel in an RGB image or its hexadecimal color value. If the Image info docker is not open, click Window
Dockers Info.
To choose a color by using a color viewer
1In the color control area of the toolbox, double-click one of the following:
•Foreground color swatch
•Background color swatch
2Click the Models tab .
3Choose a color model from the Model list box.
4Click Options, choose Color viewers, and click a color viewer.
5Move the color slider.
6Click a color in the color selection area.
You can also
Sample a color from the image Click the Eyedropper tool , and click the image or desktop.
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You can also
Choose a fill color Double-click the Fill color swatch in the color control area, click
the Uniform fill button in the Select fill dialog box, and click
Edit.
Swap colors Click Options, and choose Swap colors. This swaps the Old color
(the current foreground or background color) and the New color
(which has been chosen in the color selection area).
If you choose a color that is outside of the printer gamut, Corel PHOTO-PAINT allows you to replace it with a similar color that is
in the printer’s gamut. To replace the color, click the Bring color into gamut button, which appears to the left of the New color
swatch. For information about color correction, see “Using color management” on page 221.
You should use the same color model for all colors in an image; the colors will be consistent and you will be able to predict the colors
of the final output more accurately.It is preferable to use the same color model in your drawing that you will be using for the final
output.
When you choose a color that is out of the printer’s gamut, the Bring
color into gamut button appears below the Eyedropper button.
You can choose a fill color by double-clicking the Fill color swatch in the color control area. Click the Uniform fill button in
the Select fill dialog box, and click Edit.
You can swap the Old color (the current foreground or background color) and the New color (which has been chosen in the color
selection area) by clicking Options Swap colors.
You can also access color models in the Color docker by clicking the Show color viewers button and choosing a color model
from the list box. If the Color docker is not open, click Window Dockers Color.
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To choose a color by using color blends
1In the color control area of the toolbox, double-click one of the following:
•Foreground color swatch
•Background color swatch
2Click the Mixers tab.
3Click Options, choose Mixers, and then click Color blend.
4Open each color picker, and click a color.
5Click a color in the color selection area.
You can also
Sample a color from the image Click the Eyedropper tool , and click the image or desktop.
Only colors that are on the default color palette can be blended. To blend other colors, you must change the default color palette.
To choose a web color
1Click Window Dockers Color.
2In the Color docker, click the Fill, Background, or Foreground color swatch and choose Default RGB palette from the list.
3Type or paste a value in the Hex value box.
Whether you use a three-digit (#fff) or six-digit format (#ffffff), the final value is presented in the six-digit format.
You can specify hexadecimal color values only when working with RGB colors.
If you type an invalid hexadecimal value, the color does not change.
You can view hexadecimal color values on the status bar.
You can also choose web colors from the Foreground color, Background color, or Uniform fill dialog boxes. These dialog boxes also
let you view and copy the hexadecimal equivalents of non-RGB colors.
Using the Image palette
When you start a new image, an empty color palette, named the Image palette, appears docked in the lower-left corner of the image
window. Every time you use a color in your image, it’s automatically added to the Image palette. However, if you prefer to control which
colors are added to the Image palette, you can disable the automatic updates and add colors manually.
You can add colors from a color palette, an external image, a color picker, or a color-related dialog box, such as the Uniform fill color dialog
boxes. In addition, you can add colors from an imported image or object.
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Drag an image or object to the Image palette to add colors.
You can clear the Image palette of any unwanted or unused colors by removing colors individually or resetting the palette to remove all
unused colors at once.
When you open an image that was created in a previous version of Corel PHOTO-PAINT, the Image palette does not contain any colors.
However, you can easily build the Image palette by adding colors from the entire image, an editable area, or a selected object.
You can also hide the Image palette.
To disable the automatic adding of color to the Image palette
•In the top left corner of the Image palette, click the flyout button , and click Automatically update.
You can also disable the automatic adding of color by clicking Tools Options, clicking Color palette in the Customization list of
categories, and then disabling the Automatically update the image palette check box.
To add a color to the Image palette
To Do the following
Add all colors from an image In the top left corner of the Image palette, click the flyout button,
and click Add colors from image.
Add a color from an image In the Image palette, click the Eyedropper tool, and click the image.
Add multiple colors from an image In the Image palette, click the Eyedropper tool, hold down Ctrl,
and click the image until you add the colors that you want.
Add the dominant colors from an object or image by dragging With the object or image open in the image window, drag the
object or image to the Image palette.
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To Do the following
Add colors from an editable area Define an editable area. In the top left corner of the Image palette,
click the flyout button, and click Add colors from visible.
Add colors from one or multiple objects Select one or more objects. In the top left corner of the Image
palette, click the flyout button, and click Add colors from objects.
Add a color from a color-related dialog box In the dialog box, click a color swatch, then click Add to palette
Image palette.
When dragging an image to the Image palette, only the five most dominant colors are added. Colors from PostScript fills are not
supported.
You can deselect the Eyedropper tool by pressing Esc.
You can move a color swatch by dragging a color swatch to a new position.
To remove a color from the Image palette
1Click a color swatch on the Image palette.
2In the top left corner of the Image palette, click the flyout button , and click Delete color.
To reset the Image palette
•In the top left corner of the Image palette, click the flyout button , and click Palette Reset palette.
To show or hide the Image palette
•Click Windows Color palette Image palette.
Creating and editing custom color palettes
Custom color palettes are collections of colors or color styles that you save. They can include colors or color styles from any color model,
including spot colors, or any color palette found in the Palette libraries. You can create a custom palette to store all colors or color styles that
you need in a current, or future, project.
It’s easy to share color palettes with others. The custom palettes are accessible from the My palettes folder in the Color Palette Manager.
You can create a custom color palette by choosing individual colors, or by using colors in an object, an editable area, or an entire image. You
can also add custom spot colors to any custom palette. You can also edit, rename, and delete custom color palettes.
Custom color palettes are saved as XML files and are stored in the My Documents\My Palettes folder.
To create a custom color palette from scratch
1Click Window Color palettes Palette editor.
2Click the New palette button.
3Type a filename in the File name box.
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4Click Save.
5In the Palette editor dialog box, click Add color.
6In the Select color dialog box, choose a color, and click Add to palette.
You can also
Treat the color as a spot color In the Selected color area of the Palette editor dialog box, choose
Spot from the Treat as list.
Treat the color as a process color In the Selected color area of the Palette editor dialog box, choose
Process from the Treat as list.
Rename a color In the Palette editor dialog box, click a color in the color selection
area, and type a name in the Name box.
To add a color to a custom color palette
1Open a custom color palette.
2Perform a task from the following table.
To Do the following
Add a color from another color palette Drag a color from an open color palette to the custom palette.
Add a color from an image On the custom palette, click the Eyedropper button , and click
the color that you want to add.
Add multiple colors from an image On the custom palette, click the Eyedropper button , hold
down Ctrl, and click the image until you add the colors that you
want.
Add multiple colors from an image or object Drag an image or object from the drawing window to the custom
palette.
Add a color from a color-related dialog box In the dialog box, click a color swatch, click the arrow next to Add
to palette, choose the name of your custom palette from the list,
and then click Add to palette.
Add all colors from an image In the top left corner of the custom palette, click the flyout button
, and click Add colors from image.
Add colors from one or multiple Select one or more objects. In the top left corner of the Image
palette, click the flyout button , and click Add colors from
objects.
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To Do the following
Add colors from an editable area Define an editable area. In the top left corner of the custom
palette, click the flyout button , and click Add colors from
visible.
Move a color swatch Drag a color swatch to a new position on the palette.
When dragging an image to the Image palette, only the five most dominant colors are added. Colors from PostScript fills are not
supported.
To create a color palette from an editable area
1Define an editable area.
2Click Window Color palettes Create palette from visible.
3Click Save palette as .
4Type a filename.
5Click Save.
For information about defining editable areas, see “Defining editable areas” on page 265.
To create a color palette from an image
1Click Window Color palettes Create palette from document.
2Type a filename.
3Click Save.
To edit a custom color palette
1Click Window Color palettes Palette editor.
2Choose a palette from the list box.
3Perform a task from the following table.
To Do the following
Add a color Click Add color. In the Select color dialog box, click the Models
tab, click a color in the color selection area, and click Add to
palette.
Treat a color as a spot color In the Selected color area of the Palette editor dialog box, choose
Spot from the Treat as list.
Treat a color as a process color In the Selected color area of the Palette editor dialog box, choose
Process from the Treat as list.
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To Do the following
Change a color In the color selection area, click a color, and click Edit color. In the
Select color dialog box, click the Models tab, and click a new color
in the color selection area.
Delete a color In the color selection area, click a color, and click Delete color.
Sort colors Click Sort colors, and choose a color sorting method.
Move a color Drag a color swatch to a new position.
Rename a color Click a color in the color selection area, and type a name in the
Name box.
You can delete multiple colors by holding down Shift or Ctrl, clicking the colors that you want to delete, and clicking Delete color.
To rename a custom color palette
1Click Window Color palettes Color palette manager.
2From the My Palettes folder, right-click a custom palette, and click Rename.
3Type a new name, and press Enter.
To delete a custom color palette
1Click Window Color palettes Color palette manager.
2From the My Palettes folder, right-click a custom palette, and click Delete.
Organizing and displaying color palettes
The Color Palette Manager is a docker that lets you quickly access the available color palettes, including the Image palette, and the Color
Styles palette, and create custom color palettes. The color palettes in the Color Palette Manager are divided into two main folders: My
palettes and Palette libraries.
You can use the My palettes folder to store all the custom color palettes that you create. You can add folders to store and organize your
color palettes for different projects. You can also copy a color palette or move it to a different folder. You can open and control the display of
all color palettes.
The Palette libraries folder of the Color Palette Manager contains collections of preset color palettes from which you can choose colors.
You cannot edit any of the color palettes that are found in the Palette libraries. However, you can create a custom color palette by copying a
color palette from the Palette libraries folder. For more information, see “Displaying or hiding color palettes in the Palette libraries” on page
207.
To open the Color Palette Manager
•Click Window Color palettes Color palette manager.
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To display or hide a custom color palette
1Open the Color Palette Manager.
2In the My palettes folder, click the Show or hide icon beside the custom palette name.
If you want to set a custom color palette as the default palette, click the custom palette flyout button , and click Set as default.
To open a custom color palette
1Open the Color Palette Manager.
2Click the Opens a palette button .
3Choose the drive and folder where the custom color palette is stored.
If you want to open a color palette (.cpl file) that was created in a previous version of Corel PHOTO-PAINT, select Legacy custom palette
(*.cpl) from the Files of type list box.
4Click the custom palette.
5Click Open.
When you open a legacy custom palette (.cpl) file, it is automatically converted to the XML format (.xml). The XML version is stored
in the x:\Documents and Settings\your name\My Documents folder, and also appears in the My palettes folder in the Color Palette
Manager.
If the custom color palette (.xml) was saved to the My palettes folder, you can open it by clicking Window Color palettes and
choosing the custom palette from the list.
To create a folder for storing custom color palettes
1Open the Color Palette Manager.
2Click the Create a new folder button .
3Type a new name, and press Enter.
If you want to move a custom color palette, drag it to the new folder.
To cut or copy a custom color palette
1Open the Color Palette Manager.
2In the My palettes folder, right-click a custom palette, and click one of the following:
•Cut
•Copy
If you want to paste the custom palette to a different folder, right-click the folder, and click Paste.
To copy a palette from the Palette libraries for editing
1Open the Color Palette Manager.
2Drag a palette from the Palette libraries folder to the My palettes folder.
An editable copy of the color palette appears in the My palettes folder.
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Displaying or hiding color palettes in the Palette libraries
The Palette libraries contain a collection of color palettes. You can control the display of the default color palettes, such as the default RGB
and default CMYK color palettes. The main Palette libraries that are included are Process color and Spot color.
The Process color library contains the default RGB, CMYK, and Grayscale color palettes. In addition, you can find preset color palettes that
have a specific theme, such as nature. The Spot color library contains color palettes that are provided by third-party manufacturers, such as
HKS Colors, PANTONE, Focoltone, and TOYO. These color palettes can be very useful when you need specific company-approved colors for
your printed projects. The color palette libraries are locked, which means that you cannot edit them.
Palette libraries
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To display a color palette in the Palette libraries
1Open the Color Palette Manager.
2In the Palette libraries folder, click the Show or hide icon beside the color palette name.
To display spot or process color palettes
1Open the Color Palette Manager.
2In the Palette libraries folder, double-click one of the following folders:
•Spot
•Process
3Click the Show or hide icon beside the color palette name.
Setting the properties of color palettes
You can customize color palettes.
Color palettes can be either docked or floating. Docking a color palette attaches it to the edge of the application window. Undocking a color
palette pulls it away from the edge of the application window, so it floats and can be easily moved around.
With color swatches, you can set the right mouse button either to display a context menu or set the fill color. You can also adjust the color
swatch border and size.
To dock or undock a color palette
To Do the following
Dock a color palette Click the top of the color palette border, and drag the color palette
to any edge of the application window until a thin black toolbar
outline appears.
Undock a color palette Click the dotted border of the color palette, and drag the color
palette away from the edge of the application window.
Change the number of rows on a docked color palette On the palette, click the flyout button , click Rows, and choose
an option from the list.
You can also change the number of rows on a docked color palette by clicking Tools Customization, clicking Color palette in the
Customization list of categories, and typing a value in the Maximum palette rows when docked box. You can set a maximum of
seven rows on a color palette.
To set the action of the right mouse button for color swatches
1Click Tools Customization.
2In the Customization list of categories, click Color palette.
3Enable one of the following check boxes:
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•Context menu
•Set fill color
To customize color swatches
1Click Tools Customization.
2In the Customization list of categories, click Color palette.
3Enable or disable any of the following check boxes:
•Wide borders
•Large swatches
You can also display color names in the color swatches by clicking the flyout button on a color palette and clicking Show color
names.
Using spot color channels
Spot color channels let you view, edit, and preserve spot color information in files. Whether you are importing a file that uses spot colors or
you add spot colors in Corel PHOTO-PAINT, spot color channels ensure that your color information is maintained when you output the file.
The spot color is stored in an 8-bit grayscale channel that preserves information such as which spot color to use, where to apply the ink, and
at what density.
You can create a new spot color channel, assign a color and name to the channel, and then add content. For example, you can paint, draw
shapes, apply effects, or paste content onto the channel. When you paste an object or selection to a spot color channel, it is added as an
editable area. You can modify the editable area before you commit it to the spot color channel. For more information about modifying
editable areas, see “Working with masks” on page 263.
When you preview your image, you can choose whether spot colors mix with underlying colors (overprint) or cover underlying colors. This
can be used to simulate opaque or transparent inks.
You can also select, edit, and change the properties of existing spot color channels. For example, if you open or import an image that
contains spot color channels, you can edit channel content, rename a channel, or change the spot color of a channel. When you view
images, you can choose to hide or display the contents of spot color channels or change the order of the channels. You can copy spot color
channels between images and you can delete spot color channels when you no longer need them.
Whether you are creating a new channel or editing an existing one, you can add or erase channel content by changing the color for the tool
you are using. For example, painting with black applies a solid color, painting with white erases the color, and painting with gray applies a
tint of the color.
You can save your work to the CPT file format if you will be doing further editing. You can also save to the PSD file format or export to the
DCS, PDF, or EPS file format if you are ready to print.
To create a spot color channel
1In the Channels docker, click the flyout arrow , and choose New spot color channel.
If the Channels docker is not open, click Window Dockers Channels.
2In the New spot color channel dialog box, choose a color from the color picker.
3Type a name for the channel in the Name box if you do not want to use the spot color name for the channel.
4From the Ink properties box, choose one of the following options:
•Solid — Colors underneath do not affect the ink color unless the ink density is less than 100 percent.
•Transparent — Colors underneath show through. This option lets you preview overprinting.
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5Enable one of the following options:
•Empty channel — creates an empty channel (no ink applied)
•Fill with color — creates a channel filled with the ink color
6Click OK.
The new spot color channel appears in the Channel docker under the current channels. The new spot color channel is displayed and
other channels are hidden.
You can also create a new channel by clicking the New spot color channel button in the Channels docker.
The Pantone Solid Coated palette is the default color palette, but you can access other palettes from the color picker by clicking
Other, and choosing a palette from the Palette list box in the Select color dialog box.
To select a spot color channel
• In the Channels docker, click a spot color channel in the Channels list.
A red outline appears around the thumbnail for a channel when the channel is selected.
If the Channels docker is not open, click Window Dockers Channels.
To change the properties of a spot color channel
1In the Channels docker window, choose a spot color channel from the Channels list.
2Click the flyout button in the upper-right corner of the docker, and click Channel properties.
3In the Spot color channel properties dialog box, perform a task from the following table.
To
Change the spot color Choose a color from the color picker.
Rename the channel Type a name in the Name box.
Change the ink properties From the Ink properties box, choose one of the following options:
•Solid — Colors underneath do not affect the ink color unless the
ink density is less than 100 percent.
•Transparent — Colors underneath show through. This option lets
you preview overprinting.
You can also double-click a spot color channel in the Channels docker to access the Spot color channel properties dialog box.
To paste content to a spot color channel
1Copy an object or selection to the Clipboard.
If you want to copy the object to another image, open the image in which you want to paste the content.
2In the Channels docker, select a spot color channel.
3Click Edit Paste Paste as new selection.
The content appears as an editable area surrounded by a mask (indicated by a colored overlay or a marquee). If you want to edit the
area, do so now.
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If you want to specify a uniform ink density for the area, right-click black (for a solid spot color) or right-click a shade of gray (for a tint),
click the Fill tool , and click the editable area.
4Click Mask Remove.
The pasted content is now committed to the spot color channel.
Image dimensions and image resolution affect how spot color channel information is pasted between images. For best results, copy
and paste spot color channels between images that are similar in image dimensions and are the same image resolution.
To display or hide a spot color channel
•In the Channels docker, click the eye icon beside a spot color channel.
The eye appears closed when channel content is hidden; the eye appears open when channel content is visible.
If the Channels docker is not open, click Window Dockers Channels.
To change the order of spot color channels
• In the Channels docker, click a spot color channel in the Channels list, and drag it to a new position.
To copy a spot color channel
1In the Channels docker, select the spot color channel that you want to copy.
2Click Edit Copy.
3Open the image to which you want to paste the spot color channel.
4Click Edit Paste Paste as new object.
The spot color channel appears at the bottom of the Channels list in the Channels docker.
Image dimensions and image resolution affect how spot color channel information is pasted between images. For best results, copy
and paste spot color channels between images that are similar in image dimensions and are the same image resolution.
To delete a spot color channel
1In the Channels docker window, click a spot color channel in the Channels list.
2Click the Delete current channel button .
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Changing color modes | 213
Changing color modes
Changing an image to another color mode, such as RGB, CMYK, or grayscale, changes the image’s color structure and size and can affect
how the image is displayed and printed.
This section contains the following topics:
•“Changing the color mode of images” (page 213)
•“Converting images to the black-and-white color mode” (page 215)
•“Converting images to the paletted color mode” (page 215)
•“Converting images to the duotone color mode” (page 218)
Changing the color mode of images
In Corel PHOTO-PAINT, the colors of images are defined by color modes. Computer monitors display images in the RGB color mode; images
in Corel PHOTO-PAINT are created in the RGB color mode by default. You can convert images to different color modes, depending on their
intended use. For example, it is recommended that images sent for high-end printing be in the CMYK color mode. For the World Wide Web,
photos should be in the RGB color mode and GIF images should be in the paletted color mode.
Color modes are described by their component colors and bit depth. For example, the RGB (24-bit) color mode is composed of red, green,
and blue channels and has a bit depth of 24 bits. Similarly, the CMYK (32-bit) color mode is composed of cyan, magenta, yellow, and black
channels and has a bit depth of 32 bits. Each channel has a bit depth of 8 bits.
Although on the screen you may not be able to see the difference between an image in the CMYK color mode and an image in the RGB
color mode, the images are quite different. Colors from the RGB color space can cover a greater range of the visual spectrum (they have
a larger gamut) than those from the CMYK color space. For the same image dimensions, a CMYK image has a larger file size than an RGB
image, but it contains the channels necessary to print standard inks.
Each time you convert an image, you may lose color information. For this reason, you should finish editing and then save an image before
you convert it to a new color mode.
Color modes are based on standard color models used to describe, classify, and reproduce color digitally. For more information about the
CMYK, RGB, HSB, and grayscale color models, see “Understanding color models” on page 191.
Corel PHOTO-PAINT supports the following color modes:
• Black-and-white (1-bit) • Grayscale (8-bit)
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• Duotone (8-bit) • Paletted (8-bit)
• RGB color (24-bit) • Lab color (24-bit)
• CMYK color (32-bit) • Multichannel
• Grayscale (16-bit) • RGB color (48-bit)
• NTSC RGB (video) • PAL RGB (video)
The black-and-white, paletted, and duotone color modes provide conversion options. For more information, see
•“Converting images to the black-and-white color mode” on page 215
•“Converting images to the paletted color mode” on page 215
•“Converting images to the duotone color mode” on page 218
RGB original Converted to CMYK Converted to the
Paletted color mode
Converted to the
Multichannel
Converted to the
Black-and-white
Converted to
grayscale
To change the color mode of an image
• Click Image, and click one of the following:
•Convert to grayscale (8-bit)
•Convert to RGB color (24-bit)
•Convert to CMYK color (32-bit)
•Convert to Lab color (24-bit)
•Convert to Multichannel
•Convert to Grayscale (16-bit)
Changing color modes | 215
•Convert to RGB color (48-bit)
•Convert to NTSC RGB
•Convert to PAL RGB
The current mode of the image determines the modes to which the image can be converted. Modes which are not available are
grayed.
The Black-and-white (1-bit), Paletted (8-bit), and Duotone (8-bit) color modes provide conversion options. For more information,
see
•“Converting images to the black-and-white color mode” on page 215
•“Converting images to the paletted color mode” on page 215
•“Converting images to the duotone color mode” on page 218
Converting images to the black-and-white color mode
You can convert images to the 1-bit black-and-white color mode to reduce file size, or to create artistic looks. The black-and-white color
mode (also known in some programs as bitmap mode) is not the same as the grayscale color mode. In black-and-white images, each pixel
must be either black or white; grayscale images can include black, white, and 254 shades of gray and are suitable for creating a black-and-
white photo effect. For information about changing photos to grayscale, see “To change the color mode of an image” on page 214.
When you convert images to the black-and-white color mode, you can adjust settings — such as threshold, screen type, and intensity — and
choose from seven black-and-white conversion types:
•Halftone — creates different shades of gray by varying the pattern of black and white pixels in an image. You can choose the screen
type, angle for the halftone, lines per unit, and the unit of measure.
•Line art — produces a high-contrast black-and-white image. Colors with a grayscale value lower than the threshold value that you set
change to black, while colors with a grayscale value higher than the threshold value change to white.
•Ordered — organizes the gray levels into repeating geometric patterns of black and white pixels. Solid colors are emphasized and image
edges are hard. This option is best suited for uniform colors, such as those used in charts and graphs.
•Jarvis — applies the Jarvis algorithm to individual pixels. This form of error diffusion is suitable for photographic images.
•Stucki — applies the Stucki algorithm to individual pixels. This form of error diffusion is suitable for photographic images.
•Floyd-Steinberg — applies the Floyd-Steinberg algorithm to individual pixels. This form of error diffusion is suitable for photographic
images.
•Cardinality-Distribution — creates a textured look by applying a calculation and distributing the result to each pixel.
To convert an image to the black-and-white color mode
1Click Image Convert to black-and-white (1-bit).
2Choose a conversion option from the Conversion list box.
3Specify the conversion settings you want.
If you want to view other parts of the image, drag the hand in the Preview window.
Converting images to the paletted color mode
The paletted color mode, also called indexed color mode, is frequently used for GIF images on the web. When you convert a complex image
to the paletted color mode, a fixed color value is assigned to each pixel. These values are stored in a compact color table, or palette. As a
result, the paletted image contains less data than the original, and it has a smaller file size. Paletted color mode is an 8-bit mode that stores
and displays images by using up to 256 colors.
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Choosing, editing, and saving a color palette
When you change an image to the paletted color mode, you use a predefined or a custom color palette and then edit the palette by
replacing individual colors. If you choose the Optimized color palette, you can also edit the palette by specifying a range sensitivity color. The
color palette you use to convert the image is called the processed color palette, and it can be saved for use with other images.
For more information about creating custom color palettes, see “Working with color” on page 191.
Dithering
Paletted images can only contain up to 256 different colors. If the original image contains many colors, you can use dithering to create the
illusion of seeing more than 256 colors. Dithering creates additional colors and shades from an existing palette by interspersing pixels of
different colors. The relationship of one colored pixel to another creates an optical mix, so you perceive additional colors.
Dithering can be done by distributing colors either regularly or randomly. Ordered dithering approximates color blends by using regular dot
patterns; as a result, solid colors are emphasized and edges appear harder. Error diffusion scatters pixels randomly, making edges and colors
softer. Jarvis, Stucki and Floyd-Steinberg are methods of error diffusion.
If your image contains only a few colors and simple shapes, you do not need to use dithering.
Setting the color range for a custom color palette
When you change an image to the paletted color mode using the Optimized palette, you can choose a seed color, or base color, and a range
sensitivity for the seed color. The seed color, and similar colors that fall within the range settings, are included in the processed color palette.
You can also specify how much emphasis to place on the range sensitivity. Because the palette has a maximum of 256 colors, emphasizing a
seed color reduces the number of colors that fall outside the range sensitivity.
Saving conversion options
After you choose a color palette and set the dithering and range sensitivity for the changing of an image to the paletted color mode, you
can save the selected options as a conversion preset that you can use with other images. You can add and remove as many conversion
presets as you want. You can also remove the presets you have added.
Converting multiple images to the paletted color mode
You can change multiple images to the paletted color mode simultaneously. Before you perform a batch conversion, you must open the
images in Corel PHOTO-PAINT. All images that you include in the batch are changed using the color palette and conversion options you
specify.
To convert an image to the paletted color mode
1Click Image Convert to paletted (8-bit).
2Click the Options tab.
3Choose one of the following color palette types from the Palette list box:
•Uniform — provides a range of 256 colors with equal parts of red, green, and blue
•Standard VGA — provides the Standard VGA 16-color palette
•Adaptive — provides colors original to the image, and preserves the individual colors (the entire color spectrum) in the image
•Optimized — creates a color palette based on the highest percentage of colors in the image. You can also select a range sensitivity
color for the color palette.
•Black Body — contains colors that are based on temperature. For example, black may represent cold temperatures, while red, orange,
yellow, and white may represent hot temperatures.
•Grayscale — provides 256 shades of gray, ranging from black (0) to white (255)
•System — provides a palette of web-safe and grayscale colors
•Websafe — provides a palette of 216 colors that are common to web browsers
4Choose a dithering option from the Dithering list box.
5Move the Dither intensity slider to adjust the amount of dithering.
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You can also
Save the conversion options as a preset Click Add preset , and type a name in the Save preset box.
Edit the processed color palette Click the Processed palette tab, and click Edit. In the Color table
dialog box, edit the color palette.
Save the processed color palette Click the Processed palette tab, and click Save. Choose the folder
where you want to save the processed color palette, and type a
filename.
The Ordered dithering option is applied more quickly than are the error diffusion options Jarvis, Stucki, and Floyd-Steinberg;
however, it is less accurate.
You can choose a custom color palette by clicking the Options tab, clicking Open, locating the color palette file you want, and
double-clicking the filename.
You can load preset conversion options by choosing a preset from the Presets list box on the Options tab.
To set the color range for a custom color palette
1Click Image Convert to paletted (8-bit).
2Click the Options tab.
3Choose Optimized from the Palette list box.
4Enable the Color range sensitivity to check box.
5Click the Eyedropper tool , and click a color in the image.
6Click the Range sensitivity tab, and specify the settings you want.
7Move the range sensitivity sliders.
If you want to view the color palette, click the Processed palette tab.
To convert multiple files to the paletted color mode
1Click Image Convert to paletted (8-bit).
2Click the Batch tab.
3From the left column, choose each file you want to change.
4Click Add.
You can preview an image by choosing it from the Preview image list box and clicking Preview.
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Converting images to the duotone color mode
Duotone color mode is used for specialized color printing. A duotone image is a grayscale image that has been enhanced with the addition
of one to four colored inks. The following list describes the duotone types:
•monotone — a grayscale image colored with a single ink
•duotone — a grayscale image colored with two inks. In most cases, the first ink is black and the other ink is colored.
•tritone — a grayscale image colored with three inks. In most cases, the first ink is black and the second and third inks are colored.
•quadtone — a grayscale image colored with four inks. In most cases, the first ink is black and the second, third, and fourth inks are
colored.
Adjusting tone curves
When you convert an image to the duotone color mode, a tone curve grid that represents the dynamic ink curves that are used throughout
the conversion is displayed. The horizontal plane (x-axis) displays the 256 possible shades of gray in a grayscale image (0 is black; 255 is
white). The vertical plane (y-axis) indicates the intensity of an ink (from 0 to 100 percent) that is applied to the corresponding grayscale
values.
Saving and loading inks for duotone conversion
After you choose a duotone type and adjust the tone curves for the inks used to change images to the duotone color mode, you can save
the ink settings and load them for use with other images.
Specifying how overprint colors display
When you change an image to the duotone color mode, you can specify which colors will overprint when you print an image. Overprint
colors are the colors that have too much ink when two or more colors overlap. When you display the image, each color is applied on the
screen in sequence, creating a layered effect.
You can view all instances in which the ink colors you choose overlap. Associated with each instance is the color that is produced by the
overlap. You can also choose new overprint colors to see how they overlap.
To convert an image to the duotone color mode
1Click Image Convert to Duotone (8-bit).
2Click the Curves tab.
3Click a duotone type from the Type list box.
4Double-click an ink color in the Type window.
5In the Select color dialog box, click a color, and click OK.
If you want to adjust the color's tone curve, click the ink tone curve on the grid to create a node, and drag the node to adjust the
amount of color at that point on the grid.
You can also
Display all the ink tone curves on the grid Enable the Show all check box.
Save the ink settings Click Save. Choose the folder where you want to save the file with
the new settings, and type a filename.
Specify how overprint colors display Click the Overprint tab, and enable the Use overprint check box.
Double-click the color you want to edit, and choose a new color.
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You can load ink settings by clicking the Curves tab, clicking Load, locating the file where the ink settings are stored, and double-
clicking the filename.
To specify how overprint colors display
1Click Image Convert to Duotone (8-bit).
2Click the Overprint tab.
3Enable the Use overprint check box.
4Double-click the color that you want to edit.
5In the Select color dialog box, choose a color model from the Model list box, click a color, and click OK.
If you want to preview the new overprint color, click Preview.
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Using color management | 221
Using color management
Color management helps ensure colors appear consistent when you work with files from various sources and output these files on different
devices.
This section contains the following topics:
•“Understanding color management” (page 221)
•“Getting started with color management in Corel PHOTO-PAINT” (page 225)
•“Installing, loading, and embedding color profiles” (page 226)
•“Assigning color profiles” (page 228)
•“Converting colors to other color profiles” (page 228)
•“Choosing color-conversion settings” (page 229)
•“Soft proofing” (page 229)
•“Working with color management presets” (page 232)
•“Working with color management policies” (page 233)
•“Managing colors when opening documents” (page 234)
•“Managing colors when importing and pasting files” (page 235)
•“Managing colors for print” (page 235)
•“Using a safe CMYK workflow” (page 236)
•“Managing colors for online viewing” (page 236)
Understanding color management
This section provides answers to the following commonly asked questions about color management:
•“Why don’t colors match?” (page 222)
•“What is color management?” (page 222)
•“Why do I need color management?” (page 222)
•“How do I get started with color management?” (page 223)
•“Is my monitor displaying the correct colors?” (page 223)
•“Should I assign a color profile or convert colors to a color profile?” (page 223)
•“What is a rendering intent?” (page 223)
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Why don’t colors match?
During the digital imaging process, different tools are used to capture, modify, and print images. In a typical workflow, you capture an
image by using a digital camera, upload the image to a computer, modify the image in a photo-editing application, and print the image.
Each of these tools has a different way of interpreting color. In addition, each has its own range of available colors, called a color space,
which is a set of numbers that define how each color is represented.
Example of a document workflow
In other words, when defining and interpreting color, each tool speaks a unique language. Consider a color in the color space of your digital
camera: a vivid blue RGB color with the values Red = 0, Green = 0, and Blue =255. This color may appear as a different color in the color
space of your monitor. In addition, the color space of your printer may not contain a match for this color. As a result, when your document
moves through the workflow, this vivid blue color gets lost in the translation and is not accurately reproduced. A color management system
is designed to improve the communication of color in the workflow so that the color of the output matches your intended color.
Colors are defined by their color space. 1. Lab color space. 2.sRGB color space, displayed against
the Lab color space. 3.U.S. Web Coated (SWOP) v2 color space. 4.ProPhoto RGB color space.
What is color management?
Color management is a process that lets you predict and control color reproduction, regardless of the source or destination of the
document. It ensures a more accurate color representation when a document is viewed, modified, shared, exported to another format, or
printed.
A color management system, also known as a color engine, uses color profiles to translate the color values from one source to another. For
example, it translates the colors that are displayed on the monitor into the colors that a printer can reproduce. Color profiles define the color
space of monitors, scanners, digital cameras, printers, and the applications that you use to create or edit documents.
Why do I need color management?
If your document requires accurate color representation, you may want to learn more about color management. The complexity of your
workflow and the ultimate destination of your documents are also important considerations. If your documents are destined only for online
viewing, color management may not be as important. However, if you plan to open documents in another application or if you are creating
documents for print or multiple types of output, then proper color management is essential.
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Color management lets you do the following:
• reproduce colors consistently across your workflow, especially when opening documents that were created in other applications
• reproduce colors consistently when sharing files with others
• preview (or “soft-proof”) colors before they are sent to their final destination, such as a printing press, a desktop printer, or the web
• reduce the need to adjust and correct documents when sending them to different destinations
A color management system does not offer identical color matching, but it greatly improves color accuracy.
How do I get started with color management?
Here are some suggestions for adding color management to your workflow:
• Make sure that your monitor is displaying the correct colors. For more information, see “Is my monitor displaying the correct colors?” on
page 223.
• Install color profiles for any input or output devices that you are planning to use. For more information, see “Installing, loading, and
embedding color profiles” on page 226.
• Become familiar with the color management features of Corel PHOTO-PAINT. The default settings for color management produce good
color results, but you can change these default settings so that they suit your specific workflow. For more information, see “Getting
started with color management in Corel PHOTO-PAINT” on page 225.
• Soft-proof documents to preview final results on-screen. For more information, see “Soft proofing” on page 229.
• Embed color profiles when saving and exporting files. In this way, you help ensure color consistency when the files are viewed, modified,
or reproduced. For more information, see “Installing, loading, and embedding color profiles” on page 226.
Is my monitor displaying the correct colors?
Calibrating and profiling the monitor are essential steps for ensuring color accuracy. When you calibrate a monitor, you set it to display
colors according to an established standard of accuracy. After calibration, you can create a color profile of the monitor, which describes
how the monitor interprets colors. This custom color profile is usually installed in your operating system by the profiling software, so it can
be shared with other devices and applications. Calibration and profiling work together to achieve color accuracy: If a monitor is incorrectly
calibrated, its color profile is not useful.
Calibration and profiling are complex and usually require third-party calibration devices, such as colorimeters and specialized software.
Furthermore, improper calibration may do more harm than good. You can learn more about monitor calibration and custom color profiles
by researching color management techniques and products. You can also refer to the documentation that was provided with your operating
system or monitor.
How you perceive the color that your monitor displays is also important for managing color consistency. Your perception is influenced by the
environment in which you are viewing the documents. Here are some ways to create a suitable viewing environment:
• Ensure that your room has a consistent flow of light. For example, if the room is filled with sunlight, use a shade, or if possible, work in a
room without windows.
• Set the monitor background to a neutral color, such as gray, or apply a grayscale image. Avoid using colorful wallpapers and
screensavers.
• Don’t wear bright clothing that can clash with the display of colors on the monitor. For example, wearing a white shirt reflects onto the
monitor and alters your perception of color.
Should I assign a color profile or convert colors to a color profile?
When you assign a color profile, the color values, or numbers, in the document do not change. Instead, the application uses the color profile
to interpret the document colors. However, when you convert colors to another color profile, the color values in the document change.
The best practice is to choose a suitable color space when you create a document and to use the same color profile throughout your
workflow. You should avoid assigning color profiles and converting colors to other color profiles while working on a document. For more
information, see “Assigning color profiles” on page 228 and “Converting colors to other color profiles” on page 228.
What is a rendering intent?
A color management system can perform effective translation of document colors to multiple devices. However, when converting colors
from one color space to another, a color management system may be unable to match certain colors. This translation failure occurs
because some colors in the source may not fit within the range (or gamut) of the destination color space. For example, the bright red
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and blue colors that you see on your monitor are often outside the gamut of colors that your printer can produce. These “out-of-gamut”
colors can dramatically change the look of the document, depending on how they are interpreted by the color management system. Each
color management system has four methods of interpreting out-of-gamut colors and mapping them into the gamut of the destination
color space. These methods are known as “rendering intents.” The choice of a rendering intent depends on the graphical content of the
document.
Many colors in an sRGB document may be out of gamut for the U.S. Web Coated (SWOP) v2
color space. The out-of-gamut colors are mapped into gamut according to the rendering intent.
The following rendering intents are available:
• The Relative colorimetric rendering intent is suitable for logos or other graphics that contain only a few out-of-gamut colors. It matches
the out-of-gamut source colors with the closest in-gamut colors at the destination. This rendering intent causes the white point to shift.
If you print on white paper, the whiteness of the paper is used to reproduce the white areas of the document. Therefore, this rendering
intent is a good option if your document will be printed.
• The Absolute colorimetric rendering intent is suitable for logos, or other graphics, that require very precise colors. If no match is found
for the source colors, then the closest possible match is used. The Absolute colorimetric and Relative colorimetric rendering intents
are similar, but the Absolute colorimetric rendering intent preserves the white point through the conversion and does not adjust for the
whiteness of the paper. This rendering intent is used mainly for proofing.
Using color management | 225
• The Perceptual rendering intent is suitable for photographs and bitmaps that contain many out-of-gamut colors. The overall color
appearance is preserved by changing all the colors, including the in-gamut colors, to fit within the range of colors at the destination. This
rendering intent maintains the relationships between colors to produce the best results.
• The Saturation rendering intent produces more concentrated solid colors in business graphics, such as charts and graphs. Colors may be
less accurate than those produced by other rendering intents.
The number of out-of-gamut colors (indicated by the green overlay) may influence your choice of a rendering intent.
Left: TheRelative colorimetric rendering intent is suitable for this photo, which contains only a few out-of-gamut colors.
Right: The Perceptual rendering intent is a good choice for this photo, which contains many out-of-gamut colors.
Getting started with color management in Corel PHOTO-PAINT
Corel PHOTO-PAINT has two types of color management settings: default settings for color management and document color settings.
The default settings for color management control the colors of new documents and any documents that do not contain color profiles
(also known as “untagged documents”). Documents that were created in earlier versions of Corel PHOTO-PAINT are treated as untagged.
Document color settings affect only the colors of the active document.
Default settings for color management
The default settings for color management are essential for producing consistent colors.
•Presets — If you are new to color management and create designs for a specific output, you can choose a preset to help you get started
with the right color management settings such as default color profiles and color-conversion settings. Examples are the North America
Prepress preset, which is suitable for projects to be printed by North American print service providers, and the Europe Web preset,
which is suitable for web projects that are created in Europe. For more information about color management presets, see “Working with
color management presets” on page 232.
•Default color profiles — define the RGB, CMYK, and grayscale colors in new and untagged documents. You can change these settings
so that all new documents use the color profiles that you specify. In some applications, default color profiles are called “working space
profiles.”
•Rendering intent — lets you choose a method for mapping out-of-gamut colors in new and untagged documents. If the default
rendering intent is not suitable for the active document, you can change it in the Document color settings dialog box. For information
about choosing the right rendering intent for your projects, see “What is a rendering intent?” on page 223.
•Color conversion settings — control how colors are matched when you are converting colors from one color profile to another.
For example, you can change the color engine or specify options for converting pure black colors in RGB, CMYK, Lab, or Grayscale
documents. For more information, see “Choosing color-conversion settings” on page 229.
•Spot color definition — lets you display spot colors by using their Lab, CMYK, or RGB color values. These alternative color values are also
used when spot colors are converted to process colors.
•Color management policies — manage colors in files that you open, or import or paste in an active document. For more information
about color management policies, see “Working with color management policies” on page 233.
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Document color settings
You can view and edit the current color settings of the active document. You can see what color profile is assigned to the document as well
as what are the default color profiles of the application. The color profile that is assigned to an active document determines the document
color space.
You can also assign another color profile to the active document or convert its colors to a specific color profile. For information about
assigning color profiles, see “Assigning color profiles” on page 228. For information about converting document colors to other color
profiles, see “Converting colors to other color profiles” on page 228.
Getting help
You can find information about each control available in the Default color settings and Document color settings dialog boxes by pointing
to the control and viewing the description in the Description area.
To access default settings for color management
•Click Tools Color management Default settings.
To change the default color profiles
1Click Tools Color management Default settings.
2In the Default color settings area, choose a color profile from the following list boxes:
•RGB — describes RGB colors in new and untagged documents
•CMYK — describes CMYK colors in new and untagged documents
•Grayscale — describes grayscale colors in new and untagged documents
You can choose another rendering intent from the Rendering intent list box.
To access document color settings
•Click Tools Color management Document settings.
The Document color settings dialog box is not available for LAB, NTSC, PAL, or multi-channel images. Such images use the color
management options specified in the Default color management settings dialog box.
You can also view the document color settings in the Document properties dialog box by clicking File Document properties.
Installing, loading, and embedding color profiles
To ensure color accuracy, a color management system needs ICC-compliant profiles for monitors, input devices, external monitors, output
devices, and documents.
• Monitor color profiles — define the color space that is used by your monitor to display document colors. Corel PHOTO-PAINT uses the
primary monitor profile that is assigned by the operating system. The monitor profile is very important for color accuracy. For more
information, see “Is my monitor displaying the correct colors?” on page 223.
• Input device color profiles — used by input devices such as scanners and digital cameras. These color profiles define which colors can be
captured by specific input devices.
• Display color profiles — include monitor profiles that are not associated with your monitor in the operating system. These color profiles
are especially useful for soft-proofing documents for monitors that are not connected to your computer.
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• Output device color profiles — define the color space of output devices such as desktop printers and printing presses. The color
management system uses these profiles to map accurately document colors to the colors of the output device.
• Document color profiles — define the RGB, CMYK, and grayscale colors of a document. Documents that contain color profiles are known
as “tagged.”
Finding color profiles
Many color profiles are installed with your application or can be generated with profiling software. Manufacturers of monitors, scanners,
digital cameras, and printers also provide color profiles. In addition, you can access color profiles from websites such as:
•http://www.color.org/findprofile.xalter — This website of the International Color Consortium (ICC) can help you find commonly used
standard color profiles.
•http://www.eci.org/doku.php?id=en:downloads — This website of the European Color Initiative (ECI) provides standard ISO profiles as
well as profiles that are specific to Europe
•http://www.tftcentral.co.uk/articles/icc_profiles.htm — This website provides ICC profiles for many different types of LCD (Liquid Crystal
Display) monitors to help you display consistent colors. However, if color accuracy is essential for your workflow, you should calibrate
and profile your monitor instead of relying on readily available monitor profiles. For more information, see “Is my monitor displaying the
correct colors?” on page 223.
Installing and loading color profiles
If you don’t have the necessary color profile, you can install it, or you can load it within the application. Installing a color profile adds it to
the Color folder of the operating system; loading a color profile adds it to the Color folder of the application. CorelDRAW Graphics Suite can
access color profiles from both Color folders.
Embedding color profiles
When you save or export a document to a file format that supports color profiles, the color profiles are embedded in the file by default.
Embedding a color profile attaches the color profile to the document to ensure that the same colors you used are shared with anyone who
views or prints the document.
To install a color profile
• In Windows Explorer, right-click a color profile, and click Install profile.
To load a color profile
1Click Tools Color management Default settings.
2In the Default color setting area, choose Load color profiles from the RGB, CMYK, or Grayscale list boxes.
3In the Open dialog box, navigate to the color profile.
After you load a color profile, you can also access it from the Color proof settings docker, Print dialog box, and Document color
setting dialog box.
Note that you can load a color profile of any color mode from any list box: RGB, CMYK, or Grayscale. However, after you load the
profile, you can access it only from the list box of the respective color mode. For example, you can load an RGB color profile from the
CMYK list box, but you can access the profile only from the RGB list box.
You can also load a color profile from the Document color settings dialog box.
To embed a color profile
1Click File, and then click one of the following commands:
•Save as
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•Export for Web
2In the dialog box that appears, enable the Embed color profile check box.
Embedding a color profile, especially a CMYK one, increases the file size of a document.
Assigning color profiles
When you open or import a document that is missing a color profile, by default the application automatically assigns a color profile to the
document. If the document has a color profile that is not suitable for the required destination, you can assign a different color profile to the
document. For example, if the document is intended to be displayed on the web or to be printed on a desktop printer, you should make sure
that sRGB is the document RGB profile. If the document is destined for print production, the Adobe RGB (1998) profile is a better choice,
because it has a larger gamut and produces good results when RGB colors are converted to a CMYK color space.
When you assign a different color profile to a document, the colors may appear different, although the color values do not change.
Left: The SWOP 2006_Coated3v2.icc color profile is assigned to the active document. Right:When the Japan
Color 2002 Newspaper color profile is assigned to the document, the colors appear much less saturated.
To assign a color profile to a document
1Click Tools Color management Document settings.
2In the Edit document color settings area, enable the Assign a different color profile option.
3Choose a color profile from the RGB, CMYK, or Grayscale list box.
The label of the list box and the list of available color profiles depend on the color mode of the active document. For example, only the
RGB list box is available for RGB images.
Converting colors to other color profiles
When you convert document colors from one color profile to another, the color values in the document are changed according to the
rendering intent, but the appearance of colors is preserved. The main purpose of converting colors is to match the appearance of colors in
the source color space as closely as possible to colors in the destination color space.
Because multiple color conversions deteriorate accuracy, it is recommended that you convert colors only once. Wait until the document is
ready and you are sure of the color profile that will be used for the final output. For example, if you designed a document in the Adobe RGB
(1998) color space, and the document will be posted on the web, you can convert document colors to the sRGB color space.
You can choose the color management engine that is used for converting colors. For more information, see “Choosing color-conversion
settings” on page 229.
Using color management | 229
To convert colors to another color profile
1Click Tools Color management Document settings.
2In the Edit document color settings area, enable the Convert document colors to a new color profile option.
3Choose a color profile from the RGB, CMYK, or Grayscale list box.
The label of the list box and the list of available color profiles change depending on the color mode of the active image.
4Choose a suitable rendering intent from the Rendering intent list box. For information about the available rendering intents, see “What
is a rendering intent?” on page 223.
Choosing color-conversion settings
When you choose color profiles, colors are matched between devices as closely as possible by the color management module (CMM) of the
Microsoft Image Color Management (ICM), which is the default CMM. Color management modules are also known as “color engines.”
You can also use the Adobe CMM if it is installed on your computer.
Handling pure black and grayscale colors
You can preserve pure black color in the destination color space during color conversion. For example, if you are converting an RGB
document to a CMYK color space, pure RGB black (R=0, G=0, B=0) can be mapped to pure black CMYK colors (K=100). This option is
recommended for grayscale documents or documents that contain mostly text. Note that preserving pure black during color conversion may
create solid edges of black in effects and gradient fills that contain black.
By default, grayscale colors are converted to the CMYK black (K) channel. This process ensures that all grayscale colors print as shades of
black, and no cyan, magenta, and yellow inks are wasted during printing.
To choose color-conversion settings
1Click Tools Color management Default settings.
2In the Color conversion settings area, choose a color engine from the Color engine list box.
You can also Do the following
Keep pure black in the source color space as pure black in the
destination color space
Enable the Preserve pure black check box.
Map grayscale colors to CMYK black during conversion Enable the Map gray to CMYK black check box.
Soft proofing
Soft proofing provides an on-screen preview of a document as it will appear when it is reproduced by a specific printer or displayed on a
specific monitor. Unlike the “hard-proofing” technique that is used in a traditional printing workflow, soft proofing lets you look at the final
result without committing ink to paper. You can verify whether the color profile of the document is suitable for a specific printer or monitor
and avoid unwanted results.
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Top left: An RGB color profile is assigned to the document. Middle and right: Assigning
a specific CMYK profile allows an on-screen simulation of the printed output.
To simulate the output colors that are produced by a device, you need to choose the color profile of the device. Because the color spaces of
the document and device are different, some document colors may not have matches in the gamut of the device color space. You can enable
the gamut warning, which lets you preview the on-screen colors that cannot be reproduced accurately by the device. When the gamut
warning is enabled, an overlay highlights all the out-of-gamut colors for the device that you are simulating. You can change the color of the
out-of-gamut overlay, and you can also make it more transparent to see the underlying colors.
The gamut warning highlights colors that a printer or monitor cannot reproduce accurately.
You can change how out-of-gamut colors are brought into the gamut of the proof profile by changing the rendering intent. For more
information, see “What is a rendering intent?” on page 223.
You can preserve the RGB, CMYK, or grayscale color values of the document when soft-proofing. For example, if you are soft-proofing a
document to be printed to a printing press, you can keep the original document CMYK color values in the soft proof. In this case, all colors
will be updated on-screen, but only the RGB and grayscale color values of the document will be changed in the soft proof. Preserving the
CMYK color values can help you prevent unwanted color conversions in the final output.
If you often need to soft-proof documents for a specific output, you can create and save custom proof presets. You can delete the presets
that you no longer need at any time.
You can save soft proofs by exporting them to the JPEG, TIFF, Adobe Portable Document Format (PDF), or Corel PHOTO-PAINT (CPT) file
format. You can also print proofs.
By default, soft proofing is disabled when you start a new document or when you open a document. However, you can make sure that soft
proofing is turned on by default at all times.
Using color management | 231
To turn soft proofing on or off
•Click View Proof colors.
When you turn soft proofing on, colors in the document window, color palettes, and preview windows of dialog boxes appear
different.
Simulating printer output may cause on-screen colors to appear dull because all colors are brought into a CMYK color space, which
has a smaller gamut than an RGB color space.
You can also enable or disable soft proofing by clicking the Proof colors button on the status bar.
To specify soft-proof settings
1Click Window Dockers Color proof settings.
2Perform any of the following tasks.
To Do the following
Simulate the output of a specific device From the Simulate environment list box, choose the color profile
of the device.
Keep specific color values unchanged Enable the Preserve numbers check box.
Depending on the color profile in the Simulate environment box,
the check box lets you preserve CMYK, RGB, or grayscale color
values.
Change the rendering intent Choose a rendering intent from the Rendering intent list box.
Enable the gamut warning In the Gamut warning area, enable the Out-of-gamut colors
check box.
Change the color of the out-of-gamut overlay In the Gamut warning area, choose a color from the color picker.
Change the transparency of the out-of-gamut overlay In the Gamut warning area, type a value in the Transparency box.
The value should be between 1 and 100.
Save a custom proof preset Choose the settings that you want, click the Save button , and
then type a name in the Save preset as box.
Out-of-gamut settings are not included in the proof preset.
Choose a proof preset From the Proof preset list box, choose a preset.
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To Do the following
Delete a proof preset Click the Delete button .
The accuracy of the simulation depends on factors such as the quality of your monitor, the color profile of the monitor and the
output device, and the ambient lighting in your work area.
To export a soft proof
1Click Window Dockers Color proof settings.
2In the Color proof settings docker, click the Export soft proof button.
3Type a filename in the File name box.
4From the Save as type list box, choose one of the following options:
•JPG - JPEG Bitmaps
•PDF - Adobe Portable Document Format
•TIF - TIFF Bitmap
•CPT - Corel PHOTO-PAINT image
5Choose any settings in the dialog box that appears.
To print a proof
1Click Window Dockers Color proof settings.
2In the Color proof settings docker, click the Print proof button.
To turn soft proofing on by default
1Click Tools Options.
2In the Workspace list of categories, click Display.
3Enable the Proof colors by default check box.
Working with color management presets
The application provides color management presets, which are default color settings that are applied to new and untagged documents. You
can choose a color management preset that is suitable for the geographic region where a document is created or for the location of its final
output.
You can also create your own presets, which allows you to retain your selections in the Default color management settings dialog box and
reuse them in other documents. If you no longer need a preset, you can delete it.
To choose a color management preset for new documents
1Click Tools Color management Default settings.
2Choose one of the following color management presets from the Presets list box:
•North America General Purpose — suitable for designs that will be used in multiple types of output in North America
•Europe General Purpose — suitable for designs that will be used in multiple types of output in Europe
•Europe Prepress — suitable for designs that will be printed by print service providers in Europe
•Europe Web — suitable for web designs that are created in Europe
Using color management | 233
•Japan General Purpose — suitable for designs that will be used in multiple types of output in Japan
•Japan Prepress — suitable for designs that will be printed by print service providers in Japan
•Japan Web — suitable for web designs that are created in Japan
•Minimal Color Management — preserves the original RGB, CMYK, and Grayscale color values when opening, importing, or pasting
documents
•North America Prepress — suitable for designs that will be printed by print service providers in North America
•North America Web — suitable for web designs that are created in North America
•Simulate Color Management Off — produces the color-conversion results of the Color Management Off preset that is available in
earlier versions of Corel PHOTO-PAINT
•Simulate — displays colors as they appear in
To add a color management preset
1Click Tools Color management Default settings.
2Change any default color settings.
3Click the Save button next to the Presets list box.
4In the Save color management style dialog box, type a name in the Save style as box.
To delete a color management preset
1Click Tools Color management Default settings.
2Choose a preset from the Presets list box.
3Click the Delete button .
Working with color management policies
Color management policies determine how colors are managed in documents that you open and work with in an application. In Corel
PHOTO-PAINT, you can set one color-management policy for opening documents and another for importing and pasting files and objects in
the active document.
The color management policy for opening documents determines what RGB, CMYK, or Grayscale color profile is used in each file you want
to open. By default, the application uses the color profile embedded in the file. You can also choose to assign the default color profile to the
file or convert colors in the file to the default color profile.
By default, the color management policy for importing and pasting files converts the colors of the file to the document color profile. You
can also choose to assign the document color profile to the file, or convert the colors of the active document to the color profile that is
embedded in the file.
The files that you are opening or importing may be missing color profiles, or may contain color profiles that do not match the default color
profiles. By default, the application does not warn you about missing or mismatched color profiles but makes color management choices
that produce good results. However, you can activate warning messages if you want to have full control over the colors in your documents.
To set a color management policy for opening documents
1Click Tools Color management Default settings.
2In the Open section of the Color management policies area, choose one of the following options from the RGB list box:
•Use embedded color profile — preserves the RGB color profile that is embedded in the file. This option is recommended, because it
preserves the original RGB color appearance and RGB color values of the document.
•Assign default color profile — uses the default RGB color profile to define document colors. RGB color values are preserved, but the
appearance of RGB colors may change.
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•Convert to default color profile — converts colors to the default RGB color profile. The appearance of RGB colors in documents is
preserved, but the color values may change.
3From the CMYK list box in the Open area, choose an option for managing CMYK colors in documents. The options are the same as the
options that are available for RGB colors.
4From the Grayscale list box in the Open area, choose an option for managing the grayscale colors in documents. The options are the
same as the options that are available for RGB colors.
To set a color management policy for importing and pasting files
1Click Tools Color management Default settings.
2In the Import and paste section of the Color management policies area, choose one of the following options from the RGB list box:
•Convert to document color profile — converts the RGB colors of the imported or pasted file to the RGB color profile of the active
document. This option is used when the imported file contains a color profile that does not match the color profile of the document.
•Assign document color profile — assigns the RGB color profile of the document to the imported or pasted file. The RGB color values
of the file are preserved but the color appearance may change.
•Use embedded color profile — uses the RGB color profile that is embedded in the file, preserving the RGB color values and
appearance of the imported or pasted file. This option converts document colors to the color profile that is embedded in the imported
or pasted file.
3From the CMYK list box in the Import and paste area, choose an option for managing CMYK colors in imported and pasted files. The
options are the same as the options that are available for RGB colors.
4From the Grayscale list box in the Import and paste area, choose an option for managing the grayscale colors in imported and pasted
files. The options are the same as the options that are available for RGB colors.
To activate warning messages for missing and mismatched color profiles
1Click Tools Color management Default settings.
2In the Color management policies area, enable any of the following check boxes in the Open and Import and paste areas:
•Warn on color profile mismatch
•Warn on missing color profile
Managing colors when opening documents
The default color management policy for opening documents preserves colors in all tagged documents that you open and assigns the
default color profiles to untagged documents.
If a document that you open is missing a color profile or contains a color profile that does not match the default color profile of the
application, Corel PHOTO-PAINT makes color management choices based on the default policy for color management. If you are comfortable
with color management, you can view warnings about missing and mismatched color profiles and choose different color management
options. For more information about how to activate warnings, see “To activate warning messages for missing and mismatched color
profiles” on page 234.
Opening documents with missing color profiles
The following options are available when you are opening a document with a missing color profile and have activated warnings for missing
color profiles.
•Assign color profile — lets you assign a color profile to the document. This option preserves color values, but may change the
appearance of colors. For example, if the RGB color profile is missing from the document, the default RGB color profile of the application
is assigned by default. The RGB color values are preserved but the RGB colors may not appear as originally designed. You can also choose
to assign a color profile that is different from the default color profile of the application. This option is recommended only if you know
the original color space of the document and have the associated color profile installed.
•Convert to default color profile — Used in conjunction with the Assign color profile control, this option converts colors from the
assigned color profile to the default color profile. Colors will appear as they would in the assigned color space, but the color values may
change.
Using color management | 235
Opening documents with mismatched color profiles
When a document contains a color profile that does not match the default color profile, you can choose one of the following options:
•Use embedded color profile — This option ensures that the color values are preserved and colors are displayed as originally intended.
•Ignore embedded color profile, and use default color profile — Assigning the default color profile will preserve the color values but
may change the appearance of colors.
•Convert from embedded color profile to default color profile — This option converts colors from the embedded color profile to the
default color profile. The appearance of colors will be preserved, but the color values may change. This option is recommended if you
have already set color management options suitable for your workflow. For example, you may be creating graphics for the web, and you
may have chosen sRGB as the application default color space. Enabling this option ensures that the document uses the sRGB color space,
and document colors are consistent and suitable for the web.
Managing colors when importing and pasting files
The default color policy for importing and pasting files converts the colors of imported and pasted files to the color profile of the active
document. If the color profile of the imported or pasted file matches the color profile of the active document, no color conversion is
performed. For more information about color management policies, see “Working with color management policies” on page 233.
However, you can choose to view warnings about missing and mismatched profiles and set other color management options. For more
information about how to view warnings, see “To activate warning messages for missing and mismatched color profiles” on page 234.
When a vector graphic, such as a CorelDRAW (CDR) file is imported or pasted in the active document, the file is first converted to a bitmap
in the color mode of the active document. For example, if the document is in the RGB color mode, the file is converted into a bitmap in the
RGB color mode.
Importing and pasting files with missing color profiles
If color profiles are missing from a file, you can choose to assign color profiles to the file, and then convert its colors to the document color
profile. The color values of the file will change. In the following example, a vector graphic is missing color profiles, so Corel PHOTO-PAINT
assigns the default color profiles to the file and then converts the colors of the file to the document color profile, which is sRGB. However,
you can assign CMYK and RGB color profiles that are different from the default color profiles of the application.
Importing and pasting files with mismatched color profiles
If a file contains color profiles that do not match the document color profile, the following options are available:
•Ignore embedded color profile, and assign the document color profile — Color values are preserved, but the appearance of colors
may change.
•Convert from embedded color profile to the document color profile (default option) — The color of the imported file are converted
from the embedded color space to the document color space. The appearance of colors is preserved, but the color values may change.
•Convert document colors to embedded color profile — Document colors are converted to the color profile embedded in the imported
file. The appearance and color values of the imported or pasted file are preserved.
Importing and pasting files with missing and mismatched color profiles
Some files can be missing color profiles and contain mismatched color profiles at the same time. In such cases, you are presented with
dialog boxes that include options for missing and mismatched color profiles.
Managing colors for print
By default, Corel PHOTO-PAINT does not perform color conversions when a document is sent to the printer. The printer receives the color
values and interprets the colors. However, if there is a color profile associated with the printer in the operating system, Corel PHOTO-PAINT
detects the color profile and uses it to convert document colors to the color space of the printer.
