Table of Contents
- Contents
- Welcome to Corel Painter
- What’s new in Corel Painter 2019
- Workspace tour
- Corel Painter terms
- Exploring the Document window
- Choosing a workspace layout
- Exploring the toolbox
- Displaying the toolbox
- Displaying the Media Selector bar
- Displaying the property bars
- Exploring the Navigator panel
- Displaying and customizing the Brush Selector
- Displaying the command bar
- Rearranging panels and palettes
- Exploring panels
- Working with sliders
- Creating and modifying custom palettes
- Renaming and deleting custom palettes
- Saving, exporting, and importing custom palettes
- Working with libraries
- Creating, importing, exporting, and deleting workspaces
- Restoring the default Corel Painter settings
- A short tour of Corel Painter for users of Adobe Photoshop
- Creating, navigating, and manipulating documents
- Creating documents
- Understanding resolution
- Opening and placing files
- Creating and opening templates
- Switching document views
- Navigating images and viewing image information
- Zooming images
- Rotating images and the canvas
- Flipping images
- Repositioning images
- Cropping images
- Resizing images and the canvas
- Saving and backing up files
- Choosing a file format
- Emailing documents
- Closing documents and quitting the application
- Using two monitors
- Support for tablets and other devices
- Multi-touch support
- Wacom Intuos support
- Drag-and-drop features
- Keyboard shortcuts
- Customizing keys
- Toolbox commands
- Panel commands
- Corel Painter menu commands (macOS)
- File menu commands
- Edit menu commands
- Canvas menu commands
- Layers menu commands
- Select menu commands
- Shapes menu commands
- Effects menu commands
- Window menu commands
- Window menu commands
- Screen navigation
- Panel navigation
- Panel menu commands
- Brush tools
- Selection tools
- Adjuster tools
- Shape tools
- Animation
- Lighting
- Layer selection tools
- Mosaics
- Other commands
- Painting
- Choosing a painting workflow
- Brush tracking and calibration
- Exploring painting media
- Working with the canvas and layers
- Displaying reference images
- Clearing the canvas
- Setting up the drawing cursor
- Using a stylus vs. a mouse
- Applying freehand and straight brushstrokes
- Constraining, fading, and undoing strokes
- Erasing image areas
- Aligning brushstrokes to paths and shapes
- Letting media pool
- Making 360° strokes
- Painting with airbrushes
- Adjusting spread
- Recording and playing back brushstrokes
- Reference: Troubleshooting
- Working with paper texture and grain
- Auto-painting photos
- Image cloning and sampling
- Cloning workflows
- Using embedded images as clone sources
- Using textures as clone sources
- Using patterns as clone sources
- Working with embedded clone sources
- Setting cloning preferences
- Cloning brushes and controls
- Cloning image areas
- Applying transformations when sampling
- Using selections and transformations when sampling
- Filling an area with a sampled image
- Working with composition tools, symmetry tools, rulers, and guides
- Color
- Choosing colors from the Color panel
- Resizing the Color panel
- Showing or hiding Color panel components
- Using the color selector
- Changing the paper color
- Sampling colors from images
- Cloning color
- Creating two-color brushstrokes
- Exploring the Mixer panel and mixing controls
- Displaying and resizing the Mixer panel
- Mixing, sampling, and applying colors from the Mixer pad
- Opening images in the Mixer panel
- Changing and saving the Mixer color swatches
- Saving Mixer panel colors to a color set
- Clearing and resetting Mixer panel colors
- Saving the Mixer pad
- Loading color swatches and Mixer pad files
- Working with color sets
- Customizing the layouts of color sets
- Creating and exporting color sets
- Editing color sets
- Setting color variability
- Setting Color Expression
- Loading multiple colors
- Working with color fills
- Applying a color as a fill
- Limiting and preventing leakage
- Color management
- Understanding color management
- Specifying the default RGB color profile
- Embedding color profiles when saving files
- Specifying the default CMYK color profile for converting CMYK images to RGB
- Previewing and soft-proofing color profiles
- Assigning or removing color profiles
- Converting color profiles
- Working with color profile policies
- Working with presets
- Correcting and adjusting colors
- Correcting colors using curves
- Adjusting brightness and contrast
- Using the curve to correct colors
- Drawing freehand curves to adjust colors
- Specifying the curve values to adjust colors
- Adjusting hue, saturation, and value
- Adjusting selected colors
- Equalizing images
- Matching color and brightness across images
- Inverting colors
- Posterizing an image
- Applying video legal colors
- Dodging and burning
- Libraries
- Selecting, managing, and creating brushes
- Understanding brushes
- Searching and selecting brushes
- Acquiring brushes
- Setting basic brush attributes
- Working with brushes using the property bars
- Renaming brush categories and variants
- Saving and deleting brush variants
- Restoring default brush variants
- Creating and deleting brush categories
- Creating and deleting brush libraries
- Importing and exporting brush libraries, categories, and variants
- Importing Photoshop brush images
- Saving a brush look
- Creating brush dabs
- Exploring brush categories
- Acrylics and Gouache
- Airbrushes
- Artists’ Favorites
- Artists’ Oils
- Audio Expression
- Blenders
- Chalk, Pastel, and Crayons
- Cloners
- Dab Stencils
- Digital Watercolor
- Dynamic Speckles
- Erasers
- F-X
- Glazing brushes
- Image Hose
- Impasto
- Liquid Ink
- Markers
- Oils
- Palette Knives and Sponges
- Particles
- Pattern Pens
- Pens and pencils
- Real Watercolor
- Real Wet Oil
- Selection brushes
- Simple
- Smart Strokes
- Sumi-e
- Texture brushes
- Thick Paint
- Watercolor
- Exploring brush categories in the Natural Media Brushes library
- Adjusting brushes with brush controls
- Exploring Brush Controls
- Expression settings
- Audio Expression
- Previewing brushstrokes and brush dabs
- Calibrating brush variants
- General controls
- General controls: Dab types
- General controls: Stroke types
- General controls: Methods and subcategories
- General controls: Source
- General controls: Multicore
- Opacity controls
- Grain controls
- Stroke Attributes controls
- Size controls
- Angle controls
- Spacing controls
- Changing dab profiles
- Real Watercolor controls
- Real Wet Oil controls
- Computed Circular controls
- Hard Media controls
- Bristle controls
- RealBristle controls
- Static Bristle controls
- Airbrush controls
- Artists’ Oils controls
- Impasto controls
- Digital Watercolor controls
- Water controls
- Liquid Ink controls
- Stroke Jitter controls
- Blending controls
- Mouse controls
- Smoothing controls
- Image Hose controls
- Rake controls
- Multi controls
- Color Variability controls
- Color Expression controls
- Dynamic Speckles controls
- Dab Stencil controls
- Glazing controls
- Jitter brushes
- Watercolor
- Particle brushes
- Texture painting
- Textures
- Applying and adjusting flow maps
- Hard Media
- Markers
- Image hose
- Using the Image hose
- Adjusting the opacity and color of image hose elements
- Adjusting the size and spacing of image hose elements
- Indexing nozzle files
- Understanding nozzles, ranks, and indexing
- Creating a 1-Rank nozzle
- Creating a 2-Rank nozzle
- Creating a 3-Rank nozzle
- Loading and managing nozzle files
- Creating a nozzle from a movie
- RealBristle brushes
- Thick Paint
- Liquid Ink
- Impasto
- Layers
- Getting started with layers
- Displaying the Layers panel
- Creating and deleting layers
- Converting selections into layers or floating objects
- Naming and adding notes to layers
- Selecting layers
- Copying and duplicating layers
- Moving layers
- Transforming layers
- Aligning layers
- Locking layers
- Showing or hiding layers
- Changing layer order
- Viewing layer position
- Grouping layers
- Dropping layers with the canvas
- Painting on layers
- Preserving layer transparency
- Adjusting layer opacity
- Adding drop shadows to layers
- Blending layers by using composite methods
- Creating and deleting layer masks
- Applying layer masks
- Loading layer masks to selections
- Selecting and viewing layer masks
- Enabling and disabling layers masks
- Copying layer masks
- Inverting layer masks
- Editing layer masks
- Importing and exporting layers
- Working with reference layers
- Storing layers as images in the Image Portfolio
- Alpha Channels
- Selections and transformations
- Getting started with selections
- Selecting areas by painting
- Creating path-based selections
- Creating pixel-based selections
- Creating selections from layers
- Choosing the protected area of a selection
- Saving selections as alpha channels
- Working with the Selection Portfolio
- Viewing selections
- Inverting selections
- Softening the edges of selections
- Stroking selections
- Modifying the borders of selections
- Expanding or contracting selections
- Adding to or subtracting from selections
- Preparing selections for transformations
- Moving selections
- Transforming a duplicate selection
- Scaling and rotating path-based selections
- Skewing and distorting path-based selections
- Canceling transformations
- Common options for effects
- Using focus and esoterica effects
- Applying Smart Blur
- Applying Camera Motion Blur
- Applying Depth of Field
- Applying Glass Distortion
- Applying Motion Blur
- Sharpening focus
- Softening focus
- Applying Zoom Blur
- Applying Marbling
- Automatically cloning an image
- Applying the Auto Van Gogh effect
- Applying Blobs
- Creating custom tiles
- Applying Grid Paper
- Applying Growth effects
- Applying Highpass
- Applying the Maze effect
- Placing elements
- Applying the Pop Art Fill effect
- Using lighting and surface texture effects
- Applying preset lighting effects
- Adding, deleting, and repositioning lights
- Adjusting light properties
- Using paper to create texture
- Using 3D brushstrokes to create texture
- Using image luminance to create texture
- Using clone source or pattern luminance to create texture
- Creating embossed effects
- Using channels and layer masks to create texture
- Creating reflection maps
- Adjusting texture lighting
- Apply Surface Texture controls
- Applying the Apply Screen effect
- Applying the Color Overlay effect
- Applying the Dye Concentration effect
- Applying the Express Texture effect
- Applying a warp effect
- Applying the Woodcut effect
- Applying the Distress effect
- Applying the Serigraphy effect
- Applying the Sketch effect
- Dynamic Plug-ins
- Getting started with dynamic plug-ins
- Modifying and deleting dynamic layers
- Converting dynamic layers
- Applying the Brightness and Contrast dynamic plug-in
- Applying the Burn dynamic plug-in
- Applying the Tear dynamic plug-in
- Applying the Bevel World dynamic plug-in
- Applying the Equalize dynamic plug-in
- Applying the Glass Distortion dynamic plug-in
- Applying the Kaleidoscope dynamic plug-in
- Applying the Liquid Lens dynamic plug-in
- Applying the Liquid Metal dynamic plug-in
- Applying the Posterize dynamic plug-in
- Patterns
- Gradients
- Mosaics and tessellations
- Weaves
- Shapes
- Getting started with shapes
- Drawing shapes
- Drawing lines and curves
- Setting preferences for drawing shapes
- Selecting a shape
- Modifying shape outlines and fills
- Adding, deleting, and moving anchor points
- Adjusting curvature
- Cutting and joining shape segments
- Converting shapes to image layers
- Converting selections to shapes
- Resizing, rotating, skewing, and flipping shapes
- Duplicating shapes
- Combining shapes
- Blending shapes
- Saving a shape outline as a selection
- Exporting Adobe Illustrator shapes
- Adding text
- Working with animation and digital videos
- Choosing an animation workflow
- Creating frame-by-frame animation
- Opening a Corel Painter movie
- Importing QuickTime and AVI files
- Selecting movie frames
- Editing frame content
- Applying effects to a single frame
- Previewing animations
- Using onion skinning
- Animating with layers
- Adding, deleting, and erasing frames
- Repeating frames
- Inserting movies
- Rotoscoping
- Applying scripts to movies
- Exporting movies as QuickTime
- Exporting movies as AVI
- Importing and exporting numbered files
- Exporting animated GIFs
- Using scripts to automate tasks
- Getting started with scripts
- Displaying the Scripts panel
- Recording and playing scripts
- Enabling and playing background scripts
- Creating resolution-independent scripts
- Editing, renaming, and deleting scripts
- Converting scripts to movies
- Importing and exporting scripts
- Importing and exporting script libraries
- Creating and deleting script libraries
- Printing images
- Notes for users of Adobe Photoshop
- Setting preferences
- Web
- Troubleshooting tips
Corel Painter 2019 UPG User Manual
Displayed below is the user manual for Painter 2019 UPG by Corel which is a product in the Graphics Software category. This manual has pages.
Related Manuals
Contents | 1
Contents
Welcome to Corel Painter....................................................................................................................................................................23
Using the documentation.....................................................................................................................................................................23
Adjusting the Help window text size....................................................................................................................................................26
Corel Painter 2019 User Guide eBook.................................................................................................................................................. 26
Hints and tooltips.................................................................................................................................................................................27
Welcome Screen................................................................................................................................................................................... 28
Additional resources............................................................................................................................................................................. 28
Registration.......................................................................................................................................................................................... 28
Feedback...............................................................................................................................................................................................28
About Corel Corporation...................................................................................................................................................................... 29
What’s new in Corel Painter 2019...................................................................................................................................................... 31
What’s new in this version of Corel Painter..........................................................................................................................................31
What was new in earlier versions of Corel Painter................................................................................................................................34
Workspace tour................................................................................................................................................................................... 55
Corel Painter terms............................................................................................................................................................................... 55
Exploring the Document window......................................................................................................................................................... 57
Choosing a workspace layout...............................................................................................................................................................59
Exploring the toolbox........................................................................................................................................................................... 60
Displaying the toolbox..........................................................................................................................................................................65
Displaying the Media Selector bar........................................................................................................................................................ 65
Displaying the property bars.................................................................................................................................................................66
Exploring the Navigator panel.............................................................................................................................................................. 68
Displaying and customizing the Brush Selector.....................................................................................................................................69
Displaying the command bar................................................................................................................................................................73
Rearranging panels and palettes...........................................................................................................................................................73
Exploring panels................................................................................................................................................................................... 77
Working with sliders.............................................................................................................................................................................80
Creating and modifying custom palettes.............................................................................................................................................. 81
2 | Corel Painter 2019 User Guide
Renaming and deleting custom palettes...............................................................................................................................................83
Saving, exporting, and importing custom palettes................................................................................................................................83
Working with libraries.......................................................................................................................................................................... 84
Creating, importing, exporting, and deleting workspaces..................................................................................................................... 85
Restoring the default Corel Painter settings.......................................................................................................................................... 86
A short tour of Corel Painter for users of Adobe Photoshop..............................................................................................................87
Creating, navigating, and manipulating documents........................................................................................................................... 91
Creating documents............................................................................................................................................................................. 92
Understanding resolution..................................................................................................................................................................... 93
Opening and placing files.....................................................................................................................................................................94
Creating and opening templates.......................................................................................................................................................... 97
Switching document views................................................................................................................................................................... 97
Navigating images and viewing image information.............................................................................................................................. 98
Zooming images.................................................................................................................................................................................100
Rotating images and the canvas.........................................................................................................................................................102
Flipping images.................................................................................................................................................................................. 104
Repositioning images..........................................................................................................................................................................106
Cropping images................................................................................................................................................................................ 106
Resizing images and the canvas......................................................................................................................................................... 107
Saving and backing up files............................................................................................................................................................... 109
Choosing a file format....................................................................................................................................................................... 110
Emailing documents........................................................................................................................................................................... 112
Closing documents and quitting the application................................................................................................................................ 112
Using two monitors............................................................................................................................................................................113
Support for tablets and other devices................................................................................................................................................ 113
Multi-touch support........................................................................................................................................................................... 113
Wacom Intuos support.......................................................................................................................................................................115
Drag-and-drop features...................................................................................................................................................................... 116
Keyboard shortcuts............................................................................................................................................................................ 117
Customizing keys................................................................................................................................................................................118
Contents | 3
Toolbox commands.............................................................................................................................................................................120
Panel commands................................................................................................................................................................................ 122
Corel Painter menu commands (macOS).............................................................................................................................................123
File menu commands......................................................................................................................................................................... 123
Edit menu commands........................................................................................................................................................................ 124
Canvas menu commands....................................................................................................................................................................124
Layers menu commands..................................................................................................................................................................... 125
Select menu commands..................................................................................................................................................................... 125
Shapes menu commands....................................................................................................................................................................126
Effects menu commands.................................................................................................................................................................... 126
Window menu commands................................................................................................................................................................. 126
Window menu commands................................................................................................................................................................. 127
Screen navigation............................................................................................................................................................................... 127
Panel navigation................................................................................................................................................................................. 127
Panel menu commands...................................................................................................................................................................... 127
Brush tools......................................................................................................................................................................................... 128
Selection tools.................................................................................................................................................................................... 130
Adjuster tools..................................................................................................................................................................................... 130
Shape tools........................................................................................................................................................................................ 132
Animation...........................................................................................................................................................................................133
Lighting.............................................................................................................................................................................................. 133
Layer selection tools........................................................................................................................................................................... 133
Mosaics.............................................................................................................................................................................................. 134
Other commands................................................................................................................................................................................134
Painting..............................................................................................................................................................................................137
Choosing a painting workflow........................................................................................................................................................... 137
Brush tracking and calibration............................................................................................................................................................140
Exploring painting media....................................................................................................................................................................143
Working with the canvas and layers...................................................................................................................................................143
Displaying reference images............................................................................................................................................................... 144
4 | Corel Painter 2019 User Guide
Clearing the canvas............................................................................................................................................................................ 145
Setting up the drawing cursor........................................................................................................................................................... 145
Using a stylus vs. a mouse................................................................................................................................................................. 146
Applying freehand and straight brushstrokes......................................................................................................................................151
Constraining, fading, and undoing strokes.........................................................................................................................................152
Erasing image areas........................................................................................................................................................................... 153
Aligning brushstrokes to paths and shapes........................................................................................................................................ 153
Letting media pool............................................................................................................................................................................. 154
Making 360° strokes...........................................................................................................................................................................155
Painting with airbrushes..................................................................................................................................................................... 155
Adjusting spread................................................................................................................................................................................ 156
Recording and playing back brushstrokes...........................................................................................................................................157
Reference: Troubleshooting.................................................................................................................................................................159
Working with paper texture and grain..............................................................................................................................................161
Applying paper texture.......................................................................................................................................................................161
Creating and deleting paper textures..................................................................................................................................................162
Opening and managing the Paper Textures library..............................................................................................................................164
Rotating paper texture........................................................................................................................................................................164
Inverting and scaling paper grain....................................................................................................................................................... 165
Controlling brightness and contrast of paper grain............................................................................................................................ 166
Adjusting grain direction and behavior...............................................................................................................................................166
Auto-painting photos........................................................................................................................................................................ 169
Creating underpaintings..................................................................................................................................................................... 170
Auto-cloning photos...........................................................................................................................................................................172
Auto-painting photos......................................................................................................................................................................... 172
Restoring detail to paintings...............................................................................................................................................................175
Image cloning and sampling............................................................................................................................................................. 177
Cloning workflows..............................................................................................................................................................................178
Using embedded images as clone sources..........................................................................................................................................182
Using textures as clone sources..........................................................................................................................................................186
Contents | 5
Using patterns as clone sources......................................................................................................................................................... 188
Working with embedded clone sources..............................................................................................................................................189
Setting cloning preferences................................................................................................................................................................ 190
Cloning brushes and controls............................................................................................................................................................. 191
Cloning image areas...........................................................................................................................................................................199
Applying transformations when sampling...........................................................................................................................................201
Using selections and transformations when sampling.........................................................................................................................208
Filling an area with a sampled image.................................................................................................................................................209
Working with composition tools, symmetry tools, rulers, and guides...............................................................................................211
Using the Layout Grid........................................................................................................................................................................ 211
Using the Mirror Painting mode.........................................................................................................................................................214
Using the Kaleidoscope Painting mode...............................................................................................................................................216
Using Perspective Guides.................................................................................................................................................................... 218
Using the Divine Proportion tool........................................................................................................................................................ 223
Using rulers........................................................................................................................................................................................ 226
Using guides.......................................................................................................................................................................................227
Using Snap to Guides.........................................................................................................................................................................228
Using the grid.................................................................................................................................................................................... 228
Using Snap to Virtual Grid................................................................................................................................................................. 229
Color.................................................................................................................................................................................................. 231
Choosing colors from the Color panel................................................................................................................................................232
Resizing the Color panel.....................................................................................................................................................................234
Showing or hiding Color panel components...................................................................................................................................... 234
Using the color selector......................................................................................................................................................................235
Changing the paper color.................................................................................................................................................................. 238
Sampling colors from images............................................................................................................................................................. 238
Cloning color......................................................................................................................................................................................239
Creating two-color brushstrokes......................................................................................................................................................... 240
Exploring the Mixer panel and mixing controls...................................................................................................................................241
6 | Corel Painter 2019 User Guide
Displaying and resizing the Mixer panel............................................................................................................................................. 242
Mixing, sampling, and applying colors from the Mixer pad................................................................................................................ 243
Opening images in the Mixer panel................................................................................................................................................... 245
Changing and saving the Mixer color swatches..................................................................................................................................246
Saving Mixer panel colors to a color set.............................................................................................................................................246
Clearing and resetting Mixer panel colors...........................................................................................................................................247
Saving the Mixer pad......................................................................................................................................................................... 247
Loading color swatches and Mixer pad files....................................................................................................................................... 248
Working with color sets..................................................................................................................................................................... 248
Customizing the layouts of color sets.................................................................................................................................................250
Creating and exporting color sets.......................................................................................................................................................250
Editing color sets................................................................................................................................................................................251
Setting color variability....................................................................................................................................................................... 252
Setting Color Expression..................................................................................................................................................................... 252
Loading multiple colors...................................................................................................................................................................... 252
Working with color fills...................................................................................................................................................................... 253
Applying a color as a fill.................................................................................................................................................................... 254
Limiting and preventing leakage.........................................................................................................................................................255
Color management............................................................................................................................................................................ 257
Understanding color management..................................................................................................................................................... 257
Specifying the default RGB color profile............................................................................................................................................. 260
Embedding color profiles when saving files........................................................................................................................................261
Specifying the default CMYK color profile for converting CMYK images to RGB..................................................................................261
Previewing and soft-proofing color profiles........................................................................................................................................ 262
Assigning or removing color profiles.................................................................................................................................................. 263
Converting color profiles.................................................................................................................................................................... 263
Working with color profile policies..................................................................................................................................................... 264
Working with presets......................................................................................................................................................................... 265
Correcting and adjusting colors........................................................................................................................................................ 267
Correcting colors using curves............................................................................................................................................................267
Contents | 7
Adjusting brightness and contrast...................................................................................................................................................... 268
Using the curve to correct colors....................................................................................................................................................... 271
Drawing freehand curves to adjust colors...........................................................................................................................................272
Specifying the curve values to adjust colors........................................................................................................................................273
Adjusting hue, saturation, and value..................................................................................................................................................274
Adjusting selected colors.................................................................................................................................................................... 276
Equalizing images...............................................................................................................................................................................278
Matching color and brightness across images.................................................................................................................................... 279
Inverting colors...................................................................................................................................................................................280
Posterizing an image.......................................................................................................................................................................... 281
Applying video legal colors.................................................................................................................................................................281
Dodging and burning.........................................................................................................................................................................282
Libraries..............................................................................................................................................................................................283
Importing and exporting libraries....................................................................................................................................................... 283
Creating and removing libraries..........................................................................................................................................................284
Modifying the display of library panels...............................................................................................................................................285
Moving, renaming, and deleting library resources.............................................................................................................................. 285
Restoring default libraries................................................................................................................................................................... 286
Selecting, managing, and creating brushes...................................................................................................................................... 287
Understanding brushes.......................................................................................................................................................................287
Searching and selecting brushes.........................................................................................................................................................288
Acquiring brushes...............................................................................................................................................................................289
Setting basic brush attributes.............................................................................................................................................................290
Working with brushes using the property bars...................................................................................................................................293
Renaming brush categories and variants............................................................................................................................................ 296
Saving and deleting brush variants.....................................................................................................................................................297
Restoring default brush variants......................................................................................................................................................... 298
Creating and deleting brush categories.............................................................................................................................................. 298
Creating and deleting brush libraries..................................................................................................................................................299
8 | Corel Painter 2019 User Guide
Importing and exporting brush libraries, categories, and variants....................................................................................................... 300
Importing Photoshop brush images....................................................................................................................................................302
Saving a brush look............................................................................................................................................................................302
Creating brush dabs........................................................................................................................................................................... 303
Exploring brush categories................................................................................................................................................................ 305
Acrylics and Gouache......................................................................................................................................................................... 306
Airbrushes...........................................................................................................................................................................................307
Artists’ Favorites................................................................................................................................................................................. 308
Artists’ Oils......................................................................................................................................................................................... 309
Audio Expression................................................................................................................................................................................ 310
Blenders..............................................................................................................................................................................................312
Chalk, Pastel, and Crayons..................................................................................................................................................................313
Cloners............................................................................................................................................................................................... 315
Dab Stencils........................................................................................................................................................................................317
Digital Watercolor...............................................................................................................................................................................319
Dynamic Speckles............................................................................................................................................................................... 321
Erasers................................................................................................................................................................................................ 322
F-X......................................................................................................................................................................................................323
Glazing brushes.................................................................................................................................................................................. 324
Image Hose........................................................................................................................................................................................ 326
Impasto.............................................................................................................................................................................................. 327
Liquid Ink........................................................................................................................................................................................... 329
Markers.............................................................................................................................................................................................. 330
Oils..................................................................................................................................................................................................... 331
Palette Knives and Sponges................................................................................................................................................................ 332
Particles.............................................................................................................................................................................................. 333
Pattern Pens........................................................................................................................................................................................335
Pens and pencils.................................................................................................................................................................................336
Real Watercolor.................................................................................................................................................................................. 339
Real Wet Oil....................................................................................................................................................................................... 341
Selection brushes................................................................................................................................................................................342
Contents | 9
Simple................................................................................................................................................................................................ 343
Smart Strokes..................................................................................................................................................................................... 343
Sumi-e................................................................................................................................................................................................ 345
Texture brushes...................................................................................................................................................................................346
Thick Paint..........................................................................................................................................................................................349
Watercolor..........................................................................................................................................................................................351
Exploring brush categories in the Natural Media Brushes library......................................................................................................353
HARD MEDIA - Pencils........................................................................................................................................................................353
HARD MEDIA - Charcoal.................................................................................................................................................................... 354
HARD MEDIA - Conte.........................................................................................................................................................................354
HARD MEDIA - Pastels........................................................................................................................................................................354
INK - Pens.......................................................................................................................................................................................... 355
INK - Markers..................................................................................................................................................................................... 355
PAINT - Oils........................................................................................................................................................................................ 356
PAINT - Acrylics.................................................................................................................................................................................. 356
PAINT - Glazing.................................................................................................................................................................................. 356
REFINING - Blenders........................................................................................................................................................................... 357
REFINING - Erasers..............................................................................................................................................................................357
PAINT - Airbrushes..............................................................................................................................................................................357
PAINT - Watercolor.............................................................................................................................................................................358
Adjusting brushes with brush controls..............................................................................................................................................359
Exploring Brush Controls.................................................................................................................................................................... 360
Expression settings..............................................................................................................................................................................361
Audio Expression................................................................................................................................................................................ 362
Previewing brushstrokes and brush dabs............................................................................................................................................ 364
Calibrating brush variants...................................................................................................................................................................365
General controls................................................................................................................................................................................. 365
General controls: Dab types............................................................................................................................................................... 366
General controls: Stroke types............................................................................................................................................................ 369
10 | Corel Painter 2019 User Guide
General controls: Methods and subcategories.................................................................................................................................... 371
General controls: Source.....................................................................................................................................................................374
General controls: Multicore................................................................................................................................................................ 375
Opacity controls................................................................................................................................................................................. 375
Grain controls.....................................................................................................................................................................................377
Stroke Attributes controls...................................................................................................................................................................379
Size controls....................................................................................................................................................................................... 381
Angle controls.................................................................................................................................................................................... 384
Spacing controls................................................................................................................................................................................. 387
Changing dab profiles........................................................................................................................................................................ 388
Real Watercolor controls.....................................................................................................................................................................390
Real Wet Oil controls..........................................................................................................................................................................394
Computed Circular controls................................................................................................................................................................ 399
Hard Media controls...........................................................................................................................................................................399
Bristle controls.................................................................................................................................................................................... 399
RealBristle controls..............................................................................................................................................................................400
Static Bristle controls.......................................................................................................................................................................... 400
Airbrush controls................................................................................................................................................................................ 402
Artists’ Oils controls........................................................................................................................................................................... 405
Impasto controls.................................................................................................................................................................................407
Digital Watercolor controls................................................................................................................................................................. 407
Water controls....................................................................................................................................................................................407
Liquid Ink controls..............................................................................................................................................................................411
Stroke Jitter controls...........................................................................................................................................................................416
Blending controls................................................................................................................................................................................417
Mouse controls...................................................................................................................................................................................420
Smoothing controls............................................................................................................................................................................ 421
Image Hose controls...........................................................................................................................................................................422
Rake controls......................................................................................................................................................................................422
Multi controls..................................................................................................................................................................................... 425
Color Variability controls.....................................................................................................................................................................425
Contents | 11
Color Expression controls....................................................................................................................................................................427
Dynamic Speckles controls..................................................................................................................................................................429
Dab Stencil controls........................................................................................................................................................................... 431
Glazing controls................................................................................................................................................................................. 436
Jitter brushes..................................................................................................................................................................................... 443
Choosing a Jitter brush variant...........................................................................................................................................................443
Controlling the behavior of Jitter variants...........................................................................................................................................444
Watercolor......................................................................................................................................................................................... 445
Working with the Watercolor layer.....................................................................................................................................................446
Watercolor brushes and paper texture interaction.............................................................................................................................. 447
Working with Real Watercolor brushes...............................................................................................................................................447
Working with Watercolor brushes...................................................................................................................................................... 448
Working with Digital Watercolor brushes........................................................................................................................................... 448
Particle brushes..................................................................................................................................................................................451
Gravity Particle brushes.......................................................................................................................................................................452
Flow Particle brushes.......................................................................................................................................................................... 454
Spring Particle brushes....................................................................................................................................................................... 456
Common Particle brush controls.........................................................................................................................................................459
Particles - Thin Lines brush controls....................................................................................................................................................462
Using Dynamic Speckles with Particle brushes.................................................................................................................................... 464
Texture painting................................................................................................................................................................................. 467
Painting with textures.........................................................................................................................................................................469
Customizing Texture brushes.............................................................................................................................................................. 471
Textures.............................................................................................................................................................................................. 477
Creating textures................................................................................................................................................................................ 478
Transforming and editing textures...................................................................................................................................................... 483
Applying textures as fills.....................................................................................................................................................................484
Using textures in photo painting and image compositing.................................................................................................................. 486
12 | Corel Painter 2019 User Guide
Working with Texture libraries............................................................................................................................................................ 486
Applying and adjusting flow maps................................................................................................................................................... 489
Getting started with flow maps......................................................................................................................................................... 489
Choosing flow maps and compatible brush variants.......................................................................................................................... 490
Enabling flow maps and controlling flow resistance...........................................................................................................................491
Customizing flow maps......................................................................................................................................................................492
Hard Media........................................................................................................................................................................................495
Choosing a Hard Media variant..........................................................................................................................................................495
Modifying Hard Media profiles........................................................................................................................................................... 496
Controlling the behavior of Hard Media variants................................................................................................................................ 497
Previewing Hard Media dabs..............................................................................................................................................................498
Markers.............................................................................................................................................................................................. 499
Getting started with markers..............................................................................................................................................................499
Customizing markers.......................................................................................................................................................................... 500
Image hose........................................................................................................................................................................................ 501
Using the Image hose........................................................................................................................................................................ 501
Adjusting the opacity and color of image hose elements................................................................................................................... 503
Adjusting the size and spacing of image hose elements.....................................................................................................................504
Indexing nozzle files........................................................................................................................................................................... 505
Understanding nozzles, ranks, and indexing.......................................................................................................................................506
Creating a 1-Rank nozzle................................................................................................................................................................... 508
Creating a 2-Rank nozzle................................................................................................................................................................... 510
Creating a 3-Rank nozzle................................................................................................................................................................... 511
Loading and managing nozzle files.................................................................................................................................................... 513
Creating a nozzle from a movie......................................................................................................................................................... 514
RealBristle brushes............................................................................................................................................................................. 517
Getting started with RealBristle brushes............................................................................................................................................. 517
Modifying RealBristle settings............................................................................................................................................................. 518
Using RealBristle brushes with Dynamic Speckles................................................................................................................................520
Contents | 13
Thick Paint......................................................................................................................................................................................... 521
Painting with Thick Paint.................................................................................................................................................................... 522
Thick Paint - Media controls...............................................................................................................................................................525
Thick Paint - Brush controls................................................................................................................................................................529
Adjusting Thick Paint layers................................................................................................................................................................ 532
Adjusting Thick Paint lighting............................................................................................................................................................. 533
Cloning with Thick Paint brushes........................................................................................................................................................536
Liquid Ink...........................................................................................................................................................................................537
Working with Liquid Ink brushes........................................................................................................................................................537
Adjusting attributes of the Liquid Ink layer.........................................................................................................................................538
Using Liquid Ink controls....................................................................................................................................................................538
Adjusting Liquid Ink lighting.............................................................................................................................................................. 539
Impasto..............................................................................................................................................................................................543
Applying, displaying, and clearing impasto.........................................................................................................................................543
Adjusting and creating Impasto brushes.............................................................................................................................................544
Adjusting Impasto lighting and depth................................................................................................................................................548
Blending impasto with other layers.................................................................................................................................................... 550
Layers................................................................................................................................................................................................. 553
Getting started with layers................................................................................................................................................................. 554
Displaying the Layers panel................................................................................................................................................................ 556
Creating and deleting layers............................................................................................................................................................... 558
Converting selections into layers or floating objects........................................................................................................................... 559
Naming and adding notes to layers................................................................................................................................................... 560
Selecting layers................................................................................................................................................................................... 561
Copying and duplicating layers...........................................................................................................................................................563
Moving layers..................................................................................................................................................................................... 564
Transforming layers.............................................................................................................................................................................565
Aligning layers.................................................................................................................................................................................... 568
14 | Corel Painter 2019 User Guide
Locking layers..................................................................................................................................................................................... 569
Showing or hiding layers....................................................................................................................................................................569
Changing layer order..........................................................................................................................................................................569
Viewing layer position........................................................................................................................................................................ 570
Grouping layers.................................................................................................................................................................................. 571
Dropping layers with the canvas........................................................................................................................................................ 573
Painting on layers............................................................................................................................................................................... 573
Preserving layer transparency.............................................................................................................................................................. 574
Adjusting layer opacity....................................................................................................................................................................... 575
Adding drop shadows to layers..........................................................................................................................................................576
Blending layers by using composite methods..................................................................................................................................... 576
Creating and deleting layer masks...................................................................................................................................................... 582
Applying layer masks..........................................................................................................................................................................584
Loading layer masks to selections.......................................................................................................................................................584
Selecting and viewing layer masks......................................................................................................................................................584
Enabling and disabling layers masks...................................................................................................................................................585
Copying layer masks...........................................................................................................................................................................585
Inverting layer masks.......................................................................................................................................................................... 586
Editing layer masks.............................................................................................................................................................................586
Importing and exporting layers...........................................................................................................................................................587
Working with reference layers............................................................................................................................................................ 587
Storing layers as images in the Image Portfolio.................................................................................................................................. 588
Alpha Channels..................................................................................................................................................................................591
Creating and copying channels...........................................................................................................................................................591
Generating channels automatically..................................................................................................................................................... 593
Importing and exporting alpha channels............................................................................................................................................ 594
Selecting and viewing channels.......................................................................................................................................................... 594
Setting channel attributes...................................................................................................................................................................596
Deleting and clearing channels...........................................................................................................................................................597
Editing channels................................................................................................................................................................................. 597
Contents | 15
Selections and transformations......................................................................................................................................................... 601
Getting started with selections........................................................................................................................................................... 602
Selecting areas by painting.................................................................................................................................................................604
Creating path-based selections........................................................................................................................................................... 609
Creating pixel-based selections........................................................................................................................................................... 611
Creating selections from layers........................................................................................................................................................... 614
Choosing the protected area of a selection........................................................................................................................................ 615
Saving selections as alpha channels....................................................................................................................................................615
Working with the Selection Portfolio.................................................................................................................................................. 618
Viewing selections.............................................................................................................................................................................. 618
Inverting selections............................................................................................................................................................................. 619
Softening the edges of selections.......................................................................................................................................................619
Stroking selections..............................................................................................................................................................................620
Modifying the borders of selections................................................................................................................................................... 621
Expanding or contracting selections................................................................................................................................................... 621
Adding to or subtracting from selections........................................................................................................................................... 622
Preparing selections for transformations.............................................................................................................................................623
Moving selections............................................................................................................................................................................... 624
Transforming a duplicate selection......................................................................................................................................................624
Scaling and rotating path-based selections.........................................................................................................................................625
Skewing and distorting path-based selections.................................................................................................................................... 627
Canceling transformations.................................................................................................................................................................. 628
Common options for effects............................................................................................................................................................. 629
Fading effects..................................................................................................................................................................................... 629
Applying recently used effects............................................................................................................................................................ 630
Changing effects with open panels.................................................................................................................................................... 630
Applying effects using source luminance............................................................................................................................................630
Using focus and esoterica effects......................................................................................................................................................631
Applying Smart Blur........................................................................................................................................................................... 631
16 | Corel Painter 2019 User Guide
Applying Camera Motion Blur............................................................................................................................................................ 632
Applying Depth of Field..................................................................................................................................................................... 633
Applying Glass Distortion................................................................................................................................................................... 635
Applying Motion Blur......................................................................................................................................................................... 637
Sharpening focus................................................................................................................................................................................638
Softening focus.................................................................................................................................................................................. 638
Applying Zoom Blur........................................................................................................................................................................... 639
Applying Marbling..............................................................................................................................................................................640
Automatically cloning an image......................................................................................................................................................... 641
Applying the Auto Van Gogh effect................................................................................................................................................... 642
Applying Blobs................................................................................................................................................................................... 643
Creating custom tiles..........................................................................................................................................................................644
Applying Grid Paper........................................................................................................................................................................... 647
Applying Growth effects.....................................................................................................................................................................647
Applying Highpass..............................................................................................................................................................................648
Applying the Maze effect................................................................................................................................................................... 649
Placing elements.................................................................................................................................................................................650
Applying the Pop Art Fill effect.......................................................................................................................................................... 651
Using lighting and surface texture effects........................................................................................................................................ 653
Applying preset lighting effects.......................................................................................................................................................... 654
Adding, deleting, and repositioning lights..........................................................................................................................................654
Adjusting light properties................................................................................................................................................................... 655
Using paper to create texture.............................................................................................................................................................656
Using 3D brushstrokes to create texture.............................................................................................................................................657
Using image luminance to create texture........................................................................................................................................... 658
Using clone source or pattern luminance to create texture.................................................................................................................658
Creating embossed effects..................................................................................................................................................................659
Using channels and layer masks tocreate texture...............................................................................................................................660
Creating reflection maps.....................................................................................................................................................................661
Adjusting texture lighting................................................................................................................................................................... 662
Apply Surface Texture controls............................................................................................................................................................663
Contents | 17
Applying the Apply Screen effect....................................................................................................................................................... 664
Applying the Color Overlay effect.......................................................................................................................................................664
Applying the Dye Concentration effect............................................................................................................................................... 666
Applying the Express Texture effect.................................................................................................................................................... 668
Applying a warp effect.......................................................................................................................................................................669
Applying the Woodcut effect............................................................................................................................................................. 671
Applying the Distress effect................................................................................................................................................................673
Applying the Serigraphy effect........................................................................................................................................................... 674
Applying the Sketch effect................................................................................................................................................................. 675
Dynamic Plug-ins............................................................................................................................................................................... 677
Getting started with dynamic plug-ins............................................................................................................................................... 678
Modifying and deleting dynamic layers.............................................................................................................................................. 678
Converting dynamic layers.................................................................................................................................................................. 678
Applying the Brightness and Contrast dynamic plug-in...................................................................................................................... 679
Applying the Burn dynamic plug-in.................................................................................................................................................... 679
Applying the Tear dynamic plug-in..................................................................................................................................................... 681
Applying the Bevel World dynamic plug-in.........................................................................................................................................682
Applying the Equalize dynamic plug-in...............................................................................................................................................683
Applying the Glass Distortion dynamic plug-in................................................................................................................................... 684
Applying the Kaleidoscope dynamic plug-in....................................................................................................................................... 686
Applying the Liquid Lens dynamic plug-in..........................................................................................................................................687
Applying the Liquid Metal dynamic plug-in........................................................................................................................................ 690
Applying the Posterize dynamic plug-in..............................................................................................................................................697
Patterns..............................................................................................................................................................................................699
Applying pattern fills.......................................................................................................................................................................... 699
Painting with patterns........................................................................................................................................................................ 701
Creating and editing patterns.............................................................................................................................................................702
Creating seamless patterns................................................................................................................................................................. 705
Creating fractal patterns.....................................................................................................................................................................707
18 | Corel Painter 2019 User Guide
Gradients........................................................................................................................................................................................... 711
Applying gradients............................................................................................................................................................................. 713
Editing gradients................................................................................................................................................................................ 716
Applying paint effects to gradients.....................................................................................................................................................720
Creating gradients.............................................................................................................................................................................. 722
Replacing image colors with gradient colors...................................................................................................................................... 725
Mosaics and tessellations.................................................................................................................................................................. 727
Creating a mosaic...............................................................................................................................................................................728
Selecting and removing tiles...............................................................................................................................................................730
Specifying tile and grout color........................................................................................................................................................... 731
Adjusting mosaic tile dimensions and randomness.............................................................................................................................732
Filling an area with tiles..................................................................................................................................................................... 735
Creating 3D tiles.................................................................................................................................................................................736
Re-rendering mosaic tiles....................................................................................................................................................................737
Stroking and filling a selection with mosaic tiles................................................................................................................................ 737
Adding mosaic effects to an image....................................................................................................................................................738
Creating tessellations.......................................................................................................................................................................... 739
Weaves...............................................................................................................................................................................................743
Applying weaves.................................................................................................................................................................................743
Editing and saving weaves................................................................................................................................................................. 744
Creating weave patterns.....................................................................................................................................................................746
Using the Edit Weave dialog box....................................................................................................................................................... 746
Defining warp and weft expressions...................................................................................................................................................747
Defining warp and weft color expressions..........................................................................................................................................749
Designing the tie-up...........................................................................................................................................................................750
Reference: Expression operators..........................................................................................................................................................752
Shapes................................................................................................................................................................................................761
Getting started with shapes............................................................................................................................................................... 762
Drawing shapes.................................................................................................................................................................................. 762
Contents | 19
Drawing lines and curves................................................................................................................................................................... 764
Setting preferences for drawing shapes..............................................................................................................................................767
Selecting a shape............................................................................................................................................................................... 768
Modifying shape outlines and fills...................................................................................................................................................... 769
Adding, deleting, and moving anchor points..................................................................................................................................... 771
Adjusting curvature............................................................................................................................................................................ 772
Cutting and joining shape segments.................................................................................................................................................. 774
Converting shapes to image layers..................................................................................................................................................... 775
Converting selections to shapes..........................................................................................................................................................776
Resizing, rotating, skewing, and flipping shapes................................................................................................................................ 776
Duplicating shapes............................................................................................................................................................................. 778
Combining shapes.............................................................................................................................................................................. 779
Blending shapes................................................................................................................................................................................. 780
Saving a shape outline as a selection................................................................................................................................................. 781
Exporting Adobe Illustrator shapes..................................................................................................................................................... 781
Adding text........................................................................................................................................................................................783
Adding text to images........................................................................................................................................................................783
Formatting text...................................................................................................................................................................................784
Aligning text.......................................................................................................................................................................................784
Adjusting text kerning and leading.....................................................................................................................................................785
Stretching, rotating, and skewing text................................................................................................................................................785
Adding drop shadows to text.............................................................................................................................................................786
Applying effects to text...................................................................................................................................................................... 786
Applying curves to text.......................................................................................................................................................................787
Converting text layers......................................................................................................................................................................... 789
Dropping text..................................................................................................................................................................................... 789
Working with animation and digital videos...................................................................................................................................... 791
Choosing an animation workflow.......................................................................................................................................................791
Creating frame-by-frame animation....................................................................................................................................................793
20 | Corel Painter 2019 User Guide
Opening a Corel Painter movie...........................................................................................................................................................794
Importing QuickTime and AVI files..................................................................................................................................................... 795
Selecting movie frames.......................................................................................................................................................................795
Editing frame content........................................................................................................................................................................ 795
Applying effects to a single frame......................................................................................................................................................796
Previewing animations........................................................................................................................................................................ 796
Using onion skinning..........................................................................................................................................................................797
Animating with layers.........................................................................................................................................................................797
Adding, deleting, and erasing frames.................................................................................................................................................798
Repeating frames................................................................................................................................................................................798
Inserting movies................................................................................................................................................................................. 799
Rotoscoping........................................................................................................................................................................................800
Applying scripts to movies..................................................................................................................................................................800
Exporting movies as QuickTime.......................................................................................................................................................... 801
Exporting movies as AVI.....................................................................................................................................................................802
Importing and exporting numbered files............................................................................................................................................ 803
Exporting animated GIFs.....................................................................................................................................................................804
Using scripts to automate tasks........................................................................................................................................................ 807
Getting started with scripts................................................................................................................................................................ 807
Displaying the Scripts panel................................................................................................................................................................808
Recording and playing scripts.............................................................................................................................................................808
Enabling and playing background scripts........................................................................................................................................... 810
Creating resolution-independent scripts..............................................................................................................................................810
Editing, renaming, and deleting scripts.............................................................................................................................................. 811
Converting scripts to movies...............................................................................................................................................................812
Importing and exporting scripts......................................................................................................................................................... 813
Importing and exporting script libraries..............................................................................................................................................813
Creating and deleting script libraries.................................................................................................................................................. 814
Printing images..................................................................................................................................................................................815
Printing basics.................................................................................................................................................................................... 815
Contents | 21
Printing images...................................................................................................................................................................................816
Saving files in EPS format for printing................................................................................................................................................817
Printing composite images................................................................................................................................................................. 818
Printing shapes................................................................................................................................................................................... 818
Notes for users of Adobe Photoshop................................................................................................................................................821
Comparing terminology in Corel Painter and Adobe Photoshop......................................................................................................... 821
Comparing tools in Corel Painter and Adobe Photoshop.................................................................................................................... 822
Frequently asked questions from users of Adobe Photoshop.............................................................................................................. 823
Setting preferences............................................................................................................................................................................ 825
General preferences............................................................................................................................................................................ 825
Brush cursor preferences.................................................................................................................................................................... 827
Interface preferences.......................................................................................................................................................................... 828
Performance preferences.....................................................................................................................................................................829
Shapes preferences............................................................................................................................................................................. 830
Cloning preferences............................................................................................................................................................................ 831
Tablet preferences...............................................................................................................................................................................832
Connections preferences.....................................................................................................................................................................832
Web................................................................................................................................................................................................... 835
Choosing web-safe colors...................................................................................................................................................................835
Posterizing using color sets................................................................................................................................................................ 835
Choosing web-friendly brushes...........................................................................................................................................................836
Creating transparent GIFs................................................................................................................................................................... 837
Reducing the number of colors in GIF files.........................................................................................................................................838
Creating image maps......................................................................................................................................................................... 839
Creating server-side image maps........................................................................................................................................................ 841
Creating web page backgrounds........................................................................................................................................................ 841
Creating web buttons.........................................................................................................................................................................843
Troubleshooting tips.......................................................................................................................................................................... 845
22 | Corel Painter 2019 User Guide
Welcome to Corel Painter | 23
Welcome to Corel Painter
Corel® Painter® 2019 is the ultimate digital art studio. Its inventive drawing tools, realistic brushes, cloning capabilities, and customizable
features let you expand your creative output in exciting new ways. When you use the pressure-sensitive brushes of Corel Painter, they
become fluid extensions of your hand, so the resulting brushstrokes are unrivaled in texture and precision. What’s more, features such as the
ability to build your own Natural-Media® brushes and customize how brushes interact with the canvas give you countless ways to develop
your artistic ideas. Corel Painter takes you far beyond what’s possible in a traditional art environment.
This section contains the following topics:
•“Using the documentation” (page 23)
•“Adjusting the Help window text size” (page 26)
•“Corel Painter 2019 User Guide eBook” (page 26)
•“Hints and tooltips” (page 27)
•“Welcome Screen” (page 28)
•“Additional resources” (page 28)
•“Registration” (page 28)
•“Feedback” (page 28)
•“About Corel Corporation” (page 29)
Using the documentation
You can learn to use the product in various ways: by accessing the Help, Hints, and tooltips; by reading the Quick Start Guide; by viewing
video tutorials, and by exploring the resources on the Corel Painter website (www.painterartist.com). You can also check the Readme file
(readme.html), which is available at the root of the DVD.
Server-based Help
The server-based Help gives you access to a full range of up-to-date topics in a searchable format. You need to have an active internet
connection to access the server-based help.
User Guide PDF
If you often work offline, you can download the Corel Painter 2019 User Guide, which provides all Help topics in a print-friendly PDF file.
User Guide eBook
The User Guide is also published as an eBook. For more information, see “Corel Painter 2019 User Guide eBook” on page 26. Please note
that the eBooks are available only in some languages.
24 | Corel Painter 2019 User Guide
Quick Start Guide
The Introduction to Corel Painter 2019 Guide provides an overview of the most common product features and workflows, helping you get
started quickly with the application. This guide also includes information about new features to introduce upgrading users to Corel Painter
2019.
Video learning resources
You can access video learning resources from within the help. The video tutorials show you how to use various brush technologies, such as
Thick Paint, Drip and Liquid, Dab Stencils, Selection brushes, Texture brushes, and Glazing brushes and help you get the most out of features
such as image cloning, gradients, texture synthesis, and more. Whether you are a new or long-time user, you will find useful tips to boost
your productivity and expand your experience. Please note that closed captions are available only in some languages.
Documentation conventions
The following table describes the conventions used in the Help.
Convention Description Example
macOS and Windows commands Commands for macOS and Windows
sometimes appear within the same
procedural step, with the operating systems
specified in parentheses.
Hold down Command (macOS) or Ctrl
(Windows).
Modifier keys (Command, Option, Ctrl, Alt) Names of modifier keys for macOS and
Windows sometimes appear within the
same procedural step, with the operating
systems specified in parentheses.
Command+I (macOS) or Ctrl+I
(Windows)
(For the macOS, press Command+I; for
Windows, press Ctrl+I.)
Menu commands (Choose X menu menu
item)
You choose a menu name by clicking it, and
then you click to choose a menu item from
the list.
Choose File QuickClone.
Header bar A header bar is located at the top or side of
some workspace components, such as the
toolbox, property bar, and panels.
Panel tab The panel tab appears at the top of a panel.
You can click a panel tab to expand that
panel.
Welcome to Corel Painter | 25
Convention Description Example
Panel options menu Clicking the panel options menu button
displays a pop-up menu with additional
commands.
Flyout Flyouts are containers shared by certain
tools in the toolbox. You can open a flyout
by clicking and holding down the tool on
the flyout that is displayed.
By clicking and holding down the Layer
Adjuster tool in the toolbox, you can
display a flyout that includes the Transform
tool.
A note contains information that is
important to the steps that precede it.
Often, a note describes conditions under
which the procedure can be performed.
This command is available only if you have
turned off a selection.
A tip contains suggestions related to the
procedure. Some tips present alternative
methods of performing the steps, or
information about other benefits and uses
of the procedure.
You can choose a brush category and
variant in the main application or in the
Brush library panel.
To access the Help
•Choose Help Corel Painter 2019 Help (macOS) or Help Topics (Windows).
To use the Help
1Choose Help Corel Painter 2019 Help (macOS) or Help topics (Windows).
2Perform a task from the following table.
To Do the following
Browse through Help topics Click the Contents tab, and click a topic in the left pane.
Use the index Click the Index tab, and scroll through the entries to find a topic.
Search the full text of the Help (macOS) Type a word or phrase in the Search box in the upper-
right corner of the Help window, and press Return.
(Windows) Click the Search tab, type a word or phrase in the
box, and click Go. Note that the search feature does not support
quotation marks. If you enclose the word or expression in
quotation marks, the search will not produce any results.
26 | Corel Painter 2019 User Guide
To access the Corel Painter 2019 User Guide
•Choose Help User Guide.
To access the Introduction to Corel Painter 2019 Guide
•Choose Help Introduction to Corel Painter 2019 (PDF).
Adjusting the Help window text size
You can adjust the size of the text that displays in the Help window by adjusting the zoom level in your browser. Adjusting the zoom level
quickly increases the size of all web page elements, including text and images. You can adjust zoom levels in Internet Explorer, Chrome,
Firefox, and Apple Help. Some browsers may offer additional controls for customizing the font size of the display text. For more information,
see the Help for your browser.
To adjust the size of text in Firefox and Chrome
• In the browser, do one of the following:
• To increase the zoom level, press Ctrl and + (Windows), or Command and + (macOS).
• To decrease the zoom level, press Ctrl and - or Command and - (macOS).
To adjust the size of text in Internet Explorer
• In the Internet Explorer browser, do one of the following:
• To increase the zoom level, press Ctrl and +.
• To decrease the zoom level, press Ctrl and -.
To adjust the size of text in Apple Help
• In the Apple Help viewer, do one of the following:
• To increase the zoom level, press Command and +.
• To decrease the zoom level, press Command and -.
Corel Painter 2019 User Guide eBook
The Corel Painter 2019 User Guide is available as an eBook. Published to the EPUB and MOBI file format, the eBook brings the most
comprehensive information about product features to your eBook reader.
The User Guide is available in two eBook formats: ePUB and MOBI.
To access the Corel Painter 2019 User Guide eBook
• Download one of the following versions:
•MOBI version — for Kindle devices. To download the MOBI version from this link, you need to open this Help topic in Google Chrome
or Mozilla Firefox.
Welcome to Corel Painter | 27
•ePUB version — for other devices and eBook readers
Hints and tooltips
Hints can help you get started quickly with Painter brushes and tools. Specific hints are displayed if the active brush uses one of the following
brush technologies: Watercolor, Real Watercolor, Liquid Ink, Cloner, Particles, Dynamic Speckles, or Impasto. If the active brush uses
another brush technology, the Hints panel shows tips about finding and modifying brushes. When you click a tool, the Hints panel shows
a description of all tools in the toolbox. All hints include links to relevant Help topics that provide comprehensive information about the
corresponding brush features or tools.
Tooltips provide helpful information about application controls when you position the pointer over icons, buttons, and other user
interface elements. Some tooltips include illustrations that show the effect of using high and low values of specific settings. You set tooltip
preferences to hide illustrations from tooltips, decreasing the space a tooltip takes on screen. You can choose to display the illustrations in
tooltips at any time.
To access Hints
•Choose Help Hints.
To set tooltip preferences
1Do one of the following:
•(macOS) Choose Corel Painter 2019 Preferences General.
•(Windows) Choose Edit Preferences General.
2In the Tooltips area, enable one of the following options:
•Text and images
•Text only
3Restart Corel Painter.
28 | Corel Painter 2019 User Guide
Welcome Screen
The Welcome Screen appears when you start the application. With the Welcome Screen, you can quickly start or open an image, choose a
workspace that suits your needs, access online learning videos, find new brushes and other content online, and get inspired by a gallery of
original artwork created with Corel Painter.
To access the Welcome screen
•Click Help Welcome.
To hide the Welcome screen at startup, in the Welcome screen, hover over the button in the top-right corner, and disable the
Show this at startup check box. This check box is not available in trial versions of the product.
To close the Welcome screen
• Press Esc.
Additional resources
You can access additional Corel Painter resources online to learn more about the product and connect with the Corel Painter community.
Resources To access
Corel Painter website http://www.painterartist.com
Corel Painter Tutorials http://www.youtube.com/user/PainterTutorials
Corel Painter on Twitter http://www.twitter.com/corelpainter
Corel Painter on Facebook http://www.facebook.com/corelpainter
Registration
Registering Corel products is important. Registration provides you with timely access to the latest product updates, valuable information
about product releases and access to free downloads.
If you skipped the registration process when installing Corel Painter 2019, you can register at www.corel.com/support/register.
Feedback
We value any feedback that you may have about the product or the Help content. To provide feedback about a specific Help topic, scroll to
the bottom of any Help topic and click the “Was this page helpful?” link.
Welcome to Corel Painter | 29
About Corel Corporation
Over the years, Corel has brought a spirit of innovation to the development of a range of award-winning products that includes graphics,
painting, photo, video and office software. We’ve also earned a reputation for delivering high-quality products that are easy to learn and
use, and help people achieve new levels of productivity.
Corel’s product lines include CorelDRAW® Graphics Suite, Painter®, Corel DESIGNER® Technical Suite, PaintShop® Pro, VideoStudio®,
WinDVD®, Corel® WordPerfect® Office and WinZip®. For more information on Corel, please visit www.corel.com.
30 | Corel Painter 2019 User Guide
What’s new in Corel Painter 2019 | 31
What’s new in Corel Painter 2019
Corel Painter takes you far beyond what’s possible in a traditional art environment. This section contains the following topics about what’s
new in Corel Painter 2019:
•“What’s new in this version of Corel Painter” (page 31)
•“What was new in earlier versions of Corel Painter” (page 34)
What’s new in this version of Corel Painter
Enhanced! Performance
Thanks to enhanced support for multi-core processors and CPUs that use AVX2 extensions, as well as extensive code optimizations, this
is the fastest version of Painter yet. A huge selection of brushes are noticeably faster — some as much as twice as fast. You can also take
advantage of faster document rendering when zooming, panning and rotating — up to 50% faster.
New! Dark user interface theme
You can choose a refreshing, professional interface that makes your artwork the focus. We have meticulously transformed the main user
interface elements in Corel Painter 2019 to reveal a darker theme that allows the interface to melt away and painting to take center stage.
For more information about themes, see “Interface preferences” on page 828.
32 | Corel Painter 2019 User Guide
The dark theme allows the painting to take center stage. Artwork by Pavel Goloviy.
New! Application icons and controls
Corel Painter 2019 delivers a crisper, cleaner and more responsive environment with over 650 redesigned icons that make the application
easier on the eyes, simpler to understand, and more efficient to use. Try the new slider functionality using modifier keys to precisely select
values. For information about sliders, see “Working with sliders” on page 80.
New! Brushes and patterns
With 36 remarkable new brushes, it’s easier than ever to gain inspiration for fresh creations. Enjoy the new Stamps brush category along
with a host of additional brushes that round out popular categories such as Selections, Airbrushes, Blenders, Dab Stencils, Glazing, Real
Watercolor, Real Wet Oil, Sargent, and Thick Paint. In addition, there are five new patterns that are custom designed for concept artists and
video game designers, but also open a world of creative possibilities for any artist.
What’s new in Corel Painter 2019 | 33
The new Stamps brush category includes variants like Atomic (left), Scar (middle). and Tree (right).
Enhanced! Color workflow
Redesigned grabbers in the Color wheel make it easier to see and set colors in the Hue Ring and Saturation/Value Triangle. The new grabbers
are also in the Temporal color selector, which can now be pinned so that it’s always at your fingertips. For more information, see “Using the
color selector” on page 235.
Enhanced Color wheel selector grabbers help you select colors with ease.
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New! Enhanced brush ghost
The Enhanced brush ghost displays a representation of a brush variant when the Brush tool is selected, but not actively painting. The instant
you start applying media, the Enhanced brush ghost changes to an icon. This delivers a more responsive creative experience, without any
lag time, by using strokes that always track directly beneath your stylus. For more information about brush cursor settings, see “Brush cursor
preferences” on page 827.
The Enhanced brush ghost eliminates any lag time when you are painting.
Enhanced! Windows Multi-touch
Multi-touch enhancements provide a natural sketching and painting experience that you will truly enjoy. Take advantage of a more intuitive
way to simultaneously pan, zoom and smoothly rotate your canvas using two fingers on a Windows touch device. To reset your painting
view, simply double-tap with two fingers. For more information, see “Multi-touch support” on page 113.
New! Drag to zoom functionality
You can zoom in and out of your document quickly by clicking and dragging with your stylus or mouse. Move to the right to zoom in,
and move to the left to zoom out. Holding down the Shift key while clicking and dragging zooms into a specific area of interest. For more
information about zoom modes, see “Zooming images” on page 100.
What was new in earlier versions of Corel Painter
This topic describes what was new in earlier versions of Corel Painter.
What’s new in Corel Painter 2019 | 35
What was new in Corel Painter 2018
Corel Painter 2018 introduced the following features and enhancements, which are also available in Corel Painter 2019.
New! Thick Paint
Thick Paint has brushes inspired by traditional tools that you’d instantly recognize in any art supply store. There are a range of bristle brushes
and palette knives carefully crafted to deliver the feel and behavior you’d expect. These new brushes use paint that has pigment and volume
that behaves just like real paint. This means you can blend, build up, push, pull and scrape the paint using the pressure, tilt, and rotation of
your stylus.
These variants deliver versatile, scalable brush loading, so you can spend more time focusing on your work and less on the UI. Using a quick
keyboard shortcut and dragging, you can precisely load the brush on the fly, thanks to a cursor that displays the amount of paint you’ve
loaded and the color.
Just like in the real world, you can create strokes that have ridges of paint within. But what really makes the ridging pop, of course, is
shadows in the canyons of the stroke. With that in mind, Painter lets you adjust the shadow strength and ambient lighting to get depth in
a brushstroke like never before. What’s more, the ability to tweak the transparency of brushstrokes and control how paper texture interacts
with the paint opens up a world of creative possibilities.
The Thick Paint property bar offers presets for painting technique, as well as quick access to settings that allow you to prevent the brush
from running out of paint and control how new brushstrokes blend with existing ones. This makes it easy to jump in and get stunning
results right away. Or if you'd rather tinker and experiment to get a certain look, there are new Thick Paint panels where you can modify
controls. For more information, see “Thick Paint” on page 521.
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Thick Paint brushes create visible brush and knife marks in the painting. Artwork by Cher Pendarvis.
Enhanced! Cloning
A range of cloning enhancements lets photo artists to do more, in less time.
You can increase the sophistication of your photo composites in Painter 2018 with new cloning transparency support. You can use
transparent and semi-transparent clone sources when creating a collage, so all elements in a composite interact naturally. And for even more
accurate transparency cloning, there’s a precise cloning option that picks up colors from the center of the brush dab.
Photo artists can use a texture as a clone source. Transformations can be applied to texture clone sources, so you can resize and shape them
to easily and intuitively craft a composite.
The user interface has been streamlined to simplify switching between clone sources. The revamped cloning controls give you more space
to work, but not at the expense of easy access to the settings you need most. All critical cloning controls are easily accessible from a flyout
on the property bar. Whatever your favorite cloning workflow is, Painter 2018 has you covered. Whether tracing paper or a crosshair cloning
cursor works best for you, the choice is yours.
And when you find or create a clone source that you want to reuse, you can save it with the image as an embedded source or as a texture in
the Texture library so it’s always at your fingertips. There’s also an option that lets you embed a clone source in a document, saving you time
finding the source when you get back to work and simplifying sharing with other photo artists. For more information, see “Image cloning
and sampling” on page 177.
What’s new in Corel Painter 2019 | 37
Use cloning techniques to transform your photo into a work of art. Artwork by Bill McEntee
Enhanced! Drip and Liquid brush technologies
Brushes that use the Drip method (all subcategories) or the Plug-in method (Liquid Brush subcategory) are even more versatile in Painter
2018. Take, for example, the Sargent Brush, one of most popular Painter brush variants ever. Loved by artists for its rich brushstrokes, the
Sargent Brush can now be used on an empty layer to blend the currently selected color with an oil-like transparency. Alternatively, you can
use variants that use drip or liquid technologies to pick up color from underlying layers. What’s more, this step forward in brush technology
offers artists of all stripes a range of fresh brushes, opening up a world of possibilities. For more information, see “Drip” on page 372.
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In this painting, Melissa Gallo used the Sargent brush variant, as well as brushes from the Artists’ Oils category.
New! Texture synthesis
The limitless creative possibilities that made Texture Painting an instant favorite with concept artists and character designers just got even
more powerful thanks to the addition of the Synthesis feature. It allows you to capture and synthesize an area of a texture or document and
reproduce it on a larger scale, using all the visual elements of the input sample. During the synthesis process, properties of the selected area
are randomized, creating a new texture based on settings that you’ve chosen. You can then paint with it to give every texture brushstroke
even more depth and detail.
Synthesis gives digital artists of all stripes the ability to create vibrant, one-of-a kind textures. Because you can also use part of an image, you
can use favorite brushstrokes as the DNA of a new texture, offering infinite possibilities. The synthesized texture can then be used just like
any other texture or it can be exported to a layer.
And you can fill with texture, whether you created it using the Synthesis feature, imported it to use with a Texture Painting brush, or found it
in the Texture library. For more information, see “Creating textures” on page 478.
What’s new in Corel Painter 2019 | 39
Corel Painter generates a large texture (left) from a small sample (right) by taking into account its structural content. Image (right) by Henk
Dawson
New! 2.5D Thick Texture brushes
Concept artists and character designers love Texture Painting for its ability to deliver powerful realism, and Painter 2018 takes the experience
to a whole new level. New 2.5D Thick Texture brushes apply strokes that feel like they are jumping off the canvas. Do you need to make a
character authentically reptilian? You can paint thick, exotic scales that look like they’re rising off the canvas. Or when you need to make skin
more lifelike, Thick Texture brushes let you paint cavernous pores and amplify them by adjusting the directional lighting and appearance of
depth. For more information, see “Add depth to a Texture brush” on page 475.
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An example of a Texture brush that uses the impasto Depth method (left)
and the impasto Color and Depth method (right). Model by Cris Palomino.
New! Selection Brush tool and Selection brushes
Because selections are critical to so many digital-art workflows, Corel Painter 2018 gives you more choices when you need to isolate an area
of an image. How much time could you save if you could create a selection as easily and precisely as you can apply a brushstroke? The new
Selection Brush tool lets you do just that. To make it easier to distinguish between selected and protected areas, you can display a color
overlay when you apply a stroke. You can fine-tune the overlay to make it suit the document that you’re working in. There's a new Selection
brush category with new variants designed specifically for creating selections when working with a complex shape or image area. There’s
also the option of turning any stamp-based brush variant into a selection tool, giving you even more flexibility. What’s more, you can tweak
a brush just as if you were using it to paint, then save it as a custom selection variant for reuse. And in response to artist feedback, there are
a series of selection improvements in Painter 2018. For more information, see “Selecting areas by painting” on page 604.
Examples of selections (right) created with brushes that use the Selection method. The color
overlay (left) that appears as you paint helps to distinguish selected areas from protected areas.
New! Natural Media Brushes library
The new Natural-Media brush library makes it easy for artists transitioning from traditional to digital art. It gives quick, one-stop access
to brushes that mimic traditional media, from pencils and pastels to oils and acrylics, and much more. If you’ve used it in the real world,
What’s new in Corel Painter 2019 | 41
chances are you’ll find the digital equivalent in the Natural-Media brush library. You can access the new collection by opening the Brush
Selector and choosing Natural Media Brushes from the Brush Library list box. For more information, see “Exploring brush categories in the
Natural Media Brushes library” on page 353.
Examples of brushstrokes created with brush variants from the Natural Media Brushes library
New! Random grain rotation
Another user request in Painter 2018 is random grain rotation. This new feature slightly rotates the paper grain in each stroke, giving
brushstrokes a more natural, organic look. For more information, see “Grain controls” on page 377.
Select your favorite grainy brush, enable Random Grain Rotation, and Corel Painter will
slightly rotate the grain in each individual stroke. Brushstrokes with Random Grain Rotation
disabled (left) and enabled (right). Grain rotation varies every time you lay down a brushstroke.
What was new in Corel Painter 2017
Corel Painter 2017 introduced the following features and enhancements, which are also available in Corel Painter 2019.
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New! Texture Painting
This groundbreaking new brush category with source-blending technology makes it easy to integrate complex textures into your work.
Whether you're aiming for a look that is more lifelike or one that's completely futuristic, or you want to make a digital painting look
authentically timeworn, Texture Painting offers limitless possibilities.
Texture Painting isn’t simply manipulating a layer’s opacity. It lets you intelligently blend a texture into existing content using a range of
stylus expressions, such as pressure. It respects the transparency of the selected texture, giving you full control of when, where, and how
much texture is used. You start by choosing or creating a texture and pairing it with brushes designed specifically for adding texture. And
by combining Texture brushes, flexible brush customization options, and the ability to capture and import your own textures, you can add
any number of surfaces styles to your work. You can even add Dab Stencils, grain, and smudging to the brushes with all the speed, precision
and control you expect from Painter. In addition, you can make your own custom textures from scratch or by modifying a preset texture. For
more information see “Texture painting” on page 467.
A 3D model is rendered into a 2D bitmap image (left). Texture is added to the image in Corel
Painter to give the character more appeal and realism (right). Artwork by Mike Thompson.
New! Interactive Gradient tool
In Corel Painter, getting stunning painted backgrounds is easier than ever with the new Interactive Gradient tool. It lets you quickly create
and edit a gradient to give paintings a range of depth and lighting variations. If you’re just starting a new document, you can kick-start
things by filling the background with a gradient and experimenting with different preset styles. Or if you have an existing sketch or painting,
you can apply and tweak a gradient in context of your work with edit nodes. Corel Painter has a library of gradients to choose from, or you
can create your own and save it for reuse. For more information see “Applying gradients” on page 713.
What’s new in Corel Painter 2019 | 43
Gradients were used in this artwork by Marian Basinger.
New! Gradient Express Painting
When a blank white canvas is blocking your creativity or you need a back-drop for a new concept design, the new Express Paint feature lets
you create stunning gradients in a matter of seconds. The new Express Paint feature allows you to apply a wide variety of painting styles
automatically to any gradient, creating the speed and inspiration you need in virtually any composition. For more information, see “Applying
paint effects to gradients” on page 720.
Start a painting by filling the background with a gradient and experimenting with different preset styles.
New! Dab Stencils
Corel Painter gives artists more power to craft and create expressive, unique brushstrokes. Dab Stencils let you change the brushstroke
opacity before you paint, basing it on the active paper, flow map or texture. You can fine-tune exactly how much source texture to reveal as
you paint and link Dab Stencils to a variety of real-time stylus input factors. Using them with the new Texture Brush variants gives you even
greater control over the look and feel of your brushstrokes. For more information, see “Dab Stencil controls” on page 431.
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The brushstrokes in this artwork use the Dab Stencil feature. Artwork by Melissa Gallo.
New! Glazing Brushes
Some of the best Painter developments have been the result of user suggestions. Here’s another one — Glazing Brushes. They let you control
the evolution of your painting using velvety, translucent paint transitions just like the Renaissance masters. Glazing Brushes deliver stroke-
level opacity, so the paint of each brushstroke is applied independently. The paint that each dab deposits on the canvas builds up smoothly
from a minimum to a maximum. This creates a smooth blend between colors, with no unwanted colors where dabs overlap. You’ll really
see Glazing Brushes at their best when you fluctuate stylus pressure in a single brushstroke. For more information, see “Glazing controls” on
page 436.
What’s new in Corel Painter 2019 | 45
Glazing brushes were used in this artwork by Héctor Sevilla Luján.
Enhanced! Dropper Tool
Corel Painter makes it easier than ever to sample color. Sometimes what appears to be a solid-colored area is actually subtly shaded or
dithered, so what you see onscreen isn't what you get when you sample a single pixel. Now you can get the color that you're seeing with
new Dropper tool options that let you average the colors of pixels in larger sample areas, ranging from 3 × 3 to 101 × 101 pixels. What’s
more, you can sample a color from the active layer or from all visible layers. For more information, see “Sampling colors from images” on
page 238.
New! Palette Drawers
Having the tools that you need right at your fingertips isn’t only important for your productivity, it’s critical for your creativity. That’s why
Corel Painter introduces Palette Drawers. This new workflow enhancement strikes the perfect balance between uncluttering your workspace
and keeping essential tools handy by letting you combine panels and custom palettes in a convenient grouping — for a particular workflow
or project — so the controls and settings are just a click away. And when you’re not using a Palette Drawer, it collapses, freeing up your
work area. For more information, see “Rearranging panels and palettes” on page 73.
Enhanced! Property bars
Optimizing brush and tool settings is important. But time spent tweaking controls is time not spent painting. That's why the property bars
have been enhanced to make it easier to adjust brushes. For example, when the Brush tool is active, the enhanced property bar gives you
quick access to a range of relevant brush-related panels, saving you time clicking through menus. It also lets you choose new dab profiles
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on the fly, select media like paper, and view brushstroke info. There’s also a new Extended property bar that gives quick access to even more
settings. For more information, see “Working with brushes using the property bars” on page 293.
You can access brush controls quickly from the property bar (left) and the extended
property bar (right). This example shows the property bar for a selected Particle brush with
the Size flyout open and the extended property bar with the Dab Options flyout open.
Enhanced! Brush Selector panel
Corel Painter gives you quicker and easier access to one of the things that makes Painter an industry leader in digital painting — our
unrivaled selection of brushes. To that end, you can now display the Brush Selector as a panel. That way, your recently used brush variants
are at your fingertips, the entire Brush Library is readily accessible, and you can position it wherever it suits your workflow. And the latest
brush packs are available from directly within the Brush Selector. For more information, see “Displaying and customizing the Brush Selector”
on page 69.
What’s new in Corel Painter 2019 | 47
You can display the Brush Selector as a panel.
Enhanced! Artists’ Layouts
Just getting started with a new project in concept art, fine art, illustration, photo-art or manga? This collection of pre-defined user-interface
arrangements is designed to kick-start a variety of digital art workflows by displaying only the relevant palettes and tools. There’s even one
that displays only minimal UI, freeing up space for tablet users. You can also choose the two workspace layouts that you use most often
and quickly switch between them to suit the current task or the display mode of your device using the Quick Switch feature. For more
information, see “Choosing a workspace layout” on page 59.
What was new in Corel Painter 2016
Corel Painter 2016 introduced the following features and enhancements, which are also available in Corel Painter 2019.
Rotatable media
In Corel Painter 2016, you can change the angle of paper textures and flow maps to get an unprecedented variety in the look of your
brushstrokes. For more information see “Rotating paper texture” on page 164 and “To customize a flow map” on page 493.
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Rotatable media can help you vary the look of your brushstrokes.
Default-settings restoration
Corel Painter 2016 makes it easier to preserve custom content when you reset the application to its factory settings. Now when you restore
default settings, you can maintain custom brushes and palettes, paper textures, nozzles, scripts and more. In previous versions, retaining any
customizations required exporting libraries, restoring default settings, and then importing the libraries. For more information, see “Restoring
the default Corel Painter settings” on page 86.
Dynamic Speckles
This feature combines Particle System physics and brush-thickness control linked to your touch, allowing you to create luscious Natural-
Media brushstrokes or progressive-looking Pollock splatters. You can use this feature with select Bristle, RealBristle and Particle brushes, so
you can take full advantage of those revolutionary, Painter-exclusive technologies. For more information, see “Dynamic Speckles controls” on
page 429.
Dynamic Speckles generate a continuous brushstroke from discrete spots of color or speckles.
Audio Expression
Corel Painter 2016 lets you use an audio input device, such as a microphone, or internal audio to modify the look and feel of any brush. For
example, your brushstrokes may change their appearance in synch with streaming music. Audio Expression allows you to link a variety of
brush controls to audio input. In addition, you can adjust the strength of an audio signal, controlling its impact on a brush. For example,
if you link brush size to quiet audio, increasing the strength will result in wider brushstrokes. Conversely, if the audio is loud, decreasing
the strength will result in narrower brushstrokes. In addition, you can set the range of the audio expression to achieve a wider range of
brushstroke variation (for example, minimum to maximum brushstroke width) regardless of whether the audio is consistently strong, low, or
varies. For more information, see “Audio Expression” on page 362.
Document Views
Whether you are working on a project, showing your work, or demonstrating a technique, Corel Painter 2016 makes it even easier to switch
between document views. You can switch document views from the toolbox, the Window menu, and by using keyboard shortcuts. The
Default view shows all the open documents together with commonly used application controls while the Single Document view lets you
What’s new in Corel Painter 2019 | 49
focus on the active document. The Presentation Mode hides the menu bar and the taskbar of the operating system, leaving only essential
controls. For more information, see “Switching document views” on page 97.
Single Document View (left); Single Document View in Presentation Mode (right). Artwork by Skip Allen.
Brush Hints
Depending on the brush type you are currently working with, context-sensitive brush hints (Help Hints) provide useful tips about brush
technologies. It’s a great way to discover different ways you can take advantage of a variety of unique Corel Painter features, including
Particles, Watercolor brushes, Liquid Ink, Cloner, Impasto, and the new Dynamic Speckles.
Visual tooltips
Some tooltips include illustrations that show the effect of using high and low values of specific settings.
At a glance, you can see the effect of high and low setting values.
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Adobe® Photoshop® brush file import
With Corel Painter 2016, you can import the brush stamps of pixel-based Adobe Photoshop brushes stored in Adobe Brush Resource (ABR)
files. These files contain a collection of Adobe Photoshop brushes, including shape, texture, dynamics, and other brush information. All
other brush attributes specified in the ABR files are not imported, but can be fully customized in Corel Painter. For more information, see
“Importing Photoshop brush images” on page 302.
Each imported brush stamp appears as a new brush variant.
Custom content sharing
Corel Painter 2016 simplifies sharing content saved in a custom palette. When you save a custom palette as a Painter Custom Toolbox (BOX)
file, all custom brushes, papers, patterns and flow maps in the palette are saved with the file.
You can share content saved to a custom palette.
Welcome Screen
With the Welcome Screen, you can quickly start or open an image, choose a workspace that suits your needs, access online learning videos,
find new brushes and other content online, and get inspired by a gallery of original artwork created with Corel Painter. The Welcome Screen
appears when you start the application, and you can also access it by clicking Help Welcome.
What’s new in Corel Painter 2019 | 51
Special media brushes
Corel Painter 2016 offers additional dab types, which are methods for applying media to the canvas. The new dab types use both Particles
and Liquid Ink or Watercolor dabs. These combination dab types include: Liquid Ink Gravity Particles, Liquid Ink Flow Particles, Liquid Ink
Spring Particles, Watercolor Gravity Particles, Watercolor Flow Particles, and Watercolor Spring Particles.
Layer blending
Whether you are painting with a single color or blending two or more colors on a layer, the Enhanced Layer Blending option can help you
produce brushstrokes without white fringes. For more information, see “Blending controls” on page 417.
Brushstrokes without (left) and with (right) Enhanced Layer Blending
What was new in Corel Painter 2015
Corel Painter 2015 introduced the following features and enhancements, which are also available in Corel Painter 2019.
Revolutionary digital brushes
Particle Brushes These new physics-inspired brushes produce rich, chaotic strokes by
emitting particles from a central point that create lines and patterns
as they move across the canvas. This revolutionary brush category
allows a wide variety of artists to push their creative visions further,
whether in photo art, illustration, concept art, traditional art, and
more.
For more information, see “Particle brushes” on page 451.
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Jitter Smoothing Corel Painter X3 saw the introduction of Universal Jitter, which
allows you to add randomness to your brushstrokes by integrating
the Jitter expression in a range of brush controls. The addition of
Jitter Smoothing helps you give your brushstrokes an even more
natural, organic look.
Enhanced speed and performance
Native 64-bit application for macOS Users on the macOS will notice extended processing power right
away, especially during operations that require big data transfers,
such as opening files, switching clone sources, working with
multiple layers, using large documents and more.
Enhanced cross-platform performance With the latest round of CPU performance optimizations, brushes
perform faster, so you can concentrate on your art and forget
about technology.
Enhanced real-time effect preview You can now preview effects in real-time on the canvas so you
instantly get an idea how the whole painting will look.
Enhanced brush tracking Because each artist uses a different strength or pressure level in
a stroke, the enhanced Brush Tracking utility helps calculate the
appropriate settings for pressure and velocity. The new visual
power curve helps you control universal application pressure-
sensitive memory and instantly apply the settings to the current
brush variant. There are default pressure curves to choose from,
or you can tweak the curve and save it as a preset. You can also
make practice strokes with a variant on the canvas while you’re
calibrating the brush tracking so you can draw from with the
most realistic, accurate brushstroke information possible. For more
information, see “Brush tracking and calibration” on page 140.
A fully responsive experience
Custom user-interface palette arrangements Inspired by Painter artists, this collection of new pre-defined user-
interface arrangements is designed to kick-start a variety of digital-
art workflows by displaying only the relevant palettes and tools.
There’s one for illustrating, creating photo art, and getting started
with the revolutionary new Particle brushes. There’s even one that
displays only minimal UI, freeing up space for tablet users. For more
information, see “Choosing a workspace layout” on page 59.
Fresh new content
You can add an extra special touch to your artwork with new,
freshly inspirational papers, nozzles, images, patterns, weaves,
gradients and more. Some of the updates are designed specifically
for different types of digital artists, so whether you're an illustrator
or photo artist, you can be sure to find compelling content to work
with.
What’s new in Corel Painter 2019 | 53
Mobile art that moves you
Real-Time Stylus and Windows Tablet PC support You can combine your Tablet PC with Windows Real-Time Stylus
support to capture whatever inspires you on the fly. Support for
the Windows Real-Time Stylus delivers truly responsive pressure-
sensitivity, and depending on the device, tilt. What’s more, there’s
no stylus driver to install, so you can use Corel Painter right away.
For more information, see “Support for tablets and other devices”
on page 113.
Painter Mobile for Android The Painter Mobile for Android app gives you the ability to paint
anywhere, anytime. When it's time to finalize your work, you can
import it directly into Corel Painter to add professional finishing
touches.
Particle brushes were used to create the sparks and wisps of smoke in this image. Artwork by Don Seegmiller
Angle Jitter applied to a brushstroke without Jitter Smoothing (top) and with Jitter Smoothing (bottom).
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Real-Time Stylus and Windows Tablet PC support let you create art on the go.
Workspace tour | 55
Workspace tour
The Corel Painter workspace has been designed to give you easy access to tools, effects, commands, and features. The workspace is
organized by using a series of menus, selectors, panels, and interactive palettes.
This section contains the following topics:
•“Corel Painter terms” (page 55)
•“Exploring the Document window” (page 57)
•“Choosing a workspace layout” (page 59)
•“Exploring the toolbox” (page 60)
•“Displaying the toolbox” (page 65)
•“Displaying the property bars” (page 66)
•“Exploring the Navigator panel” (page 68)
•“Displaying and customizing the Brush Selector” (page 69)
•“Displaying the command bar” (page 73)
•“Rearranging panels and palettes” (page 73)
•“Exploring panels” (page 77)
•“Working with sliders” (page 80)
•“Creating and modifying custom palettes” (page 81)
•“Renaming and deleting custom palettes” (page 83)
•“Saving, exporting, and importing custom palettes” (page 83)
•“Working with libraries” (page 84)
•“Creating, importing, exporting, and deleting workspaces” (page 85)
•“Restoring the default Corel Painter settings” (page 86)
Corel Painter terms
Before you get started with Corel Painter, you should be familiar with the following terms.
Term Description
Canvas The canvas is the rectangular work area inside the document
window. In addition, the canvas serves as the background layer of
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Term Description
the image. However, unlike other layers, it is always locked. The size
of the canvas also determines the size of the image that you create.
Pixels-per-inch (ppi) The default unit of measurement for resolution in Corel Painter.
Pixels-per-inch (ppi) is equivalent to dots per inch (dpi).
Layer Layers are independent image elements that stack on top of the
canvas. You can manipulate the content of a layer without altering
the canvas. Layers let you experiment with different compositions
and effects without risking an unwanted, permanent edit.
Brush category Brush categories are groups of similar brushes and media.
Brush variant Brush variants are specific brushes and brush settings within a
brush category.
Dab types The dab type controls the way a brush applies color to the painting
surface. In Corel Painter, there are numerous dab types that fall
under two dab type groups: rendered and dab-based, also known
as pixel-based.
Rendered dab type The rendered dab type produces continuous, smooth-edged
strokes. For example, Camel Hair and Airbrush use the rendered
dab type.
Dab-based dab type The dab-based dab types produce brushstrokes that are made up
of tiny dabs of color that are closely spaced together so they appear
smooth.
Panel A panel is a single tabbed container that displays commands,
controls, and settings for a specific feature. Panels reside in a
palette. For example, the Color panel contains controls that allow
you to choose colors.
Palette A palette is a container for one or multiple panels.
Paper Paper allows you to control both the color and texture of the
canvas.
Clone source The clone source determines the image, or image area, that you
want to reproduce through cloning. A document can include
multiple clone sources.