If you have a PostScript printer, you can let Corel PHOTO-PAINT or the PostScript printer perform any necessary color conversion. When
Corel PHOTO-PAINT manages the color conversion, document colors are converted from the assigned color space to the color space of the
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PostScript printer. Note that you must disable color management in the printer driver. Otherwise, both application and printer manage colors
during printing, and document colors are corrected twice, which causes unwanted color shifts.
When the PostScript printer converts document colors, the color management feature must be enabled in the printer driver. Only PostScript
printers and RIP engines that support printer color conversions can be used in this advanced method. Although it increases the file size, this
method has the advantage of ensuring consistent colors when you send the same print job to different print service providers.
For more information about reproducing colors for print, see “Printing colors accurately” on page 460.
You can also manage colors in PDF files that you create for commercial printing. For more information, see “Specifying color management
options for exporting PDF files” on page 481.
Using a safe CMYK workflow
Often, you may use specific CMYK color values in your projects. To ensure reliable color reproduction, you may obtain these CMYK color
values from a color swatch book. By preserving these CMYK color values throughout the printing process, you can help prevent unwanted
color conversions and ensure that colors are reproduced as they appeared in the original design. A workflow that preserves the CMYK color
values is known as a “safe” CMYK workflow.
Corel PHOTO-PAINT supports a safe CMYK workflow. By default, CMYK color values are preserved in any document that you open, import, or
paste. Also, CMYK color values are preserved by default when you print documents.
In some cases, you may want to bypass the safe CMYK workflow and preserve the appearance of CMYK colors when you open, import, or
paste documents. This option is useful when you want to see the original colors of a design on-screen, or view a copy that is printed to a
desktop printer. To preserve the appearance of CMYK colors, you can set color management policies that convert CMYK colors in documents
that you open, import, or paste. In addition, when printing to a PostScript printer, you can convert CMYK colors to the printer color profile
by disabling the Preserve CMYK numbers check box on the Color page of the Print dialog box.
Managing colors for online viewing
Managing colors for online viewing can be even more complex than managing colors for print. Documents and images on the web are
displayed on a great variety of monitors, which are often uncalibrated. In addition, most web browsers do not support color management
and ignore the color profiles that are embedded in files.
When you design documents for exclusive web use, it is recommended that you use the sRGB color profile as your document RGB color
profile and choose RGB colors. If a document contains a different color profile, you should convert document colors to sRGB before saving
the document for use on the web.
When you create a PDF file for online viewing, you can embed color profiles in the file to reproduce colors consistently in Adobe Reader and
Adobe Acrobat. For more information, see “To specify color management options for exporting PDF files” on page 481.
When you start a new document that is destined for online viewing, you can choose a preset that can help you achieve good color results.
In addition, Corel PHOTO-PAINT offers color management presets for web documents. For information about how to choose a color
management preset, see “To choose a color management preset for new documents” on page 232.
Filling images | 237
Filling images
In Corel PHOTO-PAINT, you can fill objects, editable areas, and images with colors, patterns, and textures. You can choose from a wide
variety of fills and create your own fills.
This section contains the following topics:
•“Applying uniform fills” (page 237)
•“Applying fountain fills” (page 238)
•“Applying bitmap pattern fills” (page 241)
•“Applying texture fills” (page 244)
•“Applying transparency patterns to fills” (page 245)
Applying uniform fills
Uniform fills are the simplest fill type. They are solid colors that you can apply to images. Uniform fills can be applied to the background or
to selected objects.
To apply a uniform fill
1In the toolbox, click the Fill tool .
If you want to fill an object, you must select it by using the Object pick tool before applying the fill.
2Click the Uniform fill button on the property bar.
3Choose a color from the Fill color picker on the property bar.
4Click where you want to apply the fill in the image.
You can also
Specify a value for the opacity of the fill Type a value in the Transparency box on the property bar. Higher
values increase the transparency.
Specify how the fill spreads based on the color similarity of adjacent
pixels
Type a value in the Tolerance box on the property bar. A value of
100 fills the entire object or area.
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You can also
Change the way colors are combined Choose a merge mode from the Mode list box on the property bar.
You can choose the colors for a uniform fill from an image, or by accessing color models, mixers, or fixed or custom palettes. For
information about choosing colors, see “Working with color” on page 191.
Merge modes control the way the foreground or fill color blends with the base color of the image. You can change the merge mode
setting from the default (Normal) for specific blending purposes. For more information about merge modes, see “Understanding
merge modes” on page 325.
You can also select a fill color by right-clicking a color on the color palette.
Applying fountain fills
Fountain fills gradually change from one color to the next, along a linear, elliptical, conical, or rectangular path. You can use fountain fills to
create the illusion of depth. Fountain fills are also known as gradient fills.
You can choose fountain fills from a personal library or from the Content Exchange. You can browse the available fountain fills, search
by keyword, mark fills as favorites, vote for fills that you like, or copy fills from the Content Exchange to your personal library. For more
information, see “Managing fills and transparencies” on page 257.
Any fountain fill can be modified to suit your needs, and you can create your own fills. Fountain fills can contain two or more colors, which
you can position anywhere in the fill’s progression. You can specify fill attributes such as the direction of a fill’s color blend, the fill’s angle,
center point, and midpoint. You can also smooth, skew, or repeat a fill.
After you create a fountain fill, you can save it for future use or share it with other users on the Content Exchange. For more information, see
“Saving and sharing fills and transparencies” on page 260.
You can also apply a fountain fill interactively by using the Interactive fill tool. A gradient arrow, which marks the transition from one color
to another, appears in the image window. Each color in the fountain fill is represented by a square node on the gradient arrow. You can
change and add colors or adjust the transparency of individual colors. You can also adjust the size and direction of the fountain fill in the
image window.
Linear, elliptical, conical, and rectangular fountain fills
Filling images | 239
To apply a fountain fill
1In the toolbox, click the Fill tool .
If you want to fill an object, you must select it by using the Object pick tool before applying the fill.
2Click the Fountain fill button on the property bar.
3Open the Fill picker on the property bar, and click a fill thumbnail.
4Click the Select button in the pop-up window that appears.
5Click where you want to apply the fill in the image.
Merge modes control the way the foreground or fill color blends with the base color of the image. You can change the merge mode
setting from the default (Normal) for specific blending purposes. For more information about merge modes, see “Understanding
merge modes” on page 325.
To create a fountain fill
1In the toolbox, click the Fill tool .
2Click the Fountain fill button on the property bar.
3Click the Edit fill button on the property bar.
4In the Edit fill dialog box, click one of the following buttons to choose a fountain fill type:
•Linear fountain fill
•Elliptical fountain fill
•Conical fountain fill
•Rectangular fountain fill
5Click the start node above the color band, open the Node color picker, and choose a color.
6Click the end node above the color band, open the Node color picker, and choose a color.
7Move the midpoint slider below the color band to set the midpoint between the two colors.
You can also
Change a color Select the corresponding node, open the Node color picker, and
choose a color.
Add an intermediate color Double-click the color band where you want to add a node. With
the new node selected, open the Node color picker, and choose a
color.
Change the position of an intermediate color Drag the corresponding node to a new location above the color
band, or type a value in the Node position box.
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You can also
Delete an intermediate color Double-click the corresponding node.
Specify the way the colors blend between two nodes Select either the two nodes or the midpoint between them, click
the Blend direction button, and choose an option from the list:
•Linear color blend — blends the colors along a straight line,
beginning at the start color and continuing across the color
wheel to the end color
•Clockwise color blend — blends the colors along a clockwise
path around the color wheel
•Counterclockwise color blend — blends the colors along a
counterclockwise path around the color wheel
Mirror, repeat, or reverse the fill Click one of the following buttons:
•Repeat and mirror
•Repeat
•Reverse fill
Specify the number of steps used to display or print the fountain fill Type a value in the Fountain steps box. Higher numbers create a
smoother transition between colors.
Specify how quickly the fountain fill blends from one color to
another
Move the Acceleration slider.
Create smoother color transitions between fountain fill nodes Click the Smooth button .
Set the width and height of the fill as a percentage of the object’s
width and height
Type values in the Fill width and Fill height boxes.
Move the center of the fill up, down, left, or right Type values in the X and Y boxes.
Slant the fill at a specified angle Type a value in the Skew box.
Rotate the color progression clockwise or counterclockwise Type a value in the Rotate box.
Allow the fill to be skewed or stretched disproportionately Enable the Free scale and skew check box.
Fountain fills can contain up to 99 colors.
You can change the color of a node by clicking the node and clicking a color on the color palette.
Filling images | 241
To apply a fountain fill interactively
1In the toolbox, click the Interactive fill tool .
If you want to fill an object, you must select it by using the Object pick tool before applying the fill, and then click the Lock object
transparency button in the Object manager docker to protect the object’s shape and transparency.
2On the property bar, click the Fountain fill button.
3Drag in the image window to set the gradient arrow.
4Drag a color swatch from the color palette to a color node on the gradient arrow. A black arrow appears to indicate that the color
swatch is in position.
You can also
Set the midpoint for the color transition Drag the slider on the gradient arrow.
Change a color Drag a color swatch from the color palette to a color node on the
gradient arrow.
Add a color Drag a color swatch from the color palette to any area along the
gradient arrow.
Delete a color Right-click a color node, and click Delete.
Set the transparency of a color Click a color node, and move the Transparency slider on the
property bar. Higher values increase transparency.
Change the size or direction of the fountain fill Drag the end node.
You can also create a mask to constrain the fountain fill to a portion of the image. For more information, see “Working with masks”
on page 263.
Applying bitmap pattern fills
Bitmap fills are bitmaps that you can use to fill an object or image. You can fill an area with a single bitmap. You can also tile, or repeat, a
small bitmap across an area to create a seamless pattern.
It is best to use less complex bitmaps for fills, because complex bitmaps are memory-intensive and slow to display. The complexity of a
bitmap is determined by its size, resolution, and bit depth.
Corel PHOTO-PAINT 2017 provides a collection of bitmap patterns that you can access. You can browse the available patterns, search
patterns by keyword, mark patterns as favorites, vote for patterns that you like, or copy patterns from the Content Exchange to your
personal library. For more information, see “Managing fills and transparencies” on page 257.
You can modify bitmap patterns to suit your needs. For example, you can skew, rotate, or mirror the bitmap pattern. You can also create
your own patterns from imported files.
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After you create a new pattern, you can save it for future use or share it with other users on the Content Exchange. For more information,
see “Saving and sharing fills and transparencies” on page 260.
Bitmap patterns created in Patterns, an iOS application that turns photos into bitmap patterns, can be opened in Corel PHOTO-PAINT. The
bitmap pattern effects available in both Patterns and Corel PHOTO-PAINT let you create seamless patterns and adjust the pattern parameters,
such as the pixel configuration along the edge of the tile and the brightness, luminance, and color contrast of the pattern.
Bitmap fills can be used to create interesting backgrounds and textures.
To apply a bitmap pattern fill
1In the toolbox, click the Fill tool .
If you want to fill an object, you must select it by using the Object pick tool before applying the fill.
2Click the Bitmap pattern fill button on the property bar.
3Open the Fill picker on the property bar, and click a fill thumbnail.
4Click the Select button in the pop-up window that appears.
5Click where you want to apply the fill in the image.
Merge modes control the way the foreground or fill color blends with the base color of the image. You can change the merge mode
setting from the default (Normal) for specific blending purposes. For more information about merge modes, see “Understanding
merge modes” on page 325.
To modify a bitmap pattern fill
1In the toolbox, click the Fill tool .
2Click the Bitmap pattern fill button on the property bar.
3Click the Edit fill button on the property bar.
4In the Edit fill dialog box, open the Fill picker, and click a fill.
5Perform an action from the following table.
Filling images | 243
To Do the following
Arrange the tiles so that alternating tiles are reflections of each
other Click the Mirror tiles horizontally or the Mirror tiles
vertically button.
Create a radial or linear seamless blend Click the Radial or the Linear button in the Seamless
area, and move the slider.
Smooth the color transition of the pattern tile edges with their
opposite edge.
Enable the Edge match check box, and move the slider.
Increase or decrease the brightness of the pattern Enable the Brightness check box, and move the slider.
Increase or decrease the grayscale contrast of the pattern. Enable the Luminance check box, and move the slider.
Increase or decrease the color contrast of the pattern Enable the Color check box, and move the slider.
Set the width and height of the pattern as a percentage of the
object’s width and height
Type values in the Fill width and Fill height boxes.
Move the center of the pattern fill up, down, left, or right Type values in the X and Y boxes.
Rotate the pattern at a specified angle Type a value in the Rotate box.
Slant the pattern at a specified angle Type a value in the Skew box.
Specify row or column offset as a percentage of the tile’s height or
width Click the Row offset or the Column offset button , and
type a value in the % of tile box.
To create a bitmap pattern fill from an imported image
1In the toolbox, click the Fill tool .
2Click the Bitmap pattern fill button on the property bar.
3Click the Edit fill button on the property bar.
4In the Edit fill dialog box, click the New source from file button.
5In the Import dialog box, locate the image that you want to use, and double-click the filename.
The new bitmap fill appears in the Fill picker.
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Applying texture fills
Texture fills are three-dimensional patterns. You can use existing texture fills, such as water, minerals, and clouds, or you can edit a texture to
create your own texture fill. You cannot import files to use as texture fills.
When you edit a texture fill, you can modify its parameters, such as softness, density, brightness, and colors. Parameters vary for each
texture. After you have edited a texture fill, you can save it for future use.
You can modify the attributes of a texture fill to change its appearance.
To apply a texture fill
1In the toolbox, click the Fill tool .
If you want to fill an object, you must select it by using the Object pick tool before applying the fill.
2Click the Texture fill button on the property bar.
3Click the Edit fill button on the property bar.
4In the Edit fill dialog box, choose a texture library from the Texture library list box.
5Choose a texture from the Fill picker.
6Click where you want to apply the fill in the image.
You can also
Edit the texture fill parameters In the Edit fill dialog box, type values in the texture parameter
boxes.
The parameters vary depending on the texture.
Preview random changes in the appearance of a selected texture Click the Randomize button. Each time the button is clicked,
random changes are made to unlocked parameters, and the
modified texture is displayed in the Preview window.
Arrange the tiles so that alternating tiles are reflections of each
other
Click Transformations, and click the Mirror tiles horizontally or
the Mirror tiles vertically button.
Filling images | 245
You can also
Change the size of the fill Click Transformations, and type values in the Fill width and Fill
height boxes.
Move the center of the fill up, down, left, or right Click Transformations, and type values in the X and Y boxes.
Rotate the fill at a specified angle Click Transformations, and type a value in the Rotate box.
Slant the fill at a specified angle Click Transformations, and type a value in the Skew box.
Specify a row or column offset as a percentage of the tile’s width
or height
Click Transformations, and click the Row offset or the Column
offset button. Type a value in the % of tile box.
Specify the bitmap resolution of the texture fill Click Options, and type a value in the Bitmap resolution box.
Save the texture fill Click the Save texture button , and type a name in the Texture
name box in the Save texture as dialog box. Choose a library from
the Library name list box.
Specify a value for the opacity of the fill Type a value in the Transparency box on the property bar. Higher
values increase the transparency.
Specify how the fill spreads based on the color similarity of adjacent
pixels
Type a value in the Tolerance box on the property bar. A value of
100 fills the entire object or area.
Change the way colors are combined Choose a merge mode from the Merge mode list box on the
property bar.
Applying transparency patterns to fills
You can control the transparency level, and the pattern of the transparency, when you apply a fill to an entire image. The fill can be applied
to any object layer to create foreground or background effects.
To apply a transparency pattern to a fill
1Click Edit Fill.
2In the Edit fill & transparency dialog box, click the Fill color tab.
3Enable one of the following options:
•Foreground color
•Background color
•Current fill
4Click a fill type button.
5Click Edit, and modify any settings in the corresponding dialog box.
6In the Edit fill & transparency dialog box, click the Transparency tab.
Working with transparency | 247
Working with transparency
You can change the transparency of an object to reveal image elements that lie beneath it. When you change the transparency of an object,
you change the grayscale value of its individual pixels.
Most changes to the transparency of an object are permanent. If you want to apply transparency changes separately, so the object is not
affected, you can use a clip mask. For more information, see “Using clip masks” on page 387.
This section contains the following topics:
•“Applying uniform transparency” (page 247)
•“Applying fountain transparency” (page 248)
•“Applying bitmap pattern transparency” (page 250)
•“Applying texture transparency” (page 252)
•“Applying transparency by using brushstrokes” (page 253)
•“Making selected colors in objects transparent” (page 254)
•“Blending objects” (page 254)
Applying uniform transparency
Uniform transparency alters the transparency values of all pixels in the object or editable area by an equal amount. You can apply a uniform
transparency to an object or to an editable area.
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The object has been flipped to create a reflection in water, and transparency has been applied to the reflection.
To apply a uniform transparency
1Select an object.
2In the toolbox, click the Object transparency tool .
3On the property bar, click the Uniform transparency button .
4Type a value (0 to 100) in the Transparency box on the property bar.
Transparent objects have a grayscale value of 0, and opaque objects have a grayscale value of 255.
The Transparency box is not available for black-and-white (1-bit) images.
You can also open the Transparency picker on the property bar, and choose a preset uniform transparency.
Applying fountain transparency
Fountain transparency makes the object fade from one transparency value to another. The fountain transparency can be linear, elliptical,
conical, or rectangular.
You can choose fountain transparencies from a personal library or from the Content Exchange. For more information, see “Managing fills
and transparencies” on page 257.
You can create your own fountain transparency by adding and removing nodes, and specifying a transparency value for each node. You can
also reverse, mirror, resize, or skew a fountain transparency, or apply other transformations.
After you create or edit a fountain transparency, you can save it and share it on the Content Exchange. For more information, see “Saving
and sharing fills and transparencies” on page 260.
To apply a fountain transparency
1Select an object.
2In the toolbox, click the Object transparency tool .
3On the property bar, click the Fountain transparency button .
Working with transparency | 249
4Open the Transparency picker on the property bar, and click a thumbnail.
5Click the Select button in the pop-up window that appears.
To create a fountain transparency
1Select an object.
2In the toolbox, click the Object transparency tool .
3On the property bar, click the Fountain transparency button .
4On the property bar, click one of the following buttons:
•Linear fountain transparency
•Elliptical fountain transparency
•Conical fountain transparency
•Rectangular fountain transparency
5On the property bar, click the Edit transparency button .
6In the Edit transparency dialog box, perform an action from the following table.
To Do the following
Change the start transparency Click the start node above the grayscale band, and type a value in
the Node transparency box.
Change the end transparency Click the end node above the grayscale band, and type a value in
the Node transparency box.
Set the midpoint between the start and the end transparency Move the midpoint slider below the grayscale band to set the
midpoint of the transparency.
Add an intermediate transparency Double-click the grayscale band where you want to add a
node. With the new node selected, type a value in the Node
transparency box.
Change the position of an intermediate transparency Drag the corresponding node to a new location above the
grayscale band, or type a value in the Node position box.
Delete an intermediate transparency Double-click the corresponding node.
Mirror, repeat, or reverse the transparency pattern Click one of the following buttons:
•Repeat and mirror
•Repeat
•Reverse transparency
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To Do the following
Revert to the default transparency Click the Default transparency button .
Specify the number of steps used to display or print the fountain
transparency Click the Set to default button to unlock the fountain steps,
and type a value in the Fountain steps box.
Specify how quickly the fountain transparency blends from one
transparency to another
Move the Acceleration slider.
Create smoother transitions between fountain transparency nodes Click the Smooth button .
Set the width and height of the transparency as a percentage of
the object’s width and height
Type values in the Transparency width and Transparency height
boxes.
Move the center of the transparency up, down, left, or right Type values in the X and Y boxes.
Slant the transparency at a specified angle Type a value in the Skew box.
Rotate the transparency at a specified angle Type a value in the Rotate box.
Allow the transparency to be skewed or stretched
disproportionately
Enable the Free scale and skew check box.
You can also drag colors, which are converted to grayscale, from the color palette onto the object’s transparency nodes
.
Applying bitmap pattern transparency
You can use bitmap patterns to create a transparency. You can choose bitmap patterns from a personal library or from the Content
Exchange. For more information, see “Managing fills and transparencies” on page 257.
You can modify bitmap patterns to suit your needs. For example, you can skew, rotate, or mirror the bitmap pattern.
Bitmap patterns created in Patterns, an iOS application that turns photos into bitmap patterns, can be opened in Corel PHOTO-PAINT. The
bitmap pattern effects available in both Patterns and Corel PHOTO-PAINT let you create seamless patterns and adjust the pattern parameters,
such as the pixel configuration along the edge of the tile and the brightness, luminance, and color contrast of the pattern.
You can also create a bitmap pattern from an imported image.
After you create or edit a bitmap pattern transparency, you can save it for future use or share it with other users on the Content Exchange.
For more information, see “Saving and sharing fills and transparencies” on page 260.
Working with transparency | 251
To apply a bitmap pattern transparency
1Select an object.
2In the toolbox, click the Object transparency tool .
3On the property bar, click the Bitmap pattern transparency button .
4Open the Transparency picker on the property bar, and click a thumbnail.
5Click the Select button in the pop-up window that appears .
To create a bitmap pattern transparency
1Select an object.
2In the toolbox, click the Object transparency tool .
3On the property bar, click the Bitmap pattern transparency button .
4On the property bar, click the Edit transparency button .
5In the Edit transparency dialog box, choose a transparency pattern from the Transparency picker.
6Perform a task from the following table.
To Do the following
Change the foreground transparency of the pattern Move the Foreground transparency slider.
Change the background transparency of the pattern Move the Background transparency slider.
Arrange the tiles so that alternating tiles are reflections of each
other Click the Mirror horizontally or the Mirror vertically
button.
Create a radial or linear seamless blend In the Seamless area, click the Radial button , or click the
Linear button and move the slider.
Smooth the color transition of the pattern tile edges with their
opposite edge.
Enable the Edge match check box, and move the slider.
Increase or decrease the brightness of the pattern Enable the Brightness check box, and move the slider.
Increase or decrease the grayscale contrast of the pattern. Enable the Luminance check box, and move the slider.
Increase or decrease the color contrast of the pattern Enable the Color check box, and move the slider.
Change the size of the pattern Type a value in the Transparency width or the Transparency
height box.
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To Do the following
Move the center of the pattern fill up, down, left, or right Type values in the X and Y boxes.
Slant the pattern at a specified angle Type a value in the Skew box.
Rotate the pattern at a specified angle Type a value in the Rotate box.
Specify row or column offset as a percentage of the tile’s height or
width. Click the Row offset or the Column offset button , and
type a value in the % of tile box.
You can also skew or rotate the pattern by dragging the skewing or rotation handles on the object.
You can also use the controls on the property bar.
To create a bitmap pattern from an imported image
1Select an object.
2In the toolbox, click the Object transparency tool .
3On the property bar, click the Bitmap pattern transparency button .
4On the property bar, click the Edit transparency button .
5In the Edit transparency dialog box, click the New source from file button .
6In the Import dialog box, locate the image that you want to use, and double-click the filename.
Applying texture transparency
You can use textures to create transparency effects. You can use existing textures, such as water, minerals, and clouds, or you can edit a
texture to create your own texture transparency.
When you edit a texture, you can modify its parameters, such as softness, density, brightness, and colors. Parameters vary for each texture.
You can also apply other transformations, such as mirror, resize, or offset the texture tiles. After you have edited a texture, you can save it for
future use.
To apply a texture transparency
1Select an object.
2In the toolbox, click the Object transparency tool .
3On the property bar, click the Texture transparency button .
4On the property bar, click the Edit transparency button .
5In the Edit transparency dialog box, choose a texture library from the Texture library list box.
6Choose a texture from the Fill picker.
7Perform an action from the following table.
Working with transparency | 253
To Do the following
Change the foreground transparency of the texture Move the Foreground transparency slider.
Change the background transparency of the texture Move the Background transparency slider.
Edit the texture parameters Type values in the texture parameter boxes.
The parameters vary depending on the texture.
Preview random changes in the appearance of a selected texture Click Randomize. Each time the button is clicked, random changes
are made to unlocked parameters, and the modified texture is
displayed in the Preview window.
Arrange the tiles so that alternating tiles are reflections of each
other Click Transformations, and click the Mirror tiles horizontally
or the Mirror tiles vertically button .
Change the size of texture tiles Click Transformations, and type values in the Transparency width
and Transparency height boxes.
Move the center of the texture up, down, left, or right Click Transformations, and type values in the X and Y boxes.
Rotate the texture at a specified angle Click Transformations, and type a value in the Rotate box.
Slant the texture at a specified angle Click Transformations, and type a value in the Skew box.
Specify a row or column offset as a percentage of the tile’s width
or height Click Transformations, and click the Row offset or the
Column offset button . Type a value in the % of tile box.
Specify the bitmap resolution of the texture Click Options, and type a value in the Bitmap resolution box.
Save the texture Click the Save texture button , and type a name in the Texture
name box in the Save texture as dialog box. Choose a library from
the Library name list box.
Applying transparency by using brushstrokes
You can change the transparency of part of an object by using brushstrokes. You can change the nib shape, the nib size, and the opacity of
the brushstroke.
To apply transparency by using brushstrokes
1Select an object.
2In the toolbox, click the Object transparency brush tool .
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3On the property bar, open the Nib shape picker, and click a shape.
4Type a value in the Nib size box.
5Type a value in the Opacity box to set the transparency level for the brushstroke.
6Drag across the object.
You can quickly choose a square or round brush shape by clicking the Round nib button or the Square nib button on the
property bar.
Making selected colors in objects transparent
You can make all pixels of a certain color or color range transparent in the active object. Removing one or all of the color selection nodes
makes the pixels of a certain color opaque again.
To make selected colors in an object transparent
1Select an object.
2In the toolbox, click the Color transparency tool .
3Type a value in the Tolerance box on the property bar to specify the range of colors that will become transparent.
If you want to blend the surrounding colors with the transparent pixels, type a value in the Smoothing box. Higher values create a
smoother transition.
4Click a color in the image window.
Blending objects
You can create interesting effects by blending objects with other objects that are below them in the stacking order, or by blending objects
with the background. As you experiment with settings, the transparency effect previews in the image window.
To blend an object
1Right-click an object, and click Object properties from the context menu.
2In the Object properties dialog box, click the General tab.
3Choose the channel you want to blend from the Blend list box.
4On the Active object graph and the Composite underlying graph, drag any of the following nodes:
•Increasing maximum (upper-left node) — specifies the upper maximum grayscale value of the pixels in the object
•Increasing minimum (lower-left node) — specifies the upper minimum grayscale value of the pixels in the object
•Decreasing maximum (upper-right node) — specifies the lower maximum grayscale value of the pixels in the object
•Decreasing minimum (lower-right node) — specifies the lower minimum grayscale value of the pixels in the object
You can also
Choose a blending method Click a merge mode in the Merge list box.
Adjust the opacity Drag the Opacity slider.
Working with transparency | 255
The boxes to the right of the Blend list box display the grayscale and transparency values of the selected object’s pixels.
You can specify the grayscale values of pixels on a scale of 0 (black) to 255 (white), and the opacity of pixels on a scale of 0
(transparent) to 100 (opaque). Pixels in the active object that fall outside the specified range are hidden, so the pixels of the
underlying object are visible.
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Managing and sharing fills and transparencies | 257
Managing and sharing fills and transparencies
When working with vector patterns, bitmap patterns, or fountain fills and transparencies, you can use the Content Exchange to browse,
search, copy, and share fills and transparency patterns.
This section contains the following topics:
•“Managing fills and transparencies” (page 257)
•“Saving and sharing fills and transparencies” (page 260)
Managing fills and transparencies
Corel PHOTO-PAINT lets you browse bitmap patterns and fountain fills that are available on the Content Exchange or in your personal library.
Any of these fills can also be used as transparency patterns. For more information, see “Working with transparency” on page 247.
The Content Exchange contains content provided by Corel or shared by users. To use the Content Exchange, you must sign in to your
corel.com account. For more information, see “Authenticating CorelDRAW Graphics Suite” on page 23 and “Using the Content Exchange”
on page 112.
You can browse the available fills and patterns, or search by keyword, mark fills and patterns as favorites, vote for fills and patterns that you
like, or copy content from the Content Exchange to your personal library.
For more information about fills, see “Filling images” on page 237.
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You can preview the fill or pattern (1), vote for it, copy it, or access other options (2), and search by keyword (3).
To manage fills and transparencies
1In the toolbox, click the Fill tool or the Object transparency tool .
If you want to fill an object, you must select it by using the Object pick tool before applying the fill.
2On the property bar, click one of the following buttons:
•Fountain fill
•Fountain transparency
•Bitmap pattern fill
•Bitmap pattern transparency
3Open the Fill picker or the Transparency picker on the property bar.
4Perform an action from the following table.
To Do the following
Search the fills and patterns on the Content Exchange and in your
personal library
In the Fill or Transparency picker, choose a category from the list,
type a keyword in the Search box, and press Enter.
You can also click a thumbnail and then click one of the keywords
associated with it to perform a search based on that keyword.
Sort search results Open the list next to the Search box, and choose one of the
following options:
•Hot — Sorts search results based on the number of downloads,
the number of votes, and the date on which the fill or pattern
was added to the Content Exchange.
•Top — Sorts search results based on the number of positive and
negative votes.
•Recent — Sorts search results based on the date on which the fill
or pattern was added to the Content Exchange.
Managing and sharing fills and transparencies | 259
To Do the following
•Popular — Sorts search results based on the number of
downloads of the fill or pattern.
Copy a fill or pattern from the Content Exchange to your personal
library
Click a thumbnail, click the More options button , and click
the Copy to personal button .
Fills and patterns that are copied to your personal library can be
accessed from the Fill picker.
Share a fill or pattern from your personal library to the Content
Exchange Click a thumbnail, and click the Share button .
Change the name of a fill or pattern in your personal library, or the
tags associated with it
Click a thumbnail, click the More options button , and click
the Edit properties button .
Delete a fill or pattern from your personal library Click a thumbnail, click the More options button , and click
the Delete button .
Mark a fill or pattern as a favorite Click a thumbnail, and click the Favorite button .
To remove a fill or pattern from your favorites, click the Unfavorite
button .
Vote for a fill or pattern Click a thumbnail, and click the Vote up or the Vote down
button .
Report inappropriate content Click a thumbnail, click the More options button , and click
the Flag button .
Prevent a fill or pattern from appearing in future searches Click a thumbnail, click the More options button , and click
the Hide button .
This procedure applies only to bitmap patterns and fountain fills and transparencies.
You must sign in to your corel.com account to access content on the Content Exchange.
Fills and patterns in your personal library are saved in the My Documents\Corel\Corel Content\Fills folder.
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Saving and sharing fills and transparencies
After you create or modify a fill or transparency pattern, you can save it and add tags (keywords) in the language of your choice. Fills and
patterns are saved in a special file format with a .fill extension, which preserves information about the transformations applied to the fill or
pattern.
To save and share a fill or transparency
1In the toolbox, click the Fill tool or the Object transparency tool .
If you want to fill an object, you must select it by using the Object pick tool before applying the fill.
2On the property bar, click one of the following buttons:
•Fountain fill
•Fountain transparency
•Bitmap pattern fill
•Bitmap pattern transparency
3Click the Edit fill button or the Edit transparency button on the property bar.
4In the Edit fill dialog box, click the Save as new button .
5In the Save pattern dialog box, choose a language from the list box, type a name for the fill or pattern, and type any tags (keywords)
that you want to associate with it.
If you want to share the fill or pattern, enable the Share this content check box, and choose a category from the list.
You must sign in to your corel.com account to share content on the Content Exchange.
Fills and patterns in your personal library are saved in the My Documents\Corel\Corel Content\Fills folder.
You can also share a fill or pattern from your personal library to the Content Exchange. For more information, see “To manage fills
and transparencies” on page 258.
Masks and paths | 261
Masks and paths
Working with masks............................................................................................................................................................................ 263
Using paths to define image areas...................................................................................................................................................... 287
Managing multiple masks with alpha channels................................................................................................................................... 299
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Working with masks | 263
Working with masks
In Corel PHOTO-PAINT, you can use masks to isolate areas in an image for editing while protecting the remaining areas from change. With
their combination of editable and protected areas, masks let you modify images with precision. In some programs, editable areas are also
known as selections.
This section contains the following topics:
•“Distinguishing protected and editable areas” (page 263)
•“Defining editable areas” (page 265)
•“Defining editable areas by using color information” (page 269)
•“Expanding and contracting editable areas” (page 272)
•“Inverting and removing masks” (page 274)
•“Moving and aligning editable areas” (page 275)
•“Transforming editable areas” (page 277)
•“Adjusting the edges of editable areas” (page 279)
•“Adjusting the transparency of masks” (page 282)
•“Cutting out images” (page 282)
For information about clip masks, see “Using clip masks” on page 387.
Distinguishing protected and editable areas
You can use masks for advanced image editing. A masks functions like a stencil placed over an image. In protected areas, paint and effects
are not applied to the underlying image, whereas in editable areas, paint and effects are applied to the image. When you define an editable
area for an image, you also define a corresponding mask, or protected area, for the same image.
Mask overlay
You can display a mask overlay that appears only over protected areas to make it easy to differentiate between protected and editable areas.
The mask overlay is a red-tinted, transparent sheet. If you adjust the transparency of a mask in certain areas, the degree of red displayed by
the mask overlay in those areas varies accordingly.
You can hide the mask overlay. You can also change the color of the mask overlay so that it can be seen clearly against the colors of the
image in the editable areas.
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Mask marquee
The border separating an editable area and its corresponding protected area is indicated by a dashed outline, called the mask marquee. You
can display the mask marquee only when the mask overlay is hidden. You can change the color of the mask marquee so that it can be seen
clearly against an image’s colors.
You can display the mask overlay (left) or the mask marquee (right).
Position of the mask marquee
If your editable area has a feathered edge, the mask marquee is placed by default along the outermost edge of the feathered section.
However, you can specify a threshold value to position the mask marquee anywhere within the feathered edge of the section. For example,
you may want the mask marquee to enclose only the pixels that are 100percent editable and to exclude those that begin to blend with the
protected area.
Adjusting the position of the mask marquee does not modify the size of the editable area; the mask marquee appears merely when a certain
level of transparency is reached.
To display or hide the mask overlay
•Click Mask Mask overlay.
A check mark beside the menu command indicates that the mask overlay is visible.
To change the color of the mask overlay
1Click Tools Options.
2In the Workspace list of categories, click Display.
3Open the Mask tint color picker, and click a color.
To display or hide the mask marquee
•Click Mask Show mask marquee.
A check mark beside the menu command indicates that the mask marquee is visible.
The mask marquee does not appear when you use a mask overlay or when you are adjusting the transparency of a mask.
To change the color of the mask marquee
1Click Tools Options.
Working with masks | 265
2In the Workspace list of categories, click Display.
3Open the Mask marquee color picker, and click a color.
The mask marquee does not appear when you use a mask overlay or when you are adjusting the transparency of a mask.
To position a mask marquee along the edge of an editable area
1Click Tools Options.
2In the Workspace list of categories, click Display.
3Type a grayscale value in the Mask threshold box.
The threshold value that you specify is used for all other masks that you create until you change the value.
Defining editable areas
There are a number of ways to define an editable area in an image without using color information from the image.
Rectangular or elliptical editable areas
You can define rectangular or elliptical editable areas in an image.
A circular area defined with the Ellipse mask tool
Editable areas defined by using text, objects, or the Clipboard contents
You can define an editable area by using objects. When you create an editable area that has the shape of one or more objects, you have to
move the objects away from the editable area before editing it.
You can define an editable area by using text. The editable area created when you type has the font and style characteristics you specify. You
can also create an editable area from existing text.
You can define an editable area by pasting information from the Clipboard into the image window as an editable area. The area you create is
a floating editable area, which you can edit and move without changing the underlying image pixels.
Editable areas defined by using the Freehand Mask tool
You can define an editable area by outlining the image area with the Freehand mask tool as you would with a pencil and paper, or by
clicking at different points on the image to anchor straight line segments.
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You can also define an editable area by painting over it with a brush.
Editable areas defined by using the Planar Mask tool
The Planar mask tool lets you define a feathered editable area along parallel lines. The lines can be moved or rotated to adjust the position
and degree of the effect that is applied to the mask.
In combination with a blur effect, such as the Bokeh Blur, the Planar mask tool is useful for setting the depth of field in a photo along a
linear area of focus such as a road, a bridge, or another linear element, while blurring the areas outside the lines. For more information
about the Bokeh Blur effect, see “Applying the Bokeh Blur effect” on page 339.
Border-shaped editable areas
You can define a border-shaped editable area from the edges of an existing editable area to frame parts of an image with a color, texture, or
special effect. A new mask marquee is placed on either side of an existing mask marquee to define a border-shaped editable area.
Editable areas consisting of the entire image
You can also define the entire image as an editable area. This feature is very useful when you want to apply a special effect requiring a mask
to the entire image. For information about special effects, see “Applying special effects” on page 329.
To define a rectangular or elliptical editable area
1In the toolbox, click one of the following:
•Rectangle mask tool
•Ellipse mask tool
2Click the Normal button on the property bar.
3On the property bar, choose one of the following from the Style list box:
•Normal — lets you manually define a rectangular or elliptical editable area
•Fixed size — lets you specify the width and height of a rectangular or elliptical editable area
•Row(s) — lets you define a rectangular editable area across the width of the image. You can specify the height of the row and a value
to round the rectangle’s corners.
•Column(s) — lets you define a rectangular editable area along the height of the image. You can specify the width of the column and a
value to round the rectangle’s corners.
4Drag in the image window to define the editable area manually, or click to position an editable area of a specified size or orientation.
Using the Normal mask style, you can define a square or circular editable area by holding down Ctrl after you begin to drag in the
image window.
Using the Normal mask style, you can define an editable area from its center by holding down Shift after you begin to drag in the
image window.
To define an editable area by using text, objects, or the Clipboard contents
To Do the following
Define an area by using text Click the Text tool , and specify the text attributes on the
property bar. Click the Create mask button on the property
bar, type the text, and click anywhere in the toolbox to apply the
changes.
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To Do the following
Define an area by using objects Select one or more objects, and click Mask Create Mask from
object(s).
Define an area by using the Clipboard contents Click Edit Paste Paste as new selection.
You can also click the Create mask button on the Mask/object toolbar to define an editable area with one or more selected objects.
If the Mask/object toolbar is not displayed, click Window Toolbars Mask/object.
To define an editable area by using the Freehand Mask tool
1In the toolbox, click the Freehand mask tool .
2Click the Normal button on the property bar.
3Click where you want to start and end each line segment in the image window.
4Double-click to complete the outline.
You can also define an editable area by dragging the Freehand mask tool in the image window and double-clicking to complete the
outline.
An editable area created with the Freehand mask tool
To define an editable area by using the Planar Mask tool
1In the toolbox, click the Planar mask tool .
Parallel lines appear on the image. The solid lines define the overall editable area, and the dashed lines define the feathered area along
the top and bottom of the editable area.
2Perform a task from the following table:
To Do the following
Specify the size of the entire editable area Type a value in the Selection range box on the property bar.
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To Do the following
Specify the size of the feathered area Type a value in the Feather range box on the property bar.
Rotate the editable area Type a value in the Angle of rotation box on the property bar
Move the editable area Drag the editable area to a new location
You can adjust the editable area and the feathered area by dragging the interactive onscreen handles. You can also rotate the
editable area by dragging a rotation handle.
You can use different mask modes with the Planar mask tool. For more information about mask modes, see “Expanding and
contracting editable areas” on page 272.
Example of a planar mask in combination with a blur effect
To define an editable area by painting
1In the toolbox, click the Brush mask tool .
2Specify the tool’s attributes on the property bar.
3Click the Normal button on the property bar.
4Drag in the image window.
You can change the size of the brush nib of the Brush mask tool by holding down Alt and dragging in the image window until the
nib is the size you want.
You can apply a straight brushstroke with the Brush mask tool by holding down Ctrl after you begin to drag in the image window.
While still holding down Ctrl, you can press and release Shift to switch between horizontal and vertical brushstrokes.
To define a border-shaped editable area
1In the toolbox, click a mask tool.
2Define an editable area.
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3Click Mask Mask outline Border.
4Type a value in the Width box.
5Choose an edge type from the Edges list box.
A soft edge produces a more gradual blend with the background image than a hard edge does.
To define the entire image as an editable area
•Click Mask Select entire image.
If the mask overlay is enabled, the mask marquee does not appear.
Defining editable areas by using color information
You can define the editable and protected areas of a mask by using the color information in an image. When you use color information, you
must specify seed colors and a color tolerance value. A seed color is the base color that you use to define either protected or editable areas.
The color tolerance value defines the percentage of color variation from the seed color that is allowed in the mask; a greater tolerance value
adds more colors to the protected or editable areas. Color tolerance is based on color similarity.
Editable areas with uniform colors
You can define an editable area of uniform color or an editable area surrounded by uniform colors. If the area is surrounded by uniform
colors, you can make a rough outline that contracts to fit the area you want to edit, or you can base an editable area on the boundary
between uniform colors.
Editable areas throughout an image
You can define editable areas throughout an image by using a color mask. A color mask lets you select seed colors throughout the image
instead of within a specific area.
The color threshold lets you further refine the range of colors that are included in the editable area. The threshold value evaluates the
brightness of each seed color and determines which pixels are included in the editable area. Adjusting the color threshold lets you soften or
sharpen the pixels at the edge of the editable area. To adjust the threshold levels of a color mask, you can use a grayscale preview of your
image to display masked areas in black and editable areas in white.
The blue, green, and purple pixels in the original image (left) were selected by using a color mask (right).
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Editable areas in a specific color channel
You can define an editable area within a specific color channel. Every color image has a number of color channels, each representing one
component of the image’s color model. For example, an RGB image is composed of a red channel, a green channel, and a blue channel.
When an image is displayed in its individual color channels, only a part of its color information is displayed. Displaying only certain color
channels lets you define an editable area with greater precision.
To define an editable area of uniform color
1In the toolbox, click the Magic wand mask tool .
2Click the Normal button on the property bar.
3Type a tolerance value in the Tolerance box.
4Click a color in the image.
To edit an intricate image shape set against a plain background, you can define the background as an editable area of uniform color
and then invert the mask to make the shape editable. For more information about inverting masks, see “Inverting and removing
masks” on page 274.
The color of the first pixel that you click establishes the seed color; all adjacent pixels with colors within the specified color tolerance
range are included in the editable area. The editable area expands until it reaches pixels with colors that exceed the specified color
tolerance.
The area is selected by clicking an orange pixel with the Magic wand mask tool.
To define an editable area surrounded by uniform color
1In the toolbox, choose one of the following:
•Lasso mask tool — lets you roughly outline an image area and then contract the mask marquee around a specified range of
colors within that area; uses an initial seed color
•Magnetic mask tool — lets you establish a mask marquee along a boundary between colors in an image; uses multiple seed
colors
2Click the Normal button on the property bar.
3Type a tolerance value in the Tolerance box.
4In the image window, click a color that you want to protect from changes, and click at different points to outline the editable area.
5Double-click to complete the outline.
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You can choose whether only the color of the first pixel or the color of every pixel you click establishes a seed color. The color
tolerance range indicates the range of colors protected from changes. When the first pixel that you click establishes the seed color,
the protected area expands until the specified color tolerance is reached. When you use the Lasso mask tool, the completed outline
of the editable area contracts from your original outline to fit the irregular shape produced by excluding all the pixels from the
original outline that fall within the specified color tolerance range. When you use the Magnetic mask tool, every pixel that you click
establishes a seed color, so that each time you click, the protected area expands until the specified color tolerance is reached. The
color tolerance is measured in relation to the current seed color and within a specific area around the pointer.
You can also drag in the image window to outline in a freehand mode. When you use the Magnetic mask tool, click frequently to set
multiple seed colors and to establish multiple anchor points.
To define editable areas throughout an image
1Click Mask Color mask.
2Click the Normal mode button .
3Choose Sampled colors from the top pop-up menu.
4Click the Eyedropper tool , and click each seed color in the image window.
5Click the Preview button .
6From the list box beside the Preview button, choose one of the following options:
•Overlay — Protected areas are covered by a red-tinted transparent sheet.
•Grayscale — Protected areas appear in black, and editable areas appear in white.
•Black matte — Protected areas are covered by a black-tinted transparent sheet.
•White matte — Protected areas are covered by a white-tinted transparent sheet.
•Marquee — A dotted line appears around the editable area.
7Click More, and enable one of the following options:
•Normal — determines the color tolerance based on color similarity between pixels
•HSB mode — determines the color tolerance based on similarity between hue, saturation, and brightness levels of pixels
8In the box beside each seed color, specify the percentage of color variation permitted between pixels of that color and the remaining
pixels.
9In the Threshold area, move the Threshold slider and enable one of the following options:
•To black — All pixels with a brightness value above the threshold value are added to the protected area.
•To white — All pixels with a brightness value above the threshold value are added to the editable area.
If colors from a previous session appear in the Color mask dialog box, click Reset before you create a new color mask.
The Marquee display style is unavailable when the Show mask marquee command on the Mask menu is disabled.
You can set a default color tolerance for a color mask by clicking the flyout button and clicking Set tolerance default.
You can also specify predetermined seed colors by choosing a color preset, such as Greens, from the list box beside the Eyedropper
tool.
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To define editable areas in specific color channels
1In the Channels docker, click the Eye icon beside a color channel.
If the Channels docker is not open, click Window Dockers Channels.
2In the toolbox, click one of the following:
•Lasso mask tool
•Magic wand mask tool
3Define an area in the image.
Expanding and contracting editable areas
You can add parts to and remove parts from an editable area.
By default, each editable area that you define replaces the last one defined. However, you can use the following mask modes if you want to
retain the current editable area but modify its shape:
Mode Description
Additive Lets you add areas to an editable area. Areas you add to the
editable area are removed from the protected areas.
Subtractive Lets you subtract areas from an editable area. Areas you subtract
from the editable area are added to the protected area.
Overlap Lets you add areas to an already existing editable area, as long as
the new areas don’t overlap with the old ones. Any overlapping
regions are excluded from the editable area and added to the
protected area. In addition to expanding or reducing an existing
editable area, this mask mode lets you define an editable area that
has no active mask.
A mask mode remains active until you change modes. The following examples illustrate the use of the different mask modes.
The Ellipse mask tool is used in the Normal mode. The entire ball is defined as an editable area in the resulting mask.
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The Ellipse mask and Freehand mask tools are used in the
Subtractive mode.
The resulting editable area consists of the yellow areas of the ball.
The Magic wand mask tool is used in the Additive mode. The numbers are now added to the editable area.
The Ellipse mask tool is used in the Overlap mode. The overlapping areas — the yellow areas and numbers — are
removed from the editable area, and the white areas are added to it.
Removing protected areas
You can remove protected areas from within an editable area. This feature is useful for modifying color masks that have large editable areas.
Specifying number of pixels
You can expand and contract an editable area by a specific number of pixels. The pixels are added to or removed from the edge of the
editable area.
Adding pixels of similar color
You can add adjacent pixels of a similar color to an editable area. The editable area expands until it reaches pixels with colors that are too
dissimilar from the colors in the original editable area. The color tolerance value you specify sets the percentage of color variation allowed
between the pixels in the original editable area and the adjacent protected areas.
You can also add all pixels of similar color to an editable area regardless of whether they are adjacent to those in the current editable area.
The color tolerance value you specify sets the percentage of color variation allowed between the pixels in the original editable areas and the
protected areas.
To add to or subtract from an editable area
1In the toolbox, click a mask tool.
2On the property bar, click one of the following buttons:
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•Additive
•Subtractive
•Overlap
3Drag in the image to define the area that you want to add to, or subtract from, an editable area.
After you begin to drag, you can use Ctrl and Shift to constrain the shape of the area you add or subtract. For example, if you’re
using the Ellipse mask tool, holding down Ctrl constrains the shape to a circle, and holding down Ctrl + Shift makes the circle
expand from the center.
To remove protected areas from an editable area
•Click Mask Mask outline Remove holes.
To expand or contract an editable area
To Do the following
Expand an editable area by a specific number of pixels Click Mask Mask outline Expand, and type a value in the
Width box.
Contract an editable area by a specific number of pixels Click Mask Mask outline Contract, and type a value in the
Width box.
To add adjacent pixels of similar color to an editable area
1In the toolbox, click the Magic wand mask tool .
2Type a value in the Tolerance box on the property bar.
3Click Mask Mask outline, and click one of the following menu commands:
•Grow — expands an editable area to include all similarly colored adjacent pixels
•Similar — expands an editable area to include all similarly colored pixels in the entire image
Inverting and removing masks
You can invert a mask so that the protected area becomes editable and the editable area becomes protected. Inverting a mask when
defining the image area that you want to protect is easier than defining the area that you want to edit. For example, if you want to edit an
intricate shape in an image that is set against a plain background, it is easier to select the background and then invert the mask.
You can remove a mask from an image when you no longer need it.
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First, the background was selected (left); then, the mask was inverted to define the orange bottle as an editable area (right).
To invert a mask
•Click Mask Invert.
To remove a mask
•Click Mask Remove.
When you remove a mask, editable areas that were previously floating on your image are automatically merged with the background.
Moving and aligning editable areas
You can move an editable area anywhere in an image with or without the image pixels it encloses. When an editable area and the image
pixels it encloses are moved together, the pixels can be cut from the image and the hole filled with background color, or the pixels can be
copied by floating the editable area.
You can align an editable area to one or more selected objects. You can also align an editable area to the center or the edges of an image.
Depending on where you want an editable area to appear, you can experiment with horizontal and vertical alignment options.
An editable area can also be aligned to guidelines and to the grid. For more information, see “Using the guidelines, grid, and rulers” on
page 89.
To move an editable area
1In the toolbox, click the Mask transform tool .
2Drag the editable area to a new location in the image window.
You can also move an editable area by nudging it.
To move an editable area and its image pixels
1In the toolbox, click one of the following tools:
•Rectangle masktool
•Ellipse mask tool
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•Freehand masktool
•Lasso mask tool
•Magnetic mask tool
•Magic wand mask tool
2Click the Normal button on the property bar.
3Drag the editable area to a new location.
When an editable area is moved once, the underlying image is replaced with the background color. If the same editable area is
moved again, the underlying image is no longer replaced with the background color.
You can leave a copy of an editable area you move by holding down Alt as you drag.
You can also move an editable area by nudging it.
To align an editable area with an object
1Select the objects with which you want to align the editable area.
2Click Mask Align.
3In the Mask align dialog box, enable one of the following options:
•Active object
•Selected object(s)
4Enable one of the following vertical alignment check boxes:
•Top
•Center
•Bottom
5Enable one of the following horizontal alignment check boxes:
•Left
•Center
•Right
If you want to align the editable area to the gridlines nearest to the specified objects, enable the Align to grid check box.
To align an editable area with the edges or center of an image
1In the toolbox, click a mask tool.
2Click Mask Align.
3Enable the Document option.
4Enable one of the following vertical alignment check boxes:
•Top
•Center
•Bottom
5Enable one of the following horizontal alignment check boxes:
•Left
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•Center
•Right
When you align an editable area to the edges or center of an image with the Align to grid check box enabled, the editable area is
aligned to the gridlines nearest to the specified edges or center of the image.
Transforming editable areas
You can change the form of an editable area of a mask by rotating, scaling, sizing, flipping, skewing, distorting, or applying perspective to it.
If an editable area is floating above the image, it is automatically merged with the underlying image when it is transformed.
Transformation Description
Rotating Lets you rotate an editable area
Scaling Lets you size an editable area to a percentage of its original size
Sizing Lets you change the width and height of an editable area
Flipping Lets you create a mirror image of an editable area by flipping the
object vertically or horizontally
Skewing Lets you slant an editable area in one direction. One side remains
stationary while the other sides move in the specified direction. All
opposite sides maintain a parallel relation to each other.
Distorting Lets you stretch or shrink an editable area disproportionately
Applying perspective Lets you give a three-dimensional appearance to an editable area
To rotate an editable area
1In the toolbox, click the Mask transform tool .
2Click the Rotate button on the property bar.
If you want to change the center of rotation of the editable area, drag the center of rotation to a new position within the editable area.
3Drag a corner handle of the mask marquee.
4Double-click in the editable area.
You can rotate an editable area by a specific angle by typing a value in the Angle of rotation box on the property bar and clicking
Apply.
You can change the center of rotation, also known as a pivot point, by typing values in the Center of rotation boxes on the property
bar and clicking Apply.
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To scale an editable area
1In the toolbox, click the Mask transform tool .
2Click the Scale button on the property bar.
3Drag a corner handle of the mask marquee.
4Double-click in the editable area.
You can also
Scale an editable area with precision On the property bar, type percentage values in the Scale boxes and
click Apply.
Scale an editable area while preserving the ratio of width and
height Click the Maintain ratio button on the property bar.
Scale an editable area from the center Hold down Shift as you drag a corner handle.
To size an editable area
1In the toolbox, click the Mask transform tool .
2Click the Position and size button on the property bar.
3Drag a middle handle of the mask marquee.
If you want to size the editable area proportionally, drag a corner handle of the mask marquee.
4Double-click in the editable area.
You can also
Size an editable area with precision On the property bar, type values in the Size boxes and click Apply.
Size an editable area from the center Hold down Shift as you drag a center transformation handle. The
change in size occurs in two opposite directions.
Size an editable area in 100 percent increments Hold down Ctrl as you drag a transformation handle.
To flip an editable area
1In the toolbox, click the Mask transform tool .
2Click the Scale button on the property bar.
3Drag a center handle of the mask marquee across the editable area and past the opposite center handle.
4Double-click in the editable area.
You can flip an editable area symmetrically by holding down Ctrl and dragging a middle handle across the editable area and past the
opposite middle handle.
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To skew an editable area
1In the toolbox, click the Mask transform tool .
2Click the Skew button on the property bar.
3Drag a middle handle of the mask marquee.
4Double-click in the editable area.
You can also skew an editable area by typing values in the Skew angle boxes on the property bar and clicking Apply.
Before applying the transformation, you can return an editable area to its original size by pressing Esc.
To distort an editable area
1In the toolbox, click the Mask transform tool .
2Click the Distort button on the property bar.
3Drag a transformation handle of the mask marquee.
4Double-click in the editable area.
You can also set the Mask transform tool to the Distort mode by clicking in the editable area until the handles you can use to distort
the editable area appear.
Before applying the transformation, you can return the editable area to its original size by pressing Esc.
To apply perspective to an editable area
1In the toolbox, click the Mask transform tool .
2Click the Perspective button on the property bar.
3Drag a transformation handle of the mask marquee.
4Double-click in the editable area.
You can also set the Mask transform tool to the Perspective mode by clicking in the editable area until the transformation handles
appear.
Before applying the transformation, you can return an editable area to its original size by pressing Esc.
Adjusting the edges of editable areas
You can customize the transition between a protected area and an editable area by adjusting the edges of these areas.
Preventing jagged edges
You can use anti-aliasing to avoid the appearance of jagged edges of editable areas that have curved and diagonal lines. Anti-aliasing makes
some of the pixels located on the inside edge of an editable area semitransparent, creating a smoother outline.
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Feathering
Feathering gradually increases the transparency of the pixels along the edge of an editable area to soften the edge between the protected
and editable areas. You can specify the width of the feathered area as well as the feathering direction, which determines where the
feathering is located relative to the mask marquee. From the mask marquee, the feathering direction can go into the protected areas, into
the editable areas, or into both areas for an equal distance.
Left to right: Before and after feathering the edges of an editable area
Applying a sharp edge
You can remove the feathering from the edges of an editable area and create a new, sharper edge by setting a threshold value. Pixels in the
feathered editable area have a grayscale value ranging from 0 (black and fully protected) to 255 (white and fully editable). The threshold
value you specify determines where along the feathered edge you want the new, unfeathered edge to be created. For example, if you set a
threshold value of 110, all pixels within the editable area that have a grayscale value of less than 110 are protected, and all pixels within the
area that have a grayscale value of more than 110 are editable.
Smoothing
You can smooth the edges of an editable area to remove sharp angles. Smoothing averages the grayscale values of a specified number of
pixels at the edge of an editable area. For example, if you specify 10 as the radius value, 10 pixels to the left and 10 pixels to the right of the
edge are checked. If the editable pixels outnumber the protected pixels, the editable area is expanded; if the protected pixels outnumber the
editable pixels, the protected area is expanded.
Smoothing is useful when you work with complex color masks. For example, when you smooth the edges of an editable area, protected
areas that are isolated within the editable areas are often removed.
Applying color or a paint effect
You can apply color or a paint effect along the edges of an editable area to emphasize or blend the boundary between the editable and
protected areas. You can also reapply color or a paint effect along the edges of an editable area. Repeating a brushstroke lets you enhance
the effect.
To prevent jagged edges in an editable area
1In the toolbox, click a mask tool.
2Click the Anti-aliasing button on the property bar.
Anti-aliasing is enabled by default when you use the Ellipse, Freehand, Lasso, and Magic wand tools to define an editable area.
Anti-aliasing is not available for the Rectangle mask tool.
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To feather the edges of an editable area
1Click Mask Mask outline Feather.
2Type a value in the Width box.
3From the Direction list box, choose one of the following:
•Inside — feathers in from the edge of the editable area and appears to blend the protected area into the editable area
•Outside — feathers out from the edge of the editable area and blends the editable area so that it appears to overlap the protected
area
•Middle — places an equal number of feathered pixels on the inside and outside of the edge of the editable area
•Average — samples all the pixels in the area you specified in the Width box and assigns an average color value to each
4Choose an edge type from the Edges list box.
If you want to preview the results, click Preview .
You can also feather the edges of an editable area by clicking the Feather mask button on the property bar.
To apply a sharp edge to a feathered editable area
1Click Mask Mask outline Threshold.
2Type a value in the Level box.
To smooth the edges of an editable area
1Click Mask Mask outline Smooth.
2Type a value in the Radius box.
To apply color or an effect along the edges of an editable area
1Click one of the following:
•Paint tool
•Effect tool
•Image Sprayer tool
•Eraser tool
•Replace color brush tool
2Set the tool’s attributes on the property bar.
3Click Mask Create Brushstroke from mask.
4Choose one of the following positions:
•Middle of mask border — centers the stroke on the edge of the editable area
•Inside of mask — places the stroke inside the edge of the editable area
•Outside of mask — places the stroke outside the edge of the editable area.
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You can reapply color or an effect along the edges of an editable area by clicking Edit Repeat brushstroke, and clicking the Repeat
stroke on mask button in the Repeat stroke dialog box.
Adjusting the transparency of masks
You can adjust the transparency of a mask to control the extent to which pixels in the image are protected from changes. When you
adjust the transparency of a mask, you use a grayscale representation of the mask. Any color that you apply to the image appears in its
corresponding shade of gray; therefore, the darker the shade that is applied to the mask, the less the color and effects can change the
image. For example, if you use a brush to apply a color with a grayscale value of 127 (the midpoint of the 256 shades of gray) to an image
area, this area receives only 50 percent of any effect that is later applied to it.
Because you are editing a grayscale representation of the mask, you can use a color, object, effect, or another mask to modify the
transparency of the mask. You can also change the transparency of the mask by pasting images from the Clipboard; the grayscale values of
the pasted images are applied to the mask.
To adjust the transparency of a mask
1Click Mask Paint on mask.
2Apply a color, mask, object, or effect to the areas in which you want to change the transparency of the mask.
3Click Mask Paint on mask.
The darker the shade of gray applied, the less editable the underlying pixels become.
Cutting out images
The Cutout Lab lets you cut out image areas from the surrounding background. This feature allows you to isolate image areas and preserve
edge detail, such as hair or blurred edges.
To cut out an image area, you draw a highlight over its edges and then apply a fill to define the inside of the area. To evaluate the results,
you can preview the cutout with the background removed or against a background of gray, white, or black. You can also preview the cutout
with the original image showing underneath and with the highlight and fill displayed. If necessary, you can touch up the cutout by adding
or removing detail along its edges.
If you make a mistake, you can erase and redo sections of the highlighted and filled area, undo or redo an action, or revert to the original
image.
By default, the cutout is placed as an object in the image window and the original image is removed. You can also choose to keep both the
cutout and the original image, or create a clip mask from the cutout.
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Cutout Lab workflow: (1)Highlight the edges of the image area; (2)Add a fill to the inside. (3)Preview the cutout and touch
it up if needed. (4)Bring the cutout into the image window. (5 — optional)Place the cutout against a background image.
You can set options for some of the tools in the Cutout Lab. For example, you can customize the thickness of the highlight by changing the
nib size of the Highlighter tool. If an image area has hard edges, you can use a thinner line to define its edges more precisely. Conversely, if
an image area has blurred or wispy edges that are hard to define, you can use a thicker line. Also, you can change the highlight and the fill
color to make them more visible.
You can also zoom in to get a closer look at image detail or zoom out to view a larger area of the image. You can pan to view image areas
that fall outside the preview window.
To cut out an image area
1Click Image Cutout Lab.
2Click the Highlighter tool .
3In the preview window, draw a line along the edges of the image area that you want to cut out.
The line should slightly overlap the surrounding background.
4Click the Inside fill tool , and click inside the area you want to cut out.
5Click Preview.
If you want to touch up the cutout, click the Add detail or Remove detail tool, and drag over an edge.
6From the Cutout results area, choose any of the following options:
•Cutout — creates an object from the cutout and discards the original image
•Cutout and original image — creates an object from the cutout and preserves the original image
•Cutout as clip mask — creates a clip mask from the cutout and attaches the clip mask to the original image. A clip mask is a mask
that is attached to an object and lets you change the transparency of an object without permanently affecting it. If you created a
cutout from a background image, the background is converted to an object.
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You can also
Erase the highlight and fill Click the Eraser tool , and drag over the highlight and fill that
you want to delete. The Eraser tool is available before you click
Preview.
Undo or redo an action Click the Undo or Redo button.
Revert to the original image Click Reset.
Set preview options In the Preview settings area, enable any of the following check
boxes:
•Show highlight — displays the highlight around the cutout
•Show fill — displays the fill inside the cutout
•Show original image — displays the original image underneath
the cutout
From the Background list box, choose any of the following
options:
•None — displays the cutout against a black-and-white checkered
pattern. If the Show original image check box is enabled, the
removed areas appear under a semitransparent black-and-white
checkered pattern.
•Grayscale — displays the cutout against a gray background. If
the Show original image check box is enabled, the removed
areas are tinted gray.
•Black matte — displays the cutout against a black background.
If the Show original image check box is enabled, the removed
areas are tinted black.
•White matte — displays the cutout against a white background.
If the Show original image check box is enabled, the removed
areas are tinted white.
The Cutout Lab supports RGB, CMYK, grayscale, paletted, and Lab images. When brought into the Cutout Lab, grayscale, paletted,
and Lab images are automatically converted to RGB or CMYK images, which may result in a slight color shift. The original image
colors are restored after you apply or cancel the Cutout Lab command.
You can switch from the Highlighter to the Eraser tool, and from the Eraser to the Highlighter tool by right-clicking and dragging in
the preview window.
You can switch from the Add detail to the Remove detail tool, and from the Remove detail to the Add detail tool by right-clicking
and dragging in the preview window.
To set tool options in the Cutout Lab
1Click Image Cutout Lab.
2Perform a task from the following table.
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To Do the following
Set the nib size of the Highlighter, Eraser, Add detail, and
Remove detail tools
Choose a nib size from the Nib size list box.
Change the highlight color Choose a highlight color from the Highlight color picker.
Change the fill color Choose a fill color from the Fill color picker.
You can change the nib size of the Highlighter, Eraser, Add detail, and Remove detail tools interactively by holding down Shift
while dragging a tool.
To view an image in the Cutout Lab
1Click Image Cutout Lab.
2Perform a task from the following table.
To Do the following
Zoom in and out Using the Zoom in or Zoom out tool , click in the
preview window.
Display an image at its actual size Click the 100% button.
Fit an image in the preview window Click the Zoom to fit button.
Pan to another area of an image Using the Pan tool , drag the image until the area you want to
see is visible.
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Using paths to define image areas | 287
Using paths to define image areas
Paths let you create precise, curved lines or outlined shapes in an image. You can use paths to edit a mask, apply text or brushstrokes, or
export irregularly shaped images contained within the path.
This section contains the following topics:
•“Creating paths” (page 287)
•“Managing paths” (page 289)
•“Shaping paths” (page 291)
•“Adding and deleting path nodes” (page 293)
•“Joining and breaking paths” (page 294)
•“Changing node types” (page 294)
•“Applying brushstrokes to paths” (page 296)
•“Working with clipping paths” (page 297)
Creating paths
Paths are line and curve segments connected by square endpoints called nodes. You can create paths from scratch, from a mask, or by
duplicating an existing path. You can create more than one path on an image, but only one path is displayed on the image at a time.
Drawing paths
You can create Bézier paths and freehand paths. When you draw a path from scratch, the first path is Path 1, and subsequent paths are
incrementally numbered.
You can create a Bézier path by placing nodes on an image. Straight or curved line segments join the nodes. Control points indicate the
direction of the curve segment and its angle relative to the node. After you draw the path, you can edit the shape more precisely. For more
information about shaping the path, see “Shaping paths” on page 291.
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Examples of Bézier paths
You can create a freehand path in the same way you would draw a line with a pencil. When you finish drawing the path, the number and
type of nodes needed are automatically inserted along the path.
Converting paths and masks
You can convert masks to paths for more flexible editing features. When you convert a mask to a path, you create a path that follows the
edge between an editable area and a protected area. A path lets you modify the shape of the editable area using the path editing features.
For example, if you create a mask around an intricately shaped building in an image, you can convert the mask to a path and place nodes to
precisely outline the building. You can then convert the path back to a mask.
You can also convert a path to a mask so that you can select, cut, or copy a defined area. Converting paths to masks lets you modify the
shape using the mask tools.
When you convert a path to a mask, the mask is created in addition to the path so that both display on the image. You can then create an
object from the editable area and move the object without affecting the position of the path. For more information, see “Creating objects”
on page 360.
Duplicating paths
When you duplicate a path, you create a copy of the path. You can make changes to the duplicated path without affecting the original path.
To draw a Bézier path
1In the toolbox, click the Path tool .
2Click the Bézier button on the property bar.
3Click where you want to place the first node.
4Point to where you want to end the line segment, and do any of the following:
• Click to place a node for a straight line.
• Drag to set the control points for a curved line.
5Click the Bézier button to complete the path.
You can draw a new path by clicking the New path button in the Path docker. If the Path docker is not open, click Window
Dockers Path.
You can create a closed path by clicking the path’s starting node.
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To draw a freehand path
1In the toolbox, click the Path tool .
2Click the Freehand button on the property bar.
3Drag in the image window to draw the path.
You can draw a new path by clicking the New path button in the Path docker. If the Path docker is not open, click Window
Dockers Path.
To convert a mask to a path
1Define an editable area.
2Click Mask Create Path from mask.
3Move the Smoothing slider.
Lower values tend to create more nodes for more precise editing, while higher values tend to create fewer nodes for a smoother path.
To convert a path to a mask
•Click Mask Create Mask from path.
When you convert an open path to a mask, the start and end nodes are connected automatically.
If you have more than one path, select the one you want to convert by clicking the path thumbnail in the Path docker. If the Path
docker is not open, click Window Dockers Path.
To duplicate a path
1Click a path in the Path docker.
If the Path docker is not open, click Window Dockers Path.
2Click the flyout button in the Path docker, and click Duplicate.
The duplicate path is listed in the Path docker with the word “Copy.”
Managing paths
Saving, exporting and deleting paths
You can save one or more paths with an image when you save the image to the Corel PHOTO-PAINT (CPT) file format. You can also export
paths for use in other applications, such as CorelDRAW (CDR) or Adobe Illustrator (AI). If you want to use a path in other Corel PHOTO-
PAINT images, you must export the path to the Corel Presentation Exchange (CMX) file format. You can delete a path at any time.
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Importing paths and vector graphics
You can import a path into a Corel PHOTO-PAINT image. You can open more than one path and switch between them in the image window.
Corel PHOTO-PAINT also lets you import vector graphics from other drawing applications. When vector graphics are converted to paths, each
point on the vector is converted to a node. To import text from CorelDRAW, you must first convert the text to curves.
Viewing a path
By default, a path displays in black. You can hide a path when you are working on an image, or you can change the default color of the path
to make it more visible.
To save a path with an image
1Click File Save as.
2Choose the folder where you want to save the file.
3Type a name for the image in the File name box.
4Choose CorelPHOTO-PAINT image from the Save as type list box.
You must export a path if you want to use it in other Corel PHOTO-PAINT images or other applications. For information about
exporting paths, see “To export a path” on page 290.
To export a path
1Click a path in the Path docker.
If the Path docker is not open, click Window Dockers Path.
2Click the flyout button in the Path docker, and click Export path.
3Choose the folder where you want to save the path.
4Type a filename in the File name box.
5Choose a file type from the Save as type list box.
To delete a path
1Click a path in the Path docker.
If the Path docker is not open, click Window Dockers Path.
2Click the Delete current path button in the Path docker.
To import a path or vector graphic
1Click the flyout button in the Path docker, and click Import path.
If the Path docker is not open, click Window Dockers Path.
2Choose the folder where the path or vector graphic is stored.
3Double-click the filename.
Large, complex vector images are not suitable for importing as paths, because they contain too many nodes.
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To hide a path
• Click the Show/hide path button in the Path docker.
If the Path docker is not open, click Window Dockers Path.
To change the default path color
1Click Tools Options.
2In the Workspace list of categories, click Display.
3Open the Path color picker, and click a color.
Shaping paths
You can change the shape of a path by selecting and moving its nodes, segments, or control points.
Selecting nodes
You must select a node before you can move it to another location, delete it, or drag its associated control points. Selecting several nodes
lets you perform the same operation simultaneously on one or more path segments.
Moving path segments
You can move path segments by dragging nodes. When you drag a single node, the segments attached to it move with the node and
remain connected. When you drag two or more adjacent nodes, the path segments between the nodes retain their form and move with the
nodes.
Rotating and skewing path segments
Rotating paths lets you turn them around a pivot point, called the center of rotation, whereas skewing paths lets you slant them to one side
while the opposite side remains stationary.
Sizing path segments
You can change the length or width of the path segments that you select, and you can scale selected path segments. When you scale path
segments, they can either keep their proportion or become distorted as you size the path.
Reshaping a curve segment by using control points
When you select a single node on a curve segment, two control points extend from it in opposite directions. You can change the shape of
a curve by repositioning the control points. You may need to change the node type to achieve the shape you want. For more information
about node types, see “Changing node types” on page 294.
To select a path node
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Click a node.
You can also
Select multiple nodes Hold down Shift, and click the nodes you want to select.
Select all nodes Hold down Ctrl + Shift, and click a node.
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You can also select multiple nodes by clicking the Shape button and marquee selecting a group of nodes.
You can deselect a node by holding down Shift and clicking a node.
To move a path segment
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select the nodes on a path segment.
4Drag the nodes to a new location.
You can move path segments in precise increments by pressing an Arrow key to move the selected nodes the nudge distance, or by
holding down Shift and pressing an Arrow key to move the selected nodes the super nudge distance.
To rotate a path segment
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select the nodes on a path segment.
4Click Object Edit Path Rotate and skew nodes.
5Drag a rotation handle.
You can also drag the center of rotation to a new location.
To skew a path segment
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select the nodes on a path segment.
4Click Object Edit path Rotate and skew nodes.
5Drag a skewing handle.
To size a path segment
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select the nodes on a path segment.
4Click Object Edit path Stretch and scale nodes.
5On the highlighting box, drag any of the following handles:
• side selection handles — stretch the selected path segments
• corner selection handles — scale the selected path segments
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You can also size path segments by clicking the Elastic mode button on the property bar.
To shape a curve using the control points
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select a curve node.
4Drag the control points.
Adding and deleting path nodes
Increasing or decreasing the number of nodes on a path lets you change the shape of the line and curve segments with greater control.
Adding and deleting nodes
You can add nodes to a path if the existing segments, nodes, and control points do not let you shape a path the way you want. You can add
one node at a time or several at once. When you add a node, you can choose where it displays on the line segment.
When you delete nodes, the shape of the path can change, depending on the position of the nodes that are removed.
Smoothing paths
Paths you create from masks or draw freehand style can contain more nodes than required to maintain their shape. These extra nodes can
give paths a rough appearance. You can smooth the path by removing the extra nodes from the entire path or from a section of the path.
To add a node to a path
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Click where you want to add a node on the path.
4On the property bar, click the Add node button .
You can add a node at the midpoint of a path segment by selecting a node and clicking the Add node button on the property bar.
The node is added between the selected node and the node that precedes it in the path.
You can also add a node by double-clicking where you want to add the node to a path segment.
To delete a node from a path
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select a node.
4On the property bar, click the Delete node button .
You can also delete a node by double-clicking it.
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To smooth a path
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select an area of a path.
4On the property bar, type a value in the Smoothing box.
You can enter values from 1 to 100. Lower values remove some nodes that are not necessary to maintain the shape of the path. Higher
values remove more nodes, while still preserving the path shape.
Joining and breaking paths
You can join or break path segments to create open or closed paths on an image. Because nodes act as connective joints for a path, you can
join or break segments only at a node. If a node does not exist at the point where you want to break segments, you must add a node at that
point.
You can join two nodes in a path if they are at the end of open segments. For example, if you want to close an open path, you can join the
start and end nodes. You can also join subpaths.
If you want to open a closed path or create subpaths, you can break the connection between two nodes. When you break a path, new
nodes are added to the ends of the disconnected segments, creating two subpaths.
To join path nodes
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select two nodes positioned at the open end of path segments or subpaths.
4On the property bar, click the Join nodes button .
When you join two nodes that are far apart, they join in the middle of their original positions.
To break a path
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select a node.
4On the property bar, click the Break node button .
5Drag the node away from the path.
Changing node types
When you change a node type, you change the way segments attached to the node behave. While a new node type may not immediately
affect a path’s shape, it will change the shape when you move the control points to modify the path.
By changing the node type, you can change a line segment to a curve segment or change a curve segment to a line segment. When you
change a line segment to a curve segment, you must select the nodes at either end of the segment to view the curve’s control points.
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There are three types of curve nodes: smooth, symmetrical, and sharp. Symmetrical nodes force the curve on one side of a node to mirror
the curve on the other side of the node. Sharp nodes add sharp bends to a path. Smooth nodes create a smooth transition between two
segments.
Node types from left to right: Symmetrical, sharp, and smooth.
To change a path segment to a curve or a line
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select one or more nodes on a path segment.
4On the property bar, click one of the following buttons:
•To line
•To curve
You can also change a path segment to a curve or a line by clicking on the segment and clicking the To line or To curve buttons on
the property bar.
To change the curve type of a path node
1In the toolbox, click the Path tool .
2Click the Shape button on the property bar.
3Select a node.
4On the property bar, click one of the following buttons:
•Symmetrical curve
•Sharp curve
•Smooth curve
When a curve segment is connected to a line segment with a smooth node, you can only move the control point on the curve side
along an imaginary line that follows the extension of the line segment.
A curve node that is connected to a line segment must be Smooth or Sharp.
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Applying brushstrokes to paths
You can paint along a path to apply precise brushstrokes to an image. For information about applying brushstrokes, see “Drawing and
painting” on page 307.
You can also repeat a saved brushstroke along a path. You can edit the saved brushstroke to create new effects by adjusting the size,
number, angle, and color of the brushstroke.
To apply a brushstroke along a path
1In the toolbox, click the Path tool .
2Select a path.
3Click one of the following:
•Paint tool
•Effect tool
•Clone tool
•Image sprayer tool
•Eraser tool
•Replace color brush tool
4On the property bar, set any attributes for the tool.
5Click Object Edit path Brushstroke from path.
If you want to reapply the brushstroke, click Edit Repeat brushstroke.
You can reverse the direction of a stroke by clicking Object Edit path Reverse brushstroke from path.
You can paint along a specific part of a path by selecting the area with a mask tool. For information on masking, see “Working with
masks” on page 263.
To repeat a saved brushstroke along a path
1Click one of the following:
•Paint tool
•Effect tool
•Clone tool
•Image sprayer tool
•Eraser tool
•Replace color brush tool
2On the property bar, set the attributes for the tool.
3Click Edit Repeat brushstroke.
4In the Repeat stroke dialog box, choose a stroke from the Stroke list box.
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5Modify any attributes.
6Click the Repeat stroke along path button .
You can load a path for the brushstroke by clicking the flyout button above the Stroke list box, and clicking Load path as stroke.
Choose the folder where the path file is stored and double-click the filename before modifying the attributes in the Repeat stroke
dialog box.
Working with clipping paths
Clipping paths let you create non-rectangular images by outlining the area selected by a path, and making the rest of the image transparent
when the image is viewed in another application. For example, if you have a Corel PHOTO-PAINT image of a vase on a table, you can create
a clipping path around the vase and export the vase image area to another application. If you do not use a clipping path, the entire image is
encased in a square or rectangular frame, losing the shape of the vase area.
To send a clipping path to another application, you must export the contents of the path as an encapsulated PostScript (EPS) file.
To create a clipping path
1Create a path around an image area.
2Click the flyout button in the Path docker, and click Set as clipping path.
If the Path docker is not open, click Window Dockers Path.
A clipping path icon displays beside the path filename in the Path docker.
To save a clipping path as an EPS file
1Click File Save as.
2Choose the folder where you want to save the clipping path.
3Type a filename in the File name box.
4Choose Encapsulated PostScript from the Save as type list box.
5Click Save.
The EPS Export dialog box opens.
6In the Clipping area, enable the Clip to check box.
7Enable the Clipping path option.
8Type a value in the Flatness box.
9Enable the Crop image to clipping region check box.
You can save an entire image with a path by disabling the Crop image to clipping region check box. However, only the selection
inside the clipping path is printed on a PostScript printer.
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Managing multiple masks with alpha channels
You can use alpha channels to work with multiple masks in a single image. Since only one mask can be applied to an image at a time,
storing masks in alpha channels lets you edit an image with one mask and then load another mask to edit the image further.
This section contains the following topics:
•“Creating and editing alpha channels” (page 299)
•“Saving masks and alpha channels” (page 300)
•“Loading masks and alpha channels” (page 301)
•“Managing alpha channels” (page 302)
Creating and editing alpha channels
When you create a mask in the Corel PHOTO-PAINT application, it appears in a new channel as the current mask. Each new mask you create
replaces the current mask. However, you can create alpha channels to store multiple masks in an image. You can create an alpha channel
from the current mask to copy the current mask’s editable and protected areas, or you can create a blank alpha channel. A blank alpha
channel is uniformly opaque and, therefore, contains no editable areas.
You can edit the mask stored in an alpha channel by adding the current mask to an alpha channel. This adds the editable areas of the
current mask to that alpha channel, thereby expanding the editable area in the alpha channel.
You can also edit the mask stored in an alpha channel in many of the same ways you edit a mask in the Paint on mask mode. For
information about editing a mask in the Paint on mask mode, see “Adjusting the transparency of masks” on page 282.
An alpha channel (1); an alpha channel displayed with the current mask (2); the mask is added to the alpha channel (3)
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To create an alpha channel from the current mask
•Click Mask Save Save as channel.
You can use this procedure to save the current mask to an alpha channel in the image.
To create a blank alpha channel
1Click the New alpha channel button in the Channels docker.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
2In the Channel properties dialog box, type a name for the channel in the Name box.
3Click a color for the mask overlay.
4Type a value in the Opacity box to set the opacity of the overlay color.
If you want to invert the mask overlay, enable the Invert overlay check box.
5Enable one of the following options:
•Fill black — lets you create an alpha channel that contains no editable areas
•Fill white — lets you create an alpha channel that contains no protected areas
To add the current mask to an alpha channel
1In the Channels docker, click an alpha channel.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
2Click the Save to current channel button .
Saving masks and alpha channels
Since only one mask can be active in an image, each new mask you create replaces the current mask. However, before you create a mask,
you can save the current mask to an alpha channel in the image so that it can be reused. When you save an image to a file format that
supports mask information, such as Corel PHOTO-PAINT (CPT) or TIFF, the current mask and all alpha channels are saved with the image.
You can also save the current mask or an alpha channel to disk as a separate file. Saving a mask or an alpha channel lets you use masks in
other images. This is especially useful if you want to save an image to a file format that doesn’t support mask information but you want to
keep copies of the masks used to edit that image. A color mask can also be saved to disk as a separate file. For more information about color
masks, see “Defining editable areas by using color information” on page 269.
To save the current mask to an alpha channel in an image
1Click Mask Save Save as channel.
2Type the name of the new or existing alpha channel in the As box.
To save a mask to disk
1Click Mask Save Save mask to disk.
2Choose the folder where you want to save the mask.
3Type a filename in the File name box.
4Choose a file type from the Save as type list box.
5Click Save.
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To save an alpha channel to disk
1In the Channels docker, click an alpha channel.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
2Click the Flyout button , and click Save as.
3In the Save an alpha channel to disk dialog box, choose the folder where you want to save the alpha channel.
4Type a filename in the File name box.
5Choose a file type from the Save as type list box.
6Click Save.
To save a color mask to disk
1Click Mask Color mask.
2Create a color mask.
3Click the flyout button, and click Save color mask.
4Choose the folder where you want to save the color mask.
5Type a filename in the File name box.
6Click Save.
Loading masks and alpha channels
You can modify the current mask in an image by loading a mask saved to an alpha channel.
When you load a mask saved to an alpha channel in the image, you can choose the mask mode that is used to apply the mask. Depending
on the mask mode you choose, the saved mask either replaces the current mask or is combined with it.
You can also load a mask or a color mask from disk and replace the current mask. You can apply the mask over a specific image area or over
the entire image.
When you load an alpha channel from disk, you can apply the mask saved in the alpha channel to the current image.
To load a mask from an alpha channel
1In the toolbox, click a mask tool.
2In the Channels docker, choose an alpha channel from the Channels list.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
3On the property bar, click one of the following buttons:
•Normal mode
•Additive mode
•Subtractive mode
•Overlap mode
4Click Mask Create Channel to mask.
To load a mask from disk
1Click Mask Load Load from disk.
2Click a filename.
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You can view a thumbnail of the mask.
3Click Open.
4Drag in the image window to define the area to which you want to apply the mask.
You can apply the mask to the entire image by clicking in the image window. If the dimensions of the image in which the mask was
created are different from the dimensions of the active image, the mask stretches or compresses to fit the active image.
To load a color mask from disk
1Click Mask Color mask.
2Click the flyout button, and click Open color mask.
3In the Open dialog box, choose the folder where the color mask is stored.
4Double-click the filename.
If you load a color mask before you save the current color mask, the current color mask is lost.
To load an alpha channel from disk
1In the Channels docker, click the flyout button, and click Open.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
2In the Load an alpha channel from disk dialog box, choose the folder where the alpha channel is stored.
3Double-click the filename.
If you load a mask that was created in an image with different dimensions than those of the active image, the mask stretches or
compresses to fit the entire active image; however, the mask’s aspect ratio may change.
Managing alpha channels
You can specify which alpha channels display and how they display. For example, you can display an alpha channel alone in the image
window, or in combination with other alpha or color channels. If you display one alpha channel, it is represented as a grayscale image. If
you display an alpha channel with one or more color channels, the protected areas in the alpha channel are covered by a tinted mask overlay
with varying degrees of opacity. You can see the mask overlay only when you display the alpha channel with a color channel.
You can also delete alpha channels you no longer need to reduce the file size of the image. You can modify an alpha channel's properties.
For example, you can change the name, the color and opacity of the mask overlay, and whether the mask overlay covers the protected areas
or the editable areas of the mask.
To display an alpha channel
• In the Channels docker, click the Eye icon beside an alpha channel.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
If you want to change the order of an alpha channel in the list, drag it to a new position.
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To delete an alpha channel
1In the Channels docker, choose an alpha channel from the Channels list.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
2Click the Delete current channel button .
To change the properties of an alpha channel
1In the Channels docker, choose an alpha channel from the Channels list.
If the Channels docker is not open, click Window Dockers Channels or Image Channels.
2Click the flyout button, and click Channel properties.
3In the Channel properties dialog box, change the properties you want.
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Painting and special effects
Drawing and painting..........................................................................................................................................................................307
Applying special effects....................................................................................................................................................................... 329
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Drawing and painting
Corel PHOTO-PAINT lets you create images or modify existing ones by using a variety of shape and paint tools.
This section contains the following topics:
•“Drawing shapes and lines” (page 307)
•“Applying brushstrokes” (page 311)
•“Spraying images” (page 314)
•“Painting symmetrical patterns and orbits” (page 317)
•“Repeating brushstrokes” (page 318)
•“Creating custom brushes” (page 319)
•“Using pressure-sensitive pens and devices” (page 321)
•“Understanding merge modes” (page 325)
Drawing shapes and lines
You can add shapes, such as squares, rectangles, circles, ellipses, and polygons, to images. You can also add rectangles and squares that
have rounded, scalloped, or chamfered corners. By default, shapes are added to images as new objects. Shapes can be outlined, filled, or
rendered as separate, editable objects. For more information about objects, see “Creating objects” on page 360.
You can also add lines to images. When you add lines, you can specify the width and transparency, as well as the way line segments join
together. The current foreground color determines the color of a line.
To draw a rectangle or square
1In the toolbox, click the Rectangle tool .
2On the property bar, click one of the following buttons:
•Uniform fill
•Fountain fill
•Bitmap fill
•Texture fill
3Choose a fill from the Fill picker.
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If you want to edit the fill, click the Edit fill button on the property bar.
4Drag in the image window until the rectangle is the size you want.
If you want to draw a square, hold down Ctrl as you drag.
You can also
Disable the fill Click the No fill button on the property bar.
Apply an outline Type a value in the Outline box on the property bar to specify the
outline width in pixels.
Change the color of an outline Click the Outline color button on the property bar.
Change the transparency Type a value in the Transparency box in the property bar.
The current fill is displayed in the color control area of the toolbox. For information about fills, see “Filling images” on page 237.
You can use this procedure to create an object by clicking the New object button on the property bar after you click the
Rectangle tool.
To draw a rectangle or square with round, scalloped, or chamfered corners
1In the toolbox, click the Rectangle tool .
2On the property bar, click one of the following options:
•Round corner — produces a curved corner
•Scalloped corner — replaces a corner with an edge that has a curved notch
•Chamfered corner — replaces a corner with a flat edge
3On the property bar, type a value in the Corner size box.
4Drag in the image window until the rectangle is the size you want.
If you want to draw a square, hold down Ctrl as you drag.
To draw an ellipse or circle
1In the toolbox, click the Ellipse tool .
2On the property bar, click one of the following buttons:
•Uniform fill
•Fountain fill
•Bitmap fill
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•Texture fill
3Choose a fill from the Fill picker.
If you want to edit the fill, click the Edit fill button on the property bar.
4Drag in the image window until the rectangle or ellipse is the size you want.
If you want to draw a circle, hold down Ctrl as you drag.
You can also
Disable the fill Click the No fill button on the property bar.
Apply an outline Type a value in the Outline box on the property bar to specify the
outline width in pixels.
Change the color of an outline Click the Outline color button on the property bar.
Change the transparency Type a value in the Transparency box in the property bar.
The current fill is displayed in the color control area of the toolbox. For information about fills, see “Filling images” on page 237.
You can draw a circle with the Ellipse tool by holding down Ctrl as you drag.
You can use this procedure to create an object by clicking the New object button on the property bar after you click the
Rectangle or Ellipse tool.
To draw a polygon
1In the toolbox, click the Polygon tool .
2On the property bar, click one of the following buttons:
•Uniform fill
•Fountain fill
•Bitmap fill
•Texture fill
3Choose a fill from the Fill picker.
If you want to edit the fill, click the Edit fill button on the property bar.
4Click where you want to set the anchor points of the polygon, and double-click to set the last anchor point.
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You can also
Disable the fill Click the No fill button on the property bar.
Apply an outline to the polygon Type a value in the Outline box on the property bar to specify the
outline width in pixels.
Change the color of an outline Click the Outline color button on the property bar.
Change the way outline segments join Choose a join type from the Shape joints list box on the property
bar.
Change the transparency Type a value in the Transparency box on the property bar.
You can create 45-degree angles by holding down Ctrl while dragging the Polygon tool .
You can use this procedure to create an object by clicking the New object button on the property bar after you click the
Polygon tool.
To draw a line
1In the toolbox, click the Line tool .
2Type a value in the Outline box on the property bar.
3Click the Line color button on the property bar, and choose a color.
4On the property bar, click one of the following buttons:
•Mitered corners — creates pointed corners where line segments are joined
•Rounded corners — creates lines with rounded corners
•Beveled corners — creates lines with flattened corners
•Butted corners — creates lines with sharp, notched corners
5Drag in the image window to draw a single line segment.
You can also
Draw a line with multiple segments In the image window, click where you want to start and end each
segment, and double-click to end the line.
Change the transparency Type a value in the Transparency box on the property bar.
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You can use this procedure to create an object by clicking the New object button on the property bar after you click the Line
tool .
You can specify how lines join: Butted corners, Beveled corners, Rounded corners, or Mitered corners.
Applying brushstrokes
Paint tools let you imitate a variety of painting and drawing media. For example, you can apply brushstrokes that imitate watercolors,
pastels, felt markers, and pens. By default, brushstrokes are added to the active object or background. Brushstrokes can also be rendered as
separate objects. For information about objects, see “Creating objects” on page 360.
Preset brush type Painting an image
Airbrush The Airbrush is used for shading.
Spray can Colors are splattered to add texture.
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Camel hair brush A decorative effect is added by using a
Camel hair brush.
Choosing preset brushes
The paint tool and brush type that you choose determine the appearance of the brushstroke on the image. When you paint with a preset
brush, the brush attributes of the paint tool are predetermined. You can choose a preset brush from the Brush picker, which displays all the
brush categories and preset brushes. In addition, the Brush picker provides a nib and brushstroke preview and shows you the last five most
recently used brushes.
The Brush picker lets you preview and choose preset brushes, which are organized in brush categories.
After selecting a preset brush, you change its size, shape, transparency, and feathering to suit your needs. If you are using a pen or stylus,
you can use its pressure, tilt, bearing, and rotation to vary the brushstroke appearance. For more information, see “Using pressure-sensitive
pens and devices” on page 321.
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Painting with color and fills
The color of the brushstroke is determined by the current foreground color, which is displayed in the color control area. You can choose a
foreground color by clicking a color swatch on a color palette. For more information about choosing colors, see “Working with color” on
page 191.
In addition to painting with color, you can apply images and textures by painting with a fill. You can also apply a brushstroke to a path. For
more information, see “Applying brushstrokes to paths” on page 296.
Blending colors
Merge modes control the way the foreground colors blend with underlying colors. Merge modes let you combine these colors in various
ways to create new colors and effects. For more information about merge modes, see “Understanding merge modes” on page 325.
To paint with a preset brush
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
To preview a brush, point to it.
3In the color control area of the toolbox, double-click the Foreground color swatch, and choose a color.
4Drag in the image window.
If you want to constrain the brush to a straight horizontal or vertical line, hold down Ctrl while you drag, and press Shift to change
direction.
You can also
Choose the default preset brush in a brush category Double-click a brush category.
Change the brush shape Choose a brush shape from the Nib shape picker on the property
bar.
Change the brush size Type a value in the Nib size box on the property bar.
Change the transparency Type a value in the Transparency box on the property bar.
To adjust the brushstroke transparency interactively, hold down Alt,
and click in the image window without releasing the mouse button
to display a transparency slider.
Change the feathering Type a value in the Feather box on the property bar.
To change the feathering interactively, hold down Ctrl + Alt, and
click in the image window without releasing the mouse button to
display a feathering slider.
The property bar provides options for changing the attributes of a preset brush. After you change an attribute, the brush name
changes to Custom art brush. For more information about custom brushes, see “Creating custom brushes” on page 319.
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You can use this procedure to create an object by clicking Object Create New object before you drag in the image window.
You can also choose a preset brush by clicking a brushstroke sample in the Artistic media docker. If the Artistic media docker is not
open, click Window Dockers Artistic media.
You can quickly choose a square or round brush shape by clicking the Round nib button or the Square nib button on the
property bar.
To paint with a color sample from an image
1Click the Eyedropper tool .
2Click a color in the image window.
3In the toolbox, click the Paint tool .
4Open the Brush picker on the property bar, choose the Clone from fill brush category, and then choose a brush.
5Drag in the image window.
To paint with a fill
1In the toolbox, click the Fill tool .
2On the property bar, choose a fill type.
3In the toolbox, click the Clone tool .
4Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
5Drag in the image window.
You can paint with any type of fill. For information about fills, see “Filling images” on page 237.
To change the merge mode
1In the toolbox, click a paint tool.
2Choose a merge mode from the Merge mode list box on the property bar.
For more information on merge modes, see “Understanding merge modes” on page 325.
Spraying images
You can paint with small-scale, full-color bitmaps, instead of a brush. For example, you can enhance landscapes by spraying clouds across
the sky or foliage across the ground.
Corel PHOTO-PAINT includes a variety of images, which are used to create spraylists. You can load a preset spraylist, edit a preset, or create a
spraylist by saving images in an image list. You can edit the source images at any time.
Corel Content provides an online collection of image lists that you can access and search. When you find an image list that you like, you can
download it and use it.
For more information about accessing image lists, see “Accessing content” on page 112.
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In this example, butterflies have been sprayed around the rose.
To spray images
1In the toolbox, click the Image sprayer tool .
2Choose a preset image list from the Brush type list box on the property bar.
3Type a value in the Size box on the property bar.
4Drag in the image window.
You can also
Choose the sequence of images in the spraylist Choose an option from the Image sequence list box on the
property bar.
Change the transparency of the spraylist images Type a value in the Transparency box on the property bar.
To adjust the brushstroke transparency interactively, hold down Alt,
and click in the image window without releasing the mouse button
to display a transparency slider.
Specify the number of images sprayed in each dab of the brush Type a value in the Images per dab box on the property bar.
Specify the distance between dabs along the length of a stroke Type a value in the Image spacing box on the property bar.
Specify the distance between dabs along the width of a
brushstroke
Type a value in the Spread box on the property bar.
Change the rate at which paint fades in a brushstroke Type a value in the Fade out box on the property bar. Negative
numbers fade in while positive numbers fade out.
The minimum and maximum numeric values for a box on the property bar can be displayed by right-clicking in the box to open the
Settings dialog box.
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To load an image list
1In the toolbox, click the Image sprayer tool .
2Click the Browse button on the property bar.
3Choose the folder where the image list is stored.
4Click a filename.
If you want to view a thumbnail of the image list, enable the Preview check box.
5Click Import.
To create a spraylist
1In the toolbox, click the Image sprayer tool .
2Choose a preset image list from the Brush type list box on the property bar.
3Click the Create spraylist button on the property bar.
4In the Create spraylist dialog box, specify the contents of the spraylist.
To create an image list from an object
1Using the Object pick tool, select the objects you want to use as source images.
2In the toolbox, click the Image sprayer tool .
3On the property bar, click the Save as image list button, and click Save objects as image list.
4Choose the folder where you want to save the image list.
5Type a filename in the Filename box.
To create an image list from an image
1In the toolbox, click the Image sprayer tool .
2On the property bar, click the Save as image list button, and click Save document as image list.
3Type values in any of the following boxes:
•Images per row — lets you specify the number of horizontal tiles in the image list
•Images per column — lets you specify the number of vertical tiles in the image list
•Number of images — lets you specify the number of images to include in the list
4Click OK.
5Choose the folder where you want to save the image list.
6Type a filename in the Filename box.
To edit a source image
1In the toolbox, click the Image sprayer tool .
2In the Brush settings docker, click the flyout button , and click Edit current image list.
If the Brush settings docker is not open, click Window Dockers Brush settings.
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3Edit the source image.
If you want to overwrite the last version of the image list, click File Save as, and click Save in the Save an image to disk dialog box.
After you edit an image list, you must reload it in the Image sprayer tool to activate the changes.
To access and use an online image list
1In the toolbox, click the Image sprayer tool .
2Click the More image lists button on the property bar.
The Corel Content - image lists dialog box appears, displaying thumbnails of available image lists.
3Click a thumbnail, and click Download.
4Spray with the image list.
You can also
Search for an image list Type a search term in the Search box, and press Enter.
Display thumbnails of available image lists Click the Home button .
Watermarked image lists cannot be downloaded. Content appears watermarked if you have not signed in or do not have the required
membership. To sign in, click the Sign in button in the upper-right corner of the dialog box.
Painting symmetrical patterns and orbits
Corel PHOTO-PAINT gives you tools to create symmetrical and orbital patterns.
Painting symmetrical patterns
You can paint symmetrical patterns on an image by using the radial or mirror brush symmetry mode. When you paint in radial mode,
satellite brush nibs, called satellite points, create brushstrokes around a center point. When you paint in mirror mode, an identical
brushstroke is created on the horizontal plane, the vertical plane, or both.
Painting with orbits
You can create spiral effects by painting an image with orbits. Orbits are circular paths that rotate around a center point. Orbits let you paint
spirals, pods, and rings. For example, you can draw a single spiral and adjust the size and closeness of the coils. You can also vary the size of
the coils to create rounded segments called pods, or increase the number of orbits to create rings.
To paint symmetrical patterns
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
3Click Window Toolbars Symmetry bar.
4On the Symmetry bar, click one of the following buttons:
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•Radial symmetry — lets you add satellite points at intervals along the radius of a brush nib. Type a value in the Radial points
box to specify the number of satellite points.
•Mirror symmetry — lets you create an identical stroke on the horizontal or vertical plane of an image. Click the Horizontal
mirror button , the Vertical mirror button , or both.
5Click the Set symmetry center button , and click the image to position the center point for the symmetry.
6Drag in the image window.
Click the No symmetry button on the Symmetry bar to disable the brush symmetry mode.
To paint with orbits
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
3Click the Orbits button on the property bar.
4Click the Orbits bar in the Brush settings docker.
If the Brush settings docker is not open, click Window Dockers Brush settings.
5Type a value in any of the following boxes:
•Number of orbits — lets you specify the number of orbits that are distributed around the center of a brushstroke. Use a value from 1
to 128. Use lower values for spirals and higher values for rings.
•Radius — lets you specify the distance between the center of a brushstroke and the orbits. Use a value from 1 to 999. A smaller nib
requires higher values.
•Rotation speed — lets you specify the speed at which the orbits rotate around a brushstroke. Use a value from 0 to 100. Higher
values result in closer coils.
•Grow speed — lets you specify the speed at which the orbits move toward the center of a brushstroke. Use a value from 0 to 100.
Higher values increase the frequency of the size variation.
•Grow amount — lets you specify the distance that the orbits move when rotating toward the center of a brushstroke. Use a value
from 0 to 100. Higher values increase the size variation and create pods.
6Drag in the image window.
You can hide or display the point around which the orbits rotate clicking the Include center button on the Orbits bar in the
Brush settings docker.
Repeating brushstrokes
You can save a brushstroke and then reapply it to the same image or other images. You can also repeat a brushstroke along the border of a
path or mask. For information about applying a brushstroke to a path, see “Applying brushstrokes to paths” on page 296.
You can edit a saved brushstroke to create new effects by adjusting attributes such as the size, number, angle, and color of the brushstroke.
To save a brushstroke
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
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3Click Edit Repeat brushstroke.
4In the Repeat stroke dialog box, click the Stroke flyout arrow, and click Add last tool stroke.
5Choose the folder where you want to save the brushstroke.
6Type a filename in the Filename box.
To apply a saved brushstroke
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
3Click Edit Repeat brushstroke.
If there are two menu items called Repeat brushstroke, click the second one.
4Choose a brushstroke from the Stroke list box.
5Click in the image window to apply the brushstroke.
If you want to apply more than one brushstroke, continue clicking.
To edit a saved brushstroke
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
3Click Edit Repeat brushstroke.
If there are two menu items called Repeat brushstroke, click the second one.
4In the Repeat stroke dialog box, choose a saved brushstroke from the Stroke list box.
5In the Repeat stroke dialog box, modify any attributes.
6Click in the image window to apply the brushstroke.
Creating custom brushes
You can create a custom brush by modifying brush attributes. Once you have created a custom brush, you can save it and use it again.
Nib properties
The shape of a brush is determined by the brush nib. The preset nib shapes can be modified or a nib can be created from an editable area
and saved. The nib attributes you can adjust are
•Transparency — lets you specify the transparency level for the nib
•Rotation/Direction — lets you specify the angle at which the nib is rotated. You can use a value between 0 and 360. When you enable
pen bearing, this value determines the start angle of rotation. As you rotate the pen or stylus, values are added to the start angle of
rotation to determine the overall rotation of the brush nib.
•Flatness— lets you specify the amount by which the nib is flattened. The default value of 0 does not flatten the brush nib. When you
enable pen tilt, the flatness value determines the starting flatness of the nib. As you tilt the pen, the nib flatness varies.
•Elongation — lets you elongate the brush nib. You can use a value between 1 and 999 for the elongation distance. The default value
of 0 has elongation turned off. The direction in which the brush nib is elongated is determined by the value in the Rotation/Direction
box as well as the bearing and rotation of your stylus. For example, a value of 0 in the Rotation/Direction box elongates the brush nib
straight up vertically. You can use only elongation or only flatness but not both at the same time.
•Soft Edge — lets you specify the transparency and width of the edges of the nib
Stroke attributes
The stroke attributes you can modify are
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•Smoothing — lets you specify a value for the smoothing of the stroke when the mouse moves fast. A higher value results in a rounder
curve.
•Fade out — lets you specify the intensity of the fade-out effect for the brushstroke. A higher value results in a shorter brushstroke, i.e.,
the brushstroke runs out of paint faster. A negative value results in a fade-in effect.
Dab attributes
The dab attributes you can adjust are
•Number of dabs — lets you specify the number of dabs in a brushstroke
•Spacing — lets you specify the amount of space between dabs along the length of the brushstroke. A value of 1 produces a solid line. A
higher value separates the dabs in the brushstroke.
•Spread — lets you specify the distance between dabs along the width of the brushstroke. A higher value results in a thicker brushstroke.
•Hue — lets you specify the hue variation in the brushstroke
•Saturation — lets you specify the saturation variation in the brushstroke
•Lightness — lets you specify the lightness variation in the brushstroke
Brush texture
Loading a preset brush texture gives you additional design options. The texture attributes you can adjust are
•Brush Texture — lets you specify how much of the texture is applied to the brushstroke
•Edge texture — lets you specify how much of the texture is applied to the edges of the brushstroke. The Edge Texture box is available
only if the nib has a soft edge.
•Bleed — lets you specify the extent to which brushstrokes become diluted throughout the stroke. If a Sustain Color value is specified,
traces of the paint remain throughout the brushstroke.
•Sustain color — lets you specify the extent to which traces of the paint color appear in a brushstroke with a specified bleed value
Color variation
The color attributes you can modify are
•Hue range — lets you specify the amount of hue variation in the brushstroke
•Hue speed — lets you specify how fast the hue value changes
•Saturation range — lets you specify the amount of saturation variation in the brushstroke
•Saturation speed — lets you specify how fast the saturation value changes
•Lightness range — lets you specify the amount of lightness variation in the brushstroke
•Lightness speed — lets you specify how fast the lightness value changes
To create a custom brush
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
3Choose a preset brush in the Brush type list box on the property bar.
4In the Brush settings docker, move the Size slider.
If the Brush settings docker is not open, click Window Dockers Brush settings.
5In the Brush settings docker, click the roll-down arrow on any of the following bars, and specify values for any attributes:
•Nib properties
•Stroke attributes
•Dab attributes
•Brush texture
•Color variation
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You can also
Add a custom nib to the Nib shape picker Click the Nib options button on the Nib properties bar, and
click Add current nib.
Save a custom brush Click the flyout arrow on the Brush settings docker, and click
Save brush. In the Save brush dialog box, type a filename.
To create a brush nib from an editable area
1Define an editable area.
2In the toolbox, click the Paint tool .
3Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
4In the Brush settings docker, click the Nib options button on the Nib properties bar.
If the Brush settings docker is not open, click Window Dockers Brush settings.
5Click Create from contents of mask.
6Type a value in the Nib size box.
To load a preset brush texture
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
3In the Brush settings docker, click the Load texture button on the Brush texture bar.
If the Brush settings docker is not open, click Window Dockers Brush settings.
4Choose a texture, or click More to locate the texture file you want.
5Double-click the filename.
6In the Brush settings docker, click the roll-down arrow on the Brush texture bar, and type a value from 0 to 100 in any of the following
boxes:
•Brush texture — lets you adjust the amount of texture applied to a brushstroke
•Edge texture — lets you adjust the amount of texture applied to the edge of a brushstroke
Using pressure-sensitive pens and devices
The following tools in Corel PHOTO-PAINT let you use the pressure, tilt, bearing, and rotation of your pressure-sensitive pen or stylus: effects,
touch-up, and paint tools as well as the Eraser tool. Note that you can use pen tilt and pen bearing only if your pen or stylus supports these
features.
In addition, the liquid tools in Corel PHOTO-PAINT support pen pressure.
Pressure and pen settings
The pressure applied with the pen on a pen tablet determines the size, opacity, and other attributes of the brushstroke.
When you use a pressure-sensitive stylus or pen tablet, the amount of pressure that you apply controls your strokes. Each person uses a
different strength or pressure level in a stroke, and you can set the application to match your stroke strength by specifying pen settings.
Proper pen settings are particularly useful if you have a light touch. If a light stroke leaves no trace, adjusting pen settings can increase
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sensitivity for specific tools. Abrupt changes in the width your brushstrokes shows that you need to adjust your pen setting on the Pen
Settings page in the Options dialog box. Pen settings can be saved as presets to use later.
You can adjust pen settings to match your stroke strength.
Tilt, bearing, and rotation
Pen tilt can help you vary the flatness of the nib and other brush attributes. Pen bearing lets you use the direction in which the stylus is tilted
to vary nib rotation and other brush attributes. Pen rotation lets you use the orientation of the stylus along its long axis to vary nib rotation
and other brush attributes.
Real-Time Stylus (RTS) and WinTab
You can take full advantage of the pressure and tilt of your RTS-compatible pen tablet or device to control your brushstrokes. Corel PHOTO-
PAINT includes support for the RTS interface, which was introduced with Windows 7. If you have a Wacom-compatible graphics tablet or
device, you can still use the WinTab interface for optimal results.
Assigning tools to pens
You can assign a different tool to each pressure-sensitive pen and eraser available with the pen tablet. You can also set pen attributes such
as pressure range, transparency, hue, saturation, lightness, bleed, and more. Some pressure-sensitive pen attributes are set in percentages;
others are set in angles; size is set in pixels. Positive values increase a brush tool attribute as you add pressure to the pen, resulting in a more
pronounced effect. Negative values make a brush tool attribute less pronounced as you add pressure.
The pressure-sensitive pen attributes can be saved for future use when you save a custom brush. For more information about custom
brushes, see “Creating custom brushes” on page 319.
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Enabling and disabling pen features
When you disable the pressure, tilt, bearing, and rotation of your pen or stylus they have no impact on the appearance of brushstrokes.
Instead, the application uses fixed values to set brush attributes.
Controls from left to right: Pen pressure, Pen tilt, Pen bearing, and Pen rotation. You can access
the pen controls from the property bar when using a brush tool that supports these features.
To adjust pen settings
1Click Tools Options.
2In the Global list of categories, click Pen settings.
3Using a full range of pressure, apply three strokes.
To save the settings as a preset, click Save.
To assign a tool to a pressure-sensitive pen, enable the Save last used tool for each stylus check box. Click OK, and then click a paint
tool with the pressure-sensitive pen. (The Save last used tool for each stylus check box is available only with the WinTab tablet option.)
Corel PHOTO-PAINT automatically configures many pressure-sensitive pens.
To choose a pen tablet interface
1Click Tools Options.
2In the Global list of categories, click Pen Settings.
3Choose one of the following tablet options:
•WinTab — recommended for Wacom-compatible pen tablets or devices
•Real-Time Stylus — recommended for pen tablets or devices that use the RTS interface of Windows 7 or 8
To assign a tool to the eraser of a pressure-sensitive pen
1In the Brush settings docker, click the Eraser options button on the Pen settings bar.
If the Brush settings docker is not open, click Window Dockers Brush settings.
2Click a tool.
To set the attributes of a pressure-sensitive pen or stylus
1In the toolbox, click the Paint tool .
2Open the Brush picker on the property bar, choose a brush category, and then choose a brush.
3In the Brush settings docker, click the flyout arrow on the Pen settings bar.
If the Brush settings docker is not open, click Window Dockers Brush settings.
4Type values in any of the following boxes:
•Pressure range — lets you specify the pressure. Use a value from -999 to 999.
•Opacity — lets you adjust the transparency of the brushstroke. Positive or negative values have no impact if the transparency of the
tool is set to 0 or is already set to the maximum. Use a value from -99 to 100.
•Soft edge — lets you specify the width of the transparent edge along a brushstroke. Use a value from -99 to 100.
•Hue — lets you shift the hue of the paint color around the Color Wheel up to the specified degree
•Saturation — represents the maximum variation in the saturation of the paint color. Use a value from -100 to 100.
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•Lightness — represents the maximum variation of lightness of the paint color. Use a value from -100 to 100.
•Texture — lets you specify the amount of texture visible for the current paint tool. Use a value from -100 to 100.
•Bleed — lets you specify how quickly a brushstroke runs out of paint. Use a value from -100 to 100.
•Sustain color — works in conjunction with the bleed value to adjust the traces of paint that remain throughout the brushstroke. Use a
value from -100 to 100.
5Drag the pen, varying the amount of pressure you apply to the tablet, to test the attributes.
If your stylus or pen supports tilt, bearing, and rotation, these features can also help you vary brush attributes.
To enable or disable pen pressure
1In the toolbox, click a brush tool.
2Click the Pen pressure button on the property bar.
When enabled, pen pressure varies the size of the brush nib. The maximum size is set in the Nib size box on the property bar.
To enable or disable pen tilt
1In the toolbox, click a brush tool.
2Click the Pen tilt button on the property bar.
When enabled, pen tilt varies the flatness of the brush nib. You can specify a starting flatness value in the Nib properties section of
the Brush settings docker. For more information, see “Nib properties” on page 319.
To enable or disable pen bearing
1In the toolbox, click a brush tool.
2Click the Pen bearing button on the property bar.
When enabled, pen bearing varies the rotation of the brush nib. You can specify a starting angle of rotation in the Nib properties
section of the Brush settings docker. For more information, see “Nib properties” on page 319.
To enable or disable pen rotation
1In the toolbox, click a brush tool.
2Click the Pen rotation button on the property bar.
When enabled, pen rotation varies the rotation of the brush nib. You can specify the starting angle of rotation in the Nib properties
section of the Brush settings docker. For more information, see “Nib properties” on page 319.
Drawing and painting | 325
Understanding merge modes
On computers, colors have numeric values, and merge modes let you perform mathematical calculations with these color values. Merge
modes combine a source and a base color in an image to produce a new color or effect, called a result color. In some programs, merge
modes are also known as blending modes.
For paint tools, merge modes alter the way brushstrokes combine with an image. For objects, merge modes alter the way the colors of an
object combine with the background behind the object or with underlying objects.
Merge mode
Normal replaces the base color with the source color. This is the
default merge mode.
Add adds the values of the source and base colors.
Subtract adds the values of the source and base colors and
subtracts 255 from the result. Because this merge mode treats the
color channels as subtractive, the result color is never lighter than
the base color. For example, painting blue on white yields blue, and
painting blue on black yields black.
Difference subtracts the source color value from the base color
value and applies the absolute value of the result. If the value of the
current source color is 0, the base color does not change.
Multiply multiplies the values of the source and base colors and
divides the result by 255. Unless you paint on white, the final result
is always darker than the original base color. Multiplying black with
any color produces black. Multiplying white with any color leaves
the color unchanged.
Divide divides the base color value by the source color value, and
ensures that the result is less than or equal to 255.
If lighter replaces the base color with the source color when the
source color is lighter than the base color.
If darker applies the source color to the base color when the source
color is darker than the base color.
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Merge mode
Texturize converts the source color to grayscale and multiplies the
grayscale value by the base color value.
Color uses the hue and saturation values of the source color and
the lightness value of the base color to create a result. This merge
mode is the opposite of the Lightness merge mode.
Hue uses the hue value of the source color and the saturation and
lightness values of the base color to create a result color.
Saturation uses the saturation value of the source color and the
lightness and hue values of the base color to create a result color.
Lightness uses the lightness value of the source color and the hue
and saturation values of the base color to create a result color. This
merge mode is the opposite of the Color merge mode.
Invert creates a result color using the complementary color to the
source color. This merge mode inverts the value of the current
source color and applies the inverted value to the base color. If
the value of the source color is 127, the color does not change,
because this value lies in the center of the color wheel.
Logical AND applies the Boolean algebraic formula “AND” to the
source and base color values.
Logical OR applies the Boolean algebraic formula “OR” to the
source and base color values.
Logical XOR applies the Boolean algebraic formula “XOR”, or
exclude, to the source and base color values.
Behind applies the source color to those areas of the image that
are transparent. The effect is similar to looking through the clear,
silver-free areas on a 35-mm negative.
Screen inverts the source and base color values, multiplies them,
and then inverts the result. The result color is always lighter than
the base color.
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Merge mode
Overlay multiplies or screens the source color according to the
value of the base color.
Soft light applies a soft, diffused light to the base color.
Hard light applies a hard, direct spotlight to the base color.
Color dodge simulates the photographic technique called dodging,
which lightens image areas by decreasing the exposure.
Color burn simulates the photographic technique called burning,
which darkens image areas by increasing the exposure.
Red applies the source color to the red channel of an RGB image.
This merge mode is available only when the active image is an RGB
image.
Green applies the source color to the green channel of an RGB
image. This merge mode is available only when the active image is
an RGB image.
Blue applies the source color to the blue channel of an RGB image.
This merge mode is available only when the active image is an RGB
image.
Cyan applies the source color to the cyan channel of a CMYK
image. This merge mode is available only when the active image is
a CMYK image.
Magenta applies the source color to the magenta channel of a
CMYK image. This merge mode is available only when the active
image is a CMYK image.
Yellow applies the source color to the yellow channel of a CMYK
image. This merge mode is available only when the active image is
a CMYK image.
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Merge mode
Black applies the source color to the black channel of a CMYK
image. This merge mode is available only when the active image is
a CMYK image.
In addition, the Pass through merge mode is available for grouped objects. The Pass through merge mode allows the merge modes of
individual objects within a group to affect how their colors blend with underlying objects. For more information, see “Choosing a merge
mode for grouped objects” on page 373.
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Applying special effects
Corel PHOTO-PAINT provides special-effects filters that let you apply a wide range of transformations to images. For example, you can
transform images to simulate drawings, paintings, etchings, or abstract art.
This section contains the following topics:
•“Working with special effects” (page 329)
•“Applying preset styles” (page 331)
•“Applying color and tone effects” (page 332)
•“Special effects categories” (page 332)
•“Applying Bevel effects” (page 339)
•“Applying the Bokeh Blur effect” (page 339)
•“Applying Lens Flare effects” (page 341)
•“Applying Lighting effects” (page 341)
•“Adding photo frames” (page 342)
•“Gallery of special effects” (page 343)
•“Managing plug-ins” (page 355)
Working with special effects
Corel PHOTO-PAINT special effects let you change the appearance of an image. You can apply a special effect to the entire image, or you can
use a mask or a lens to transform only part of an image.
Applying special effects
The following are all the categories of special effects available, each of which includes several different effects. For more information, see
“Special effects categories” on page 332.
• 3-D effects • Color transform • Distort
• Art strokes • Contour • Noise
• Blur • Creative • Texture
• Camera • Custom
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When you apply a special effect, you can adjust its settings to control how the effect transforms an image. For example, when you use a
vignette effect to frame an image, you can increase the offset value and decrease the fade value to decrease the size and opacity of the
frame. With a watercolor effect, you can decrease the size of the brush to show more image detail or increase the size of the brush for an
abstract effect.
Applying special effects to part of an image
You can apply special effects to part of an image by defining an editable area. For information about editable areas, see “Working with
masks” on page 263.
You can also use a lens to apply a special effect to part of an image. The following special effects are also preset lens types:
• Jaggy despeckle • Scatter • Invert
• Smooth • Pixelate • Posterize
• Soften • Add noise • Threshold
• Psychedelic • Remove noise • Solarize
• Sharpen
When you use a lens, changes are not applied to the image; instead, they are seen on the screen through the lens. For information about
lenses, see “Working with lenses” on page 177.
Repeating and fading special effects
You can repeat a special effect to intensify its result. You can also fade an effect to diminish its intensity, and you can define how the effect is
merged with the image. For information about repeating and fading a special effect that you’ve applied, see “Undoing, redoing, repeating,
and fading actions” on page 97. For information about merge modes, see “Understanding merge modes” on page 325.
To apply a special effect
1Click Effects, choose a special effect category, and click an effect.
2Adjust the settings of the special effect filter.
If the image contains one or more objects, the special effect is applied only to the background or the selected object.
When you preview the special effect in the image window, you can press and hold F2 to hide the special effect dialog box.
Some special effects can affect the shape of the object they are applied to. You can retain an outline of the object’s original shape by
enabling the Lockobjecttransparency button on the Object manager docker. The areas that remain between the outline of
the original shape and the new shape of the object are filled with black. If the Object manager docker is not open, click Window
Dockers Object manager.
To apply a special effect to an editable area
1Define an editable area.
2Click Effects, choose a special effect category, and click an effect.
3Adjust the settings in the dialog box.
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To repeat a special effect
•Click Effects Repeat, and click one of the following:
•Repeat [last effect] — applies the last applied effect
•[Last effect] to all visible — applies the last applied effect to all visible elements in an image
•[Last effect] to all selected — applies the last applied effect to all selected objects in an image
Applying preset styles
Some special effects include preset styles. You can apply different preset styles and modify their settings to get the effect you want. When
you are satisfied with an effect, you can save the customized settings as a preset style to apply it to other images. When you no longer need
a preset style, you can delete it.
The following special effects include preset styles:
• The Boss • Glass • Mesh warp
• Lens flare • Frame • Whirlpool
• Lighting effects • Alchemy • Bevel effects
• Spot filter • Bump map
To apply a preset style
1Click Effects, choose a special effect category, and click an effect that includes preset styles.
2Choose a preset style from the Style or Presets list box.
To create a custom preset style
1Click Effects, choose a special effect category, and click an effect that includes preset styles.
If you want to base the custom preset style on an existing preset style, choose a preset style from the Style or Presets list box.
2Adjust the settings of the special effect.
3Click the Add preset button .
4Type a name in the dialog box.
To delete a custom preset style
1Click Effects, choose a special effect category, and click an effect that includes preset styles.
2Choose a preset style from the Style or Presets list box.
3Click the Delete preset button .
You cannot delete the default or the last-used preset style.
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Applying color and tone effects
You can transform the color and tone of an image to produce a special effect. For example, you can create an image that looks like a
photographic negative or flatten the appearance of an image.
To apply color and tone effects
•Click Image Transform, and click one of the following effects:
•Invert — lets you reverse the colors of an image. Inverting an image creates the appearance of a photographic negative.
•Posterize — lets you reduce the number of tonal values in an image to remove gradations and create larger areas of flat color
•Threshold — lets you specify a brightness value as a threshold. Pixels with a brightness value higher or lower than the threshold
appear as white or black, depending on the threshold option you specify.
If a dialog box appears, adjust the effect settings.
The Deinterlace effect is a transformation effect that lets you remove lines from images. For information about the Deinterlace
effect, see “Improving scanned images” on page 147.
Special effects categories
The following are all the categories of special effects available, each of which includes several different effects that you can apply.
•“3-D special effects” (page 332)
•“Art strokes special effects” (page 333)
•“Blur special effects” (page 333)
•“Camera special effects” (page 334)
•“Color transform special effects” (page 336)
•“Contour special effects” (page 336)
•“Creative special effects” (page 336)
•“Custom special effects” (page 337)
•“Distort special effects” (page 337)
•“Noise special effects” (page 338)
•“Texture special effects” (page 338)
For information about the Sharpen special effects, see “Sharpening images” on page 154. For information about the Remove moiré and
Remove noise effects, see “Improving scanned images” on page 147.
For information about applying special effects, see “To apply a special effect” on page 330.
3-D special effects
You can apply three-dimensional special effects to an image to create the illusion of depth. For sample images, see “3-D effects” on page
343.
The three-dimensional special effects are
•3-D rotate — lets you rotate an image by adjusting an interactive, three-dimensional model
•Bevel effect — lets you create the appearance of a raised surface by applying a sloped edge along an editable area. For more
information, see “Applying Bevel effects” on page 339.
•Cylinder — shapes an image into a cylinder
•Emboss — transforms an image into a relief, with details appearing as ridges and crevices on a flat surface. You can choose the
embossing color or depth, as well as the direction of the light source.
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•Glass — places a three-dimensional, glass-like surface over an editable area. You can specify the width of the bevel, the area that is
slanted to produce the three-dimensional look, the sharpness of the bevel's edges, and the angle at which the light is bent at the edges.