Clone document The clone document is created by copying the original clone source
image which allows you to reproduce a painterly version of the
source image. A copy of the clone source is embedded in the clone
Workspace tour | 57
Term Description
document. In addition, you can add multiple clone sources to a
clone document.
Image sampling Image sampling lets you copy part of one image and reuse it
elsewhere in the image or in another image. You can sample
an image by using the Rubber Stamp tool, a Cloner brush that
supports offset sampling, or a Cloner brush that supports multi-
point sampling. Sampling is similar to cloning, but, unlike cloning,
it does not create a separate document that stores clone sources.
Composite method A composite method, which is similar to blend modes in Adobe
Photoshop, lets you change how a layer blends with an underlying
image.
Exploring the Document window
The document window is the area outside the canvas that is bordered by scroll bars and application controls.
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Circled numbers correspond to the numbers in the following table,
which describes the main components of the application window.
Part Description
1. Menu bar Lets you access tools and features using pull-down menu options
Workspace tour | 59
Part Description
2. Brush Selector bar Lets you open the Brush library panel to choose a brush category
and variant. It also allows you to open and manage brush libraries.
3. Property bar Displays basic commands that relate to the active tool or object. For
example, when the Fill tool is active, the fill property bar displays
commands for filling selected areas.
4. Extended property bar Displays commands and provides access to advanced settings that
relate to the active tool or brush. For example, when you choose
a brush that uses the Texture painting technology, the extended
property bar provides access to advanced Texture brush settings.
5. Palette drawer You can turn a palette into a palette drawer, so you can quickly
collapse it to save screen space.
6. Color set libraries Color sets are collections of colors that help you organize and store
colors. You can choose a color from the color set, and then apply it
to a brushstroke.
7. Layers panel Lets you manage the hierarchy of layers and includes controls for
creating, selecting, hiding, locking, deleting, naming, and grouping
layers
8. Color selector The color selector is a floating color palette that displays in the
document window and allows you to view and choose colors in the
context of your image.
9. Toolbox Lets you access tools for creating, filling, and modifying an image
10. Canvas The canvas is the rectangular work area inside the document
window whose size determines the size of the image you create.
The canvas acts as the image background and, unlike a layer, it is
always locked.
Choosing a workspace layout
A workspace layout (also known as “palette arrangement”) displays, hides, and positions workspace elements such as palettes and panels to
suit a specific workflow. Corel Painter 2019 offers the following preset workspace layouts:
•New to Painter — Displays the most essential controls together with the Hints panel to help you get started quickly with Corel Painter
•Classic — Ideal for users who have experience with previous versions of Corel Painter and are looking for a seamless transition to a
familiar environment
•Default — The default workspace layout that works well for most computers. For more information, see “Exploring the Document
window” on page 57.
•Simple — Displays minimal user interface that includes the toolbox, the menu bar, and the extended property bar. This layout is ideal for
small screens.
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•Concept Art — Provides quick access to gradients, texture painting controls and Glazing brushes. Brush and media palettes are logically
grouped in palette drawers to save screen space.
•Illustration — Displays the Reference Image panel, papers, gradients, and Glazing brushes
•Fine Art — Provides quick access to traditional media brushes, glazing and blending controls
•Photo Art — Displays palettes commonly used by photo artists, providing optimal setup for cloning photos, textures, and paintings
•Manga Art — Provides quick access to brushes, gradients as well as blending, smoothing and glazing controls
The Quick Switch feature lets you choose two workspace layouts that you use most often and quickly switch between them to suit the
current task or the display mode of your device. This feature is especially useful on multi- or dual-mode devices. For example, you can select
Default as Layout 1 and Simple as Layout 2. When you flip the display panel from Notebook to Tablet mode, the Simple workspace layout is
automatically displayed, letting you work in an un-cluttered minimalistic user interface.
To choose a workspace layout
•Choose Window Layout, and choose a layout.
You can also choose a layout from the Welcome screen (Help Welcome) by clicking the Get Started tab and selecting a layout in
the Arrange my Workspace area.
To switch between workspace layouts
1Choose Window Layout Quick Switch Layout 1, and choose a layout.
2Choose Window Layout Quick Switch Layout 2, and choose a layout.
3To switch between Layout 1 and Layout 2, do one of the following:
• Reposition the display panel of your dual- or multi-mode device (for example, from Notebook mode to Tablet mode).
•Choose Window Layout Quick Switch Toggle Layout.
You can switch between factory workspace layouts or custom workspace layouts that you created. For information about creating
and saving custom workspace layouts, see “Rearranging panels and palettes” on page 73.
Exploring the toolbox
You can use the tools in the toolbox to paint, draw lines and shapes, fill shapes with color, view and navigate documents, and make
selections. Under the toolbox is a color selector, plus six content selectors that let you choose papers, gradients, patterns, looks, and nozzles.
The following table provides descriptions of the tools in the Corel Painter toolbox.
Tool Description
Color tools
The Brush tool lets you paint and draw on the canvas or a layer.
Brush categories include pencils, pens, chalk, airbrushes, oil paints,
watercolors, and more. When the Brush tool is selected, you can
choose specific brushes from the Brush library panel. For more
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Tool Description
information, see “Selecting, managing, and creating brushes” on
page 287.
The Dropper tool lets you pick up a color from an existing image.
The property bar shows the values of the color. When you select a
color with the Dropper tool, that color becomes the current color
in the Color panel. For more information, see “Sampling colors
from images” on page 238.
The Interactive Gradient tool lets you apply a gradient to an image
by filling an area, such as the canvas, a selection, layer, or channel.
For more information, see “Applying gradients” on page 713.
The Paint Bucket tool lets you fill an area with media, such as a
color, gradient, pattern, weave, or clone. The property bar shows
options for the areas that you can fill and the media that you can
use. For more information, see “Working with color fills” on page
253.
The Eraser tool lets you remove unwanted areas from an image.
For more information, see “Erasing image areas” on page 153.
Selection tools
The Layer Adjuster tool is used to select, move, and manipulate
layers. For more information, see “Displaying the Layers panel” on
page 556.
The Transform tool lets you modify selected areas of an image by
using different transformation modes. For more information, see
“Preparing selections for transformations” on page 623.
The Rectangular Selection tool lets you create rectangular
selections. For more information, see “Getting started with
selections” on page 602.
The Oval Selection tool lets you create oval selections. For more
information, see “Getting started with selections” on page 602.
The Lasso tool lets you draw a freehand selection. For more
information, see “Getting started with selections” on page 602.
The Polygonal Selection tool lets you select an area by clicking
different points on the image to anchor straight line segments. For
more information, see “Creating path-based selections” on page
609.
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Tool Description
The Magic Wand tool lets you select an area of similar color
by clicking or dragging in an image. For more information, see
“Creating pixel-based selections” on page 611.
Selection Brush tool lets you create a freehand selection by
painting. For more information see “Selecting areas by painting” on
page 604.
The Selection Adjuster tool lets you select, move, and manipulate
selections created with the Rectangular, Oval, and Lasso selection
tools and selections converted from shapes. For more information,
see “Preparing selections for transformations” on page 623.
The Crop tool lets you remove unwanted edges from an image. For
more information, see “Cropping images” on page 106.
Shape tools
The Pen tool lets you create straight lines and curves in objects. For
more information, see “Drawing lines and curves” on page 764.
The Quick Curve tool lets you create shape paths by drawing
freehand curves. For more information, see “Adjusting curvature”
on page 772.
The Rectangular Shape tool lets you create rectangles and squares.
For more information, see “Drawing shapes” on page 762.
The Oval Shape tool lets you create circles and ovals. For more
information, see “Drawing shapes” on page 762.
The Text tool creates text shapes. Use the Text panel to set the font,
point size, and tracking. For more information, see “Adding text”
on page 783.
The Shape Selection tool is for editing Bézier curves. You use
the Shape Selection tool to select and move anchor points and
adjust their control handles. For more information, see “Selecting a
shape” on page 768.
The Scissors tool lets you cut an open or closed segment. If the
segment is closed, after you click on a line or point, the shape path
becomes open. For more information, see “Cutting and joining
shape segments” on page 774.
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Tool Description
The Add Point tool lets you create a new anchor point on a shape
path. For more information, see “Adding, deleting, and moving
anchor points” on page 771.
The Remove Point tool lets you remove an anchor point from
a shape path. For more information, see “Adding, deleting, and
moving anchor points” on page 771.
The Convert Point tool is used to convert between smooth and
corner anchor points. For more information, see “Adjusting
curvature” on page 772.
Photo tools
The Cloner tool gives you quick access to the last Cloner brush
variant you used. For more information, see “Painting in the clone”
on page 181.
The Rubber Stamp tool gives you quick access to the Straight
Cloner brush variant, and lets you to sample areas within an image
or between images. For more information, see “Cloning image
areas” on page 199.
The Dodge tool lets you lighten the highlights, midtones, and
shadows in an image. For more information, see “Dodging and
burning” on page 282.
The Burn tool lets you darken the highlights, midtones, and
shadows in an image. For more information, see “Dodging and
burning” on page 282.
Symmetry tools
The Mirror Painting mode lets you create a perfectly symmetrical
painting. For more information, see “Using the Mirror Painting
mode” on page 214.
The Kaleidoscope mode lets you transform basic brushstrokes
into colorful and symmetrical kaleidoscope images. For more
information, see “Using the Kaleidoscope Painting mode” on page
216.
Composition tools
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Tool Description
The Divine Proportion tool lets you plan compositions by using
guides based on a classical composition method. For more
information, see “Using the Divine Proportion tool” on page 223.
The Layout Grid tool lets you divide your canvas so that you can
plan your composition. For example, you can divide your canvas
into thirds vertically and horizontally to use the compositional rule
of thirds. For more information, see “Using the Layout Grid” on
page 211.
The Perspective Guides tool lets you display guides using one,
two or three-point perspective. For more information, see “Using
Perspective Guides” on page 218.
Navigation tools
The Grabber tool lets you scroll through an image quickly. For more
information, see “Repositioning images” on page 106.
The Magnifier tool lets you magnify areas of an image when you
are performing detailed work, or reduce areas to get an overall
view of an image. For more information, see “Zooming images” on
page 100.
The Rotate Page tool lets you rotate an image window to
accommodate the way you naturally draw. For more information,
see “Rotating images and the canvas” on page 102.
Selectors
The Color selector lets you choose main and additional colors. The
front swatch displays the main color, and the back swatch displays
the additional color. For more information, see “Choosing colors
from the Color panel” on page 232.
The Paper Selector opens the Papers panel. From the Papers
panel, you can choose a paper texture to alter the canvas surface
and achieve more realistic results when applying brushstrokes. For
more information, see “Working with paper texture and grain” on
page 161.
The View selector allows you to switch between document
views and viewing modes. For more information, see “Switching
document views” on page 97.
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Displaying the toolbox
The toolbox is open by default, but you can close it. In addition, to minimize the space required to display the toolbox, tools of similar
function are grouped together and they are accessible from flyout menus. The button for only one of these tools is displayed at a given time
on the toolbox. A flyout menu is indicated by a triangle in the lower-right corner of the button. You can open a flyout to access all of its
tools.
You can also reposition the toolbox by moving it in the application window. In addition, you can change the toolbox display. For example,
you can arrange the tools in two columns instead of one or change the toolbox orientation from vertical to horizontal. If you are working
with a tablet or low-resolution display, or you prefer to work in an uncluttered workspace, you can display a simpler version of the toolbox
that includes fewer tools.
Top: A simpler version of the toolbox. Bottom: A two-row toolbox.
To open or close the toolbox
•Choose Window Toolbox.
You can also close the toolbox by clicking the close button on the toolbox header bar.
To access tools grouped in flyouts
1In the toolbox, click and hold the tool icon whose flyout you want to open.
A flyout menu of the entire group of related tools appears.
2Click the tool that you want to use.
The tool you’ve chosen appears in the toolbox.
To move the toolbox
• Drag the toolbox header bar to a new location in the application window.
To change the toolbox display
1Do one of the following:
•(macOS) Choose Corel Painter 2019 Preferences Interface.
•(Windows) Choose Edit Preferences Interface.
2Choose an option from the Toolbox Layout list box.
Displaying the Media Selector bar
The Media Selector bar gives you quick access to the libraries for the following Corel Painter media:
• patterns (see “Patterns” on page 699)
• gradients (see “Gradients” on page 711)
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• nozzles (see “Image hose” on page 501)
• weaves (see “Weaves” on page 743)
• looks (see “Saving a brush look” on page 302)
The Media Selector bar is open by default, but you can close it at any time.
The Media Selector bar (displayed horizontally). From left to right:
PatternSelector, GradientSelector, NozzleSelector, WeaveSelector, LookSelector.
You can also reposition the Media Selector bar by moving it in the application window. In addition, you can change the Media Selector bar
display. For example, you can change the Media Selector bar orientation or increase the size of the buttons.
To open or close the Media Selector bar
•Choose Window Media Selector.
You can also close the Media Selector bar by clicking the close button on the header bar.
To move the Media Selector bar
• Drag the Media Selector bar header to a new location in the application window.
To change the Media Selector bar display
1Do one of the following:
•(macOS) Choose Corel Painter 2019 Preferences Interface.
•(Windows) Choose Edit Preferences Interface.
2Choose an option from the Media Layout list box.
Displaying the property bars
The property bar displays basic options for the currently selected tool. By default, the property bar is displayed in the application window
docked below the menu bar, but you can close it. You can also move the property bar or dock it to the application window.
The property bar for the Grabber tool
From the property bar you can access and change tool options and settings. Tool settings are retained when you switch from one tool to
another. You can also use the property bar to restore the default settings of the selected tool. Depending on the brush category and variant
you select, the property bar contains flyouts that allow you to quickly access basic brush settings on different panels.
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The property bar for a Real Watercolor brush variant: (1) the Size flyout; (2) the Flow map flyout
You can also display the extended property bar, which provides access to advanced brush settings.
The extended property bar for a Real Watercolor brush variant. (1) Dab Options flyout; (2) Static Bristle panel toggle
button; (3) Real Watercolor panel toggle button; (4) The Advanced Brush Controls button lets you access the
panel related to the active brush variant; (5) General panel toggle button. The background shape of icons indicates
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their use. A square background (3) signifies that the control gives access to settings that let you modify the media
properties of a brush. Icons with a round background (1, 2) give access to settings that control the shaping of a brush.
To open or close the property bar
•Choose Window Property Bar.
You can also close the property bar by clicking the close button on the header bar.
To open or close the extended property bar
•Choose Window Extended Property Bar.
If the extended property bar is undocked, you can close it by clicking the close button on the header bar.
To move or dock the property bar or extended property bar
• Perform a task from the following table.
To Do the following
Move the property bar or extended property bar Drag the header bar to a new location.
Dock the property bar or extended property bar Drag the header bar and place it under the menu bar. The property
or extended property bar snaps into place.
To reset the default tool settings
• Click the Reset Tool button on the property bar.
The Reset Tool button on the property bar has the same icon as the selected tool in the toolbox.
Various Reset Tool buttons for the Grabber property bar
Exploring the Navigator panel
The Navigator panel is a convenient tool for managing many aspects of a document.
You can use the Navigator panel to better orient yourself in the document window and modify the document window display. For example,
when you’re working at a high zoom level, or with a large image, you can use the Navigator panel’s small canvas preview to display the
entire image without having to zoom out. You can also move to a different image area without having to adjust the zoom level. In addition,
you can change the zoom level or rotate the canvas from the Navigator panel.
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The Navigator’s canvas preview allows you to view the entire image even when you’re zoomed in. Artwork by Wei Hu.
The Navigator lets you enable various tools such as the drawing modes, Impasto information, tracing paper, grids, and color management.
The Navigator panel also displays document information such as the X and Y coordinates and the cursor position to help you navigate
the image. You can also view document width, height, and resolution. For more information, see “Navigating images and viewing image
information” on page 98.
Displaying and customizing the Brush Selector
The Brush Selector lets you choose a brush library, select a brush from a brush category, and browse additional brush packs that can
complement your creative set of brushes. It also allows you to view the most recently used brushes and organize and display brushes in
various ways. For example, you can hide the recently used brushes to save screen space or hide brush categories and variants to expose the
brushes that you use most.
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Circled numbers correspond to the numbers in the following table, which describes the main components of the Brush Selector.
Part Description
1. Brush Library Selector Lets you choose a brush library
2. Recent Brushes Displays the recently used brushes. The list includes only brushes
from the currently selected brush library. Switching to a different
brush library clears the most recently used brushes list.
3. Brush Pack Promotions bar Lets you access the Brush Pack Selector and purchase brush packs
4. Brush Pack Promotions list Lets you browse the available brush packs
5. Brush library options button Lets you access commands that help you organize and display
brushes in various ways
6. Dab and Stroke preview window Lets you preview a brushstroke
7. Brush categories Lets you browse all categories in a brush library. Brush categories
are groups of similar brushes and media.
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Part Description
8. Brush library panel Lets you browse the brush categories and variants in the currently
selected library
9. Brush variants Lets you browse the brush variants in a category. Brush variants are
specific brushes and brush settings within a brush category.
The Brush Selector is also available as a floating panel that you can keep open to access brushes quickly and easily while you are painting. For
more information about grouping, resizing, and docking panels, see “Rearranging panels and palettes” on page 73.
To show or hide the Brush Selector
• Perform a task from the following table.
To show or hide Do the following
The Brush Selector bar Choose Window Brush Selector.
The Brush Selector panel Choose Window Brush Selector Panel.
You can close the Brush Selector bar and Brush Selector panel by clicking the Close button on the header bar.
To show or hide the Brush Pack Promotions bar
•In the Brush Selector, click the Brush library options button , and choose Show Brush Pack Promotions.
To show or hide brush pack promotions
•In the Brush Selector, click the toggle button to display or hide the list of brush pack promotions.
To show or hide the Brush Library Selector
•In the Brush Selector, click the Brush library options button , and choose Show Brush Library Selector.
To show or hide recently used brushes
•In the Brush Selector, click the Brush library options button , and choose Show Recent Brushes.
The list of recently used brushes includes only brushes from the currently selected brush library. Switching to a different brush
library clears the most recently used brushes list.
To show or hide the dab and stroke preview window
•In the Brush Selector, click the Brush library options button , and choose Show Dab and Stroke Preview.
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To modify the display of brush categories and variants
• In the Brush Selector, perform a task from the following table.
To Do the following
Modify the display of brush categories Click the Brush library options button , choose Category
Display, and choose one of the following:
•Categories as Icons
•Categories as List
Modify the display of brush variants Click the Brush library options button , choose Variant
Display, and choose one of the following:
•Variants as Icons
•Variants as List
Hide a brush category Right-click a brush category in the Library Panel, and choose Hide
Category.
Hide a brush variant Right-click a brush variant in the Library Panel, and choose Hide
Variant.
Show all previously hidden brush categories Click the Brush library options button , choose Category
Display, and choose Show All Categories.
Show all previously hidden brush variants Click the Brush library options button , choose Variant
Display, and choose Show All Variants.
Customize a brush category or brush variant icon Right-click a brush category or variant in the Library Panel, and
choose Set Custom Icon. Choose the drive and folder where the
image is stored. Click the image file and click Open.
To resize the Brush Selector
• Point to the edge of the panel. When the cursor changes to a double-sided arrow, drag the edge of the panel to resize it.
To move the Brush Selector
• Perform a task from the following table.
To Do the following
Move the Brush Selector Drag the Brush Selector header bar to a new location in the
application window.
Workspace tour | 73
To Do the following
Dock the Brush Selector bar Drag the Brush Selector header bar to the edge of the application
window or a panel. The bar snaps into place.
To display the Brush Selector as a floating panel
•Choose Window Brush Selector Panel.
Displaying the command bar
The command bar gives you quick access to commonly used commands such as starting and saving documents, undoing and redoing
actions, cutting and pasting, and accessing brush tracking options. Displaying the command bar is especially useful for tablets and other
small-screen devices.
The command bar
You can change the orientation of the command bar.
To display the command bar
•Choose Window Command Bar.
To change the orientation of the command bar
1Do one of the following:
•(macOS) Choose Corel Painter 2019 Preferences Interface.
•(Windows) Choose Edit Preferences Interface.
2From the Command Bar Layout list box, choose an option.
Rearranging panels and palettes
Whether you are new to digital painting software or a long-time user, Corel Painter makes it easy to adapt your design space to your needs.
The interactive panels in Corel Painter are single tabbed containers that let you access content libraries, commands, controls, and settings.
Panels are stored in palettes.
A typical palette features a header bar (1), a Palette Drawer button that lets you turn a palette into a palette
drawer (2), panel tabs (3), and a Paneloptions button that allows you to access a series of related commands (4).
You can increase your efficiency by arranging task-related or frequently used panels into palettes. For example, you can display all color-
specific panels in one color palette, or display panels individually. A palette can contain one or more panels.
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This palette includes three color-related panels: Color, Mixer, and Color
Set Libraries. You can access a panel’s content by clicking its tabs.
Corel Painter includes the Brush controls palette, which is a preset palette that groups all panels that contain brush-related settings.
You can add panels to and remove panels from a palette. You can also reposition a panel within a palette group or move a panel to another
palette group. You can turn a palette into a palette drawer, so you can quickly collapse it to save screen space. At any time, you can turn a
palette drawer back into a regular palette. You can resize and reposition a palette drawer like any other palette group.
You can display and hide a panel or palette. When you hide a panel or palette, they are no longer displayed in the application window. If you
want to keep the panel or palette at hand, but save screen space, you can resize or collapse them.
You can also arrange panels and palettes in the application window to quickly access the tools and controls that you use most often or
to maximize screen space. Palettes and panels float in the workspace. Docking attaches the panel or palette to the vertical edge of the
application window. Undocking detaches them from other parts of the workspace, so you can move them. To perform docking, you need to
grab a panel’s tab or a palette’s header bar.
You can save the arrangement of palettes as a custom workspace layout for later use, and you can delete this custom workspace layout
when you no longer need it.
To group panels into palettes
• Perform a task from the following table.
To Do the following
Group panels into a palette Drag a panel by its tab to another open panel to create a group.
Add a panel to a palette group Drag the panel tab to the palette.
Remove a panel from a palette group Drag the panel tab out of the palette.
Reposition a panel in a palette group Drag the panel tab to a new location in the palette.
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To create a palette drawer
•Click the Palette Drawer toggle button on the palette header bar, and click Palette Drawer.
To rename a palette drawer, click the Palette Drawer toggle button on the palette header bar, click Rename, and type a new
name.
To turn a drawer into a regular palette, click the Palette Drawer toggle button on the drawer header bar, and then click
Palette Drawer.
To hide or show a panel, palette, or palette drawer
• Perform an action from the following table.
To Do the following
Hide a panel Click the Close button on the panel tab.
Hide a palette or palette group Click the Close button on the header bar.
Show a panel Choose Window [Panel name].
Show a palette drawer Choose Window Palette Drawers [Palette Drawer name].
When you choose Window Show Panels, only the panels that were open when you chose Hide Panels are displayed.
You can restore a previously hidden palette by choosing Window, and choosing the name of a panel that is contained in the
palette.
To expand or collapse a panel or a palette drawer
• Perform a task from the following table.
To expand or collapse Do the following
A panel Double-click the panel tab.
A palette drawer Double-click the header bar of the palette drawer.
To resize a panel or palette
• Perform a task from the following table.
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To Do the following
Resize a panel or palette proportionally Point to the lower-right corner of the panel or palette. When the
cursor changes to a double-sided arrow, drag the panel or palette
to resize it.
Resize a panel or palette vertically Point to the lower edge of the panel or palette. When the cursor
changes to a double-sided arrow, drag the edge of the panel or
palette to resize it.
Resize a panel or palette horizontally Point to the right edge of a panel or palette header. When the
cursor changes to a double-sided arrow, drag the edge of the panel
or palette to resize it.
To dock or undock a palette
• Perform a task from the following table.
To Do the following
Dock a palette Drag the palette header bar, or the blank space to the right of the
tabs, to the vertical edge of the application window. The palette
snaps into place when it lines up with the edge.
Undock a palette Drag the blank area to the right of the panel tabs away from the
edge of the application window.
Dock a palette drawer Before you dock the palettes in a palette drawer, save your
arrangement of palettes as a custom layout so you can return to
it at any time. Choose the palette drawer that you want to dock.
Click the Palette Drawer toggle button on the palette header
bar, and disable Palette drawer. Grab the header bar, and drag the
entire group of palettes towards the vertical edge of the application
window. Ensure the cursor goes all the way to the edge of the
application window. When a blue highlight appears, release the
mouse button or lift the stylus. The palettes snap into place. After
you dock the drawers that you want, save your layout.
Tips:
•You can undock the palettes, but only one at a time.
•You can quickly return to the arrangement of palettes that you
saved in the first step by choosing Window Layout [Layout
name], where Layout name is the name of your custom layout.
Dock a panel Drag the panel tab to the vertical edge of the application window.
The panel snaps into place when it lines up with the edge.
Undock a panel Drag the panel tab away from the application window.
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If there’s not enough space along the vertical edge of the application window (for example, if you have a lot of expanded palettes),
you may not be able to dock a panel or a palette. Collapse one or multiple panels to create sufficient space for docking.
You cannot dock panels or palettes with toolbars.
To access additional panel options
•In the panel, click the Panel options button , and choose an option.
To save an arrangement of palettes as a workspace layout
1Choose Window Layout Save Layout.
2In the Palette Layout Name dialog box, type a name in the New Layout list box.
The workspace layout appears as a menu item under Window Layout.
You can display a saved arrangement of palettes by choosing Window Layout [Layout name].
You can restore the default palette arrangement at any time by choosing Window Layout Default.
To delete a workspace layout
1Choose Window Layout Delete Layout.
2In the Delete Palette Layout dialog box, choose a layout from the Palette Layout list box.
Exploring panels
The following table contains a list of the panels available in Corel Painter.
Panel Description
Brush Control panels
The brush control panels are included in the Brush Controls palette.
They include the following panels: General, Stroke Attributes,
Opacity, Grain, Dab Profile, Size, Bristles, Spacing, Smoothing,
Angle, Static Bristle, Computed Circular, Blending, Rake,
Multi, Mouse, Cloning, Impasto, Image Hose, Airbrush, Water,
Liquid Ink, Digital Watercolor, Artists’ Oils, Real Watercolor,
Real Wet Oil, Stroke Jitter, RealBristle™, Hard Media, Color
Variability, Color Expression, Brush Calibration, Dab Preview,
Stroke Preview, Particles (General, Flow, Gravity, Spring), Audio
Expression, Dynamic Speckles, Glazing, Dab Stencils, and Texture
Brushes.
Allows you to customize brush variants. For more information, see
“Adjusting brushes with brush controls” on page 359.
Advanced Brush Controls panel Generates a grouping of brush control panels that are relevant to
the currently selected brush. For more information, see “Working
with brushes using the property bars” on page 293.
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Panel Description
Color panels
Color Lets you choose main and additional colors for painting in Corel
Painter documents. For more information, see “Choosing colors
from the Color panel” on page 232.
Mixer Lets you mix and blend colors as you would on an artist’s palette.
For more information, see “Exploring the Mixer panel and mixing
controls” on page 241.
Color Set Libraries Displays the colors in the current color set so you can organize
groups of colors. For more information, refer to “Working with
color sets” on page 248.
Paper panels
Papers Lets you apply and edit paper textures
Paper Libraries Lets you open and manage paper libraries. You can also choose a
paper texture.
Media library panels
Patterns, Gradients, Nozzles, Looks, Textures, and Weaves library
panels
Let you open and manage media libraries. You can also choose
media.
Image Portfolio and Selection Portfolio Contain all images or selections in the current library. You can view
the items as thumbnails or in a list as well as preview the current
item. For more information, see “Storing layers as images in the
Image Portfolio” on page 588 and “Working with the Selection
Portfolio” on page 618.
Media control panels
Patterns, Gradients, Textures, and Weaves control panels Lets you apply and edit patterns, gradients, textures, and weaves
Flow Map panels
Flow Map panel Lets you apply and manipulate flow maps. For more information,
see “Applying and adjusting flow maps” on page 489.
Flow Map Libraries panel Lets you open, manage, and navigate flow map libraries. For more
information, see “Choosing flow maps and compatible brush
variants” on page 490.
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Panel Description
Navigator, Clone Source, and Reference Image panels
Navigator panel Lets you navigate the document window. You can also view
document information, such as width and height; X and Y
coordinates and the cursor position; context-sensitive information
based on a selected tool; and unit information, such as pixels,
inches, and resolution. For more information, see “Exploring the
Navigator panel” on page 68.
Clone Source panel Lets you open and manage clone sources. For more information,
see “Cloning workflows” on page 178.
Reference Image panel Lets you display an inspirational image in the document window
while maintaining focus on the canvas. For more information, see
“Displaying reference images” on page 144.
Layers and Channels panels
Layers Lets you preview and arrange all layers in a Corel Painter document.
You can use Dynamic Plug-ins, add new layers (including
Watercolor and Liquid Ink layers), create layer masks, and delete
layers. In addition, you can set the composite method and
depth, adjust the opacity, and lock and unlock layers. For more
information, see “Layers” on page 553.
Channels Lets you preview thumbnails of all the channels in a Corel Painter
document, including RGB composite channels, layer masks, and
alpha channels. From the panel, you can also load, save, and invert
existing channels, and create new channels. For more information,
see “Alpha Channels” on page 591.
Auto-Painting panels
Underpainting Lets you adjust tone, color, and detail in a photo in preparation
for auto-painting. This panel is used in the first step of the
photo-painting process. For more information, see “Creating
underpaintings” on page 170.
Auto-Painting Lets you specify a range of settings that control how brushstrokes
are applied. This panel is used in the second step of the photo-
painting process. For more information, see “Auto-painting photos”
on page 172.
Restoration Lets you fine-tune a painting by providing brushes that help you
restore detail. This panel is used in the third step of the photo-
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Panel Description
painting process. For more information, see “Restoring detail to
paintings” on page 175.
Composition panels
Divine Proportion Lets you customize the Divine Proportion guide — a tool that helps
you plan a layout according to a classic composition method. For
more information, see “Using the Divine Proportion tool” on page
223.
Layout Grid Lets you customize the Layout Grid — a tool that helps you divide
your canvas so that you can plan your composition. For more
information, see “Using the Layout Grid” on page 211.
Text and Scripts panels
Text Lets you perform all text-related tasks, such as choosing fonts,
adjusting opacity, and applying drop shadows. For more
information, refer to “Adding text” on page 783.
Scripts Lets you access all commands and settings related to scripts. For
example, you can open, close, play, and record scripts from the
Scripts panel. For more information, see “Using scripts to automate
tasks” on page 807.
Working with sliders
In many panels and property bars in Corel Painter, sliders let you interactively adjust brush settings.
The label (1), drag area (2), and control point (3) of a slider. As you hover over a slider, the end point (3) is highlighted.
With sliders, you can change values in many different ways. Click anywhere along a slider or grab the control point and drag. Adjust a value
with great precision by using modifier keys or adjust values in 1% increments.
To adjust a value
• Do one of the following:
• Click anywhere along a slider.
• Drag the control point.
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• Click anywhere along a slider and drag.
To adjust a value with precision
• Hold down Command (macOS) or Ctrl (Windows) and drag.
To adjust a value in 1% increments
• Click anywhere along a slider and use the arrow keys.
Creating and modifying custom palettes
You can create custom palettes to speed up your work and quickly access the brushes, papers, flow maps, media, menu commands, and
tools that you use most often. For example, you can place items from the Brush library panel or any of the Media library panels in a custom
palette. You can also add commands from the main menus or panel options to custom palettes.
Items that appear on a custom palette are references (aliases or shortcuts) to the original. This means that if you change the original — for
example, by modifying and saving a brush variant — the custom panel button loads the newest version. However, if you delete the original,
Corel Painter won’t be able to find the item again to load in the custom palette.
You can change how items on a custom palette are displayed. For example, you can display them as text, icons, or wide icons.
Custom palettes behave like the standard panels. For more information about working with panels, see “Rearranging panels and palettes”
on page 73.
To quickly create a custom palette
• Press Shift, and do any of the following:
•Drag a brush variant from the Brush Selector panel (Window Brush Selector Panel) to the document window.
•Drag a paper, flow map, or media library thumbnail from the Paper Libraries (Window Paper Panels Paper Libraries), Flow
Map Libraries (Window Flow Map Panels Flow Map Libraries), or Media Library panels (Window Media Library Panels
[Textures, Patterns, Gradients, Nozzles, Looks, Weaves]) to the document window.
To add menu commands, controls, or tools to a custom palette
1Choose Window Custom Palette Add Command.
2From the Select Custom Palette list box, choose New to create a new palette or select an existing custom palette.
3With the Create Palette/Add Command dialog box open, perform a task from the following table:
To add Do the following
A menu item Choose a menu item from a default Corel Painter menu.
Additional controls Choose a menu item from the Other menu.
A panel, or any item included in a panel’s options flyout menu Choose a menu item from the Panel Menus menu.
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To add Do the following
A toolbox tool Choose a menu item from the Tools menu.
An item from an open palette Click the item.
4In the Create Palette/Add Command dialog box, click Add, and then click OK.
You can add brush variants that are stored in different brush libraries to the same custom palette. When you choose a brush variant
from the custom palette, the brush library in which the brush variant is stored is automatically loaded in the Brush library panel.
This allows you to quickly switch between brush libraries.
To rearrange controls on a custom palette
• Hold down Shift and drag a control on a custom palette to a new position.
To open or close a custom palette
• Perform a task from the following table.
To Do the following
Open a custom palette Choose Window Custom Palette [Custom Panel Name].
Close a custom palette On the custom panel header bar, click the Close button.
To change the appearance of items on a custom palette
1Do one of the following:
• (macOS) Holding down Control, click an item.
• (Windows) Right-click an item.
2Perform a task from the following table.
To Do the following
Use a custom icon Choose Set Custom Icon, and locate the image you want.
Display a text label for each item Choose Text View.
Display an icon for each item Choose Icon View or Wide Icon View.
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To change the size of the icons, click the Options button in the custom palette, and choose Small Icons or Large Icons.
Renaming and deleting custom palettes
You can manage your custom palettes in the Custom Palette Organizer. Corel Painter names custom palettes “Custom 1”, “Custom 2,” and
so on. For ease of use, you can rename them.
Corel Painter keeps your custom palettes from one session to the next. You can also save a custom palette to a file. For more information, see
“Saving, exporting, and importing custom palettes” on page 83.
You can delete obsolete custom palettes or those you don’t use very often.
To rename a custom palette
1Choose Window Custom Palette Organizer.
2Choose a palette from the Custom Palette list.
3Click Rename.
4In the Palette Name dialog box, type a name in the New Palette text box.
To delete a custom palette
1Choose Window Custom Palette Organizer.
2Choose a palette from the Custom Palette list.
3Click Delete.
Saving, exporting, and importing custom palettes
You can save a custom palette as a Painter Custom Toolbox (BOX) file so that its custom content such as custom brushes, papers, patterns,
and flow maps are saved with the file. You can share the saved custom toolbox (palette) with others or store it for later use.
You can also export a custom palette to the Painter Palette File (PAL) format to make it compatible with earlier versions of Corel Painter.
However, any custom content included in the palette is not saved with the file.
To save a custom palette as a custom toolbox
1Choose Window Custom Palette Organizer.
2Choose a palette from the Custom Palette list.
3Click Save As BOX.
4In the New Palette File dialog box, type a name in the File Name text box.
5Choose the drive and folder where you want to save the file.
It’s a good idea to store all saved palettes in the same folder.
Custom nozzles, scripts, gradients, looks, and weaves are not supported. Buttons for such custom content will not function when
the custom toolbox is imported.
Any non-custom items that are already in the application appear as duplicates.
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To export a custom palette
1Choose Window Custom Palette Organizer.
2Choose a palette from the Custom Palette list.
3Click Export As PAL.
4In the New Palette File dialog box, type a name in the File Name text box.
5Choose the drive and folder where you want to save the file.
It’s a good idea to store all exported palettes in the same folder.
Custom content is not saved with the file.
To import a custom palette
1Choose Window Custom Palette Organizer.
2In the Custom Palette Organizer, choose a palette from the Custom Palette list.
3Click Import.
4In the Open Palette File dialog box, choose the file where the custom palette is saved.
5Click Open.
Only custom palette files created with Corel Painter version 8.1 or later are supported. Custom palettes created with version 7 or
earlier cannot be loaded.
Working with libraries
A library is a storage place that helps you organize and manage a collection of similar items, such as brushes or paper textures. For example,
the default paper textures are contained in the Paper Textures library, which is loaded by default when you open Corel Painter. As you
customize paper textures and other resources, you can save them to your own libraries. Libraries are available for brushes, gradients, layers,
lighting, looks, nozzles, paper textures, patterns, selections, scripts, and weaves. For more information, see “Libraries” on page 283 and
“Importing and exporting brush libraries, categories, and variants” on page 300.
The Paper Libraries panel lets you choose, organize, and apply paper textures.
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Creating, importing, exporting, and deleting workspaces
Corel Painter lets you completely customize your workspace to suit your workflow needs. You can customize Brush libraries, Paper libraries,
and Portfolios and save these changes to use later. In addition, you can easily create multiple workspaces, each with different libraries and
portfolios. You can even share these customized workspaces with others by importing or exporting them. However, if you are importing a
workspace that was created in an older version of Corel Painter, only libraries and custom palettes are preserved in Corel Painter 2019.
You can also delete any obsolete workspaces.
To create a new workspace
1Choose Window Workspace New Workspace.
2Type a name in the Workspace Name text box.
3From the Based On list box, choose the workspace on which you want to base the new workspace.
4Click Save.
The application switches to the new workspace.
To switch to a different workspace
•Choose Window Workspace [Workspace Name].
To import a workspace
1Choose Window Workspace Import Workspace.
2Choose the workspace file that you want to import.
3Click Open.
To export a workspace
1Choose Window Workspace Export Workspace.
2Choose the workspace that you want to export.
3Click Save.
To revert to the default workspace
•Choose Window Workspace Default.
Corel Painter lets you modify the default workspace, so this workspace may eventually differ from the factory default workspace.
If you restore the factory default workspace, you will lose all customizations unless you save the workspace. For more information,
see “Restoring the default Corel Painter settings” on page 86.
To delete a workspace
1Choose Window Workspace Delete Workspace.
2From the Workspace list box, choose the workspace that you want to delete.
3Click Delete.
If you are trying to remove the active workspace, you may be prompted to choose a new active workspace.
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Restoring the default Corel Painter settings
When restoring the Corel Painter workspace to its default factory settings, you can keep some customizations, or you can remove all
modifications that you made to the application.
The following customizations can be kept:
• All custom brushes
• All other libraries (papers, scripts, nozzles, etc.). This option lets you save all papers, flow maps, patterns, gradients, nozzles, looks,
weaves, images, selections, and scripts.
• Custom palettes. Note that palette location and icon settings will be lost.
The following customizations are lost after Corel Painter is restored to its default settings:
• Palette Layout(s)
• Color Sets
• All preferences (Preferences dialog box)
• Customized keyboard shortcuts
• Brush tracking and calibration settings
• Recent brushes
• Color Management presets
• Perspective Guides, Layout, and Divine Proportion presets
You can reset all workspaces — the current one and any workspaces you created or imported, or you can reset only the current workspace.
To restore Corel Painter to its default factory settings
1Hold down Shift, and start Corel Painter.
2Choose one of the following options:
•Keep some customizations — lets you keep custom brushes, other customized libraries as well as custom palettes
•Restore all settings to factory defaults — removes all customizations that you made to the application including custom brushes and
palettes
3Click one of the following buttons:
•Reset All Workspaces — resets the current workspace and any other workspaces you created or imported
•Reset Current Workspace — resets only the current workspace
When you choose to restore all workspaces, all custom workspaces are deleted. Only the default workspace is preserved and
restored to the factory settings.
A short tour of Corel Painter for users of Adobe Photoshop | 87
A short tour of Corel Painter for users of Adobe Photoshop
by Cher Threinen-Pendarvis
Corel Painter is known for its responsive, realistic brushes, multitude of rich textures, and fabulous special effects, which cannot be found in
any other program. The biggest difference that you will notice between Adobe Photoshop and Corel Painter is the warmth and texture of the
Natural-Media brushes and paper textures of Corel Painter. You’ll find brushes with realistic bristles that lay down oily paint and dry-media
brushes, such as variants in the Chalk and Pastels categories, that are sensitive to textures on the canvas. Now, let’s get started!
Before we begin the tour, you need to make sure that you are displaying the default panels and palettes. To display the default settings,
choose the Window menu, and choose Arrange Palettes Default.
Property bar
At the very top of the screen, you’ll see the property bar, which is similar to the Options bar in Photoshop. The property bar changes
contextually, depending on the tool that you choose from the toolbox.
The property bar with the Grabber tool selected from the toolbox
Brush Selector bar
On the far left of the property bar is the Brush Selector bar, which lets you open the Brush library panel. The Brush library panel contains the
amazing brush categories and brush variants of Corel Painter, such as the Real Watercolor Brushes category and its variants.
88 | Corel Painter 2019 User Guide
The Brush Selector bar (left) lets you choose a brush category and a brush variant (right).
Color panel
On the upper right corner of your screen you’ll see the large, beautiful Color panel, which lets you choose colors. You can choose colors by
using the Hue Ring and the Saturation/Value Triangle. However, if you prefer to mix color by using numbers, you can adjust the three sliders
that are located under the Hue Ring. By clicking the panel options button on the right side of the Color panel, you can set the sliders to
display either Red, Green, and Blue, or Hue, Saturation, and Value.
Also located on the Color panel is the Clone Color button, a useful control that lets you paint with color from a source image. On the
left of the Color panel are the Main Color swatch or Additional Color swatch . The color swatches in Corel Painter
operate differently than the Foreground and Background Color squares in Photoshop. To change the color, you can double-click either the
Main Color swatch or the Additional Color swatch and then choose a new color on the Hue Ring. Or you can click in the Saturation/Value
Triangle to choose a new tint or shade. You can use the additional color to create gradients or to use brushes that paint more than one color.
Unlike the Background Color in Photoshop, the additional color does not affect the canvas.
Before moving on with the tour, click the Main Color swatch to select it.
A short tour of Corel Painter for users of Adobe Photoshop | 89
Color panel
In Corel Painter, you can resize the Color panel by dragging the handle in the lower-right corner of the panel to resize it. Resizing the Color
panel lets you select colors more accurately.