You can also specify the brightness, direction, and angle of the light that strikes the bevel. The Glass effect lets you apply preset styles
and create custom preset styles.
•Page curl — makes one of the corners of an image roll in on itself. You can specify a corner and set the curl orientation, transparency,
and size. You can also choose a color for the curl and the background that is exposed where the image curls away from the paper.
•Perspective — gives an image three-dimensional depth, as if the image recedes into the distance. You can also skew an image into
different shapes.
•Pinch/punch — warps an image by pinching it toward you or punching it away from you. You can position the effect by setting a center
point.
•Sphere — wraps an image around the inside or outside of a sphere. You can set a center point around which an image wraps, and you
can control the wrapping. Positive values expand the central pixels toward the edges of an image resulting in a convex shape. Negative
values compress pixels toward the center of an image resulting in a concave shape.
•The Boss — raises the area of the image that falls along the edges of a mask. You can specify the width, height, and smoothness of the
raised edge, as well as the brightness, sharpness, direction, and angle of the light sources. The Boss effect lets you apply preset styles
and create custom preset styles.
•Zig zag — creates waves of straight lines and angles that twist an image outward from an adjustable center point. You can choose the
type of waves and specify their number and strength.
Art strokes special effects
The art strokes special effects give images a hand-painted look. You can use these effects to make images look like pastel drawings, sponge
paintings, and watercolors, or to create textured backgrounds. For sample images, see “Art strokes” on page 344.
The art strokes special effects are
•Charcoal — makes an image look like a black-and-white charcoal drawing
•Conte crayon — simulates textures produced with a conté crayon. You can select multiple crayon colors and set the crayon pressure and
the granularity of the texture.
•Crayon — makes an image look like a wax crayon drawing. You can specify the crayon pressure and create dark outlines around
elements in the image.
•Cubist — groups similarly colored pixels into squares to produce an image that resembles a cubist painting. You can specify the square
size, the amount of light, and the paper color.
•Dabble — makes image pixels look like dabs of paint. You can choose from a variety of brushstrokes and specify the brushstroke size.
•Impressionist — makes an image look like an impressionist painting. You can customize the dabs of color or the brushstrokes and
specify the amount of light in the image.
•Palette knife — creates the impression that an image was created by spreading paint on a canvas with a palette knife. You can specify
the amount of smudging and the size and direction of the brushstrokes.
•Pastels — makes an image look like a pastel drawing. You can specify the size and color variation of the brushstrokes.
•Pen and ink — makes an image look like a pen-and-ink drawing created with a cross-hatching or stipple technique
•Pointillist — analyzes the main colors of an image and converts them to small dots. You can specify the size of the dots and the amount
of light in the image.
•Scraperboard — scrapes away a black surface to reveal white or another color, making an image look like a sketchy drawing. You can
specify the density of the paint and the brushstroke size.
•Sketch pad — makes an image look like a pencil sketch
•Watercolor — makes an image look like a watercolor painting. You can specify the brush size, granulation level, and image brightness.
You can also specify the intensity of the colors and determine the degree to which the colors blend.
•Water marker — makes an image look like an abstract sketch created with color markers. You can change the brushstrokes by selecting
different modes. You can also specify the size and color variation of the brushstrokes.
•Wave paper — makes an image look like a painting created on textured wave paper. You can create a black-and-white painting, or you
can preserve the original color of the image.
Blur special effects
The blur special effects change the pixels of an image to soften them, smooth their edges, blend them, or create motion effects. For sample
images, see “Blur” on page 346.
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The blur special effects are
•Tune blur — lets you apply any of four blurring effects, which are represented by thumbnails, to an image. You can adjust the blur effect
and preview the image with softer or sharper focus while you are editing it. The Tune blur filter lets you improve image quality or create
exciting visual effects.
•Directional smooth — smooths the regions of gradual change in an image while preserving edge detail and texture. You can use this
filter to subtly blur the edges and surfaces of images without distorting the focus.
•Gaussian blur — produces a hazy effect, blurring the focus of an image according to Gaussian distribution, which spreads the pixel
information outward using bell-shaped curves
•Jaggy despeckle — scatters colors in an image, creating a soft, blurred effect with minimal distortion. It is most effective for removing
the jagged edges that can appear in line art or high-contrast images. The Jaggy despeckle effect is also a preset lens type.
•Low pass — removes sharp edges and detail from an image, leaving smooth gradients and low-frequency areas. The higher the settings
you specify, the more image detail is erased.
•Motion blur — creates the illusion of movement in an image. You can specify the direction of movement.
•Radial blur — creates a blurring effect in an image that spins around or radiates outward from a center point that you specify
•Bokeh blur — lets you control the amount of blur applied to the outside of an editable area and adjust the transition between the area
in focus and the blurred area. For more information, see “Applying the Bokeh Blur effect” on page 339.
•Smooth — mutes the differences between adjacent pixels to smooth an image without losing detail. It is especially useful for removing
the dithering that is created when you convert an image from the paletted mode to the RGB mode. The Smooth effect produces a more
pronounced effect than the Soften effect. The Smooth effect is also a preset lens type.
•Soften — smooths and tones down the harsh edges in an image without losing important image detail. The difference between the
Smooth and Soften effects is subtle but is often apparent when images are viewed at high resolution. The Soften effect is also a preset
lens type.
•Zoom — blurs image pixels outward from a center point. The pixels closest to the center point are the least blurry.
•Smart blur — blurs an image but retains the edge detail. This effect is useful if you want to retain the sharp lines and edges, such as the
ones that form the letters in text, when you export an image to a file format that would normally reduce the amount of detail. This effect
is ideal for removing noise and artifacts from JPEG images.
Camera special effects
The Camera special effects let you simulate the effect produced by photographic filters, such as spot filters and diffusion filters. You can also
add lighting effects, such as sun flares or spot lights. For sample images, see “Camera” on page 347.
The camera special effects are
•Colorize — lets you replace all colors in an image with a single color (or hue) to create a duotone image. You can then adjust the
saturation or vividness of the color. A color with 100% saturation contains no white. A color with 0% saturation corresponds to a shade
of gray. With this effect, you can create various single-color images. For example, a brownish hue can create a sepia effect, simulating
the color of old photographs.
•Diffuse — softens images by distributing image pixels to fill in blank spaces and remove noise. The result simulates the soft focus of a
photographer's diffusion filter. You can make this effect smooth or blurry.
•Photo filter — lets you simulate the effect of placing a colored filter in front of a camera lens. You can choose the color of the filter and
then adjust the color density and luminosity.
•Lens flare — produces rings of light on an RGB image, simulating the flare that appears on a photograph when the camera is aimed
towards a direct, bright light. For more information, see “Applying Lens Flare effects” on page 341.
•Lighting effects — lets you add light sources to an RGB or grayscale image to create the illusion of spotlights, floodlights, or sunlight.
You can also apply a texture to create embossed reliefs. You can use a preset light or texture style, or customize a preset style and save it
in the preset list. For more information, see “Applying Lighting effects” on page 341.
•Sepia toning — simulates the look created when you take a photo with sepia film. Sepia-toned images are similar to black-and-white
photos (also known as grayscale photos), except the tones are brown instead of gray.
•Spot filter — lets you control the focus area in an image and de-emphasize the surrounding area by applying a Gaussian blur to imitate
a photographer's use of depth of field. You can set the position and radius of the area in focus, control the edges and degree of the blur,
and decrease light in the surrounding areas. You can use a preset style or customize a preset style and save it in the preset list.
•Time machine — lets you walk your image back through history to recreate some popular photographic styles from the past. You can
choose from seven styles, which range from the year 1839 to the 1960s.
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The Time machine effect recreates photographic styles from the past.
Camera effects
Original
Colorize Sepia toning Time machine
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Color transform special effects
The color transform special effects let you create dramatic effects by changing the color of an image. For sample images, see “Color
transform” on page 348.
The color transform special effects are
•Bit planes — reduces an image to basic RGB color components and displays tonal changes using solid colors. You can adjust the tonal
values of each color component individually or as a group.
•Halftone — gives an image the appearance of a color halftone. A color halftone is an image that has been converted from a continuous
tone image to a series of dots of various sizes that represent different tones. You can specify the size of the biggest dot and vary the
color pattern.
•Psychedelic — changes the colors in an image to bright, electric colors, such as orange, hot pink, cyan, and lime green. The Psychedelic
effect is also a preset lens type.
•Solarize — transforms colors in an image by reversing image tones. The Solarize effect is also a preset lens type.
Contour special effects
The contour special effects detect and accentuate the edges of objects, items, and editable areas in an image. You can adjust the level of
edge detection, the type of edges that are detected, as well as the color of the edges that are detected. For sample images, see “Contour”
on page 349.
The contour special effects are
•Edge detect — detects the edges in an image and converts them to lines on a single-color background. You can customize this effect by
specifying the intensity of the outline and the background color.
•Find edges — locates edges in an image and lets you convert these edges to soft or solid lines. When you convert edges to soft lines you
create a smooth blurred outline. Converting edges to solid lines creates a sharper outline. The Find edges filter is particularly useful for
high-contrast images, such as images that contain text.
•Trace contour — highlights the edges of image elements using a 16-color palette. Trace contour lets you specify which edge pixels are
highlighted.
Creative special effects
The creative special effects use a variety of shapes and textures to transform an image into abstract art. They use craft items, crystals, fabric,
glass, game pieces, frames, whirlpools, or raindrops as the foundation for creating something new. For sample images, see “Creative” on
page 349.
The creative special effects are
•Crafts — makes an image look as though it was created with craft shapes, such as puzzle pieces, gears, marbles, candy, ceramic tile, and
poker chips. You can specify the size and angle of the shapes, as well as the brightness of the effect.
•Crystalize — makes an image look as though it was created with crystals. You can control the effect by specifying the dimensions of the
crystals. Lower values produce smaller crystals, causing less distortion. Higher values produce larger crystals and create a more abstract
effect.
•Fabric — makes an image look as though it was created with textiles, such as needlepoint, rug hooking, quilts, strings, ribbons, and
tissue collage. You can specify the size and angle of the textile, as well as the brightness.
•Frame — lets you frame an image with a preset frame, another image, or an area defined by a mask. You can change the color, opacity,
and alignment of a frame, and you can save customized settings as preset styles.
•Glass block — makes an image look as though it is being viewed through thick glass blocks. You can control the effect by specifying the
dimensions of the glass blocks.
•Kid's play — makes an image look as though it was created with light pegs, building blocks, finger paint, or paint-by-numbers. You can
specify the size and angle of the elements, as well as the brightness of the effect.
•Mosaic — breaks an image into unequal elliptical pieces to form the appearance of a mosaic. You can specify the size of the pieces and
the background color. You can also frame the mosaic.
•Particles — lets you add sparkle to an image by using white or colored bubbles and star particles. You can specify the size, number, and
transparency of the particles, as well as the amount of color they contain.
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•Scatter — distorts an image by scattering pixels. You can specify the direction of the scattering. The Scatter effect is also a preset lens
type.
•Smoked glass — applies a transparent colored tint to images. You can specify the color of the smoked glass, the opacity of the tint, and
the amount of blurring.
•Stained glass — transforms images into stained-glass artwork. You can adjust the size of the glass pieces and create solder between
them.
•Vignette — lets you add an elliptical, circular, rectangular, or square frame around an image. You can specify the color and fade rate of
the effect.
•Vortex — produces a swirl around a center point that you specify in an image. You can specify the direction of the swirl's inner and outer
pixels.
•Weather — lets you apply snow, rain, and fog effects to an image. You can specify the effect’s intensity and the size of the elements.
Custom special effects
The custom special effects offer you a wide range of effects to transform an image. You can create an artistic media painting, overlay an
image with a customized image, or use a variety of blur, sharpen, and edge detect effects.
The custom special effects are
•Alchemy — transforms images into artistic media paintings by applying brushstrokes to images. You can create a brush and specify
color, size, angle, and transparency settings. You can also choose from a variety of preset brushes, and save customized brushes.
•Band pass — adjusts the sharp and smooth areas on images. Sharp areas are areas where abrupt changes take place (for example,
colors, edges, noise). Smooth areas are areas where gradual changes take place.
•Bump map — adds texture and patterns to an image by embedding its surface with a relief based on the pixel values of a bump map
image. The pixel values of the bump map image represent surface elevation. You can use a preset bump map or load a custom bump
map image. You can specify the surface and lighting properties of the effect.
•User defined — lets you create blur, sharpen, or edge detect special effects by defining a new color value for each pixel based on the
color values of adjacent pixels. You define the value of the selected pixel numerically, by typing values in a grid. The central box in the
grid represents the selected pixel, and the boxes around it represent the adjacent pixels. The number you type in the central box of the
grid is multiplied by the original color value of the selected pixel. The resulting number (the new color value of the selected pixel) can
be further modified by choosing how much it is influenced by the values of the adjacent pixels, which can be added to or subtracted
from the value of the selected pixel. For example, if you type 0 in all the boxes surrounding the central pixel, the pixel’s value is not
influenced by the adjacent pixels, but only by the number you type in the central box. All numbers you type in the grid are multiplied by
the corresponding pixel values and added together to create a new value for the pixel. The new pixel value is then divided by a divisor
value you choose. If the divisor is the same as the number you type in the central box, then they will cancel each other out, and the new
pixel value will depend only on the values of the adjacent pixels. The result of all numerical operations in the grid represents the final
color value (1 to 255) of the pixel.
Distort special effects
The distort special effects transform the appearance of images without adding depth. For sample images, see “Distort” on page 351.
The distort special effects are
•Blocks — breaks down the image into scrambled block pieces. You can specify the size of the blocks, the distance between the blocks,
and the color of the background (exposed when the effect is applied).
•Displace — shifts an active image according to the values of a secondary image known as a displacement map. Values from the
displacement map display as forms, colors, and warp patterns in the image.
•Mesh warp — lets you distort an image by repositioning the nodes on a superimposed grid. You can increase the number of nodes on
the grid by increasing the number of gridlines to a maximum of 10. Increasing the number of nodes on the grid provides finer control
over small details in the image. You can use any of the preset mesh warp styles, and you can create and save custom mesh warp styles.
•Offset — changes an image’s position by shifting it according to the parameters you specify. When an image is offset, empty areas
display where the image was previously positioned. You can fill the empty areas by tiling or stretching the image, or by applying color.
•Pixelate — breaks an image into square, rectangular, or circular cells. The Pixelate effect is also a preset lens type.
•Ripple — distorts an image with one or more waves. You can specify the strength of the primary wave to set the warping of the image
or add an additional perpendicular wave to increase the distortion.
•Shear — maps the shape of an image to the shape of a line segment
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•Swirl — creates a swirl across an image according to the direction, number of whole rotations, and angle that you specify
•Tile — reduces the image’s dimensions and reproduces it as a series of tiles on a grid. You can use this effect in combination with a flood
fill to create a background or to create a wallpaper effect for a webpage.
•Wet paint — creates the illusion of wet paint on images. You can specify the size of the drips and the range of colors that are affected in
the image.
•Whirlpool — applies a fluid, swirling pattern across an image. You can use a preset whirlpool style, or you can create a custom style by
setting the smear length, spacing, twist, and streak detail of the effect. You can also save custom whirlpool styles.
•Wind — blurs an image in a specific direction, creating the effect of wind blowing across the image. You can specify the strength and
direction of the blur, as well as the transparency of the effect.
Noise special effects
In bitmap editing, noise is defined as the random pixels that display across an image, which resemble static on television screens. The noise
special effects let you create, control, or eliminate noise. For sample images, see “Noise” on page 352.
The noise special effects are
•Tune noise — lets you apply any of nine noise effects. Each effect is represented by a thumbnail which lets you preview the image as you
apply an effect.
•Add noise — creates a granular effect that adds texture to a flat or overly blended image. You can specify the type and amount of noise
that is added to the image. The Add noise effect is also a preset lens type.
•3-D stereo noise — creates a dithered noise pattern giving an image the appearance of three-dimensional depth when viewed a certain
way. This effect is particularly suited to high-contrast line art and grayscale images. This effect may be very difficult to perceive.
•Maximum — removes noise by adjusting the color value of a pixel based on the maximum color values of its neighboring pixels. This
effect also produces a mild blurring effect when applied more than once.
•Median — removes noise and detail by adjusting the color value of a pixel according to the median color value of the surrounding pixels
•Minimum — removes noise by adjusting the color value of a pixel, based on the minimum color values of its neighboring pixels
Texture special effects
The texture special effects let you add texture to an image using a variety of shapes and surfaces. You can use bricks, bubbles, canvas,
elephant skin, plastic, and stone; or you can create etchings and underpaintings. You can also use these effects to make an image look as
though it is painted on a plaster wall or as though you are viewing it through a screen door. For sample images, see “Texture” on page
353.
The texture special effects are
•Brick wall — groups pixels into a series of interlocking cells to make an image look like a painting on a brick wall. You can specify the
brick size and the density of the brick pattern.
•Bubbles — creates a bubbling foam on an image. You can specify the size of the bubbles and the amount of the image that is covered.
•Canvas — applies a textured surface to an image by letting you use another image as a canvas. You can choose a preset canvas map, or
you can load any image as a canvas map. For best results, choose images that have high to medium contrast.
•Cobblestone — makes an image look as though it was created with cobblestones. You can specify the size, spacing, and granularity of
the cobblestones.
•Elephant skin — gives an image a wrinkled look by creating an overlay of wavy lines. You can specify the age of the elephant skin (up to
100 years) as well as the skin color.
•Etching — transforms an image into an etching. You can control the depth of the etching, the amount of detail, the direction of the
light, and the color of the metal surface.
•Plastic — makes an image look as though it is made of plastic. You can specify the image depth, as well as the color and angle of light
shining on the plastic.
•Plaster wall — redistributes pixels so that an image looks as though it was painted on a plaster wall
•Relief sculpture — transforms an image into a relief sculpture. You can set the smoothness of the relief, the amount of detail it contains,
the direction of the light, and the surface color.
•Screen door — makes an image look as though it is being viewed through a screen door. You can specify the mesh detail and
brightness, the softness within the image, as well as whether the image is color or black-and-white.
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•Stone — gives an image a stone texture. You can specify the amount of detail, the density of the pattern, and the angle of the light
hitting an image. You can apply a preset stone style or create and save a custom stone style as a preset.
•Underpainting — makes an image look like a painting created on a canvas that is subsequently covered with layers of paint. You can
specify the degree to which the original image is painted over and adjust the brightness of the image.
Applying Bevel effects
Bevel effects let you create the appearance of a raised surface by applying a sloped edge along an editable area. For example, you can use
bevel effects to add depth to text or create 3D buttons for the web. You can change the angle, direction and color of the lighting, as well as
apply a texture along the beveled edge. You can use a preset style or customize a preset style and save it in the preset list.
To apply a bevel
1Select an editable area.
2Click Effects 3D Effects Bevel effect.
3Click the Bevel tab, and adjust the following sliders:
•Width — lets you specify the width of the bevel in pixels
•Height — lets you specify the depth of the bevel. The height and width settings determine the angle of the bevel.
•Smoothness — lets you specify the roundness of the beveled edge. Higher values produce rounder edges.
4Click the Lighting tab, and specify the settings you want.
You can also
Change the color of the light Open the Color picker, and click a color.
Apply a texture to the beveled edge Open the Texture picker, and click a texture.
Apply lighting and texture settings to the area inside the bevel Disable the Preserve interior check box.
Applying the Bokeh Blur effect
The Bokeh Blur effect lets you control the amount of blur applied to the outside of an editable area and adjust the transition between the
area in focus and the blurred area. You can also choose between circular and hexagonal aperture shapes. The aperture shape can affect light
patterns that appear in the out-of-focus areas. This effect is most noticeable in small pinpoints of light on a dark background. For example, it
can be used to simulate the way a camera lens handles lights that are out of focus.
This effect can also be used effectively in combination with the Planar mask tool. For more information, see “Editable areas defined by using
the Planar Mask tool” on page 266.
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The Bokeh blur effect has been used to define an area of focus in the middle, leaving the rest of the photo out of focus.
To apply the Bokeh Blur effect
1Using a mask tool, select the area of the image that you want to keep in focus.
2Click Effects Blur Bokeh blur.
3In the Bokeh blur dialog box, perform a task from the following table.
To Do the following
Invert the selected area Enable the Invert mask check box.
Adjust the amount of blur in the area that is out of focus Move the Blur amount slider.
Moving the slider to the right increases the blur; moving the slider
to the left decreases the blur.
Specify the aperture shape for the blurred area Enable one of the following options in the Aperture shape area:
•Circular
•Hexagonal
Adjust the transition between the area in focus and the blurred
area
Move the Feather edge slider.
Moving the slider to the right increases the feathering; moving the
slider to the left decreases the feathering.
Fine-tune the size of the area in focus Move the Focus range slider to the left to shrink the area in focus,
or move the slider to the right to expand the area in focus to the
edge of the selection.
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Make your selection slightly larger than the area you want to keep in focus, and then fine-tune the edge of the selection by using the
Focus range slider.
Applying Lens Flare effects
You can add rings of light to an RGB image to simulate the flare that appears on a photograph when the camera is aimed towards a direct,
bright light. For example, you can create the appearance of sunlight reflecting off a surface or create a space scene with nebulas and
galaxies. You can control many elements of a lens flare effect:
• flare — the brightest part of the reflected light
• halo — a ring of light that appears around the flare
• reflection tail — a series of smaller circles moving away from the flare
• rays — lines of light that radiate from the flare
• anamorphic light — a streak of light that passes through the flare
You can set the position, size, brightness, and color of these elements, and add noise to create a more natural looking effect.
To apply a lens flare
1Select an image, editable area, or object.
2Click Effects Camera Lens flare.
3Click the Flares tab, and set the properties you want.
If you want to modify the halo or reflection tail, choose Halo or Reflection tail from the list box, and modify the settings you want.
4Click the Rays tab, and set the properties you want.
If you want to modify the anamorphic light, choose Anamorphic light from the list box, and modify the settings you want.
Applying Lighting effects
You can add light sources to an RGB or grayscale image to create the illusion of spotlights, floodlights, or sunlight. You can specify the type
and number of light sources, the intensity of the light, and the color of the light. You can also create embossed reliefs by applying a preset
or modifying color channel information. You can use a preset light and texture style, or you can customize a preset style and save it in the
preset list.
To apply a lighting effect
1Click Effects Camera Lighting effects.
2Click the Light source tab.
3Enable the Spotlight option in the Type area.
4In the preview window, drag the Light source selector to set the position and direction for the light.
5Type a value in the Angle box to set the angle of the light relative to the image.
6Move any of the following sliders:
•Brightness — lets you set the intensity of the light source
•Cone size — lets you set the width of the light beam. Higher values produce a wider, more diffused light beam.
•Edge — lets you set the diffusion of the light along the edge of the beam
•Opacity — lets you set the density of the light
7Click the Atmosphere tab, and move the Brightness slider to adjust the brightness of the entire image.
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You can also
Change the color of the light Click the Color picker, and choose a color swatch.
Add a light with the same properties as the last light applied Click the Add light button .
Delete the last light applied Click the Delete light button .
Hide/Reveal the Light source selector Click the Hide/Reveal Light source button .
Add three-dimensional texture using a preset Click the Presets tab, choose a preset that adds texture to the
image, and click the Image texture tab to set the properties you
want.
Add three-dimensional texture using color channels Click the Image texture tab, choose a color channel from the
Channels list box, and modify the settings you want.
Adding photo frames
You can frame photos and other images by adding preset photo frames. Corel Content includes an online collection of photo frames that
you can access and search. When you find a photo frame you like, you can download it and apply it to an image. For more information, see
“Accessing content” on page 112.
You can overlay two or more frames on an image. In addition, you can customize preset frames by changing their color, opacity, edges, and
alignment. Customized photo frames can be saved as presets for future use. For more information, see “To create a custom preset style” on
page 331.
To add a photo frame
1Click Effects Creative Frames.
2In the Frames dialog box, open the frame picker, and choose a frame.
The filename of the photo frame and its location appear in the View and select frame box next to the frame picker.
You can also
Access online photo frames In the Frame dialog box, open the frame picker, and click More.
The Corel Content - photo frames dialog box appears, displaying
thumbnails of available photo frames.
Download an online photo frame Click a thumbnail, and then click Download.
Downloaded photo frames can be accessed from the frame picker.
To apply the photo frame, click OK in the Frame dialog box.
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You can also
Search for an online photo frame Type a search term in the Search box, and press Enter.
Display thumbnails of available photo frames Click the Home button .
Customize a photo frame In the Frames dialog box, click the Modify tab, and choose the
settings you want.
Overlay frames Click an empty row in the View and select frame box, and choose
a frame from the frame picker.
Show or hide a frame Click the Eye icon.
Remove a frame from the View and select frame box Click a frame, and click the Delete button.
Watermarked photo frames cannot be downloaded. Content appears watermarked if you have not signed in or do not have the
required membership. To sign in, click the Sign in button in the upper-right corner of the dialog box.
Gallery of special effects
3-D effects
Original 3-D Rotate Bevel
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Cylinder Emboss Glass
Page curl Perspective Pinch/Punch
Sphere The Boss Zig Zag
Art strokes
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Original Charcoal Conte crayon
Crayon Cubist Dabble
Impressionist Palette knife Pastels
Pen & ink Pointillist Scraperboard
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Sketch pad Watercolor Water marker
Wave paper
Blur
Original Gaussian blur Radial blur
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Zoom Original Low pass
Motion blur Smart blur
Camera
Original Diffuse Spot filter
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Original Lens flare Lighting effects
Original Photo filter
Color transform
Original Bit planes Halftone
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Psychedelic Solarize
Contour
Original Edge detect Find edges
Trace contour
Creative
Original Crafts Crystalize
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Fabric Frame Glass block
Kid’s play Mosaic Particles
Scatter Smoked glass Stained glass
Vignette Vortex Weather
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Distort
Original Blocks Displace
Mesh warp Offset Pixelate
Ripple Shear Swirl
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Tile Wet Paint Whirlpool
Wind
Noise
Original Tune noise Add noise
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3-D stereo noise Maximum Median
Minimum
Texture
Original Brick wall Bubbles
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Canvas Cobblestone Elephant skin
Etching Plastic Plaster wall
Relief sculpture Screen door Stone
Underpainting
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Managing plug-ins
Plug-ins provide additional features and effects for image editing in Corel PHOTO-PAINT. Special-effect plug-in filters process image
information and alter an image according to preset specifications.
At startup, Corel PHOTO-PAINT automatically detects and loads plug-ins placed in the plug-ins folder. You can add more plug-ins to the
plug-ins folder or you can add plug-ins installed in other locations. Note that third-party plug-ins must be installed in a folder for which you
have read and write access. You can disable plug-ins you are not using.
To install a plug-in from another location
1Click Tools Options.
2In the Workspace list of categories, click Plug-ins.
3Click Add.
4Choose the folder where the plug-in is stored.
5Restart the application.
The plug-in appears in the Effects menu.
To disable a plug-in
1Click Tools Options.
2In the Workspace list of categories, click Plug-ins.
3Disable the check box next to the plug-in you want to disable.
If your plug-ins are installed in the CorelDRAW Graphics Suite 2017\Plug-ins folder, you must add individual plug-ins to the list on the
Plug-ins page, and disable the first check box in the list (the CorelDRAW Graphics Suite 2017\Plug-ins folder) before you can disable
individual plug-ins. To add individual plug-ins to the list, see “To install a plug-in from another location” on page 355.
You can also disable a plug-in and remove it from the plug-in list by clicking a plug-in to highlight it and clicking the Remove button.
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Objects | 357
Objects
Working with objects.......................................................................................................................................................................... 359
Modifying objects................................................................................................................................................................................ 377
Linking and embedding objects...........................................................................................................................................................391
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Working with objects | 359
Working with objects
You can increase your image-editing capabilities by using objects, which are independent image elements that float above the background.
Objects are transparent layers that stack on top of one another. The background forms the bottom layer, and when you create new objects,
they are added to the top of the stack. For example, when you open a photo, it becomes the background. You can then add shapes,
brushstrokes, sprayed images, and other objects on top of the photo.
Objects are like layers that you can stack on top of one another. This image consists of the background and two photo objects.
This section contains the following topics:
•“Creating objects” (page 360)
•“Changing object properties” (page 361)
•“Selecting objects” (page 362)
•“Moving, copying, and deleting objects” (page 364)
•“Displaying and arranging objects” (page 365)
•“Aligning and distributing objects” (page 367)
•“Using alignment guides” (page 368)
•“Locking objects” (page 371)
•“Grouping and combining objects” (page 371)
•“Choosing a merge mode for grouped objects” (page 373)
•“Working with clipping groups” (page 374)
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Creating objects
In Corel PHOTO-PAINT, you can create objects from
• brushstrokes
• shapes
• the background
• editable areas
You can create objects from scratch by applying brushstrokes or creating shapes, or you can add brushstrokes and shapes to an existing
object. For more information about applying brushstrokes and creating shapes, see “Drawing and painting” on page 307.
You can also create an object by using an entire image background. The background cannot be edited or moved in the stacking order unless
it is converted to an object.
Another way you can create an object is to define an editable area on an image background or another object. When you create an object
from an editable area, you can include only the visible elements in that area. If an object is obscured by other objects, and you cannot see it,
it will not be included in the editable area. For information about defining editable areas, see “Working with masks” on page 263.
You can create an object by using part of an image background. Here,
an editable area is defined and then the selection is copied and moved.
All objects in an image have the same resolution and color mode. As you add objects to a file, the file size and memory requirements
increase. To decrease file size, you can flatten an image by combining objects. For more information on combining objects, see “Grouping
and combining objects” on page 371.
To retain objects when you save an image, you must save the image in the native Corel PHOTO-PAINT (CPT) file format. For more information
on saving images, see “Saving and closing” on page 101.
To create an object by using a brush tool
1Click Object Create New object.
2In the toolbox, click the Paint tool .
3Set the attributes on the property bar.
4Drag in the image window to create a brushstroke.
When the Show object marquee command in the Object menu is enabled, a dashed outline, called a marquee, surrounds the new
object.
All brushstrokes and sprayed images are added to the active object by default.
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You can also create an object by clicking the New object button in the Object manager docker. If the Object manager docker
is not open, click Window Dockers Object manager.
To create an object by using a shape tool
1In the toolbox, click a shape tool.
2Set the attributes on the property bar.
3Drag in the image window to create a shape.
When the Show object marquee command in the Object menu is enabled, a dashed outline, called a marquee, surrounds the new
object.
To add a shape to the active object without creating a new object, disable the New object button on the property bar.
To create an object by using the entire image background
•Click Object Create From background.
To create an object by using an editable area
1In the Object manager docker, click the thumbnail of the background, or of an object.
If the Object manager docker is not open, click Window Dockers Object manager.
2Define an editable area.
3Click Object Create Copy from mask.
To remove the editable area of an image as you create an object, click Object Create Cut from mask.
To create an object by using all visible elements in an editable area
1Define an editable area.
2Click Edit Copy visible.
3Click Edit Paste Paste as new object.
Changing object properties
You can rename an object and change its properties. When you create an object, it is given a default name, such as Object 2. If you have not
specified settings, the default settings are applied to the object. In some programs, object properties are also known as layer options.
You can change the opacity of an object, choose a merge mode, and modify the way an object blends with underlying objects or with the
background image. For more information about merge modes, see “Understanding merge modes” on page 325.
To change the properties of an object
1In the toolbox, click the Object pick tool .
2Select an object in the image window.
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3Right-click an object, and choose Object properties.
4Click the General tab.
5Type a new name in the Name box.
You can also
Change the opacity of an object Move the Opacity slider.
Choose a merge mode Choose a merge mode from the Merge mode list box.
Change the way an object blends with underlying objects or with
the background
Modify settings in the Blend area.
An object's name cannot be more than 39 characters long.
You can also rename an object by double-clicking its name in the Object manager docker.
You can choose a merge mode for a group of objects from the Merge mode list box in the Object manager docker.
Selecting objects
You must select objects before you can change them. You can select one object, covered objects, multiple objects, all objects, or multiple
groups of objects. When you select a single object, a highlighting box with eight transformation handles surrounds the object. When you
select multiple objects, the highlighting box expands to surround all of the objects.
You can select multiple objects, but only one object is active. The active object is outlined by a dashed outline called a marquee. You can edit
the active object by filling it and applying special effects to it.
When you finish making changes to the selected objects, you can deselect them.
One object is selected in the image on the left. On the right, the highlighting box indicates that
both objects are selected. The object marquee appears around the lizard, which is the active object.
To select objects
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To select Do the following
An object In the toolbox, click the Object pick tool , and click an object.
All objects in an image Click Objects Select all objects.
An object covered by another object In the toolbox, click the Object pick tool . Hold down Alt, and
click until the highlighting box of a covered object is displayed. This
shortcut key allows you to cycle through layered objects.
Multiple objects In the toolbox, click the Object pick tool . Click one object,
hold down Shift, and click the other objects.
Multiple groups of objects In the toolbox, click the Object pick tool . Click an object in
one group, hold down Shift, and click an object from each group
that you want to select.
When the Show object marquee command in the Object menu is enabled, a dashed outline, called a marquee, surrounds the active
object.
If the background is selected before you click Objects Select all objects, it is added to the selection — all objects and the
background are now selected. If an object is selected before you click Objects Select all objects, the background is not included in
the selection.
You can select an object by clicking a thumbnail in the Object manager docker. If the Object manager docker is not open, click
Window Dockers Object manager.
You can also select objects in the Object manager docker stacking order using the following shortcut keys: press Shift + N to select
the object above the current object; Shift + P to select the object below the current object; Shift + T to select the top object in the
stacking order; and Shift + B to select the background object or the bottom object in the stacking order.
To deselect objects
To deselect Do the following
An object In the toolbox, click the Object pick tool . Click anywhere
outside the object’s highlighting box.
Multiple objects Click the Object pick tool , hold down Shift, and click each
object in the image window that you want to deselect.
All objects Click the Object pick tool , and click the background.
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When you deselect an active object, it is still active.
If the background is part of the selection, clicking the background in the image window does not deselect all objects.
Moving, copying, and deleting objects
Corel PHOTO-PAINT lets you move an object or part of an object to a new location in the same image window or to another image window.
You can also copy an object, or part of an object, and paste it into an image. To copy and paste between image windows, you can drag and
drop an object from one window to another.
When you move or copy part of an image, you must first define an editable area for that part of the image. You can also move or copy an
object into an editable area. For more information about defining editable areas, see “Defining editable areas” on page 265.
When you no longer need an object, you can delete it.
The selected photo object is moved from the top-left corner to the lower-right corner.
To move an object
To move Do the following
An object within an image window or to another image window Select an object, and drag it to a new location.
An object by nudging it in preset increments Select an object, and press an Arrow key.
An object to a precise location relative to the image window. Select an object. Click the Position and size button on the
property bar, type values in the Position boxes, and click Apply.
For information about setting the nudge value, see “Setting options” on page 71.
To move part of an object
1Select an object.
2Define an editable area on the object.
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3Click Edit Cut.
4Click Edit Paste Paste as new object.
To copy an object
1Select an object.
2Click Edit Copy.
3Click Edit Paste Paste as new object.
If you paste the object into the same window, the copy is placed on top of the original object.
You can also copy and paste an object using Ctrl + C to copy and Ctrl + V to paste.
To copy a selected object within the same image window, click Object Duplicate.
To copy or move an object into an editable area
1Select an object.
2Click Edit, and click one of the following:
•Copy
•Cut
3Define an editable area.
4Click Edit Paste Into selection.
To delete an object
1Select an object.
2Click Object Delete.
You can also delete a selected object by clicking the Delete button in the Object manager docker. If the Object manager
docker is not open, click Window Dockers Object manager.
Displaying and arranging objects
You can hide an object from view and change the stacking order of objects.
Displaying and hiding objects
By default, all objects are displayed in the image window. However, you can hide an object to make it temporarily invisible.
Changing the order of objects
When you create multiple objects in an image, they are stacked on top of one another in the order in which they were created. The most
recently created object is at the top of the stack, and the image background is at the bottom. You can move an object in the image window
to cover an object that is lower in the stacking order; however, an object always displays behind objects that are higher in the stacking order.
Changing the stacking order of objects brings hidden objects into view or places the topmost objects behind other objects.
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Changing the stacking order places the bike behind the boxes.
To hide or display an object
•In the Object manager docker, click the Hide/Show icon next to an objectthumbnail.
If the Object manager docker is not open, click Window Dockers Object manager.
When an object is hidden, the Hide/Show icon is not displayed.
When you hide the background, a checkered transparency grid displays. To customize the transparency grid, click Tools Options. In
the Workspace list of categories, click Display. In the Display dialog box, modify any attributes in the Transparency grid area.
To change the order of objects
1Select an object.
2Click Object Arrange Order, and click one of the following:
•To front — places the selected object in front of all objects in the image
•To back — places the selected object behind all objects in the image
•Forward one — places the selected object in front of the object it is currently behind
•Back one — places the selected object behind the object it is currently in front of
•Reverse order — reverses the stacking order of the selected objects. This command is available only when multiple objects are
selected.
The image background is always placed at the bottom of the stacking order and no object can be placed below it.
When objects are grouped, they are considered to be at the same level in the stacking order. Therefore, you cannot place an object
between individual objects in a group.
You can change the stacking order of an object by dragging its thumbnail to a new position in the Object manager docker. If the
Object manager docker is not open, click Window Dockers Object manager.
You can also change the order of objects using shortcut keys. Move an object to the top of the stack by pressing Shift + Page up;
move it to the bottom of the stack, but above the background, by pressing Shift + Page down; move it up one step in the stacking
order by pressing Ctrl + Page up; and move it down one step by pressing Ctrl + Page down.
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Aligning and distributing objects
You can align an object to image elements, or distribute objects throughout an image.
Aligning objects
Objects can be aligned to each other, to the center of the image, to the edge of the image, or to the grid and guidelines. For information
about aligning objects to the grid and guidelines, see “Using the guidelines, grid, and rulers” on page 89.
You can also align objects interactively by using alignment guides. For more information, see “Using alignment guides” on page 368.
Distributing objects
You can distribute objects by spacing them equal distances apart. Objects can be distributed vertically, horizontally, or both. Distribution is
based on the distance between the centers of selected objects, or on the space between the adjacent edges of the objects.
To align objects
1Select the objects.
2Click Object Arrange Align and distribute.
3In the Align area of the docker, click one of the following buttons to use an object edge or center for aligning.
•Align left — to align the left edges of objects
•Align center horizontally — to align object centers along a vertical axis
•Align right — to align the right edges of objects
•Align top — to align the top edges of objects
•Align center vertically — to align object centers along a horizontal axis
•Align bottom — to align the bottom edges of objects
4In the Align objects to area, perform any of the following tasks.
To Do the following
Align an object with a specific object Click the Active objects button .
If you select the objects one at a time, the last object selected is the
reference point for aligning the other objects. If you marquee select
the objects, the object that is positioned in the upper-left corner of
the selection is used as a reference point.
Align an object with the document edge Click the Document edge button .
Align an object with the document center Click the Document center button .
Align an object with the closest grid line Click the Grid button .
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To distribute objects
1Select the objects.
2Click Object Arrange Align and distribute.
3To distribute objects horizontally, click one of the following buttons:
•Distribute left — evenly spaces the left edges of the objects
•Distribute center horizontally — evenly spaces the center points of the objects along a horizontal axis
•Distribute right — evenly spaces the right edges of the objects
•Distribute space horizontally — places equal intervals between the objects along a horizontal axis
4To distribute objects vertically, click one of the following buttons:
•Distribute top — evenly spaces the top edges of the objects
•Distribute center vertically — evenly spaces the center points of the objects along a vertical axis
•Distribute bottom — evenly spaces the bottom edges of the objects
•Distribute space vertically — places equal intervals between the objects along a vertical axis
5To choose the area over which the objects are distributed, click one of the following buttons in the Distribute objects to area:
•Extent of selection — distributes the objects over the area of the bounding box surrounding them
•Extent of document — distributes the objects over the entire document
•By object spacing — distributes objects horizontally and vertically by the distance specified in the Spacing boxes
To distribute objects, you must have more that one object selected.
Using alignment guides
You can align objects interactively by using alignment guides. Alignment guides are temporary guidelines that help you align objects as you
create, resize, or move them in relation to other nearby objects.
Alignment guides help you align the edge of an object with the edge of another object (edge to edge). In addition, you can align the edge
of an object with the center of another object (edge to center).
Alignment guides appear as an object is moved.
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If you want to align an object at a set distance from the edge of another object, you can set margins for the alignment guides. After you
specify the margins, you can choose how the edge guides appear: they can follow either the margins, or both the margins and the edges of
the object. In addition, you can use margin alignment guides that give you the ability to inset and offset an object relative to another object.
Alignment guides are turned off by default. You can easily enable or disable alignment guides, or modify their default settings. You can
choose whether alignment guides appear for individual objects in a group, or for the bounding box of the group as a whole.
To enable or disable alignment guides
•Click View Alignment guides.
A check mark beside the Alignment guides command indicates that alignment guides are enabled.
You can also enable alignment guides by pressing Shift + Alt + A.
To modify alignment guide settings
1Click Window Dockers Alignment guides.
2Perform any of the following tasks.
To Do the following
Enable or disable alignment guides Enable or disable the Enable alignment guides check box.
Change the color of alignment guides Open the Line color picker, and choose a color.
Change the line style of alignment guides Open the Line style picker, and choose a line style.
Set guides to align the edge of an object with the edge of another
object Click the Object edges button .
Set guides to align the edge of an object with the center of another
object Click the Object centers button .
Set guides to align to individual objects in a group Click the Individual objects in a group button .
To add margin alignment guides
1Click Window Dockers Alignment guides.
2Perform any of the following tasks.
To Do the following
Add margin alignment guides Enable the Margins check box.
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To Do the following
Change the line color of margins Open the Margin line color picker, and choose a color.
Change the line style of margins Open the Margin line style picker, and choose a line style.
Set horizontal margins Type a value in the Horizontal margin box, click the Horizontal
margin button, and choose one of the following options:
•Offset horizontally — creates a margin of the specified
distance around an object
•Inset horizontally — creates a margin of the specified
distance within an object
•Offset and inset horizontally — creates margins of the
specified distance around and within an object
Set vertical margins Type a value in the Vertical margin box, click the Vertical margin
button, and choose one of the following options:
•Offset vertically — creates a margin of the specified
distance around an object
•Inset vertically — creates a margin of the specified distance
within an object
•Offset and inset vertically — creates a margin of the
specified distance around and within an object
Lock the ratio between vertical and horizontal margins Click the Lock ratio button
View only margin alignment guides Disable the Object edges button and the Object centers
button .
Disable horizontal margins Click the Horizontal margin button, and choose No horizontal
margin .
Disable vertical margins Click the Vertical margin button, and choose No vertical margin
.
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You can offset (left) and inset (right) margin alignment guides.
Locking objects
Locking an object prevents you from accidentally moving, sizing, transforming, filling, selecting, or otherwise changing the object. You can
lock single, multiple, or grouped objects. To modify a locked object, you need to unlock it first. You can unlock one object at a time, or all
locked objects at the same time.
To lock an object
1Using the Object pick tool, select an object.
2Click Object Lock.
You can also
Lock multiple objects Using the Object pick tool, hold down Shift, and click multiple
objects. Click Object Lock.
Lock a group of objects Using the Object pick tool, click an object group, and click Object
Lock.
You can also lock an object by clicking the Lock button in the Object manager docker.
To unlock an object
1In the Object manager docker, click a locked object or group of objects.
If the Object manager docker is not displayed, click Window Dockers Object manager.
2Click the Lock button .
Grouping and combining objects
You can group objects so they behave as one unit. Grouped objects can be moved, deleted, or transformed as a single entity. Even hidden
objects in a group are transformed together with the visible objects.
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You can add objects to, or remove objects from, an existing group. You can also nest a group of objects, which allows you to group objects
within an existing group. You can also ungroup the objects when you want to edit them individually.
Grouped objects can be moved or transformed together. In this
example, the ball and the boxes are grouped and resized as a group.
Combining objects lets you group them permanently. You can combine multiple objects into one object, or combine objects with the
background. When you combine objects, you lose the ability to edit the objects independently. You can also decrease the file size of an
image by combining objects.
To group objects
1In the image window, select the objects.
2Click Object Arrange Group.
You can also group objects in the Object manager docker by holding down Ctrl, selecting the objects that you want to group, and
clicking the New group button .
To add an object to a group
1In the image window, select an object in a group.
2Hold down Shift, and click the object that you want to add.
3Click Object Arrange Group.
You can also add an object to an existing group in the Object manager docker by selecting the object and dragging it to the group.
To remove an object from a group of objects
1Open the Object docker.
2In the Object manager docker, click the group arrow button to expand the group list.
If the Object manager docker is not displayed, click Window Dockers Object manager.
3Select the object from the group list.
4Drag it out of the group.
To nest a group of objects
1In the Object manager docker, click the group arrow button to expand the group list.
If the Object manager docker is not displayed, click Window Dockers Object manager.
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2Hold down Ctrl and select the objects in the group that you want to nest.
3Click the New group button .
To ungroup objects
1In the image window, click a group of objects.
2Click Object Arrange Ungroup.
To combine objects
To combine Do the following
Multiple objects into one object Select the objects, and click Object Combine Combine objects
together.
One or more objects with the background Select an object or objects, and click Object Combine
Combine objects with background.
All objects with the background Click Object Combine Combine all objects with background.
When objects are combined with the background, they become part of the background layer and can no longer be edited as
individual objects.
You can also combine objects in the Object manager docker by holding down Ctrl, selecting the objects that you want to combine,
and clicking the Combine selected objects button .
You can specify a merge mode and transparency level before you combine objects by modifying the settings in the Merge mode list
box and Opacity box in the Object manager docker. If the Object manager docker is not open, click Window Dockers Object
manager.
Choosing a merge mode for grouped objects
When you group objects, the Pass Through merge mode is automatically assigned to the new group. With the Pass Through mode, the
group has no merge properties of its own. Instead, the merge modes within the group affect the appearance of object colors within the
group as well as any underlying objects. If an adjustment lens or another effect is applied to the group, it affects the colors of underlying
objects or background.
You can change the merge mode for the group to create various blending effects. For more information about merge modes, see
“Understanding merge modes” on page 325.
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The original image (left) contains grouped objects. A lens effect was applied to the group (right). The Pass Through
merge mode was applied to the group so the lens changed the gray background behind the group as well.
To choose a merge mode for a group
1In the Object manager docker, click a group.
If the Object manager docker is not open, click Window Dockers Object manager.
2Choose a merge mode from the Merge mode list box.
You can also choose a merge mode for grouped objects and adjust their opacity from the Group properties dialog box.
Working with clipping groups
Clipping groups let you combine the characteristics of objects by placing the image elements from one or more objects into the shape of
another; the characteristics of child objects are inserted into the shape of the parent object. For example, if the parent object is text, and the
child object is a picture of the sky, the result will be text with the color and texture of the sky. An object is the parent to objects above it in
the stacking order; a child object cannot be below the parent object.
Clippiug groups let you borrow the characteristics of one object and apply them to another.
In this example, the text (parent object) has the color and texture of the sky (child object).
You can also create a clipping group that includes the background by converting the background image to an object. You can undo a
clipping group at any time.
To create a clipping group
1In the Object manager docker, drag the child object above the parent object in the list.
2In the image window, select the child object and drag it over the parent object.
3Click the child object in the list.
4Click the Create clipping group button .
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Only areas of the child object that fall within the boundaries of the parent object are visible. Only the object marquee of the child
object is visible in areas that fall outside the boundaries of the parent object.
To create a clipping group that includes the background image
1In the Object manager docker, click the background.
2Click Object Create From background.
The background appears as an object in the Object manager docker.
3In the Object manager docker, drag the background object, which becomes the child object, above the parent object in the list.
4Click the background object in the Object manager docker list.
5Click the Create clipping group button .
To undo a clipping group
1In the Object manager docker, click the child object that is contained in the clipping group.
If the object belongs to a clipping group, a clipping group symbol displays to the left of the object name.
2Click the Create clipping group button to undo the clipping group.
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Modifying objects
Objects are independent image elements that can be layered on top of one another. You can transform objects, change their edges, or add
drop shadows. Objects can be changed without affecting the other objects, or the background, in an image.
This section contains the following topics:
•“Transforming objects” (page 377)
•“Cropping objects” (page 381)
•“Changing the edges of objects” (page 382)
•“Adding drop shadows to objects” (page 384)
•“Using clip masks” (page 387)
•“Protecting the area around an object” (page 389)
Transforming objects
You can change the appearance of objects by using the following transformations.
Transformation Description
Sizing Lets you change the width and height of an object
Scaling Lets you size an object to a percentage of its original size
Rotating Lets you turn an object around its center of rotation
Flipping Lets you create a horizontal or vertical mirror image of an object
Skewing Lets you slant an object to one side
Distorting Lets you stretch an object disproportionately
Applying perspective Lets you give an object the appearance of depth
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You can apply freeform transformations in the image window or manually adjust settings for more precise results.
You can apply transformations to a single object or multiple objects simultaneously.
Transformation Applied to objects in an image
Sizing and scaling The photo object is scaled down to fit
onto the background image.
Flipping The object is flipped to create a
reflection.
Rotating The reflection is rotated.
Skewing The reflection is skewed to create a
realistic angle.
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Distorting The shadow is distorted to indicate the
direction of a light source.
Perspective A second shadow is added and
modified.
To size an object
1Select an object.
2Click the Position and size button on the property bar.
3Drag any of the handles on the bounding box.
If you want to cancel the transformation, double-click outside the object.
4Click Apply on the property bar.
You can resize the object from the center by holding down Shift as you drag any of the handles.
You can also change the size of a selected object by typing values in the Size boxes, and clicking Apply on the property bar.
To scale an object
1Select an object.
2Click the Scale button on the property bar.
3Drag a corner handle on the bounding box.
If you want to cancel the transformation, double-click outside the object.
4Click Apply on the property bar.
You can also
Scale an object with precision On the property bar, type percentage values in the Scale boxes and
click Apply.
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You can also
Scale an object while preserving the ratio of width and height Click the Maintain ratio button on the property bar.
Scale an object from the center Hold down Shift as you drag a corner handle.
When you scale, skew, or rotate an object, its edges can appear jagged. For this reason, these transformation modes enable anti-
aliasing by default.
To rotate an object
1Select an object.
2Click the Rotate button on the property bar.
3Drag a rotation handle on the bounding box.
If you want to cancel the transformation, double-click outside the object.
4Click Apply on the property bar.
You can also
Rotate an object by a specific angle Type a value in the Angle of rotation box on the property bar, and
then click Apply.
Constrain the rotation to 15-degree increments Hold down Ctrl as you drag a corner handle.
Change the pivot point Drag the object’s center of rotation to a new location or type a
value in the Center of rotation box on the property bar.
When you scale, skew, or rotate an object, its edges can appear jagged. For this reason, these transformation modes enable anti-
aliasing by default.
You can also switch to rotate mode by clicking an object twice. As you cycle through the transformation modes, the handles
surrounding an object will change to indicate the active mode.
To flip an object
1Select an object.
2Hold down Ctrl, and drag a middle handle on the highlighting box across the object, past the middle handle on the opposite side.
If you want to cancel the transformation, double-click outside the object.
3Click Apply on the property bar.
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You can flip a selected object disproportionately by not holding down Ctrl while dragging a middle handle of the highlighting box
across the middle handle on the opposite side.
To skew an object
1Select an object.
2Click the Skew button on the property bar.
3Drag a skewing handle on the bounding box.
If you want to cancel the transformation, double-click outside the object.
4Click Apply on the property bar.
When you scale, skew, or rotate an object, its edges can appear jagged. For this reason, these transformation modes enable anti-
aliasing by default.
You can also skew an object by typing values in the Skew angle boxes on the property bar and clicking Apply.
To distort an object
1Select an object.
2Click the Distort button on the property bar.
3Drag a distortion handle on the bounding box.
If you want to cancel the transformation, double-click outside the object.
You can also switch to distort mode by clicking an object two times. As you cycle through the transformation modes, the handles
surrounding an object will change to indicate the active mode.
To apply perspective to an object
1Select an object.
2Click the Perspective button on the property bar.
3Drag a perspective handle on the bounding box.
If you want to cancel the transformation, double-click outside the object.
You can also switch to perspective mode by clicking an object three times. As you cycle through the transformation modes, the
handles surrounding an object will change to indicate the active mode.
Cropping objects
You can crop an object to remove unwanted areas or to change its shape. You can use a mask tool to select the editable area of the object
that you want to keep, and then you can discard the rest. For more information, see “Defining editable areas” on page 265.
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To crop an object
1In the Object manager docker, click the thumbnail of the background, or of an object.
If the Object manager docker is not open, click Window Dockers Object manager.
2Define an editable area for the selected object.
3Click Object Crop object to mask.
Changing the edges of objects
You can adjust the appearance of an object by changing the characteristics of its edges. You can blend the edges of an object with the
background by feathering, defringing, and removing black and white edges. To emphasize a certain object in an image, you can sharpen its
edges. You can also customize the object marquee.
Feathering
Feathering softens the edges of an object by gradually increasing the transparency of the edge pixels. You can specify the width of the
feathered section of the object and the transparency gradient you want to use.
The object on the right has been feathered to soften its edges.
Defringing
An object created from an editable area sometimes includes stray pixels along its edges. This is apparent when the editable area is
surrounded by pixels of a different brightness or color. Defringing replaces the color of the stray pixels with a color from the object so that
the object blends with the background.
Removing black or white object edges
You can remove black or white edges from a feathered object by making pixels along the edges more transparent or more opaque.
Sharpening
Sharpening defines the edges of an object by making the edges crisp. You can do this by specifying the grayscale threshold for the pixels
located along the object’s edges. The edges become sharper as the pixels below the threshold become transparent and the pixels within the
threshold become opaque.
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The object on the right has been sharpened to define its edges and make them more crisp.
Changing the appearance of the object marquee
You can customize the appearance of the object marquee by changing its color and threshold value. Changing the marquee threshold value
modifies the location of the visual boundary of the active object. You can also change the color of the object marquee to make it more
visible against the image background.
You can also hide the object marquee.
To feather the edges of an object
1Select an object.
2Click Object Feather.
3Type a value in the Width box.
4From the Edges list box, choose one of the following:
•Linear — changes the edge transparency in even increments from the beginning to the end of the feathered section
•Curved — results in small transparency increments at the beginning of the feathered edge, larger transparency increments in the
middle, and small transparency increments at the end
If you want to view the effect in the image window, click Preview .
You can also feather the edges of an editable area by clicking the Feather mask button on the property bar.
To defringe an object
1Select an object.
2Click Object Matting Defringe.
3Type a value in the Width box.
Higher values create a more gradual transition between the edges of the object and the background.
To remove black or white edges from an object
1Select an object.
2Click Object Matting, and click one of the following:
•Remove black matte — makes edge pixels more transparent
•Remove white matte — makes edge pixels more opaque
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To sharpen the edges of an object
1Select an object.
2Click Object Matting Threshold.
3Type a value from 1 to 255 in the Level box.
Higher values include fewer semitransparent pixels.
To change the object marquee
1Click Tools Options.
2In the Workspace list of categories, click Display.
3Type a value from 1 to 255 in the Object threshold box.
Lower values enclose more of the object's pixels.
4Open the Object marquee color picker, and click a color.
When you change the threshold value of the object marquee, the area enclosed by the marquee changes, but the object itself does
not change. Pixels that are not completely opaque can lie outside the marquee even though they are still part of the object.
To hide the object marquee
•Click Object Show object marquee.
You can also hide or display the object marquee by clicking the Object marquee button on the standard toolbar. If the standard
toolbar is not displayed, click Window Toolbars Standard.
Adding drop shadows to objects
There are three types of drop shadows: glow, flat, and perspective. Glow drop shadows silhouette objects and are centered horizontally and
vertically; they simulate a light source shining straight onto an object. Flat drop shadows simulate the effect of directional light, so shadows
are offset. Perspective drop shadows create three-dimensional depth. You can add a drop shadow to any object, including text.
The object on the left has a flat drop shadow, while the object on the right has a perspective drop shadow.
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You can create and adjust drop shadows in the image window. You can also change the color, position, direction, and transparency of a
drop shadow directly in the image window.
You can also apply preset drop shadows. When you apply a preset, you can modify it to create a custom drop shadow. For example, you can
change its direction and distance from an object, its color, and its opacity. By default, the edges of drop shadows feature squared feathering.
You can choose another feathering type, such as a Gaussian blur which creates a realistic-looking drop shadow. You can also copy a custom
drop shadow or save it as a preset.
When you change the shape or transparency of an object that has a drop shadow, the drop shadow automatically also changes.
You can remove a drop shadow at any time.
To add a flat or perspective drop shadow
1In the toolbox, click the Drop shadow tool .
2Select an object.
If you want to create a flat drop shadow, drag from the center of the object.
If you want to create a perspective drop shadow, drag from the edge of an object.
You can also
Change the color of the drop shadow Drag a color swatch from the color palette to the end node on the
drop shadow arrow.
Move the drop shadow Drag the end node on the drop shadow arrow.
Flip a flat drop shadow from the center of the object or a
perspective drop shadow to the edge of the object.
Drag the start node on the drop shadow arrow.
Change the direction of or offset the drop shadow Drag the drop shadow arrow head.
Adjust the drop shadow’s opacity Drag the triangular Transparency handle on the drop shadow
arrow.
Adjust the edge feathering Drag the triangular Feather handle on the drop shadow arrow. By
default, squared feathering is used, but you can choose another
type from the Feather edge picker on the property bar. For
example, the Gaussian blur creates a realistic drop shadow.
To add a glow drop shadow
1In the toolbox, click the Drop shadow tool .
2Select an object.
3On the property bar, choose one of the following presets from the Preset list box:
•Large glow
•Medium glow
•Small glow
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You can also
Change the color of the drop shadow Drag a color swatch from the color palette to the end node on the
drop shadow arrow.
Adjust the drop shadow’s opacity Drag the triangular Transparency handle on the drop shadow
arrow.
Adjust the edge feathering Drag the triangular Feather handle on the drop shadow arrow. By
default, squared feathering is used, but you can choose another
type from the Feather edge picker on the property bar. For
example, the Gaussian blur creates a realistic drop shadow.
To add a preset or custom drop shadow
1In the toolbox, click the Drop shadow tool .
2Select an object.
3Choose a preset from the Preset list box on the property bar.
If you modify the preset by changing any of the values on property bar, the preset name changes to Custom in the Preset list box.
4Open the Shadow color picker on the property bar, and click a color.
5On the property bar, type values in any of the following boxes:
•Shadow direction — lets you specify the angle of the shadow in relation to the object
•Shadow offset — lets you specify the distance of the shadow from the object’s point of origin
•Shadow fade — lets you specify the percentage by which a perspective drop shadow fades as it moves away from the object
•Shadow stretch — lets you specify the length of a perspective shadow
•Shadow transparency — lets you specify the transparency of the shadow
•Shadow feathering — lets you specify the number of pixels on the edge of the shadow that are feathered to create a soft edge. By
default, squared feathering is used, but you can choose another type from the Feather edge picker on the property bar. For
example, if you want to create a realistic drop shadow, choose the Gaussian blur. You can also specify a direction for the feathered
pixels from the Feathering direction picker .
You can also
Save a custom drop shadow as a preset Click the Add preset button on the property bar, and type a
name for the drop shadow in the Save preset as box.
Specify the offset and the feather width of the offset as a
percentage of the size of the drop shadow
In the Save as preset dialog box, enable the Shadow relative
check box.
After you choose a preset, you can modify many drop shadow attributes by adjusting the nodes and triangle handles on the drop
shadow arrow.
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To copy a drop shadow
1Select the object to which you want to apply a drop shadow.
2In the toolbox, click the Drop shadow tool .
3Click the Copy shadow properties button on the property bar.
4Click the object that has the drop shadow properties you want to copy.
To remove a drop shadow
1In the toolbox, click the Drop shadow tool .
2Select an object with a drop shadow.
3Press Delete.
You can also remove a drop shadow by choosing None from the Preset list box on the property bar.
Using clip masks
A clip mask is a layer that floats above an object, which allows you to make changes to the object transparency without permanently
modifying the object. You can create a clip mask that shows the object, so you can apply transparency to specific areas of the object. For
example, if you want to reveal the image background through the object. Conversely, you can create a clip mask that hides the object, so
you can apply transparency to gradually reveal only parts of the object. You can also convert an object transparency into a clip mask, so you
can modify or remove the transparency effect.
The grayscale object (left) was stacked over the colored object (center), and a clip mask was created from the grayscale
object (left). With the clip mask selected, the Paint tool was used to reveal the color in the butterfly’s wings (right).
In addition, you can conditionally remove an unwanted part of an object by defining an editable area to create a clip mask. For more
information about editable areas, see “Working with masks” on page 263.
If you are satisfied with the clip mask results, you can apply the change to the object permanently by combining the clip mask with the
object.
You can also disable a clip mask to reveal the object, while preserving the clip mask, or delete a clip mask.
You can also apply a clip mask to an object group.
To modify the transparency of an object or object group by using a clip mask
1Select an object or an object group.
2Click Object Clip mask Create, and click one of the following:
•To show all — creates a clip mask that reveals the entire object or object group
•To hide all — creates a clip mask that makes the object or object group appear fully transparent
3In the toolbox, click the Paint tool .
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4Click a color from the color palette.
Choose a lighter color, such as light gray, to apply less transparency. Choose a darker color, such as black, to apply more transparency.
5Drag in the image window.
You can change only the active clip mask. The active clip mask has a red border around its thumbnail in the Object manager docker.
You can also create a clip mask that reveals the entire object or object group from the Object manager docker by clicking the Create
clip mask button .
When you apply a clip mask to an object group, you can modify the view of individual objects in the clipped mask area by selecting
them in the Object manager docker and moving them around.
To create a clip mask from an object transparency
1Select an object or object group that has a transparency.
2Click Object Clip mask Create From object transparency.
To remove editable areas by using a clip mask
1Select an object or object group.
2In the toolbox, choose a Mask tool.
3In the image window, define an editable area.
4Click Object Clip mask Create, and click one of the following:
•From mask — hides the area surrounding the editable area
•From inverted mask — hides the editable area while revealing only the area that surrounds it
You can also create a clip mask that reveals the entire object or object group from the Object manager docker by clicking the Create
clip mask button .
To combine a clip mask with an object or object group
1Select an object or object group that has a clip mask.
2Click Object Clip mask Combine.
To disable a clip mask
1Select an object or object group that has a clip mask.
2Click Object Clip mask Disable.
To delete a clip mask
1Select an object or object group that has a clip mask.
2Click Object Clip mask Remove.
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Protecting the area around an object
You can protect the area that surrounds an object, so you can isolate any changes that you make to the selected object only. For example,
you can apply brushstrokes to an object, without applying unintentional strokes of color beyond the object’s border.
The area surrounding the blue circle is protected. As a result, the
white bubble brushstrokes are not applied to the red and gray circles.
To protect the area around an object
1Click Window Dockers Object manager.
2In the Object manager docker, click an object.
3Click the Lock transparency button .
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Linking and embedding objects
Object linking and embedding (OLE) is a method of exchanging information between applications. Using OLE, you can take selected
objects or entire files from one application, called the source application, and place them into another application, called the destination
application.
You can freely move objects and files between applications as long as all the applications involved support OLE. Linking results in a larger file
size but is useful when you want to use an object or file in multiple files. To change every instance of the object or the file, you only need to
change the object in the source application. Linking is also useful when the destination application does not directly support files created in
the source application. Embedding is useful when you want to include all objects in one file. Embedded objects are not linked to the source
file, and result in a smaller file size in the destination application.
This section contains the following topics:
•“Inserting linked or embedded objects into another application” (page 391)
•“Editing linked or embedded objects” (page 392)
Inserting linked or embedded objects into another application
Corel PHOTO-PAINT lets you create OLE objects that you can insert into other applications. You can link an object by copying it from Corel
PHOTO-PAINT and pasting into another application. You can also embed an object from Corel PHOTO-PAINT into another application as an
OLE object.
To insert a linked object
1In Corel PHOTO-PAINT, select an object.
Make sure that the file is saved first.
2Click Edit Copy.
3Click Edit Paste special in the destination application.
4Enable the Paste link option.
To insert an embedded object
1In Corel PHOTO-PAINT, select an object.
2Drag the selected object to the destination application window.
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When you insert an embedded object by dragging, the application windows of both Corel PHOTO-PAINT and the destination
application must be visible.
Dragging an object from one application to another deletes the object from the source application and places it in the destination
application. If you want to leave a copy of the object in Corel PHOTO-PAINT, hold down Ctrl + Shift while you’re dragging.
Editing linked or embedded objects
You can edit a linked or embedded object created in Corel PHOTO-PAINT and inserted into another application as an OLE object. You can
edit a linked object by editing its source file in Corel PHOTO-PAINT. Any changes you make to the source file are automatically applied to the
linked object.
To edit a linked or embedded object
1Double-click the linked or embedded object to start Corel PHOTO-PAINT.
2Edit the object.
3Save the changes.
4Close Corel PHOTO-PAINT.
5Return to the active application window to review the edits.
You can also edit a linked or embedded object by starting Corel PHOTO-PAINT and opening the file directly.
Text | 393
Text
Creating and formatting text............................................................................................................................................................... 395
Managing fonts................................................................................................................................................................................... 413
Working with text in different languages............................................................................................................................................ 423
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Creating and formatting text | 395
Creating and formatting text
In Corel PHOTO-PAINT, you can add text to images and create interesting text effects. You can also move, edit, and format text. Fitting text to
a path lets you place text along an uneven line. You can even capture a font from any source and identify it, so that you can reuse it in your
own artwork. If you are using an Asian operating system, you can take advantage of the Asian text formatting capabilities available with
Corel PHOTO-PAINT. For information, see “Working with Asian and Middle Eastern text” on page 424.
This section contains the following topics:
•“Adding and selecting text” (page 395)
•“Adding color to text” (page 397)
•“Formatting text” (page 398)
•“Working with OpenType features” (page 400)
•“Inserting special characters, symbols, and glyphs” (page 404)
•“Kerning, shifting, and rotating text” (page 407)
•“Aligning text” (page 408)
•“Adjusting line, character, and word spacing” (page 409)
•“Anti-aliasing text” (page 409)
•“Fitting text to a path” (page 410)
•“Working with legacy text” (page 411)
Adding and selecting text
You can add text to enhance images. You can specify the text font, size, and alignment, as well as the character spacing and line spacing.
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Text was created with the Text tool.
Text is created as an object by default; therefore, you can move, size, scale, rotate, flip, skew, distort, and apply perspective; however, you
will lose distortion or perspective effects if you add, remove, or edit text characters. For more information about working with objects, see
“Working with objects” on page 359. Text can also be rendered as an editable area of a mask. For more information about creating editable
areas, see “Working with masks” on page 263.
You can also change the text color by filling or painting. In addition, you can fill text with patterns and textures.
You can also kern, shift, or rotate text. For more information see, “Kerning, shifting, and rotating text” on page 407.
To add text
1Click the Text tool .
2Choose a font from the Font list box on the property bar.
3Choose a font size from the Font size list box on the property bar.
4Click in the image window, and type the text.
You can render the text as an editable area by selecting the text with the Text tool and clicking the Create mask button on
the property bar. This produces a text-shaped editable area to which you can apply effects.
To select text for modifying
1Click the Text tool .
2Point to the text until the pointer becomes a cursor.
3Select the text.
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Adding color to text
You can quickly change both the fill and outline color of text. You can change the fill, outline, and background color of text. In addition, you
can change the appearance of text by painting it. This allows you to add different effects to the text.
You can fill text with patterns and textures.
To change the text color
1Click the Text tool .
2Point to the text until the pointer becomes a cursor.
3Select the text.
4In the color control area, double-click the Foreground color swatch , and choose a color.
To paint text
1In the toolbox, click the Object pick tool .
2Select the text object.
3Click Object Text Render as object.
4In the color control area, double-click the Foreground color swatch , and choose a color.
5In the toolbox, click the Paint tool .
6Specify any tool settings on the property bar.
7Drag across the text.
Ensure that the text is correct before you paint, because the paint effects are lost if you add, remove, or edit text characters.
To fill text
1In the toolbox, click the Object pick tool .
2Select the text object.
3In the toolbox, click the Fill tool .
4Specify any tool settings on the property bar.
5Click each text character that you want to fill.
You must click directly in a character; otherwise, the fill is applied to the entire image. You can undo an unwanted fill by clicking Edit
Undo flood fill.
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Ensure that the text is correct before you paint, because the paint effects are lost if you add, remove, or edit text characters.
You can quickly zoom into a text character by clicking the Zoom tool in the toolbox and dragging in the image to enclose the
text character.
You can render the text as an editable area by selecting the text object with the Text tool and clicking the Create mask button
on the property bar. This produces a text-shaped editable area to which you can apply fills.
Formatting text
Corel PHOTO-PAINT lets you format text to enhance its appearance. You can change the font attributes, such as style and size, and you can
underline, strikethrough, and overline text. You can also change the position and appearance of characters by displaying them as subscript
or superscript, which is useful in drawings with scientific notations. In addition, you can also change the text case.
If you select an OpenType font that supports subscript, superscript, or case, you can apply the OpenType feature. However, if you select a
font, including an OpenType font, that does not support these features, you can apply a synthesized version of the character, which Corel
PHOTO-PAINT produces by altering the characteristics of the default font character. For more information, see “Working with OpenType
features” on page 400.
You can also add underlines, strikethrough lines, and overlines to selected characters.
To change font attributes
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, perform a task from the following table.
To Do the following
Choose the typeface Choose a typeface from the Font list box.
Set the font size Type a value in the Font size box.
Change the font style Choose an option from the Font style list box.
You can also choose a typeface from the Font list box on the property bar.
You can also change the font style of selected text by clicking the Bold button or the Italicize button on the property bar.
To underline, strikethrough, and overline text
1Using the Text tool , select the text.
2Click Object Text Text properties.
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3In the Text properties docker, click the advanced arrow to display additional options.
4Perform an action from the following table.
To Do the following
Underline the text Click the Underline button and choose an option from the list.
Add a line through the text Click the Character strikethrough button and choose an option
from the list.
Add a line above the text Click the Character overline button and choose an option from the
list.
You can add a single underline to selected text by clicking the Underline button on the property bar.
To add superscript or subscript text
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, choose one of the following from the Position list box:
•None — turns off all the features in the list
•Superscript (auto) — applies the OpenType feature if the font supports it, or applies a synthesized version if the font does not support
superscript
•Subscript (auto) — applies the OpenType feature if the font supports it, or applies a synthesized version if the font does not support
subscript
•Superscript (synthesized) — applies a synthesized version of the superscript feature, which looks the same as in previous versions of
Corel PHOTO-PAINT
•Subscript (synthesized) — applies a synthesized version of the subscript feature, which looks the same as in previous versions of Corel
PHOTO-PAINT
Some OpenType fonts may appear to support features that are unsupported. For example, Superscript and Subscript options may
appear available, but are not. If you apply one of these OpenType fonts, Corel PHOTO-PAINT cannot provide a synthesized version of
Superscript and Subscript.
To change the text case
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, choose one of the following from the Caps list box:
•None — turns off all of the features in the list
•All caps — substitutes lowercase characters with upper case equivalents
•Titling caps — applies the OpenType version of the feature if the font supports it
•Small caps (auto) — applies the OpenType version of the feature if the font supports it
•All small caps — substitutes characters with a scaled-down version of the upper case characters
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•Small caps from caps — applies the OpenType version of the feature if the font supports it
•Small caps (synthesized) — applies a synthesized version of Small caps, which appears the same as in previous versions of Corel
PHOTO-PAINT
If the font that you selected is not an OpenType font that supports Caps styles, Corel PHOTO-PAINT provides a synthesized version of
the Small caps.
Some OpenType fonts may appear to support features that are unsupported.
Working with OpenType features
Corel PHOTO-PAINT supports OpenType fonts so you can take advantage of their advanced typographic features. OpenType features allow
you to choose an alternate appearance for an individual character (also referred to as a glyph) or a sequence of characters. For example, you
can choose alternate glyphs for numbers, fractions, or ligature sets.
You can access OpenType commands and options in the Text properties docker. You can also let Corel PHOTO-PAINT prompt you which
OpenType features you can apply by enabling the Interactive OpenType option. When you select text, an indicator arrow appears below the
text if an OpenType feature is available. You can click the indicator to access a list of the most popular OpenType features that are available
for the selected text.
Clicking the Interactive OpenType indicator arrow (1) expands a list of the
most popular OpenType features that are available for the selected text.
The OpenType font specification was created jointly by Adobe and Microsoft. Based on Unicode, OpenType fonts extend the capabilities of
older font technologies. The most notable advantages of OpenType are:
• cross-platform support (Windows and Mac)
• extended character sets that offer better language support and advanced typographic features
• coexistence with Type 1 (PostScript) and TrueType fonts
• support for a larger glyph limit (64k)
OpenType features
The following table describes the OpenType features that you can apply in Corel PHOTO-PAINT provided that the feature is included in the
font.
In addition, Corel PHOTO-PAINT also provides synthesized versions of some Caps and Position OpenType features. For example, if a font does
not support a feature, such as Small Caps, Corel PHOTO-PAINT produces its own version of the glyph by scaling the font.
Creating and formatting text | 401
OpenType feature Description Example
Caps Changes the case of text, which is useful for
inserting titles and acronyms
Position Displays characters as superscript or
subscript, which is useful for inserting
footnotes or mathematical symbols. If you
select an OpenType font that does not
support subscript and superscript, or a non-
OpenType font, you can apply a synthesized
glyph.
Number styles Includes features for controlling the
appearance of numbers
See examples below
Number styles — Proportional lining Displays numbers of varying width, which
is best suited for inserting numbers in body
text. However, the numbers have a fixed
height, which generally match the height of
capital letters.
Number styles — Tabular lining Displays numbers of equal width, spacing,
and height, which is useful for aligning text
and displaying text in a table
Number styles — Proportional Old Style Displays numbers of varying width and
height. The style is best suited for blending
numbers with mixed case text.
Number styles — Tabular Old Style Displays numbers of equal width, but
varying height
Fraction Displays numbers separated by a slash as
fractions. The number of available fractions
vary from font to font. Apply this feature
only to the numbers that you want to
display as a fraction.
See examples below
Fraction — Numerator Displays a numerator, such as 456/, as a
fraction glyph. This is useful for displaying
a non-standard fraction, such as 456/789,
as a fraction. Use the Numerator feature
in conjunction with the Denominator
feature to display non-standard fractions as
fractions.
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OpenType feature Description Example
Fraction — Denominator Displays a denominator, such as /789, as a
fraction glyph. This is useful for displaying a
non-standard fraction, such as 456/789, as
a fraction. Use the Denominator feature in
conjunction with the Numerator feature to
display non-standard fractions as fractions.
Fraction — Fraction Displays standard fractions as fraction
glyphs
Fraction — Alternate fraction Displays a fraction using a horizontal
dividing line, instead of a slant or slash
Ordinals Displays ordinals using a number and a
suffix in superscript. For example, you can
display “first” as 1st or “second” as 2nd.
Apply this feature only to the text that you
want to display as an ordinal.
Slashed zero Displays zeros with a diagonal slash, which
makes them easy to distinguish from the
letter O. This feature is useful for displaying
numbers in financial reports.
Ornaments Substitutes a character with an ornament
that was created by the font designer to
match the font’s motif
Stylistic Alternates Applies an alternate design to characters
Stylistic sets Applies an alternate design to a text
selection
Swash Variants Inserts calligraphic-type decorative
characters
Contextual Alternates Lets you fine-tune text by applying an
alternate design to a single character, or
a sequence of characters, based on its
surrounding characters. For example, you
Not available
Creating and formatting text | 403
OpenType feature Description Example
can apply this feature to script-based text so
that it flows more naturally.
Case-sensitive forms Shifts the position of punctuation marks so
they align with captitalized text or lining
numbers
Not available
Standard Ligatures Replaces a letter pair (or a sequence of
letters) with one glyph, which is called a
ligature. Many OpenType fonts include
standard ligatures for fi, fl, ff, ffi, and ffl.
Their purpose is to improve text readability.
Discretionary Ligatures Replaces a non-standard letter combination
with a ligature. Discretionary ligatures
designed to be decorative and are not
supported by the majority of OpenType
fonts.
Contextual ligatures Inserts a glyph that best suits the
surrounding characters. Contextual ligatures
are designed to increase readability by
improving the joining behavior between the
characters of a ligature.
Not available
Historical ligatures Substitutes a letter pair, or a letter
sequence, with a ligature that is based on
historical usages. Historical ligatures are
designed to be ornamental and are not
supported by the majority of OpenType
fonts. The most commonly-used historical
ligatures are the letter s combined with
another character, such as sh si sl ss, and st.
Not available
Historical forms Substitutes modern characters with
characters that were commonly used in
historical documents. Historical forms are
useful for recreating historical text.
Not available
To apply an OpenType feature to text
1Using the Text tool , select a single character or a sequence of characters.
2Click Object Text Text properties.
3In the Text properties docker, click an OpenType feature button, and, if applicable, choose a feature from the list.
Some OpenType fonts may appear to support features that are unsupported.
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To enable the onscreen OpenType feature indicator
•Click the Text tool in the toolbox, and click the Interactive OpenType button on the property bar.
If an OpenType feature is available for the selected text, an arrow displays below the text.
You can also
View a list of the most popular OpenType features onscreen Click the arrow below the text.
Apply an OpenType feature to a text selection Hover over an option in the OpenType feature list and click an
option.
Inserting special characters, symbols, and glyphs
Using the Insert character docker, you can find and insert special characters, symbols, and glyphs (variations of individual characters or
character combinations) of OpenType fonts.
Filtering
All characters, symbols, and glyphs included in a font are displayed by default, but you can filter character subsets to display only the
characters you want. For example, you can display only currency symbols or numbers, or you can display only Cyrillic characters and symbols.
Characters included in a font are organized in the following categories:
•Common — includes arrows, currency, mathematical symbols, numbers, punctuation marks, and separators as well as CJK symbols and
punctuation marks (used in Asian scripts)
•Scripts — includes the scripts that the selected font supports, such as Latin, Greek, Cyrillic, Hiragana and Katakana, Han, Arabic, or
Hebrew scripts
•OpenType — includes the OpenType features provided by the selected font such as standard ligatures, discretionary ligatures, fraction,
alternate annotation forms, and more. For more information about OpenType features, see “Working with OpenType features” on page
400.
OpenType fonts
The Insert character docker is ideal for viewing and applying the OpenType features provided by OpenType fonts. The default view shows a
list of characters in which the glyphs for individual characters appear grouped. Alternatively, you can display a longer list that shows available
glyphs at a glance.
Viewing character position
Each selected character appears against a set of blue lines that let you preview its position in relation to the text baseline.
Creating and formatting text | 405
1) Text baseline 3) Font x-height
2) Ascender line 4) Descender line
Most recently used special characters
You can use the list of most recently used special characters to copy characters that you use often. The list retains the font attributes of most
recently used characters and any OpenType features that were applied. You can manage the list by removing characters that you no longer
need.
To add a special character, symbol, or glyph
1Using the Text tool , click where you want to add the special character.
2Click Object Text Insert character.
3In the Insert character docker, choose a font from the Font list box.
4Double-click a character in the Character and glyph list.
If you cannot find the character you want, open the Character filter list box, and enable the Entire font check box.
You can also
Copy a character Click a character in the Character and glyph list, and click Copy.
View information about a selected character Click the arrow button at the bottom of the Character
and glyph list to view any of the following attributes that are
applicable: character name, ID, Unicode number, keyboard shortcut
for inserting the character, the OpenType feature name, and the
language for glyphs that can be displayed properly only in a specific
language.
Zoom in and out Move the Zoom slider.
To zoom in and out in preset increments, click the zoom buttons to
the right and left of the Zoom slider.
Navigate to a special character by using an Alt code Click in the Character and glyph list, hold down Alt, and type the
Alt code for the character you want.
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You can also
Navigate to a character Press the corresponding key on the keyboard.
To filter special characters, symbols, and glyphs
1Click Object Text Insert character.
2In the Insert character docker, choose a font from the Font list box.
3Open the Character filter list box, and enable the check boxes for the character subsets that you want to display.
4Click Close.
To view glyphs of OpenType features
1Click Object Text Insert character.
2In the Insert character docker, choose an OpenType font from the Font list box.
3Open the Character filter list box, and in the OpenType area, enable any of the check boxes for the available OpenType features.
4Do one of the following:
•To display a list that includes grouped glyphs, make sure that the Show all glyphs button does not appear pressed. To view all
glyphs in a group, click a character, and then click the OpenType feature indicator. Click a glyph to display it in the Character and
glyph list.
•To display an expanded list that shows all glyphs, click the Show all glyphs button .
Left: The gray arrows below individual characters show that more glyphs are available. Right:
When the Show all glyphs button (1) is pressed, you can see available glyphs at a glance.
Creating and formatting text | 407
Viewing grouped glyphs
The Show all glyphs button is not available for fonts that do not support OpenType features.
Some glyphs provided by OpenType features vary depending on the context in which they appear and cannot be shown in the Insert
character docker. You can view and insert such glyphs in the document window by using the Interactive OpenType option. For more
information, “To enable the onscreen OpenType feature indicator” on page 404.
To use the list of most recently used special characters
1Click Object Text Insert character.
2In the list of most recently used special characters, perform a task from the following table.
To Do the following
View the font and OpenType attributes of a character Point to the character.
Copy a character from the list Right-click the character, and click Copy.
Remove characters from the list Right-click a character, and click Remove or Remove all.
Kerning, shifting, and rotating text
You can kern text, which lets you adjust the space between individual characters within a range of selected text. Kerning refers to the
repositioning of two characters to balance the optical space between them. For example, kerning is often used to decrease the space in
character pairs such as AW, WA, VA, or TA. Such character pairs are known as “kerning pairs.” Kerning increases readability and makes
letters appear balanced and proportional, especially at larger font sizes.
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You can modify the appearance of text by shifting the characters vertically or horizontally, which changes the position of the selected
characters relative to the surrounding characters. You can also rotate characters by specifying an angle of rotation.
To kern text
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, type a value in the Range kerning box.
To shift characters
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, perform a task from the following table.
To Do the following
Shift characters horizontally Type a value in the Horizontal character offset box.
Shift characters vertically Type a value in the Vertical character offset box.
Positive horizontal values move the characters to the right; negative horizontal values move them to the left. Positive vertical values
move the characters up; negative vertical values move the characters down.
To rotate text
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, type a value in the Character angle box.
Aligning text
You can align a text object horizontally, which aligns the text in relation to its bounding box. If characters have not been shifted horizontally,
applying no alignment produces the same result as applying left alignment.
To modify text alignment
1Using the Text tool , select the text.
2Click the Text alignment button on the property bar, and choose one of the following options:
• None — applies the default alignment setting
• Left — aligns text with the left side of the text frame or the bounding box of artistic text
• Center — centers text within the text frame
• Right — aligns text with the right side of the text frame and the bounding box of artistic text
• Full justify — aligns text, with the exception of the last line, with the left and right sides of the text frame
• Force justify — aligns text, including the last line, with the left and right sides of the text frame
Creating and formatting text | 409
You can also align text by clicking an alignment button in the Text properties docker.
Adjusting line, character, and word spacing
You can change the spacing between lines of text, which is also known as “leading” or “interline spacing.” When changing the line spacing
for artistic text, it applies only to the lines of text that are separated by a hard return.
You can change the spacing between characters (also known as “letter spacing”) in a block of text. For example, fully justifying a block of
text may insert too much space between characters, which creates a visual imbalance. To improve readability, you can decrease the character
spacing. You can also adjust the spacing between words.
To adjust line spacing
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, choose one of the following unit of measurement options from the Vertical spacing units list box:
•% of Char. height — lets you use a percentage value that is relative to the character height
•Points — lets you use points
•% of Pt.size — lets you use a percentage value that is relative to the character point size
4Type a value in the Line spacing box.
To adjust character spacing
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, type a value in the Character spacing box.
To adjust word spacing
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, type a value in the Word spacing box.
Anti-aliasing text
You can use anti-aliasing to smooth the appearance of text. Anti-aliasing can improve the legibility of on-screen text, especially text that uses
a small font size. When adding text to an image, anti-aliasing is applied by default. You can, however, remove text anti-aliasing.
To apply anti-aliasing to text
1Select the text by using the Text tool .
2Choose one of the following options from the Text antialiasing list box on the property bar:
•Soft — produces text that is softer in appearance, but remains true to the font shape
•Hard — produces text that is very clear and sharp
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To remove anti-aliasing from text
1Select the text by using the Text tool .
2Choose None from the Text antialiasing list box on the property bar.
Fitting text to a path
After you create a path, you can fit text to it to place text along a line or shape. After you fit text to a path, you can adjust the position of
the text in relation to the path. For example, you can place text on the inside or outside of the path, or you can adjust the distance between
text and a path.
You can render text as an object to separate it from a path; the text retains the shape of the path to which it was fitted. You can also
straighten text to separate it from the path without retaining the path shape. For more information about creating paths, see “Creating
paths” on page 287.
To fit text to a path
1In the toolbox, click the Object pick tool .
2Select the text.
3Click Object Text Fit text to path.
4Click a path at the point where you want the text to begin.
You can also fit text to a path by clicking the Text tool , moving the pointer over a path, and clicking where you want the text to
begin. When you move the pointer over the path, the pointer changes. This change indicates that you can now click and type.
You can create text along a path.
To adjust the position of text fitted to a path
1Select the text by using the Text tool .
Creating and formatting text | 411
2On the property bar, choose a setting from any of the following list boxes:
•Text orientation — sets the orientation of text
•Vertical placement — sets the vertical position of text
•Text placement — sets the placement of text
•Distance from path — sets the distance between the text and the path
•Offset — sets the horizontal position of text
If you want to move text to the opposite side of the path, click the Place on other side button on the property bar.
You can also adjust text by selecting the text with the Object pick tool , choosing a mode from the property bar, and dragging
the selection handles in the image window.
To render text as an object
1In the toolbox, click the Object pick tool .
2Select the text.
3Click Object Text Render as object.
You can render the text as an editable area by selecting the text object with the Text tool , and clicking the Create mask button
on the property bar. This produces a text-shaped editable area that you can modify.
To straighten text
1In the toolbox, click the Object pick tool .
2Select the text.
3Click Object Text Straighten text.
Working with legacy text
If you open a document with text that was created in a previous version of Corel PHOTO-PAINT, such as Corel PHOTO-PAINTX5, you need to
update the legacy text before you can apply OpenType text features. For more information, see “Working with OpenType features” on page
400.
To update legacy text
1Open the document with legacy text.
An Update toolbar appears at the top of the image window.
2Click Update.
To undo the update, click Undo on the Update toolbar. However, once you make changes to the updated text, this option is no longer
available.
You can also update legacy text by clicking the Update button in the Text properties docker.
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Managing fonts | 413
Managing fonts
Corel PHOTO-PAINT allows you to manage and preview fonts.
This section contains the following topics:
•“Viewing fonts” (page 413)
•“Filtering fonts” (page 415)
•“Searching for fonts” (page 416)
•“Acquiring more fonts” (page 417)
•“Identifying fonts” (page 419)
•“Choosing fonts with Font Playground” (page 420)
•“Using Corel Font Manager” (page 422)
Viewing fonts
You can customize the font list, from within the Font list box, to make it easier to find fonts. For example, you can change the size of the
font names displayed in the Font list box. You can display fonts grouped by family or as a flat list. If you have non-Latin fonts installed, you
can show their names in Latin or in their native language. In addition, you can show recently used fonts at the top of the font list, or hide
them, and you can specify the number of recently used fonts to display.
By default, font names use the corresponding fonts, but you can display all font names by using the same font.
Corel PHOTO-PAINT lets you preview fonts in the Preview area at the bottom of the Font list box or in the drawing window. You can also
preview a font in all available styles, such as bold and italic.
You can resize the Font list area by adjusting its height and width or by hiding the preview area.
To customize the font list
1Click the Text tool in the toolbox, and open the Font list box on the property bar.
2To change the size of the font names, move the Zoom slider.
3Click the Font Options button , and perform a task from the following table.
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To Do the following
Display the font list grouped by family or as a flat list Click Group by family to enable or disable the command.
Show the names of non-Latin fonts in Latin or in the native
language
Click Show Latin names to enable or disable the command.
This option is useful when you work with Cyrillic, Arabic, and Asian
fonts.
Display font names by using the same font Click Use font to display the font name to disable the command.
Display or hide recently used fonts Click Show recently used fonts to enable or disable the command.
Specify the number of recently used fonts to display Click Font List Options, and on the Fonts page of the Options
dialog box, type a value in the Number of recently used fonts
displayed box.
The maximum number of recently used fonts that you can display is
20.
To preview a font
1Click the Text tool in the toolbox.
If you want to preview a font in the document window, select the text you want.
2On the property bar, click the Font list box.
The font name appears in the given font.
To preview the selected text with a specific font applied, point to the font name in the Font list box.
The names of symbol fonts are displayed in the default user interface font, with examples of the symbol font appearing to the right
of the symbol font name and in the Preview area.
If a font has other styles, such as bold or italic, you can preview them by pointing to the flyout arrow next to the font name.
To resize the Font list area
1Click the Text tool in the toolbox, and open the Font list box on the property bar.
2Do any of the following:
•To hide the preview area, click the Hide preview button .
• To adjust the width of the Font list area, point to the vertical grab area (right edge) and drag when the double-sided arrow appears.
• To adjust the height, point to the horizontal grab area (above the Zoom slider), and drag when the double-sided arrow appears.
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Filtering fonts
Filtering helps you view only the fonts that meet specific requirements. For example, you can display only the fonts used in the document or
only symbol fonts. You can filter fonts based on the font technology, weight, width, style, supported language(s), OpenType features, and
more; and you can apply one or more filters at the same time.
To filter fonts
1Click the Text tool in the toolbox.
2Open the Font list box on the property bar, and click the Show filters button .
3Enable any of the filter check boxes.
You can also
Clear all filters Click Clear filters.
Close the filter list Click the Hide filters button .
You can filter only fonts that are installed on your computer.
The following table lists available font filter categories and filters.
Font filter category Description
Content Exchange Lets you display only fonts downloaded from the Content Exchange
Document Fonts Lets you display only the fonts used in the document
Font Status Lets you filter fonts based on their status such as Installed, Not
installed, and Protected System Fonts.
Font Technology Lets you filter fonts based on the font technology such as OpenType
- TrueType, OpenType - PostScript, TrueType, and Type1
If a font technology is not available on your computer, it does not
appear in the list of filters.
Weight Lets you display fonts based on their weight such as Light, Normal,
or Bold
Width Lets you display fonts based on their width such as Condensed,
Normal, and Expanded
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Font filter category Description
Style Lets you display fonts based on their style such as Decorative,
Display, Monospaced, Sans Serif, Script, Serif, and Symbol
Character Range Lets you filter fonts based on their language or script. Filters in
this group include Arabic, Chinese Simplified, Chinese Traditional,
Cyrillic, Devanagari, Greek, Hebrew, Japanese, Korean, Latin, and
Turkish
OpenType Lets you display fonts that have specific OpenType features such as
Capital Spacing, Case-Sensitive forms, and more
You can also filter fonts from the Font list box in the Text Properties docker, Font Playground, and Insert Character docker.
Searching for fonts
Corel Font Service is a utility that checks what fonts are installed on your computer and generates a font database with keywords. These
keywords include font names, font technology, and other metadata included in the fonts, and can be used to search for local fonts from
within the Font list box.
When you start typing a font name or another keyword, a relevant list of fonts is displayed. This list is automatically updated as you type.
To refine your search, you can type two or more keywords. For example, to find all available Arial fonts that have bold weight, you can type
Arial bold in the Font list box.
To search for fonts by using keywords
1Click the Text tool in the toolbox.
2Open the Font list box on the property bar.
3Double-click in the Font list box, and type a keyword such as a font name or font technology.
4To refine your search, press the space bar after typing the first keyword, and type another keyword.
The following table lists the search keywords that you can use organized by categories.
Category Keywords
Document Fonts Document Fonts
Font Technology OpenType - TrueType, OpenType - PostScript, TrueType, Type1
Weight Thin, Extra Light, Light, Regular, Medium, Semi Bold, Bold, Extra
Bold, Black
Managing fonts | 417
Category Keywords
Width Ultra Condensed, Extra Condensed, Condensed, Semi Condensed,
Normal, Semi Expanded, Expanded, Extra Expanded, Ultra
Expanded
Style Decorative, Display, Monospaced, Sans Serif, Script, Serif, Symbol
Character Range Arabic, Armenian, Chinese Simplified, Chinese Traditional, Coptic,
Cyrillic, Devanagari, Dhivehi, Georgian, Greek, Gujarati, Hebrew,
Hiragana, Japanese, Kannada, Katakana, Korean, Latin, Russian,
Syria, Tamil, Telugu, Thai, Turkish, Vietnamese
Manufacturer Ale/Paul, Bitstream, Cultivated/Mind, DynaComware, Font Fabric,
Fontlab, Fontographer, ITC, Linotype, Mark Simonson, Monotype,
Typodermic, RW++
Embedding rights Editable, Installable, No Embedding, Preview& Print, Restricted
OpenType All Small Capitals, Alternate Annotation Forms, Alternate
Half Widths, Alternate Vertical Half Metrics, Alternate Vertical
Metrics, Alternative Fractions, Capital Spacing, Case Sensitive
Forms Centered CJK Punctuation, Character Variants Contextual
Alternates, Contextual Ligatures, Denominators Discretionary
Ligatures, Expert Forms, Fractions, Half Widths, Historical Forms,
Historical Ligatures, Hojo Kanji Forms, Horizontal Kana Alternates,
JIS2004 Forms,JIS78 Forms, JIS83 Forms, JIS90 Forms, Kerning,
Lining Figures, Localized Forms, NLC Kanji, Numerators, Ordinals,
Ornaments, Proportional Kana, Proportional Lining, Proportional
Oldstyle, Proportional Widths, Quarter Widths, Scientific Inferiors,
Simplified Forms, Slashed ZeroSmall Capitals, Small Capitals from
Capitals, Standard Ligatures, Stylistic Alternates, Stylistic Sets,
Subscript, Superscript, Swash Variants, Tabular, Tabular Oldstyle,
Third Widths, Titling, Traditional Forms, Traditional Name Forms,
Vertical Alternates and Rotation
Acquiring more fonts
You can download additional fonts from within the Font list box in Corel PHOTO-PAINT and Corel Font Manager. These fonts are usually
grouped in font packs. Some font packs are free while others are available for purchase. You can access information about the font packs
and the fonts they include as well as view font samples. You can also download a sample sheet of each font pack.
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You can browse and download available font packs from the Get More dialog box.
To acquire a font pack
1Click the Text tool in the toolbox.
2Open the Font list box on the property bar.
3Click the Get More button .
4In the Get More dialog box, click a font pack, and do any of the following:
• To view a short description of the font pack and the font names in the respective font, click the Overview tab.
• To view font samples, click the Samples tab. To download a sample sheet in PDF format, click the link at the top of the Samples page.
• To find information about font licensing, supported languages, the download location of the font files as well as the font file names,
click the Details tab.
Managing fonts | 419
5Do one of the following:
• Click Buy, and follow the onscreen instructions to purchase the font pack.
• Click Download if the font pack is free.
The downloaded font pack can be accessed from the Font list box. It also appears in the Filters list under My collections.
You can easily access the fonts from downloaded font packs by applying filters.
Identifying fonts
You can easily identify a font in the text portion of a webpage or a graphic design. Corel PHOTO-PAINT lets you capture a sample of the
graphic and automatically upload it to www.whatthefont.com for identification.
To identify a font
1Click Text WhatTheFont?!
2Drag the cursor to create a marquee around the font that you want to identify. Click inside the capture area, or press Enter to complete
the capture. To cancel, press Esc.
On the WhatTheFont?! website, the font you captured is displayed.
3Follow the directions on the WhatTheFont?! website to complete the font identification.
The ideal letter height for the best search result is about 100 pixels. Capture only uppercase or lowercase letters, not numbers or
special characters. Make sure that the captured text is horizontal and that the letters do not touch.
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Choosing fonts with Font Playground
Font Playground lets you view the same sample text in different fonts and sizes to help you choose fonts for your project.
You can preview preset text samples, or you can type or paste text. In addition, you can view samples as single lines of text or multiline text,
and you can view a text sample as single lines of text in increasing font sizes.
When a text sample uses an OpenType font, you can view available OpenType features and apply them to the text sample.
Views from left to right: Single line, Multiline, and Waterfall
Managing fonts | 421
With text samples using OpenType fonts, you can select text to display the OpenType feature indicator
and apply an OpenType feature. In this example, a stylistic set was applied to the selected text.
To view a text sample in context, you can paste it where you want in the drawing window.
To preview fonts with Font Playground
1Click Object Text Font Playground.
2To change the font of a sample, click the sample, and choose a font from the Font list box.
If you want to change the text in all samples, double-click a sample, press Ctrl+A to select the text, and then type the new text.
3To choose a view option, click any of the following buttons:
•Single line — shows the samples as single lines of text
•Multiline — shows the samples as multiline text
•Waterfall — shows the selected sample as single lines of text in increasing sizes
4To change the size of sample text, move the Zoom slider.
If you want to change the text size in preset increments, click the Zoom buttons next to the Zoom slider.
You can also
Add a text sample Click Add another sample, and choose a font from the Font list
box.
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You can also
Paste a text sample in a document Click a text sample, and click Copy. Using the Text tool , right-
click where you want to place the text sample, and click Paste.
You can also drag a text sample to the document window.
Delete a text sample Click a text sample, and click the Close button in the upper-right
corner of the sample.
Paste text in a text sample Click a text sample, and then press Ctrl+V.
Change the order of text samples Drag a text sample to a new position in the list.
Using Corel Font Manager
Corel Font Manager is a standalone font management application included with CorelDRAW Graphics Suite. Corel Font Manager lets you
find, organize, and preview local fonts as well as online fonts on the Content Exchange. You can install and uninstall fonts with ease, and
you can delete fonts that you no longer need. For more information, see the Help in Corel Font Manager.
To start Corel Font Manager
• Click the Application launcher button on the standard toolbar, and then click Corel Font Manager.
To access the Corel Font Manager Help
• In Corel Font Manager, click the Help button on the title bar.
Working with text in different languages | 423
Working with text in different languages
In Corel PHOTO-PAINT, you can work with text in different languages. For example, if you are using an Asian operating system, you can take
advantage of additional text formatting capabilities available with Corel PHOTO-PAINT.
This section contains the following topics:
•“Modifying encoding settings to display text correctly” (page 423)
•“Working with Asian and Middle Eastern text” (page 424)
•“OpenType support for Asian text” (page 425)
Modifying encoding settings to display text correctly
In Corel PHOTO-PAINT, all text that is added to a document is encoded using Unicode, which determines the character set of the text. When
you open or import an image that contains text, Corel PHOTO-PAINT converts the encoding system that was used in the file to Unicode. For
example, if you import an older document that includes 8-bit ANSI text that uses a specific code page (e.g. (949 ANSI/OEM - Korean), Corel
PHOTO-PAINT converts code page 949 to Unicode. However, if the code page is not specified when opening the image, Corel PHOTO-PAINT
uses a default code page to convert the text, which may cause some text to display incorrectly. You can display the text correctly by selecting
the affected text and reconverting it to Unicode by using the appropriate code page.
Encoding settings do not affect the display of text outside the drawing window, such as keywords, filenames, and text entries in the Object
manager and Object data manager dockers. For these types of text, you must use code page settings in the Open or Import dialog boxes to
set the proper characters. For information about using code page settings, see “Opening images” on page 73.
To display text correctly in any language
1Select the text.
2Click Object Text Encode.
3In the Text encoding dialog box, choose the Other encoding option.
4From the Other encoding list box, choose an encoding setting that makes the text readable.
The preview window displays the text according to the current encoding setting.
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Working with Asian and Middle Eastern text
You can type Asian or Middle Eastern text if you are using an operating system that has the appropriate language support, or if you have
an Input Method Editor (IME). You can change the font properties of Asian and Middle Eastern text. To limit the changes only to Asian and
Middle Eastern text, you can choose the appropriate script type. For example, to change the font size of Japanese text in a document that
has both English and Japanese text, choose the Asian script type, and then make the changes you want. This applies the new font size to
only the Japanese text, the English text size is unaffected.
In addition, you can mix Asian text with Latin text in one text object and set the spacing in between the two words. For example, you can
specify the spacing in between Japanese text and English text that display in a text object. You can also change text orientation if you are
using an Asian operating system or an operating system with Asian support enabled.
To change the font properties and language of text
1Using the Text tool , select the text.
2Click Object Text Text properties.
3In the Text properties docker, specify the font attributes.
4Choose one of the following options from the Language group and script list box:
•All languages
•Latin
•Asian
•Middle Eastern
To specify spacing between Latin and Asian text
1Using the Text tool , select the text that combines both the Latin and Asian text.
2In the Text properties docker, type values in the Language spacing box.
The language spacing value is based on the percentage of a standard word space. For example, two spaces are represented by typing
a value of 200.
To change the orientation of Asian text
1Using the Text tool , select the text.
2Click one of the following buttons on the property bar:
•Vertical text orientation — changes the orientation of selected text to vertical
•Horizontal text orientation — changes the orientation of selected text to horizontal
A text object can have only one orientation. Changing the orientation of text as you type changes the orientation for the entire text
object.
The default orientation for Asian text is horizontal.
Working with text in different languages | 425
OpenType support for Asian text
You can apply advanced OpenType typography features to Asian text. OpenType features can be accessed from the Text properties docker
(Object Text Text properties). The following table lists the OpenType features that you can use with Asian text provided the features are
included in the font.
OpenType feature Description
Asian widths Changes the width by spacing or replacing the glyphs
The Centered CJK punctuation feature centers punctuation marks
horizontally and vertically.
Asian forms Replaces the selected characters with a different glyph form. Forms
cannot be combined.
Asian vertical metrics The Alternate vertical metrics feature centers shorter characters
vertically relative to full-height characters. This feature also applies
to full-width Latin glyphs.
The Alternate vertical half metrics feature centers characters
vertically relative to half-height characters.
Horizontal Kana alternates Substitutes the standard kana glyph with a horizontal kana glyph
Vertical Kana alternates Substitutes the standard kana glyph with a vertical kana glyph
Vertical alternates and rotation Substitutes characters with forms suitable for vertical text, often
rotating them at 90 degrees
Alternate annotation forms Applies an annotation form to the selected characters. This
OpenType feature applies to both Latin and Asian text.
For more information about working with OpenType features, see the following topics:
•“Working with OpenType features” on page 400
•“To apply an OpenType feature to text” on page 403
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Web images and movies | 427
Web images and movies
Creating and editing movies................................................................................................................................................................429
Creating images for the web...............................................................................................................................................................437
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Creating and editing movies | 429
Creating and editing movies
With Corel PHOTO-PAINT, you can make movies. Movies contain a series of images, called frames. As you change the position of objects in
successive frames, the objects appear to move.
This section contains the following topics:
•“Opening and playing movies” (page 429)
•“Creating movies” (page 430)
•“Modifying frame sequence and frame display time” (page 433)
•“Saving movies” (page 435)
Opening and playing movies
You can open all or part of a movie. Partial movies open and play more quickly, because your computer has less data to process at one time.
The movie controls let you play a movie, rewind to the beginning, fast forward to the end, or stop at any frame. You can also step forward
or backward through a movie one frame at a time, or jump to a specific frame.
To open a movie
1Click File Open.
2Choose the folder where the movie is stored.
3Click the filename.
4From the list box next to the Cancel button, choose one of the following:
•Partial load
•Open
•Resample and load
•Crop and load
If you choose Partial load, in the Partial load movie dialog box type values in the From and To boxes to specify the range of frames you
want to open.
To use movie playback controls
1Click Window Toolbars Movie.
2Perform an action from the following table.
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To Do one of the following
Play a movie Click Play movie .
Stop a movie Click Stop movie .
Rewind to the beginning of a movie Click Rewind to beginning .
Move to a different frame Click Go to frame and, type a frame number in the Frame
box.
Move forward one frame Click Advance one frame .
Move back one frame Click Rewind one frame .
You can also use the controls in the Movie docker to play, stop, rewind, fast forward to the end of a movie, step forward a frame, or
step back a frame in a movie. If the Movie docker is not open, click Window Dockers Movie.
You can also move to a specific frame by double-clicking the thumbnail of a frame in the Movie docker.
Creating movies
Movies contain a background and objects in the foreground.
Creating and editing movies | 431
A movie consists of a series of images called frames. The key elements are the
background and moving objects. The background is the first frame in a movie.
Creating the background
When you create a movie background, you can choose the background color, size, resolution, and color mode. You can also create a movie
background using an existing image. This background image automatically becomes the first and only frame of the new movie file. You can
add a frame using an existing image as the background. For information about adding frames, see “To insert frames into a movie” on page
433.
Creating moving objects
In movies, you can animate objects by moving them in small increments from one frame to the next. An object displays in each frame,
unless you make it a permanent part of the current frame by combining it with the background. For more information about creating and
combining objects, see “Working with objects” on page 359.
You can view multiple frames simultaneously to help you position an object from frame to frame. Adjacent frames are superimposed on the
current frame so you can position the moving object relative to its neighbors.
To create a movie background
1Click File New.
2Choose a color mode from the Color mode list box.
3Open the Background color picker, and click a background color.
4Choose a frame size from the Size list box.
If you want to use a different unit of measure, choose an option from the list box beside the Width box.
5Choose a value from the Resolution list box.
6Type a value between 1 and 1000 in the Number of frames box to specify the number of frames in the movie.
To create an animated GIF for a webpage, choose 8-bit paletted color mode from the Color mode list box. This creates a smaller file
to download. For information about the paletted color mode, see “Changing the color mode of images” on page 213.
The maximum resolution a color monitor can display is 96 dpi. Choosing a higher dpi reduces playback performance.
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To create a movie background from an existing image
1Click Window Toolbars Movie.
2Click File Open.
3Choose the folder where the file is stored.
4Double-click the filename.
5On the Movie toolbar, click the Create movie button.
The image is the background for the first frame.
To add a frame using an existing image as the background
1In the Movie docker, double-click the frame thumbnail preceding the frame to which you want to add the background.
If the Movie docker is not open, click Window Dockers Movie.
2In the Movie docker, click the Insert from file button .
3Double-click the image filename.
4In the Insert file dialog box, enable the After option.
To create a moving object
1Select an object with the Object pick tool .
2Click Edit Copy.
3Click Object Combine Combine objects with background.
4Click Window Dockers Movie.
5In the Movie docker, click the Next frame button .
If you want to add a frame, click the Insert frame button in the Movie docker.
6Click Edit Paste Paste as new object.
7Position the object in the current frame.
8Click Object Combine Combine objects with background.
You can position an object in the current frame accurately by superimposing the
current frame over adjacent frames. Adjacent frames appear semi-transparent.
Creating and editing movies | 433
To position a moving object relative to other frames
1Click Window Dockers Movie.
2Click the Overlay button in the Movie docker.
3Move the red Frame overlay slider to specify the frames that you want to view.
4Move the Overlay slider to change the opacity of the superimposed objects.
5Select an object in the current frame with the Object pick tool .
6Position the object in the current frame.
7Click Object Combine Combine objects with background.
You can reposition the red Frame overlay slider by double-clicking the frame thumbnail to which you want it moved.
Modifying frame sequence and frame display time
You can edit movies by reorganizing and customizing the frame sequence. You can insert blank frames or movie files. You can also move
frames and entire movie or image files. You can also delete frames to reduce movie playback time.
The display time determines the length of time that each frame displays on the screen. By changing the display time, you control the speed
of moving objects. You can set a display time for individual or multiple frames.
To change the order of movie frames
1Click Window Dockers Movie.
2In the Movie docker box, drag a frame to a new position in the list.
In the Movie docker, a red outline around a frame thumbnail indicates the active frame. This is the frame that is displayed in the
image window. Active frames can be edited. There can only be one active frame at a time.
Selected frames are indicated by blue highlighting. Selected frames can be moved, deleted, and have their display time changed.
There can be more than one selected frame at a time.
You can also change the order of movie frames by clicking the Move frame button on the Movie toolbar.
To insert frames into a movie
1Click Window Dockers Movie.
2In the Movie docker box, click the Insert frame button .
3Type a value in the Insert box to specify the number of frames to add.
4Enable one of the following options:
•Before — inserts the frames before the frame specified in the Frame box
•After — inserts the frames after the frame specified in the Frame box
5Type a value in the Frame box to specify the location of the new frames.
6Enable one of the following options:
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•Copy current frame — adds frames using a copy of the current frame
•Use background color — adds blank frames using the current background color
If you are inserting frames into a partially loaded movie, use the Movie docker to determine where to locate the new frames. The
Movie docker displays the actual frame numbers from the full movie. The movie status bar, located at the bottom of the image
window, displays only the total number of frames in the partially loaded movie, not the frame numbers.
In the Movie docker, a red outline around a frame thumbnail indicates the active frame. This is the frame that is displayed in the
image window. Active frames can be edited. There can only be one active frame at a time.
Selected frames are indicated by blue highlighting. Selected frames can be moved, deleted, and have their display time changed.
There can be more than one selected frame at a time.
You can insert up to 100 frames into a movie at a time.
You can also insert frames into a movie by clicking the Insert frame button on the Movie toolbar.
To insert files into a movie
1In the Movie docker, click the Insert from file button .
If the Movie docker is not open, click Window Dockers Movie.
2Choose the folder where the file is stored.
3Click the filename.
4Click Open.
5Enable one of the following options:
•Before — inserts the files before the frame specified in the Frame box
•After — inserts the files after the frame specified in the Frame box
6Type a value in the Frame box to specify the location of the file in the movie.
If the current movie and the inserted file are different sizes, the inserted file conforms to the image dimensions of the current movie.
In the Movie docker, a red outline around a frame thumbnail indicates the active frame. This is the frame that is displayed in the
image window. Active frames can be edited. There can only be one active frame at a time.
Selected frames are indicated by blue highlighting. Selected frames can be moved, deleted, and have their display time changed.
There can be more than one selected frame at a time.
You can also insert files into a movie by clicking Window Toolbars Movie and clicking the Insert from file button .
To delete frames from a movie
1In the Movie docker, click the frame thumbnail of the frame you want to delete.
If the Movie docker is not open, click Window Dockers Movie.
2In the Movie docker, click the Delete frames button .
Creating and editing movies | 435
In the Movie docker, a red outline around a frame thumbnail indicates the active frame. This is the frame that is displayed in the
image window. Active frames can be edited. There can only be one active frame at a time.
Selected frames are indicated by blue highlighting. Selected frames can be moved, deleted, and have their display time changed.
There can be more than one selected frame at a time.
You can also delete frames by navigating to the frame you want to delete and clicking the Delete frames button on the Movie
toolbar. If the Movie toolbar is not open, click Window Toolbars Movie.
To change the display time of a frame
1Click Window Dockers Movie.
2Click a frame thumbnail in the Movie docker.
3Type a value in the Frame delay box beside the thumbnail.
If you want to test the effect of the frame display time change on the movie, click the Play button .
In the Movie docker, a red outline around a frame thumbnail indicates the active frame. This is the frame that is displayed in the
image window. Active frames can be edited. There can only be one active frame at a time.
Selected frames are indicated by blue highlighting. Selected frames can be moved, deleted, and have their display time changed.
There can be more than one selected frame at a time.
You can change the display time of multiple frames simultaneously by holding down Ctrl, choosing the frames, and typing a value in
the Frame delay box.
Saving movies
You can save a movie before or after you add the background and objects; however, when you save a movie as a an animated GIF or to the
AVI format, objects are automatically combined with the background in every frame and are no longer editable.
If you want use a movie on a webpage, save it to the animated GIF file format. When you save a movie to this format, you must convert it to
an 8-bit palette, consisting of 256 colors. For information on converting a 24-bit image to 8-bit Paletted color mode, see “Converting images
to the black-and-white color mode” on page 215.
When you save a movie to animated GIF format, you can make a color transparent, which lets you see the background of a webpage
through the movie. You can also specify the number of times your movie replays.
To save a movie
1Click File Save as.
2Choose the folder where you want to save the file.
3From the Save as type list box, choose a file format.
4Type a filename in the File name box, and click Save.
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To save a movie as an animated GIF
1Click File Save as.
2Choose the folder where you want to save the file.
3Type a filename in the File name box.
4Choose GIF - GIF animation from the Save as type list box, and click Save.
5In the Convert to paletted dialog box, modify the settings you want, and then click OK.
6In the GIF 89 animation options dialog box, click the Frame settings tab.
7Enable one of the following options in the Palette area:
•Use global — uses the same color palette for all frames
•Use local — uses a different color palette for each frame
8Type a value in the Frame delay box to specify the length of time between frames.
9Click one of the following buttons:
•Apply changed only — applies only the frame settings that have changed
•Apply all — applies all frame settings
You can also
Choose a color to appear transparent in the movie Enable the Image color option, and click Select color. In the Select
color dialog box, choose a color and click OK.
Refresh the image after each frame is loaded Enable the Interlace rows check box.
Specify the number of pixels a frame is offset Type values in the X and Y boxes to offset the current frame from
the top left corner of the page. Type values in the dX and dY boxes
to offset each successive frame from the preceding frame.
Specify how the previous frame disappears Choose an option from the How to dispose list box. To make a
transparent background, choose Replace with background.
Play the animation repeatedly Click the File settings tab, enable the Loop frame check box, and
enable an option in the Frame repetition area.
Specify the page size Enable the Automatic check box or type values in the Width and
Height boxes to set the background size manually.
Save only the pixels that differ from the first frame Enable the Save difference between frames only check box.
Changes are applied only to selected frames. Select all frames in the left window to apply changes to all frames.
When you save a movie as an animated GIF, objects are automatically combined with the background of each frame. This means that
you can no longer edit the objects separately from the image.
Creating images for the web | 437
Creating images for the web
Corel PHOTO-PAINT gives you the tools you need to create images for the web.
This section contains the following topics:
•“Exporting images for the web” (page 437)
•“Saving and applying web presets” (page 443)
•“Creating palette-based images with transparent colors and backgrounds” (page 444)
•“Slicing images” (page 445)
•“Creating and editing rollovers” (page 448)
•“E-mailing images” (page 451)
Exporting images for the web
Corel PHOTO-PAINT lets you export the following web-compatible file formats: GIF, PNG, and JPEG.
While specifying exporting options, you can preview an image with up to four different configurations of settings. You can compare file
formats, preset settings, download speeds, compression, file size, image quality, and color range. You can also examine previews by zooming
and panning within the preview windows.
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Component Description
1. Preview window Displays a preview of the document.
2. Preview modes Lets you preview the adjustments in a single or split frame.
3. Zooming and panning tools Lets you zoom in and out of an image displayed in the preview
window, pan an image displayed at zoom level higher than 100%,
and fit an image to the preview window.
4. Eyedropper tool and sampled color swatch Lets you sample a color and display the sampled color.
5. Preset list box Lets you choose preset settings for a file format.
6. Export settings Lets you customize export settings, such as color, display options,
and size.
Creating images for the web | 439
Component Description
7. Format information Lets you view file-format information, which is available for each
preview frame.
8. Color information Displays the color values for a selected color.
9. Speed list box Lets you choose an Internet speed for saving the file.
You can export web-compatible files using preset settings. This allows you to optimize the file, without the need to modify individual
settings. You can also customize the settings to produce a specific result. For example, you can adjust its color, display quality, and file size.
Choosing a web-compatible file format
This table is a quick reference for choosing a web-compatible file format.
File format Ideal for
GIF Line drawings, text, images with few colors, or images with sharp
edges, such as scanned black-and-white images or a logos.
GIF offers several advanced graphic options, including transparent
backgrounds, interlaced images, and animation. It also lets you
create custom palettes for the image.
PNG Various image types, including photos and line drawings.
The PNG file format (unlike the GIF and JPEG formats) supports the
alpha channel. This allows you to save transparent images with
superior results.
JPEG Photos and scanned images.
JPEG files use file compression to store an approximation of an
image, which results in some loss of image data, but does not
compromise the quality of most photographs. You can choose the
image quality when you save an image — the higher the image
quality, the larger the file size.
Exporting palette-based images
Palette-based images, such as paletted GIF and 8-bit PNG, allow individual pixels to retain their exact color value. This lets you control the
display of colors in the file when exporting. Palette-based images also allow you to introduce transparency to a file by choosing a color in the
image and making it transparent. For information, see “Creating palette-based images with transparent colors and backgrounds” on page
444.
To adjust the image-export preview
1Click File Export for Web.
2Perform one or more tasks from the following table.
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To Do the following
View the object in a single preview frame Click the Full preview button on the View toolbar.
View two versions of the object in side-by-side frames Click the Two vertical previews button .
View the two versions of the object with one frame placed above
the other Click the Two horizontal previews button .
View four versions of the object in separate frames Click the Four previews button .
Fit an object in the preview window Click the Zoom to fit button .
Display each pixel in the image data to a single pixel on-screen Click the Zoom 1:1 pixel button .
Pan to another area of an object Using the Pan tool , drag the image until the area you want to
see is visible.
Display an object at its actual size Click the 100% button .
Zoom in and out Using the Zoom in tool or Zoom out tool , click in the
preview window.
Change the display options for the object in a preview frame Click a frame, then choose different export settings from the export
settings area.
To export a web-compatible image
1Click File Export for Web.
2In the Export for web dialog box, choose preset settings from the Preset list box in the upper-right corner of the dialog box.
If you want modify the preset settings, you can change the exporting options in the dialog box.
3Click Save as.
4Choose the drive and folder where you want to save the file.
5Type a name in the File name box.
6Click Save.
To Do the following
Choose a color mode In the Settings area, choose a color mode from the Color mode
list box.
Creating images for the web | 441
To Do the following
This option is unavailable for the GIF file format.
Embed the color profile In the Advanced area, enable the Embed color profile check box.
You can also export to a web-compatible format by clicking File Export, and choosing a file format from the Save as type list box.
You can choose an Internet connection speed from the Speed list box at the bottom of the dialog box.
To resize an image when exporting a web-compatible image
• From the Export to web dialog box, perform one or more tasks from the following table.
To Do the following
Choose a unit of measurement for the object In the Transformation area, choose a unit of measurement from
the Units list box.
Specify the object dimensions In the Transformation area, type values in the Width and Height
boxes.
Resize the object to a percentage of its original size In the Transformation area, type values in the Width % and
Height % boxes.
Avoid distortion by maintaining the width-to-height ratio of the
image
In the Transformation area, enable the Maintain aspect ratio
check box.
Specify the object resolution In the Transformation area, type a value in the Resolution box.
Maintain the size of the file on your hard disk when you change the
resolution of the object
In the Transformation area, enable the Maintain size check box.
To customize options for exporting a JPEG bitmap
1From the Export to web dialog box, choose JPEG from the Format list box.
2Perform one or more tasks from the following table.
To Do the following
Control image quality In the Settings area, choose a quality option from the Quality list
box, or type a percentage value.
Choose an encoding setting In the Settings area, choose an option from the Sub-format list
box.
Blur the transition between adjacent pixels of different colors In the Settings area, type a value in the Blur box.
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To Do the following
Load the JPEG image gradually in certain web browsers to display
portions of the image before it finishes loading
In the Advanced area, enable the Progressive check box.
Use the optimal encoding method to produce the smallest JPEG file
size
In the Advanced area, enable the Optimize check box.
You can also
Apply the document-color settings In the Advanced area, enable the Use document color settings
option.
Apply the color-proof settings to the document In the Advanced area, enable the Use color proof settings option.
Enable the overprinting of black when exporting to CMYK In the Settings area, enable the Overprint black check box.
Apply a matte color to the object’s background to help blend the
edges of anti-aliased objects
In the Settings area, open the Matte color picker, and click a color.
To specify display-quality options for exporting web-compatible images
• From the Export to web dialog box, perform one or more tasks from the following table.
To Do the following
Apply a matte color to the object’s background to help blend the
edges of anti-aliased objects
In the Settings area, open the Matte color picker, and click a color.
Smooths the edges of the object In the Advanced area, enable the Anti-aliased check box.
Load the file gradually in certain web browsers to display only
portions of the image before it finishes loading
In the Advanced area, enable the Interlaced check box.
To specify color settings for exporting palette-based web-compatible images
• From the Export to web dialog box, perform one or more tasks from the following table.
To Do the following
Choose a color mode In the Settings area, choose a color mode from the Color mode
list box.
This option is unavailable for the GIF file format.
Choose a color palette In the Settings area, choose a palette from the Color palette list
box.
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To Do the following
Specify a dithering setting and amount In the Settings area, choose a dithering option from the Dithering
list box, and type a value in the box.
Embed the color profile In the Advanced area, enable the Embed color profile check box.
You can also
Load a color palette In the Settings area, click the arrow next to Color palette list box,
and click Load palette.
Sample a color and add it to a color palette Click the Eyedropper on the toolbar, and then click in the image
to choose a color. In the Settings area, click the Add the sampled
color to palette button .