Textures
A basic paper texture is automatically loaded when you start Corel Painter. You can access additional rich paper textures by clicking the Paper
Selector from the toolbox, or from the Paper Libraries panel (Window menu Paper Panels Paper Libraries).
Layers and mask channels
In Corel Painter, you can open Photoshop files that contain pixel-based layers and layer masks. You can access and edit the layers and layer
masks by using the Layers panel, much like in Photoshop. The files you open in Corel Painter have multiple channels intact.
Layers panel
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Photoshop Layer Styles
If you are using native Photoshop layer styles, such as the Drop Shadow layer style, make sure that you preserve the original Photoshop file in
your archive before you convert the layer style information. That is, save the file with the live layer styles in the Photoshop (PSD) file format,
and then save a new copy of this file. In the new file, convert the layer style information into pixel-based layers before importing the file into
Corel Painter.
To convert a layer that has a Drop Shadow layer style, select the layer, and then choose Layers Layers Style Create Layer. A word of
caution: Some aspects of the effects cannot be reproduced with standard layers.
File formats
Corel Painter gives you the flexibility of opening Photoshop (PSD) files that are saved in RGB, CMYK, and grayscale modes while preserving
pixel-based layers and mask channels (also referred to as alpha channels). You can also open TIFF files in Corel Painter, but only one mask
channel is preserved. Layered TIFF (TIF) files that you create in Photoshop are flattened when you open them in Corel Painter. When you work
exclusively with RIFF (RIF), which is the native file format for Corel Painter, you retain Corel Painter specific elements when saving files. For
instance, special paint media layers, such as Watercolor layers, require the RIFF format to retain the live “wet” capabilities. However, if you
open a Photoshop file in Corel Painter but plan on reopening the file in Photoshop, you should continue to save the file to the Photoshop
format.
Now roll up your sleeves, grab your stylus, and continue to explore Corel Painter.
About the author
An award-winning artist and author, Cher Threinen-Pendarvis is a pioneer in digital art. She has been widely recognized for her mastery
of Corel Painter, Adobe Photoshop, and the Wacom pressure-sensitive tablet and has used these electronic tools since they were first
released. Her artwork has been exhibited worldwide, her articles and art have been published in many books and periodicals, and she
is a member of the San Diego Museum of Art Artist Guild. She has taught Corel Painter and Adobe Photoshop workshops around the
world and is the principal of the consulting firm Cher Threinen Design. Cher is the author of The Photoshop and Painter Artist Tablet Book,
Creative Techniques in Digital Painting, Beyond Digital Photography, and all nine editions of The Painter Wow! book. Visit Cher's web site at:
www.pendarvis-studios.com.
Creating, navigating, and manipulating documents | 91
Creating, navigating, and manipulating documents
The Corel Painter application provides a digital workspace in which you can create new images, or alter existing images, by using the
Natural-Media tools and effects. Your working image, known as a document, is displayed in a document window. This document window
includes navigation and productivity features to help you work efficiently.
As you create an image, you can save your document in various file formats, such as RIFF (the native Corel Painter format), JPEG, TIFF, and
PSD (Adobe Photoshop). Corel Painter also lets you open or import images saved in many other file formats.
This section contains the following topics:
•“Creating documents” (page 92)
•“Understanding resolution” (page 93)
•“Opening and placing files” (page 94)
•“Creating and opening templates” (page 97)
•“Switching document views” (page 97)
•“Navigating images and viewing image information” (page 98)
•“Zooming images” (page 100)
•“Rotating images and the canvas” (page 102)
•“Flipping images” (page 104)
•“Repositioning images” (page 106)
•“Cropping images” (page 106)
•“Resizing images and the canvas” (page 107)
•“Saving and backing up files” (page 109)
•“Choosing a file format” (page 110)
•“Emailing documents” (page 112)
•“Closing documents and quitting the application” (page 112)
•“Using two monitors” (page 113)
•“Support for tablets and other devices” (page 113)
•“Multi-touch support” (page 113)
•“Wacom Intuos support” (page 115)
•“Drag-and-drop features” (page 116)
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Creating documents
To start an image from a blank canvas, you must create a new document. This allows you to specify the canvas settings, such as width,
height, and resolution. The size of the canvas determines the size of the image when it is printed. When you create a new document, first
set the resolution, and then specify the width and the height. For more information about resolution, see “Understanding resolution” on
page 93. To quickly get started, you can choose from a list of preset canvas settings. However, you can also specify custom settings,
which you can save as a preset for future use. You can also specify the canvas color and texture.
You can resize the canvas (left) to prepare an image for printing (right).
Canvas size and aspect ratio
When you set the canvas size, choose options that correspond to the image’s destination. If you plan to print your work, the canvas
dimensions determine the size of your artwork when it is printed. Consider the largest size at which you plan to print your artwork, as well
as any smaller copies that you may need.
It is always better to start with a bigger canvas, because you can decrease the width and height of your image at any point without affecting
its quality. A large size makes it easier to preserve image detail if you need to produce a smaller version of the image. However, if you start
with a smaller image and then increase the image dimensions, the application inserts new pixels between existing pixels, and their colors are
based on the colors of adjacent pixels. If you increase image dimensions significantly, images may appear stretched and pixelated.
When choosing a canvas size, make sure your document has the proper aspect ratio that will allow you to print to common canvas and
paper sizes without cropping your artwork (for example, 8 in by 10 in, 11 in by 14 in, 16 in by 20 in, 18 in by 24 in, etc.).
For example, you can set the resolution of a new image at 300 pixels per inch (ppi), the width to 16 inches, and the height to 24 inches. This
large size makes it easier to maintain image quality when you need to produce a smaller version of the image.
Note that the bigger the canvas size and resolution, the more pixels there are in a brushstroke, and the harder it may become for your
computer to process it. To ensure optimal brush and application performance, experiment to find the largest canvas dimensions that work
best for your painting and for your software and hardware configuration.
For information about resizing images, “Resizing images and the canvas” on page 107.
Pixels-per-inch (ppi) is equivalent to dots per inch (dpi).
The maximum canvas size is 16 382 x 16 382 pixels. To prevent performance issues, start with a canvas that is smaller than 16 382
x 16 382 because layers expand when paint and effects are applied close to their edges.
To create a new document
1Choose File New.
Creating, navigating, and manipulating documents | 93
2Type a filename in the Image Name text box.
3From the Canvas Preset list box, choose a preset to automatically determine the size, resolution, color of the canvas, and the paper
texture.
You can also
Change the unit of measurement for the document Choose a unit of measurement from the list box located to the
right of the Width and Height boxes.
Change the document size Type values in the Width and Height boxes.
Change the number of pixels-per-inch (ppi) or pixels per centimeter
that make up an image
Type a value in the Resolution box.
Change the resolution type Choose a resolution type from the list box located to the right of
the Resolution box.
Change the color of the canvas Click the Color chip, and choose a paper color from the Color
dialog box.
Change the texture of the canvas Click the Paper chip, and choose a paper texture from the Paper
Textures panel.
In the New Image dialog box, setting the document’s pixels-per-inch is equivalent to setting its dots per inch (dpi). For more
information, see “Understanding resolution” on page 93.
To create a custom canvas preset
1Choose File New.
2Choose the settings that you want to save as a canvas preset.
3Click the Add button .
4In the Add Preset dialog box, type a name in the Preset Name text box.
A custom canvas preset is not a template. Unlike a template, it does not allow you to store any content. A custom canvas preset
allows you to store only canvas dimensions, resolution, color, and texture.
You can delete a canvas preset by choosing the preset name from the Canvas Preset list box and clicking the Delete button .
Understanding resolution
When you work with images in a digital workspace, it is helpful to understand the concept and applications of resolution. Resolution refers
to the amount of visual detail contained in an image.
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A document’s resolution affects both its appearance on your computer screen and its print quality. You can specify a document’s resolution
when you create a new document, save, or export a file.
Resolution and screen appearance
Most monitors have a resolution of 72 pixels-per-inch (ppi). The Corel Painter display default is 72 ppi, which means that each pixel in the
Corel Painter image occupies one pixel on your monitor. The display resolution does not affect the document’s actual number of pixels-per-
inch — it affects only how the image is displayed on the monitor.
For example, a 300-ppi image is displayed on-screen at approximately four times its actual size. Because each pixel in the Corel Painter image
occupies one pixel on your monitor, and the monitor’s pixels are approximately four times the size of the image’s pixels (72 ppi versus 330
ppi), the image must appear four times larger on-screen in order to display all of the pixels. In other words, your 300-ppi document will be
printed at approximately one-quarter of its on-screen size. To view the image at its actual size, you can set the zoom level to 25%.
If you set the dimensions in pixels and then change the number of pixels-per-inch (resolution), this change will affect the size of the printed
image. If you set your document size in inches, centimeters, points, or picas and then change the resolution, the dimensions of the printed
image will not be affected.
Pixels-per-inch (ppi) is equivalent to dots per inch (dpi).
An example of a high-resolution (left) and low-resolution (right) image. In printing terms,
a higher dpi means that the printer will place more dots of ink for every inch of artwork.
Resolution and print quality
The resolution of output devices (printers) is measured in dots per inch, and in the case of halftones, lines per inch (lpi). Output device
resolutions vary, depending on the type of press and paper used. In general, a photograph is output at a crisp 150 lpi if printed on glossy
magazine stock, and at 85lpi if printed on newspaper stock.
If you are using a personal laser or inkjet printer, set your document size in inches, centimeters, points, or picas at the dots-per-inch
setting specific to your printer. For most artwork, 300 dpi is preferred. Most printers produce excellent output from images set at 300 ppi.
Increasing the file’s pixels-per-inch setting does not necessarily improve the output and may create a large, unwieldy file.
You can use 150 dpi for large prints because the difference in print quality is not very noticeable on large pieces when you look at the prints
from a distance.
If you are using a commercial printer or a more sophisticated output device, the dimensions of the image should always be set to the
actual size that you want the image to appear in the printed piece. A good rule of thumb is to set the number of pixels-per-inch to twice
the desired lines per inch. So, at 150lpi, the setting should be twice that, or 300 ppi; at 85lpi, the setting should be 170 ppi. If you have
questions about the resolution of specific output devices, it’s a good idea to check with the print service provider.
Opening and placing files
You can open files that were created in Corel Painter or in other applications. For example, you can open a file from another graphics
application and use Corel Painter to add brushstrokes, tints, or paper textures.
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You can also place a file in an existing Corel Painter document. The placed image becomes a new reference layer in the document — you can
transform (resize, rotate, or slant) it on-screen by dragging its handles. A placed file maintains its link to the source file until you commit it to
the standard layer format.
You can scale a file before placing it in a document.
For more information, see “Working with reference layers” on page 587.
Supported file formats
Corel Painter lets you open the following file formats:
• RIFF (RIF) — native Corel Painter format
• TIFF (TIF)
• PNG
• CMYK TIF (TIF) — Because Corel Painter works with RGB colors, the CMYK TIF files that you open or import in the application are
converted to an RGB color profile.
• Adobe Photoshop formats (PSD) — Corel Painter preserves layers, layer masks, alpha channels, and composite methods. Layer effects and
adjustment layers are not supported and should be merged or flattened in Adobe Photoshop.
• Windows Bitmap (BMP)
• PC Paintbrush (PCX)
• TARGA (TGA)
• GIF — Corel Painter does not convert GIF animations to frame stacks.
• JPEG (JPG)
Windows only
• Frame stacks (FRM) — Corel Painter animation files
• QuickTime (MOV), Video for Windows (AVI), and numbered files. For more information, see “Opening a Corel Painter movie” on page
794 or “Importing and exporting numbered files” on page 803.
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Corel Painter does not support LZW compressed TIFF file format. Only uncompressed TIFF files can be opened in Corel Painter.
To open a document
1Choose File Open.
Corel Painter displays the folder of the last file you opened.
2In the Open dialog box, locate the file that you want to open.
For each image, Corel Painter lists the dimensions (in pixels), file size, and file format. Files saved in Corel Painter include thumbnails for
browsing.
3Click Open.
The File menu also offers you a shortcut to previously opened documents. You can find your file in the recently opened files list by
choosing File Recent, and clicking the filename to open the file.
To browse for a document (macOS)
1Choose File Open.
2Click Browse.
The Browse dialog box shows thumbnails for all the RIFF files in a folder.
3Double-click the filename, or select a file, and click Open.
To place a file
1Choose File Place.
2Select an image file, and click Open.
The Place dialog box appears.
3Perform a task from the following table.
To Do the following
Place the image in a specific location in the document window Click the area in the document window where you want to place
the image.
Place the image in the center of the document window Click Ok.
Scale the image before placing In the Scaling area, type a value in both the Horizontal and
Vertical boxes.
Maintain the image proportions when scaling In the Scaling area, enable the Constrain Aspect Ratio check box.
Retain the image mask Enable the Retain Alpha check box. The image mask becomes a
layer mask.
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If the placed image contains a mask and you do not enable the Retain Alpha check box when placing, the image mask is
discarded.
Creating and opening templates
If you regularly work with documents that contain similar dimensions, formatting, and resolution, you can create document templates so
that you don’t have to start each document from scratch. When creating a template, you can add content to the canvas and save it as part
of the template.
To save a document as a template
1Create a file with the sizing, formatting, and resolution attributes you want.
2Choose File Save As.
3In the Save (macOS) or Save Image As (Windows) dialog box, save the file to one of the following folders in your user folder:
• (macOS) Corel Painter 2019\Support Files\Templates
• (Windows) AppData\Roaming\Corel\Painter 2019\Default\Templates
If you want the template to display under File Open Template, you need to close and then reopen Corel Painter.
In a multiuser environment, only users with Administrator status can add files to the Templates folder.
In Windows, you need to ensure that all hidden files are displayed in order to access the AppData folder.
To open a document template
•Choose File Open Template {template name}.
You can also open a template by choosing Help Welcome, and then choosing a template from the Document Template list.
Switching document views
You can switch between document views and viewing modes to suit your needs. The Default View displays all open documents. The
Single Document View displays only the active document, hiding the other open documents. Both views display all standard tools in the
workspace. For example, the menu bar, property bar, Brush selector bar, toolbox, and a few additional panels are readily accessible.
You can enable Presentation Mode, which hides your computer’s desktop and taskbar and centers the document window over a solid
background. All Corel Painter features work when you use Presentation Mode. On the macOS, Presentation Mode lets you display only
one document at a time (Single Document View). On Windows, Presentation Mode lets you display one document or multiple documents
(Default View).
You can switch document views and viewing modes by using the Window menu, the toolbox, and keyboard shortcuts.
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Single Document View (left); Single Document View in Presentation Mode (right). Artwork by Skip Allen.
You can also change the default document view mode for the application. For more information, see “Interface preferences” on page 828.
To switch views
• Choose Window, and choose any of the following commands:
•Single Document View — to switch between Default and Single Document View
•Presentation Mode — to enable or disable Presentation Mode
You can switch views by clicking the Single Document View button and the Presentation Mode button in the toolbox.
You can also switch between Default View and Single Document View by pressing Command+M(macOS) or
Ctrl+M(Windows).
On Windows, you can enable and disable Presentation Mode by pressing F11.
Navigating images and viewing image information
You can use the Navigator panel to better orient yourself in the document window. For example, when you’re working at a high zoom level
or with a large image, you can use the Navigator panel’s small canvas preview to display the entire image without having to zoom out. You
can also move to a different image area without adjusting the zoom level. In addition, you can highlight which area is currently displayed in
the document window.
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The Navigator’s canvas preview allows you to view the entire image even when you’re zoomed in. Artwork by Wei Hu.
The Navigator also lets you view the X and Y coordinates and cursor position to help you navigate the image. In addition, you can view
document information, such as width and height; and unit information, such as pixels, inches, and resolution.
You can customize the appearance of the Navigator panel by hiding the image information area or the controls.
To display the Navigator panel
1Choose Window Navigator.
2Perform a task from the following table.
To Do the following
Move to a different area of the image without adjusting the zoom
level
In the Navigator panel, click a different area of the canvas preview.
Zoom to a specific magnification level in the document window Open the Zoom Canvas list box, and adjust the zoom level slider.
Rotate the image in the document window Open the Rotate Canvas list box, and adjust the rotation slider.
From the Navigator panel, you can also enable various tools by clicking the Open Navigator Settings button , and choosing
an option. The available tools include the drawing modes, Impasto, tracing paper, grids, and color management.
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To hide or show the information area or controls of the Navigator panel
•In the Navigator panel, click the Navigator options button , and disable one of the following options:
•Navigator Frame — In the Navigator canvas preview window, hides the frame that shows the area that is currently displayed in the
document window
•View Controls — Hides the Navigator controls, such as canvas preview so that you can view the entire image without having to zoom
out. You can also move to a different image area without adjusting the zoom level.
•Info — Hides the X and Y coordinates, cursor position, and document information, such as width and height, and unit information,
such as pixels, inches, and resolution
Zooming images
By default, images are displayed at 100% magnification; however, you can zoom in to get a closer look at image detail or zoom out to
view a larger portion of the image. You can change the level of magnification by zooming in and out with the Magnifier tool, resetting
magnification, or zooming to fit the screen.
The Magnifier tool lets you zoom in and out by clicking in the document window.
The zoom mode you choose determines how the modifier Shift key affects the function of the Magnifier tool. For example, to zoom over
an area in the default Drag to Zoom mode, you simply need to drag to the left or right; however, to perform the same task in the Select
Zoom Area mode, you need to hold down Shift while dragging. Choose the mode that best fits your workflow. If you often zoom quickly in
and out, but you rarely need to select specific areas, you may choose the Drag to Zoom mode. However, if your workflow requires that you
often select specific areas to get a closer look at image detail, you can choose the Select Zoom Area mode; in this mode, you zoom in to a
specific area by simply dragging across the area.
To zoom in preset increments
1Click the Magnifier tool in the toolbox or press M.
2Perform a task from the following table.
To Do the following
Zoom in Click the image where you want to magnify it.
The Magnifier cursor shows a plus sign (+), which indicates
that you are increasing the magnification (zooming in).
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To Do the following
Zoom out Hold down Option (macOS) or Alt (Windows) and click the image.
A minus sign (–) appears on the Magnifier cursor , which
indicates that you are decreasing the magnification (zooming out).
Each click increases or decreases the magnification to the next level, as defined in the Zoom Level box on the property bar.
You can also zoom in using the following keyboard shortcuts:
• (macOS) Hold down Command, and press + (plus sign).
• (Windows) Hold down Ctrl, and press + (plus sign).
You can also zoom out using the following keyboard shortcuts:
• (macOS) Hold down Command, and press – (minus sign).
• Hold down Ctrl, and press – (minus sign).
When using a mouse, you can zoom in to or out from the image by using the mouse wheel.
To set the zoom mode
1Click the Magnifier tool in the toolbox or press M.
2On the property bar, choose an option from the Zoom Mode list box:
•Drag to Zoom
•Select Zoom Area
Corel Painter keeps the zoom mode setting from one session to the next.
To zoom by dragging
1Click the Magnifier tool in the toolbox or press M.
2Perform a task from the following table.
To In this mode Do one of the following
Zoom in Drag to Zoom •Drag up.
•Drag to the right.
Zoom out Select Zoom Area •Hold down Shift and drag down.
•Hold down Shift and drag to the left.
To zoom by selecting an area
1Click the Magnifier tool in the toolbox or press M.
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2Perform a task from the following table.
In this mode Do the following
Drag to Zoom Hold down Shift and drag across the area you want to magnify.
Select Zoom Area Drag across the area you want to magnify.
To zoom to a specific magnification level
•Choose Window Navigator, and type a value in the Zoom canvas box.
If you prefer, open the Zoom Canvas slider, and adjust the zoom level.
To reset magnification to 100%
•Double-click the Magnifier tool in the toolbox.
You can also reset magnification to 100% by clicking the Reset tool on the property bar or the Reset Zoom to 100% button
in the Navigator panel.
To zoom to fit the screen
•Choose Window Zoom to Fit.
Corel Painter generates a view of the entire document to fit your document window.
You can also zoom to fit the screen by clicking the Fit Screen button on the property bar.
To set zooming performance preferences
1Click the Magnifier tool in the toolbox.
2Click one of the following buttons on the property bar:
•High Quality Display — smooths objects to minimize pixelation when zooming
•Area Averaging — increases the speed at which the screen is drawn when you are viewing an image at less than 100% magnification.
Enabling this option may decrease accuracy.
You can also specify zooming preferences by clicking Edit Preferences Performance, and enabling options in the View
Options area.
Rotating images and the canvas
You can rotate an image on the screen to accommodate the way you draw naturally. You can also rotate the canvas to change the image
orientation.
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Rotate an image to accommodate the way you naturally draw.
Rotating an image onscreen is meant for drawing purposes only; whereas rotating the canvas modifies the appearance of the image. For
example, if you print an image that you rotated onscreen, the rotation is not reflected in the printed image. However, if you rotate the
canvas of the image, the rotation is reflected in the printed image.
You can rotate an image or the canvas by a predefined amount, or you can choose the amount of rotation. You can also reset the original
orientation of an image.
To rotate an image
1From the toolbox, click the Rotate Page tool .
If you prefer using a keyboard shortcut, hold down Option + Spacebar (macOS) or Spacebar + Alt (Windows).
The cursor changes to a hand with a pointing finger .
2Drag in the document window to rotate the image.
The new rotation angle appears on the property bar.
You can also
Constrain rotation to 90° increments Hold down Shift while rotating.
Rotate an image by specifying a rotation angle Type a rotation angle in the Rotation Angle box on the property
bar or in the Navigator panel.
You can also rotate an image from the Navigator panel by typing a value in the Rotate canvas box or by opening the Rotate
Canvas slider and adjusting the rotation.
To reset the original orientation of an image
1In the toolbox, click the Rotate Page tool .
2Do one of the following:
• Click once in the document window.
•Double-click the Rotate Page tool .
•On the property bar, click the Reset Tool button .
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You can also reset image rotation from the Navigator panel by clicking the Reset Rotation button .
To rotate the canvas
1Choose Canvas Rotate Canvas.
2Perform a task from the following table.
You can also
Rotate the Canvas layer 180 degrees Choose Canvas Rotate Canvas 180.
Rotate the Canvas layer 90 degrees clockwise Choose Canvas Rotate Canvas 90 CW.
Rotate the Canvas layer 90 degrees counterclockwise Choose Canvas Rotate Canvas 90 CCW.
Rotate the Canvas layer by a user-defined amount Choose Canvas Rotate Canvas Arbitrary, and type a value in
the Angle box.
If your document has layers of different types, you are prompted to commit all of them to default, pixel-based layers.
Flipping images
You can flip the canvas and all of its associated layers together, or you can flip a layer, selection, or the canvas individually. You can flip all or
parts of an image horizontally (from left to right) or vertically (from top to bottom).
Original image
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Image flipped horizontally
Image flipped vertically
To flip the canvas and layers together
1Choose Canvas Rotate Canvas.
2Choose one of the following:
•Flip Canvas Horizontal
•Flip Canvas Vertical
If your document has layers of different types, you are prompted to commit all of them to a default, pixel-based layer.
To flip the canvas, a layer, or a selection individually
1Perform a task from the following table.
To flip Do the following
The canvas Click the Canvas in the Layers panel.
A layer Click one or multiple layers in the Layers panel.
A selection Click a selection tool from the toolbox, and drag in the document
window to select an area.
2Choose Edit, and choose one of the following:
•Flip Horizontal
•Flip Vertical
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Repositioning images
You can reposition an image in the Corel Painter workspace in order to view, or work on, a different area of an image. You can also view a
different area of an image when you’re zoomed in.
To reposition a document
1In the toolbox, click the Grabber tool .
The cursor changes to the Grabber tool.
2Perform a task from the following table.
To Do the following
Scroll through the image Drag in the document window.
Center the image Click once in the document window.
You can also activate the Grabber tool by holding down the spacebar.
To reposition a document while zoomed in
1Choose Window Navigator.
2In the Navigator panel, click a different area of the preview area.
If the Navigator frame is displayed, you can drag the frame to a different area of the canvas preview.
Cropping images
You can remove unwanted edges from the image with the Crop tool . You can adjust the aspect ratio of the cropped image and choose
to maintain the aspect ratio. You can also remove unwanted areas of an image by resizing the canvas area. For more information, see
“Resizing images and the canvas” on page 107.
To crop an image
1In the toolbox, click the Crop tool .
2Drag inside the image to define the rectangular area that you want to keep.
You can adjust the rectangle by dragging a corner or any of its edges.
3When you’re ready to execute the crop, click the Commit Crop button on the property bar.
To cancel the crop, click the Cancel Crop button on the property bar.
You can also execute the crop by double-clicking inside the rectangle.
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To constrain cropping to a square
1In the toolbox, click the Crop tool .
2Hold down Shift, and drag to define the area for cropping.
3Double-click inside the square.
To adjust the aspect ratio of the cropped image
1In the toolbox, click the Crop tool .
2On the property bar, type values in the Crop Ratio Width and Crop Ratio Height boxes.
Resizing images and the canvas
You can change the physical dimensions of an image by resizing the canvas and the image together, or by resizing the canvas area only. It is
important to understand the distinction between the two resizing techniques.
When you resize the canvas and image together, the image dimensions and resolution change, but the image appearance doesn’t change.
For example, if you resize a 300 ppi image to 150 ppi, the image size is smaller, but it looks the same.
The image was resized by modifying the resolution. Artwork by Chris Melby.
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Alternatively, when you resize only the canvas area, both the image dimensions and appearance change. For example, if you increase the size
of the canvas, a border appears around the image. If you decrease the size of the canvas, the edge of the canvas is trimmed. In addition, the
image resolution is affected.
The canvas area is resized in order to apply an empty border around the edge of an image. Artwork by Chris Melby.
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Changing the height and width of an image without changing the resolution results in quality
loss. Left to right: image with smaller dimensions, original image, image with larger dimensions.
It is also important to note that the size of the onscreen image is affected by the pixel height and width of the image, the zoom level, and
the monitor settings. As a result, an image may be displayed as a different size onscreen than when it is printed. For more information, see
“Understanding resolution” on page 93 and “Creating documents” on page 92.
To resize the canvas and image content together
1Choose Canvas Resize.
To keep the file size of the image in megabytes (MB) the same, enable the Constrain File Size check box.
2In the New Size area, type values in the Width and Height boxes.
If you enable the Constrain File Size check box, you need to type a value only in one of the boxes; the other values are adjusted
automatically.
If you choose pixels or percent as the unit and enter a value, the Constrain File Size check box is automatically disabled.
Increasing the image dimensions significantly may cause the image to appear stretched and pixelated.
To resize the canvas area
1Choose Canvas Canvas Size.
2In the Canvas Size dialog box, specify the number of pixels you want to add to any side of the canvas.
To reduce, or trim, the canvas size, specify negative values.
Saving and backing up files
You can save a file in its current format or in a different format. You can also track the changes that you make to a file by saving multiple
versions of the file, also known as iterations. In addition, you have the option of creating backup files every time you save a document.
When you save an iteration of a file, an updated version of the file is saved with a version number added to the filename. For example,
if you saved the original file as Image. RIF and then save an iteration of the file, the latest version of the file is saved as Image_001.RIF.
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For each subsequent iterative save that you perform, the number added to the filename increases by1, for example, Image_002.RIF and
Image_003.RIF. Iterative saving is useful if you need to revert to an older version of a file, or simply to track your progress over time.
To save a file in its current format
•Choose File Save.
To save a file with a different name or in a different format
1Choose File Save As.
2In the Save (macOS) or Save Image As (Windows) dialog box, use the controls to specify a location, file name, and format.
To perform an iterative save
•Choose File Iterative Save.
The location of the last file saved is stored and used for iterative saves unless you specify a new location.
You can also perform an iterative save by pressing Command+Option+S (macOS) or Ctrl+Alt+S (Windows).
To create a backup file when saving
1Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences.
•(Windows) Choose Edit Preferences.
2In the Preferences list of categories, click General.
3Enable the Create backup on Save check box.
Choosing a file format
When you save a file, you must choose a file format. The following section contains information about some of the supported file formats.
Saving RIFF files
RIFF is the Corel Painter file format, which retains special information about your document. For example, a RIFF file maintains all layers.
RIFF files are best used as “work-in-progress” files. It is recommended that you always save files in RIFF format, and then save to GIF, JPEG,
TIF, or another file format when a file is ready for production.
Corel Painter lets you compress files and save disk space with a lossless compression method. When saving in RIFF format, you can minimize
the file size on your hard disk by ensuring that the Uncompressed option is disabled by default.
Saving JPEG files
Corel Painter supports the JPEG file format. Unlike GIF, the JPEG file format displays a full range of colors.
The JPEG file format lets you compress your file on a scale of Fair to Excellent, where quality is directly proportional to file size. These quality
settings will let you achieve compression ratios ranging from less than 10:1 to greater than 100:1. JPEG is a “lossy” file format, meaning
that a compressed JPEG file will not be identical, pixel-for-pixel, to the original. However, because the JPEG algorithm takes into account the
sensitivity of the eye to different colors, the higher-quality settings should achieve visually satisfying results.
You can assign a URL to layers and placed images and then save the file in GIF or JPEG format to produce an image map. For more
information, see “Creating image maps” on page 839.
When you save a file in JPEG format, Corel Painter displays the JPEG Encoding Quality dialog box, with the following options:
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• The Quality options — Excellent, High, Good, and Fair — let you set the degree of file compression.
The Excellent option compresses the least, but retains the most data. Fair compresses the most, but loses the most data.
You can also use the Quality slider to adjust file compression.
• The Smoothness slider applies smoothing to the entire image. This is useful when using the Fair option to blur the edges of JPEG
artifacts. The default is 0. Keep in mind that using a high smoothness setting can cause blurring.
• The Progressive JPEG check box creates a progressive JPEG file. The progressive format is useful for files designed for the Web. As the
name implies, the progressive format displays an image in stages — as a series of scans — while the file downloads. The first scan is a
low-quality image; the following scans improve in quality. This allows the user to see the whole image quickly.
• The HTML Map Options — NCSA Map File, CERN Map File, and Client Side Map File — let you generate an image map. (NCSA refers
to the National Center for Supercomputing Applications, and CERN refers to the Conseil Europeén pour la Recherche Nucléaire.) Use the
NCSA Map File or CERN Map File option to generate a server-side image map. Use the Client Side Map File option to generate a client-
side image map.
For more information, see “Creating image maps” on page 839.
It is best not to decompress and recompress a file multiple times. Although JPEG can compress and discard data that is not visible or
obvious, the degradation of the data can affect the condition of your file.
When a file has lost a significant amount of data, block patterns may appear in areas of the image. If you try to use the Apply Surface
Texture feature on a JPEG file, you may find that the block patterns become more prominent.
Saving GIF files
Corel Painter lets you save documents as GIF files. GIF, a file format using 8 or fewer bits, is commonly used to display graphics on the Web.
When you save a GIF file, you can choose settings from 4 Colors to 256 Colors. You can choose how your colors will be displayed and what
part of your image will be transparent.
You can enable the Color Set option to force all colors in the color table of the GIF file to match the colors in the current color set. This
option can be useful when you are doing Web work, especially if you want to constrain colors to a specific color set or control the number
of colors on a Web page, thus controlling the image file size.
The Imaging Method setting determines how a 24-bit Corel Painter document will be converted to the limited number of colors that GIF
uses. If you choose Quantize to Nearest Color, Corel Painter may replace some colors with colors that are located next to each pixel. If you
choose Dither Colors, Corel Painter applies a pattern to the chosen colors to generate a more accurate, less banded result.
Corel Painter can also save a frame stack as a GIF animation file. For more information, see “Exporting animated GIFs” on page 804.
If you want your image to have transparency, enable the Output Transparency check box. Most programs that display GIF files support
transparency, but for those that don’t, you should specify the color of the “transparent” area. If your image will be displayed on the
Web, enable the Background is WWW Gray option. You can also choose to use the background color of your Web page by enabling the
Background is BG Color option.
For programs that support transparency, your selection will determine which areas are transparent. The Threshold slider determines which
selection (loaded mask) value becomes transparent. You can see how the Threshold slider affects the transparency of your image in the
Preview window of the dialog box. Transparency is displayed in the Preview window by a rectangular lattice. You can toggle between the
Preview window and your Save As GIF options to the results you want. Enable the Interlaced check box if your image will be displayed on a
Web page.
For more information, see “Selections and transformations” on page 601.
Saving RGB TIF files
The TIF format facilitates exchange between applications and computer platforms. It is a widely supported bitmap image format that lets
you save RGB color profile information.
Saving Adobe Photoshop (PSD) files
Corel Painter can save files in Adobe Photoshop (PSD) format. For optimum compatibility, shapes and text are rasterized, and masks are
placed in channels.
When you save a file in PSD format, you can embed the RGB color profile, as you do when saving in TIF format.
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Saving Encapsulated PostScript (EPS) files
The encapsulated PostScript (EPS) files in Corel Painter conform to the Desktop Color Separation (DCS) 2.0 format (EPS-DCS 5 file format).
Although Corel Painter saves files in EPS-DCS, it can’t read EPS-DCS. If you plan to save an image in EPS-DCS, it’s a good idea to save it in
another format first, so that you’ll have a copy of it that you can reopen in Corel Painter.
When you save an image as an EPS-DCS file with Preview Options turned on, Corel Painter uses the loaded International Color Consortium
(ICC) profile to prepare the separation files. For more information, see “Printing images” on page 815.
Although you can save your images as CMYK EPS separations, Corel Painter can’t open or edit CMYK files.
When you save a file in EPS-DCS, Corel Painter opens the EPS Save Options dialog box, with these options:
•Hex (ASCII) Picture Data provides another way of storing PostScript information. Some page design programs require that this option be
checked. The file sizes will be approximately twice as large when saved with this option.
•Preview options — No Preview, Black and White Preview, and Color Preview — specify whether to save preview data and in what
format. The resulting preview file is a low-resolution (72-ppi) file.
If you have an older laser printer, you must use the black and white preview to print these files. Although the preview or display is black
and white, the color information remains intact.
Emailing documents
Corel Painter lets you email documents by using the default email application installed on your computer.
To email a document
1Choose File Email Image.
2Type the image name in the Image Name text box.
3In the Select Image Format area, enable one of the following options:
•JPEG
•PNG
•TIFF
Closing documents and quitting the application
You can close documents or quit Corel Painter by using menu commands, keyboard shortcuts, or the Close button of the current window.
To close a document
•Choose File Close.
You can also
Close the current window Click the Close button.
Close the current document by using a keyboard shortcut Press Command + W (macOS) or Ctrl + W (Windows).
To quit Corel Painter
• Do one of the following:
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•(macOS) Choose Corel Painter 2019 menu Quit Corel Painter 2019.
•(Windows) Choose File Exit.
You can also quit Corel Painter by pressing Command + Q (macOS) or Ctrl + Q (Windows).
Using two monitors
The Corel Painter user interface can be displayed across two or more monitors. You can drag any of the Corel Painter panels, palettes, the
property bar, and the toolbox to any monitor; however, each panel or palette must be displayed entirely on one monitor at a time. If a panel
or palette straddles two monitors, it automatically snaps to the nearest vertical edge of the monitor displaying the large portion of the panel
or palette. If the panel or palette is displayed equally on both monitors, it snaps to the vertical edge of the left monitor.
For best performance, make sure that both monitors are set to the same resolution. In Windows, you must stretch the application window
to straddle both monitors, then redesign your workspace. For information about configuring your system so that Corel Painter is displayed
across two or more monitors, refer to the documentation of your operating system.
Support for tablets and other devices
Corel Painter supports Wacom-compatible tablets and devices as well as devices that support the Real-Time Stylus (RTS) feature of the
Windows operating system. Both groups have multi-touch capabilities.
Wacom-compatible devices are supported on both macOS and Windows. For more information, see “Wacom Intuos support” on page
115. RTS-compatible devices include tablet PCs and graphics tablets and are supported only on Windows.
By default, Corel Painter uses tablet options that are suitable for Wacom-compatible devices. To take full advantage of your RTS-compatible
graphics tablet or other device with Corel Painter, you must configure it first. Otherwise, you cannot use stylus information such as pressure
and tilt to adjust and control brushstrokes.
To configure your device (Windows)
1Make sure your device is connected and has the latest driver software installed.
2Choose Edit Preferences Tablet.
3Depending on your stylus input device, enable one of the following options in the Tablet settings area:
•Wacom-compatible device (Wintab)
•RTS-compatible device (Real-Time Stylus)
4Restart Corel Painter.
Multi-touch support
Corel Painter supports two ways of working with gestures: with multi-touch mode enabled (default) or disabled.
When you enable multi-touch support, you can simultaneously pan, rotate, and zoom the canvas. This provides a seamless and responsive
way of positioning and navigating the canvas. For example, you can rotate and move the canvas at the same time by moving two fingers
in a circular motion while simultaneously swiping them across the tablet. You can also rotate and zoom by moving two fingers in a circular
motion while simultaneously pinching the fingers together, or pulling them apart. In addition, you can quickly restore the canvas position,
rotation, and zoom level.
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You can simultaneously perform panning (1), zooming (2), and rotating (3).
You can also change the reference point, around which rotating and zooming takes place. If you’re not using a multi-touch tablet, by
default the reference point is located at the center of the image. However, when using a multi-touch tablet, the reference point changes
depending on the finger positions. Corel Painter sets the reference point at the center of the space that’s between your two fingers.
Changing the finger positions from the center of the image (1) allows you to move the reference point (2).
When the multi-touch mode is disabled, you cannot simultaneously pan, rotate, and zoom the canvas. Disabling multi-touch is useful if you
find that the canvas moves unexpectedly or that brushstrokes do not apply paint as expected.
To restore the canvas position, rotation, and zoom level
• Double-tap two fingers simultaneously on the tablet.
To enable or disable multi-touch support (macOS)
1Choose Corel Painter 2019 Preferences Tablet.
2Enable or disable the Enable multi-touch for Wacom devices option.
To enable or disable multi-touch support (Windows)
1Choose Edit Preferences Tablet.
2In the Multi-touch options area, enable or disable the Enable multi-touch check box.
If multi-touch support is enabled, choose one of the following options:
Creating, navigating, and manipulating documents | 115
•Wacom and Windows touch devices (recommended) — This option provides enhanced support both for Windows touch systems
and Wacom Intuos Pro, Cintiq, and other Wacom-compatible devices. Use this option if you have a Wacom tablet connected to a
Windows touch-enabled device and you want to manipulate your document both with the Wacom tablet and the touchscreen device.
•Wacom device — This option, available both on macOS and Windows, provides enhanced support only for Wacom Intuos Pro, Cintiq,
and other Wacom-compatible devices.
•Windows touch device — This option provides enhanced support only for Windows touch-enabled devices, for example, Surface Pro
tablets with a touch screen. With this option, your gestures on the tablet or device behave the same way in Corel Painter as in other
applications.
Wacom Intuos support
Corel Painter supports the use of Wacom® Intuos® tablet, pen, and airbrush technology.
Painting with an Intuos tablet and pen
The Intuos tablet provides increased pressure sensitivity to help you create smooth curves, gradual transitions, and precise brushstrokes.
When using an Intuos tablet with Corel Painter, you can take advantage of tilt and bearing input in exciting ways.
Customizing brush tracking
Every artist uses different pressure when drawing on an Intuos tablet. The Corel Painter brush tracking preferences help you customize your
Intuos tablet to meet your pressure sensitivity needs. For more information, see “Brush tracking and calibration” on page 140.
Linking stylus features to Expression settings
The settings that you adjust Expression in the brush control panels let you tie brush features like Opacity, Grain, Angle, Size, Jitter,
Resaturation, Bleed, Flow, and Depth to stylus data, such as Velocity, Direction, Pressure, Wheel (for airbrushes), Tilt, and Bearing. For more
information, see “Expression settings” on page 361.
Using the Min Size setting
In Corel Painter, the Min Size setting lets you take full advantage of stylus input data. When Size is set in the Expression panel of the Brush
Controls palette to respond to stylus pressure, and the Min Size setting is set to a small percentage of the brush size, the strokes you make
with the stylus create amazingly realistic results.
Using the Intuos airbrush wheel
The Intuos Airbrush — the first true computer airbrush — provides fingertip media flow control. Corel Painter airbrushes respond to angle
(tilt), bearing (direction), and flow (wheel setting) data from the Intuos stylus, allowing for a truly realistic brushstroke. For example, as you
tilt your stylus, specks of media land on the paper in a way that reflects that tilt. Corel Painter airbrushes create conic sections that mirror
your stylus movements.
Corel Painter airbrushes take advantage of the Intuos Airbrush stylus wheel control. Like the needle control on a real airbrush, the Intuos
wheel control adjusts airbrush flow, or how much medium is applied. For more information, see “Painting with airbrushes” on page 155.
Painting with the Wacom Art Pen
For more information, see “Barrel rotation” on page 148.
Using multiple Intuos pens
All Intuos pens — both standard and airbrush — feature Tool ID, which lets you configure and work with multiple pens during a Corel
Painter session. For example, let’s assume you have two Intuos pens: Pen 1 and Pen 2. Pen 1 is set to an Oil brush variant; Pen 2 is set to an
Artists variant.
Every time you bring Pen 1 into the tablet’s proximity, Corel Painter automatically changes the active brush to the Oil brush. Every time you
bring Pen 2 into the tablet’s proximity, Corel Painter switches to the Artists brush. If you’ve adjusted the tool assigned to a pen’s size or other
settings, Corel Painter remembers those changes for the next time you use that pen.
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Drag-and-drop features
Corel Painter supports drag-and-drop copying of documents and layers from one window to another.
Dragging layers between documents
You can copy layers between Corel Painter documents by dragging from one window to the other. When you drag a layer to a new
document, the layer keeps its original properties. For more information, see “Moving layers” on page 564.
Dragging between programs
Corel Painter supports drag-and-drop functionality between applications. This can be a quick, convenient way to acquire images. For
example, you can drag files from Adobe Photoshop directly into Corel Painter.
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Keyboard shortcuts
Many features in Corel Painter have keyboard shortcuts which allow you to access a variety of tools quickly and easily using the keyboard,
rather than selecting them from a menu or panel.
The four modifier keys on a macOS-compatible keyboard are Command, Option, Shift, and the Spacebar.
The four modifier keys on the Windows keyboard are Ctrl, Alt, Shift, and the Spacebar.
The keyboard shortcuts rely on four modifier keys on macOS-compatible and Windows keyboards: Command, Option, Shift, and the
Spacebar on the macOS; and Ctrl, Alt, Shift, and the Spacebar on Windows.