Add or modify colors Double-click a color swatch on the color palette.
Choose the number of colors that you want to display In the Settings area, choose a value from the Number of colors list
box.
Delete a color from the color palette In the Settings area, click a color on the color palette, and then
click the Delete the selected color button.
You can also add transparency to a palette-based document by choosing a color in the image and making it transparent. For
information, see “Creating palette-based images with transparent colors and backgrounds” on page 444.
Saving and applying web presets
Web presets allow you to save custom settings for exporting web-compatible file formats.
To save a preset for exporting web-compatible images
1From the Export to web dialog box, choose a file format from the Format list box.
2Choose the settings that you want to store as a preset.
3Click the arrow next to the Preset list box, and click Save preset.
4Type the name of the preset in the File name box.
5Click Save.
You can delete a saved preset by choosing a preset from the Preset list box, clicking the arrow next to the Preset list box, and clicking
Delete preset.
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To apply a preset for exporting web-compatible images
1From the Export to web dialog box, click the arrow next to the Preset list box, and click Load preset.
2Click the name of the file.
3Click Open.
Creating palette-based images with transparent colors and backgrounds
Corel PHOTO-PAINT lets you export palette-based images, such as paletted GIF or 8-bit PNG, with transparent colors and backgrounds. These
images, such as buttons and logos, are commonly used on webpages with colored or patterned backgrounds.
If you place an image with an opaque background onto a webpage, the image background color appears as a rectangle on the page. By
making an image background transparent, the image background blends in with the page. Transparent image backgrounds also let you
change the color or pattern of a webpage background without having to change the backgrounds of the images to match.
The background color must be a single, solid color that is not used elsewhere in the image. You can also make an editable area or a
protected area transparent. For information about defining these areas, see “Working with masks” on page 263.
You can create an image with a transparent background to use on a webpage.
You can also create transparent backgrounds on images in other file formats. For information, see “Cutting out images” on page 282.
To export a palette-based image with a transparent background
1From the Export to web dialog box, choose a paletted file format, such as GIF or 8-bit PNG, from the Format list box.
2Perform one or more tasks from the following table.
To Do the following
Make the background of the object transparent In the Settings area, enable the Transparency check box.
Make a selected color transparent Click the Eyedropper on the toolbar, and then click the image to
choose a color. In the Settings area, click the Make the selected
color transparent button .
Apply a matte color to the object’s background to help blend the
edges of anti-aliased objects
In the Settings area, open the Matte color picker, and click a color.
For best results, choose None from the Dithering list box in the Settings area.
Creating images for the web | 445
Slicing images
Image slicing lets you load a large image on a webpage one piece at a time by cutting it into several smaller files. The resulting files, or slices,
can be for viewing only or can be clickable (with hyperlinks).
Slices can only be rectangular. If you want to create clickable areas in other shapes, you can use rollovers instead. For more information
about rollovers, see “Creating and editing rollovers” on page 448.
Creating slice grids
To slice an image, you must first create a slice grid by placing horizontal and vertical slice lines on the image. You can create the slice grid
automatically based on the placement of objects in an image, or create equal slices based on the number of columns and rows you specify.
You can also import or export slice grids.
The slice grid creates an overlay in the image window. You can still access other features while you work on a sliced image. You also can hide
the slice grid and overlay.
Naming and exporting slices
Once you have sliced an image, you can specify a filename. Individual slices can also be exported to different file formats and optimized
separately. The default settings are applied to any slices that are not given specific properties. Slices that are not named are automatically
given names based on their row and column location in the slice grid. For example, in a sliced image named “banner”, the slice in the first
row and the first column is called “banner_r1c1”.
An image slice can also be a rollover. For more information about creating and editing rollovers, see “Creating and editing rollovers” on page
448.
This sliced image features rollover buttons and slices with text that
have been optimized separately. The green lines indicate the slice grid.
Erasing slices
Once slice lines have been added, they can be moved or erased. To remove part of a slice line, you can select and merge adjacent slices. You
can also remove the entire slice grid all at once. When you erase a slice line, you create one slice out of multiple slices. As a result, you lose
the settings applied to the separate slices; the new, larger slice assumes the default settings.
Exporting sliced images
When you finish slicing an image, you must export it. During export, Corel PHOTO-PAINT creates a folder containing the image slices.
If you already exported a sliced image, and opened it again to modify it, you can choose to export only the image slices.
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Optimizing sliced images
You can optimize a sliced image from the Image slicing docker or when you export the image. You cannot specify settings for individual
slices at this stage. You can also choose to optimize the whole image and drop all slices and their settings. For more information about
optimizing images for the web, see “Exporting images for the web” on page 437.
To slice an image
1Click the Image slicing tool .
2On the property bar, click any of the following buttons to create a slice grid:
•Vertical slice button — lets you add a single vertical slice line by clicking the image
•Horizontal slice button — lets you add a single horizontal slice line by clicking the image
•Auto-slice button — lets you slice an entire image based on the placement of objects
•Equal slice button — lets you cut the image into equal-size slices by specifying the number of rows and columns
3Click the Select slice button on the property bar.
If you want to move a slice line, drag it to a new position on the image.
4Click an image slice.
5In the Image slicing docker, enter the following information for the selected slice or slices:
•Name — specifies a filename for the slice. If you do not type a filename, a default name will be inserted based on the original image
filename, and the column and row placement of a slice.
•URL — lets you insert a hyperlink
6In the Format area, choose a file format for the slice from the list box.
If you do not choose a file format, the image slice is automatically saved to the default file format.
For information about how to export the sliced image, see “To export a sliced image” on page 447.
You can also
Optimize a slice Select a slice, and in the Image slicing docker, click Advanced, and
adjust the file format settings.
Import a slice grid Click the flyout arrow , and click Import slice grid.
Export a slice grid to use on another image Click the flyout arrow , and click Export slice grid.
Save the file format settings you specify as a preset Click the flyout arrow , and click Save preset.
If you want to select multiple slices, hold down Shift, and click the slices.
To switch between the Horizontal slice and Vertical slice buttons, press Shift.
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To display or hide the slice overlay and grid
•Click View Slice grid.
You cannot choose to display or hide the slice grid when the Image slicing tool is selected. When the slice tool is selected, the
slice grid is always displayed.
To erase an image slice line
1Click the Image slicing tool .
2Click the Erase line button on the property bar.
3Click a line to erase it.
If you want to erase all slices, click the Erase line button on the property bar.
When a slice line is erased, the new combined slice reverts to the default settings. Any settings that were applied to the individual
slices are lost.
To export a sliced image
1Click File Export for Web.
2From the Export for web dialog box, choose preset settings from the Preset list box in the upper-right corner of the dialog box.
3In the HTML and slices area, choose the Image and HTML option from the Export list box.
4Enable the Include slices check box.
5Click Save as.
6Choose the drive and folder where you want to store the files.
7Type a filename in the File name box.
8Click Save.
You can also
Replace existing image slices In the HTML and slices area, enable the Overwrite existing files
option.
Preview the sliced image in a browser Enable the Display in browser check box to start the default
browser and to preview the file with the current settings.
If the Slices option is not enabled, the slices and all settings assigned in the Image slicing docker will not be applied to the exported
image. If you choose not to apply the slices and settings, you can choose a file format to apply to the whole image from the Save as
type list box.
If you have not used a web-compatible filename, it is automatically corrected during export. If you have inadvertently duplicated a
filename, this is also automatically corrected.
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If you want to export only the image slices, enable the Image only option.
Creating and editing rollovers
A rollover is an interactive image that changes in appearance when you click or point to it. For example, you can make a button change
color when it is clicked, or display text when you point to it. Rollovers are frequently used on webpages as navigation buttons.
Creating rollovers
Rollovers are made by using objects, such as shapes, brushstrokes and text. You can use a single object or a group of objects, such as an
ellipse with text on it. Rollovers consist of the following states:
•Normal — displays the default state
•Over — is triggered when you point to it
•Down — is triggered when you click it
Each state consists of an object or multiple objects.
The three states of a rollover: normal, over, and down
Editing rollover objects
You can edit rollover states by adding, modifying and removing objects in each state. When you create a rollover, the original objects are
copied to the normal, over, and down states. Adding an object to a rollover state adds the object to all states. However, any changes you
make to an object are applied only to the current state. You can also remove objects from the current state.
If you want to create a rollover by using an editable area or the background, they must first be converted to objects. For more information
about defining editable areas, see “Working with masks” on page 263.
When you create a rollover, the image is sliced, and the rollover becomes a slice. For more information on working with image slices, and
exporting and optimizing sliced images, see “Slicing images” on page 445.
To create a rollover
1Click Window Dockers Rollovers.
2Select an object.
3In the Rollovers docker, click the Create rollover from object button .
4Choose one of the following rollover states from the States list box:
•Normal
•Over
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•Down
5Edit the selected rollover state by adding, removing, and modifying objects.
6Click the Apply changes button .
Each state retains its component objects, so you can continue to edit the rollover.
You can also
Delete a rollover In the Rollover docker, click the Delete rollover button .
Modify an existing rollover In the Rollover docker, click the Edit rollover button .
In the Object manager docker, rollover objects are highlighted, grouped, and appear with a Rollover object icon beside the
name. The Text rollover object icon indicates that the rollover object is text.
Overlapping rollovers cannot be exported. You must move the rollover so it no longer overlaps with another rollover object.
You can select a single object to start, and then add other objects to it to change the appearance of the rollover.
To edit a rollover
1In the Object manager docker, select a rollover.
Rollover objects appear with a Rollover object icon beside the name.
2Click Window Toolbars Internet.
3On the Internet toolbar, click the Edit rollover button.
4In the Rollover docker, choose one of the following rollover states from the States list box:
•Normal
•Over
•Down
5Edit the rollover state by adding, removing, and modifying objects.
6On the Internet toolbar, click the Finish rollover button.
You can also
Return a state to the current Normal state, so you can start over
again
In the Rollovers docker, click Reset.
Return all states in a rollover to simple objects On the Internet toolbar, click the Extract rollover objects button.
When you extract a rollover to simple objects, the component objects are named automatically.
It is not possible to edit two rollovers at the same time.
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You can edit a rollover by double-clicking it in the image window.
You can also edit a rollover by clicking the Edit rollover button in the Rollover docker.
To add an object to a rollover
1In the Rollover docker, choose one of the following rollover states from the States list box:
•Normal
•Over
•Down
2In the toolbox, click a shape tool.
3Drag in the image window to create a shape.
The object is added to all rollover states.
You can also
Add brushstrokes In the toolbox, click the Paint tool , and drag in the image
window to create a brushstroke.
Add text Click the Text tool , click in the image window, and type the
text.
For more information about adding shapes and brushstrokes, see “Working with objects” on page 359. For more information about
adding text, see “Creating and formatting text” on page 395.
You can also create objects from the image background and editable areas. For information, see “Working with objects” on page
359.
All brushstrokes are added to the active object by default. You can also create an object by clicking the New object button in
the Object manager docker. If the Object manager docker is not open, click Window Dockers Object manager.
To modify an object in the current rollover state
1In the Rollover docker, choose one of the following rollover states from the States list box:
•Normal
•Over
•Down
2In the Object manager docker, select the object you want to modify.
If the Object manager docker is not open, click Window Dockers Object manager.
3Modify the object.
The changes apply only to the object in the current state.
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For more information about changing objects, see “Working with objects” on page 359 and “Modifying objects” on page 377.
You can also paint text or change the color, fill, and formatting. For more information about modifying text, see “Creating and
formatting text” on page 395.
A rollover can display different text in each of the normal, over and down states. To edit text in a rollover, click the Text tool ,
point to the text until the pointer becomes a cursor, and select the text. Type new text to replace the current text.
To remove an object from the current rollover state
1In the Rollover docker, choose one of the following rollover states from the States list box:
•Normal
•Over
•Down
2In the Object manager docker, select the object you want to remove.
3Double-click the Eraser tool .
The object is removed only from the current state.
If you delete an object using the Delete key, the object is deleted from all rollover states.
E-mailing images
After you create or open an image in Corel PHOTO-PAINT, you can e-mail it as an attachment using your e-mail program. If the image was
not saved, however, you will be prompted to save the image before e-mailing it. In addition, you must have an e-mail application installed. If
you don’t, the Internet connection or the e-mail setup wizard launches.
To e-mail an image
•Click File Send.
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Printing | 453
Printing
Printing basics......................................................................................................................................................................................455
Preparing files for print service providers............................................................................................................................................. 465
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Printing basics | 455
Printing basics
Corel PHOTO-PAINT provides extensive options for printing your work.
This section includes the following topics:
•“Printing your work” (page 455)
•“Laying out print jobs” (page 456)
•“Previewing print jobs” (page 457)
•“Applying print styles” (page 458)
•“Fine-tuning print jobs” (page 459)
•“Printing colors accurately” (page 460)
•“Printing to a PostScript printer” (page 462)
•“Viewing preflight summaries” (page 463)
Printing your work
With Corel PHOTO-PAINT, you can print one or more copies of the same image. You can specify whether to print the current image or
specific images. Before printing an image, you can specify printer properties, including paper size and device options.
To set printer properties
1Click File Print.
2Click the General tab.
3In the Destination area, choose a printer from the Printer list box.
4Click Preferences.
5Set any properties in the dialog box.
To print your work
1Click File Print.
2Click the General tab.
3In the Destination area, choose a printer from the Printer list box.
4In the Destination area, choose a page size and orientation option from the Page list box.
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5In the Copies area, type a value in the Number of copies box.
If you want the copies collated, enable the Collate check box.
6In the Print range area, enable one of the following options:
•Current document — prints the active drawing
•Current page — prints the active page
•Pages — prints the pages that you specify
•Documents — prints the documents that you specify
•Selection — prints the objects that you have selected
If you enable the Pages option, you can choose to print a range of pages, only even pages, only odd pages, or both even and odd pages.
You can also
Automatically match the printer orientation to the document
orientation
In the Destination area, choose Match orientation from the Page
list box.
Apply the printer’s default page size In the Destination area, choose Use printer default from the Page
list box.
You must select objects before printing a selection.
Laying out print jobs
You can lay out a print job by specifying the size, position, and scale. Tiling a print job prints portions of each page on separate sheets of
paper that you can assemble into one sheet. You would, for example, tile a print job that is larger than your printer paper.
To specify the size and position of a print job
1Click File Print.
2Click the Layout tab.
3In the Image position and size area, enable one of the following options:
•As in document — maintains the image size as it is in the document
•Fit to page — sizes and positions the print job to fit to a printed page
•Reposition images to — lets you reposition the print job by choosing a position from the list box
Enabling the Reposition images to option lets you specify size, position, and scale in the corresponding boxes.
You can also choose an imposition layout, such as 2 x 2 (4-up) or 2 x 3 (6-up), from the Imposition layout list box. For more
information, see “Working with imposition layouts” on page 466.
To tile a print job
1Click File Print.
2Click the Layout tab.
3In the Image position and size area, enable the Print tiled pages check box.
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4Type values in the following boxes:
•Tile overlap — lets you specify the amount by which to overlap tiles
•% of page width — lets you specify the percentage of the page width the tiles will occupy
You can include tiling alignment marks by enabling the Tiling marks check box.
Previewing print jobs
You can preview your work to show how the position and size of the print job will appear on paper. For a detailed view, you can zoom in on
an area. You can view how the individual color separations will appear when printed.
Before printing your work, you can view a summary of issues for a print job to find potential printing problems. For example, you can check
the current print job for print errors, possible print problems, and suggestions for resolving issues.
To preview a print job
•Click File Print preview.
To close the print preview, click File Close print preview.
You can quickly preview a print job in the Print dialog box by clicking File Print and clicking the Mini preview button .
To magnify the preview page
1Click File Print preview.
2Click View Zoom.
3Enable the Percent option, and type a value in the box.
You can also magnify the preview page by choosing a preset zoom level.
You can also zoom in on a portion of the print preview by clicking the Zoom tool in the toolbox and marquee selecting an area.
To preview color separations
1Click File Print preview.
2On the property bar, click the Enable color separations button .
You can preview the composite by clicking View Preview separations Composite.
You can view individual color separations by clicking the tabs at the bottom of the application window.
To view a summary of issues for a print job
1Click File Print.
2Click the Preflight tab.
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If there are no print job issues, the tab name displays as No issues. If there are issues, the tab name displays the number of issues that
were found.
If you want to exclude certain issues from the preflight check, click Settings, double-click Printing, and disable any check boxes that
correspond to issues you want overlooked.
You can save settings by clicking the Add preflight settings button and typing a name in the Save preflight style box.
Applying print styles
A print style is a set of saved printing options. Each print style is a separate file. This lets you move a print style from one computer to
another, back up a print style, and keep document-specific styles in the same directory as the document file.
You can select an existing print style, create a new print style, or edit a print style and save the changes. You can also delete print styles.
To choose a print style
1Click File Print.
2Click the General tab.
3Choose one of the following from the Print style list box:
•Corel PHOTO-PAINT defaults
•Browse
To create a print style
1Click File Print.
2Click the General tab.
3Set any printing options.
4Click Save as.
5Choose the folder where you want to save the print style.
6Type a name for the style in the File name box.
You can also save a print style by clicking File Print preview, and clicking the Save print style as button.
To edit a print style
1Click File Print.
2Choose a print style from the Print style list box.
3Modify any of the printing options.
4Click Save as.
5Choose the folder where the print style is stored.
6Click the filename.
7Click Save.
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You should save the modified settings as a print style or apply the changes before canceling; otherwise, you’ll lose all the modified
settings.
To delete a print style
1Click File Print preview.
2Select a print style.
3Click the Delete print style button .
Fine-tuning print jobs
You can decrease printing time by specifying driver compatibility for non-PostScript printing devices. For more information, see “Printing
colors accurately” on page 460.
If a printing device has difficulty processing large bitmaps, you can divide a bitmap into smaller, more manageable chunks by setting an
output threshold. If any lines appear when the printing device prints the chunks, you can set an overlap value to produce a seamless image.
To reduce file size, you can downsample images. Because images are made up of pixels, when you downsample an image, the number of
pixels per line decreases, which decreases the file size.
To specify driver compatibility settings
1Click Tools Options.
2In the list of categories, double-click Global, double-click Printing, and click Driver compatibility.
3Choose a non-PostScript printing device from the Printer list box.
4Enable any of the check boxes that correspond to the settings that you want to specify.
To choose a threshold and chunk overlap
1Click Tools Options.
2In the list of categories, double-click Global, and click Printing.
3From the Special settings list, choose one of the following:
•Bitmap output threshold (K)
•Bitmap chunk overlap pixels
4Choose a value from the Setting list box.
To downsample images
1Click File Print.
2Click the Prepress tab.
3In the Bitmap downsampling area, enable any of the following check boxes and type a value in the corresponding box:
•Color and grayscale
•Monochrome
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Printing colors accurately
Corel PHOTO-PAINT allows you to manage colors when printing to ensure accurate color reproduction. You can print the document with the
document colors settings applied or you can choose alternate color settings only for printing. You can also print a document using the color
proofing settings that you previously specified in the Color proof settings docker. For more information, see “Using color management” on
page 221.
In addition, you can choose a rendering intent to effectively interpret the out-of-gamut colors when printing. The rendering intent that you
choose depends on the graphic content of the document. For more information, see “Understanding color management” on page 221.
For information about selecting printing device color profiles, see “Using color management” on page 221.
Notes for GDI printers
GDI printers support only two color spaces: RGB and Grayscale. If your document contains colors from multiple color spaces, for example
RGB, CMYK, and spot colors, you must convert all the colors to RGB or Grayscale before printing.
You can determine if a printer is a GDI printer by clicking File Print and choosing a printer from the Printer list box. If the
PostScript tab does not appear at the top of the dialog box, the selected printer is a GDI printer.
The following table describes different ways of managing color when printing to a GDI printer.
How to In the Print dialog box
Print the document and preserve the RGB or Grayscale colors Click the Color tab, and choose the appropriate color mode from
the Output colors as list box.
Print the document with original colors Click the Color tab, and choose the document color profile from
the Document profile area of the Correct colors using color
profile list box.
Print the document and convert the document colors to the printer
colors
Choose the printer color profile from the Correct colors using
color profile list box.
Notes for PostScript printers
Most PostScript printers support the use of multiple color spaces in a document. For example, a document can contain colors from multiple
colors spaces, such as RGB, CMYK, and Grayscale.
The following table describes different ways of managing color when printing to a PostScript printer.
How to In the Print dialog box
Print the document with the original colors Click the Color tab, and choose Native from the Output colors as
list box.
Print a document that contains multiple color modes using one
color mode
Click the Color tab, and choose a color mode from the Output
colors as list box.
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How to In the Print dialog box
If the printer supports only one color mode, you can control the
color conversion within Corel PHOTO-PAINT.
Print a document that contains only one color mode Click the Color tab, and choose the color profile from the Output
color as list box and from the Correct colors using color profile
list box.
To specify color settings for printing
1Click File Print.
2Click the Color tab.
3Enable the Use document color settings option.
If you selected a PostScript printer, you can choose one of the following options from the Color conversion performed by list box:
• Corel PHOTO-PAINT — lets the application perform the color conversion
• (selected printer) — lets the selected printer perform the color conversion (This option is only available for PostScript printers.)
4Choose a color model from the Output colors as list box.
This allows you to merge all document colors into a specific color model when printing.
You can also
Convert spot colors to process colors Enable the Convert spot colors to check box.
If you selected Native from the Output colors as list box, you need
to select a color mode from the list box.
Choose a color profile for correcting colors when printing to a
specific printer
Choose a color profile from the Correct colors using color profiles
list box.
This option is available only for certain color models.
Retain the color values associated with the selected color model Enable the Preserve (color model) numbers check box.
To print using color proofing settings
1Click File Print.
2Click the Color tab.
3Enable the Use color proof settings option to apply the color settings that are defined in the Color proof settings docker.
If you want to correct the proof colors, you can choose a color profile from the Correct colors using color profile list box.
4Click Print.
To specify a rendering intent for printing
1Click File Print.
2Click the Color tab.
3From the Rendering intent list box, choose one of the following options:
•Relative colorimetric — for producing proofs on printers, without preserving the white point
•Absolute colorimetric — for preserving the white point and proofing
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•Perceptual — for a variety of images, especially bitmaps and photographs
•Saturation — for vector graphics and for preserving highly saturated colors (lines, text, and solid-colored objects, such as charts)
Printing to a PostScript printer
PostScript is a page-description language that sends printing instructions to a PostScript device. All the elements in a print job (for
example, curves and text) are represented by lines of PostScript code that the printing device uses to produce the document. For improved
compatibility, you can choose a device-independent PostScript option. You can also select a PostScript Printer Description (PPD) file. A
PostScript Printer Description file describes the capabilities and features of your PostScript printer and is available from your printer’s
manufacturer.
A print job that contains too many fonts may not print properly, and a print job that contains too many spot colors increases file size. You
can set the PostScript options to warn you when a print job contains more than a set number of fonts or spot colors. You can specify the
maximum number of bitmap fonts that a print job can contain.
To select a PostScript Printer Description (PPD) file
1Click File Print.
2Click the General tab.
3In the Destination area, choose a PostScript printer from the Printer list box.
4Enable the Use PPD check box.
5Choose the folder where the file is stored.
6Double-click the filename.
To print to a PostScript device
1Click File Print.
2Click the General tab.
3In the Destination area, choose a PostScript printer from the Printer list box.
4Click the PostScript tab.
5From the list box in the Compatibility area, choose the PostScript level that corresponds to the printer.
If you want to compress bitmaps when printing, choose an option from the Compression type list box in the Bitmaps area. If you
choose JPEG compression, you can move the JPEG quality slider to adjust the compression.
Bitmap compression settings can be saved in PostScript Interpreted (PS or PRN) files when you print to a file using a PostScript driver.
For information about printing to a file, see “To print to a file” on page 465.
To test fountain fills for banding
1Click File Print.
2Click the Preflight tab.
If there are no print job issues, the tab name displays as No issues.
3Click Settings.
4Double-click Printing.
5Enable the Banded fountain fills check box.
Testing fountain fills for banding applies only to linear fountain fills.
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To set color separations and font warning options
1Click Tools Options.
2In the list of categories, double-click Global, and click Printing.
3Choose Spot color separations warning from the Special settings list.
4Choose one of the following from the Setting list box:
•If any spot colors are used
•If more than 1 spot color used
•If more than 2 spot colors used
•If more than 3 spot colors used
5Choose Many fonts (preflight) from the Special settings list, and choose a number from the Setting list box that appears.
To choose the maximum number of bitmap fonts
1Click Tools Options.
2In the list of categories, double-click Global, and click Printing.
3Choose Bitmap font limit (PS) from the Special settings list.
4Choose a value from the Settings list box.
If you want to set a maximum bitmap font size, choose a font size from the Bitmap font size threshold (PS) list box.
Viewing preflight summaries
Preflight checks the status of your file before you decide to output it and provides a summary of issues and potential problems, and
suggestions for resolving them. You can specify which issues Preflight checks for. You can also save Preflight settings. For more information
about specific Preflight settings, see any of the following:
• To check for issues related to printing a file, see “To view a summary of issues for a print job” on page 457.
• To check for issues related to publishing a PDF file, see “To view the preflight summary for a PDF file” on page 484.
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Preparing files for print service providers
With Corel PHOTO-PAINT, you can prepare a print job for sending to a print service provider.
This section contains the following topics:
•“Preparing a print job for a print service provider” (page 465)
•“Working with imposition layouts” (page 466)
•“Printing printers’ marks” (page 468)
•“Printing color separations” (page 470)
•“Working with color trapping and overprinting” (page 471)
•
•“Printing composites” (page 472)
•“Printing to film” (page 473)
•“Preparing images for canvas printing” (page 473)
•“Working with a print service provider” (page 474)
Preparing a print job for a print service provider
You can print an image to a file, which lets the print service provider send the file directly to an output device. If you are unsure about which
settings to choose, consult the print service provider.
For more information about commercial printing, see “Working with a print service provider” on page 474.
To print to a file
1Click File Print.
2Click the General tab.
3In the Destination area, enable the Print to file check box.
4Click the flyout arrow, and click one of the following commands:
•For Mac — saves the drawing to be readable on a Macintosh computer
•Single file — prints all pages in a document to a single file
•Pages to separate files — prints each page to a separate file
•Plates to separate files — prints each plate to a separate file
5Click Print.
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6Choose one of the following from the Save as type list box:
•Print file — saves the file as a PRN file
•PostScript file — saves the file as a PS file
7Choose the folder where you want to save the file.
8Type a filename in the File name box.
9Click Save.
If you prefer not to prepare PostScript files, print service providers equipped with the application in which you created your work can
take the original files (for example, CorelDRAW files) and apply the required prepress settings.
Working with imposition layouts
Working with imposition layouts lets you print more than one page of a document on each sheet of paper. You can choose a preset
imposition layout to create documents such as magazines and books to print on a commercial printing press; produce documents that
involve cutting or folding, such as mailing labels, business cards, pamphlets, or greeting cards; or print multiple thumbnails of a document
on one page. You can also edit a preset imposition layout to create your own layout.
You can select a binding method by choosing from three preset binding methods, or you can customize a binding method. When you
choose a preset binding method, all but the first signature are automatically arranged.
You can arrange pages on a signature manually or automatically. When you arrange the pages automatically, you can choose the angle of
the image. If you have more than one page across or down, you can specify the size of gutters between pages; for example, you can choose
the automatic gutter spacing option, which sizes gutters so that the document’s pages fill the entire available space in the layout.
When printing on a desktop printer, you can adjust the margins to accommodate the non-printable area of a page. If the margin is smaller
than the non-printable area, the edges of some pages or some printers’ marks may be clipped by your printer.
To choose a preset imposition layout
1Click File Print.
2Click the Layout tab.
3Choose an imposition layout from the Imposition layout list box.
The layout you choose does not affect the original document, only the way it is printed.
To edit an imposition layout
1Click File Print.
2Click the Layout tab.
3Choose an imposition layout from the Imposition layout list box.
4Click Edit.
5Edit any imposition layout settings.
6Click File Save imposition layout.
7Type a name for the imposition layout in the Save as box.
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When editing an imposition layout, you should save it with a new name; otherwise the settings for a preset imposition layout will be
overwritten.
To select a binding method
1Click File Print preview.
2Click the Imposition layout tool .
3Choose Edit basic settings from the What to edit list box on the property bar.
4Type values in the Pages across/down boxes.
If you want the page to be double-sided, click the Single/double sided button .
5Choose one of the following binding methods from the Binding mode list box:
•Perfect binding — cuts apart individual pages and glues them at the spine
•Saddle stitch — folds pages and inserts them into one another
•Collate and cut — collates and stacks all signatures together
•Custom binding — lets you arrange the pages that are printed in each signature
If you choose either Saddle stitch or Custom binding, type a value in the corresponding box.
When you click the Single/double sided button for double-sided printing, and you are printing on a non-duplex printing device,
a wizard automatically provides instructions on how to insert the paper into the printer, so that you can print on both sides of the
page.
To arrange pages
1Click File Print preview.
2Click the Imposition layout tool .
3Choose Edit page placements from the What to edit list box on the property bar.
4Click one of the following buttons:
•Intelligent auto-ordering — automatically arranges the pages on a signature
•Sequential auto-ordering — arranges the pages from left to right and top to bottom
•Cloned auto-ordering — places the working page in each frame of the printable page
If you want to arrange the page numbering manually, click on the page and specify the page number in the Page sequence number
box.
5Choose an angle from the Page rotation list box.
To edit gutters
1Click File Print preview.
2Click the Imposition layout tool .
3Choose Edit gutters and finishing from the What to edit list box on the property bar.
4Click one of the following buttons:
•Auto gutter spacing — sizes gutters so that the document’s pages fill the entire available space in the layout
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•Equal gutters — lets you set equal horizontal and vertical gutters
5Click one of the following buttons:
•Cut location — places cut marks between pages
•Fold location — places fold marks between pages
If you click the Equal gutters button, you must specify a value in the Gutter size box.
You can edit the gutters only if you’ve selected an imposition layout with two or more pages across and down.
To adjust margins
1Click File Print preview.
2Click the Imposition layout tool .
3Choose Edit margins from the What to edit list box on the property bar.
4Click one of the following buttons:
•Auto margins — sets the margins automatically
•Equal margins — lets you make the right margin equal to the left one, and the bottom margin equal to the top one
If you click the Equal margins button, you must specify values in the Top/left margin boxes.
When preparing a job for a commercial press, the print service provider may request minimum margin sizes, such as for page
grippers and printers’ marks.
Printing printers’ marks
Printing printers’ marks lets you display information on a page about how a document should be printed. You can specify the position of the
printers’ marks on the page.
The available printers’ marks are as follows:
•Crop/fold marks — represent the size of the paper and print at the corners of the page. You can print crop/fold marks to use as guides
to trim the paper. If you print multiple pages per sheet (for example, two rows by two columns), you can choose to print the crop/fold
marks on the outside edge of the page so that all crop/fold marks are removed after the cropping process, or you can choose to add
crop marks around each row and column. Crop/fold marks ensure that marks appear on each plate of a separated CMYK file.
•Bleed limit — determines how far an image can extend beyond the crop marks. When you use a bleed to extend the print job to the
edge of the page, you must set a bleed limit. A bleed requires that the paper you are printing on is larger than the size of paper you
ultimately want, and the print job must extend beyond the edge of the final paper size.
•Registration marks — are required to line up film for proofing or printing plates on a color press. They print on each sheet of a color
separation.
•Color calibration bars — are color scales that print on each sheet of a color separation and ensure accurate color reproduction. To see
calibration bars, make sure that the page size of the print job is larger than the page size of the work you are printing.
•Densitometer scale — is a series of gray boxes ranging from light to dark. These boxes are required to test the density of halftone
images. You can position the densitometer scale anywhere on the page. You can also customize the levels of gray that appear in each of
the seven squares on the densitometer scale.
•Page numbers — helps you collate pages of an image that do not include any page numbers or do not contain page numbers that
correspond to the actual number of pages
•File information — prints file information, such as, the color profile; halftone settings; name, date, and time the image was created;
plate number; and job name
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To print crop and fold marks
1Click File Print.
2Click the Prepress tab.
3In the Crop/fold marks area, enable the Crop/fold marks check box.
If you want to print all crop/fold marks, disable the Exterior only check box.
To print crop and fold marks, ensure that the paper on which you print is 0.5 inches larger on all sides than the page size of the
image that you are printing.
To set crop and fold marks, see “To edit gutters” on page 467.
To print composite crop and fold marks
1Click Tools Options.
2In the list of categories, double-click Global, and click Printing.
3Choose Composite crop marks (PS) from the Option list.
4Choose Output on all plates from the Setting list box.
To set a bleed limit
1Click File Print.
2Click the Layout tab.
3Enable the Bleed limit check box.
4Type a value in the Bleed limit box.
Usually, a bleed limit of 0.125 to 0.25 inches is sufficient. Any object extending beyond that uses memory needlessly and may cause
problems when you print multiple pages with bleeds on a single sheet of paper.
To print registration marks
1Click File Print.
2Click the Prepress tab.
3In the Registration marks area, enable the Print registration marks check box.
4Choose a registration mark style from the Style picker.
To print registration marks, ensure that the paper on which you print is 0.5 inches larger on all sides than the page size of the image
that you are printing.
To print color calibration bars and densitometer scales
1Click File Print.
2Click the Prepress tab.
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3In the Calibration bars area, enable any of the following check boxes:
•Color calibration bar
•Densitometer scales
If you want to customize the levels of gray in one of the densitometer scale squares, choose a number from the Densities list (lower
values represent lighter squares), and type a new density for that square.
To print page numbers
1Click File Print.
2Click the Prepress tab.
3In the File information area, enable the Print page numbers check box.
If you want to position the page number inside the page, enable the Position within page check box.
To print file information
1Click File Print.
2Click the Prepress tab.
3In the File information area, enable the Print file information check box.
4Type a job name in the Print file information box.
If you want to position the file information inside the page, enable the Position within page check box.
To position printers’ marks
1Click File Print preview.
2Click the Marks placement tool .
3Click the Auto-position marks rectangle button on the property bar.
4Type values in the Marks alignment rectangle boxes.
You can also change the position of the printer’s marks by clicking a printers’ mark icon in the print preview window and dragging
the bounding box.
Printing color separations
When you send color work to a print service provider or printing shop, either you or the print service provider must create color separations.
Color separations are necessary because a typical printing press applies only one color of ink at a time to a sheet of paper. You can specify
the color separations to print, including the order in which they print.
Printing presses produce color using either process color or spot color, or both. You can convert the spot colors to process colors at printing
time. For more information on spot and process colors, see “Choosing colors” on page 194.
When setting halftone screens to print color separations, we recommend that you use the default settings; otherwise, screens can be
improperly set and result in undesirable moiré patterns and poor color reproduction. However, if you are using an imagesetter, the screen
technology should be set to match the type of imagesetter the print service provider uses. Before customizing a halftone screen, consult the
print service provider to determine the correct setting.
To print color separations
1Click File Print.
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2Click the Color tab.
3Enable the Print separations option.
If you want to print specific color separations, click the Separations tab, and enable the corresponding check box in the list of color
separations.
You can change the order in which color separations print, by enabling the Use advanced settings check box in the Options area. In
the separations list at the bottom of the dialog box, click in the Order column next to the color separation that you want to change.
Chose a new order value from the list box.
If you want to print separations using a color profile that is different from the document color profile, you can click the Color tab and
choose a color profile from the Correct colors using color profile list box.
To convert spot colors to process colors
1Click File Print.
2Click the Color tab.
3Enable the Print separations option.
4Enable the Convert spot colors to check box.
Changing the spot colors to process colors does not affect the original Corel PHOTO-PAINT file; it affects the way colors are sent to
the printer.
To customize a halftone screen
1Click File Print.
2Click the Color tab.
3Enable the Print separations option.
4Click the Separations tab.
5In the Options area, enable the Use advanced settings check box.
6Click Advanced.
7Change any of the following settings:
•Screening technology
•Resolution
•Basic screen
•Halftone type
You can set the screen frequency, screen angle, and overprint options for spot colors as well as process colors. For example, if you
have a fountain fill made up of two spot colors, you can set one to print at 45 degrees and the other at 90 degrees.
Working with color trapping and overprinting
When colors are trapped, they are intentionally overlapped so that misalignments of print separations are not noticeable. In manual
trapping, one color must overprint the other. Overprinting is achieved by printing one color over another. Overprint trapping works best
when the top color is much darker than the underlying color; otherwise, an undesirable third color may result (for example, cyan over yellow
results in a green object).
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When you are ready to print, you can preserve overprint settings by choosing to overprint specific color separations, specify in which order
they will print, and specify whether you want to overprint graphics, text, or both.
To overprint selected color separations
1Click File Print.
2Click the Color tab.
3Enable the Print separations option.
4Click the Separations tab.
5In the Options area, enable the Use advanced settings check box.
6Click Advanced.
7In the Advanced separations settings dialog box, choose a color separation from the Screening technology list box.
8In the Overprint column, click one or both of the following icons:
•Overprint graphics
•Overprint text
The icons appear darker when the separation is set to overprint.
You can change the order in which color separations print by selecting a color separation and choosing an order from the Order list
box.
Printing composites
You can print a composite of an image by combining all colors, text, and objects on a single sheet for proofing. In a composite, continuous
tone is simulated by halftone dots printed in lines. Choosing a higher number of lines per inch (lpi) reduces the size of the halftone dots and
the space between them, creating a more finely rendered result.
To print a composite
1Click File Print.
2Click the Color tab.
3Enable the Print composite option.
4Enable one of the following options:
•Use color proof settings — applies the color-proof settings to the document
•Use document color settings — applies the document-color settings
If you selected a PostScript printer, you can choose one of the following options from the Color conversion performed by list box:
•Corel PHOTO-PAINT — lets the application perform the color conversion
• (selected printer) — lets the selected printer perform the color conversion (This option is only available for PostScript printers.)
5Choose a color model from the Output colors as list box.
This allows you to merge all document colors into a specific color model when printing.
6Choose a color profile for correcting colors when printing to a specific printer from the Correct colors using color profiles list box.
7Choose a rendering intent that corresponds to the final output of the image from the Rendering intent list box.
For more information about rendering intents, see “What is a rendering intent?” on page 223.
8Click the Composite tab.
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9Choose a line-screen ruling from the Screen frequency list box.
10 Click Apply.
Printing to film
You can set up a print job to produce negative images. An imagesetter produces images on film that may need to be produced as negatives
depending on which printing device you are using. Consult your print service provider to determine whether you can produce images on
film.
You can specify to print with the emulsion down. Printing with the emulsion down produces a backward image on desktop printers.
To print a negative
1Click File Print.
2Click the Prepress tab.
3In the Paper/film settings area, enable the Invert check box.
Do not choose negative film if you are printing to a desktop printer.
To specify film with the emulsion down
1Click File Print.
2Click the Prepress tab.
3In the Paper/film settings area, enable the Mirror check box.
Preparing images for canvas printing
The Prep and Stretch docker lets you prepare your photos and images for canvas printing in three steps. By resizing, fine-tuning, and
stretching the image, you can achieve the perfect composition for your wall art. To use the Prep and Stretch docker, you must first download
the Prep and Stretch extension. For more information, see “To acquire an extension” on page 108.
First, you specify the print size by resizing the image proportionally. For best results, specify the smaller dimension first. For example, if you
want your final print to be 8 by 10 inches and landscape orientation, set 8 for height. Leave the width value as is.
Second, you fine-tune the print size by trimming the image. You can specify the exact height or width, and then adjust the size in the image
window. When printing to canvas and mounting on a profile, the trimmed image will constitute the face of the wall art.
Third, you specify a stretch amount so that the image can be printed on canvas and mounted on a profile without losing important image
detail. Stretching copies pixels from the image borders and adds them around the image. You can stretch an image by stretching or
mirroring its edges. The stretched areas appear wrapped around the profile in the final output.
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Stretching image edges (left) and mirroring image edges (right). The stretched areas, which lie outside
the rectangle will appear wrapped around the profile in the final output. (Artwork by Dmitri Demidenko)
To prepare an image for canvas printing
1Click Window Dockers Prep and Stretch.
2Click the Resize image proportionally button.
3In the Resize proportionally area, type the value you want in the Width or Height boxes, and click Resize.
The values in the other boxes are automatically adjusted, and the new dimensions appear in the Current image area.
4Click the Trim image button, and type the exact width and height value you want in the Width and Height boxes. A red overlay appears
on the areas to be trimmed.
If necessary, click the Adjust image button, and move the trimming rectangle to display the image elements you want to keep.
5Click Trim.
6Click the Stretch image button, and then in the Stretch area, click one of the following buttons:
•Stretch image edge — to make the image edges appear stretched
•Mirror image in all directions — to paste a reflection of the image edges around the image
7Type a value in the Depth box, and click Apply.
Working with a print service provider
When you send a file to a print service provider, the provider takes your file and converts it directly to film or to plates.
When you prepare a print job for printing, you can send camera-ready paper output or the work on disk. If you send the work on disk, the
print service provider needs either a PostScript file or a native file from the application that you use. If you are creating a file to send to an
imagesetter or a plate-setter, speak with the print service provider about the best file format and printing device settings to use. Always
provide a final printout of the work to the print service provider, even if it is only a black-and-white representation. This helps the print
service provider to identify and assess any potential problems.
Before printing a drawing, you must choose and properly configure the appropriate printing device driver. Consult the printing device
manufacturer instructions, or the print service provider or printing shop that you use to print the work, to find out the best way to set up the
printing device driver.
File formats | 475
File formats
Exporting to PDF................................................................................................................................................................................. 477
Working with office productivity applications...................................................................................................................................... 487
Working with RAW camera files.......................................................................................................................................................... 489
Supported file formats.........................................................................................................................................................................499
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Exporting to PDF | 477
Exporting to PDF
PDF is a file format designed to preserve fonts, images, graphics, and formatting of an original application file. You can also save multiple
images to a single PDF file to create a compact photo album to send to others.
This section contains the following topics:
•“Exporting documents as PDF files” (page 477)
•“Including hyperlinks, bookmarks, and thumbnails in PDF files” (page 479)
•“Reducing the size of PDF files” (page 480)
•“Specifying an encoding format for PDF files” (page 481)
•“Specifying color management options for exporting PDF files” (page 481)
•“Setting security options for PDF files” (page 482)
•“Optimizing PDF files” (page 483)
•“Viewing preflight summaries for PDF files” (page 484)
•“Preparing PDF files for a print provider” (page 484)
Exporting documents as PDF files
You can export a document as a PDF file. A PDF file can be viewed, shared, and printed on any platform provided that users have Adobe
Acrobat, Adobe Reader, or a PDF-compatible reader installed on their computers. A PDF file can also be uploaded to an intranet or the web.
When you export a document as a PDF file, you can choose from several PDF presets, which apply specific settings. For example, with the
Web preset, you can create a PDF that is suitable for online viewing.
You can also create a new PDF preset or edit any existing preset. PDF file security settings are not saved with a PDF preset. For information
about PDF file security options, see “Setting security options for PDF files” on page 482.
To export a document as a PDF file
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Choose one of the following options from the PDF preset list box:
•Archiving (CMYK) — creates a PDF/A-1b file, which is suitable for archiving purposes. In comparison to traditional PDF files, PDF/A-1b
files are better suited for long-term preservation of documents because they are more self-contained and more device-independent.
PDF/A-1b files include device-independent color and their own description as XMP metadata. This PDF style preserves any spot or
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Lab colors included in the original document, but it converts all other colors, such as grayscale or RGB, to the CMYK color mode. In
addition, this style embeds a color profile to specify how CMYK colors should be interpreted on the rendering device.
•Archiving (RGB) — similarly to the previous style, creates a PDF/A-1b file, preserving any spot and Lab colors. All other colors are
converted to the RGB color mode.
•Current proof settings — applies the proofing color profile to the PDF
•Document distribution — creates a PDF file that can be printed on a laser or desktop printer and is suitable for general document
delivery. This style enables JPEG bitmap image compression and can include bookmarks and hyperlinks.
•Editing — enables LZW compression, and includes hyperlinks, bookmarks, and thumbnails. This style displays the PDF file with all of
the images at full resolution, and with hyperlinks, so that you can edit the file at a later date.
•PDF/X-1a — enables ZIP bitmap image compression, converts all objects to the destination CMYK color space
•PDF/X-3 — This style is a superset of PDF/X-1a. It allows both CMYK and non-CMYK data (such as Lab or Grayscale) in the PDF file.
•Prepress — enables ZIP bitmap image compression and preserves spot color options best designed for high-end quality printing.
Before preparing a PDF file for printing, it’s always best to consult your print provider to find out which settings are recommended.
•Web — creates a PDF file intended for online viewing, such as a PDF file to be distributed by email or published on the web. This style
enables the file to be displayed more quickly and lets you use JPEG bitmap image compression and hyperlinks.
5Click Settings.
The PDF settings dialog box appears.
6In the Export range area, enable one of the following options:
•Current document — exports the current document
•Documents — exports the documents that you specify
•Selection — exports the objects that you have selected
•Current frame — exports the selected frame
•Frames — exports only the frames that you specify
7Click OK.
8Click Save.
To export multiple documents as a single PDF file
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5On the General tab, enable the Documents option from the Export range area.
6Enable the check box for each document you want to save.
7Click OK.
8Click Save.
To create a PDF preset
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
5In the PDF settings dialog box, specify any settings.
6Click the General tab.
7Click the Add PDF preset button next to the PDF preset list box.
Exporting to PDF | 479
8Type a name for the style in the Save PDF preset as list box.
9Click OK.
10 Click Save.
If you want to delete a PDF style, select the style and click the Delete PDF preset button next to the PDF preset list box.
To edit a PDF preset
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
5In the PDF settings dialog box, specify any settings.
6Click the General tab.
7Click the Add PDF preset button next to the PDF list box.
8Choose the style you want to edit from the Save PDF preset as list box.
9Click OK.
10 Click Save.
If you save changes you make to preset settings, the original settings will be overwritten. To avoid this, save any changes to preset
settings with a new name.
Including hyperlinks, bookmarks, and thumbnails in PDF files
You can include hyperlinks, bookmarks, and thumbnails in a PDF file. Hyperlinks are useful for adding jumps to webpages or to Internet
URLs. Bookmarks allow you to link to specific areas in a PDF file. You can specify whether bookmarks or thumbnails are displayed when the
PDF file is first opened in Adobe Acrobat or Acrobat Reader.
To include hyperlinks, bookmarks, and thumbnails in a PDF file
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Document tab.
6In the Bookmarks area, enable any of the following check boxes:
•Include hyperlinks
•Generate bookmarks
•Generate thumbnails
If you want to display bookmarks or thumbnails on startup, enable the Bookmarks or Thumbnails button in the On start, display area.
7Click OK.
8Click Save.
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Reducing the size of PDF files
You can compress bitmap images to reduce the size of a PDF file. Options for bitmap image compression include JPEG, LZW, and ZIP.
Bitmap images that use JPEG compression have a quality scale ranging from 2 (high quality, less compression) to 255 (lower quality, more
compression). The higher the image quality, the larger the file size.
Downsampling color, grayscale, or monochrome bitmap images also reduces file size.
To set the bitmap compression in a PDF file
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Objects tab.
6Choose one of the following from the Compression type list box:
•None
•LZW
•JPEG
•ZIP
•JP2
7Click OK.
8Click Save.
The JP2 (JPEG 2000) option is available only for Adobe Acrobat 6.0, Adobe Acrobat 8.0, and Adobe Acrobat 9.0
If you choose JPEG compression, you can specify the compression quality by moving the JPEG quality slider.
To downsample bitmap images in a PDF file
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Objects tab.
6Enable any of the following check boxes, and type a value in the corresponding box:
•Color
•Grayscale
•Monochrome
7Click OK.
8Click Save.
Exporting to PDF | 481
Downsampling color, grayscale, or monochrome bitmap images is effective only when the resolution of the bitmap image is higher
than the resolution specified in the Bitmap downsampling area.
Specifying an encoding format for PDF files
ASCII and binary are encoding formats for documents. When you publish a file to PDF, you can choose to export ASCII or binary files. The
ASCII format creates files that are fully portable to all platforms. The binary format creates smaller files, but they are less portable, because
some platforms cannot handle the file format.
To specify an encoding format for a PDF file
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Document tab.
6Enable one of the following options:
•ASCII 85
•Binary
7Click OK.
8Click Save.
Specifying color management options for exporting PDF files
You can specify color management options for exporting files to PDF. You can choose a color profile or leave the objects in their original color
space. You can also embed the color profile with the PDF.
If you have spot colors in your file, you can either preserve the spot colors or convert them to process colors so that the file produces four
plates for CMYK output.
If you want to export to PDF for the purpose of soft-proofing the document, you can apply the document’s color proofing settings. In
addition, you can choose additional soft-proofing options, such as preserving document overprints and overprinting black.
To specify color management options for exporting PDF files
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Color tab.
6In the Color management area, enable the Use document color settings option.
7Choose a color profile option from the Output colors as list box:
•RGB
•CMYK
•Grayscale
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•Native
8Click OK.
9Click Save.
You can also
Apply proofing color profile to the PDF In the Color management area, enable the Use color proof
settings option.
Convert all spot colors applied in the document to the chosen color
profile
Enable the Convert spot colors to check box.
Embed the color profile in the PDF Enable the Embed color profile check box.
Setting security options for PDF files
You can set security options to protect PDF files that you create. Security options let you control whether, and to what extent, a PDF file can
be accessed, edited, and reproduced when viewed in Adobe Reader.
The level of security that is available is also determined by which version of Adobe Reader you use to create the PDF file. The encryption levels
provided by Adobe Reader have increased over time. For example, if you save to Adobe Reader version 6, or lower, it has standard encoding,
version 8 has 128-bit encoding, and version 9 has 256-bit encoding. For more information about choosing a version, see “Optimizing PDF
files” on page 483.
The security options are controlled by two passwords: the Permission password and the Open password.
The Permission password is the master password that lets you control whether a file can be printed, edited, or copied. For example, as the
owner of the file, you can protect the integrity of the file’s content by choosing permission settings that prevent editing.
You can also set an Open password that lets you control who can access the file. For example, if your file contains sensitive information,
and you want to limit the users who can view it, you can set an Open password. It is not recommended that you set an Open password
without setting a Permission password, because users would then have unrestricted access to the PDF file — including the ability to set a
new password.
The security options are applied when you save the PDF file. These settings can be viewed when a PDF file is opened in Adobe Acrobat.
To set PDF file permissions
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Security tab.
6Enable the Permission password check box.
7Type a password in the Password box.
8Retype the password in the Confirm Permission password box.
9In the Printing permissions box, choose one of the following options:
•None — lets users view the PDF on-screen but prevents them from printing the PDF file
•Low resolution — lets users print a low resolution version of the PDF file. This option is available for PDF files compatible with Adobe
Acrobat 5 or higher.
Exporting to PDF | 483
•High resolution — lets users print a high resolution version of the PDF file
10 In the Editing permissions box, choose one of the following options:
•None — prevents users from editing the PDF file
•Insert, delete, and rotate pages — lets users insert, delete, and rotate pages when editing the PDF file. This option is available for
PDF files compatible with Adobe Acrobat 5 or higher.
•Any except extracting pages — lets users edit the PDF file but prevents them from removing pages from the file
If you want to allow copying of content from the PDF file to other documents, enable the Enable copying of text, images, and other
contents check box.
11 Click OK.
12 Click Save.
The Permission password is the master password for the document. It can be used by the file owner to set permissions, or to open
the file if an Open password is set.
Some PDF compatibility options, such as PDF/X-3 and PDF/A-1b, do not let you set PDF file permissions. If you choose such a
compatibility option, all controls on the Security page appear disabled. To change the compatibility, see “To select a compatibility
option” on page 483.
To set a user password for a PDF file
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Security tab.
6Enable the Open password check box.
7Type a password in the Password box.
8Retype the password in the Confirm Open password box.
9Click OK.
10 Click Save.
If you set an Open password, it is recommended that you also set a Permission password.
Optimizing PDF files
You can optimize PDF files for different versions of Adobe Acrobat or Acrobat Reader by choosing a compatibility option that matches
the type of viewer used by the recipients of the PDF file. In Corel PHOTO-PAINT, you can select one of the following compatibility options:
Acrobat 4.0, Acrobat 5.0, Acrobat 6.0, Acrobat 8.0, Acrobat 9.0, PDF/X-1a, PDF/X-3, or PDF/A-1b. The available controls differ, depending
on which compatibility option you choose. If you are publishing a PDF file for a wide distribution, it is better to choose an earlier
compatibility option such as Acrobat 8.0 or 9.0 to ensure that the file can be viewed in earlier versions of Acrobat. However, if security is
a concern, you may want to choose a later version because the encryption levels are higher. For more information, see “Setting security
options for PDF files” on page 482.
To select a compatibility option
1Click File Publish to PDF.
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2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the General tab.
6From the Compatibility list box, choose a compatibility option.
Viewing preflight summaries for PDF files
Before saving a document as a PDF file, you can preflight your document to find potential problems. Preflighting checks and displays a
summary of errors, possible problems, and suggestions for resolving issues. By default, many PDF issues are checked during a preflight, but
you can disable the issues that you do not want to check.
To view the preflight summary for a PDF file
1Click File Publish to PDF.
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Preflight tab.
You can limit the issues to check during the preflight by clicking the No issues tab, clicking Settings, and, in the Preflight settings dialog
box, disabling the check boxes next to the items that you want the preflight to overlook.
You can save settings by clicking the No issues tab, clicking Settings, and, in the Preflight settings dialog box, clicking the Add
preflight settings button and typing a name in the Save preflight style as box.
Preparing PDF files for a print provider
Printers’ marks provide information to the print provider about how the work should be printed. You can specify which printers’ marks to
include on the page. The available printers’ marks are as follows:
•Crop marks — represent the size of the paper and appear at the corners of the page. You can add crop marks to use as guides in
trimming the paper. If your output has multiple pages per sheet (for example, two rows by two columns), you can add the crop marks
on the outside edge of the page so that all crop marks are removed after the cropping process, or you can choose to add crop marks
around each row and column. A bleed determines how far an image can extend beyond the crop marks. When you use a bleed to
extend the print job to the edge of the page, you must set a bleed limit.A bleed requires that the paper you are printing on is larger than
the size of paper you ultimately want, and the image area must extend beyond the edge of the final paper size.
•Registration marks — are required to line up the film for proofing the printing plates on a color press. Registration marks print on each
sheet of a color separation.
•Densitometer scale — is a series of gray boxes ranging from light to dark. These boxes are required to test the density of halftone
images. You can position the densitometer scale anywhere on the page. You can also customize the levels of gray that appear in each of
the seven squares on the densitometer scale.
•File information — can be printed, including the color profile; halftone settings; name, date, and time the image was created; plate
number; and job name.
To include printers’ marks in a PDF file
1Click File Publish to PDF.
Exporting to PDF | 485
2Locate the folder in which you want to save the file.
3Type a filename in the File name box.
4Click Settings.
The PDF settings dialog box appears.
5Click the Preflight tab.
6Enable any of the following check boxes:
•Crop marks
•File information
•Registration marks
•Densitometer scales
If you want to include a bleed, enable the Bleed limit check box, and type a bleed amount in the corresponding box.
Usually, a bleed amount of 0.125 to 0.25 inch is sufficient. Any object extending beyond this amount uses space needlessly and may
cause problems when you print multiple pages with bleeds on a single sheet of paper.
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Working with office productivity applications | 487
Working with office productivity applications
Corel PHOTO-PAINT is highly compatible with office productivity applications such as Microsoft Word and WordPerfect. For example, you
can import and export files between applications, and you can copy, move, or insert objects from Corel PHOTO-PAINT into office productivity
documents.
This section contains the following topics:
•“Exporting files to office productivity applications” (page 487)
•“Adding objects to documents” (page 487)
Exporting files to office productivity applications
You can export a file so that it is optimized for use with office productivity applications such as Microsoft Word or WordPerfect. For more
information about exporting files from Corel PHOTO-PAINT, see “To export an image to Microsoft Office or Corel WordPerfect Office” on
page 104.
Adding objects to documents
Corel PHOTO-PAINT lets you copy an object and paste it into an image. You can also copy an object and place it into an office productivity
document, such as one created using Microsoft Word or WordPerfect. For more information about copying objects, see “Moving, copying,
and deleting objects” on page 364.
You can insert an object into an office productivity document. For information about inserting objects into office productivity documents,
see “Inserting linked or embedded objects into another application” on page 391, or see the office productivity application’s Help.
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Working with RAW camera files | 489
Working with RAW camera files
You can import and process RAW camera files in Corel PHOTO-PAINT
This section contains the following topics:
•“Using RAW camera files” (page 489)
•“Bringing RAW camera files into Corel PHOTO-PAINT” (page 490)
•“Adjusting the color and tone of RAW camera files” (page 493)
•“Sharpening and reducing noise in RAW camera files” (page 495)
•“Previewing RAW camera files and obtaining image information” (page 496)
Using RAW camera files
RAW camera files contain picture data that is captured by the image censor of a digital camera. These files are called RAW because, unlike
JPEG and TIFF files, they contain minimal in-camera processing and need to be edited and prepared for printing in an image-editing
application.
With RAW camera files, you can control the processing of image data, rather than having the camera make automatic color adjustments and
conversions. You can adjust the white balance, tonal range, contrast, color saturation, and sharpness of a RAW image without any loss of
image quality. In addition, you can reprocess RAW images at any time to achieve the results you want. In this sense, RAW camera files can
be compared to an exposed but undeveloped film.
To take advantage of RAW camera files, you need to set your camera to save files to its own RAW file format. Corel PHOTO-PAINT lets you
open and import RAW camera files from supported camera models. Supported camera models include:
• Canon EOS-1D X, Canon EOS 650D, Canon 5D Mark III, Canon G1-X, Canon ID-X, Canon EOS 6D, Canon A3300, Canon EOS C500,
Canon EOS SX50
• Casio EX-ZR100
• Fuji X-Pro1, Fuji X-S1, Fuji XS50, Fuji X20, Fuji X100S, Fuji SL1000, Fuji X-E1, and Fuji XF1
• Olympus XZ-10
• Pentax K-5 II (s)
• Samsung EX2F, Samsung NX300, Samsung NX1000, Samsung NX20
• Sigma SD1, Sigma SD15, Sigma DP cameras
• Sony RX100
In addition, the Adobe’s lossy Digital Negative (DNG) file format and the Imacon Flexframe 3f format are now supported.
For more information about supported cameras, visit the Corel Knowledge Base.
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Bringing RAW camera files into Corel PHOTO-PAINT
When you open single or multiple RAW camera files in Corel PHOTO-PAINT, they are first displayed in the Camera RAW Lab. You can use the
controls in the Camera RAW Lab to adjust the color and tone of the RAW camera images. If you are satisfied with the adjustments of a file,
you can apply the same adjustments to the remaining files.
After processing RAW camera files, you can edit them further by using the tools and effects available in Corel PHOTO-PAINT. Then, you can
save the RAW camera files as TIFF or JPEG files, or you can save them to any other file format supported by Corel PHOTO-PAINT.
Note that RAW camera files cannot be saved to a RAW camera file format in Corel PHOTO-PAINT. Any changes made to the RAW camera
files in the Camera RAW Lab are lost unless you save the files to a supported file format.
Processing RAW camera files
The Camera RAW Lab includes controls that are organized in a logical order for color correction and other adjustments of RAW camera
images. It is recommended that you start from the top of the Color page and work your way down. Once you finish correcting the color and
tone of your image, you can sharpen it and remove noise by using the controls on the Detail page. For information about the settings on
the Color page, see “Adjusting the color and tone of RAW camera files” on page 493. For information about the settings on the Detail
page, see “Sharpening and reducing noise in RAW camera files” on page 495.
Working with RAW camera files | 491
Camera RAW Lab: circled numbers correspond to the numbers in the
following table, which describes the main components of the lab.
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Component Description
1. Rotation tools Let you rotate the image 90 degrees clockwise and
counterclockwise
2. Zooming and panning tools Let you zoom in and out of an image displayed in the preview
window, pan an image displayed at a zoom level higher than
100%, and fit an image to the preview window
3. Preview modes and Preview window Let you preview the adjustments made to a RAW camera image in
a single or split window. To compare the original and the adjusted
image, you can display them side by side.
4. Color page Contains controls that let you adjust the color and tone of RAW
camera images to remove color casts and reveal hidden detail
5. Detail page Contains controls that let you remove noise from RAW camera
images
6. Properties page Contains controls that let you view information about a RAW
camera image, such as size, color mode, and camera settings
7. Undo and Redo buttons Let you undo and redo the last action you performed
8. Reset to original button Lets you clear all corrections so that you can start with the original
RAW camera image
9. Create snapshot Lets you capture the corrected version of an image in a “snapshot”
at any time. Thumbnails of the snapshots appear in a window
below the image.
10. Hints area Displays information about the active control
11. Histogram Lets you preview the tonal range of the image.
To bring a RAW camera file into Corel PHOTO-PAINT
1Do one of the following:
•Click File Open.
•Click File Import.
2Select a RAW camera file or multiple RAW camera files, and click Open or Import.
3In the Camera RAW Lab, adjust the color and tone of the RAW camera image. If necessary, you can also sharpen the image and reduce
the amount of noise.
If you selected multiple RAW camera files and want to apply the same adjustments to all of them, enable the Apply to all remaining
files check box.
Working with RAW camera files | 493
You can crop or resample a RAW camera image before processing it in the Camera RAW Lab. For more information, see “To crop an
image while importing” on page 77 and “To resample an image while importing” on page 76.
You can rotate the image by clicking the Rotate left button or Rotate right button .
Adjusting the color and tone of RAW camera files
You can adjust the color and tone of an image by using the following settings.
Color depth
Color depth refers to the number of colors an image can contain. One of the advantages of using RAW camera files is that they can contain
more colors than photos saved as JPEG or TIFF files. This greater number of colors makes it easier to reproduce colors accurately, reveal detail
in shadows, and adjust brightness levels.
The Camera RAW Lab lets you process the RAW camera files as 48-bit or 24-bit images. 48-bit images offer more accurate color
representation and prevent loss of image quality during retouching. Note that some of the special effects available in Corel PHOTO-PAINT
cannot be applied to 48-bit images.
White balance
White balance is the process of removing unnatural color casts from images so that image colors appear as they do in real life. White
balance takes into consideration the lighting conditions in which a photo was taken and sets the color balance to produce realistic image
colors.
By default, when a RAW camera file is brought into Corel PHOTO-PAINT, it reflects the camera setting for white balance. This setting
appears as the preset As shot in the White balance list box. If you are not satisfied with this setting, you can have the white balance
adjusted automatically by choosing the preset Auto. You can also apply any of the following presets: Daylight, Cloudy, Shade, Tungsten,
Fluorescent, or Flash. These presets let you simulate different lighting conditions.
RAW camera image with incorrect white balance (left); the same image with adjusted white balance (right)
In addition, you can use the Eyedropper tool to automatically adjust the contrast in an image according to the white or gray point that you
sample in the preview window.
If the White balance options do not produce the results you want, you can use the following controls to remove color casts:
•Temperature slider — lets you correct color casts by adjusting the color temperature of an image to compensate for the lighting
conditions at the time the photo was taken. For example, to correct a yellow color cast caused by taking a photo indoors in dim
incandescent lighting, you can move the slider to the left. Conversely, to correct a blue color cast caused by intense lighting conditions,
you can move the slider to the right.
•Tint slider — lets you correct color casts by adjusting the green or magenta in an image. You can add green by moving the slider to the
right; you can add magenta by moving the slider to the left. Moving the Tint slider after using the Temperature slider lets you fine-tune
an image.
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Tonal adjustments
You can use the following controls to adjust the tone of RAW camera files.
•Saturation slider — lets you adjust the vividness of colors. For example, by moving the slider to the right, you can increase the vividness
of a blue sky in an image. By moving the slider to the left, you can reduce the vividness of colors.
•Exposure slider — lets you compensate for the lighting conditions at the time the photo was taken. Exposure is the amount of light
allowed to fall on the image sensor of a digital camera. High exposure values result in areas that are completely white (no detail); low
values result in increased shadows. Exposure values (EV) range from -3.0 to + 3.0.
•Brightness slider — lets you brighten or darken an entire image. If you want to darken only the darkest areas of an image, you must use
the Shadow slider.
•Shadow slider — lets you adjust the brightness in the darkest areas of an image without affecting the lighter areas. For example, a
bright light behind a photo subject (backlighting) at the time a photo is taken can cause the subject to appear in shadow. You can
correct the photo by moving the Shadow slider to the right to lighten dark areas and reveal more detail.
Using the histogram
While you are making adjustments, you can view the tonal range of the image on the histogram to check for any clipping of shadow or
highlight areas. Clipping is the shifting of image pixels to white (highlight clipping) or black (shadow clipping). Clipped highlight areas
appear completely white and contain no detail; clipped shadow areas appear completely black and contain no detail.
The button on the left side of the histogram displays a warning if the image contains shadow clipping. The button on the right side of the
histogram displays a warning if the image contains highlight clipping. You can also choose to apply shading to the clipped areas in the
preview window.
To adjust the color and tone of a RAW camera file
1Do one of the following:
•Click File Open.
•Click File Import.
2Select a RAW camera file or multiple RAW camera files, and click Open or Import.
3From the Color depth list box, choose one of the following options:
•48-bit (16 bits/channel)
•24-bit (8 bits/channel)
4To remove a color cast, select the Auto option from the White balance list box.
If you are not satisfied with the results, you can set the white point more precisely by using the Eyedropper tool to sample a white
or gray color in your image.
5Perform one or more tasks from the following table.
To Do the following
Simulate different lighting conditions Select an option from the White balance list box.
Correct color in the image Adjust the Temperature slider, and then fine-tune the color
correction by adjusting the Tint slider.
Make colors more vivid or less vivid Move the Saturation slider to the right to increase the amount of
color in the image or to the left to decrease the amount of color in
the image.
Working with RAW camera files | 495
To Do the following
Adjust exposure Move the Exposure slider to the left to compensate for high-
exposure camera settings or to the right to compensate for low-
exposure camera settings.
Brighten or darken an image Move the Brightness slider to the right to lighten the image or to
the left to darken the image.
Adjust the brightness in the darker areas of an image without
changing the lighter areas
Move the Shadow slider.
Show clipped shadow areas Click the button to the left of the histogram.
Show clipped highlight areas Click the button to the right of the histogram.
You can capture the current version of your image by clicking Create snapshot. Thumbnails of the snapshots appear in a window
below your image. Each snapshot is numbered sequentially and can be deleted by clicking the close button in the upper right corner
of the snapshot title bar.
To change a color or tone setting one increment at a time, you can click in the box to the right of a slider, and press the Up or Down
arrow keys.
You can undo or redo the last correction you made by clicking Undo or Redo. To undo all corrections, click Reset to original.
Sharpening and reducing noise in RAW camera files
You can sharpen RAW camera files to enhance image edges.
RAW camera files may contain luminous (grayscale) and color (chroma) noise that is especially obvious in the darker areas of an image.
Luminous noise appears as a “white snow” effect; color noise appears as random pixels of different colors scattered against image areas.
You can reduce noise in RAW camera files to improve image quality.
Before (left) and after (right) the amount of noise is reduced in a RAW camera image
To sharpen a RAW camera file
1Do one of the following:
•Click File Open.
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•Click File Import.
2Select a RAW camera file or multiple RAW camera files, and click Open or Import.
3In the Camera RAW Lab, click the Detail tab.
4Move the Sharpness slider to enhance the edges in an image.
To reduce noise in a RAW camera file
1Do one of the following:
•Click File Open.
•Click File Import.
2Select a RAW camera file or multiple RAW camera files, and click Open or Import.
3Click the Detail tab.
4Move any of the following sliders to the right:
•Luminance noise — to reduce the amount of luminance noise
•Color noise — to reduce the amount of color noise. Note that higher settings may decrease the color accuracy of an image.
Adjusting both the Luminance noise and Color noise settings produces better results.
Previewing RAW camera files and obtaining image information
By previewing RAW camera files in various ways, you can evaluate the color and tone adjustments you make. For example, you can rotate
images, pan to a new area, zoom in or out, and choose how to display the processed image in the preview window.
You can obtain information about the color mode, size, and resolution of a RAW camera file. In addition, you can obtain information about
the camera and camera settings used when the photo was taken.
To preview a RAW camera file
1Do one of the following:
•Click File Open.
•Click File Import.
2Select a RAW camera file or multiple RAW camera files, and click Open or Import.
3In the Camera RAW Lab, perform a task from the following table.
To Do the following
Pan to another area of an image Using the Pan tool , drag the image until the area that you
want to see is visible.
Zoom in and out Using the Zoom in tool or Zoom out tool , click in the
preview window.
You can also zoom in and out by dragging the Zoom slider.
Fit an image in the preview window Click the Zoom to fit button.
Working with RAW camera files | 497
To Do the following
Display an image at its actual size Click the 100% button.
View the corrected image in a single preview window Click the Full preview button .
View the corrected image in one window and the original image in
another window Click the Before and after full preview button .
View the image in one window with a divider between the original
and corrected versions Click the Before and after split preview button . Move your
pointer over the dashed divider line, and drag to move the divider
to another area of the image.
To obtain information about a RAW camera file
1Do one of the following:
•Click File Open.
•Click File Import.
2Select a RAW camera file, and click Open or Import.
3In the Camera RAW Lab, click the Properties tab, and view any of the properties that are available for the selected RAW camera file, such
as color space, camera manufacturer and model, focal length, exposure time, and ISO speed ratings.
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Supported file formats | 499
Supported file formats
A file format defines how an application stores information in a file. If you want to use a file created in a different application than the one
you are currently using, you must import that file. Conversely, if you create a file in one application and want to use it in another application,
you must export the file to a different file format.
When you name a file, an application automatically appends a filename extension, usually three characters in length (for example, .cdr,
.bmp, .tif, and .eps). This filename extension helps you and the computer differentiate between files of different formats.
The following list includes all file formats used in this application. Note that not all file format filters are installed by default. If you cannot
export or import a file from the list, you need to update your installation of CorelDRAW Graphics Suite 2017. For more information, see
“Modifying and repairing installations” on page 20.
•“Adobe Illustrator (AI)” (page 500)
•“Windows Bitmap (BMP)” (page 500)
•“OS/2 Bitmap (BMP)” (page 501)
•“Computer Graphics Metafile (CGM)” (page 501)
•“CorelDRAW (CDR)” (page 502)
•“Corel Presentation Exchange (CMX)” (page 502)
•“Corel PHOTO-PAINT (CPT)” (page 503)
•“Cursor Resource (CUR)” (page 503)
•“AutoCAD Drawing Database (DWG) and AutoCAD Drawing Interchange Format (DXF)” (page 503)
•“Encapsulated PostScript (EPS)” (page 504)
•“PostScript (PS or PRN)” (page 506)
•“GIF” (page 507)
•“JPEG (JPG)” (page 508)
•“JPEG 2000 (JP2)” (page 509)
•“Kodak Photo CD Image (PCD)” (page 510)
•“PICT (PCT)” (page 511)
•“PaintBrush (PCX)” (page 512)
•“HPGL Plotter File (PLT)” (page 513)
•“Portable Network Graphics (PNG)” (page 514)
•“Adobe Photoshop (PSD)” (page 515)
•“Corel Painter (RIF)” (page 516)
•“TARGA (TGA)” (page 517)
•“TIFF” (page 518)
•“Corel Paint Shop Pro (PSP)” (page 518)
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•“WordPerfect Graphic (WPG)” (page 519)
•“RAW camera file formats” (page 519)
•“Wavelet Compressed Bitmap (WI)” (page 519)
•“Windows Metafile Format (WMF)” (page 519)
•“Additional file formats” (page 520)
•“Recommended formats for importing graphics” (page 520)
•“Recommended formats for exporting graphics” (page 521)
Adobe Illustrator (AI)
The Adobe Illustrator (AI) file format was developed by Adobe Systems, Incorporated for the Macintosh and Windows platforms. It is
primarily vector-based, although later versions support bitmap information.
To import an Adobe Illustrator file
1Click File Import.
2Locate the folder in which the file is stored.
3Click the filename.
4Click Import.
5Click in the image window where you want to import the file.
6In the Convert to bitmap dialog box, adjust the width, height, resolution, color mode, or any of the other settings.
Adobe Illustrator (AI) technical notes
Importing an AI file
• You can import AI file formats up to and including Adobe Illustrator CS4.
• Because multiple-pages are not supported in Corel PHOTO-PAINT, all Artboard objects are placed on one page.
Windows Bitmap (BMP)
The Windows bitmap (BMP) file format was developed as a standard for representing graphic images as bitmaps on the Windows operating
system.
To import a bitmap file
1Click File Import.
2Locate the folder in which the file is stored.
3Choose BMP - Windows bitmap (*.bmp; *.dib; *.rle) from the list box next to the File name box.
4Click the filename.
5Click Import.
To save to a bitmap file
1Click File Save as.
2Locate the folder in which you want to save the file.
3Choose BMP - Windows bitmap from the Save as type list box.
4Type a filename in the File name list box.
5Click Save.
Supported file formats | 501
Windows Bitmap (BMP) technical notes
Importing a BMP file
• You can import Windows Bitmap files conforming to the Windows and OS/2 BMP specifications.
• Windows Bitmap files may be black-and-white, 16 colors, grayscale, paletted, or RGB color (24-bit), and print accordingly, depending on
your printer.
• Run-length encoding (RLE) compression may be used on all bitmaps, except RGB color (24-bit), and black-and-white bitmaps.
• The resolution ranges from 72 to 300 dpi, or higher if you choose custom settings.
• The maximum image size is 64,535 × 64,535 pixels.
Exporting a BMP file
• Because raster images such as bitmaps are mapped pixel by pixel to the page, the resolution does not increase. Instead, your bitmap
appears jagged, with an apparent loss of resolution.
OS/2 Bitmap (BMP)
This type of bitmap file is designed for the OS/2 operating system. The OS/2 Bitmap file format supports a maximum image size of 64,535 ×
64,535 pixels. OS/2 uses Run-length encoding (RLE) compression.
OS/2 Bitmap (BMP) technical notes
• Corel programs support Standard Version 1.3 and Enhanced Version 2.0, or later versions of the OS/2 Bitmap file format.
• Corel programs support the following color depths when importing and exporting BMP files: 1-bit black and white, 256 shade (8-bit)
grayscale, 16-color (4-bit) and 256-color (8-bit) paletted, and 24-bit RGB.
Computer Graphics Metafile (CGM)
Computer Graphics Metafile (CGM) is an open, platform-independent metafile format used for storing and exchanging two-dimensional
graphics. It supports RGB color. CGM files can contain both vector graphics and bitmaps, but they usually contain one graphic type or the
other — rarely both.
To import a CGM file
1Click File Import.
2Locate the folder in which the file is stored.
3Choose CGM - Computer Graphics Metafile (*.cgm) from the list box next to the File name box.
4Click the filename.
5Click Import.
The Convert to bitmap dialog box appears.
Computer Graphics Metafile (CGM) technical notes
• You can import files formatted in CGM versions 1, 3, and 4.
• The CGM filter accepts only markers supported by the CGM file format standard. Private-use markers are ignored.
• If the CGM file contains a font that is not on your computer, the PANOSE font-matching dialog box lets you replace the font with an
available one.
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CorelDRAW (CDR)
CorelDRAW (CDR) files are primarily vector graphic drawings. Vectors define a picture as a list of graphic primitives (rectangles, lines, text,
arcs, and ellipses). Vectors are mapped point by point to the page, so if you reduce or increase the size of a vector graphic, the original
image will not be distorted.
Vector graphics are created and edited in graphics design applications, such as CorelDRAW, but you can also edit vector graphics in image-
editing applications such as Corel PHOTO-PAINT. You can use vector images of various formats in desktop publishing programs.
To import a CorelDRAW file
1Click File Import.
2Locate the folder in which the file is stored.
3Click the filename.
4Click the image window.
5In the Convert to bitmap dialog box, adjust the width, height, resolution, color mode, or any of the other settings.
CorelDRAW (CDR) technical notes
• Imported CorelDRAW files are rasterized.
• Linked symbols are converted to internal symbols.
Corel Presentation Exchange (CMX)
Corel Presentation Exchange (CMX) is a metafile format that supports bitmap and vector information and the full range of PANTONE, RGB,
and CMYK colors. Files saved in CMX format can be opened and edited in other Corel applications.
To import a Corel Presentation Exchange file
1Click File Import.
2Locate the folder in which the file is stored.
3Choose one of the following from the list box next to the File name box:
•CMX - Corel Presentation Exchange — for files created in Corel Presentations X6 or later
•CMX - Corel Presentation Exchange legacy — for files created in Corel Presentations X5 or earlier
4Click the filename.
5Click Import.
6Click the image window.
7In the Convert to bitmap dialog box, adjust the width, height, resolution, color mode, or any of the other settings.
• one of the followingCMX - Corel Presentation Exchange — for versions 16.0 or later
•CMX - Corel Presentation Exchange legacy — for versions 15.0 or earlier
Corel Presentation Exchange (CMX) technical notes
• The following versions are supported: 5, 6, 7, 8, 9, 10, 11, 12, X3, X4, X5, and X6.
• Corel Presentation Exchange (CMX) files are imported as bitmaps in Corel PHOTO-PAINT.
Supported file formats | 503
Corel PHOTO-PAINT (CPT)
Files saved to the Corel PHOTO-PAINT (CPT) file format are bitmaps that represent shapes as pixels arranged to form an image. When you
save a graphic to the Corel PHOTO-PAINT format, masks, floating objects, and lenses are saved with the image.
To export a Corel PHOTO-PAINT file
1Click File Export.
2Locate the folder in which you want to save the file.
3Choose CPT - Corel PHOTO-PAINT image from the Save as type list box.
4Type a filename in the File name list box.
5Click Export.
Corel PHOTO-PAINT (CPT) technical notes
• This filter is available in CorelDRAW, Corel PHOTO-PAINT, and Corel DESIGNER.
• Corel PHOTO-PAINT files may be black-and-white, grayscale, paletted, CMYK color (32-bit), RGB color (24-bit), or Lab.
Cursor Resource (CUR)
The Windows 3.x/NT Cursor Resource (.cur files) file format is used to create cursors for Windows 3.1, Windows NT, and Windows 95
interfaces. It supports cursor graphic elements that are used in Windows pointers. You can select a color for Transparent and Inverse masks.
The Windows 3.x/NT Cursor Resource file format supports a maximum image size of 32 × 32 pixels.
Cursor Resource (CUR) technical notes
• Corel programs support the following color depths when importing .cur files: 1-bit black-and-white, 16-color (4-bit) paletted, and 256-
color (8-bit) paletted.
AutoCAD Drawing Database (DWG) and AutoCAD Drawing Interchange Format (DXF)
AutoCAD Drawing Database (DWG) files are vector files used as a native format for AutoCAD drawings.
The Drawing Interchange Format (DXF) is a tagged data representation of the information contained in an AutoCAD drawing file. The
Drawing Interchange format is a native file format of AutoCAD. It has become a standard for exchanging CAD drawings and is supported by
many CAD applications. The Drawing Interchange format is vector-based and supports up to 256 colors.
To import an AutoCAD Drawing Database file (DWG) or AutoCAD Drawing Interchange Format (DXF)
1Click File Import.
2Locate the folder in which the file is stored.
3Choose DWG - AutoCAD (*.dwg) or DXF - AutoCAD (*.dxf) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
7In the Convert to bitmap dialog box, adjust the width, height, resolution, color mode, or any of the other settings.
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If your computer is missing a font that is included in a file you are importing, a PANOSE font matching dialog box appears and lets
you substitute the font with a similar font.
AutoCAD Data Interchange Format (DXF) technical notes
• The program supports AutoCAD files from version R2.5 to 2015.
Importing an AutoCAD DXF file
• Model space pages are imported as master pages.
• Solid and trace entities are filled.
• A point is imported as an ellipse of minimum size.
• Files exported as “Entities only” may not appear as expected in the Corel program because of a lack of header information.
• Justification of text entries may not be preserved, especially if fonts are replaced in the imported files. For best results, avoid justification
of text.
• If the DXF file contains a font that is not on the user’s computer, the PANOSE font matching dialog box lets the user replace the font
with an available one.
AutoCAD Drawing Database (DWG) technical notes
• AutoCAD 2013 - AutoCAD 17 releases)Corel PHOTO-PAINT can import AutoCAD files from version R2.5 to 2013.
• If the DWG file contains a font that is not on your computer, the PANOSE font matching dialog box lets you replace the font with an
available one.
Encapsulated PostScript (EPS)
EPS files can contain text, vector graphics, and bitmaps and are intended to be included (encapsulated) in other documents. Unlike other
PostScript files, which can contain multiple pages, an EPS file is always a single page.
EPS files usually contain a preview image (header) that lets you view the file content without the help of a PostScript interpreter. An EPS file
without a preview image is displayed as a gray box in Corel applications.
During the CorelDRAW Graphics Suite 2017 installation, you have the option of installing Ghostscript, which is an application that interprets
the PostScript file format. Ghostscript allows you to import PostScript Level 3 files. If you did not install Ghostscript when you first installed
the product, you can do so now.
To import an encapsulated PostScript file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open an EPS file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose PS, EPS, PRN - PostScript (*.ps; *.eps; *.prn) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click OK.
7Click the image window.
8In the Convert to bitmap dialog box, adjust the width, height, resolution, color mode, or any of the other settings.
To save to an encapsulated PostScript file
1Click File Export.
Supported file formats | 505
2Locate the folder in which you want to save the file.
3Choose EPS - Encapsulated PostScript from the Save as type list box.
4Type a filename in the File name list box.
5Click Export.
6In the EPS export dialog box, adjust any of the settings.
To set general exporting options
• In the EPS export dialog box, perform one or more tasks from the following table:
To Do the following
Specify the color mode for exporting to eps In the Color management area, choose an option from the
Output colors as list box:
•Native
•RGB
•CMYK
•Grayscale
If you choose the Native option, all objects preserve the color mode
in which they were created, for example RGB, CMYK, Grayscale, or
spot.
Convert spot colors In the Color management area, enable the Convert spot colors to
check box, and select an option from the list box.
Choose a file format for previewing the PostScript image In the Preview image area, choose one of the following options:
•None
•TIFF
•WMF
If you choose the TIFF format, choose a color mode and resolution.
Choose a compatibility option From the Compatibility list box, choose a PostScript level that is
supported by the printer or the application with which you will be
printing or displaying the file.
If you choose the 8-bit TIFF format for previewing images, you can make the background of the bitmap transparent by enabling the
Transparent background check box in the Preview image area.
To specify clipping options
1In the Clipping area of the EPS export dialog box, enable the Clip to check box.
2Enable any of the following options:
•Mask — lets you save the contents of the mask area to an EPS file
•Clipping path — lets you save the contents of either the active path or one of the paths listed in the MRU list box
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3In the Flatness box, type a value to set the accuracy with which curved path segments are rendered on an output device, such as a
printer.
If you want to permanently remove the sections of the image that are outside the mask or path, enable the Discard image data outside
clipping region check box.
To install Ghostscript
1Close any open programs.
2On the Windows taskbar, click Start Control panel.
3Click Uninstall a program.
4Double-click CorelDRAW Graphics Suite 2017 from the Uninstall or change a program page.
5Enable the Modify option.
6On the Features page, enable the GPL Ghostscript check box.
7Follow the instructions in the installation wizard.
Encapsulated PostScript (EPS) technical notes
Importing an EPS file
• In Corel PHOTO-PAINT, EPS files are imported as bitmaps.
• Duotone information is preserved only in EPS files created in Corel PHOTO-PAINT. When you import a duotone EPS file created in
CorelDRAW, the file is converted to grayscale.
Exporting an EPS file
• On a PostScript printer, graphics exported to the encapsulated PostScript (EPS) format print from other programs exactly as they do from
a Corel graphics programs.
• You can save a header to the Tagged Image file format (TIFF) or Windows Metafile format (WMF) in black and white, 4-bit grayscale or
color, or 8-bit grayscale or color. You can set the header resolution between 1 and 300 dots per inch (dpi); the default header resolution
is 72 dpi. If the program importing the EPS file has a limitation on the image header size, you might receive an error message stating
that the file is too large. To reduce file size, in the EPS export dialog box, choose Black and White from the Mode box, and lower
the header resolution before exporting the file. The setting determines only the resolution of the header and has no impact on the
print quality of a drawing. Color headers are useful for viewing EPS files. If the program in which you are going to use the file does not
support color headers, try exporting with a mono header instead. You can also export without a header.
• Along with the graphic, exported EPS files contain a filename, program name, and date.
PostScript (PS or PRN)
PostScript (PS) files use PostScript language to describe the layout of text, vector graphics, or bitmaps for printing and display purposes. They
can contain multiple pages.
PostScript files usually have a .ps filename extension, but you can also import PostScript files with a .prn extension. Files with a .prn filename
extension, commonly known as Printer (PRN) files, contain instructions about how a file should be printed. These files let you reprint a
document even if the application in which the document was created is not installed on your computer.
During the CorelDRAW Graphics Suite 2017 installation, you have the option of installing Ghostscript, which is an application that interprets
the PostScript file format. Ghostscript assists the file importing process. If you did not install Ghostscript during the installation, see “To
install Ghostscript” on page 506.
You can also import encapsulated PostScript (EPS) files. For more information, see “Encapsulated PostScript (EPS)” on page 504.
To import a PostScript (PS or PRN) file
1Click File Import.
Supported file formats | 507
The File Import command lets you place the file as an object in the active image. If you want to open a PostScript file as an image,
click File Open.
2Locate the folder in which the file is stored.
3Choose PS, EPS, PRN - PostScript (*.ps; *.eps; *.prn) from the list box next to the File name box.
4Click the filename, and click Import.
5Click OK.
6Click the image window.
7In the Convert to bitmap dialog box, adjust the width, height, resolution, color mode, or any of the other settings.
PostScript (PS or PRN) technical notes
• PostScript files containing mesh fills with spot colors or DeviceN images cannot be imported. Installing Ghostscript resolves this issue.
• PostScript files are imported as bitmaps.
• Text in imported PostScript files is not editable.
• Only Printer (PRN) files, PS files, and EPS files in PostScript format are supported.
GIF
GIF is a bitmap-based format designed for use on the web. It is highly compressed to minimize file transfer time and supports images with
up to 256 colors. The GIF file format supports a maximum image size of 30,000 × 30,000 pixels and uses LZW compression.
The GIF format provides the ability to store multiple bitmaps in a file. When the multiple images are displayed in rapid succession, the file is
called an animated GIF file. For more information, see “Saving movies” on page 435.
GIF images with transparent backgrounds are commonly used on the web. For more information, see “Creating palette-based images with
transparent colors and backgrounds” on page 444.
For Internet use, you can also save images to the JPEG and PNG formats. If you want to publish an image to the Web and are not sure which
format to use, see “Choosing a web-compatible file format” on page 439.
To import a GIF file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a GIF file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose GIF - CompuServe Bitmap (*.gif) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
You can also
Resample a graphic while importing For more information, see “To resample an image while importing”
on page 76.
Crop a graphic while importing For more information, see “To crop an image while importing” on
page 77.
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To open an animated GIF file
1Click File Open.
2Locate the folder in which the file is stored.
3Choose GIF - GIF animation (*.gif) from the list box next to the File name box.
4Click the filename.
5Choose Full image from the list box below the list window.
6Click Open.
For more information about opening and playing movies, see “Opening and playing movies” on page 429.
You can also open part of a movie by choosing Partial load, and, in the Partial load movie dialog box, typing values in the From and
To boxes to specify the range of frames.
GIF technical notes
• Corel programs import versions 87A and 89A of the GIF file format, but export only to version 89A. Version 87A supports basic features
and interlacing. The newer version, 89A, includes all features found in 87A plus the ability to use transparent colors and to include
comments and other data from the image file.
• Corel programs support the following color depths when importing animated GIF files: black and white (1-bit), 16 colors, grayscale (8-
bit), and 256 color paletted (8-bit).
JPEG (JPG)
JPEG is a standard format developed by the Joint Photographic Experts Group. Through the use of superior compression techniques, this
format allows the transfer of files among a wide variety of platforms. JPEG supports 8-bit grayscale, 24-bit RGB, and 32-bit CMYK color
modes.
The JPEG format is commonly used on the web. For more information, see “Choosing a web-compatible file format” on page 439.
To import a JPEG file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a JPEG file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose JPG - JPEG Bitmaps (*.jpg; *.jtf; *.jff; *.jpeg) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
You can also
Resample a graphic while importing For more information, see “To resample an image while importing”
on page 76.
Supported file formats | 509
You can also
Crop a graphic while importing For more information, see “To crop an image while importing” on
page 77.
You can drag on the image window to resize the image.
JPEG technical notes
• JPEG files can contain EXIF data. This data may affect how the JPEG files open.
JPEG 2000 (JP2)
The JPEG 2000 (JP2) file format is a JPEG image with advanced compression and file data capabilities. JPEG 2000 standard files can store
more descriptive file data (or metadata), such as dimensions, tone scale, color space, and intellectual property rights, than JPEG 2000
codestream files. Codestream files are optimized for network transmission since they resist bit errors that can cause data loss on low-
bandwidth channels.
Not all web browsers support JPEG 2000 formats. You may require a plug-in to view these files.
You can mask an area of a JP2 image to define a region of interest (ROI). If you apply a lower compression setting to the ROI, you can
improve the image quality of the area.
When you export the image to a JP2 file, you can choose to view download progression by resolution, quality, and position.
To import a JPEG 2000 file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open the file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose JP2 - JPEG 2000 Bitmaps (*.jp2; *.j2k) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
To export a JPEG 2000 bitmap
1Click File Export.
2Choose JP2 - JPEG 2000 bitmaps from the Save as type list box.
3Type a name in the File name box.
4Click Export.
5Choose a JPEG 2000 preset from the Preset list list box in the upper-right corner of the dialog box.
If you want modify the preset settings, you can change the exporting options in the dialog box.
6Click OK.
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You can also
Choose a color mode In the Settings area, choose a color mode from the Color mode
list box.
Embed the color profile In the Advanced area, enable the Embed color profile check box.
Control image quality In the Settings area, choose a quality option from the Quality list
box or type a value.
Set the JPEG 2000 download from low to high resolution so that
the size of the entire image increases
In the Advanced area, choose Resolution\Quality from the
Progression list box.
Set the JPEG 2000 download from the upper-left corner of the
image to the lower-right corner
In the Advanced area, choose Resolution\Position from the
Progression list box.
Set the JPEG 2000 download from the upper-left corner of the
image to the lower-right corner
In the Advanced area, choose Position from the Progression list
box.
Set the JPEG 2000 download progressively by color channel In the Advanced area, choose Channels from the Progression list
box.
Allow JPEG 2000 codestream In the Advanced area, enable the Codestream check box.
JPEG 2000 (JP2) technical notes
• Corel PHOTO-PAINT can import either JP2 or JPC files but save only to the JP2 format.
Kodak Photo CD Image (PCD)
Kodak Photo CD image file is a raster format developed by Eastman Kodak for scanning photographic images onto compact discs. PCD
images are derived from 35-mm film negatives or slides that have been converted to digital format and stored on a CD. Photo CD allows
high-quality digital storage and manipulation of photographic images. The PCD format is typically used by photofinishers and service
bureaus who provide the service of placing photographs on CDs.
This file format is not supported by the 64-bit version of the application.
To import a Kodak Photo CD image file
1Click File Import.
2Choose the folder in which the file is stored.
3Choose PCD - Kodak Photo-CD image (*.pcd) from the list box next to the File name box.
4Click the filename.
5Click Import.
6In the PCD import dialog box, move any of the following sliders:
•Brightness — lets you set the amount of light
•Contrast — lets you specify the contrast between the pixels in the image
•Saturation — lets you specify the purity of a color
Supported file formats | 511
•Red — lets you specify the amount of red in the image
•Green — lets you specify the amount of green in the image
•Blue — lets you specify the amount of blue in the image
7From the Resolutions list box, choose an image size.
8From the Image type list box, choose a color mode.
9Position the import placement start cursor in the image window, and click.
You can also
Resample a graphic while importing For more information, see “To resample an image while importing”
on page 76.
Crop a graphic while importing For more information, see “To crop an image while importing” on
page 77.
You can remove the adjustments made by the photofinisher at the time the original image was scanned and placed on the Photo CD
disk by enabling the Subtract scene balance check box.
You can identify out-of-gamut areas of the image by enabling the Show colors out of gamut check box, which renders the out-of-
gamut pixels in pure red or pure blue.
Kodak Photo CD Image (PCD) technical notes
• Kodak Photo CD (PCD) images may be subject to copyright. The Corel program does not display a warning message about this.
• Other Kodak-compatible programs may install the Kodak pcdlib.dll file in the Windows folder instead of the Windows\System folder.
This difference in the folder location produces an error message.
• When you import Photo CD files, a dialog box appears and prompts you to choose the desired file resolution and color. The resolution is
limited to 72 dpi and the maximum image size is 3072 × 2048 pixels.
• You can import the following color modes: RGB (24-bit), paletted (8-bit), and grayscale (8-bit).
PICT (PCT)
The Macintosh PICT file format was developed for the macOS platform by Apple Computer Inc. It is a native file format of QuickDraw and
can contain both vectors and bitmaps. The Macintosh PICT file format is widely used in Macintosh applications.
To import a PICT file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a PICT file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose PCT - Macintosh PICT (*.pct; *.pict) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
7In the Convert to bitmap dialog box, adjust the width, height, resolution, color mode, or any of the other settings.
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PICT (PCT) technical notes
• Corel graphics programs can import vector drawings and bitmaps contained in PICT (PCT) files.
•Objects that contain a fill and an outline open as a group of two objects. One object is the outline, and the other is the fill.
• PICT fills are often bitmap patterns, and the Corel program tries to maintain these fills as bitmap patterns.
• Pattern outlines are converted to a solid color.
• Text in PICT files opens as editable text. If a typeface in the imported file is not available on your computer, it is converted to the font that
it most closely resembles.
• Text alignment may not be preserved in the original file. This is due to the differences in font size, and intercharacter and interword
spacing between the two formats. Any misalignment is easily corrected using the text formatting settings in the program.
PaintBrush (PCX)
The PaintBrush (PCX) file format is a bitmap format originally developed by the ZSoft Corporation for the PC Paintbrush program.
To import a PaintBrush file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a PCX file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose PCX - PaintBrush (*.pcx) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
To export a PaintBrush file
1Click File Export.
2Locate the folder in which you want to save the file.
3Choose PCX - PaintBrush from the Save as type list box.
4Type a filename in the File name list box.
5Click Export.
PaintBrush (PCX) technical notes
Exporting a PCX file
• Bitmaps may be black-and-white, 16 colors, grayscale (8-bit), paletted (8-bit), or RGB color (24-bit).
• Run-length encoding (RLE) compression is supported, and the maximum image size is 64,535 × 64,535 pixels.
• These files may contain one, two, or four color planes.
• This file format is supported in CorelDRAW and Corel PHOTO-PAINT.
Importing a PCX file
• PCX files can be imported if they conform to the following PCX specifications: 2.5, 2.8, and 3.0.
• Bitmaps may be black-and-white, 16 colors, grayscale (8-bit), paletted (8-bit), or RGB color (24-bit).
• RLE compression is supported and the maximum image size is 64,535 × 64,535 pixels.
• These files may contain one, two, or four color planes. Files containing three color planes or more than four color planes cannot be
imported.
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Adobe Portable Document Format (PDF)
The Adobe Portable Document Format (PDF) is a file format designed to preserve fonts, images, graphics, and formatting of an original file.
Using Adobe Reader and Adobe Acrobat, a PDF file can be viewed, shared, and printed by macOS, Windows, and UNIX users.
You can save a file in the PDF format. For more information, see “Exporting to PDF” on page 477.
Adobe Portable Document Format (PDF) technical notes
Publishing a PDF file
• Embedded 3D models are exported as embedded interactive 3D objects. If a document contains a 3D model, click Settings in the
Publish to PDF dialog box, and choose Acrobat 9.0 or higher from the Compatibility list box to ensure that the 3D model is interactive
in PDF readers.
• Color channels created in Corel PHOTO-PAINT are preserved.
• Transparency applied to text and graphics is preserved.
• Character attributes of text, including OpenType features, are preserved.
•DeviceN color spaces may be converted to RGB or CMYK processed colors in the imported file, depending on the file content.
• Layers are preserved in files created with Adobe Acrobat 6 and later.
• Xform objects, headers and footers are converted to symbols.
• Symbols are preserved when PDF files created with version 1.3 or later undergo round-tripping.
HPGL Plotter File (PLT)
The HPGL Plotter File (PLT) format, developed by Hewlett-Packard, is vector-based. It is used in programs such as AutoCAD for printing
drawings on plotters. Other Corel applications can interpret a SUBSET of the HPGL and HPGL/2 command set. This format uses a scaling
factor of 1,016 plotter units to 1 inch.
To import an HPGL Plotter file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a PLT file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose PLT - HPGL Plotter File (*.plt; *.hgl) from the list box next to the File name box.
4Click the filename.
5Click Import.
6In the HPGL options dialog box, adjust any of the settings.
HPGL Plotter (PLT) technical notes
Importing a PLT file
• Corel programs support versions 1 and 2 of PLT file formats although some features of version 2 are not supported.
• You can import images larger than the Corel program’s maximum page size by enabling the Scale option in the HPGL options dialog
box, which lets you resize the imported image.
• The curve resolution factor can be set to a value between 0.0001 and 1.0 inch. The value can be very precise; up to eight decimal places
are accepted. A setting of 0.0001 results in the highest resolution, but it also greatly increases file size. A curve resolution of 0.004 inch
is recommended.
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• The PLT file format does not contain color information. Instead, the various objects in a PLT file have certain pen numbers associated
with them. When imported into a Corel program, each pen number is assigned a specific color. You can specify the color assigned to a
particular pen, so that you can match the original colors of the graphic.
• The Pen selection list contains 256 pens, although not all of the pens may be assigned. You can change the color assignments by
choosing the pen and then choosing a new color for that pen from the Pen color list box. Choosing Custom colors brings up a color
definition dialog box that allows you to define a custom color according to RGB values.
• You can change the pen width assignments by choosing the pen and then choosing a new width for that pen from the Pen width list
box.
• You can set a defined pen to the Unused option. You can also reset the current Pen Library pen settings to the previously saved settings.
• Corel programs support numerous dotted, dashed, and solid line types of the PLT file format. The pattern number of a line in a PLT file is
translated to a line type pattern.
• If the PLT file contains a font that is not on the user’s computer, the PANOSE font matching dialog box lets the user replace the font
with an available one.
Portable Network Graphics (PNG)
The Portable Network Graphics (PNG) file format is an excellent file format for lossless, portable, and well-compressed storage of bitmaps.
It takes up a minimum amount of disk space and can be easily read and exchanged between computers. The Portable Network Graphics
format provides a replacement for the GIF format and can also replace many common uses of the TIFF format.
The Portable Network Graphics format is designed to work well in online viewing, such as on the web, and it’s fully streamable with a
progressive display option. Some web browsers do not support all formatting and features. You can export images to the Portable Network
Graphics file format if you want to use transparent backgrounds, image interlacing, image maps, or animation in your webpages.
Exporting graphics to the Portable Network Graphics format converts them to bitmaps that can be used in desktop publishing programs
and Microsoft Office applications. You can also edit Portable Network Graphics in image-editing programs such as Corel PHOTO-PAINT and
Adobe Photoshop.
You can also save images to the GIF and JPEG formats to use on the Internet. If you want to publish an image to the web but are not sure
which format to use, see “Choosing a web-compatible file format” on page 439.
To import a Portable Network Graphics file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a PNG file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose PNG - Portable Network Graphics (*.webp) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
You can also
Resample a graphic while importing For more information, see “To resample an image while importing”
on page 76.
Crop a graphic while importing For more information, see “To crop an image while importing” on
page 77.
Supported file formats | 515
You can drag in the image window to resize the image.
Portable Network Graphics (PNG) technical notes
• You can import Portable Networks Graphics (PNG) files from 1-bit black and white to 24-bit color; 48-bit color is not supported.
• Masks and indexed-color, grayscale, and true color images are supported. Masks, however, are not saved in 1-bit black-and-white or 8-
bit paletted files.
• LZ77 compression is supported, and the maximum image size is 30,000 × 30,000 pixels. Sample depths range from 1 to 16 bits.
• The PNG file format also checks full-file integrity and detects common transmission errors. The PNG file format can store gamma and
chromatic data for improved color matching on different platforms.
Adobe Photoshop (PSD)
The Adobe Photoshop (PSD) file format is the native bitmap file format for Adobe Photoshop.
To import an Adobe Photoshop file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a PSD file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose PSD - Adobe Photoshop (*.psd; *.pdd) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
You can also
Resample a graphic while importing For more information, see “To resample an image while importing”
on page 76.
Crop a graphic while importing For more information, see “To crop an image while importing” on
page 77.
To export an Adobe Photoshop file
1Click File Export.
2Locate the folder in which you want to save the file.
3Choose PSD - Adobe Photoshop from the Save as type list box.
4Type a filename in the File name list box.
5Click Export.
You can preserve Corel PHOTO-PAINT objects as layers in the PSD file format.
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If you are exporting a 16-bit grayscale or 48-bit RGB file for use in Adobe Photoshop versions CS and earlier, choose Uncompressed
from the Compression type list box. Adobe Photoshop versions CS and earlier do not support compressed 16-bit grayscale and 48-
bit RGB files.
Adobe Photoshop (PSD) technical notes
Importing a PSD file
• Text is imported as a text object, so it remains editable.
• Monotone, grayscale, duotone, 48-bit RGB, and up to 32-bit CMYK images are supported.
• Some layer effects cannot be imported. (Gradient map adjustment layer is imported without Noise, Opacity stops, and Dither.)
• Imported layers using the Darken Color and Lighten Color blend modes map to the If Darker and If Lighter merge modes, respectively. For
more information about working with merge modes in Corel PHOTO-PAINT, see “Understanding merge modes” on page 325.
• Smart Filter effects are imported as a base object stacked with separate filter effects.
• The Vibrance adjustment layer maps to the Vibrance lens.
• The Black-and-white adjustment layer maps to the Grayscale lens.
• The Channel Mixer adjustment layer maps to the Channel Mixer lens.
• The Gradient Map adjustment layer maps to the Gradient Map lens; however, opacity stops, dithering, and noise adjustments are not
supported.
• The Photo Filter adjustment layer maps to the Photo Filter lens.
• Spot color channels are preserved. Alpha channels with spot color channels applied to them are not supported.
• A layer mask that has density applied to it imports as a clip mask with the transparency adjusted. However, you can’t change the density
settings in Corel PHOTO-PAINT.
• A layer mask that has feathering applied to it imports as a clip mask with the feathering applied. However, you can’t change the
feathering settings in Corel PHOTO-PAINT
Exporting a PSD file
• Text is exported as a text object, so it remains editable.
• This format supports 1-bit black and white, duotone, 16-bit grayscale, 48-bit RGB, and up to 32-bit CMYK color images.
• Objects are supported.
• 32-bit floating point color channels are mapped to 16-bit channels, which cannot be exported as 32-bit High Dynamic Range (HDR)
images.
• Smart Filter effects are not retained when imported and are not replaced when exported.
• Spot color channel information is preserved in the exported file.
Corel Painter (RIF)
Imported Corel Painter (RIF) files retain information such as floating objects, which makes the files much larger than GIF or JPEG files. Corel
Painter files can be imported for resizing and adjusting floaters.
To import a Corel Painter file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a RIFF file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose RIFF - Painter (*.rif) from the list box next to the File name box.
4Click the filename.
Supported file formats | 517
5Click Import.
6Click the image window.
You can also
Resample a graphic while importing For more information, see “To resample an image while importing”
on page 76.
Crop a graphic while importing For more information, see “To crop an image while importing” on
page 77.
Corel Painter (RIF) technical notes
• The embedded color profile is preserved, but can be changed after importing the file.
• If the Corel Painter image contains a transparent background, which is called a canvas in Corel Painter, it is preserved.
• Vector shapes are not preserved in the imported file.
• Text and annotations are not preserved.
• Bitmap layers are imported as objects.
• Layer masks are retained as clip masks.
• Liquid Ink, Watercolor, Digital Watercolor, and plug-in layers are imported as RGB objects.
• Mosaics and tessellations are imported as RGB objects.
• Image slicing is not retained.
TARGA (TGA)
The TARGA (TGA) graphics format is used for saving bitmaps. It supports various compression systems and can represent bitmaps ranging
from black-and-white to RGB color. You can open, import, or export TGA files in Corel PHOTO-PAINT.
For more information about opening or importing files, see “Opening images” on page 73 or “Importing files” on page 75.
To export a TARGA file
1Click File Export.
The File Import command lets you place the file as an object in the active image. If you want to open a TGA file as an image, click File
Open.
2Locate the folder in which you want to save the file.
3Choose TGA - Targa bitmap from the Save as type list box.
4Type a filename in the File name list box.
To compress an image while exporting it, choose a compression type from the Compression type list box.
5Click Export.
6In the TGA export dialog box, enable one of the following options:
•Normal
•Enhanced
Black-and-white images cannot be saved as TARGA files.
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TARGA (TGA) technical notes
• The following features are supported: uncompressed color-mapped images, uncompressed RGB images, run-length encoding (RLE)
compressed color-mapped images, RLE-compressed RGB images (types 1, 2, 9, and 10 as defined by the AT&T Electronic Photography
and Imaging Center), and masks.
• The type of file produced depends on the number of colors exported. For example, 24-bit color TARGA (TGA) files are exported as RLE-
compressed RGB bitmaps.
• You can import TGA files from 8-bit grayscale to 24-bit RGB.
• Masks are not saved in 1-bit black-and-white or 8-bit paletted files.
• RLE compression is supported, and the maximum image size is 64,535 × 64,535 pixels.
TIFF
The Tagged Image File format (TIFF) is a raster format designed as a standard. Almost every graphics application can read and write TIFF files.
TIFF supports various color modes and bit depths.
You can open or import TIFF files in Corel PHOTO-PAINT. For more information about opening or importing files, see “Opening images” on
page 73 or “Importing files” on page 75.
To export a TIFF file
1Click File Export.
2Locate the folder in which you want to save the file.
3Choose TIF - TIFF bitmap from the Save as type list box.
4Type a filename in the File name list box.
5Click Export.
TIFF technical notes
• When importing a TIFF that contains multiple pages, you can choose the individual pages that you want to import.
• Masks are not exported in 1-bit black-and-white, 16-bit grayscale, or 48-bit RGB files.
• Black-and-white, color, and grayscale TIFF files up to and including the 6.0 specification can be imported and exported.
• TIFF files compressed using JPEG, ZIP, CCITT, Packbits 32773, or LZW compression can also be imported. However, you may notice
additional loading time with these files because the program decodes the file compression.
Corel Paint Shop Pro (PSP)
The .PspImage file format is the native format for Corel Paint Shop Pro. You can import .PspImage files versions 9 and 10 that are in the RGB
color mode (24- or 48-bit).
This file format is not supported by the 64-bit version of CorelDRAW Graphics Suite.
To import a PSP file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a PSP file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose PSP - Corel Paint Shop Pro (*.pspimage) from the list box next to the File name box.
4Click the filename.
Supported file formats | 519
5Click Import.
6Click the image window.
Corel Paint Shop Pro (PSP) technical notes
• You can import only Corel Paint Shop Pro files with a .PspImage filename extension.
• Text and layers are merged with the background in the imported file.
WordPerfect Graphic (WPG)
The Corel WordPerfect Graphic file format (WPG) is primarily a vector graphic format, but it can store both bitmap and vector data. The WPG
files may contain up to 256 colors, chosen from a palette of more than 1 million colors.
To import a WordPerfect Graphic file
1Click File Import.
The File Import command lets you place the file as an object in the active image. If you want to open a WPG file as an image, click File
Open.
2Locate the folder in which the file is stored.
3Choose WPG - Corel WordPerfect Graphic (*.wpg) from the list box next to the File name box.
4Click the filename.
5Click Import.
6Click the image window.
WordPerfect Graphic (WPG) technical notes
• Graphics Text Type 2 is not supported.
RAW camera file formats
A RAW camera file is a data file captured by the image censor of a high-end digital camera. RAW camera files contain minimal in-camera
processing, such as sharpening or digital zoom, and they give you full control over the sharpness, contrast, and saturation of images.
Various RAW camera file formats exist, so the files can have different filename extensions, such as .nef, .crw, .dcr, .orf, or .mrw.
You can import RAW camera files directly into Corel PHOTO-PAINT. For more information, see “Working with RAW camera files” on page
489.
Wavelet Compressed Bitmap (WI)
This file format is not supported by the 64-bit version of the suite.
Importing a WI file
• Corel programs support the following color depths when you import Wavelet Compressed Bitmap (.wi) files: 256-shade (8-bit) grayscale,
and 24-bit RGB.
Windows Metafile Format (WMF)
Developed by Microsoft Corporation, this file format stores both vector and bitmap information. It was developed as the internal file format
for Microsoft Windows 3. It supports 24-bit RGB color and is supported by most Windows applications.
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Windows Metafile Format (WMF) technical notes
Importing a WMF file
• The following features are not supported: PANOSE font matching and rotated and skewed bitmaps.
Additional file formats
Corel PHOTO-PAINT also supports the following file formats:
• Audio Video Interleaved (AVI) — Audio video interleaved format is a Microsoft multi-media format where audio and video elements are
stored in alternating segments.
• CALS Compressed Bitmap (CAL) — CALS Raster (CAL) is a bitmap format used mainly for document storage by high-end CAD programs.
It supports a monochrome (1-bit) color depth and is used as a data graphics exchange format for computer-aided design and
manufacturing, technical graphics, and image-processing applications.
• Corel ArtShow 5 (CPX) — The CPX file format is a native file format of Corel ArtShow 5. It can contain both vectors and bitmaps.
• CorelDRAW Compressed (CDX) — The CDX file format is a compressed CorelDRAW file.
• Encapsulated PostScript (Desktop Color Separation) — The DCS file format, developed by QuarkXPress, is an extension of the standard
encapsulated PostScript (EPS) file format. Typically, the DCS file format consists of five files. Four of the five files contain information
about high-resolution color. This information is expressed in CMYK (cyan, magenta, yellow and black) format. The fifth file, considered
the master file, contains a PICT preview of the DCS file. The DCS format supports spot color channels.
• EXE — The EXE format is a Windows 3.x/NT bitmap resource and can store an ICO file as a Windows 3.x/NT icon resource.
• FPX — The FlashPix file format stores images at different resolutions in a single file. This file format is not supported by the 64-bit version
of the suite.
• Frame Vector Metafile (FMV) — The FMV file format is used for a Frame Vector Metafile.
• GEM Paint (IMG) — GEM Paint (IMG) is a bitmap format that is the native bitmap file format of the GEM environment. IMG files support
1- and 4-bit paletted color and are compressed by using an RLE method. IMG was a common format in the early days of desktop
publishing.
• GEM File (GEM) — The GEM file format is used for a GEM file.
• GIMP (XCF) — XCF is the native GIMP format. It supports layers and other GIMP-specific information.
• ICO — The ICO format is a Windows 3.x/NT icon resource.
• Lotus PIC (PIC) — The PIC file format is used for a Lotus PIC file.
• MacPaint Bitmap (MAC) — MacPaint (MAC) is a bitmap format that uses the filename extensions MAC, PCT, PNT, and PIX. It is the format
used by the MacPaint program that was included with the Macintosh 128. It supports only two colors and a palette of patterns. It is
used mainly by Macintosh graphics applications to store black-and-white graphics and clipart. The maximum size for MAC images is 720
× 576 pixels.
• MET Metafile (MET) — The MET file format is for a MET Metafile.
• Micrografx Picture Publisher 4 & 5 (PP4, PP5) — The PP4 file format is a native file format of Micrographx Picture Publisher 4. The PP5 file
format is a native file format of Micrographx Picture Publisher 5. This file format is not supported by the 64-bit version of the suite.
• Picture Publisher File (PPF) — The PPF file format is native to Micrografx Picture Publisher 6, 7, 8, 9, and 10. This file format is not
supported by the 64-bit version of the suite.
• NAP Metafile (NAP) — The NAP file format is used for a NAP Metafile.
• Fill File (FILL) — This file format is used for saving custom fills in Corel PHOTO-PAINT.
• PostScript Interpreted (PS or PRN) — PRN PostScript (PS or PRN) is a metafile format for PostScript printers. This format is written in ANSI
text. The PostScript Interpreted import filter can import PS, PRN, and EPS PostScript files.
• SCITEX CT Bitmap (SCT) — The SCT file format is used for importing 32-bit color and grayscale SCITEX images. SCITEX bitmaps are
created from high-end scanners. The bitmaps are then processed for output by film recorders or high-end page layout programs.
• XPixMap Image (XPM) — The XPM file format is used with an XPixMap Image file.
Recommended formats for importing graphics
The table below shows what file formats to use when you are importing graphics from graphics applications, or other sources.
Supported file formats | 521
Application/Source Recommended import format
Adobe Photoshop PSD
Paint Shop Pro PSP
Corel Painter RIF
Picture Publisher PPF
Digital cameras RAW camera files
Recommended formats for exporting graphics
The following table lists the recommended file formats for exporting to other graphics applications, or for the web.
Application/Output Recommended format
Adobe Photoshop PSD, TIF
The web JPG, GIF, PNG
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Customizing and automating | 523
Customizing and automating
Customizing Corel PHOTO-PAINT......................................................................................................................................................... 525
Using macros and scripts to automate tasks....................................................................................................................................... 541
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Customizing Corel PHOTO-PAINT | 525
Customizing Corel PHOTO-PAINT
You can customize your application by arranging command bars and commands to suit your needs and changing the color of window
borders. Command bars include menus, toolbars, the property bar, and the status bar. You can also customize filters and file associations.
Help topics are based on the application’s default settings. When you customize command bars, commands, and buttons, the Help topics
associated with them do not reflect your changes.
This section contains the following topics:
•“Creating workspaces” (page 526)
•“Importing and exporting workspaces” (page 526)
•“Customizing workspace appearance” (page 527)
•“Customizing keyboard shortcuts” (page 529)
•“Customizing menus” (page 530)
•“Customizing toolbars” (page 532)
•“Customizing the toolbox” (page 535)
•“Customizing the property bar” (page 535)
•“Customizing the status bar” (page 536)
•“Customizing filters” (page 538)
•“Customizing file associations” (page 538)
Changing and restoring defaults
You can change many of the default workspace options in the Options dialog box (Tools Options). For example, you can change the color
theme or scaling level, or you can change the default unit of measurement.
You can restore the default settings by resetting the current workspace.
To reset the current workspace
1Exit the application.
2Restart the application while holding down F8.
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Creating workspaces
You can create workspaces to make more accessible the tools that you use most often. For example, you can open dockers or add tools to
toolbars. You can also delete the custom workspaces that you create.
Before creating a workspace, you can try the workspaces that are included with the application. These workspaces are optimized for a
number of common workflows. For more information, see “Choosing a workspace” on page 54.
To create a workspace
1Click Tools Options.
2In the list of categories, click Workspace.
3Click New.
4Type the name of the workspace in the Name of new workspace box.
5From the Base new workspace on list box, choose an existing workspace on which to base the new workspace.
If you want to include a description of the workspace, type a description in the Description of new workspace box.
To delete a workspace
1Click Tools Options.
2In the list of categories, click Workspace.
3Choose a workspace from the Workspace list.
4Click Delete.
You cannot delete the Default workspace.
Importing and exporting workspaces
You can import custom workspaces created on other computers or in other versions of the application (back to version X6). When importing
a workspace, you can select which workspace elements to import. For example, you can import docker settings and position, but you can
discard application settings such as startup options. You can also import the selected workspace elements into the current workspace or into
a new workspace. You can base the new workspace on one of the available workspaces, and you can give it a name and description.
You can also export the workspaces that you create to share them with others.
To import a workspace
1Click Window Workspace Import.
2In the Open dialog box, locate the workspace file you want to import, and click Open.
3In the Import Workspace dialog box, select the workspace elements that you want to import. By default, all workspace elements are
selected.
4Enable one of the following options:
•Current workspace — to replace the workspace elements of the current workspace with the imported workspace elements. For
example, if you choose to import all toolbars, the toolbars of the current workspace are replaced with the imported ones.
•New workspace — creates a workspace that includes the imported workspace elements
Customizing Corel PHOTO-PAINT | 527
You can also
Specify the name of the new workspace Type a name in the Name box.
Base the new workspace on an existing workspace Choose a workspace from the Base on list box.
The imported workspace elements will be merged with the base
workspace.
Add a workspace description Type a description in the Description box.
Any new features that were not available when the workspace was created are added to the imported workspace. The new features
may not be in the same location as they appear in the default workspace.
Custom icons may not be scaled properly in imported workspaces created in versions X6 and X7.
To export a workspace
1Click Window Workspace Export.
2Enable the check boxes beside the workspace items you want to export.
3Click Save.
4Choose the folder where you want to save the file.
5Type a filename in the File name box.
6Click Save.
7Click Close.
The workspace items available for export are dockers, toolbars (including the property bar and toolbox), menus, and shortcut keys.
A workspace is exported as a .cdws file.
Customizing workspace appearance
You can customize the size of user interface items, choose a theme, and change the color of window borders and the desktop.
Scaling
You can change the size of user interface (UI) items by changing the scaling level. The scaling level is relative to the scaling level of the
operating system. The default setting is 100%, which means that UI items in the application appear the same size as similar UI items in the
operating system. Scaling by 200% makes the application UI items appear twice as large as the UI items of the operating system.
Theme
To make the workspace lighter or darker, you can choose one of the following themes: Light, Medium, or Dark.
Window border color
You can customize the application window and dialog boxes by changing the color of their borders.
Desktop color
You can change the color of the desktop, the area surrounding the image, to suit your documents. For example, if the document contains
dark colors, you can change the desktop color from white to gray for lower contrast.
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Choosing colors
To choose the color you want for the desktop and window borders, you can quickly sample any onscreen color; or you can use color sliders,
color viewers, or color palettes.
Various tools are available to help you change the desktop or window border color.
To set the scaling level for UI items
1Click Tools Options.
2In the Workspace list of categories, click Appearance.
3In the Size area, move the slider to the right for larger UI items, and to the left for smaller UI items.
To choose a theme
1Click Tools Options.
2In the Workspace list of categories, click Appearance.
3In the Color area, choose a theme from the Theme list box.
To change the color of window borders
1Click Tools Options.
2In the Workspace list of categories, click Appearance.
3In the Color area, open the Window border color picker, and choose a color.
To change the desktop color
1Click Tools Options.
2In the Workspace list of categories, click Appearance.
3In the Color area, open the Desktop color picker, and choose a color.
To specify a color by using various color tools
• In the Color area, open the Desktop or Window border color picker, and perform a task from the following table.
Customizing Corel PHOTO-PAINT | 529
To Do the following
Sample a color Click the Color eyedropper tool , and click an onscreen color.
Use color sliders Click the Show color sliders button , choose a color mode
from the list box, and move the sliders.
Use a color viewer Click the Show color viewers button , choose a color mode
from the list box, and click a color on the color viewer.
Choose a color from a color palette Click the Show color palettes button , choose a color palette
from the Palette Libraries, and click a color. To adjust the tint, move
the Tint slider.
Access additional color options Click the More color options button , and choose an option.
The options are dependent on the selected method such as
sampling or using a color viewer, color sliders or a color palette.
Customizing keyboard shortcuts
Although your application has preset keyboard shortcuts, you can change them, or add your own shortcuts, to suit your working style.You
can assign keyboard shortcuts to the commands you use the most, and you can delete any keyboard shortcuts that you don’t use.
You can print a list of keyboard shortcuts. You can also export a list of keyboard shortcuts to the CSV file format — a comma delimited
format that is easily opened by word processors and spreadsheet applications.
When you change keyboard shortcuts, the changes are saved in a file called an accelerator table. Your application comes with the following
accelerator tables which can be customized to suit your work habits:
• Main table — contains all non-text-related shortcut keys
• Print preview — contains shortcut keys for print preview options
• Text editing table — contains all text-related shortcut keys
To assign a keyboard shortcut to a command
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Click the Shortcut keys tab.
4Choose a shortcut key table from the Shortcut key table list box.
5Choose a command category from the top list box.
6Click a command in the Commands list.
The shortcut keys currently assigned to the selected command are displayed in the Current shortcut keys box.
7Click the New shortcut key box, and press a key combination.
If the key combination is already assigned to another command, that command is listed in the Currently assigned to box.
8Click Assign.
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If the same keyboard shortcut is already assigned to another command, the second assignment overwrites the first. By enabling
the Navigate to conflict on assign check box, you can automatically navigate to the command whose shortcut you reassigned,
prompting you to assign a new shortcut.
You can view all of the existing keyboard shortcuts by clicking View all.
To delete a keyboard shortcut
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Click the Shortcut keys tab.
4Choose a shortcut key table from the Shortcut key table list box.