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Some of the same key combinations are reused to provide different actions depending on which tool is currently selected. For example,
holding down the Shift key while using the Rectangle shape tool constrains the shape to a square; whereas holding down the Shift key while
using a Cloning brush sets the clone destination.
This section contains the following topics:
•“Customizing keys” (page 118)
•“Toolbox commands” (page 120)
•“Panel commands” (page 122)
•“Corel Painter menu commands (macOS)” (page 123)
•“File menu commands” (page 123)
•“Edit menu commands” (page 124)
•“Canvas menu commands” (page 124)
•“Layers menu commands” (page 125)
•“Select menu commands” (page 125)
•“Shapes menu commands” (page 126)
•“Effects menu commands” (page 126)
•“Window menu commands” (page 126)
•“Screen navigation” (page 127)
•“Panel navigation” (page 127)
•“Panel menu commands” (page 127)
•“Brush tools” (page 128)
•“Selection tools” (page 130)
•“Adjuster tools” (page 130)
•“Shape tools” (page 132)
•“Animation” (page 133)
•“Lighting” (page 133)
•“Layer selection tools” (page 133)
•“Mosaics” (page 134)
•“Other commands” (page 134)
Customizing keys
Corel Painter lets you assign commands to keys on your keyboard. This saves you time by giving you immediate keyboard access to your
favorite commands. Along with character, numeric, function, and modifier keys, you can also use Tab, Backspace (Windows), Delete, Insert,
Home, End, Page Up, Page Down, Up Arrow, Down Arrow, Left Arrow, Right Arrow, and Spacebar. You can use keys already used for other
shortcuts.
You can also create a collection of keyboard shortcuts, or key sets, based on changes to the default key set. For easy reference, you can
generate an HTML summary of a key set.
To assign commands to keys
1Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Customize Keys.
•(Windows) Choose Edit Preferences Customize Keys.
If you want to modify keyboard shortcuts that you previously stored in a key set, choose the key set from the Key Set list box.
2Choose one of the following options from the Shortcuts list box:
•Application Menus — lets you create or modify menu bar command shortcuts
•Panel Menus — lets you create or modify panel menu command shortcuts
•Tools — lets you create or modify tools shortcuts
•Other — lets you create or modify command shortcuts for items that are not menus, panels, or tools
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3Choose a command from the Application Commands list.
4In the Shortcut column next to the command, type the shortcut keys you want to assign.
If you typed a unique shortcut key, you can click OK to exit the Preferences dialog box.
If the shortcut you assigned is already in use, a message appears below the Application Commands list. To proceed, you need to
perform a task from the following table:
To Do the following
Assign the shortcut to the selected command while deleting the
shortcut key from the conflicting command
Click Accept.
Assign the shortcut to the new command and then assign another
keyboard shortcut to the conflicting command
Click Accept and Go To Conflict.
To revert keyboard shortcuts
To Do the following
Revert the last keyboard shortcut you created or modified Click Undo.
Revert to all keyboard shortcuts you created or modified since you
opened the Preferences dialog box
Click Reset. In the warning dialog box, click Yes.
Revert all keyboard shortcuts to their default settings Click Defaults. In the warning dialog box, click Yes.
To manage key sets (macOS)
To Do the following
Open an existing key set Click Open. In the Open Key Set dialog box, select a key set, and
click Open.
Create a new key set from the existing key set Click New. In the Save New Key Set dialog box, type a name for
the key set in the Save As box, and click Save.
Save the active key set Click Save. In the Save Key Set dialog box, type a name for the key
set in the Save As box, and click Save.
Create an HTML summary of the active key set Click Export to HTML. In the Save Summary dialog box, type a
name in the Save As box, and click Save.
Delete the active key set Click Delete.
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Key set files created on the macOS cannot be imported into Corel Painter on Windows. Likewise, key set files created on Windows
cannot be imported into Corel Painter on the macOS.
To manage key sets (Windows)
To Do the following
Open an existing key set Click the Open button . In the Open Key Set dialog box,
select a key set, and click Open.
Create a new key set from the existing key set Click the New From Existing button . In the Save New Key
Set dialog box, type a name for the key set in the Filename box,
and click Save.
Save the active key set Click the Save Active Set button . In the Save Key Set dialog
box, type a name for the key set in the Filename box, and click
Save.
Create an HTML summary of the active key set Click the Create HTML Summary button . In the Save
Summary dialog box, type a name in the Filename box, and click
Save.
Delete the active key set Click the Delete button .
Key set files created on the macOS cannot be imported into Corel Painter on Windows. Likewise, key set files created on Windows
cannot be imported into Corel Painter on the macOS.
Toolbox commands
Tool name Shortcut key
Navigation and Utility tools
Magnifier M
Grabber G
Rotate Page E
Divine Proportion ,
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Tool name Shortcut key
Layout Grid /
Perspective Guides (opens property bar) .
Crop C
Drawing and painting tools
Brush (Freehand line) B
Brush (Straight line) V
Paint Bucket K
Dropper D
Dodge -
Burn =
Cloner ;
Rubber Stamp '
Eraser N
Selection tools
Rectangular selection R
Oval selection O
Lasso L
Polygonal selection Shift + L
Magic wand W
Adjuster tools
Layer adjuster F
Selection adjuster S
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Tool name Shortcut key
Shape selection H
Shape design tools
Pen P
Quick curve Q
Text T
Shape object tools
Rectangular shape I
Oval shape J
Shape edit tools
Scissors Z
Add point A
Convert point Y
Remove point X
Transform tool
Transform tool Option + Command + T (macOS)
Alt + Ctrl + T (Windows)
Symmetry tools
Mirror tool ‘
Kaleidoscope tool Shift + ‘
Panel commands
Keyboard shortcuts | 123
Command macOS Windows
Brush controls panel (General or All) Command + B Ctrl + B
Colors Command + 1 Ctrl + 1
Mixer Command + 2 Ctrl + 2
Color sets Command + 3 Ctrl + 3
Layers Command + 4 Ctrl + 4
Channels Command + 5 Ctrl + 5
Clone source Command + 6 Ctrl + 6
Navigator Command + 7 Ctrl + 7
Patterns Command + 8 Ctrl + 8
Papers Command + 9 Ctrl + 9
Corel Painter menu commands (macOS)
Command macOS
Preferences General Command + ,
Preferences Brush Tracking Command + Shift + ,
Preferences Customize Keys Command + Option + ,
Hide Corel Painter 2019 Command + H
Hide others Command + Option + H
Quit Command + Q
File menu commands
Command macOS Windows
New Command + N Ctrl + N
Open Command + O Ctrl + O
Close Command + W Ctrl + W
Save Command + S Ctrl + S
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Command macOS Windows
Save as Shift + Command + S Shift + Ctrl + S
Iterative save Command + Option + S Ctrl + Alt + S
E-mail image Option + Command + E Alt + Ctrl + E
Page setup Shift + Command + P Shift + Ctrl + P
Print Command + P Ctrl + P
Exit (Windows) Ctrl + Q
Edit menu commands
Command macOS Windows
Undo Command + Z Ctrl + Z
Redo Command + Y Ctrl + Y
Fade Command + Shift + F Ctrl + Shift + F
Cut Command + X Ctrl + X
Copy Command + C Ctrl + C
Copy merged Command + Option + C Shift + Ctrl + C
Paste Shift + Command + V Shift + Ctrl + V
Paste in place Command + V Ctrl + V
Fill Command + F Ctrl + F
Free transform Option + Command + T Alt + Ctrl + T
Preferences General Ctrl + ,
Preferences Brush tracking Shift + Ctrl + ,
Preferences Customize Keys Ctrl + Alt + ,
Canvas menu commands
Command macOS Windows
Resize Shift + Command + R Shift + Ctrl + R
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Command macOS Windows
Tracing paper Command + T Ctrl + T
Show/Hide rulers Command + R Ctrl + R
Symmetry Mirror Mode Option + Command + M Ctrl + Alt + M
Symmetry Show/Hide Mirror Shift + Command + M Ctrl + Shift + M
Symmetry Kaleidoscope Mode Command + K Ctrl + K
Symmetry Show/Hide Kaleidoscope
Planes
Command + Shift + K Ctrl + Shift + K
Show/Hide guides Command + ; Ctrl + ;
Snap to guides Shift + Command + ; Shift + Ctrl + ;
Show/Hide grid Command + ‘ Ctrl + ‘
Color management settings Option + Command + K Alt + Ctrl + K
Layers menu commands
Command macOS Windows
New layer Command + Shift + N Ctrl + Shift + N
Select all layers Command + Shift + 1 Ctrl + Shift + 1
Group Command + G Ctrl + G
Ungroup Command + U Ctrl + U
Collapse Command + E Ctrl + E
Dry digital watercolor Command + Shift + L Ctrl + Shift + L
Select menu commands
Command macOS Windows
All Command + A Ctrl + A
None Command + D Ctrl + D
Invert Command + I Ctrl + I
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Command macOS Windows
Reselect Shift + Command +D Shift + Ctrl +D
Hide marquee Shift + Command + H Shift + Ctrl + H
Load selection Shift + Command + G Shift + Ctrl + G
Shapes menu commands
Command macOS Windows
Join endpoints Shift + J Shift + J
Duplicate Command + ] Ctrl + ]
Set shape attributes Command + [ Ctrl + [
Effects menu commands
Command macOS Windows
Last effect Command + / Ctrl + /
2nd Last Effect Command +Option + / Ctrl + Alt + /
Tonal Control Adjust Colors Shift + Command + A Ctrl +Shift + A
Tonal Control Brightness/Contrast Shift + Command + B Ctrl +Shift + B
Tonal Control Equalize Shift + Command + E Ctrl + Shift + E
Tonal Control Negative Shift + Command + I Ctrl + Shift +I
Window menu commands
Command macOS Windows
Panels Tab Tab
Zoom in Command + Plus sign Ctrl + Plus sign
Zoom out Command + Minus sign Ctrl + Minus sign
Zoom to fit Command + 0 Ctrl + 0
Actual size Command + Option + 0 Ctrl + Alt + 0
Keyboard shortcuts | 127
Command macOS Windows
Hide application UI Tab Tab
Hide panels Shift + Tab Shift + Tab
Single document view Command + M Ctrl + M
Window menu commands
Command macOS Windows
Corel Painter 2019 Help F1 F1
Screen navigation
Command macOS Windows
Scroll image with grabber Spacebar Spacebar
Center image Spacebar + click Spacebar + click
Zoom in Spacebar + Command + click Spacebar + Ctrl + click
Zoom out Spacebar + Command + Option +
click
Spacebar + Ctrl + Alt + click
Rotate image Spacebar + Option + drag Spacebar + Alt + drag
Constrain rotate to 90 degrees Shift + Option + Spacebar + drag Spacebar + Alt + Shift + drag
Orient screen to default view Shift + Option + click Shift + Alt + click
Panel navigation
Command macOS Windows
Scroll contents of panel Option + click + drag Alt + click + drag
Expand/Collapse all panels Shift + click on Open/Close triangle Shift + click on Open/Close triangle
Panel menu commands
Command macOS Windows
Layers panel
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Command macOS Windows
New layer Command + Shift + N Ctrl + Shift + N
Group layers Command + G Ctrl + G
Ungroup layers Command + U Ctrl + U
Collapse layers Command + E Ctrl + E
Select all layers Command + Shift + 1 Ctrl + Shift + 1
Dry digital watercolor layer Command + Shift + L Ctrl + Shift + L
Colors panel
Toggle between main and additional
colors
Shift + S Shift + S
Standard colors Shift + O Shift + O
Use clone color U U
Mixer panel
When apply color tool or mix color tool
active
Pan tool Spacebar Spacebar
Zoom tool (zoom-in) Command+ Spacebar Ctrl + Spacebar
Zoom tool (zoom-out) Command+ Spacebar + Option Ctrl + Spacebar + Alt
Channels panel
Clear Command + Shift + U Ctrl + Shift + U
Gradients panel
Edit gradient Command + Shift + E Ctrl + Shift + E
Brush tools
Command macOS Windows
Brush controls
Dropper Option Alt
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Command macOS Windows
Layer adjuster Command Ctrl
Resize brush Option + Command Alt + Ctrl
Increase current brush size
incrementally
] ]
Decrease current brush size
incrementally
[ [
Constrain to 45 degrees Shift Shift
Adjust opacity in 10% increments 1 to 0 keys 1 to 0 keys
Unconstrained draw Shift + 1 Shift + 1
Draw outside Shift + 2 Shift + 2
Draw inside Shift + 3 Shift + 3
Load nozzle Command + L Ctrl + L
Cloners
Set clone source Option Alt
Set clone destination Option + Shift Alt + Shift
Re-link clone source Command + Option + Clone Ctrl + Alt + Clone
Colors
Correct colors Command + Shift + K Ctrl + Shift + K
Toggle between main and additional
colors
Shift + X Shift + X
Gradations
Adjust spiral Command + Angle Adjuster Ctrl + Angle Adjuster
Paint bucket
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Command macOS Windows
Limit fill extent Drag Drag
Dropper Option Alt
Selection tools
Command macOS Windows
Rectangle, Oval, and Lasso selection
tools
Constrain to square or circle Hold down Shift after you start to
drag.
Hold down Shift after you start to
drag.
Add to selection Shift Shift
Subtract from selection Option Alt
Magic wand
Add color to selection Shift + click Shift + click
Add range of colors to selection Shift + drag Shift + drag
Remove color from selection Option + click Alt + click
Remove range of colors from selection Option + drag Alt + drag
Adjuster tools
Command macOS Windows
Layer adjuster Command (except
when either the screen
navigation or Shape tools
are selected)
Ctrl (except when either
the screen navigation or
Shape tools are selected)
Selection adjuster Command (when
Selection tools are
selected)
Ctrl (when Selection tools
are selected)
Shape selection tool Command (when Shape
tools are selected)
Ctrl (when Shape tools are
selected)
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Command macOS Windows
Layer adjuster
Duplicate Option + drag Alt + drag
Delete layer Command + Shift + D Ctrl + Shift + D
Move layer by one screen
pixel
Arrow keys Arrow keys
Hide/Display marquee Command + Shift + H Ctrl + Shift + H
Attribute dialog box for
current layer
Enter Enter
Adjust opacity in 10%
increments
1 to 0 keys 1 to 0 keys
Select all layers Command + Shift +
Option + A
none
Deselect layers Command + Shift +
Option + D
none
Select/Deselect mode Command + Shift Ctrl + Shift
Selection adjuster
Reposition Click inside active
selection, and drag
Click inside active
selection, and drag
Duplicate Option + drag Alt + drag
Move selection by one
screen pixel
Arrow keys, on canvas Arrow keys, on canvas
Delete current selection Delete Backspace
Select/Deselect mode Shift Shift
Free transform
Distort Option + corner handles Alt + corner handles
Perspective distort Command + Option +
corner handles
Ctrl + Alt + corner
handles
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Command macOS Windows
Resize Corner handles Corner handles
Resize/Preserve aspect Shift + corner handles Shift + corner handles
Resize/One dimension Side handles Side handles
Rotate Command + corner
handles
Ctrl + corner handles
Skew Command + side handles Ctrl + side handles
Shape tools
Command macOS Windows
Shape selection tool
toggle
Command Ctrl
Shape design tools
Command macOS Windows
Pen
Add to current point Click last point Click last point
Quick curve
Add to current endpoint Click and draw from
endpoint
Click and draw from
endpoint
Shape objects tools
Command macOS Windows
Rectangle
Constrain to square Shift + click Shift + click
Circle
Constrain to circle Shift + click Shift + click
Shape selection tool
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Command macOS Windows
Direct selection
Select start point of shape Home Home
Select endpoint of shape End End
Select previous point in
shape
Page up Page up
Select next point in shape Page down Page down
Move path by one screen
pixel
Arrow keys Arrow keys
Delete selected (closed)
shape
Delete Backspace
Animation
Command macOS Windows
First frame of stack Home Home
Last frame of stack End End
Next frame Page up Page up
Previous frame Page down Page down
Stop at current frame Option + Stop Alt + Stop
Stop and return to current
starting frame
Command + . Ctrl + .
Lighting
Command macOS Windows
Lighting mover Shift + Command + L Shift + Ctrl + L
Layer selection tools
Command macOS Windows
Group Command + G Ctrl + G
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Command macOS Windows
Ungroup Command + U Ctrl + U
Mosaics
Command macOS Windows
Get tile color Option + click tile Alt + click tile
Get tile shape Command + click tile Ctrl + click tile
Delete tile Shift + click tile Shift + click tile
Select all tiles A A
Deselect all tiles D D
Change selected tiles to
current color
C C
Tint selected tiles with
current color
T T
Vary color of selected tiles V V
Other commands
Command macOS Windows
Add current color to color set Command + Shift + T Ctrl + Shift + T
Swap colors Shift + S Shift + S
Next document Ctrl + Tab
Previous document Ctrl + Shift + Tab
Tightest enclosing group Command + Shift + Q Ctrl + Shift + Q
Select none Command + Shift + 2 Ctrl + Shift + 2
Nudge 1 pixel Arrow key Arrow key
Nudge 4 pixels Shift + Arrow key Shift + Arrow key
Memory info Shift + I Shift + I
Zoom to actual pixels Command + Option + 0 Ctrl + Alt + 0
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Command macOS Windows
Close all windows Command + Shift + W Ctrl + Shift + W
Snap to grid Command + Option + \ Ctrl + Alt + \
Toggle temporal color selector Command + Option + 1 Ctrl + Alt + 1
Toggle pinned temporal color selector Command + Option + 2 Ctrl + Alt + 2
Transform duplicate Command + Shift + Option + T Ctrl + Alt + Shift + T
Delete selection or node Delete Backspace
Delete layer Command + Delete Ctrl + Backspace
Perspective Guides — Reposition one
vanishing point and the associated
primary lines together
Hold down Shift and drag the
vanishing point to a new position.
Hold down Shift and drag the
vanishing point to a new position.
Perspective Guides — Reposition all
vanishing points and primary lines
together
Hold down Command + Shift
(macOS) or Ctrl + Shift (Win), and
drag the vanishing point to a new
position.
Hold down Command + Shift
(macOS) or Ctrl + Shift (Win), and
drag the vanishing point to a new
position.
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Painting | 137
Painting
The Corel Painter application lets you draw and paint as you might with real artists’ tools and media. In your studio, you use brushes, pens,
pencils, chalk, airbrushes, and palette knives to make marks on a canvas or piece of paper. With Corel Painter, an infinite variety of marks are
possible.
This section contains the following topics:
•“Choosing a painting workflow” (page 137)
•“Brush tracking and calibration” (page 140)
•“Exploring painting media” (page 143)
•“Working with the canvas and layers” (page 143)
•“Displaying reference images” (page 144)
•“Clearing the canvas” (page 145)
•“Setting up the drawing cursor” (page 145)
•“Using a stylus vs. a mouse” (page 146)
•“Applying freehand and straight brushstrokes” (page 151)
•“Constraining, fading, and undoing strokes” (page 152)
•“Erasing image areas” (page 153)
•“Aligning brushstrokes to paths and shapes” (page 153)
•“Letting media pool” (page 154)
•“Making 360° strokes” (page 155)
•“Painting with airbrushes” (page 155)
•“Adjusting spread” (page 156)
•“Recording and playing back brushstrokes” (page 157)
•“Reference: Troubleshooting” (page 159)
Choosing a painting workflow
Corel Painter includes a wide array of tools and features that allow you to create original artwork. The purpose of this topic is to introduce
you to the two most-common Corel Painter workflows and refer you to Help topics that provide more information about each of these
workflows.
Workflow 1: Start with a photo
Using Corel Painter’s powerful cloning tools, you can quickly transform a digital photo into a painting.
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The photo (left) was cloned (right) to begin the painting process.
Workflow step Help topic
1. Open a photo for painting “Opening and placing files” on page 94
2. Prepare a photo for cloning “To clone an image by using Quick Clone” on page 184
3. Paint the clone “Painting in the clone” on page 181
4. Save the photo painting “Saving and backing up files” on page 109
You can also create a photo-painting by using the Auto-painting feature. For more information, see “Auto-painting photos” on
page 172.
Workflow 2: Start with a sketch
In Corel Painter, you can quickly create a sketch of a photo so you can use it as a guide for applying color. To maintain the integrity of the
sketch, you should apply color to layers, and not directly to the sketch. In addition, depending on the desired effect, using layers gives you
the option of incorporating the sketch markings in the final image. If you don’t want the sketch to be visible in the final image, you can
delete the sketch by clearing the canvas. When you’re done, you can drop the layers to the canvas.
Painting | 139
The photo (left) was transformed into a sketch (right) to begin the painting process.
Workflow Help topic
1. Choose a photo “Opening and placing files” on page 94
2. Convert a photo into a sketch “Applying the Sketch effect” on page 675
3. Create a layer “Creating and deleting layers” on page 558
4. Apply a brushstroke to the layer “Painting on layers” on page 573
5. Clear the canvas “Clearing the canvas” on page 145
6. Drop layers to the canvas “Dropping layers with the canvas” on page 573
Workflow 3: Start with a blank canvas
You can also start a project from scratch by choosing a paper texture and a brush, and applying color to the canvas.
You can start with a blank canvas (left) and use your imagination, and the Corel Painter tools, to create a work of art.
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Workflow Help topic
1. Choose a paper texture “Applying paper texture” on page 161
2. Choose a brush “Selecting, managing, and creating brushes” on page 287
3. Choose a color “Choosing colors from the Color panel” on page 232
4. Apply a brushstroke to the canvas “Applying freehand and straight brushstrokes” on page 151
Brush tracking and calibration
When you draw with traditional media, the amount of pressure that you use with a tool determines the density and width of your strokes.
Using a pressure-sensitive stylus with Corel Painter gives you the same kind of control. Because each artist uses a different strength or
pressure level in a stroke, you can adjust Corel Painter to match your stroke strength for all brushes by using the Brush Tracking preferences,
or for a specific brush, by using the Brush Calibration controls.
Brush Tracking for all brush variants
Brush Tracking is particularly useful for artists with a light touch. If a light stroke leaves no color on the canvas, you can use Brush Tracking
to increase sensitivity for all brushes. Corel Painter saves Brush Tracking between sessions, so whatever tracking sensitivity you set will be the
default the next time you open the application.
Abrupt changes in the width or density of your strokes shows that you need to adjust your Brush Tracking preferences.
Top: A brushstroke with abrupt changes in width. Bottom: A similar brushstroke with adjusted brush tracking.
The most common way of adjusting brush tracking is to apply a typical brushstroke, such as a wavy stroke, to the scratch pad. Corel Painter
then uses your stroke to calculate the appropriate pressure and velocity settings for all brush variants. However, you can also specify pressure
and velocity values.
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Use the scratch pad in the Brush Tracking dialog box to customize how Corel Painter responds to your stroke pressure and speed.
In addition, Corel Painter includes the following brush tracking presets that you can choose from: Default, Legacy, and Linear.
The graph in the Brush Tracking dialog box shows how increasing the pen pressure affects brushstrokes, which are referred to as “output”
in the graph.
The graphs for the Default preset (upper left), the Legacy preset (upper right), and the Linear preset (lower left)
By default, brush tracking settings apply to all brush variants, but you can also limit them to only the current brush variant.
Brush Calibration for individual brush variants
The Brush Calibration controls are very useful for adjusting individual brush variants. You can modify the pressure of your stroke on the
scratch pad to achieve different results. For example, you could use a light touch when sketching with a pencil brush variant, but set more
pressure when using an oil paint brush variant. Corel Painter saves Brush Calibration control settings with the brush variant, so whatever
sensitivity you set will be the default the next time you choose the brush variant. If you set Brush Calibration for a specific brush in addition
to general Brush Tracking preferences, the Brush Calibration settings override the Brush Tracking preferences.
Manually adjusting pressure and velocity
When you use the scratch pad to set brush tracking and calibration, Corel Painter calculates the pressure and velocity settings for you.
However, you can manually adjust these settings. For example, you can adjust the stroke pressure to achieve a full pressure range with a
softer or harder touch by using the Scale and Power sliders for pressure. You can also adjust the stroke velocity to achieve a full velocity
range with a slower or faster stroke by using the Scale and Power sliders for velocity.
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To ensure that a brush control is using the pressure or velocity settings, you need to set the brush control Expression setting to Pressure or
Velocity. For more information, see “Expression settings” on page 361.
To set brush tracking
1Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Brush Tracking.
•(Windows) Choose Edit Preferences Brush Tracking.
2Drag in the scratch pad by using a “normal” stroke.
Use the pressure and speed you prefer when drawing or painting. This allows the Brush Tracker to calculate the appropriate speed and
pressure settings for the brush.
If you are using a Wacom-compatible tablet, you can also apply brushstrokes in the document to preview the results and make
adjustments as needed.
To adjust the settings manually, perform a task from the following table:
To Do the following
Achieve a full pressure range with a softer or harder touch In the Pressure area, move the Scale and Power sliders.
Achieve a full velocity range with a slower or faster motion In the Velocity area, move the Scale and Power sliders.
Limit brush tracking to the current brush variant Enable the Apply to current brush variant check box.
To choose a brush tracking preset
1Do one of the following:
•(macOS) Choose Corel Painter 2019 Preferences Brush Tracking.
•(Windows) Choose Edit Preferences Brush Tracking.
2Choose one of the following presets from the Preset list box:
•Default — suitable for most artists. The preset also provides a good starting point for brush tracking adjustments.
•Legacy — default brush tracking in Corel Painter X3 and earlier versions
•Linear — pressure changes impact the brushstroke in a linear fashion. Each small variation in pen pressure changes the brushstroke.
You can also
Save brush tracking settings as a custom preset Adjust any settings you want in the Brush Tracking dialog box.
Click the Add button . In the Add Preset dialog box, type a
name in the Preset Name text box.
Delete a custom brush tracking preset Choose the preset from the Preset list box, and click the Delete
button .
To set brush calibration
1In the toolbox, click the Brush tool .
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2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click a brush category, and click a brush variant.
4Choose Window Brush Control Panels Brush Calibration.
5Enable the Enable Brush Calibration check box.
6Click the Set brush calibration settings button .
7Drag in the scratch pad by using a “normal” stroke.
Use the pressure and speed you prefer when drawing or painting. This allows the Brush Tracker to calculate the appropriate speed and
pressure settings for the brush.
To adjust the settings manually, perform a task from the following table:
To Do the following
Achieve a full pressure range with a softer or harder touch Adjust the Pressure Scale and Pressure Power sliders.
Achieve a full velocity range with a slower or faster motion Adjust the Velocity Scale and Velocity Power sliders.
Exploring painting media
Corel Painter lets you apply a wide variety of media to the canvas. For example, you can use a brush to apply colors directly from a color
panel or apply a color that you mixed on the Mixer Pad. You can also paint by using a gradient, pattern, or clone.
The following table lists the media that you can apply to the canvas or layer and references to the related topic in the Help.
Media For information
Color “Choosing colors from the Color panel” on page 232
Mixer pad “Exploring the Mixer panel and mixing controls” on page 241
Two-color “Creating two-color brushstrokes” on page 240
Gradients “Applying gradients” on page 713
Patterns “Painting with patterns” on page 701
Cloners “Painting in the clone” on page 181
Working with the canvas and layers
In Corel Painter, you have the option of painting directly on the canvas by applying brushstrokes or by creating a layer and applying
brushstrokes on it. Working with layers allows you to protect the canvas from any unwanted changes. When you select a layer in the Layers
panel, that layer becomes the target for your brushstrokes. For more information, see “Getting started with layers” on page 554.
The result of any brushstroke you make depends on the following:
• The brush category (or drawing tool) you choose
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• The brush variant you select within the brush category
• The brush controls you set, such as brush size, opacity, and the amount of color penetrating paper texture
• The paper texture
• The color, gradient, or pattern you use as media
• The brush method
If you are using a Watercolor brush, you can paint only on a Watercolor layer. If you are using a Liquid Ink brush, you can paint only on a
Liquid Ink layer. For more information, refer to “Working with the Watercolor layer” on page 446 and “Working with Liquid Ink brushes”
on page 537.
If you try to paint on a shape, dynamic layer, or reference layer, you must commit it to a standard layer so that your brushstrokes are
accepted.
You can also select a channel or a layer mask as the target for your brushstrokes. For more information, see “Creating and copying channels”
on page 591 or “Creating and deleting layer masks” on page 582.
When you have an active selection, painting is confined to the selection by default. For more information, see “Selections and
transformations” on page 601.
When you use complex brush variants, you see a dotted line on the canvas before the mark appears. For example, the Gloopy variant of the
Impasto brush is complex, and it delays the appearance of the stroke onscreen. When you experience a delay, you can continue applying
strokes, without losing any stroke data, while waiting for the stroke to appear on the screen.
Displaying reference images
In Corel Painter, you can open an inspirational photo or image that you want to reference in a painting by using the Reference Image panel.
An example of displaying an image in the Reference Image panel and using it as an inspiration for a painting
You can reposition or magnify the reference image while maintaining focus on your painting. In addition, you can sample a color directly
from the reference image and apply it to your painting. If you plan on using reference images strictly for color sampling, you may prefer
opening images directly in the Mixer panel instead. This technique allows you to sample and mix the image colors. For more information,
see “Opening images in the Mixer panel” on page 245.
We recommend using reference images that are a maximum of 1600 X 1600 pixels. You can open reference images that are saved as the
following file formats: JPG, PNG, RIFF, and PSD.
To display a reference image
1Choose Window Reference Image.
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2In the Reference Image panel, click the Open a Reference Image button .
3In the Open Reference Image dialog box, locate the file that you want to open.
4Click Open.
When you open RIFF, TIFF, and PSD files that contains layers in the Reference Image panel, all layers are flattened.
To move a reference image
1In the Reference Image panel, click the Grabber tool .
2Drag the image to a new position in the Reference Image window.
To zoom in and out of a reference image
1In the Reference Image panel, click the Magnifier tool .
2Do one of the following:
• To zoom in, click in the Reference Image window.
• To zoom out, hold down Command (macOS) or Ctrl (Windows), and click in the Reference Image window.
To sample a color in a reference image
1In the Reference Image panel, click the Dropper tool .
2Move the cursor to the color that you want to sample, and click it.
The color swatch is updated to display the color you’ve selected.
Clearing the canvas
You can erase the canvas by clearing its contents. Clearing the canvas does not delete the canvas, it only removes its content. In Corel Painter,
you cannot delete the canvas.
To clear the canvas
1Choose Window Layers.
2In the Layers panel, click the Canvas to select it.
3Choose Select All.
4Choose Edit Clear.
Setting up the drawing cursor
You can choose a drawing cursor type, specify whether to see the enhanced brush ghost or an icon when painting, and specify a number of
settings for the drawing cursor icon, such as icon shape, color, and orientation. For information on modifying the appearance of the brush
cursor, see “Brush cursor preferences” on page 827.
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Using a stylus vs. a mouse
Overall, a stylus provides more control and interactivity than a mouse because it gives you the most responsive digital painting experience by
allowing your hand and brush to work fluidly as one. While a mouse is a great pointing device, it is not particularly convenient for painting.
A mouse can only move on a flat, two-dimensional surface. A tablet stylus, on the other hand, has the ability to sense the motions of your
wrist, hand, and arm. This gives you an authentic feel, accuracy, and control.
Corel Painter lets you produce realistic brushstrokes that fade in and out; change size, opacity, and angle; and penetrate based on stylus
input data such as velocity, direction, pressure, airbrush fingerwheel, tilt, and bearing.
You can link brush settings (such as size, opacity, and angle) to stylus input data (such as velocity, direction, pressure, airbrush fingerwheel,
tilt, and bearing). Refer to “Expression settings” on page 361 for more information about linking brush settings to stylus input controls.
If you don’t have a stylus, you can adjust the mouse so it simulates stylus pressure, tilt, bearing, and fingerwheel settings. For more
information, see “Mouse controls” on page 420.
Pressure
Many Corel Painter brushes respond to stylus pressure. Depending on the variant settings, greater stylus pressure can increase the width of
a brushstroke, the penetration of color, or the degree of other effects. The Corel Painter airbrushes also respond to the fingerwheel on the
Wacom Intuos airbrush, simulating a needle control that adjusts how much ink is sprayed.
When you use a pressure-sensitive stylus or pen tablet, the amount of pressure that you apply controls the opacity and
width of your strokes. Brush variants: (left) Soft Vine, “HARD MEDIA - Charcoal” (page 354); (middle) Real Pointed
Bristle 2, “Real Watercolor” (page 339); (right) Stencil Flow Map – Real 2B Pencil, “Pens and pencils” (page 336)
In theory, a mouse has no pressure information because a mouse button is either “on” (button down) or “off” (button up). However, with
Corel Painter you can simulate stylus pressure. If you are using a mouse with Corel Painter, you can compensate for the lack of pressure
information by adjusting size, opacity, and grain on the property bar. For example, reducing opacity or grain can produce the same results as
pressing more lightly with a stylus.
Tilt
Some brush variants, such as the Smeary Flat variant in the Oils category, react to stylus tilt (how close to vertical the stylus is held).
Tilt can significantly affect brushstrokes. If you get unexpected results, especially with bristle-type brushes or airbrushes, you can try reducing
the tilt of your stylus. Extreme tilt angles are usually undesirable.
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An example of an airbrush variant (Coarse, Paint – “Airbrushes” (page 307)) that reacts to tilt. (left) The
stylus is perpendicular to the tablet, (middle and right) varying degrees of tilt produce different marks.
A brushstroke with a pencil variant, Real 6B Soft Pencil (“Pens and pencils” (page
336)). The mark varies in width as you change the tilt of the stylus. When you hold the
stylus straight up, you get a fine line; as you start to tilt the stylus, the line gets thicker.
Bearing
Pen bearing (the compass direction in which the stylus is pointing) lets you use the direction in which the tilted stylus is rotated to vary brush
marks.
Examples of brushstrokes that are affected by pen bearing: (left) Grainy Oils Jitter
(“Thick Paint” (page 349)), (right) Fan Brush (“PAINT - Acrylics” (page 356))
Wheel
Corel Painter airbrushes respond to the fingerwheel on the Wacom Intuos airbrush, simulating a needle control that adjusts how much ink is
sprayed.
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Like the needle control on real airbrushes, the fingerwheel control adjusts
airbrush flow — that is, how much media is applied by an airbrush stroke.
Some Corel Painter airbrushes, for example, the Coarse Spray Jitter variant
(“Airbrushes” (page 307)), take advantage of stylus fingerwheel controls.
Barrel rotation
If you have a flat-tip Intuos Art Pen that supports 360-degree barrel rotation, you can vary your brushstrokes based on the rotation of the
stylus.
As you rotate the barrel of the Intuos Art Pen, the flat brush follows
the rotation of the pen and you can create wide or narrow strokes.
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The dot that appears along the outer circle of the enhanced brush ghost indicates the pen rotation.
Direction
Brushstrokes can respond to the direction in which the stylus is moving.
A sample brushstroke created with the Flow Fur Tail 2 variant (“Particles” (page
333)). As you change the stroke path, the the fur hairs change direction.
Velocity
Brushstrokes can vary in response to the rate at which the pen moves across the tablet.
A brushstroke (Leaky Pen variant, “Pens and pencils” (page 336)) with low velocity (left) and high velocity (right)
Random
You can adjust brushstrokes on a random basis to produce more realistic results. Randomness contributes to the aesthetics of a painting
because minor irregularities occur in natural structures.
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A brushstroke (Spray-Size-P variant, “Image Hose” (page 326)) with randomness (right) and without randomness (left)
Source
You can adjust brushstrokes according to the luminance of the clone source.
A brushstroke with the Spray-Size-P Angle-W variant (“Image Hose” (page
326)). Higher luminance (closer to white) produces a wider stroke.
To adjust pressure, tilt, and bearing when using a mouse
1Choose Window Brush Control Panels Mouse.
2Move the Pressure slider.
A 100% setting uses maximum pressure.
3Move the Tilt slider.
A 90° setting simulates a stylus that is perpendicular to the tablet.
4Move the Bearing slider.
A setting of zero indicates that if a stylus were in use, it would be pointing left.
5Move the Rotation slider.
A 360° setting simulates a stylus that complete a 360°-barrel rotation.
To see the effect of the tilt setting, apply a stroke to the drawing window using the Fine Spray variant of the Airbrush category.
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To adjust fingerwheel settings when using a mouse
1Choose Window Brush Control Panels General.
2Choose Wheel from the Expression list box.
3Choose Window Brush Control Panels Mouse.
4Move the Wheel slider.
A 90% setting indicates that if a stylus were in use, it would be perpendicular to the tablet.
Applying freehand and straight brushstrokes
You can draw unconstrained lines by using the freehand drawing style, or you can draw straight lines.
When you draw a freehand stroke, you can drag with any motion or in any direction. The stroke follows your path.
Dragging to create freehand strokes
When you draw a straight line stroke, Corel Painter connects points with a straight line.
To create a straight line stroke, you click to add the first point and then click or drag to create the stroke.
To draw freehand lines
1On the Brush property bar, click the Freehand Strokes button .
2Drag on the canvas.
You can use shortcut keys to toggle between the freehand and straight line drawing styles. Press B to choose the freehand style, or
V to choose the straight-line style.
To draw straight lines
1On the Brush property bar, click the Straight line strokes button .
2Click a point on the canvas where you want to start your line.
3Do one of the following:
• Click the point where you want to end the line.
• Drag to place the end point exactly where you want it.
Corel Painter connects the first and second points with a straight line.
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4To continue drawing from the second point, click or drag to create additional points on the canvas.
Corel Painter connects each point with a straight line.
5To end a line, do one of the following:
• Press Return (macOS) or Enter (Windows) to close the polygon. The final point is connected to the origin with a straight line.
•Click the Freehand Strokes button to return to the freehand drawing style without closing the polygon.
6Press V to end the current polygon without closing it, so that you can begin a new one.
7Drag on the canvas.
You can also paint in a straight line by holding down Shift as you drag on the canvas.
Constraining, fading, and undoing strokes
Using the freehand stroke drawing style, you can constrain your strokes to a straight line. The angle you draw depends on the orientation of
the stroke.
You can also make a stroke less opaque, or more translucent, by fading the stroke.
In this example, a brushstroke was applied to the canvas (left) and then fade
was applied to the brushstroke (right) by using the Fade dialog box (center).
In addition, you can undo a stroke. You can also control how many individual strokes can be undone, see “Performance preferences” on
page 829.
To constrain freehand strokes
• Hold down Shift as you drag.
To fade a stroke
1Choose Edit Fade.
2Drag the Undo Amount slider.
The Preview window displays the results of your selection.
To undo a stroke
•Choose Edit Undo Brush Stroke.
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You can also undo a stroke by pressing Command + Z (macOS) or Ctrl + Z (Windows).
Erasing image areas
You can erase any part of your image and control the opacity of erased areas. You can also link the opacity to stylus pressure or specify a
fixed opacity value.
You can set the Eraser opacity to Hard (left) or Soft (right).
To erase an image area
1In the Layers panel, choose the layer on which you want to erase.
2Choose the Eraser tool in the toolbox.
3On the property bar, adjust the Size pop-up slider and the Opacity pop-up slider .
4Click one of the following buttons:
•Soft Mode — sets opacity based on stylus pressure. The more pressure you apply, the higher the opacity. The initial opacity level
is determined by the Opacity pop-up slider.
•Hard Mode — sets opacity based on the value specified by the Opacity pop-up slider
You can toggle between Soft Mode and Hard Mode by holding down Option (macOS) or Alt (Windows) as you drag in the image
window.
You can erase in straight lines by clicking the Straight line strokes button on the property bar, clicking a point on the canvas
where you want to start your line, and clicking where you want to end the line.
You can also erase image areas by choosing the Brush tool in the toolbox and choosing Erasers from the Brush Category
selector on the Brush Selector bar.
Aligning brushstrokes to paths and shapes
You can automatically align a brushstroke to a path or the edge of a shape. You do this by determining the tolerance area, that is, how
close the brushstroke must be to the path or shape for automatic alignment to occur. If the brushstroke is within the tolerance area, the
brushstroke snaps to the path or shape; if the brushstroke is outside of the tolerance area, no brushstroke is applied.
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You can align brushstrokes to paths (left) and to shapes (right).
To align a brushstroke to a path or shape
1Click the Brush Selector on the Brush Selector bar.
2In the Brush library panel, click a brush category and a brush variant.
3On the property bar, click the Align to Path button .
Brushstrokes within the tolerance area of a path or shape are automatically aligned.
If there are multiple shapes within the tolerance area, the brushstroke is aligned to the shape on the selected layer.
To set the tolerance area for brushstroke alignment
1Choose one of the following:
•(macOS) Corel Painter 2019 menu Preferences
•(Windows) Edit Preferences
2In the Preferences list of categories, click General.
3Type a number in the Align Brush to Path tolerance box.
The tolerance area is measured in pixels and must be between 1 and 999.
Letting media pool
Corel Painter computed brushes allow media to build up or “pool” when you move a brush slowly. Pooling creates very realistic strokes,
especially with airbrushes. You can also cause media to pool by simply touching and pausing with the selected brush.
With an airbrush, paint pools when you pause in a stroke for 1second (left), 4seconds (middle), and 7seconds (right).
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To enable media pooling
1Choose Window Brush Control Panels Spacing.
2Enable the Continuous Time Deposition check box.
When the Continuous Time Deposition check box is disabled, you must move the brush (even just slightly) to cause media to be
deposited.
Making 360° strokes
Because there are no restrictions on bearing (stylus direction) in Corel Painter, you can create full 360° strokes with noncomputed brushes by
completing an arc without interruption. Computed brushes use bearing, with the exception of those that use the Rendered dab type, so you
cannot use them to create 360° strokes.
Painting with airbrushes
The Corel Painter computed airbrushes are so realistic, you feel as though you’re using a real airbrush. For more about computed brushes,
refer to “General controls: Dab types” on page 366.
The best way to get used to the Corel Painter airbrushes is to play with them. Select each variant and spray paint onto the canvas without
worrying about running out of compressed air. With computed airbrushes, you can paint with color, patterns, or variants. One variant blows
hairlike strokes; another variant just blows existing paint around on the canvas, like a hose without an airbrush attached.
Try using the Fine Spray variant in the Airbrushes category for an example of how Bearing and Flow settings combine to give realistic
airbrush results.
For information about the Airbrush controls, see “Airbrush controls” on page 402.
Conic sections
Previous versions of digital airbrushes projected a thin mist of dots (or paint dabs) onto the canvas. The Digital Airbrush variant (named
Fat Stroke in previous versions of Corel Painter) is included in the default brush library. With a digital airbrush, dots are laid down, or
sprayed, within a circular area, resembling the circle thrown by a flashlight that is perfectly perpendicular to a piece of paper. The area of
application remains circular, regardless of tilt, bearing, or stylus pressure. Density, or flow, adjustments can be mimicked with adjustments to
the Opacity setting.
Previous versions of airbrushes sprayed a thin layer of dots within an area that was always
circular, like a circle of light from a flashlight that is perpendicular to a piece of paper.
Now, airbrushes respond to angle (tilt), bearing (direction), and flow (fingerwheel setting) data from a stylus, allowing for a truly realistic
brushstroke. For example, as you tilt your stylus, specks of media land on the paper in a way that reflects that tilt. Imagine, again, the circle
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of light thrown by a flashlight. The moment the flashlight is no longer perpendicular to the paper, the shape of the cone of light changes,
creating a conic section. In the same manner, Corel Painter airbrushes create conic sections that mirror your stylus movements.
Angle and tilt determine the shape and size of the conic section created by Corel Painter airbrushes,
which resembles a circle of light from a flashlight that is no longer perpendicular to the paper.
Extreme-tilt angles affect large areas of the canvas. This can slow the brush down as it tries to squirt paint too far from the stylus.
Adjusting spread
You can adjust airbrush spread, which affects how paint spreads out as it is applied. In other words, it sets the size of area where the paint
will be applied.
A good range for the Spread setting is 30° to 40°. Narrow settings for Spread and Angle can cause problems. Combined with a very tilted
stylus, a narrow setting for Spread can cause paint to be deposited away from the cursor.
Varying edges
You can vary the edges of the paint sprayed from an airbrush to achieve desired softness by selecting a brush tip profile. Each profile gives
you a different edge to the paint you spray. For more information, refer to “Changing dab profiles” on page 388.
Airbrush edges created with the Watercolor profile (left) and the Medium profile (right)
Adjusting flow
Although you can still adjust Opacity to apply fainter or darker dots of media, some Corel Painter airbrushes, for example, the Fine Wheel
Airbrush variant, take advantage of stylus fingerwheel controls. Like the needle control on real airbrushes, the fingerwheel control adjusts
airbrush flow — that is, how much media is applied.
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With the fingerwheel control, you can adjust airbrush flow on many airbrush styluses.
Controlling droplet size
You can control the size of the airbrush droplets. This is not the same as adjusting the size of the brush (the larger the brush, the more
droplets are sprayed).
To change the size of airbrush droplets
1Choose Window Brush Control Panels General.
2Choose Airbrush from the Dab Type list box.
3In the Brush palette, click the Size tab to open the Size panel.
4In the Size panel, move the Size slider.
5Move the Feature slider to the left for smaller droplets, or to the right for larger droplets.
Very large droplets may produce unexpected results.
The Feature setting is not available for variants that use the Pixel Airbrush or Line Airbrush dab types.
To increase or decrease media flow from an airbrush
• Move the stylus fingerwheel toward the tip (or forward), to decrease flow. Move it away from the tip (or backward), to increase flow.
You can also control media flow from an airbrush by adjusting the Flow and Min Flow sliders in the Airbrush panel in the Brush
Controls palette. Flow sets the maximum flow. Min Flow sets the minimum amount of flow as a percentage of Flow.
Depending on the Airbrush variant, you can reverse the effect of moving the airbrush fingerwheel by enabling the Invert button
in the Color Expression panel, or by clicking the Invert Flow Expression button in the Airbrush panel in the Brush
Controls palette.
In the Airbrush panel in the Brush Controls palette, you can also determine flow based on stylus information, such as velocity or
pressure, by choosing an expression from the Flow Expression list box.
Recording and playing back brushstrokes
Corel Painter plays back any stroke you record, wherever you click in the document window. In this way, you can easily create a series of
identical strokes — for example, when you create hatching effects.
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A brushstroke (top) is recorded and played back within a triangular selection.
Another way to use a recorded stroke is with Auto Playback, which lets you repeat the recorded stroke at random positions on the page.
You can also save recorded strokes for later use. You can play back saved strokes, and you can paint with the data from a saved stroke. This
way of working can be particularly useful if you work sometimes with a stylus and sometimes with a mouse: you can record the brushstrokes
you make with a stylus, save them for later use, and then use a mouse to obtain the data from that stroke, allowing stylus-quality results.
Corel Painter has a number of brushstroke scripts that can be played back on their own or used in conjunction with an original brushstroke.
When you use a brushstroke script, your freehand brushstrokes adhere to the stroke data in the script. This allows you to emulate features of
a tablet and stylus while using a mouse.
To record a stroke
•Choose Brushes Record Stroke.
The next brushstroke you make is saved in memory.
To play back a stroke
1Choose Brushes Playback Stroke.
2Click where you want to repeat the stroke.
Corel Painter centers the stroke on the point on which you click. You can repeat the stroke as many times as you want.
3Choose Brushes Playback Stroke to turn off playback.
To play back strokes randomly
•Choose Brushes Auto Playback.
Corel Painter repeats the stroke at random positions until you click.
To save a stroke
1Choose Brushes Save Stroke.
2In the Save Stroke dialog box, type a name.
Corel Painter adds the stroke to the list of saved strokes.
To select a saved stroke
•Choose Brushes Strokes, and choose a saved stroke.
The selected stroke is used when you play back strokes or use stroke data.
To use stroke data
1Choose Brushes Strokes, and choose one of the following:
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•Pressure Modulate — varies the stylus pressure in a brushstroke
•360° Bearing Rotate — rotates the stylus bearing by 360°
•Size/Bearing Modulate — varies the size of the brush tip and stylus bearing in a brushstroke
•Size/Tilt Modulate — varies the size of the brush tip and tilt of the stylus in a brushstroke
•Fade In/Out — the start point and endpoint of a brushstroke
•Short Stroke — decreases the length of a brushstroke
•Bearing Rotate — rotates stylus bearing in a brushstroke
You can also base stroke data on brushstrokes that you’ve already saved.
2Choose Brushes Use Stroke Data.
3Draw brushstrokes.
Reference: Troubleshooting
This topic describes some of the reasons why a brushstroke may not appear:
• Main color — In the Color panel, what color is the Main Color (front) swatch? Is it a color that will show up when applied to your
image? If not, click the Main Color swatch, and then set a different color.
• Opacity — Check the Opacity setting on the property bar and, if necessary, adjust the pop-up slider to increase opacity.
•Brush method — The brush method determines the basic nature of a brush. To check the brush method, choose Window Brush
Control Panels General. If you’re drawing with a light color on a dark background, the method must be set to Cover in order to show
the lighter color.
• Drawing mode — When you make a selection, the drawing mode determines what part of the selection is protected. For more
information, see “Choosing the protected area of a selection” on page 615.
For more troubleshooting tips, see “My brushes stopped working.” on page 846.
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Working with paper texture and grain | 161
Working with paper texture and grain
With traditional art media, the results from using a marking tool depend on the texture of the surface to which it is applied. Corel Painter
allows you to control the texture of the canvas to achieve the results you would expect from using traditional media on a given surface —
pencil on watercolor paper, felt pens on cotton paper, chalk on the sidewalk, and so on. You can also create your own paper textures and
adjust the grain of paper textures.
You can use paper textures in many ways. Brushes interact with paper “grain,” just as traditional tools react with the texture of the surfaces
beneath them. Working with paper grains is useful when you use the Apply Surface Texture command or other effects, such as Glass
Distortion. You can select different paper textures, modify them, organize them in libraries, and even create your own custom textures.
In Corel Painter, brushes that react with paper texture have a “grainy” method. For more information about brush methods, see “General
controls: Methods and subcategories” on page 371.
This section contains the following topics:
•“Applying paper texture” (page 161)
•“Creating and deleting paper textures” (page 162)
•“Opening and managing the Paper Textures library” (page 164)
•“Rotating paper texture” (page 164)
•“Inverting and scaling paper grain” (page 165)
•“Controlling brightness and contrast of paper grain” (page 166)
•“Adjusting grain direction and behavior” (page 166)
The terms “paper grain” and “paper texture” are used synonymously.
Applying paper texture
Corel Painter allows you to apply paper texture to the canvas. In general, you can define texture as the roughness or coarseness of a surface,
which you can both see and feel. In Corel Painter, however, texture modifies only the appearance of the image, to give you the illusion of
surface roughness. It also interacts by subtly or dramatically altering the appearance of brushstrokes.
In addition, certain brushes include a “grainy” method subcategory that is specifically designed to react with the paper texture and grain.
Some brushes also let you determine the amount of grain that is revealed by each brushstroke. For more information about brush methods,
see “General controls: Methods and subcategories” on page 371.
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One brushstroke applied to three different paper textures
It is important to note that some brushes, such as those in the Airbrushes category, don’t reveal paper texture in their brushstrokes. This
behavior corresponds with that of a traditional airbrush.
Corel Painter includes several default paper textures that are stored in the Papers library. For more information about working with libraries,
see “Working with libraries” on page 84. Additional paper textures are also provided on the Corel Painter DVD and on the Corel website.
To apply a paper texture
1Click the Paper selector button in the toolbox.
2In the Paper Textures library panel, click a paper texture swatch.
The currently selected paper is saved with the document. This includes custom paper textures that may not be saved in a paper
texture library.
You can choose a paper texture from the Papers panel by choosing Window Paper Panels Papers, clicking the Paper Textures
library button , and clicking a paper texture swatch in the Paper Textures library panel. You can also choose a paper texture
on the property bar. For more information, see “To apply a paper texture using the property bar” on page 295.
When the Brush tool is selected, you can choose a paper texture by clicking the Paper selector button on the property bar
and clicking a paper texture swatch.
Creating and deleting paper textures
You can create your own paper texture by choosing a pattern and then modifying the spacing of the pattern elements. You can also modify
the angle of the pattern elements to alter the direction of the texture.
Working with paper texture and grain | 163
You can create a paper texture from a selected pattern.
You can also create a paper texture by selecting an area of an image and converting it into a paper texture.
A paper texture was generated by selecting an area of the image (left). An example
of applying a brushstroke to the canvas using the new paper texture (right).
To create a paper texture
1Choose Window Paper Panels Papers.
2In the Papers panel, click the Papers options button , and choose Make Paper.
3In the Make Paper dialog box, choose a pattern from the Pattern list box.
4Adjust the Spacing slider.
Moving the Spacing slider to the right opens up the space between rows and columns in the selected pattern. It also increases the size
of the pattern.
5Adjust the Angle slider.
Moving the Angle slider changes the direction of the texture rows.
6Type a name in the Save As box.
The paper texture appears as the last selection in the Papers panel.
You can also make a paper texture from the Paper Libraries panel by clicking the Make Paper button .
To capture paper texture
1Open or create an image.
2Choose the Rectangular Selection tool from the toolbox.
3Drag in the document window to select the area of the image that you want to capture as a paper texture.
4In the Papers panel, click the Papers options button , and choose Capture Paper.
If you want to blend the distinction between tile borders, in the Capture Paper dialog box drag the Crossfade slider to the right.
5Type a name in the Save As box.
The paper texture is added to the currently selected library.
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The Make Fractal Pattern feature and certain weaves also produce excellent paper textures. For more information, see “Creating
fractal patterns” on page 707.
You can also capture a paper texture from the Paper Libraries panel by clicking the Capture Paper button .
Opening and managing the Paper Textures library
You can organize and manage paper textures from the Paper Textures library panel. The Paper Textures library panel displays the default
Papers library, the custom libraries that you create, and any custom libraries that you import.
To open the Paper Textures library panel
•Choose Window Paper Panels Paper Libraries.
You can also open the Paper Libraries panel by clicking the Paper selector button in the toolbox.
To delete a paper texture
1Choose Window Paper Panels Paper Libraries.
2Click a paper texture swatch.
3Click the Delete Paper button .
To rename a paper texture
1Choose Window Paper Panels Papers.
2Click the Paper Textures library button .
3Click a paper texture swatch from the Paper Textures library panel.
4Click the Paper options button , and choose Rename Paper.
5Type a name in the New Name box.
Rotating paper texture
You can rotate paper texture at any angle to achieve the artistic look you want.
Working with paper texture and grain | 165
A brushstroke applied to a non-rotated paper texture (top) and a rotated paper texture (bottom)
To rotate a paper texture
1Choose Window Paper Panels Papers.
2Move the Paper Rotation slider.
Inverting and scaling paper grain
Paper texture can be visualized as a three-dimensional landscape made up of grains. The size, shape, and spacing of the grains determine
the pattern and direction of the paper texture. When applying media to the canvas, brushes react to paper texture by coloring the grain
peaks and ignoring the valleys. However, Corel Painter allows you to invert this effect to make color fill the grain valleys instead of the peaks.
You can also resize the paper grain by adjusting the scale.
To invert paper grain
1Choose Window Paper Panels Papers.
2Click the Paper Textures library button .
3Click a paper texture swatch from the Paper Textures library panel.
4In the Papers panel, click the Invert Toggle button .
You can also invert paper texture by clicking the Paper options button in the Papers panel, and choosing Invert Paper.
The green brushstroke was painted with the paper grain inverted.
To scale paper grain
1Choose Window Paper Panels Papers.
2Click the Paper Textures library button .
3Click a paper texture swatch from the Paper Textures library panel.
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4In the Papers panel, adjust the Paper Scale slider to resize the paper grain.
As you move the slider, the Paper Preview window updates to display the new grain size. You can scale texture down to 25% or up to
400%.
Scaling large textures can use a great deal of Random Access Memory (RAM). Most textures in Corel Painter range from 50 to 400
pixels square at 100% scaling.
Brushstrokes on paper grains with different scale values
Controlling brightness and contrast of paper grain
Brightness can be thought of as controlling the depth of the paper grain. The effect of lowering the paper’s brightness is similar to that of
using a more shallow grain.
Contrast can be thought of as controlling the steepness of the paper grain. The grain in higher-contrast paper changes from high to low
more quickly and with fewer intermediate levels than the grain in lower-contrast paper.
To change paper grain brightness
1Choose Window Paper Panels Papers.
2Click the Paper Textures library button .
3Click a paper texture swatch from the Paper Textures library panel.
4In the Papers panel, adjust the Paper Brightness slider .
To change paper grain contrast
1Choose Window Paper Panels Papers.
2Click the Paper Textures library button .
3Click a paper texture swatch from the Paper Textures library panel.
4In the Papers panel, adjust the Paper Contrast slider .
Adjusting grain direction and behavior
When you use a brush that interacts with paper grain, the results appear with each stroke. If you have a stylus and tablet, you can adjust
paper grain by changing the stroke of the stylus on a pressure-sensitive tablet. In most cases, a light stroke colors only the peaks and ridges
of the grain. A heavy stroke fills color deep into the pockets and valleys. You can also affect the brush interaction with paper grain by
changing the brush grain settings.
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If you want a uniform paper grain across an image, create your artwork first, and then apply the grain as a surface texture. If you apply
paper texture before you create an image, the texture is erasable, and you cannot erase the paper texture without erasing brushstrokes at
the same time. For this reason, it is usually best to add paper texture as a last step in developing your image.
By default, paper grain is fixed, which means that the texture is in the same position each time you apply a brushstroke. You can change this
setting if you want grain to be applied randomly.
You can also change the look of brushstrokes by having the paper grain interact with stroke direction. This option works best when you
paint with a stylus and use certain papers and brushes.
When you find a brush and paper combination that you really like, you can save it as a new look in the Look Libraries. For more information
about saving looks, see “Saving a brush look” on page 302.
To randomize paper grain
1Choose Window Brush Control Panels Grain.
2Enable the Random Brush Stroke Grain check box.
The Random Brush Stroke Grain check box is not available for all brushes.
To enable directional paper grain
1Choose Window Paper Panels Papers.
2Click the Paper Textures library button .
3Click a paper texture swatch from the Paper Textures library panel.
4In the Papers panel, click the Direction Toggle button .
Factors such as stylus pressure, paper, and brush variant affect the appearance of brushstrokes when the Direction Toggle button
is enabled. Papers with pronounced grain, such as Wood Grain and Gessoed Canvas, produce the best results.
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Auto-painting photos | 169
Auto-painting photos
Corel Painter’s auto-painting tools streamline the process of creating a painting that is based on a digital image or scanned photo. Previous
experience with digital art is not required to use these tools.
The auto-painting process involves four basic steps:
Step 1: Underpainting Prepare a photo for painting by using the Underpainting panel
(Window Auto-Painting Panels Underpainting). This step is
optional.
For more information about underpaintings, see “Creating
underpaintings” on page 170.
Step 2: Auto-cloning Clone the photo by clicking the Auto Clone button in the
Underpainting panel.
For more information, see “Auto-cloning photos” on page 172.
Step 3: Auto-painting Apply brushstrokes to the canvas by using the Auto-Painting panel
(Window Auto-Painting Panels Auto-Painting).
For more information, see “Auto-painting photos” on page 172.
Step 4: Fine-tuning Fine-tune your artwork by restoring some detail to the image
(Window Auto-Painting Panels Restoration).
For more information, see “Restoring detail to paintings” on page
175.
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The Auto-Painting panels — Underpainting, Auto-Painting, and Restoration — are grouped together. The Underpainting
panel lets you create an underpainting and auto-clone the photo (Steps 1 and 2). Next, you can quickly access the Auto-
Painting panel to create the painting (Step 3). Finally, you can go to the Restoration panel to fine-tune your painting (Step 4).
Creating underpaintings
An underpainting is a version of the photo in which you adjust the photo’s colors, tones, and sharpness. The purpose of the underpainting
is to prepare it for auto-painting. For example, you can darken colors to simulate the colors used in an 18th-century painting, or you can
soften colors to simulate the colors found in watercolor paintings. After retouching a photo, you must clone it to preserve it and prepare it
for auto-painting. For more information, see “Auto-cloning photos” on page 172.
Choosing an underpainting method
Depending on the effect you want to achieve, you can choose one of the following methods for creating an underpainting:
• Quickly simulate the color and tone used in some popular art styles, such as watercolor paintings or chalk drawings, by using a Color
Scheme preset.
• Match the color and tone of your underpainting to an existing image, such as a photo, scanned image, or digital artwork.
• Quickly lighten, darken, or shift the color or contrast of your photo by using a Photo Enhance preset.
• Adjust individual settings in the Photo Enhance area, and save the settings as a custom preset.
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One method you can use to prepare a photo for painting (left) is to choose a source image (center) that contains the colors and
tones you want to use. The color and tone of the source image can be applied to your photo to create an underpainting (right).
To create an underpainting
1Open the image that you want to auto-paint.
2Choose Window Auto-Painting Panels Underpainting.
3In the Underpainting panel, choose a preset from the Color Scheme list box.
4Choose a preset from the Photo Enhance list box.
5In the Photo Enhance area, move any of the following sliders:
•Brightness — lets you brighten or darken the photo
•Contrast — lets you increase or decrease the difference in tone between the dark and light areas of the photo
•Hue — lets you shift the color balance of the photo. For example, you can correct a color cast or apply a cast to create a special effect.
•Saturation — lets you adjust the vividness of colors
•Value — lets you brighten or darken the photo by using the HSV color space values
•Smart Blur — lets you adjust the level of detail in the photo. More detail is maintained in high-contrast areas than in low-contrast
areas.
A preview of the change is shown in the photo, but the change is not applied until you click the Apply Underpainting button .
6Click the Apply Underpainting button to create the underpainting.
The button becomes grayed out after the underpainting is created.
Before clicking the Apply Underpainting button , you can return the photo to its original state by clicking the Reset
Underpainting button .
You can add an edge effect to simulate the unpainted edge of a canvas or to create a frame effect by choosing an edge from the
Edge Effect list box and moving the Amount slider.
To save underpainting settings as a preset
1In the Underpainting panel, adjust the Photo Enhance sliders to achieve the style you want.
2Click the Add Preset button .
3In the Save Preset dialog box, type a name for your preset.
The preset appears in the Photo Enhance list box.
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You can delete a preset by choosing it in the Photo Enhance list box and clicking the Delete Preset button .
To create an underpainting by matching the color and tone of another image
1Open the image that you want to use as a source for color matching.
2Open the image that you want to use as an underpainting.
This image is now the active document.
3In the Underpainting panel, choose the filename for the source image from the Color Scheme list box.
The underpainting is automatically updated with the color scheme from the source image.
If you want to fine-tune the underpainting, you can adjust the Photo Enhance settings.
4Click the Apply Underpainting button .
Auto-cloning photos
Creating a clone allows Corel Painter to borrow colors from a photo in order to recreate it as a painting on a blank canvas. For detailed
information about cloning, see “Image cloning and sampling” on page 177.
To auto-clone a photo
•In the Underpainting panel (Window Auto-Painting Panels Underpainting), click the Auto Clone button .
Auto-painting photos
After the photo is cloned, you can start the auto-painting process.
Auto-painting applies brushstrokes to the canvas.
If you want to isolate an area for auto-painting, you can create a selection first. In the final result, the areas protected by the selection are
filled with the canvas color. For information about selections, see “Selections and transformations” on page 601.
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Auto-painting using a selection
You can control the speed of auto-painting so that you can see how and where individual strokes are applied. You can also stop the auto-
painting process at any time.
Smart Stroke painting
You can choose a Smart Stroke brush variant and let the Smart Stroke painting and settings do the work. Although the Smart Stroke brush
variants are optimized for auto-painting, you can also use any Cloner brush variant. You can choose from the following options:
•Smart Stroke Painting — automatically applies paint strokes that follow forms in the photo
•Smart Settings — changes the size, length, and pressure of brushstrokes in areas of greater detail. This option can be used with Smart
Stroke painting to preserve detail from the source photo.
Customizing stroke settings
If you want more control over how the brushstrokes interact with the canvas, you can set individual stroke settings as follows:
•Stroke — lets you choose a brushstroke. You can also add custom brushstrokes to the list.
•Randomness — introduces an “accidental” quality in color and stroke. Randomness contributes to the appealing, unique look of
artwork created with Corel Painter. You can control the randomness of the following settings:
•Pressure — lets you set a value from 0 to 100 to specify the amount of pressure with which brushstrokes are applied. This setting
represents the percentage of the preset pressure for the Stroke option.
•Length — lets you set a value from 0 to 100 to specify the length of the brushstrokes. This setting represents the percentage of the
preset length for the Stroke option.
•Rotation — lets you set a value from 0 to 360 degrees to specify the rotation of the brushstrokes.
•Brush Size — lets you set the brush size
You can also record a custom brushstroke.
To auto-paint a photo by using Smart Stroke painting
1Select the clone document in the application window.
If you want to auto-paint only specific areas in a photo, click a selection tool in the toolbox, and create a selection.
2In the Brush Selector panel (Window Brush Selector Panel), click the Smart Strokes brush category, and click a brush variant.
Note: You can also use any variant in the Cloners category.
3In the Auto-Painting panel (Window Auto-Painting Panels Auto-Painting), enable the Smart Stroke Painting check box.
You can turn off tracing paper to view the auto-painting progression by pressing Command + T (macOS) or Ctrl + T (Windows).
4Click the Play button .
Brushstrokes are applied automatically.
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5Click the Stop button when you are satisfied with the results.
If you do not click the Stop button, auto-painting stops at the end of the brushstroke cycle.
You can also
Set paint strokes to adjust automatically in size, length, and
pressure to areas of greater detail
Enable the Smart Settings check box.
Control the speed at which brushstrokes are applied Move the Speed slider.
If only a solid color is used for painting, undo the auto-painting, and make sure that the Clone Color button in the Color
panel is enabled.
To auto-paint a photo by using a custom stroke
1Select the clone document in the application window.
If you want to auto-paint only specific areas in a photo, click a selection tool in the toolbox, and create a selection.
2In the Brush Selector panel (Window Brush Selector Panel), click the Cloners brush category, and click a brush variant.
3In the Auto-Painting panel, choose a stroke from the Stroke list box.
You can turn off tracing paper to view the auto-painting progression by pressing Command + T (macOS) or Ctrl + T (Windows).
4Click the Play button .
Brushstrokes are applied automatically.
5Click the Stop button when you are satisfied with the results.
If you do not click the Stop button, auto-painting stops at the end of the brushstroke cycle.
You can also
Vary the brushstrokes Move the Randomness slider. The settings in the slider determine
the range of randomness for Pressure, Length, and Rotation. For
example, if the Randomness for pressure slider is set to 32% and
the Randomness slider is set to 64%, the pressure for each stroke is
between 0% and 32% with a variation of 64%.
Vary the pressure of the brushstrokes Click the Randomness for pressure button, and then move
the slider.
Vary the length of the brushstrokes Click the Randomness for length button, and then move the
slider.
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You can also
Vary the rotation of the brushstrokes Click the Randomness for rotation button, and then move
the slider.
Change the size of the brushstrokes Move the Brush Size slider.
Control the speed at which brushstrokes are applied Move the Speed slider.
You can use a custom stroke by clicking the Recording Options button and choosing Record Stroke. Paint a stroke on the canvas,
and choose Save Stroke from the same menu. Your stroke is added to the Stroke list box. For more information, see “Recording
and playing back brushstrokes” on page 157.
Restoring detail to paintings
After the auto-painting process is complete, you can use the Restoration panel to recover detail from the original photo, if necessary. For
example, the Restoration panel is ideal for restoring some detail in the area of a subject’s eyes in a portrait.
You can restore detail from the original photo by using brushes in the Restoration panel.
The Restoration panel gives you access to two cloner brushes, which you can use in specific areas of your photo to restore detail. You can
adjust the settings for these brushes on the property bar.
To restore photo detail
1Choose Window Auto-Painting Panels Restoration.
2In the Restoration panel, click one of the following buttons:
•Soft Edge Cloner Brush — activates the Soft Cloner brush variant, which restores detail gradually
•Hard Edge Cloner Brush — activates the Straight Cloner brush variant, which restores detail quickly with a few brushstrokes
3Move the Brush Size slider .
4Paint over the area in which you want to restore detail.
To preview and fine-tune the painting, you can turn off and on tracing paper by pressing Command + T (macOS) or Ctrl + T
(Windows).
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Image cloning and sampling | 177
Image cloning and sampling
Corel Painter includes powerful image cloning tools to help you transform an existing image, such as a photograph, into a work of art.
Use cloning techniques to give your digital photographs a second life. Original photo (left) and artwork (right) by Karen Bonaker.
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Combine images with creative collage and compositing techniques to achieve stunning results. Artwork by Deborah Kolesar.
You can also use image sampling tools and techniques to sample a portion of an image so you can use it elsewhere. Sampling is a useful
technique for retouching photographs.
This section contains the following topics:
•“Cloning workflows” (page 178)
•“Using embedded images as clone sources” (page 182)
•“Using textures as clone sources” (page 186)
•“Using patterns as clone sources” (page 188)
•“Working with embedded clone sources” (page 189)
•“Setting cloning preferences” (page 190)
•“Cloning brushes and controls” (page 191)
•“Cloning image areas” (page 199)
•“Applying transformations when sampling” (page 201)
•“Using selections and transformations when sampling” (page 208)
•“Filling an area with a sampled image” (page 209)
Cloning workflows
The most common workflows for photo painting and creating composite images (such as collages) include:
Workflow I: Turn a photo into a painting
Workflow step Help topic
1. Open a photo for painting “Opening and placing files” on page 94
Image cloning and sampling | 179
Workflow step Help topic
2. Clone a photo “To clone an image by using Quick Clone” on page 184
3. (optional) Add an additional clone source “To embed an additional clone source image into a document” on
page 185
“To use a texture as a clone source” on page 187
“To use a pattern as a clone source” on page 188
4. (optional) Edit an embedded clone source “Working with embedded clone sources” on page 189
5. Paint in the clone “Painting in the clone” on page 181
Wokflow II: Create a composite image
Workflow step Help topic
1. Create the assets that you need (images, textures, and patterns)
and add them to a library
“Creating textures” on page 478
“Using textures in photo painting and image compositing” on page
486
“Creating and editing patterns” on page 702
2. Create a new document “Creating documents” on page 92
3. Add content assets as clone sources “To embed an additional clone source image into a document” on
page 185
“To use a texture as a clone source” on page 187
“To use a pattern as a clone source” on page 188
4. (optional) Edit a clone source to suit your composition and
concept
“To apply a transformation to a texture” on page 483
“To edit a texture” on page 484
“To edit a texture clone source” on page 187
5. (optional) Edit an embedded clone source “Working with embedded clone sources” on page 189
6. Paint in the clone “Painting in the clone” on page 181
Choosing an image
The first step is to choose a document, such as a photo or another image, that you want to clone, or create a new document.
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In this example, the artist started by cloning a photo and then painted in
the clone. Original photo (top) and artwork (bottom) by Mary Ann Rolfe.
Working with clone sources
A clone source is a reference — a guide — for brush colors. You clone (copy) color from a clone source and apply it to a destination canvas
(clone document). A clone source may or may not be embedded. Embedding a clone source allows you to keep it with your document and
switch quickly between clone sources as you paint.
You can use images, textures, and patterns as clone sources. If you plan to use a clone source only once — for example, if you want to
turn a photo into a painting — you can embed it as an image. If you plan to reuse a content asset as a clone source in multiple projects,
you can store it as a texture or pattern in the Texture or Pattern library, respectively. Corel Painter supports PNG and RIFF clone sources with
transparency and lets you easily transform textures in the context of your composition to make them suit your artistic vision.
Image cloning and sampling | 181
Clone a photograph to create a unique work of art, or import your content assets as textures
and reuse them as clone sources in different projects. A transparent PNG (1) and a texture (2)
were used as clone sources in the clone document (3). Images and artwork by Karen Bonaker.
If you want to borrow elements from different images and combine them in the clone document to create a composite image, you can use
multiple clone sources.
Painting in the clone
After choosing a clone source, pick a brush and apply strokes to the canvas or let Corel Painter automatically apply brushstrokes for you.
Cloner brushes
To quickly get started with cloning, choose any of the brush variants available in the Cloners brush category. If you prefer to create your own
custom variant, see “Cloning brushes and controls” on page 191 for detailed information on cloning controls.
Auto-painting
Using a cloner brush may take a long time if you’re working on a large area. To work more quickly, you can have Corel Painter automatically
apply brushstrokes for you. For detailed information on auto-painting, see “Auto-painting photos” on page 172.
You can also use the Auto Clone effect. For more information, see “Automatically cloning an image” on page 641.
You can also have Corel Painter place directional brushstrokes to produce a Van Gogh–like rendition of a cloned image. For more
information, see “Applying the Auto Van Gogh effect” on page 642.
Additional clone painting techniques
The following table describes different techniques for painting a clone.
To For information, see
Create a mosaic or tessellation by using a source image “Creating a mosaic” on page 728
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To For information, see
Add three-dimensional effects by applying surface texture “Using 3D brushstrokes to create texture” on page 657
Create a selection or channel “Selections and transformations” on page 601 and “Alpha
Channels” on page 591
Displaying the clone source image or texture
If you want to use the clone source image or texture as a reference while painting in the clone, you can display it in a separate window.
The clone source image (right) is displayed and arranged side by side with the clone document (left). As you paint in the
clone document (left), the crosshair cursor in the source image window (right) identifies the area where you are painting.
You can quickly switch between clone sources as you paint.
Using embedded images as clone sources
When you want to clone a document, such as a photo or another image, you can use Quick Clone. Corel Painter automatically sets up the
workspace to start painting in the clone:
• creates a new document (called a clone document or simply a clone)
• embeds a copy (called an embedded clone source) of the original image
• closes the clone source image
• clears the canvas
• enables tracing paper
• selects a cloner brush
If the original document has layers, cloning creates a fully composited copy — that is, all layers in the image are dropped automatically.
You can change the Quick Clone preferences. For more information, see “Setting cloning preferences” on page 190.
Image cloning and sampling | 183
The sunflowers (1) and background (2) images were embedded as clone sources into the clone document (3). Both
embedded clone sources (4 and 5) are displayed in the Clone Source panel (6). Images and artwork by Karen Bonaker.
You can also start from a blank document and add one or more clone sources.
After you clone an image, a copy of the image is automatically embedded in the clone document and the relationship with the original
image is broken. Consequently, if you modify the original image, the changes are not reflected in the embedded clone source image. If you
make changes to the original image and you want to use the most up-to-date version in your clone document, you need to add it as a new
clone source, and then delete the older version. You can also edit the embedded clone source image. For more information, see “To edit an
embedded clone source image” on page 189.
You can enable tracing paper, which helps you apply clone colors precisely. Tracing paper displays a faded-out version of the source image in
the clone document. Unlike traditional tracing paper, the Corel Painter tracing paper is not a real object, such as a layer or a document. It's
a viewing mode that allows you to see the clone source image and use it as a reference when painting. When you enable tracing paper and
start painting, the media is applied to the clone document the way it would be applied to traditional tracing paper.
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When you enable tracing paper (left), you can see a faded-out
version of the clone source image (right). Artwork by Henk Dawson.
If you can’t see all image details when tracing paper is enabled, you can toggle the tracing paper view to switch between showing and
hiding the clone source. You can also control the opacity of the tracing paper.
To clone an image by using Quick Clone
1Open the image that you want to clone.
2Choose File Quick Clone.
3Apply brushstrokes to the canvas.
Tip: To auto-paint an image, in the Auto-painting panel (Window Auto-Painting Panels Auto-Painting), enable Smart Stroke
Painting, and click Play. For more information, see “Auto-painting photos” on page 172.
Transparency is fully supported only in PNG and RIFF images.
If you enabled the Switch to cloner brushes check box in the Preferences dialog box, the last Cloner brush that you used is
automatically selected. For more information about cloning preferences, see “Cloning brushes and controls” on page 191.
If you select a Cloner brush and switch to offset sampling while cloning an image, the Offset Sampling option is automatically
selected from the Source list in the Clone Source panel. It is also important to note that the sampling reference point is not treated
as an embedded clone source and does not appear in the Clone Source panel. For more information, see “Cloning image areas”
on page 199.
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You can also clone an image by opening the image and choosing File Clone. Corel Painter creates a clone document and embeds
a copy of the original image in the document. If you want to paint in the clone colors on a blank canvas, clear the clone document
by choosing Select All, and then choosing Edit Clear. Apply brushstrokes to the canvas by using a cloner brush, or choose any
brush and set it to clone color.
To embed a clone source image into a new document
1Create a new document.
2In the Clone Source panel (Window Clone Source), choose Embedded Image from the Source list box.
3In the Embed Source Image dialog box, do one of the following:
• To browse for a file, enable the Browse option.
• To clone a currently open document, enable the Current Document option, and choose a document from the list box.
• To embed the active texture, enable the Current Texture option.
4Click OK.
5In the Brush Selector panel (Window Brush Selector Panel), choose a cloner brush.
6Apply brushstrokes to the canvas.
To auto-paint an image, in the Auto-painting panel (Window Auto-Painting Panels Auto-Painting), enable Smart Stroke Painting,
and click Play. For more information, see “Auto-painting photos” on page 172.
The Embed Source Image dialog box appears only when your document does not contain any embedded clone sources. If you
already have an embedded clone source and you want to add more clone sources, see “To embed an additional clone source image
into a document” on page 185.
To edit an embedded clone source image, follow the steps in the procedure “To edit an embedded clone source image” on page
189.
To embed an additional clone source image into a document
1Open a clone document.
2In the Clone Source panel (Window Clone Source), choose Embedded Image from the Source list box.
3Click the Embed Source Image button .
4Perform a task from the following table.
To Do the following
Browse for a file Click Browse. Locate the folder that contains the image that you
want to use, select the image, and click Open.
Clone an open document Click a document in the list.
Embed the active texture Click Current Texture.
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To enable tracing paper
•In the Clone Source panel (Window Clone Source), enable the Toggle Tracing Paper check box.
To change the opacity of the tracing paper, move the Opacity slider.
To use a keyboard shortcut, press Command + T (macOS) or Ctrl + T (Windows).
You can also enable tracing paper from the Navigator panel by clicking the Open Navigator Settings button and choosing
Toggle Tracing Paper.
To display a clone source image
1In the Clone Source panel (Window Clone Source), choose Embedded Image from the Source list box.
2Enable the Show Source Image (with crosshair cursor) check box.
The clone source image appears in a separate document window.
Using textures as clone sources
You can use a texture as a clone source. Explore the preset textures provided with Corel Painter, or create your own custom textures. For
more information, see “Creating textures” on page 478. If you have content assets that you want to reuse, add them to the Texture library
as textures, and then use them in your projects.
Create your content assets, import them into the Texture library, and use them as clone sources in your painting or photo collage.
Before you clone a texture, you can modify its appearance to suit your artistic vision. For more information, see “To apply a transformation to
a texture” on page 483 and “To edit a texture” on page 484.
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As your composition progresses, you can further modify a clone source texture in the context of your painting. When you finish editing the
texture and return to the clone document, you have the option to update the active clone source texture or create a new texture and add it
to the current Texture library. Note that with both options, all layers will be merged and the undo levels will be lost. If you have added layers
that you want to preserve, you need to export the source texture as a new document before you return to the clone source document.
If you want to keep a copy of the texture with the clone document, you can embed it, so the next time you open the document or share
it with someone else, the texture will be in the document. For more information about embedding clone sources, see “Working with
embedded clone sources” on page 189.
To use a texture as a clone source
1Create a new document or open an image.
2In the Clone Source panel (Window Clone Source), choose Texture from the Source list box.
3Click a texture thumbnail in the Painter Textures library.
If you want to see a representation of the texture in the document window, enable the Show Texture check box.
Tip: To adjust the texture visibility, move the Visibility slider.
4In the Brush Selector panel (Window Brush Selector Panel), choose a cloner brush.
5Apply brushstrokes to the canvas.
To auto-paint a texture, in the Auto-painting panel (Window Auto-Painting Panels Auto-Painting), enable Smart Stroke Painting,
and click Play. For more information, see “Auto-painting photos” on page 172.
You can also
Transform a texture clone source Follow the steps in the procedure “To apply a transformation to a
texture” on page 483.
Modify a texture clone source Follow the steps in the procedure “To edit a texture” on page
484.
To edit a texture clone source
1Create a new document or open an image.
2In the Clone Source panel (Window Clone Source), choose Texture from the Source list box.
3Click a texture thumbnail in the Painter Textures library.
If you want to see a representation of the texture in the document window, enable the Show Texture check box.
Tip: To adjust the texture visibility, move the Visibility slider.
4Enable the Show Source Image (with crosshair cursor) check box.
5Click in the Source Image window.
The Edit Source Texture dialog box opens to provide instructions on how to proceed after editing a texture clone source.
6Click OK.
7In the Source Image window, edit the clone source texture.
If you want to preserve all layers and export the source texture as a new document, choose File Export Source Image. In the Export
Source Image As dialog box, choose the drive and folder where you want to save the file. Type a filename in the Save As (macOS) or File
Name (Windows) text box, and click Save.
8Click in the clone document.
9In the Edit Source Texture Options dialog box, enable one of the following options:
•Create New — creates a new texture and saves it to the current Texture library, flattening all layers and deleting all undo levels
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•Update — replaces the current texture, flattening all layers and deleting all undo levels
•Discard — removes changes from the selected texture
To embed a texture as a clone source image
1Create a new document or open an image.
2In the Clone Source panel (Window Clone Source), choose Texture from the Source list box.
3Right-click a texture thumbnail (Windows) or hold down Control and click a texture thumbnail (macOS), and click Embed Texture as
Clone Source Image.
You can also embed a texture as a clone source image by selecting the texture in the Textures panel (Window Media Control
Panels Textures) or in the Texture Libraries panel (Window Media Library Panels Textures), clicking the panel options
button , and clicking Embed Texture as Clone Source Image.
To display a clone source texture
1In the Clone Source panel (Window Clone Source), choose Texture from the Source list box.
2Enable the Show Source Image (with crosshair cursor) check box.
The clone source texture appears in a separate document window.
Using patterns as clone sources
You can also use patterns as clone sources. For more information about patterns, see “Patterns” on page 699.
An example of a pattern that is used as a clone source
To use a pattern as a clone source
1Create a new document or open an image.
2In the Clone Source panel (Window Clone Source), choose Current Pattern from the Source list box, and click a pattern thumbnail in
the Painter Patterns library.
3Apply brushstrokes to the canvas.
To auto-paint a pattern, in the Auto-painting panel (Window Auto-Painting Panels Auto-Painting), enable Smart Stroke Painting,
and click Play. For more information, see “Auto-painting photos” on page 172.
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When you delete all clone sources, the Current Pattern option is automatically selected in the Source list box, and you paint with
the active pattern.
Working with embedded clone sources
When you embed a clone source, it is saved with your document for future use. The embedded image is best described as a snapshot of a
selected image or texture at a given time. Once a copy of the source clone is embedded into the document, the relationship with the original
image or texture is broken. However, you can edit the embedded image to change its appearance. For example, you can add layers or apply
effects to the source image. When the source image modifications are complete, you have various options for working with the edited
image.
The Adjust Colors effect was applied to the source image (right). However, the edit is not
yet reflected in the embedded clone source image (left). Artwork (left) by Claudia Salguero.
You can save the changes to the source image by updating the currently selected clone source, or by creating a new image from the edited
source. You can also discard any changes that you make to the embedded source image. It’s important to note that if you choose to update
the active clone source or create a new clone source, all layers will be merged and the undo levels will be lost. If you want to retain the
layers, export the source image as a new document and then update the embedded source image to continue cloning. Once the source
image is exported as a new document, the relationship with the embedded source image is broken.
You can switch between embedded clone sources as you work on your composite image.
To edit an embedded clone source image
1In the Clone Source panel (Window Clone Source), choose Embedded Image from the Source list box.
2Click a thumbnail in the list of embedded clone sources.
3Enable the Show Source Image (with crosshair cursor) check box.
4Click in the Source Image window.
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The Edit Embedded Source Image dialog box opens to provide instructions on how to proceed after editing a source image. Click OK.
5In the Source Image window, edit the source image.
If you want to preserve all layers and export the source image as a new document, choose File Export Source Image. In the Export
Source Image As dialog box, choose the drive and folder where you want to save the file. Type a filename in the Save As (macOS) or File
Name (Windows) text box, and click Save.
6Click in the clone document.
7In the Edit Embedded Source Image Options dialog box, perform a task from the following table.
To Do the following
Replace the selected clone source image Enable the Update option. Click OK.
Create a new clone source image Enable the Create New option. Click OK.
The new clone source image appears in the Clone Source panel.
Discard the changes made to the source image Enable the Discard option. Click OK.
After you make changes to the clone source image in the Source Image window, you can also export it by pressing Command +
Shift + S (macOS) or Ctrl + Shift + S (Windows).