5Choose a command category from the top list box.
6Click a command in the Commands list.
7Click a shortcut key in the Current shortcut keys box.
8Click Delete.
To print keyboard shortcuts
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Click the Shortcut keys tab.
4Click View all.
5Click Print.
To export a list of keyboard shortcuts
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Click the Shortcut keys tab.
4Click View all.
5Click Export to CSV.
6Choose the folder where you want to save the file.
7Type a filename in the File name box.
8Click Save.
Customizing menus
Corel customization features let you modify the menu bar and the menus it contains. You can change the order of menus and menu
commands; add, remove, and rename menus and menu commands. You can search for a menu command if you do not remember the
menu in which it belongs. You can also reset menus to the default setting.
The customization options apply to the menu bar menus as well as to shortcut menus that you access by right-clicking.
Help topics are based on the application’s default settings. When you customize menus and menu commands, the Help topics associated
with them do not reflect your changes.
Customizing Corel PHOTO-PAINT | 531
To change the order of menus and menu commands
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3In the application window, drag a menu on the menu bar to the left or right.
If you want to change the order of menu commands, click a menu on the menu bar, click a menu command, and drag it up or down.
If you want to change the order of context menu commands, right-click in the application window to display the context menu, and
drag a menu command to a new position.
To rename a menu or menu command
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Choose a command category from the top list box.
4Click a menu or command in the list.
5Click the Appearance tab.
6Type a name in the Caption box.
An ampersand (&) before a letter in the Caption box indicates a shortcut, also known as an accelerator key. Menus are displayed by
pressing Alt + the letter. Commands are invoked by pressing the letter that is underlined when the menu is displayed.
You can reset the name to the default by clicking Restore defaults.
To add or remove an item on the menu bar
1Click Tools Customization.
2In the Customization list of categories, click Commands.
If you want to remove an item, drag it off the menu bar.
3Choose a command category from the top list box.
4Drag an item to the menu bar.
To add or remove a command on a menu
1Click Tools Customization.
2In the Customization list of categories, click Commands.
If you want to remove a command from a menu, click the menu name, and when the menu displays, drag the command off the menu.
3Choose a command category from the top list box.
4Drag a command to a menu in the application window.
To find a menu command quickly
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Click the Search button .
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4In the Find text dialog box, type the menu command in the Find what box.
5Click Find next.
To reset menus to the default setting
1Click Tools Customization.
2In the Customization list of categories, click Command bars.
3Choose Menu bar from the list.
4Click Reset.
Customizing toolbars
You can customize toolbar position and display. For example, you can move or resize a toolbar, and you can choose to hide or display a
toolbar.
Toolbars can be either docked or floating. Docking a toolbar attaches it to the edge of the application window. Undocking a toolbar pulls it
away from the edge of the application window, so it floats and can be easily moved around.
You can create, delete, and rename custom toolbars. You can customize toolbars by adding, removing, and arranging toolbar items. You can
adjust toolbar appearance by resizing buttons; and displaying images, captions, or both. You can also edit toolbar button images.
When moving, docking, and undocking toolbars, you use the grab area of the toolbar.
For a The grab area is
Docked and unlocked toolbar Identified by a dotted line at the top or left
edge of the toolbar
Floating toolbar The title bar. If the title is not displayed, the
grab area is identified by a dotted line at
the top or left edge of the toolbar.
If you do not want to move docked toolbars by mistake, you can lock them. Locked toolbars do not have a dotted line along their left edge.
A locked toolbar
To customize toolbar position and display
To Do the following
Move a toolbar Unlock the toolbar, click the toolbar’s grab area, and drag the
toolbar to a new position.
Customizing Corel PHOTO-PAINT | 533
To Do the following
Dock a toolbar Click the toolbar’s grab area, and drag the toolbar to any edge of
the application window.
Undock a toolbar Unlock the toolbar, click the toolbar’s grab area, and drag the
toolbar away from the edge of the application window.
Resize a floating toolbar Point to the edge of the toolbar and, using the two-directional
arrow, drag the edge of the toolbar.
Hide or display a toolbar Click Tools Customization. In the Customization list of
categories, click Command bars, and disable or enable the check
box next to the toolbar name.
Reset a toolbar to its default setting Click Tools Customization. In the Customization list of
categories, click Command bars, click a toolbar, and click Reset.
Docked toolbars cannot be moved when they are locked. For information about unlocking toolbars, see “To lock or unlock toolbars”
on page 535.
To add, delete, or rename a custom toolbar
To Do the following
Add a custom toolbar Click Tools Customization. In the Customization list of
categories, click Command bars, click New, and type a name in
the Command bars list. Holding down Alt + Ctrl, drag a tool or
button in the application window to the new toolbar. You can also
drag commands from the Commands list (Tools Customization
Commands).
Delete a custom toolbar Click Tools Customization. In the Customization list of
categories, click Command bars, click a toolbar, and click Delete.
Rename a custom toolbar Click Tools Customization. In the Customization list of
categories, click Command bars, click a toolbar name twice, and
type a new name.
To add or remove an item on a toolbar
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Choose a command category from the top list box.
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4Drag a toolbar item from the list to a toolbar in the application window.
If you want to remove an item from a toolbar, drag the toolbar item off the toolbar.
To arrange toolbar items
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3On the toolbar in the application window, drag the toolbar item to a new position.
If you want to move a toolbar item to another toolbar, drag the toolbar item icon from one toolbar to the other.
You can copy a toolbar item to another toolbar by holding down Ctrl while dragging a toolbar item. If the Options dialog box is not
open, you must hold down Alt+Ctrl.
To modify toolbar appearance
1Click Tools Customization.
2In the Customization list of categories, click Command bars.
3Click a toolbar name in the list.
If you want to choose multiple toolbars, hold down Ctrl, and click the other toolbar names.
4Choose a size from the Button list box.
5From the Default button appearance list box, choose one of the following:
•Caption only
•Caption to right of image
•Default
•Image only
If you want to hide the title when the toolbar is floating, disable the Show title when toolbar is floating check box.
You can reset a built-in toolbar to its default settings by clicking Reset.
To edit a toolbar button image
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Choose a command category from the top list box.
4Click a toolbar command.
5Click the Appearance tab.
6Edit the button image using the options in the Imagearea.
When you choose either Small or Medium in the Size list box, you edit the small or medium versions of a particular button image.
You cannot edit the large version of a button image. For information about how to display all buttons as small, medium, or large, see
“To modify toolbar appearance” on page 534.
Customizing Corel PHOTO-PAINT | 535
You can reset toolbar button images to the default settings by clicking Restore defaults.
To lock or unlock toolbars
•Click Windows Toolbars Lock toolbars.
The Lock toolbars command is enabled when a check mark appears beside it. When you launch the application for the first time, the
toolbars are locked by default.
Floating toolbars cannot be locked.
You can also lock or unlock toolbars by right-clicking a toolbar and clicking Lock toolbars.
Customizing the toolbox
You can add or remove tools from the toolbox. If you modify the toolbox, you can reset the default settings at any time.
To customize the toolbox
1On the toolbox, click the Quick customize button .
2Enable or disable any of the check boxes.
You can also
Reset the toolbox Click the Reset toolbar button.
Customize the toolbox Click the Customize button.
Customizing the property bar
You have control over the placement and content of the property bar. You can move the property bar anywhere on screen. Placing it inside
the application window creates a floating property bar. Placing it on any of the four sides of the application window docks it, making it part
of the window border.
When moving, docking, or undocking the property bar, you use the grab area of the property bar, which is the same as the grab area of a
toolbar. For more information about the grab area, see “Customizing toolbars” on page 532.
You can also customize the property bar by adding or removing tools. This lets you customize what appears on the property bar when you
choose various tools. For example, when the Text tool is active, you can have the property bar display additional commands for text-related
tasks such as increasing or decreasing font size, or changing case. You can also reset the property bar to its default settings.
To position the property bar
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To Do the following
Move the property bar Unlock the property bar, click the property bar’s grab area, and
drag the property bar to a new position.
Undock the property bar Click the property bar’s grab area, and drag the property bar away
from the edge of the application window.
Dock the property bar Click the property bar’s grab area, and drag the property bar to any
edge of the application window.
To add or remove a toolbar item on the property bar
1On the property bar, click the Quick customize button .
2Enable or disable the check boxes next to the items that you want to add or remove.
You can also
Reset the toolbox Click the Reset toolbar button.
Customize the toolbox Click the Customize button.
The new item is displayed on the property bar for the active tool or task. When the property bar content changes, the item is not
displayed. The new item is displayed again when the related tool or task is activated.
You can also customize the property bar by clicking Tools Customization. In the Customization list of categories, click
Commands, choose a command category from the top list box, and then drag a toolbar item from the list to the property bar. If you
want to remove an item from the property bar, drag the toolbar item icon off the property bar.
To rearrange toolbar items on the property bar
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Drag the toolbar item icon to a new position on the property bar.
Customizing the status bar
The status bar displays information about file size, the current tool, document dimensions, and memory.In addition, it displays document
color information, such as the document color profile and color proofing status. You can customize the status bar by changing the
information that is displayed and by resizing it. You can also customize the status bar by adding, removing, and resizing toolbar items. In
addition, you can restore the status bar to its default settings. You can also place the status bar at the top of the application window to see
the displayed information more easily.
Customizing Corel PHOTO-PAINT | 537
To change the information the status bar displays
•On the status bar, click the flyout button next to the displayed information and choose one of the following options:
•File size
•Current tool
•Document dimensions
•Document color information
•Memory
To resize the status bar
1Click Tools Customization.
2In the Customization list of categories, click Command bars.
3Click Status bar, and enable the check box.
4Type 1 or 2 in the Number of lines when docked box.
To add or remove a toolbar item on the status bar
1Click Tools Customization.
2In the Customization list of categories, click Commands.
3Choose a command category from the top list box.
4Drag a toolbar item from the list to the status bar.
If you want to remove a toolbar item from the status bar, drag the item off the status bar.
To resize toolbar items on the status bar
1Click Tools Customization.
2In the Customization list of categories, click Command bars.
3Click Status bar, and enable the check box.
4Choose one of the following options from the Button list box:
•Small
•Medium
•Large
Only toolbar items you have added to the status bar are affected by resizing. The size of the default icons remains unchanged.
To change the position of the status bar
•Right-click the status bar, click Customize Status bar Position, and click Top or Bottom.
To restore the status bar default settings
•Right-click the status bar, and click Customize Status bar Reset to default.
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Customizing filters
Filters are used to convert files from one format to another. They are organized into four types: raster, vector, animation, and text. You can
customize filter settings by adding or removing filters so that only the filters you need are loaded. You can also change the order of the list
of filters and reset filters to the default setting.
To add a filter
1Click Tools Options.
2In the list of categories, double-click Global, and double-click Filters.
3Double-click a type of filter in the Available file types list.
4Click a filter.
5Click Add.
To remove a filter
1Click Tools Options.
2In the list of categories, double-click Global, and click Filters.
3Click a filter in the List of active filters.
4Click Remove.
To change the order of the list of filters
1Click Tools Options.
2In the list of categories, double-click Global, and click Filters.
3Click a filter in the List of active filters.
4Click one of the following:
•Move up — moves the filter up the list
•Move down — moves the filter down the list
You can reset the List of active filters to the default setting by clicking Reset.
Customizing file associations
You can associate a number of different file types with Corel applications. When you double-click a file you have associated with an
application, the application starts and the file opens. When you no longer need a file type association, you can break it.
To associate a file type with Corel PHOTO-PAINT
1Click Tools Options.
2In the list of categories, double-click Global, and click Filters.
3Click Associate.
4In the Associated file extensions with CorelPHOTO-PAINT list, enable the check box of the file type you want to associate.
Associating a file type with an application adds the application to the list of recommended programs for opening this file type.
To open a file of an associated file type in Corel PHOTO-PAINT while browsing in Windows, you also need to make Corel PHOTO-
Customizing Corel PHOTO-PAINT | 539
PAINT the default program. To do this, click the Start button on the Windows taskbar, and then click Default programs. Next, click
Associate a file type or protocol with a program. For detailed instructions about how to change the default program for a file type,
see the Windows Help.
You can reset file associations by clicking Reset.
To break a Corel PHOTO-PAINT file type association
1Click Tools Options.
2In the list of categories, double-click Global, and click Filters.
3Click Associate.
4In the Associated file extensions with CorelPHOTO-PAINT list, disable the check box of the file type you want to associate.
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Using macros and scripts to automate tasks | 541
Using macros and scripts to automate tasks
You can use macros and scripts to speed up repetitive tasks, combine multiple or complex actions, or make an option more easily accessible.
You create macros by using the built-in features for Visual Basic for Applications (VBA) or Visual Studio Tools for Applications (VSTA), and
you create scripts by using the Corel SCRIPT programming language.
Using a macro (or script) is similar to using the speed-dialing feature on a phone. On many phones, you can set a frequently dialed number
to a speed-dial button; then, the next time you need to dial that number, you can save time by pressing its speed-dial button. Similarly, a
macro lets you set the actions that you want to repeat; then, the next time that you need to repeat those actions, you can save time by
playing that macro.
You can use either a macro or a script to automate a task in Corel PHOTO-PAINT. A macro is the better choice if you want to write the code
that is required to carry out the task (by using VBA or VSTA), while a script is the better choice if you want to record the steps that are
required to carry out the task (by using Corel SCRIPT).
This section contains the following topic:
•“Working with macros” (page 541)
•“Working with scripts” (page 546)
Working with macros
You can save time by using a macro to automate a series of repetitive tasks. A macro lets you specify a sequence of actions so that you can
quickly repeat those actions later.
You don’t need any programming experience to use macros — in fact, the basic tools for working with macros are available within the
main application window. However, if you want to have more control over your macros, you can use the following built-in programming
environments:
• Microsoft Visual Studio Tools for Applications (VSTA) — the successor to VBA, and an excellent choice for developers and other
programming experts. VSTA provides the tools and features that you need to create the most advanced macro projects.
• Microsoft Visual Basic for Applications (VBA) — a subset of the Microsoft Visual Basic (VB) programming environment, and an excellent
choice for beginners. You can use VBA to create basic macros for personal use, but you can also use it to create more advanced macro
projects.
For detailed information on the differences between VBA and VSTA, please see the programming guide on the Developer area on the
CorelDRAW community website.
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Getting started with macros
The macro features for VBA and VSTA are installed with the software by default, but you can manually install these features if necessary. You
can specify options for the VBA feature.
To use VSTA macro features with Corel PHOTO-PAINT, you must have Microsoft Visual Studio 2012 or later installed. To use the VSTA
Editor, you must first install Microsoft Visual Studio 2012, 2013 or 2015, Community, Professional, Premium, Ultimate or Enterprise
Edition; and then reinstall Microsoft Visual Studio Tools for Applications 2015 from microsoft.com.
If you install Microsoft Visual Studio after installing CorelDRAW Graphics Suite, you must re-install the VSTA macro features by
modifying your CorelDRAW Graphics Suite installation. For more information, see “To manually install the macro features” on page
543.
The macro features provide several tools for working with macros in the main application window:
• Macros toolbar — provides easy access to common macro functions
• Macro Manager docker — provides easy access to all available macro projects for VBA, and to basic functions for working with those
projects
• Macro Editor (formerly the Visual Basic Editor) — provides advanced functions for creating VBA-based macro projects
• VSTA Editor — provides advanced functions for creating VSTA-based macro projects. The VSTA Editor is accessible only if you have
Microsoft Visual Studio 2012, 2013 or 2015 installed.
Creating macros
Macros are stored in modules (also called “code modules”), which are stored in macro projects. The Macro Manager docker lets you view
and manage all of the macro projects, modules, and macros that are available to you.
You can use the Macro Manager docker to create macro projects in the form of Global Macro Storage (GMS) files or Corel VSTA Projects
(CGSaddon). Using such files is an excellent way to bundle the components of your macro project for sharing with others. You can use the
Macro Manager docker to open (or “load”) the macro projects that you create, as well as the macro projects that install with the software
or that are otherwise made available to you. You can also use the Macro Manager docker to rename macro projects, as well as to copy and
close (or “unload”) GMS-based and VSTA macro projects.
Some macro projects are locked and cannot be modified.
When you create a document, a macro project for that document is automatically added to the Macro Manager docker. Although
you can store macros within the macro project for a document — for example, to create an all-in-one template — it is recommended
that you instead use GMS files to store your macro projects.
Each macro project contains at least one module. You can use the Macro Manager docker to add a module to a VBA-based macro project,
or to open existing modules for editing. You can also use the Macro Manager docker to rename or delete VBA modules.
The editing feature is disabled for some modules.
Finally, you can use the Macro Manager docker to create macros within the available modules. You don’t need any programming experience
to create macros; however, if you have programming experience and want to edit VBA macros, you can do so by using the Macro Editor. You
can also use the Macro Manager docker to rename and delete VBA macros.
Playing macros
You can perform the actions that are associated with a macro by playing that macro.
Using macros and scripts to automate tasks | 543
Learning more about macros
The Developer area on the CorelDRAW community website can help you with its wealth of useful resources: a programming guide, detailed
Object Model reference documentation with code samples, object model diagrams, and in-depth programming articles and tutorials.
The Object Model reference documentation, also referred to as API documentation, includes help on every feature and function that can
be automated in the applications. (Collectively, these features and functions are called an “object model.”) You can easily access relevant
documentation from within the Macro Editor.
The Object Model diagrams provide a hierarchical representation of the features and functions that can be automated in CorelDRAW, Corel
PHOTO-PAINT, and Corel DESIGNER.
For more detailed information about VBA and its programming environment, please consult the Microsoft Visual Basic Help from the
Help menu in the Macro Editor.
For more detailed information about VSTA and its programming environment, please consult the Help menu in the VSTA Editor.
To manually install the macro features
1On the Windows Control Panel, click Uninstall a program.
2Double-click CorelDRAW Graphics Suite on the Uninstall or change a program page.
3Enable the Modify option in the wizard that appears, and follow the instructions.
4On the Features page of the installation wizard, enable the following check boxes in the Utilities list box:
•Visual Basic for Applications
•Visual Studio Tools for Applications
The macro features for VBA and VSTA are installed with the software by default.
To specify VBA options
1Click Tools Options.
2In the Workspace list of categories, click VBA.
3In the Security area, specify how to control the risk of running malicious macros by clicking Security options.
If you want to bypass this security feature, enable the Trust all installed GMS modules check box, and then proceed to step 6.
4On the Security level page of the Security dialog box, enable one of the following options:
•Very high — allows only macros installed in trusted locations to run. All other signed and unsigned macros are disabled.
•High — allows only signed macros from trusted sources to run. Unsigned macros are automatically disabled.
•Medium — lets you choose which macros run, even if they are potentially harmful
•Low (not recommended) — allows all potentially unsafe macros to run. Enable this setting if you have virus-scanning software
installed, or if you check the safety of all documents that you open.
5On the Trusted publishers page of the Security dialog box, review which macro publishers are trusted. Click View to display details on
the selected macro publisher, or click Remove to delete the selected macro publisher from the list.
If desired, you can enable or disable the Trust access to Visual Basic project check box for the selected macro publisher.
6Disable the Delay load VBA check box if you want to load the VBA feature at start-up.
To access the macro tools
To Do the following
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Display the Macros toolbar Click Window Toolbars Macros.
A check mark next to the command indicates that the toolbar is
displayed.
Display the Macro Manager docker Do one of the following:
•Click Tools Macros Macro Manager.
•Click the Macro Manager button on the Macros toolbar.
Display the Macro Editor Do one of the following:
•Click Tools Macros Macro Editor.
•Click the Macro Editor button on the Macros toolbar.
•Right-click Visual Basic for Applications in the Macro Manager
docker, and then click Show IDE.
Display the VSTA Editor Click Tools Macros VSTA Editor. (VSTA must be installed on
your computer.)
To create a macro project
• In the Macro Manager docker, do one of the following:
• Click Visual Studio Tools for Applications in the list, click New, and then click New macro project.
• Click Visual Basic for Applications in the list, click New, and then click New macro project.
You can also
Open (or “load”) a macro project Do one of the following:
•Click Visual Studio Tools for Applications in the list, click Load,
and then choose the project.
•Click Visual Basic for Applications in the list, click Load, and
then choose the project.
Rename a macro project Right-click the project in the list, and then click Rename.
Copy a GMS-based macro project Right-click the project in the list, click Copy to, and then choose the
target location for the copied project.
NOTE: You cannot copy a document-based macro project. Such
projects are stored within a document and cannot be managed
separately from that document.
Display or hide all modules in the list Click the Simple mode button .
Add a module to a VBA macro project Do one of the following:
•Click the project in the list, click New, and then click New
module.
•Right-click the project in the list, and then click New module.
Using macros and scripts to automate tasks | 545
You can also
Edit a module in a VBA macro project Do one of the following:
•Click the module in the list, and then click the Edit button .
•Right-click the module in the list, and then click Edit.
Rename a module in a macro project Right-click the module in the list, and then click Rename.
Delete a module from a macro project Do one of the following:
•Click the module in the list, and then click the Delete button
.
•Right-click the module in the list, and then click Delete.
Close (or “unload”) a GMS-based macro project Right-click the macro project in the list, and then click Unload
macro project.
NOTE: You can close a document-based macro project only by
closing the document in which it is stored.
Some macro projects are locked and cannot be modified.
To create a macro
• In the Macro Manager docker, do one of the following:
• Click the container you want, click New, and then click New macro.
• Right-click the desired container module, and then click New macro.
You can also
Edit a macro Do one of the following:
•Click the macro in the list, and then click the Edit button .
•Right-click the macro in the list, and then click Edit.
Delete a macro Do one of the following:
•Click the macro in the list, and then click the Delete button .
•Right-click the macro in the list, and then click Delete.
Some macro projects are locked and cannot be modified.
To play a macro
• Do any of the following:
•Click Tools Macros Run macro, or click the Run macro button on the Macros toolbar. From the Macros in list box, choose
the project in which the macro is stored. From the Macro name list, choose the macro. Click Run.
• In the Macro Manager docker, double-click the macro in the list.
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•In the Macro Manager docker, click the macro in the list, and then click the Run button .
• In the Macro Manager docker, right-click the macro in the list, and then click Run.
To access Object Model reference documentation from within the Macro Editor
1While in Microsoft Visual Basic for Applications, press F2 to display the Object Browser.
The Object Browser displays all the features and functions that can be automated in the Macro Editor.
2Choose PHOTOPAINT from the Library list box.
The Object Browser is updated to display only the features and functions of Corel PHOTO-PAINT that can be automated in the Macro
Editor. Collectively, these features and functions are called an “object model.”
3Click an item in the Object Browser, and press F1.
You can also display information for any item in the Code window of the Macro Editor by clicking that item and pressing F1.
Working with scripts
Scripts are short programs that use the Corel SCRIPT programming language to automate simple tasks. For example, if you have a series of
images that are underexposed, you can record the corrective adjustments as you apply them to the first photograph. You can then play the
recording on all the remaining photographs to correct them simultaneously.
You can use the Recorder docker to create recordings, which you can save as scripts for future use. You can also use the Recorder docker to
open, edit, and play recordings and scripts.
Creating recordings and scripts
You can record a sequence of most keyboard, toolbar, toolbox, menu, and mouse operations. As you record, the operations are translated
into command statements that appear chronologically in a command list. Each command statement is one word that is based on the name
of a menu plus the name of a command found in that menu.
Some operations are converted to parameters that are embedded within a command. Parameters are recorded, but they are not displayed in
the command list. For example, if you choose a paint color and apply a brushstroke to the image, the color selection is not displayed in the
recorder’s command list; instead, it is recorded as a parameter of the paint tool command.
The following operations and commands cannot be recorded in Corel PHOTO-PAINT:
• toolbar, keyboard, and menu customization
• grid, ruler, and guideline customization
• Window and Help menu commands
• image calculations and image stitching
• viewing operations, such as zooming
To make a recording accessible in a future Corel PHOTO-PAINT session, you must save it as a script. The scripts that you create can be loaded
and played at any time.
You can also save a list of Undo actions as a script. For example, if you did not record the actions for an effect that you want to reproduce,
you can save those operations as a script by using the Undo list. A script created from an Undo list includes all the operations you perform
on an image; therefore, you may need to edit the script to isolate the commands you want.
Editing recordings and scripts
You can edit a recording or script by inserting new commands, recording over existing commands, and deleting the commands that you no
longer want to include.
Using macros and scripts to automate tasks | 547
Playing recordings and scripts
When you play a recording or script, the recorded commands are applied to the active image. You can play a recording only in the current
Corel PHOTO-PAINT session. If you want to use the recording in other work sessions, you must save it as a script. Before playing a recording
or script, ensure that the active image contains the components necessary for successful execution of the recorded commands. For example,
if your script has commands that are specific to objects, it cannot be applied successfully to an image that has no objects.
You can apply a single command from a recording or script to an image. This feature is useful when you want to evaluate the result of a
particular command before applying the rest of the commands in the recording or script to the image.
You can temporarily exclude some commands from a sequence before you play a recording or script. You can enable disabled commands
without having to re-create the recording or script.
You can apply one or more scripts to one or more images simultaneously, which is known as batch processing. This feature lets you perform
global adjustments on several images, without having to open each image and play each script individually. After batch processing, the
images can be saved to their original file format or to a different file format.
To display the Recorder docker
•Click Window Dockers Recorder.
To create a recording or script
1Click the New button in the Recorder docker.
2Click the Record button .
3Perform the actions that you want to record.
4Click the Stop button .
The recording is now complete and can be played in the current session.
To save the recording as a script for future use, click the Save button , choose the drive and folder where you want to save the
script, and type a filename in the File name box.
If a document-saving command is the first action in a recording, you can restore the original image by returning to the first
command in the recording.
To save the Undo list as a script
1Click Windows Dockers Undo.
2Click the Save script file as button in the Undo manager docker.
3In the Save recording dialog box, choose the drive and folder where you want to save the script.
4Type a filename in the File name box.
To open a script
1Click the Open button in the Recorder docker.
2Choose the drive and folder where the script is stored.
3Double-click the script filename.
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To insert commands into a recording or script
1Create a recording, or open a script in the Recorder docker.
2Click the Insert new command button .
3Double-click the command that you want to precede the commands you insert.
The position indicator appears beside the selected command.
4Click the Record button .
5Perform the actions that you want to insert.
6Click the Stop button .
To replace commands in a recording or script
1Create a recording, or open a script.
2In the Recorder docker, double-click the first command in the sequence of commands that you want to replace.
The position indicator appears beside the selected command.
3Click the Record button .
4Perform the new operations.
5Click the Stop button .
To delete commands from a recording or script
1Create a recording, or open a script.
2In the Recorder docker, hold down Ctrl, and click the commands.
3Click the Delete selected command(s) button .
If you delete commands from a script, you must save the script before closing it to save the changes.
To play a recording or script
1Create a recording, or open a script.
2Click the Play button in the Recorder docker.
You can also
Play a single command Double-click the name of the command you want to play. (The
position indicator is displayed next to the command you have
chosen.) Click the Step forward button .
Disable or enable a command Click a command, and click the Enable/Disable selected
command(s) button .
Disabled command names are grayed.
Using macros and scripts to automate tasks | 549
You can also
Go to the first command Click the Rewind button .
Go to the last command Click the Fast forward button .
To play scripts on multiple images
1Click File Batch process.
2Click Add file.
3In the Load images for batch playback dialog box, choose the drive and folder where the images are stored.
4Holding down Ctrl, click the images that you want to edit, and click Open.
5In the Batch process dialog box, click Add script.
6In the Load script dialog box, choose the drive and folder where the scripts are stored.
7Holding down Ctrl, click the scripts that you want to play, and click Open.
8Choose an option from the On completion list box.
To save the files to a specific folder, click Browse, and navigate to the folder you want.
9Click Play.
Choosing Don’t save from the On completion list box lets you assess the results before overwriting the original image.
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Reference | 551
Reference
Corel PHOTO-PAINT for Adobe Photoshop users..................................................................................................................................553
Glossary............................................................................................................................................................................................... 557
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Corel PHOTO-PAINT for Adobe Photoshop users | 553
Corel PHOTO-PAINT for Adobe Photoshop users
Adobe Photoshop and Corel PHOTO-PAINT have many similarities, which makes it easy to move from one application to the other. Although
they share most basic drawing and design capabilities, Adobe Photoshop and Corel PHOTO-PAINT are distinguished by some differences in
both terminology and tools. Understanding these differences lets you make a quick transition to Corel PHOTO-PAINT.
In this section you’ll learn about
•“Comparing terminology” (page 553)
•“Comparing tools” (page 554)
Comparing terminology
The terms and concepts in Adobe Photoshop and Corel PHOTO-PAINT differ for some features. Adobe Photoshop terms are listed below with
their Corel PHOTO-PAINT equivalents.
Adobe Photoshop term Corel PHOTO-PAINT term
Actions Scripts/macros
Adjustment layers Lenses
Animations Movies
Bitmap mode Black-and-white color mode
Blending modes Merge modes
Canvas Paper size
Extract filter Cutout Lab
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Adobe Photoshop term Corel PHOTO-PAINT term
Guides Guidelines
Indexed Color mode Paletted color mode
Layer masks Clip masks
Layers Objects
Layer options Object properties
Masks Protected areas of a mask
Panels Dockers
Photomerge Stitching images
Selections Editable areas of a mask
Snapshots Checkpoints
Comparing tools
The following table lists Adobe Photoshop tools and the corresponding Corel PHOTO-PAINT tools. Many of the tools create the same result
but operate slightly differently.
Adobe Photoshop tool Corel PHOTO-PAINT tool
Actions panel Recorder docker. See “To create a recording or script” on page
547.
Blur tool Blur special effects. See “Blur special effects” on page 333.
Effect tool . See “To smear, smudge, or blend colors in an
image” on page 158.
Burn tool Dodge/Burn tool . See “To adjust image color and tone by
using brush effects” on page 169.
Clone Stamp tool Clone tool . See “To clone an image area or object” on page
153.
Corel PHOTO-PAINT for Adobe Photoshop users | 555
Adobe Photoshop tool Corel PHOTO-PAINT tool
Dodge tool Dodge/Burn tool . See “To adjust image color and tone by
using brush effects” on page 169.
Elliptical Marquee tool Ellipse mask tool . See “To define a rectangular or elliptical
editable area” on page 266.
Filter Gallery Effects menu. See “Working with special effects” on page 329.
Freeform Pen tool Path tool . See “To draw a freehand path” on page 289.
Gradient tool Interactive fill tool . See “To apply a fountain fill interactively”
on page 241.
Healing Brush tool Touch-up brush tool . See “To remove imperfections from an
image by blending textures and colors” on page 150.
History panel Undo manager docker. See “To undo or redo actions” on page 98.
Lasso tool Freehand mask tool . See “To define an editable area by using
the Freehand Mask tool” on page 267.
Magic Wand tool Magic wand mask tool . See “To define an editable area of
uniform color” on page 270.
Magnetic Lasso tool Magnetic mask tool . See “To define an editable area
surrounded by uniform color” on page 270.
Move tool Object pick tool . See “To select objects” on page 362.
Navigator panel Navigator pop-up window . See “Viewing images” on page
83.
Paint Bucket tool Fill tool . See “To apply a uniform fill” on page 237.
Pattern Stamp tool Image sprayer tool . See “To spray images” on page 315.
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Adobe Photoshop tool Corel PHOTO-PAINT tool
Pen tool Path tool . See “Creating paths” on page 287.
Polygonal Lasso tool Freehand mask tool . See “To define an editable area by using
the Freehand Mask tool” on page 267.
Path tool . See “To draw a Bézier path” on page 288.
Rectangular Marquee tool Rectangle mask tool . See “To define a rectangular or elliptical
editable area” on page 266.
Single Column Marquee tool Rectangle mask tool . See “To define a rectangular or elliptical
editable area” on page 266.
Single Row Marquee tool Rectangle mask tool . See “To define a rectangular or elliptical
editable area” on page 266.
Type tool Text tool . See “To add text” on page 396.
Glossary | 557
Glossary
A B C D E F G H I J K L M N O P R S T U V W Z
A
accelerator table
A file that contains a list of shortcut keys. Different tables are active depending on the task that you are performing.
active object (Corel PHOTO-PAINT)
An object that has a red border around its thumbnail in the Object manager docker.
alpha channel
A temporary storage area for masks. When you save a mask to an alpha channel, you can access and reuse it in the image as many times as
you want. You can save an alpha channel to a file or load a previously saved channel in the active image.
ambient lighting
The lighting in a room, including natural and artificial light sources.
animation file
A file that supports moving images; for example, animated GIF and QuickTime (MOV).
anti-aliasing
A method of smoothing curved and diagonal edges in images. Intermediate pixels along edges are filled to smooth the transition between
the edges and the surrounding area.
aspect ratio
The ratio of the width of an image to its height (expressed mathematically as x:y). For example, the aspect ratio of an image that is 640 x
480 pixels is 4:3.
B
bit depth
The number of binary bits that define the shade or color of each pixel in a bitmap. For example, a pixel in a black-and-white image has a
depth of 1 bit, because it can only be black or white. The number of color values that a given bit depth can produce is equal to 2 to the
power of the bit depth. For example, a bit depth of 1 can produce two color values (2 1=2), and a bit depth of 2 can produce 4 color values
(2 2 = 4).
Bit depth ranges between 1 and 64 bits per pixel (bpp) and determines the color depth of an image.
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bitmap
An image composed of grids of pixels or dots.
See also vector graphic.
bitmap fill
A fill created from any bitmap.
black point
A brightness value that is considered black in a bitmap image. In Corel PHOTO-PAINT, you can set the black point to improve the contrast of
an image. For example, in a histogram of an image, with a brightness scale of 0 (dark) to 255 (light), if you set the black point at 5, all pixels
with a value greater than 5 are converted to black.
black-and-white color mode
A 1-bit color mode that stores images as two solid colors — black and white — with no gradations. This color mode is useful for line art and
simple graphics. To create a black-and-white photo effect, you can use the grayscale color mode.
See also grayscale.
bleed
The part of the printed image that extends beyond the edge of the page. The bleed ensures that the final image goes right to the edge of
the paper after binding and trimming.
bounding box
The invisible box indicated by the eight selection handles surrounding a selected object.
brightness
The amount of light that is transmitted or reflected from a given pixel. In the HSB color mode, brightness is a measure of how much white a
color contains. For example, a brightness value of 0 produces black (or shadow in photos), and a brightness value of 255 produces white (or
highlight in photos).
C
CERN
CERN (Conseil Europeén pour la Recherche Nucléaire) is the scientific laboratory in which the World Wide Web was developed. CERN is also
one of the World Wide Web server systems. Contact your server administrator to find out which system your server uses.
channel
An 8-bit grayscale image that stores color or mask information for another image. There are two types of channels: color and mask. Images
have one color channel for each component of the color model on which they are based. In addition, some images use spot color channels.
Each channel contains the color information for that component. Mask (alpha) channels store masks that you create for your images, and
they can be saved with images in formats that support mask information, such as Corel PHOTO-PAINT (CPT) format.
child object
An object whose image elements are inserted into the shape of another object, called a parent object. The child object and parent object are
called a clipping group. The child object must be on a layer above the parent object.
choke
In commercial printing, a form of trapping created by extending the background object into the foreground object.
client/server image map
A rarely used image map type that includes code for both client-side and server-side image maps. This type of image map automatically
defaults to the user’s web browser for image map processing. If the browser does not support image maps, the server uses the external map
file to process information. Currently, most web browsers support image maps, so client-side image maps are more common.
client-side image map
This common image map type does not depend on the server to process the map information.
Glossary | 559
clipart
Ready-made images that can be imported into Corel applications and edited if required.
Clipboard
An area that is used to temporarily store cut or copied information. The information is stored until new information is cut or copied to the
Clipboard, replacing the old.
clip mask
A mask that lets you edit an object’s transparency levels without affecting the pixels in the object. You can change the transparency levels
directly on the object and then add the clip mask, or add the clip mask before making the changes.
clipping range
The percentage of the range of values that is not displayed in the upper part of the histogram’s vertical axis.
color cast
A color tint that often occurs in photos as a result of lighting conditions or other factors. For example, taking a photo indoors in dim
incandescent light can result in a yellow color cast, and taking a photo outdoors in bright sunlight can result in a blue color cast.
color depth
The maximum number of colors an image can contain. Color depth is determined by the bit depth of an image and the displaying monitor.
For example, an 8-bit image can contain up to 256 colors, while a 24-bit image can contain roughly up to 16 million colors. A GIF image is
an example of an 8-bit image; a JPEG image is an example of a 24-bit image.
CMY
A color mode made up of cyan (C), magenta (M), and yellow (Y). This mode is used in the three-color printing process.
CMYK
A color mode made up of cyan (C), magenta (M), yellow (Y), and black (K). CMYK printing produces true blacks and a wide tonal range. In
the CMYK color mode, color values are expressed as percentages; therefore, a value of 100 for an ink means that the ink is applied at full
saturation.
code page
A code page is a table in the DOS or Windows operating system that defines which ASCII or ANSI character set is used for displaying text.
Different character sets are used for different languages.
color channel
An 8-bit grayscale version of an image. Each channel represents one level of color in the image; for example, RGB has three color channels,
while CMYK has four. When all the channels are printed together, they produce the entire range of colors in the image.
See also RGB and CMYK.
color gamut
The range of colors that can be reproduced or perceived by any device. For example, a monitor displays a different color gamut than a
printer, making it necessary to manage colors from original images to final output.
color mode
A system that defines the number and kind of colors that make up an image. Black-and-white, grayscale, RGB, CMYK, and paletted are
examples of color modes.
color model
A simple color chart that defines the range of colors displayed in a color mode. RGB (red, green, blue), CMY (cyan, magenta, yellow), CMYK
(cyan, magenta, yellow, black), HSB (hue, saturation, brightness), HLS (hue, lightness, saturation), and CIE L*a*b (Lab) are examples of color
models.
color palette
A collection of solid colors from which you can choose colors for fills and outlines.
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color profile
A description of the color-handling capabilities and characteristics of a device.
color separation
In commercial printing, the process of splitting colors in a composite image to produce a number of separate grayscale images, one for each
primary color in the original image. In the case of a CMYK image, four separations (one for cyan, magenta, yellow, and black) must be made.
color space
In electronic color management, a virtual representation of a device or the color gamut of a color model. The boundaries and contours of a
device’s color space are mapped by color management software.
See also color gamut.
color swatch
A solid-colored patch in a color palette.
color tolerance
The value that determines the color range or sensitivity of the Lasso mask tool, Magic wand mask tool, and Fill tool. Tolerance is also used in
the Color mask dialog box to determine which pixels are protected when you create a color mask. A pixel is included in the specified color
range if its grayscale value falls within the defined tolerance.
color trapping
A printing term used to describe a method of overlapping colors to compensate for misaligned color separations (misregistration). This
method avoids white slivers that appear between adjoining colors on a white page.
See also spread, choke, and overprinting.
contrast
The difference in tone between the dark and light areas of an image. Higher contrast values indicate greater differences and fewer
gradations between dark and light.
control points (Corel PHOTO-PAINT)
The points that extend from a node along a curve that is being edited with the Shape tool. Control points determine the angle at which the
curve passes through the node.
crop
To cut unwanted areas of an image without affecting the resolution of the part that remains.
cubist
An abstract style of art that stresses several aspects of the same object simultaneously, generally in the form of squares or cubes.
D
DeviceN
A type of color space and device color model. This color space is multi-component, allowing color to be defined by other than the standard
set of three (RGB) and four (CMYK) color components.
distortion handles
The outward-facing, double-headed arrows located at each corner of the highlighting box.
dithering
A process used to simulate a greater number of colors when only a limited number of colors are available.
dpi (dots per inch)
A measure of a printer’s resolution in dots per inch. Typical desktop laser printers print at 600 dpi. Imagesetters print at 1270 or 2540 dpi.
Printers with higher dpi capabilities produce smoother and cleaner output. The term dpi is also used to measure scanning resolution and to
indicate bitmap resolution.
Glossary | 561
drawing page
The portion of a drawing window enclosed by a rectangle with a shadow effect.
duotone
An image in the duotone color mode is an 8-bit grayscale image that has been enhanced with one to four additional colors.
E
editable area
An editable area (selection) allows paint and effects to be applied to the underlying pixels.
See also protected area and mask.
encoding
Determines the character set of text, letting you correctly display text in the appropriate language.
Exchangeable Image File (EXIF)
A file format that embeds digital camera information, such as the time and date a photo is taken, shutter speed, and focus, into JPEG
images.
exposure
A photographic term referring to the amount of light used to create an image. If not enough light is permitted to interact with the sensor (in
a digital camera) or film (in a traditional camera), the image appears too dark (underexposed). If too much light is permitted to interact with
the sensor or film, the image appears too light (overexposed).
F
feathering
The level of sharpness along the edges of a drop shadow.
fill
A color, bitmap, fountain, or pattern applied to an area of an image.
filter
An application that translates digital information from one form to another.
flattened image
An image in which objects are combined with the background and can no longer be edited as individual objects.
floating editable area
An editable area that hovers or floats above an image and can be moved and modified without affecting the underlying pixels.
floating object
A bitmap with no background. Floating objects are also referred to as photo objects or cutout images.
font
A set of characters with a single style (such as italic), weight (such as bold), and size (such as 10 point) for a typeface such as Times New
Roman.
fountain fill
A smooth progression of two or more colors applied to an area of an image that follow a linear, radial, conical, or square path. Two-color
fountain fills have a direct progression from one color to another, while custom fills may have a progression of many colors.
fountain step
The shades of color that make up the appearance of a fountain fill. The more steps in a fill, the smoother the transition from the beginning
color to the end color.
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fractal
An irregular shape generated by a repeating pattern. Fractals can be used to mathematically generate an irregular and complex image by
following a pattern, without having to define all of the individual components in the image.
G
Gaussian
A type of pixel distribution that spreads the pixel information outward using bell-shaped curves rather than straight lines.
GIF
A graphic file format designed to use a minimum of disk space and be easily exchanged between computers. This format is commonly used
to publish images of 256 or fewer colors to the Internet.
glyph (typographic)
A typographic glyph corresponds to a single character of a typeface.
grab area
The area of a command bar that can be dragged. Dragging the grab area moves the bar, while dragging any other area of the bar has no
effect. The location of the grab area depends on the operating system you are using, the orientation of the bar, and whether the bar is
docked or undocked. Command bars with grab areas include toolbars, the toolbox, and the property bar.
gradient node
A square point that represents each color on the gradient arrow of a gradient fill, which is used to change the fill’s start and end points,
colors, and transparency values.
grayscale
A color mode that displays images by using 256 shades of gray. Each color is defined as a value between 0 and 255, where 0 is darkest
(black) and 255 is lightest (white). Grayscale images, especially photos, are commonly referred to as “black and white.”
grayscale image
An image that uses the grayscale color mode, which can display up to 256 shades of gray, ranging from white to black. Grayscale images,
especially photos, are commonly referred to as “black and white.”
grid
A series of evenly spaced horizontal and vertical lines that are used to help draw and arrange objects.
group
A set of objects that behave as one unit. Operations you perform on a group apply equally to each of its objects.
guideline
A horizontal, vertical, or slanted line that can be placed anywhere in the drawing window to aid in object placement.
H
halftone
An image that has been converted from a continuous tone image to a series of dots of various sizes to represent different tones.
handles
A set of eight black squares that appear at the corners and sides of an object when the object is selected. By dragging individual handles,
you can scale, resize, or mirror the object. If you click a selected object, the shape of the handles changes to arrows so that you can rotate
and skew the object.
highlight, shadow, and midtone
Terms used to describe the brightness of pixels in a bitmap image. Brightness values range from 0 (dark) to 255 (light). Pixels in the first
third of the range are considered shadows, pixels in the middle third of the range are considered midtones, and pixels in the last third of
the range are considered highlights. You can lighten or darken specific areas in images by adjusting the highlights, shadows, or midtones. A
histogram is an excellent tool for viewing and evaluating the highlights, shadows, and midtones of images.
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highlighting box
A rectangle with eight handles that encloses a selection in an image.
histogram
A histogram consists of a horizontal bar chart that plots the brightness values of the pixels in your bitmap image on a scale from 0 (dark) to
255 (light). The left part of the histogram represents the shadows of an image, the middle part represents the midtones, and the right part
represents the highlights. The height of the spikes indicates the number of pixels at each brightness level. For example, a large number of
pixels in the shadows (the left side of the histogram) indicates the presence of image detail in the dark areas of the image.
hotspot
The area of an object that you can click to jump to the address specified by a URL.
HSB (hue, saturation, brightness)
A color model that defines three components: hue, saturation, and brightness. Hue determines color (yellow, orange, red, and so on);
brightness determines perceived intensity (lighter or darker color); and saturation determines color depth (from dull to intense).
HTML
The World Wide Web authoring standard comprised of markup tags that define the structure and components of a document. The tags are
used to tag text and integrate resources (such as images, sound, video, and animation) when you create a webpage.
hue
The property of a color that allows it to be classified by its name. For example, blue, green, and red are all hues.
hyperlink
An electronic link that provides access directly from one place in a document to another place in that document or to another document.
I
image map
A graphic in an HTML document that contains clickable areas that link to locations on the World Wide Web, to other HTML documents, or
to graphics.
imagesetter
A high-resolution device that creates film or film-based paper output used in the production of plates for printing presses.
intensity
Intensity is a measure of the brightness of the light pixels in a bitmap compared with the darker midtones and dark pixels. An increase in
intensity increases the vividness of whites while maintaining true darks.
interlaced video image
Interlaced video images take two passes to fill a screen, painting every other line in each pass. This can produce a flicker.
interlacing
In GIF images, a method that lets you display a web-based image on the screen at a low, blocky resolution. As the image data loads, the
image quality improves.
J
JavaScript
A scripting language used on the web to add interactive functions to HTML pages.
JPEG
A format for photographic images that offers compression with some loss of image quality. Because of their compression (up to 20 to 1)
and small file size, JPEG images are widely used in Internet publishing.
JPEG 2000
An improved version of the JPEG file format that features better compression and allows you to attach image information and assign a
different compression rate to an image area.
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K
kerning
The space between characters, and the adjustment of that space. Often, kerning is used to place two characters closer together than usual,
for example WA, AW, TA, or VA. Kerning increases readability and makes letters appear balanced and proportional, especially at larger font
sizes.
knockout
A printing term that refers to an area where underlying colors have been removed so that only the top color prints. For example, if you print
a small circle on a large circle, the area under the small circle is not printed. This ensures that the color used for the small circle remains true
instead of overlapping and mixing with the color used for the large circle.
L
Lab
A color model that contains a luminance (or lightness) component (L) and two chromatic components: “a” (green to red) and “b” (blue to
yellow).
layer
A transparent plane on which you can place objects in a drawing.
leading
The spacing between lines of text. Leading is important for both readability and appearance.
lens
An object that protects part or all of an image when you perform color and tonal corrections. You can view the effect of a correction
through a lens without affecting the underlying pixels. If you move a lens, the correction is applied to the pixels at the new location.
linking
The process of placing an object created in one application into a document created in a different application. A linked object remains
connected with its source file. If you want to change a linked object in a file, you have to modify the source file.
lossless
A kind of file compression that maintains the quality of an image that has been compressed and decompressed.
lossy
A kind of file compression that results in noticeable degradation of image quality.
low-frequency areas
Smooth areas in an image where gradual changes take place. That is, areas where there are no edges or noise.
LZW
A lossless file compression technique that results in smaller file size and faster processing time. LZW compression is commonly used on GIF
and TIFF files.
M
marquee
A dashed outline that surrounds an editable area or an object in an image. By default, object marquees are blue and mask marquees are
black.
marquee select
To select objects or nodes by dragging the Pick tool or Shape tool diagonally and enclosing objects in a marquee box with a dotted outline.
mask
A mask is applied to an image during image editing to define protected areas and editable areas.
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mask modes
Mask tool operation modes that you must choose before you create or fine-tune a mask and its editable area. There are four mask modes:
Normal, Additive, Subtractive, and XOR. The Normal mode (default) lets you select an area in an image. The Additive mode lets you expand
the editable regions by selecting multiple areas in an image. The Subtractive mode lets you reduce the editable regions by removing areas
from a selection. The XOR mode lets you select multiple areas in an image. If areas overlap, the overlapping regions are excluded from the
editable area and added to the protected area.
merge mode
An editing state that determines how the selected paint, object, or fill color combines with other colors in the image.
micro nudge
To move an object in small increments.
See also nudge and super nudge.
moiré pattern
The visual effect of radiating curves created by superimposing two regular patterns. For example, a moiré pattern can result from
overlapping two halftone screens of different angles, dot spacing, and dot size. Moiré patterns are the undesirable result of rescreening an
image with a different halftone screen or with the same halftone screen on an angle different from the original.
mosaic
The decorative artwork made by arranging small pieces of variously colored material to form pictures or patterns.
multichannel
A color mode that displays images by using multiple color channels, each comprising 256 shades of gray. When you convert an RGB color
image to the multichannel color mode, the individual color channels (red [R], green [G], and blue [B]) are converted to grayscale information
that reflects the color values of the pixels in each channel.
multitasking
An option that can improve the overall performance of an application by optimizing how the CPU executes tasks.
N
NCSA (National Center for Supercomputing Applications)
NCSA is a server system. If you are creating an image map to be displayed on the web, you need to know the system your server uses,
because different codes are used in the map files. Contact your server administrator to find out which system your server uses.
nodes
The square points at each end of a line or curve segment. You can change the shape of a line or curve by dragging one or more of its nodes.
noise
In bitmap editing, random pixels on the surface of a bitmap, resembling static on a television screen.
NTSC (National Television Standards Committee)
A video color filter that is commonly used to define the gamut of colors supported by television monitors in North America.
nudge
To move an object in increments.
See also micro nudge and super nudge.
O
object (Corel PHOTO-PAINT)
An independent bitmap that is layered above the background image. Changes applied to objects do not affect the underlying image.
opacity
The quality of an object that makes it difficult to see through. If an object is 100 percent opaque, you cannot see through it. Opacity levels
under 100 percent increase the transparency of objects.
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See also transparency.
overlay
A red-tinted, transparent sheet that you can superimpose on the protected areas in an image. The mask overlay makes it easy to distinguish
between the editable and the masked (protected) regions in an image. When the overlay is applied, the masked areas are displayed in
varying degrees of red (according to their transparency). The deeper the saturation of the red tint, the greater the degree of protection.
See also editable area and protected area.
overprinting
Overprinting is achieved by printing one color over another. Depending on the colors you choose, the overprinted colors mix to create a new
color, or the top color covers the bottom color. Overprinting a dark color on a light color is often used to avoid registration problems that
occur when color separations are not precisely aligned.
See also color trapping, choke, and spread.
P
PAL
A video color filter that is commonly used to define the gamut of colors supported by television monitors in Europe and Asia.
paletted color mode
An 8-bit color mode that displays images of up to 256 colors. You can convert a complex image to the paletted color mode to reduce file
size and to achieve more precise control of the colors used throughout the conversion process.
pan (Corel PHOTO-PAINT)
To move the image around in the image window, usually when the image is larger than its window. Panning changes the image view in the
same way that scrolling moves the image up, down, to the left, or to the right in the image window. When working at high magnification
levels where not all of the image is displayed, you can quickly pan to see parts of the image that were previously hidden.
PANOSE font matching
A feature that lets you choose a substitute font if you open a file that contains a font not installed on your computer. You can make a
substitution for the current working session only, or you can make a permanent substitution, so that the new font is automatically displayed
when you save and reopen the file.
PANTONE process colors
The colors that are available through the PANTONE Process Color System, which is based on the CMYK color model.
parent object
An object whose shape is combined with the image elements of another object, called a child object. The child object and parent object are
called a clipping group. The parent object must be on an object layer below the child object.
path
A series of line or curve segments connected by square endpoints called nodes.
pattern fill
A fill consisting of a series of repeating vector objects or images.
perspective handles
The hollow circles in the corners of the highlighting box.
pixel
A colored dot that is the smallest part of a bitmap.
See also resolution.
pixelation
A type of image distortion in which individual pixels are discernible to the naked eye, or groups of pixels appear as blocks of colors.
Pixelation is caused by incorrect resolution or incorrect image dimensions, or it can be created intentionally for a special effect.
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PNG (Portable Network Graphics)
A graphic file format designed for use in online viewing. This format can import 24-bit color graphics.
pressure-sensitive pen
A stylus that you can use to access commands and draw your images. To use with Corel PHOTO-PAINT, you must install the pressure-sensitive
pen, along with a pressure-sensitive tablet and its corresponding drivers.
process color
In commercial printing, colors that are produced from a blend of cyan, magenta, yellow, and black. This is different from a spot color, which
is a solid ink color printed individually (one printing plate is required for each spot color).
progressive
In JPEG images, a method of having the image appear on screen in its entirety, at a low, blocky resolution. As the image data loads, the
image quality progressively improves.
protected area
An area that prevents paint and effects from being applied to the underlying pixels.
See also mask and editable area.
R
radius
As applied to orbits, sets the distance between the center of the brushstroke and the nibs that travel around the center of the brushstroke
when you paint with orbits. Increasing this value increases the size of the brushstroke.
As applied to the Dust & Scratch filter, sets the number of pixels surrounding the damaged area that are used to apply the filter.
range sensitivity
A paletted color mode option that lets you specify a focus color for the paletted conversion. You can adjust the color and specify its
importance to guide converting.
rasterized image
An image that has been rendered into pixels. When you convert vector graphic files to bitmap files, you create rasterized images.
render
To capture a two-dimensional image from a three-dimensional model.
resample
To change the resolution and dimensions of a bitmap. Upsampling increases the size of the image; downsampling decreases the size of
the image. Resampling with fixed resolution lets you maintain the resolution of the image by adding or subtracting pixels while varying the
image size. Resampling with variable resolution keeps the number of pixels unchanged while changing the image size, resulting in lower or
higher resolution than that of the original image.
resolution
The amount of detail that an image file contains, or that an input, output, or display device is capable of producing. Resolution is measured
in dpi (dots per inch) or ppi (pixels per inch). Low resolutions can result in a grainy appearance; high resolutions can produce higher quality
images but result in larger file sizes.
RGB
A color mode in which the three colors of light (red, green, and blue) are combined in varying intensities to produce all other colors. A value
between 0 and 255 is assigned to each channel of red, green, and blue. Monitors, scanners, and the human eye use RGB to produce or
detect color.
rollover
An interactive object or group of objects that changes its appearance when you click or point to it.
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round-tripping
The conversion of a document saved in one file format, such as Portable Document Format (PDF), to another format, such as Corel
DESIGNER (DES) and then back again.
rotation handles
The curved, double arrows in the corners of the highlighting box.
ruler
A horizontal or vertical bar marked off in units and used to determine the size and position of objects. By default, the rulers appear on the
left side and along the top of the application window, but they can be hidden or moved.
S
saturation
The purity or vividness of a color, expressed as the absence of white. A color that has 100 percent saturation contains no white. A color with
0 percent saturation is a shade of gray.
scanner
A device that converts images on paper, transparency, or film to digital form. Scanners produce bitmaps or rasterized images.
seed color
The color of the first pixel that you click when you define an editable area by using the Lasso and Magic wand mask tools. This color is used
by the tolerance value to set the sensitivity of the color detection in color masks.
segment
The line or curve between nodes in a curve object.
segment (path)
The section of a path located between two consecutive nodes. A path is a series of segments.
selection
An area of an image, also called editable area, that is not protected by a mask and that is, therefore, available for editing. The selection can
be modified by painting and editing tools, special effects, and image commands.
selection box
An invisible rectangle with eight visible handles that appears around any object you select using the Pick tool.
server-side image map
A rarely used image map type that relies on a server to process image map information. It requires a separate map (*.map) file for the web
server. Currently, most web browsers can process image maps, so client-side image maps are more common.
shape cursor
Uses the shape and size of the nib of the current tool as a cursor.
skewing handles
The straight, double-headed arrows located in the center of each side of the highlighting box.
spot color
In commercial printing, a solid ink color that prints individually, one plate per spot color.
spread
In commercial printing, a type of trap that is created by extending the foreground object into the background object.
stacking order
The sequence in which objects are created in the image window. This order determines the relationship between objects and, therefore, the
appearance of your image. The first object you create appears on the bottom; the last object appears on the top.
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stylus
A pen device, used in conjunction with a pen tablet, that allows you to draw paint strokes. A pressure-sensitive stylus allows you to vary your
strokes with subtle changes in pressure.
subpath (Corel PHOTO-PAINT)
A segment which is not joined to the main path.
subtractive color model
A color model, such as CMYK, that creates color by subtracting wavelengths of light reflected from an object. For example, a colored ink
appears blue if it absorbs all colors except blue.
super nudge
To move an object in large increments by pressing Shift and an Arrow key. The super nudge value is multiplied by the nudge value to obtain
the distance by which the object is moved.
See also nudge and micro nudge.
swap disk
Hard drive space used by applications to artificially increase the amount of memory available in your computer.
swatch
One of a series of solid-colored patches used as a sample when selecting color. A printed booklet of swatches is called a swatchbook. Swatch
also refers to the colors contained in the color palette.
symbol
A reusable object or group of objects. A symbol is defined once and can be referenced many times in an image.
T
target
The frame or web browser window in which a new webpage appears.
temperature
A way of describing light in terms of degrees Kelvin — lower values correspond to dim lighting conditions that cause an orange cast, such as
candlelight or the light from an incandescent light bulb. Higher values correspond to intense lighting conditions that cause a blue cast, such
as sunlight.
texture fill
A fractally generated fill that, by default, fills an object or image area with one image instead of with a series of repeating images.
threshold
A level of tolerance for tonal variation in a bitmap.
threshold (path)
A control available when you create a path from a mask. Threshold values range from 1 to 10 and determine the size of the angle required
between two sections of a mask for a node to be created there. A low value produces more cusps, and therefore more nodes on the
resulting path.
thumbnail
A miniature, low-resolution version of an image or illustration.
tightness (path)
A control available when you create a path from a mask marquee. Tightness values range from 1 to 10 and determine how close the path’s
shape will be to that of the marquee. The higher the value, the more the new path resembles the marquee; it will have more nodes than a
path with a lower tightness value.
tiling
The technique of repeating a small image across a large surface. Tiling is often used to create a patterned background for webpages.
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tint
In photo editing, a tint often refers to a semitransparent color applied over an image. Also called a color cast.
In printing, a tint refers to a lighter shade of a color created with halftone screening — for example, a spot color.
See also halftone.
tonal range
The distribution of pixels in a bitmap image from dark (a value of zero, indicating no brightness) to light (a value of 255, indicating full
brightness). Pixels in the first third of the range are considered shadows, pixels in the middle third of the range are considered midtones,
and pixels in the last third of the range are considered highlights. Ideally, the pixels in an image should be distributed across the entire tonal
range. A histogram is an excellent tool for viewing and evaluating the tonal range of images.
tone
The variations in a color or the range of grays between black and white.
transparency
The quality of an object that makes it easy to see through. Setting lower levels of transparency causes higher levels of opacity and less
visibility of the underlying items or image.
See also opacity.
true color
A term that refers to digital RGB color that is composed of 24 bits, or 16.7 million colors.
TWAIN
By using the TWAIN driver supplied by the manufacturer of the imaging hardware, Corel graphics applications can acquire images directly
from a digital camera or scanner.
U
uniform fill
A type of fill used to apply one solid color to your image.
See also fill.
Unicode
A character encoding standard that defines character sets for all written languages in the world by using a 16-bit code set and more than
65, 000 characters. Unicode lets you handle text effectively regardless of the language of the text, your operating system, or the application
you are using.
URL (Uniform Resource Locator)
A unique address that defines where a webpage is located on the Internet.
V
vector graphic
An image generated from mathematical descriptions that determine the position, length, and direction in which lines are drawn. Vector
graphics are created as collections of lines rather than as patterns of individual dots or pixels.
See also bitmap.
W
watermark
A small amount of random noise added to the luminance component of the image pixels which carries information about the image. This
information survives normal editing, printing, and scanning.
white point
The measurement of white on a color monitor that influences how highlights and contrast appear.
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In image correction, the white point determines the brightness value that is considered white in a bitmap image. In Corel PHOTO-PAINT, you
can set the white point to improve the contrast of an image. For example, in a histogram of an image, with a brightness scale of 0 (dark) to
255 (light), if you set the white point at 250, all pixels with a value greater than 250 are converted to white.
Windows Image Acquisition (WIA)
A standard interface and driver, created by Microsoft, for loading images from peripheral devices, such as scanners and digital cameras.
Z
zoom
To reduce or magnify the view of a drawing. You can zoom in to see details or zoom out for a broader view.
ZIP
A lossless file compression technique that results in smaller file size and faster processing time.