To switch between embedded clone sources
1In the Clone Source panel (Window Clone Source), choose Embedded Image from the Source list box.
2Click a thumbnail in the list of embedded clone sources.
3Apply brushstrokes to the canvas.
4To work with a different clone source, click the clone source in the list of embedded clone sources.
Setting cloning preferences
You can set various cloning preferences. For example, you can choose to always use the last selected cloner brush variant or enable tracing
paper.
To customize cloning behavior
1Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Cloning.
•(Windows) Choose Edit Preferences Cloning.
2Perform a task from the following table.
To Do the following
Keep the file that was used as the clone source open.* Disable the Close source image check box.
Close the image that was used as the clone source* Enable the Close source image check box.
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To Do the following
Open the Clone Source panel automatically* Enable the Open Clone Source panel check box.
Start painting in the clone colors on a clear canvas* Enable the Clear Canvas check box.
Activate tracing paper* Enable the Turn on Tracing Paper check box.
Activate the last cloner brush variant* Enable the Switch to cloner brushes check box.
Use the current brush variant to clone the underlying color* Enable the Clone color check box.
To enable the Clonecolor check box, you must disable the Switch
to cloner brushes check box.
Display a warning when changes are made to the embedded clone
source image
Enable the Show Edit Source Image dialog box check box.
Note: The message reminds you that if you choose to create a new
clone source or update the currently selected clone source, all layers
in the source image will be flattened and all undo levels will be lost.
* Please note that all settings marked with an asterisk apply only to Quick Clone.
Cloning brushes and controls
Painting with a cloner brush is a great way to obtain an artistic rendering from photographic source material. Choose the Cloner tool to
automatically enable the brush variants in the Cloners brush category. Some variants, such as the Straight Cloner, reproduce a source image
directly, but most variants let you reproduce a source image with media effects, such as paper grain and specialized dabs.
An example of a cloner brush variant
For a list of the cloner brush variants available in the Painter 2019 Brushes library, see “Cloners” on page 315.
You can customize existing cloner brush variants or create new variants by using the brush controls. For more information, see “Adjusting
brushes with brush controls” on page 359.
Cloning method
You can also expand Corel Painter’s cloning capabilities by turning almost any brush variant into a cloner. Brush variants that use the Cloning
method reproduce the source image while effectively “filtering” it, which allows you to create an artistic rendering of an image.
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An example of a brush variant using a cloning method
Because the Cloning method uses a full set of pixels from the original document for each brush dab, you get a truer copy of the original
than you might by using the Clone Color button . Unlike the Clone Color option, the Cloning method preserves the original image
texture in the clone. The Cloning method is good to use when you want to precisely recreate portions of a source image.
Brushes that use build-up methods, like pencils and felt pens, build toward black. If you clone with one of these brushes in a dark area of
your image, you may not achieve the desired results. Use the Opacity slider on the property bar to control how rapidly these brushes build
up to black. You can also choose chalk or one of the other tools that cover underlying colors.
Cloning controls
The Cloning controls are specific to brushes that use the Cloning method and the Clone Color option.
Clone Color
The Clone Color control directs a brush to pick up color from a source image. Clone Color takes averaged samples of color from the clone
source, resulting in an approximation of the original. The Clone Color option is also available on the Color panel. For information about
using different clone types, see “Cloning color” on page 239.
Precise Sampling
The Precise Sampling control directs a brush to sample color from the center of the dab and is useful when using a large dab to clone
images with transparency. It is supported for brushes that use the following dab types: Circular, Computed Circular, Captured, Single-Pixel,
Static Bristle, Dynamic Speckle Bristle, and Dynamic Speckle Particle types (Flow, Gravity, and Spring).
Cloning color with Precise Sampling enabled (left) and disabled (right)
Variability
When you work with brushes using the Cloning method, you can modify the Variability to control the offset of the clone based on the
location of the source image. When Variability is set at zero, the pixels of the source and destination images correspond precisely. Using a
cover brush at full Opacity (and no Grain) simply recreates the source image.
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Brushstrokes with Variability set to 0 (top) and 12 (bottom)
Introducing a degree of randomness disturbs the pixel-to-pixel correspondence. The resultant variations distance the clone from its
photographic source, which can contribute to a Natural-Media appearance.
How Often
The How Often controls allow you to set the period between random offsets.
Brushstrokes with How Often set to 0 (top) and 15 (bottom)
Random Clone Source
Random Clone Source randomly samples the source document and then places strokes in the clone document. There is no correspondence
between the samples taken from the source and where they are placed in the clone. The result is a random pattern of the predominant
colors and edges of the source. The brush and stroke determine the nature of the pattern.
You might use Random Clone Source with a faint stipple brush to add “noise” to an image. In this case, the clone source image merely
contains the noise colors that you wish to add.
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Brushstrokes with Random Clone Source disabled (left) and enabled (right)
Clone Type
The Clone Type control lets you choose among several cloning variations. These variations are arranged according to the number of
reference points used. With two or more reference points, you can apply a transformation (rotate, skew, scale, mirror, and perspective)
during cloning. For complete information on using the different clone types, refer to “Image cloning and sampling” on page 177.
•Normal (0), or zero-point, cloning references the upper-left corners of the source and destination documents and patterns. This means
that the pixels of the destination document correspond directly to the pixels of the source document. This type of cloning, in which no
transformations occur, is the basic type of cloning between documents.
•Offset (1) cloning offsets the image from the source. The source and destination areas can be at different locations in the same or
different documents. Offset cloning is basic point-to-point cloning and is useful for retouching photographs. For more information, see
“Cloning image areas” on page 199.
•Rotate & Scale (2) cloning rotates and scales the source image using two reference points.
Rotate & Scale cloning. Note that the source and destination reference points are numbered and connected by a line.
•Scale (2) cloning scales the source image using two reference points. The distance between the two destination points, in relation to the
distance between the two source points, determines the scaling transformation.
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Scale cloning
•Rotate (2) cloning rotates the source image using two reference points. The line between the two destination points in relation to the
line between the two source points determines the rotation transformation.
Rotate cloning
•Rotate & Mirror (2) cloning rotates and mirrors (flips) the source image using two reference points.
Rotate & Mirror cloning
•Rotate, Scale, & Shear (3) cloning rotates, scales, and shears (slants) the source image using three reference points. The relative
positions of the three source and the three destination reference points determine the transformation effect.
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Rotate, Scale, Shear cloning
•Bilinear (4) cloning applies a bilinear warp to the source image using four reference points. The relative positions of the four source and
the four destination points describe the bilinear transformation.
Bilinear cloning
•Perspective (4) cloning applies perspective to the source image using four reference points. The relative positions of the four source and
the four destination points describe the perspective transformation.
Perspective cloning
Obey Source Selection
The Obey Source Selection option uses any selection in the clone source region to constrain painting in the destination. If a transform
Clone Type is used, the selection is appropriately transformed. This option is available only with the Cloning method.
Copy Source Selection
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When Copy Source Selection is enabled, the Cloner brush reproduces the source selection information in the destination selection. This
option is available only with the Cloning method.
4-Point Tiling
With the 4-Point Tiling check box enabled, your clone source is tiled in a repeating pattern.
Using brush loading
For greater color accuracy while cloning, you can use the brush loading option to pick up individual colors in different regions of the brush
dab.
Without brush loading, the Clone Color option uses a single, averaged color from the source for each brush dab. This results in an
approximation of the original and lets you create an artistic impression of the source.
To choose a cloner brush
1With a clone source selected, click the Cloner tool in the toolbox.
The Cloners brush category and a cloner brush variant are automatically selected.
If you want to change the brush variant, in the Brush Selector panel (Window Brush Selector Panel), click a different Cloners brush
variant.
2On the property bar, adjust any of the brush properties, such as size, opacity, and resat.
3On the extended property bar, adjust any of the advanced brush settings.
For increased color accuracy, you can enable the Brush Loading option. For more information, see “Using brush loading” on page
197.
To transform a brush variant into a cloner brush
1With a clone source selected, click the Brush tool in the toolbox.
2In the Brush Selector panel (Window Brush Selector Panel), click a brush category and a brush variant.
3In the General panel (Window Brush Control Panels General), choose Cloning from the Method list box.
4From the Subcategory list box, choose one of the following options:
•Hard Cover Cloning — results in partially anti-aliased brushstrokes that hide underlying strokes
•Soft Cover Cloning — produces anti-aliased brushstrokes that cover layered ones
•Grainy Hard Cover Cloning — works like Hard Cover Cloning, but brushstrokes also interact with paper grain
•Grainy Soft Cover Cloning — works like Soft Cover Cloning, but brushstrokes also interact with paper grain
•Drip Cloning — pushes color around as if it were wet, cloning the original with distortions based on your stroke
5In the Cloning panel (Window Brush Control Panels Cloning), choose Normal from the Clone Type list box.
The additional cloning types allow you to apply transformation to the clone. For more information, see “Applying transformations when
sampling” on page 201.
You can also transform a brush into a cloner brush by choosing a brush in the Brush Selector panel (Window Brush Selector
Panel) and clicking the Clone Color button in the Color panel (Window Color Panels Color). Enabling the Clone Color
option disables the Color panel and the color information is pulled from the clone source.
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If you change brushes while cloning images, you must click the Clone Color button again.
If you change the brush or variant, the clone color is automatically disabled. To continue working with the clone color, re-enable
the clone color.
For more information about methods and subcategories, see “General controls: Methods and subcategories” on page 371.
To set clone color
•In the Cloning panel (Window Brush Control Panels Cloning), enable the Clone Color check box.
To sample color from the center of the dab
•In the Cloning panel (Window Brush Control Panels Cloning), enable the Precise Sampling check box.
To set clone type
•In the Cloning panel (Window Brush Control Panels Cloning), choose a type from the Clone Type list box.
To constrain painting in the destination
•In the Cloning panel (Window Brush Control Panels Cloning), enable the Obey Source Selection check box.
To reproduce the source selection information in the destination selection
•In the Cloning panel (Window Brush Control Panels Cloning), enable the Copy Source Selection check box.
To tile clone source
•In the Cloning panel (Window Brush Control Panels Cloning), enable the 4-Point Tiling check box.
To set clone location variability
•In the Cloning panel (Window Brush Control Panels Cloning), perform a task from the following table.
To Do the following
Increase the range (distance) that the sample can be offset In the Clone Location area, move the Variability slider to the right.
Limit the offset variability so that the source and destination images
correspond more precisely
In the Clone Location area, move the Variability slider to the left.
Clone location sliders have no effect when Clone Color is enabled in the Color panel. They have an effect only when a Clone
method is used.
To set the period between random offsets
•In the Cloning panel (Window Brush Control Panels Cloning), perform a task from the following table.
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To Do the following
Offset a greater number of samples and give the clone image a
rough, distorted look
In the Clone Location area, move the How Often slider to the left.
Offset samples less frequently and keep the clone image more
coherent
In the Clone Location area, move the How Often slider to the
right.
To use random cloning
•In the Cloning panel (Window Brush Control Panels Cloning), enable the Random Clone Source check box.
To enable the Brush Loading option
1Choose Window Brush Control Panels Blending.
2In the Blending panel, enable the Brush Loading check box.
Cloning image areas
You can sample an area of an image and reuse it in the same document or in a different document. Sampling (also referred to as “offset
sampling” or “point-to-point cloning”) is a useful technique for retouching photographs. For example, you can copy pixels from one image
area to another in order to cover damaged or unwanted elements in an image. You can also clone image elements you like and apply them
to another image area or a second image.
To clone an image area, you must set a sampling reference point and then set destination reference points. Sampling reference points specify
the area of the document that you want to reuse, or clone. Destination reference points determine the area where you want the sampled
image to appear. To identify which area of the source document you are sampling, a crosshair cursor appears.
The green dot (left) represents the sampling reference point. The red dot (right) represents the destination point.
It is important to note that the sampling reference point, also known as the source, is not treated as a clone source. The sampled area does
not appear in the Clone Source panel.
To perform offset sampling in a document
1Click the Rubber Stamp tool in the toolbox.
If you want to adjust the size of the sampled area, type a value in the Size box, or adjust the slider on the property bar.
2Hold down Option (macOS) or Alt (Windows), and click to set the source reference point.
A green marker appears on the image to indicate the reference point for the source image.
3Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click to set the destination reference point.
A red marker appears on the image to indicate the destination point.
4Apply brushstrokes to the destination area to reveal the sampled area.
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You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
You can also
Adjust the clone color opacity On the property bar, type a percentage in the Opacity box, or move
the slider.
Adjust the randomized jitter of the brushstroke On the property bar, type a value in the Stroke Jitter box, or move
the slider.
You can also enable offset sampling by clicking the Cloner tool in the toolbox.
You can set the destination area before painting by clicking while holding down Option + Shift (macOS) or Alt + Shift
(Windows). A red marker indicates the destination area.
To perform offset sampling between documents
1Open both the image that you want to use as a sampling source and the image that you want to use as a destination.
If you want to view both images at once, you may want to arrange them side by side.
2With the source image selected, click the Cloner tool in the toolbox.
If you want to change the brush variant, click the Brush Selector, and click a Cloners brush variant in the Brush library panel.
3Hold down Option (macOS) or Alt (Windows), and click the source document to set the sample source area reference point.
A green numbered marker appears on the image to indicate the reference point for the source area.
4Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click the destination document to set the destination reference point.
5In the destination document, apply brushstrokes to the canvas.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
You can also
Adjust the size of the brushstroke Type a value in the Size box, or move the slider on the property bar.
Adjust the clone color opacity On the property bar, type a percentage in the Opacity box, or move
the slider.
Control the amount of color that is replenished in a stroke On the property bar, type a percentage in the Resat box, or move
the slider.
Control how much the brush colors smear underlying colors,
including the paper color
On the property bar, type a percentage in the Bleed box, or move
the slider.
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You can also
Adjust bristle separation On the property bar, type a value in the Feature box, or move the
slider. The higher the setting, the farther apart the bristle hairs will
appear.
Scale the brushstroke proportionally with the brush size Click the Scale Feature With Brush Size button on the
property bar.
Applying transformations when sampling
Corel Painter allows you to sample part of an image and apply a transformation to the sample when you reuse it elsewhere. This technique
is also referred to as multi-point cloning. You can apply transformations such as scaling, rotating, shearing (also referred to as skewing), and
perspective.
Multi-point sampling brush variants
To apply transformations when sampling, you can select a multi-point cloning brush variant from the Cloners brush category, or you can use
any brush variant that supports the cloning method. For more information, see “To transform a brush variant into a cloner brush” on page
197.
The following table describes the multi-point sampling brush variants, which are included in the Painter 2015 brush library. For information
on choosing brush libraries, see “Exploring brush categories” on page 305.
Multi-point Cloners brush variant Example
Rotate, Scale 2P lets you turn the sampled area around its center
of rotation and size it to a percentage of its original size. Rotate,
Scale 2P uses two reference points.
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Multi-point Cloners brush variant Example
Scale 2P lets you size the sampled area to a percentage of its
original size. Scale 2P uses two reference points.
Rotate 2P lets you turn the sampled area around its center of
rotation. Rotate 2P uses two reference points.
Rotate, Mirror 2P lets you turn the sampled area around its center
of rotation while creating a horizontal or vertical mirror image of
the clone source. Rotate, Mirror 2P uses two reference points.
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Multi-point Cloners brush variant Example
Rotate, Scale, Shear 3P lets you turn the sampled area around its
center of rotation, while sizing it to a percentage of its original size
and skewing its appearance. Rotate, Scale, Shear 3P uses three
reference points.
Bilinear 4P lets you stretch, or warp, the sampled area
disproportionately. You can also tile the clone source. Bilinear 4P
uses four reference points.
Perspective 4P lets you give the sampled area the appearance of
depth. Perspective Tiling 4P also lets you tile the sampled area.
Perspective 4P uses four reference points.
Reference points
After selecting a brush variant, you need to set the sample and destination reference points in the image. The number of reference
points depends on the type of transformation that you choose. The reference points allow you to identify the sample area, position the
destination, and control the transformation. After the points are set, you can apply brushstrokes to the destination area to gradually reveal
the transformed sample. You can insert source points in one document and destination points in another, or you can insert both sets of
points in the same document.
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Sample source (left) and destination (right) reference points are set for Perspective cloning.
Tiling
Tiling allows you to fill a space by repeating a small sampled image. The 4-Point Tiling option is available for Bilinear and Perspective
cloning only.
The four sample reference points define the sampled area, which is temporarily converted into a pattern tile. In the clone destination, the tile
is warped according to the relative positions of the source and destination reference points and repeated as necessary to cover the area. If
you want to save the sampled area for future use, you can capture it as a pattern. For more information, see “Creating and editing patterns”
on page 702.
With 4-Point Tiling, the source image is repeated.
Tiling is particularly useful when you want to fill an area with the sample source. For more information, see “Filling an area with a sampled
image” on page 209.
Cloning controls
For detailed information about multi-point sampling controls, see “Cloning brushes and controls” on page 191.
To scale the sample source
1Click the Cloner tool in the toolbox.
2In the Brush Selector panel (Window Brush Selector Panel), choose the Painter 2015 brushes library from the Brush library list box.
3Click the Cloners brush category, and click the XScale 2P brush variant.
When you choose the XScale 2P brush variant, the Scale (2) clone type is automatically selected in the Cloning panel (Window Brush
Control Panels Cloning).
4Hold down Option (macOS) or Alt (Windows), and click in the image to set the two sample reference points.
5Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click to set the two destination reference points.
The relative distance between the two destination points and the two source points determines the amount of scaling that is applied
to the sample. For example, if the line between the two destination points is longer than the line between the two source points, the
sample is scaled up. Conversely, if the line between the two destination points is shorter than the line between the two source points, the
sample is scaled down.
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6Apply brushstrokes to the destination area.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
To achieve the best scaling results, set the sample reference points at the outer edges of the object that you want to sample to
better delineate its size. This ensures that the object will be scaled proportionally.
To rotate the sample source
1Click the Cloner tool in the toolbox.
2In the Brush Selector panel (Window Brush Selector Panel), choose the Painter 2015 brushes library from the Brush library list box.
3Click the Cloners brush category, and click the XRotate 2P brush variant.
When you choose the XRotate 2P brush variant, the Rotate (2) clone type is automatically selected in the Cloning panel (Window
Brush Control Panels Cloning).
4Hold down Option (macOS) or Alt (Windows), and click in the image to set the two sample reference points.
5Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click in the image to set the two destination reference points.
The relative difference between the angle of the line of the two destination points and the two sample reference points determines the
angle of rotation of the sample. If the line angle does not change, the position of the destination points relative to the sample points
also affects the rotation. For example, if you set the sample points vertically from bottom to top, but then set the destination points at
the same vertical angle but from top to bottom, the sampled image will be flipped 180 degrees.
6Apply brushstrokes to the destination area.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
The line length does not affect the rotation.
To rotate and mirror the sample source
1Click the Cloner tool in the toolbox.
2In the Brush Selector panel (Window Brush Selector Panel), choose the Painter 2015 brushes library from the Brush library list box.
3Click the Cloners brush category, and click the XRotate, Mirror 2P brush variant.
When you choose the XRotate, Mirror 2P, the XRotate & Mirror (2) clone type is automatically selected in the Cloning panel (Window
Brush Control Panels Cloning).
4Hold down Option (macOS) or Alt (Windows), and click in the image to set the two sample reference points.
5Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click to set the two destination reference points.
The relative difference between the angle of the line of the two destination points and the two sample points determines the angle of
rotation of the mirrored clone image.
If the line angle does not change, the position of the destination points relative to the sample points also affects the rotation. For
example, if you set the sample points vertically from bottom to top, but then set the destination points at the same vertical angle but
from top to bottom, the sampled image will be flipped 180 degrees.
If you want to mirror the sample, without any rotation, set both the sample and destination points in the same position.
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6Apply brushstrokes to the destination area.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
To rotate and scale the sample source
1Click the Cloner tool in the toolbox.
2In the Brush Selector panel (Window Brush Selector Panel), choose the Painter 2015 brushes library from the Brush library list box.
3Click the Cloners brush category, and click the XRotate, Scale 2P brush variant.
When you choose the XRotate, Scale 2P brush variant, the XRotate & Scale (2) clone type is automatically selected in the Cloning panel
(Window Brush Control Panels Cloning).
4Hold down Option (macOS) or Alt (Windows), and click in the image to set the sample reference points.
5Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click in the image to set the two destination reference points.
The relative distance between the two destination points and the two sample points determines the amount of scaling that is applied
to the sample. In addition, the relative difference between of the angle of the line of the two destination points and the two sample
reference points determines the angle of rotation of the mirrored sample image. In cases where the line angle does not change, the
position of the destination points relative to the sample points also affects the rotation.
Two destination reference points are set in preparation for Rotate & Scale sampling.
6Apply brushstrokes to the destination area.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
To rotate, scale, and shear the sample source
1Click the Cloner tool in the toolbox.
2In the Brush Selector panel (Window Brush Selector Panel), choose the Painter 2015 brushes library from the Brush library list box.
3Click the Cloners brush category, and click the XRotate, Scale, Shear 3P brush variant.
When you choose the XRotate, Scale, Shear 3P brush variant, the XRotate, Scale, Shear (3) clone type is automatically selected in the
Cloning panel (Window Brush Control Panels Cloning).
4Hold down Option (macOS) or Alt (Windows), and click in the image to set the three sample reference points.
5Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click in the image to set the three destination reference points.
When all three points are inserted, a triangle is created. The length of the line segments controls the scaling of the sample, the angling
of the line segments controls the rotation, and the degree of slanting controls the shearing, also referred to as skewing.
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Sample source–destination reference points are set for Rotate, Scale, & Shear.
6Apply brushstrokes to the destination area.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
To warp the sample source
1Click the Cloner tool in the toolbox.
2In the Brush Selector panel (Window Brush Selector Panel), choose the Painter 2015 brushes library from the Brush library list box.
3Click the Cloners brush category, and click the XBilinear 4P brush variant.
When you choose the XBilinear 4P brush variant, the XBilinear 4P clone type is automatically selected in the Cloning panel (Window
Brush Control Panels Cloning).
4Hold down Option (macOS) or Alt (Windows), and click to set the four sample reference points.
5Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click to set the four destination reference points.
6The relative positions of all four sample and four destination points affect the warping of the sample.
7Apply brushstrokes to the destination area.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
You can tile the sample by enabling the 4-Point Tiling check box in the Cloning brush control panel.
To add perspective to the clone source
1Click the Cloner tool in the toolbox.
2In the Brush Selector panel (Window Brush Selector Panel), choose the Painter 2015 brushes library from the Brush library list box.
3Click the Cloners brush category, and click the XPerspective 4P brush variant.
If you want the clone to produce a tiling effect, click the XPerspective Tiling 4P brush variant.
When you choose the XPerspective 4P brush variant, the XPerspective 4P clone type is automatically selected in the Cloning panel
(Window Brush Control Panels Cloning).
4Hold down Option (macOS) or Alt (Windows), and click in the image to set the four sample reference points.
5Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click in the image to set the four destination reference points.
The relative position of the four sample and four destination points controls the perspective transformation. To achieve a simple
perspective transformation, set the four sample points to form a rectangle, and then set the four destination points to form a trapeze.
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6Apply brushstrokes to the destination area.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
To move previously set reference points
1Do one of the following:
• Hold down Option (macOS) or Alt (Windows) to display the sample points.
• Hold down Option + Shift (macOS) or Alt + Shift (Windows) to display the destination points.
2With the reference points displayed, drag a point to a new location.
Using selections and transformations when sampling
You can use a selection when sampling an image area in two ways: by making brushstrokes in the destination image obey the selection
in the sample source image, or by copying the active selection in the sample source region. These two options can be used individually or
together.
These selection options require a Cloning method. They do not work for brushes of other methods that use the Clone Color button on
the Color panel.
Use Obey Source Selection to paint in the area that corresponds to the source selection.
Use Copy Source Selection to sample both the selection and the color.
To sample an area of an image by using a source selection
1Choose a selection tool from the toolbox, and select the area of the image that you want to sample.
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If you want to closely outline the sample source area, choose the Lasso tool . For information about setting up a selection, see
“Creating path-based selections” on page 609.
2Click the Cloner tool in the toolbox.
3In the Brush Selector panel (Window Brush Selector Panel), click the Cloners category, and click a brush variant.
4In the Cloning panel (Window Brush Control Panels Cloning), enable the Clone Color check box.
5Enable any of the following options:
•Obey Source Selection — respects the content of the active sample source selection. When you paint in the destination, the
brushstrokes are constrained to a region that corresponds to the sample source selection. For sampling types that apply a
transformation, the selection is transformed.
•Copy Source Selection — copies the active selection in the source region. When you paint in the destination, your brushstrokes
sample the selection’s pixels as well as the RGB pixels. For sampling types that apply a transformation, the copied selection is
transformed. Copy Source Selection is often used together with Obey Source Selection.
6Hold down Option (macOS) or Alt (Windows), and click to set the sample source reference points.
7Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click to set the destination reference points.
The number of points depends on the brush variant that you chose.
8Apply brushstrokes to the destination area.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
This image uses Rotate & Scale sampling with both Obey Source Selection and Copy Source Selection enabled.
Filling an area with a sampled image
You can apply a transformed sample by filling, instead of using a brush. Filling allows you to cover a large area evenly, without much effort.
Filling is supported only when you use perspective or bilinear sampling, with or without tiling.
To apply a transformed sample as a fill, you need to set both sample source and destination reference points, as you would when applying a
sample with a brush. For information, see “Applying transformations when sampling” on page 201.
If you want to save the sample source reference area as a pattern for future use, you can capture the pattern. For more information, see
“Creating and editing patterns” on page 702.
To fill with a transformed source image
1In the Brush Selector panel (Window Brush Selector Panel), choose the Painter 2015 brushes library from the Brush library list box.
2Click the Cloners brush category, and click a brush variant that allows you to select four sample source and four destination points:
•XPerspective 4P
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•XPerspective Tiling 4P
•XBilinear 4P
3In the Cloning panel (Window Brush Control Panels Cloning), enable the Clone Color check box.
4Do one of the following:
• If you chose the XPerspective 4P or XPerspective Tiling 4P variant, choose Perspective from the Clone Type list box.
• If you chose the XBilinear 4P variant, choose Bilinear from the Clone Type list box.
5Hold down Option (macOS) or Alt (Windows), and click to set the four sample source reference points.
6Hold down Option + Shift (macOS) or Alt + Shift (Windows), and click to set the four destination reference points.
7Click the Paint Bucket tool in the toolbox.
8Choose Source Image from the Fill list box on the property bar.
9Click in the destination area to apply the fill.
You can disable offset sampling by clicking the Clone Color button in the Color panel or by choosing a non-Cloner brush variant in
the Brush Selector panel (Window Brush Selector Panel).
The destination points determine where the transformation occurs.
You can use transformed clone information to make a brick pattern become a steep wall.
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Working with composition tools, symmetry tools, rulers, and
guides
The placement of objects in a painting can dramatically affect the overall appearance of the finished work. Corel Painter includes many tools
and features to help you compose, size, and position images and image elements. For example, you can display the rulers or the grid to help
you position image elements with precision. You can also use symmetry tools, such as the Mirror Painting tool, to achieve visual balance.
This section contains the following topics:
•“Using the Layout Grid” (page 211)
•“Using the Mirror Painting mode” (page 214)
•“Using the Kaleidoscope Painting mode” (page 216)
•“Using Perspective Guides” (page 218)
•“Using the Divine Proportion tool” (page 223)
•“Using rulers” (page 226)
•“Using guides” (page 227)
•“Using Snap to Guides” (page 228)
•“Using the grid” (page 228)
•“Using Snap to Virtual Grid” (page 229)
Using the Layout Grid
The Layout Grid provides an easy way to divide your canvas so that you can plan your composition. For example, you can divide your canvas
into thirds vertically and horizontally to use the compositional rule of thirds. From the Layout Grid panel, you can access grid settings, such
as the number of divisions, size, angle, color, and opacity of the grid. You can adjust these settings while you work and save them as a preset
for future drawings and paintings. You can also move the grid to a new position.
The Layout Grid also lets you divide the canvas into compositional sections based on the proportions of the canvas. This nonprinting grid is
used primarily for composing artwork before you begin drawing or painting.
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The Layout Grid helps you compose images. Artwork by Chris Melby.
To show or hide the Layout Grid
•Choose Canvas Compositions, and choose either Show Layout Grid or Hide Layout Grid.
You can also show or hide the grid by clicking the Layout Grid tool in the toolbox and clicking the Enable Layout Grid
button on the property bar.
You can also show or hide the grid from the Navigator panel by clicking the Open Navigator Settings button in the toolbox,
and choosing Show Grids.
To set Layout Grid options
1Choose Window Composition Panels Layout Grid.
In the Layout Grid panel, ensure that the Enable Layout Grid check box is enabled.
2Perform a task from the following table.
To Do the following
Set the number of vertical and horizontal divisions In the Divisions area, type values in the Vertical box and the
Horizontal box.
If you want to link the Vertical and Horizontal values, click the
Synchronize Divisions button .
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To Do the following
Resize the grid In the Size area, move the Vertical slider to set the height, and
move the Horizontal slider to set the width.
If you want to resize the grid proportionally, enable the
Synchronize Sizes button .
Change the angle of the grid Type a value in the Rotate box to set the degree of the angle.
Change the color of the vertical or horizontal gridlines In the Display area, click the Horizontal or Vertical color picker,
and choose a color.
Change the opacity of the grid Move the Opacity slider to the left to increase transparency. Move
the slider to the right to increase opacity.
You can also set some Layout Grid options by clicking the Layout Grid tool in the toolbox, and modifying the settings you
want on the property bar.
To save Layout Grid settings as a preset
1In the Layout Grid panel, modify the settings you want, and click the Add Preset button .
2In the Add Preset dialog box, type a name for your preset in the Preset Name box.
3Click Save.
The preset appears in the Type list box.
You can also save a preset by clicking the Layout Grid tool in the toolbox and clicking the Add Preset button on the
property bar.
To delete a Layout Grid preset
1In the Layout Grid panel, choose the preset you want to delete from the Type list box.
2Click the Delete Preset button .
You can also delete a preset by clicking the Layout Grid tool in the toolbox, selecting a preset from the Presets list box on the
property bar, and clicking the Delete Preset button .
To choose a Layout Grid preset
• In the Layout Grid panel, choose a preset from the Type list box.
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To move a Layout Grid
1In the toolbox, click the Layout Grid tool .
The cursor changes to a hand icon .
2Drag the grid to a new position.
Using the Mirror Painting mode
In Corel Painter, you can create a symmetrical painting by using the Mirror Painting mode. When you enable the Mirror Painting mode, a
plane appears in the drawing window that lets you paint one half of an object while Corel Painter automatically replicates a mirror image of
the opposing side of the object by reproducing the brushstrokes. For example, if you want to paint a symmetrical face, simply paint one half
of the face and Corel Painter automatically completes the other half.
When using the Mirror Painting mode, the brushstrokes that you apply on one side of the plane may occasionally look different in the
opposite plane. For example, if you start the Mirror Painting on a canvas that contains previously applied brushstrokes, the mirrored
brushstrokes blend with the colors that are already on the canvas. In addition, if you’re applying randomized brushstrokes, such as a nozzle,
the mirrored brushstrokes are also randomly applied.
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The green line that is displayed in the middle of the document window represents the mirror plane.
You can display the mirror plane vertically, horizontally, or display both at the same time. You can also control the placement of the mirror
plane in the drawing window by moving or by rotating the plane.
To create a mirror painting
1In the toolbox, click the Mirror Painting tool .
2On the property bar, click any of the following buttons:
•Vertical Plane — positions the mirror plane vertically in the drawing window
•Horizontal Plane — positions the mirror plane horizontally in the drawing window
3Click the Brush Selector on the Brush Selector bar.
4In the Brush library panel, click a brush category, and click a brush variant.
5Apply a brushstroke on either side of the mirror plane.
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To Do one of the following
Hide the mirror plane while painting •Press Command + Shift + M (macOS) or Ctrl + Shift + M
(Windows).
•Click the Mirror Painting tool in the toolbox, and click the Toggle
Planes button on the property bar.
Disable mirror painting mode •Press Command + Option + M (macOS) or Ctrl + Alt + M
(Windows).
•Click the Mirror Painting tool in the toolbox, and click the Toggle
Mirror Painting button on the property bar.
The Brush tool is the only tool that you can use to create mirror and kaleidoscope paintings. Other tools, such as the Shape tool,
are not supported.
To control the display of the mirror plane
1In the toolbox, click the Mirror Painting tool .
2Perform a task from the following table.
To Do the following
Specify an angle of rotation On the property bar, type a value in the Rotation Angle box.
Rotate the plane in the drawing window Point to a plane until the cursor changes into a rotation angle
cursor , and then drag to rotate the plane.
Change the plane position Hover over the center point of the plane until the cursor changes
into a four-headed arrow , and then drag the plane to a new
location in the drawing window.
Change the color of the plane Click the Symmetry Plane Color button, and click a color swatch.
Reset the mirror plane to the default position Click the Reset Mirror Painting button on the property bar.
Using the Kaleidoscope Painting mode
Corel Painter lets you to transform basic brushstrokes into a colorful and symmetrical kaleidoscope image. When you paint a brushstroke
in one kaleidoscope segment, multiple reflections of the brushstroke appear in the other segments. You can apply between 3 to 12 mirror
planes to a kaleidoscope. You can also rotate or reposition the mirror planes to expose different colors and patterns.
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The green lines that are displayed in the document window delineate the symmetrical planes.
To create a kaleidoscope painting
1In the toolbox, click the Kaleidoscope Painting tool .
2In the Segment Number box on the property bar, type the number of planes that you want to display.
3Click the Brush Selector on the Brush Selector bar.
4In the Brush library panel, click a brush category, and click a brush variant.
5Apply brushstrokes in any of the kaleidoscope segments.
If you want to achieve a spiralling effect, apply brushstrokes across multiple segments.
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To Do the following
Hide the kaleidoscope planes while painting Click the Toggle Planes button on the property bar.
Disable the Kaleidoscope Painting mode Click the Toggle Kaleidoscope Painting button on the
property bar.
The Brush tool is the only tool that you can use to create mirror and kaleidoscope paintings. Other tools, such as the Shape tool,
are not supported.
To control the display of the kaleidoscope planes
1In the toolbox, click the Kaleidoscope Painting tool .
2Perform a task from the following table:
To Do the following
Specify an angle of rotation On the property bar, type a value in the Rotation Angle box.
Rotate the plane in the drawing window Point to a plane until the cursor changes to a rotation angle cursor
, and then drag to rotate the plane.
Change the plane position Point to the center point of the planes until the cursor changes into
a four-headed arrow , and then drag it to a new location in the
drawing window.
Change the color of the plane Click the Symmetry Plane Color button, and click a color swatch.
Reset the mirror plane to the default position Click the Reset Kaleidoscope Painting button on the property
bar.
Using Perspective Guides
You can display non-printing Perspective Guides to create objects that give the impression that they are receding, or vanishing, from view.
You can hide the Perspective Guides when you no longer need them.
You can choose from a selection of Perspective Guide presets, which include different configurations of the Perspective Guides. You can also
modify a preset to best suit your needs. However, you can restore presets to their default state. You can also save a modified preset and
delete presets that were previously saved.
The Perspective Guide presets include one, two, or three vanishing points that help set the direction of the perspective. You can also enable
Perspective-Guided Strokes. The Perspective-Guided Strokes straighten the appearance of brushstrokes while constraining their position to
direct them towards the closest vanishing point.
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An example of painting a box by using Perspective Guides
The Perspective-Guided Strokes are constrained to direct them towards the closest vanishing point.
You can modify the appearance of Perspective Guides by repositioning the vanishing point, the horizon line, and the primary lines. When
you reposition the vanishing point, you can reposition both the horizon and the primary lines, or you can reposition only the primary lines by
constraining the movement of the vanishing point along the horizon line. You can also rotate the primary lines to best suit your needs.
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As you drag the vanishing point to a new location, both the horizon and primary lines are repositioned.
Hold down Shift as you drag the vanishing point to constrain the movement of
the vanishing point along the horizon line and reposition only the primary lines.
In addition, you can change the color and opacity of all lines. You can also increase or decrease the density of the intermediate lines.
To show Perspective Guides
1In the toolbox, click the Perspective Guides tool .
If you prefer, you can enable the Perspective Guides tool by pressing the keyboard shortcut.
2Click the Enable Perspective Guides button on the property bar.
3On the property bar, click the Perspective Guide Presets button, and choose a preset from the list.
To better display the guides, make sure you are in Full Screen mode. This allows you to reposition the guides to best suit your
needs.
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You can also show the Perspective Guides by choosing Canvas Perspective Guides Enable Perspective Guides. However, this
option does not allow you to modify the Perspective Guides.
To show or hide Perspective Guides
1In the toolbox, click the Perspective Guides tool .
2Click the Enable Perspective Guides button on the property bar.
To enable perspective-guided strokes
1In the toolbox, click the Perspective Guides tool .
2Click the Perspective-Guided Strokes button on the property bar.
To reposition lines and the vanishing point
1In the toolbox, click the Perspective Guides tool .
2Perform a task from the following table.
To Do the following
Reposition the vanishing point Drag the vanishing point to a new position.
Constrain the movement of the vanishing point to the horizon line Hold down Shift and drag the vanishing point to a new position.
Reposition the horizon line Drag the horizon line up or down.
Reposition a primary line Drag the primary line’s position handle to a new position.
Rotate a primary line Drag a rotation handle to change the line angle.
Reposition all vanishing points and primary lines as a group Hold down Command + Shift (macOS) or Ctrl + Shift (Windows),
and drag the vanishing point to a new position.
Move the primary line position handle Drag the position handle along the primary line.
To control the display of the primary lines
1In the toolbox, click the Perspective Guides tool .
2Perform a task from the following table.
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To Do the following
Show or hide the primary lines On the property bar, click the Show/Hide Primary Lines button
.
Change the color of the primary lines On the property bar, click the color picker that is to the right of the
Show/Hide Primary Lines button, and choose a color.
Change the opacity of the primary lines On the property bar, move the Primary Lines Opacity slider to
adjust the line opacity.
To control the display of the horizon line
1In the toolbox, click the Perspective Guides tool .
2Perform a task from the following table.
To Do the following
Show or hide the horizon line On the property bar, click the Show/Hide Horizon Line button
.
Change the color of the horizon line On the property bar, click the color picker that is to the right of the
Show/Hide Horizon Line button, and choose a color.
Change the opacity of the horizon line On the property bar, move the Horizon Line Opacity slider to
adjust the line opacity.
To control the display of the intermediate lines
1In the toolbox, click the Perspective Guides tool .
2Perform a task from the following table.
To Do the following
Show or hide the intermediate lines On the property bar, click the Show/Hide Intermediate Lines
button .
Change the color of the intermediate lines On the property bar, click the color picker that is to the right of the
Show/Hide Intermediate Lines button, and choose a color.
Change the opacity of the intermediate lines On the property bar, move the Intermediate Lines Opacity slider to
adjust the line opacity.
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To Do the following
Change the line density On the property bar, move the Intermediate Lines Density slider to
adjust the line density.
To reset the perspective guides
1In the toolbox, click the Perspective Guides tool .
2Click the Reset Tool button on the property bar.
To save perspective guide settings as a preset
1In the toolbox, click the Perspective Guides tool .
2Click the Enable Perspective Guides button on the property bar.
3Click the Perspective Guide Presets button on the property bar, and then choose Add from the list.
4In the Add Preset dialog box, type a name for your preset in the Preset Name box.
5Click Save.
The preset appears in the presets list.
If you export your workspace, any Perspective Guides presets that you created are saved with the workspace.
To delete a perspective guide preset
1In the toolbox, click the Perspective Guides tool .
2With perspective guides enabled, click the Perspective Guide Presets button on the property bar, and then choose Delete from the list.
3Choose a preset from the Preset Name list box.
4Click Yes.
Using the Divine Proportion tool
The Divine Proportion tool lets you use guides based on a classical composition method of the same name. When planning your artwork,
you can use the guides to create a sense of proportion, which helps maintain interest as the eye of the viewer travels across a drawing or
painting.
Divine Proportion — helps identify where to place focal areas in artwork by using classical composition. This nonprinting layout is primarily
used for composing artwork before you begin drawing or painting.
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The Divine Proportion tool can help you establish focal areas.
The Divine Proportion panel lets you change the orientation, size, angle, color, and opacity of the Divine Proportion guide that appears on
the canvas. You can also adjust the number of levels to determine how many times a section divides within itself, creating a spiral. You can
adjust these settings while you work, and you can save them as a preset. You can also move the Divine Proportion guide to a new position.
To show or hide the Divine Proportion guide
•Choose Canvas Compositions, and then choose either Show Divine Proportion or Hide Divine Proportion.
You can also show or hide the Divine Proportion guide by clicking the Divine Proportion tool in the toolbox and clicking the
Enable Divine Proportion button on the property bar.
To set Divine Proportion options
1Choose Window Composition Panels Divine Proportion.
The Divine Proportion panel appears.
2In the Divine Proportion panel, enable the Enable Divine Proportion check box, and perform a task from the following table.
Working with composition tools, symmetry tools, rulers, and guides | 225
To Do the following
Set orientation In the Orientation area, click one of the Landscape or Portrait
buttons.
Resize the guide Move the Size slider to the right to increase the size. Move the
slider to the left to decrease the size.
Size is measured as a percentage of the width or height of the
canvas, depending on whether the orientation is Landscape or
Portrait.
Change the angle Type a value in the Rotate box to set the degree of the angle.
Change the color of the grid, spiral, or axis In the Display area, click the Grid, Spiral, or Axis color picker, and
choose a color.
Change the opacity Move the Opacity slider to the left to increase transparency. Move
the slider to the right to increase opacity.
Change the numbers of levels Move the Levels slider to the right to increase the number of levels.
Move the slider to the left to decrease the number of levels.
You can also set some Divine Proportion options by clicking the Divine Proportion tool in the toolbox and modifying the
settings that you want on the property bar.
To save Divine Proportion settings as a preset
1In the Divine Proportion panel, modify the settings you want, and click the Add Preset button .
2In the Add Preset dialog box, type a name for your preset in the Preset Name box.
3Click Save.
The preset appears in the Type list box.
You can also save a preset by clicking the Divine Proportion tool in the toolbox and clicking the Add Preset button on
the property bar.
To delete a Divine Proportion preset
1In the Divine Proportion panel, choose the preset you want to delete from the Type list box.
2Click the Delete Preset button .
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You can also delete a preset by clicking the Divine Proportion tool in the toolbox, selecting a preset from the Presets list box
on the property bar, and clicking the Delete Preset button .
To choose a Divine Proportion preset
• In the Divine Proportion panel, choose a preset from the Type list box.
To move the Divine Proportion guide
1In the toolbox, click the Divine Proportion tool .
The cursor changes to a hand icon .
2Drag the Divine Proportion guide to a new position.
Using rulers
Corel Painter lets you show or hide rulers along the top and left sides of the document window. Each mark on a ruler is known as a tick and
represents the selected unit of measurement. You can set the unit of measurement to pixels, inches, centimeters, points, or picas.
As you rotate an image in the document window, the rulers scroll to show the position of the canvas in the document window. The origin of
the document is the intersection of the zero (0) ticks on each ruler. By default, the origin is the upper left corner of the canvas. Changing the
origin resets the location of the zero ticks on the rulers.
To show or hide rulers
•Choose Canvas Rulers, and choose either Show Rulers or Hide Rulers.
To set the ruler units
1Choose Canvas Rulers Ruler Options.
2In the Ruler Options dialog box, choose a unit of measurement from the Ruler Units list box.
You can also open the Ruler Options dialog box by holding down Option (macOS) or Alt (Windows) and clicking the ruler.
To change the document origin
1Click the box at the intersection of the rulers (upper-left corner of the document window).
2Drag diagonally into the document window.
Crosshairs mark the new origin point.
3Drag the crosshairs to the desired position.
The ruler numbers update to show the new origin as 0,0.
To restore the origin
• Double-click the box at the intersection of the rulers (upper-left corner of the document window).
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Using guides
Guides are nonprinting lines that appear over the image in the document window. They are very helpful in aligning image elements. You can
place guides at any position in the document window and easily reposition and remove them. If you enable the Snap to Ruler Ticks option,
the guides you create will land precisely on the tick marks. Each guide also has options that let you change its color and lock it so that it
can’t be dragged.
To show or hide guides
•Choose Canvas Guides Show Guides or Hide Guides.
To create a guide
1Show the rulers and the guides.
2Click in a ruler at the position where you want to place the guide.
A guide appears in the document window and a triangular marker appears in the ruler.
A black triangle marks the guide’s position in the ruler.
To reposition a guide
• Drag the guide’s marker to any point of the ruler.
You can also double-click the guide’s marker to display the Guide Options dialog box, and enter a value in the Guide Position box.
To enable the Snap to Ruler Ticks option
•Choose Canvas Rulers Snap to Ruler Ticks.
To set a guide’s color
1Double-click the guide’s marker.
2In the Guide Options dialog box, click the Guide Color chip, and choose a color.
To change the color of all guides, enable the Same Color for All Guides check box.
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To lock or unlock a guide
1Double-click the guide’s marker to display the Guide Options dialog box.
2Enable or disable the Lock Guide check box.
To remove a guide
• Drag the guide’s marker off the edge of the document window.
To remove all guides
1Double-click the guide’s marker to display the Guide Options dialog box.
2Click Delete All Guides.
Using Snap to Guides
The Snap to Guides option enables selections and tool operations to “snap” to a guide within 6 pixels of the cursor (or edge).
The following operations respect Snap to Guides:
•Dragging with the Rectangular Selection and Oval Selection tools
•Dragging with the Crop tool
•Drawing straight lines with the Brush tool
•Clicks made with the Pen tool
•Clicking with the Text tool to create a text entry point
•Clicking and dragging with the Paint Bucket tool and Magnifier tool
• Dragging shapes and selections. The edges of the content and the selection rectangle for the shapes and selections snap to the guides.
The cursor — wherever it might be in the object — also snaps to the guide.
• Dragging the handles of reference layers, shapes, and selections to transform them
•Dragging with the Selection Adjuster tool or Layer Adjuster tool
To enable Snap to Guides
•Choose Canvas Guides Snap to Guides.
The option is enabled when the menu item has a check mark beside it.
Using the grid
Corel Painter provides a virtual grid to help you in laying down brushstrokes or creating shapes. You can align and snap image elements to a
basic grid. You can set the types, size, line thickness, and color of the grid. You can also print gridlines.
To show the virtual grid
•Choose Canvas Virtual Grid Show Virtual Grid.
A non-printing grid appears.
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You can also activate the grid from the Navigator panel by clicking the Open Navigator Settings button and choosing Show
Grid.
To hide the virtual grid
•Choose Canvas Virtual Grid Hide Virtual Grid.
You can also deactivate the virtual grid from the Navigator panel by clicking the Open Navigator Settings button and
choosing Hide Virtual Grid.
To set grid options
1Choose Canvas Virtual Grid Virtual Grid Options.
2In the Grid Options dialog box, choose a grid type from the Grid Type list box.
3Type values in any of the following boxes:
•Horizontal Spacing
•Vertical Spacing
The unit of measure can be in pixels, inches, centimeters, points, picas, columns (2 in. wide), or percent.
4Click the Grid Color chip to set the color of the gridlines.
5Click the Background chip to set the grid’s background color.
To print gridlines
•Choose Effects Esoterica Grid Paper.
Using Snap to Virtual Grid
The Snap to Virtual Grid option enables certain tool operations to “snap” to a grid within 6 pixels of the cursor.
The following tools respect Snap to Virtual Grid:
•Pen tool
•Shape Selection tool
•Convert Point tool
•Text tool
To enable Snap to Virtual Grid
•Choose Canvas Virtual Grid Snap to Virtual Grid.
The option is enabled when the menu item has a check mark beside it.
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Color | 231
Color
Corel Painter offers many ways to select color and apply it to your image. For example, you can change the paper color, choose colors for
your brushstrokes, or apply a color fill to an entire image or selection.
You can select colors in several ways. You can use
• the color swatches in the Color panel
• the color selector
• the Dropper tool, which samples color from the image
• the Use Clone Color setting, which pulls color from a source
• the Mixer panel
• the Color Sets panel
This section contains the following topics:
•“Choosing colors from the Color panel” (page 232)
•“Resizing the Color panel” (page 234)
•“Showing or hiding Color panel components” (page 234)
•“Using the color selector” (page 235)
•“Changing the paper color” (page 238)
•“Sampling colors from images” (page 238)
•“Cloning color” (page 239)
•“Creating two-color brushstrokes” (page 240)
•“Exploring the Mixer panel and mixing controls” (page 241)
•“Displaying and resizing the Mixer panel” (page 242)
•“Mixing, sampling, and applying colors from the Mixer pad” (page 243)
•“Opening images in the Mixer panel” (page 245)
•“Changing and saving the Mixer color swatches” (page 246)
•“Saving Mixer panel colors to a color set” (page 246)
•“Clearing and resetting Mixer panel colors” (page 247)
•“Saving the Mixer pad” (page 247)
•“Loading color swatches and Mixer pad files” (page 248)
•“Working with color sets” (page 248)
•“Customizing the layouts of color sets” (page 250)
•“Creating and exporting color sets” (page 250)
•“Editing color sets” (page 251)
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•“Setting color variability” (page 252)
•“Setting Color Expression” (page 252)
•“Loading multiple colors” (page 252)
•“Working with color fills” (page 253)
•“Applying a color as a fill” (page 254)
•“Limiting and preventing leakage” (page 255)
Choosing colors from the Color panel
You can use the Color panel to select a color and view information about the selected color.
Color panel
In the Color panel, you can choose a color from the Hue Ring and adjust the color from the Saturation/Value Triangle. The following
information can help you adjust colors by using the Saturation/Value Triangle.
• Color values span the Saturation/Value Triangle from top to bottom. The top of the triangle represents the highest value (white), and the
bottom of the triangle represents the lowest value (black).
• Saturation levels increase from left to right. Dragging to the right, or clicking on the right, produces purer colors within the predominant
hue. Dragging to the left, or clicking on the left, reduces the color saturation and produces “muddier” or grayer colors.
You can also set the Hue, Saturation, Value (HSV) and standard Red, Green, Blue (RGB) values for the selected color.
You can also enable the Clone Color option from the Color panel. For more information, see “Cloning color” on page 239.
The Main and Additional Color swatches display in the Color panel and the toolbox. They include two overlapping swatches: the front
swatch displays the selected Main Color and the back swatch displays the selected Additional Color.
The Additional Color is used when applying more than one color, as in two-color brushstrokes, two-point gradients, and Image Hose
effects. It is not what other graphics applications refer to as the “background color.” In Corel Painter, the background color is the paper
color.
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The Main Color and Additional Color overlapping swatches
To display the Color panel
•Choose Window Color Panels Color.
To show or hide the color wheel, see “To show or hide the color wheel” on page 234.
To choose a hue and color from the Color panel
1Choose Window Color Panels Color.
2Drag the handle on the Hue Ring to select the predominant hue.
The Saturation/Value Triangle displays all available colors within that selected hue.
3Select a color on the Saturation/Value Triangle by dragging the circle or by clicking the color you want.
Drag in the Hue Ring to select a hue. Drag in the Saturation/Value Triangle to pick the saturation.
You can also select a hue by clicking anywhere on the Hue Ring (in the Standard Colors view) or on the hue indicator (in the Small
Colors view).
To choose the Main Color
1Choose Window Color Panels Color.
2Double-click the front swatch in the Color Selector.
3Choose a color from the Color dialog box.
Click the front swatch to set the Main Color.
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To choose the Additional Color
1In the Color panel, double-click the back swatch.
2Choose a color from the Color dialog box.
Click the back swatch to set the Additional Color.
To work with the Main Color, click the front swatch to reselect it.
To switch between the Main and Additional Colors
•Click the Color Swap icon in the lower-left corner of the Color Selector.
You can also switch between the Main Color and the Additional Color by pressing Shift + S or Shift + X.
To switch between RGB and HSV values
1In the Color panel, click the Color options button , and choose one of the following options:
•Display as RGB
•Display as HSV
2Move the sliders to adjust the values, or type new values in the boxes.
You can preview the new color in the Main Color (front) swatch and the Additional Color (back) swatch .
Resizing the Color panel
You can customize the Color panel by resizing it. For instance, you can increase the panel size in order to select colors more accurately, and
then decrease the panel size in order to focus on the canvas.
To resize the Color panel
• Drag the lower-right corner of the Color panel.
Showing or hiding Color panel components
By default, the Color panel displays the color wheel and color information for a selected color, but you can hide these elements. You can also
choose to show or hide color tooltips, which appear by default when you point to a color in the Color panel.
To show or hide the color wheel
•In the Color panel, click the Color options button , and choose Color Wheel.
Color | 235
A check mark indicates that it is displayed.
To show or hide the color information
•In the Color panel, click the Color options button , and choose Color Info.
A check mark indicates that it is displayed.
Using the color selector
The color selector is a floating color palette that displays in the document window and allows you to view and choose colors in the context
of your image.
Display the color selector over your image to choose colors based on the colors in your image. Artwork by Skip Allen
The color selector is similar to the Color panel and consists of two components: the Hue Ring and the Saturation/Value Triangle.
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The Hue Ring (1) lets you choose a color. The Saturation/Value Triangle (3) lets you specify the intensity of the color as well as,
black, white, or shades of gray. The current color (2) is displayed in a round swatch to the left of the Saturation/Value Triangle.
Saturation levels can be set from left to right. Dragging or clicking to the right increases the saturation and produces purer colors within the
predominant hue. Dragging or clicking to the left reduces the level of color saturation, producing "muddier" or grayer colors.
Values can be set from top to bottom. The top of the triangle is the highest value (white), and the bottom is the lowest value (black).
The color selector is available both as a temporal palette that disappears after you pick a color and click in the document window and as
a palette that can stay open as long as you need it. You can easily move the color selector in the document window and resize it to take a
closer look at colors.
To display the color selector
• Perform a task from the following table.
To display Do the following
The color selector Press Command + Option + 2 (macOS) or Ctrl + Alt +2
(Windows).
Tips:
•Press Command + Option + 2 (macOS) or Ctrl + Alt +2
(Windows) again to hide the color selector at any time.
•You can also display the color selector in the Simple layout
(Window Layout Simple) by clicking the Color Selector
button in the toolbox.
The temporal color selector Position the cursor where you want the temporal color selector to
appear. Press Command + Option + 1 (macOS) or Ctrl + Alt +1
(Windows).
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To display Do the following
Tip: You can also display the temporal color selector in the Simple
layout by clicking the Temporal Color Selector button in the
toolbox.
You can customize the keyboard shortcuts for displaying the color selector by choosing Corel Painter 2019 menu Preferences
(macOS) or Edit Preferences (Windows), and choosing Customize Keys. In the Customize Keys dialog box, choose Other
from the Shortcuts for (macOS) or Shortcuts (Windows) list box, and click one of the following commands in the Application
Commands list:
•Toggle Color Selector — toggles the display of the color selector. The color selector appears where you last placed it.
•Toggle Temporal Color Selector — lets you show or hide the temporal color selector under the cursor
•Toggle Centered Temporal Color Selector — lets you show or hide the temporal color selector in the center of the
document window
Enter a new shortcut key in the Shortcut column and click OK.
If you are using a Wacom tablet, you can also assign a shortcut to the stylus button.
By default, the Color Selector tool is available only in the toolbox of the Simple layout. To make it available in all layouts, you
can add it to a custom palette. For information about creating custom palettes, see “Creating and modifying custom palettes” on
page 81.
To choose a color on the color selector
1In the color selector, click a color on the Hue Ring.
2Inside the Hue Ring, click the Saturation/Value Triangle to set the exact shade that you want.
The color is displayed as the current color.
To resize the color selector
•Position the cursor over the clear edge of the color selector and when the crosshair cursor appears, drag until the color selector is
the size you want.
To move the color selector
•Click the pin icon in the top-right corner and drag the color selector to a new position in the document window.
You can also move the color selector by clicking anywhere in the grab area and dragging the color selector to a new position.
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The resize (1) and grab area (2) of the color selector
Changing the paper color
You can change a document’s paper color — the color of the background canvas — at any time.
An example of changing the paper color
To change the existing paper color
1Choose a Main Color from the Color panel.
2Choose Canvas Set Paper Color.
The paper color is not displayed until you paint with a variant that exposes paper color.
Do not use a bleach variant to expose the new paper color unless the paper color is white. Bleach variants erase to white,
regardless of the paper color.
Sampling colors from images
You can select, or sample, a color from an existing image so that you can apply it to other areas in an image. You can sample a color from
one or more selected layers or from all visible layers. By default, you sample a single pixel from the image window. In addition, you can
sample pixels from a selected area. When you sample color from an area, Corel Painter averages the colors of pixels in the selected area. You
can set the sample area size to 3 × 3, 5 × 5, 11 ×11, 31 × 31, 51 × 51, and 101 × 101 pixels.
Color | 239
To sample a color from an image
1On the Color Selector in the toolbox, click the Main Color or Additional Color.
2Click the Dropper tool in the toolbox.
3Choose an option from the Sample Size list box on the property bar.
•Point sample — lets you sample the color of a single pixel
•3 × 3 — lets you sample the average color value in a 3 × 3 pixel area
•5 × 5 — lets you sample the average color value in a 5 × 5 pixel area
•11 × 11 — lets you sample the average color value in a 11 × 11 pixel area
•31 × 31 — lets you sample the average color value in a 31 × 31 pixel area
•51 × 51 — lets you sample the average color value in a 51 × 51 pixel area
•101 × 101 — lets you sample the average color value in a 101 × 101 pixel area
4Choose an option from the Sample list box on the property bar.
•Selected layer(s) — lets you sample a color from the active layer or one or more selected layers
•All Visible Layers — lets you sample a color from all underlying layers that are visible
5Perform a task from the following table.
To Do the following
Sample a color from the active layer Click in the image.
Sample a color from selected layers Select the layers in the Layers panel and click in the image.
Sample color from all visible layers Click in the image.
The Dropper tool does not pick up color in areas of transparency; it returns the last color that you sampled.
The Dropper tool picks up visible color only; it cannot be used to select a hidden color.
The Dropper tool works with the Brush, Crop, Pen, Rectangular Shape, Oval Shape, Text, Shape Selection, Scissors, Add Point,
Remove Point, Convert Point, and Paint Bucket tools.
You can quickly access the Dropper tool from the toolbox by clicking the Brush tool in the toolbox, and then pressing Option
(macOS) or Alt (Windows) or by pressing D on the keyboard.
Cloning color
Cloning a color lets you pick up dabs of color from an original (source) image and apply the same color to a clone (destination). Brushes that
use dab-based dab types produce a color based on samples of color from the clone source, which results in an approximation of the original
color. Brushes that use rendered dab types sample several colors and load each color onto individual bristles, which allows startlingly realistic
results. For more information, see “Painting in the clone” on page 181.
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Creating two-color brushstrokes
Selected brush categories include variants that support two-color brushstrokes. For example, the Acrylics, Calligraphy, and Chalk categories
include variants that allow you to produce two-color brushstrokes. They are also known as noncomputed dab types, which are dab-based, as
opposed to rendered. For more information, see “General controls: Dab types” on page 366.
You can choose the two colors used by the brushstroke by specifying both a Main and an Additional Color. If you have only a Main Color
selected, you produce a solid-color brushstroke. You can then use the Color Expression panel to determine when Corel Painter uses one
color or the other. For more information, see “Setting Color Expression” on page 252.
You can use two colors at once in a brushstroke.
To set up a two-color brushstroke
1
In the Color panel, click the Main Color (front) swatch .
2Click a color on the Saturation/Value Triangle.
3
Click the Additional Color (back) swatch .
4Click a color on the Saturation/Value Triangle.
5Choose Window Brush Control Panels Color Expression.
Displaying the Color Expression panel helps you determine which brush variants support two-color brushstrokes.
6Click the Brush Selector on the Brush Selector bar.
7In the Brush library panel, click a brush category and a brush variant.
If the Expression list box is grayed out in the Color Expression panel, the brush variant does not support two-color brushstrokes.
8In the Color Expression panel, choose Direction from the Expression list box.
For information about using the Color Sets panel, see “Working with color sets” on page 248.
For information about using Color Expressions, see “Setting Color Expression” on page 252.
For different results, try different Expression settings. For example, choose Pressure to create color transitions based on the
pressure you apply with your stylus.
You can also choose a color from a color set. For more information, see “Working with color sets” on page 248.
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Exploring the Mixer panel and mixing controls
The Mixer panel lets you mimic the experience of mixing colors on a traditional artist’s palette. In the Mixer panel, you can access color
swatches and various tools that let you mix colors. You can then apply two or more colors to the Mixer pad, the mixing area at the center of
the Mixer panel, and then blend them together to create a new color.
You can save, load, and reset colors in the Mixer panel. In addition, you can save colors as Mixer swatches and save colors to color sets.
Understanding the Mixer panel controls
The controls in the Mixer panel are used to apply, mix, sample, and clear color on the Mixer pad.
Mixer panel tools
The following table describes all of the Mixer panel tools.
Mixer panel tool Description
Dirty Brush Mode tool
Lets you apply colors that were mixed in the Mixer panel to
the canvas. The Dirty Brush Mode tool is active by default and
can be used with brush variants that support mixing. For more
information, see “Mixing, sampling, and applying colors from the
Mixer pad” on page 243.
Apply Color tool
Acts as a loaded paint source; applies color to the Mixer pad. Color
loaded on the Apply Color tool blends with color already in the
Mixer pad.
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Mixer panel tool Description
Mix Color tool
Mixes colors already in the Mixer pad; does not add new colors to
the Mixer pad
Sample Color tool
Samples color in the Mixer pad for use on the canvas. The sampled
color becomes the Main Color in the Color panel.
Sample Multiple Colors tool
Samples multiple colors in the Mixer pad. The size of the sample
area is determined by the Change Brush Size slider. You can use
the sampled color on the canvas.
Zoom tool
Lets you zoom in and out of areas in the Mixer pad
Pan tool
Lets you scroll through the Mixer pad
Using the Clear and Reset Canvas button
The Clear and Reset Canvas button erases the contents of the Mixer pad and resets the zoom level to 100%. It does not, however,
reset the brush size.
Using the Change Brush Size slider
The Change Brush Size slider lets you increase or decrease the size of the Apply Color tool and the Mix Color tool. The Change Brush
Size slider also lets you set the size of the sample area in the Mixer pad when sampling with the Sample Multiple Colors tool. If you adjust
the Change Brush Size slider, the new value is retained when you reopen the application.
Displaying and resizing the Mixer panel
To display the Mixer panel, you can use the Window menu, or you can use a keyboard shortcut. You can start mixing colors using the
default Mixer Pad or you can load one of the inspirational Mixer Pads that were designed for you by various expert Corel Painter artists.
If you need more space to mix your colors, you can undock the Mixer panel and resize it. Increasing the size of the Mixer panel also gives
you access to additional Mixer swatches. For more information, see “Changing and saving the Mixer color swatches” on page 246.
You can also change the background of the Mixer pad, the surface on which you mix color.
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Mixer panel before (left) and after (right) resizing
To display the Mixer panel
•Choose Window Color Panels Mixer.
You can also display the Mixer panel by pressing Command + 2 (macOS) or Ctrl + 2 (Windows).
To choose a Mixer Pad
1Choose Window Color Panels Mixer.
2Click the Mixer options button , and choose one of the following:
•Restore Jeremy Sutton’s Mixer Pad
•Restore John Malcom’s Mixer Pad
•Restore Karen Bonaker’s Mixer Pad
•Restore Skip Allen’s Mixer Pad
•Restore Default Mixer
To resize the Mixer panel
• With the Mixer panel undocked, drag the resize handle at the lower-right corner of the main window of the panel.
To change the Mixer pad background
1Choose Window Color Panels Mixer.
2Click the Mixer options button , and choose Change Mixer Background.
3In the Color dialog box, choose a background color.
Mixing, sampling, and applying colors from the Mixer pad
You can create a color in the Mixer panel and then sample it to apply it to the canvas.
In addition, some brush variants that support mixing allow you to mix colors in the Mixer panel and apply them directly to the canvas
without sampling, which mimics the traditional experience of mixing color on an artist’s palette. The brush variants that support mixing use
the following dab types: Camel Hair, Flat, Bristle Spray, Watercolor Camel Hair, Watercolor Flat, and Watercolor Bristle Spray. The dab
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type for a brush variant appears in the General panel of the Brush Controls palette. These brush variants also allow you to sample multiple
colors simultaneously to produce multi-colored brushstrokes.
You can sample multiple colors in the Mixer panel and paint directly on the canvas.
When you have finished mixing and sampling colors, you can clear the mixer pad, or save it as a mixer pad (MXS) file that you can open and
use later. For more information, see “Saving the Mixer pad” on page 247.
To mix colors
1Choose Window Color Panels Mixer.
2Click the Apply Color tool in the Mixer panel.
3Choose a color from a Mixer swatch, and paint on the Mixer pad.
4Choose a second color from the Mixer swatch, and paint on the Mixer pad.
5Do one of the following:
• Use the Apply Color tool to add to and blend the colors.
•Use the Mix Color tool to blend the colors.
To sample a color from the Mixer pad
1Choose Window Color Panels Mixer.
2Click the Sample Color tool .
3On the Mixer pad, click the color you want to sample.
The sampled color becomes the Main Color in the image.
To paint from the Mixer panel
1Mix the color you want in the Mixer panel.
The Dirty Brush Mode tool is active by default. If it is not active, click the Dirty Brush Mode tool.
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, choose a brush category and variant that supports mixing.
4Paint in the document window.
The last color on the Apply Color tool or Mix Color tool is used in the brushstroke.
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You can verify if a brush variant supports mixing by clicking Window Brush Control Panels General, and ensuring that one
of the following dab types is selected: Camel Hair, Flat, Bristle Spray, Watercolor Camel Hair, Watercolor Flat, and Watercolor
Bristle Spray.
To sample multiple colors
1In the Brush library panel, choose a brush category and variant that supports mixing.
2Mix the color you want in the Mixer panel.
3Move the Change Brush Size slider to set the size of the sample area.
The size of the sample area is displayed to the right of the slider and is measured in pixels.
4Click the Sample Multiple Color tool , and click the area of the Mixer pad that you want to sample.
You can verify if a brush variant supports mixing by clicking Window Brush Control Panels General, and ensuring that one
of the following dab types is selected: Camel Hair, Flat, Bristle Spray, Watercolor Camel Hair, Watercolor Flat, and Watercolor
Bristle Spray.
Opening images in the Mixer panel
You can now load an external image file in the Mixer panel so that you can sample and mix the image colors. For example, you can open a
photo and then blend its colors directly in the Mixer pad to create new colors. You can open PNG, RIFF, TIFF, JPEG, and PSD files in the Mixer
panel.
An example of importing a photo in the Mixer panel (left) to transform the photo into a Mixer Pad
To open an image in the Mixer panel
1Click the Mixer options button , and choose Open Mixer Pad.
2In the Open Mixer Pad dialog box, choose the image file format from the list box.
3Browse to the folder where the image file is stored.
4Choose the image, and click Open.
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Changing and saving the Mixer color swatches
You can store commonly used colors in Mixer color swatches at the top of the Mixer panel and then use these colors on the Mixer pad. A
series of colors appears by default; however, this color series can be changed to suit the individual preferences of the artist. You can save the
Mixer color swatches that you create.
To change a Mixer swatch color
1Choose Window Color Panels Mixer.
2In the Mixer panel, click the Sample Color tool , and choose a color for the swatch.
3Press Command (macOS) or Ctrl (Windows) and then click the Mixer swatch that you want to change.
The new color appears in the Mixer swatch.
To save colors in the Mixer panel
1Choose Window Color Panels Mixer.
2Click the Mixer options button , and choose Save Mixer Colors.
3In the Save Mixer Colors dialog box, type a name for the Mixer colors and choose where you want to save the Mixer swatches (MSW)
file.
4Click Save.
Saving Mixer panel colors to a color set
You can add individual colors that you saved as color swatches to the currently selected color set. For example, if you mixed colors that you
are particularly happy with, you can save them to a color set. You can also create a color set from the colors on the Mixer pad. You can also
choose the maximum number of colors that you want to retain from the Mixer pad. For more information, see “Working with color sets” on
page 248.
To add a Mixer color swatch to a color set
1In the Mixer panel, click the Sample Color tool , and choose the Mixer swatch that you want to save to a color set.
2Click the Mixer options button , and choose Add Swatch to Color Set.
The selected color is added to the current color set.
To create a color set from the Mixer Pad
1In the Mixer panel, click the Mixer options button , and choose New Color Set from Mixer Pad.
2In the New Colorset dialog box, type a name in the Name text box.
3Adjust the Max Colors slider to set the maximum number of colors that you want to add to the color set.
4Click OK.
5To access the new colors, choose Window Color Panels Color Sets.
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Clearing and resetting Mixer panel colors
There are various options for clearing and restoring both the Mixer pad and Mixer color swatches. You can clear all colors from the Mixer
pad to start mixing colors from scratch. You can also restore the Mixer pad to the default colors.
In addition, you can reset the Mixer color swatches to the factory default colors.
You can revert to the factory default color swatch colors.
To clear the Mixer pad
1Choose Window Color Panels Mixer.
2Do one of the following:
•Click the Mixer options button , and choose Clear Mixer Pad.
•In the Mixer panel, click the Clear and Reset Canvas button .
To restore the default Mixer pad
•Click the Mixer options button , and choose Restore Default Mixer.
To reset Mixer color swatches
•Click the Mixer options button , and choose Reset Mixer Colors.
Saving the Mixer pad
When you have finished mixing and sampling colors, you can save the Mixer pad contents as a Mixer pad (MXS) file that you can open and
use later. In addition, you can also save a Mixer pad as a PNG file.
To save a new version of the Mixer pad
1Choose Window Color Panels Mixer.
2Click the Mixer options button , and choose Save Mixer Pad.
3In the Save Mixer Pad dialog box, type a name for the Mixer colors, and choose where you want to save the Mixer pad (MXS) file.
4Click Save.
To save a Mixer pad as a PNG file
1Choose Window Color Panels Mixer.
2Click the Mixer options button , and choose Save Mixer Pad.
3In the Save Mixer Pad dialog box, type a name in the File Name box.
4Choose choose PNG from the Save As Type list box.
5Click Save.
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Loading color swatches and Mixer pad files
You can load previously saved Mixer color swatches or Mixer pad files (MXS) in the Mixer panel.
To load colors in the Mixer panel
1Choose Window Color Panels Mixer.
2Click the Mixer options button , and choose Load Mixer Colors.
3In the Load Mixer Colors dialog box, choose the Mixer swatch (MSW) file that you want to load.
4Click Open.
You can also load a color set in the Mixer panel by clicking the Mixer options button , choosing Load Mixer Colors. In the
Load Mixer Colors dialog box, go to Corel\Painter 2019\Support Files\Color Sets\[Color Set Name], type *.* in the File name
box, and press Enter. A list of hidden user files appears. Double-click a color set.
To load a saved version of the Mixer pad
1Choose Window Color Panels Mixer.
2Click the Mixer options button , and choose Open Mixer Pad.
3In the Open Mixer Pad dialog box, choose the Mixer pad (MXS) file that you want to open.
4Click Open.
Working with color sets
Color sets are collections of colors that help you organize and store colors. Some color sets are organized by both name and color
relationship. Corel Painter provides several color sets — Painter Colors, macOS and Windows system palettes, and the PANTONE MATCHING
SYSTEM are a few. You can open any of the available color sets, choose a color from the color set, and then apply it to a brushstroke. You
can open multiple color sets at a time.
In addition, you can import a color set to access additional colors. For example, you can import a color set that you created in a previous
version of Corel Painter.
If you need to find a specific color in a color set, you can search for the color by name or have Corel Painter find the color that comes closest
to matching the current color.
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Color Sets panel
To display the Color Sets panel
•Choose Window Color Panels Color Sets.
To open a color set
•In the Color Set Libraries panel, click the Color Set Libraries options button , and choose Color Set Libraries, and choose a color set
from the list.
To choose a color from a color set
• In the Color Set Libraries panel, click a color.
To import a color set
1In the Color Set Libraries panel, click the Import Color Set button .
2In the Select Color Set dialog box, click the Color Sets folder, choose a color set, and click Open.
To find a color in a color set
1In the Color Set Libraries panel, click the Search for Color button .
2In the Find Color dialog box, do one of the following:
• Enable the By name option, and type a name in the box.
• Enable Closest to current color.
3Click Begin.
4Click OK when the desired color is found.
If the color set is visible, Corel Painter surrounds the found color with a selection frame.
If you search for a color by name, but a color with that name is not found, the OK button is not available (it is grayed out).
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Customizing the layouts of color sets
You can arrange colors in a color set in various ways. You can sort by hue, luminance, and saturation; determine the size of color swatches;
decide whether to have grid lines; and display the colors in a list in order to view the color names.
To change how colors are sorted
1Choose Window Color Panels Color Sets.
2In the Color Set Libraries panel, click the Color Set options button and choose Sort Order.
3Choose one of the following options:
•Saved — sorts colors in the order in which they were originally entered.
•HLS — sorts colors by hue, luminance, and saturation.
•LHS — sorts colors by luminance, hue, and saturation.
•SHL — sorts colors by saturation, hue, and luminance.
To adjust the size of the color swatches
•In the Color Set Libraries panel, click the Color Set options button , choose Color Set Library View, and choose one of the
following options:
•Small
•Medium
•Large
To display the color swatches as a list
•In the Color Set Libraries panel, click the Color Set options button , choose Color Set Library View, and choose List.
Creating and exporting color sets
You can create color sets to control the colors in particular projects or to create groups of favorite painting colors. Creating clearly named
color sets can be very useful. For example, you could name a color set Shades of Purple, Hero Image, My Crayons, or Rollover Buttons — all
offering you easy access to recognizable color sets.
You can create color sets from
• an image
• a selection on an image
• a layer
• the Mixer panel
Once a color set is created, you can add additional colors to the color set. You can also export the color set.
To create a color set
1Choose Window Color Panels Color Sets.
2In the Color Set Libraries panel, click the New Color Set button , and choose one of the following options:
•New Color Set from Image — Includes all image colors in the color set. This option is available only if an image is open.
•New Color Set from Layer — Includes all colors that are found in the active layer in the color set. This option is available only if an
active layer is selected in the image.
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•New Color Set from Selection — Includes all colors in the selected area of the image in the color set. This option is available only if
the image has an active selection.
•New Color Set from Mixer Pad — Includes all colors that are used in the Mixer panel in the color set.
3In the New Color Set dialog box, type a name in the Name text box.
4Adjust the Max Colors slider to set the maximum number of colors that you want to add to the color set.
For information about adding colors to a color set, see “Editing color sets” on page 251.
For more information about selecting colors, see “Choosing colors from the Color panel” on page 232.
To export a color set
1In the Color Set Libraries panel, click the Export Color Set button .
2Choose the name of the color set that you want to export from the Library list box.
3Click OK.
4Choose the drive and folder where you want to save the file.
If you want to rename the color set, type a name for the color set in the File name box.
5Click Save.
Editing color sets
You can customize color sets by adding, deleting, or replacing colors. You can also append colors to a color set. This is useful if you want to
use colors from multiple color sets. In addition, you can name or rename individual colors in a color set.
Naming colors in a color set can be useful. You can then search for a color by name, or annotate the colors you use, right in the document
window. For more information, see “To find a color in a color set” on page 249.
To add a color to a color set
1In the Color panel, choose a color.
2In the Color Set Libraries panel, choose the color set where you want to add the selected color.
3Click the Add Color to Color Set button .
You can also
Add a sampled color to a color set Click the Dropper tool in the toolbox, click a color in the
image, then click the Add Color to Color Set button .
Add a color from another color set Drag a color swatch from one color set to another.
To delete a color
1In the Color Set Libraries panel, choose a color and click the Delete Color from Color Set button .
2In the warning dialog box, click Yes.
Corel Painter deletes the chosen color from the color set.
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To replace a color
1Choose the color you want to add from the Color panel, a color set, or an existing image.
2Hold down Command (macOS) or Ctrl (Windows), and click the color you want to replace.
The new color replaces the old one in the color set.
To show or hide a color
• Perform a task from the following table.
To Do the following
Hide a color Right-click a color swatch in the Color Set Libraries panel, and
choose Hide Color.
Show all hidden colors In the Color Set Libraries panel, click the Color Set options button
, choose Color Set Library View, and choose Show All Hidden
Items.
To name or rename a color
1Right-click a color swatch in the Color Set Libraries panel, and choose Rename Color.
2Type a color name in the New name box.
Color names can contain up to 31 characters.
To restore the default color set
•In the Color Set Libraries panel, click the Color Set options button , choose Restore a Default Color Set.
Setting color variability
Color variability allows you to create brushstrokes of more than one color. Variability can be used to enhance the Natural-Media appearance
of your work. For more information, see “Color Variability controls” on page 425.
Setting Color Expression
Color expression determines where Corel Painter should use the Main or Additional Color in an image. For more information, see “Color
Expression controls” on page 427.
Loading multiple colors
Imagine the ability to load color at a bristle level, picking up different colors with each “hair” of a brush — as though filling tiny ink wells.
Imagine also the ability to move multiple colors along with a palette knife, dragging them across your canvas or paper. The Brush Loading
feature affects how paint comes off a brush and what happens to the pixels underneath.
When Brush Loading is not active, brushes interact with previously applied colors by sampling underlying pixels and then loading the brush
with one new color — the average of those that were sampled. With Brush Loading active, brushes can literally “pick up” existing colors,
hair by hair. This capability offers truer color interaction, astounding color variations, and better cloning results.
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To paint with multiple colors
1Click the Brush Selector on the Brush Selector bar.
2In the Brush library panel, click a brush category and a brush variant.
3Choose Window Brush Control Panels General.
4Choose Static Bristle from the Dab Type list box.
5Choose Multi from the Stroke Type list box.
6Choose Window Brush Control Panels Blending.
7In the Blending panel, enable the Brush Loading check box.
This step activates the brush’s ability to pick up underlying colors.
8Adjust the Resaturation and Bleed sliders.
The Bleed setting determines how much underlying paint is affected by the brushstroke. A higher Bleed setting, combined with a low
Resaturation setting, can enhance the Brush Loading feature. A resaturation value of 0, combined with different levels of bleed, will
cause your brush to smear image color, rather than deposit it. In this case, the lower the bleed, the longer the smear.
9Choose Window Brush Control Panels Spacing.
10 In the Spacing panel, adjust the Spacing and Min Spacing sliders to create fewer “echo” artifacts in your smeared stroke.
11 Drag a brushstroke through existing paint to see how the paint is “picked up” from the underlying pixels and moved across the canvas.
It is easier to see the Brush Loading feature if the canvas is not white. To fill the canvas with another color, see “Applying a color as
a fill” on page 254.
You can tie brush controls like Bleed to the Controller setting in the Color Expression panel. For example, if you choose Pressure,
each stroke bleeds more or less, depending on how hard you press the stylus. For more information, see “Expression settings” on
page 361.
Working with color fills
Corel Painter gives you many options for filling images with color. You can apply a color fill to only part of an image, to a layer of an image,
to an alpha channel, or to an entire image. You can also fill image areas based on pixel color.
In addition, you can apply gradients, patterns, and weaves as fills. The following table lists the various ways to apply fills to an image and
where to find more information.
Fill type For more information see
Color “Applying a color as a fill” on page 254
Gradient “Applying gradients” on page 713
Pattern “Applying pattern fills” on page 699
Weaves “Applying weaves” on page 743
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Applying a color as a fill
Corel Painter gives you different options for applying a color as a fill. You can quickly apply a fill to a selected area of an image or you can
apply a fill to the entire image based on a selected pixel color. When filling an image with a selected pixel color, you can apply the fill directly
to the canvas or to a channel. Corel Painter fills areas of the image based on color boundaries, as well as the specified tolerance and feather
settings.
Tolerance allows you to set the amount of variance allowed from the color of the selected pixel. With a low tolerance setting, Corel Painter
fills only contiguous pixels that are very close to the selected pixel color. With a high tolerance setting, Corel Painter fills a greater range of
colors.
Feathering softens the edges of the fill by controlling the fill opacity for pixels with colors outside the tolerance range. For example, if
feather is set to zero (the default), only pixels in the tolerance range are filled. With a low feather setting, pixels with colors just outside
the Tolerance range receive partial fill. Increasing the feather setting increases the range of colors that receive partial fill. Pixels with colors
farther from the tolerance range receive a more transparent fill. Typically, when feather is set high, tolerance is set low.
You can also fill the interior of an area that is bound by lines. This is especially useful for producing solid fills of regions bounded by anti-
aliased lines. If you want to fill regions completely, without affecting the lines, you can first copy the lines to a selection. Then, when you fill
the cells, the lines are protected.
To apply a color fill
1
In the Color panel, double-click the Main Color (front) swatch in the Color Selector.
2Choose a color from the Color dialog box.
3To apply a gradient to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
• A channel — Click a channel in the Channels panel.
4Choose Edit Fill.
If you prefer, press Command + F (macOS) or Ctrl + F (Windows).
5In the Fill dialog box, choose Current Color from the Fill with list box.
6Adjust the Opacity slider.
To apply a pixel-based color fill
1Choose Window Color Panels Color Sets.
2In the Color Sets panel, click the Color Sets options button , and choose New Color Set from Image.
3In the New Colorset dialog box, type a name in the Name text box.
4Choose the Paint Bucket tool from the toolbox.
5On the property bar, click one of the following buttons:
•Fill Image
•Fill Cell
6Choose the Current Color option from the Fill list box.
7Open the Select Fill panel, and choose a color.
The image color set displays in the Select Fill palette.
Color | 255
8Click the image in the drawing window.
If the result is not what you want, undo the fill, change the settings, and try again.
You can also
Specify the range of colors to be filled On the property bar, type a value in the Tolerance box or adjust the
slider.
Specify the fill opacity for pixels outside of the tolerance range On the property bar, type a value in the Feather box or adjust the
slider.
Soften the edges of the fill On the property bar, click the Anti-Alias button .
Anti-aliasing is desirable when the Feather setting is set to zero or
extremely low.
You can constrain the fill to a rectangular area by dragging with the Paint Bucket tool.
Limiting and preventing leakage
In complex drawings, lines don’t always meet, which can cause the fill to leak into areas that you don’t want filled — sometimes through
the whole image. You can’t always tell if there’s a leak just by looking at your image. If you click a small area and see the prompt, Now
Looking for Extent of Fill, there’s probably a leak, and Corel Painter is preparing to fill a bigger area than you had in mind. In this case, you
can abort the fill.
You can limit leakage to a specific rectangular area. In typical cartoon line work, unbounded areas — for example, hair, tail feathers, and
brush bristles — sometimes must be filled. By limiting leakage to a specific area, you can close off these items. You can also close leaks
by copying the lines to a selection, saving the selection to a channel, editing the channel, and then reloading it to the selection. For more
information about editing channels, refer to “Editing channels” on page 597.
To undo a fill
• To undo a fill, do one of the following:
•Choose Edit Undo Paint Bucket Fill.
• Press Command + Z (macOS), or Ctrl + Z (Windows).
To limit leakage
1Choose the Paint Bucket tool from the toolbox.
2On the property bar, click the Fill Cell button or the Fill Image button .
3Drag to create a rectangle that just covers the area you want to fill.
If there is no leak, only the area within the lines is filled. If there is a leak, the fill goes outside the area, but not beyond the constraints of
your rectangle.
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To close a leak
1Copy the lines to a selection.
2Choose Select Save Selection.
3In the Save Selection dialog box, choose New from the Save to list box.
4Click OK.
A new channel is displayed in the Channels panel.
5In the Channels panel, display and select the channel.
6Click the Brush Selector on the Brush Selector bar.
7In the Brush library panel, choose the same brush you used to create the lines.
8In the Color panel, set black as the current Main Color.
9Paint in the channel to close the gaps.
10 Choose Select Load Selection.
11 In the Load Selection dialog box, choose the modified channel from the Load From list box.
12 Enable the Replace Selection option to replace the original with the edited version.
If you want to adjust the mask threshold, double-click the Paint Bucket tool in the toolbox, and move the slider.
The channel does not have to be selected to contain the fill. If you deselect the channel in the Channels panel, the loaded selection
is still in effect.
Edit the channel to close leaks. Remember to load the channel back into the selection after editing.
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Color management
Corel Painter lets you manage colors when you create or open images, or place images in a document. The color management controls
help ensure that colors are consistent when you work with images from various sources, such as Adobe Photoshop or a digital camera. In
addition, you can store color information in a document by embedding a color profile in the file when you save it.
This section contains the following topics:
•“Understanding color management” (page 257)
•“Specifying the default RGB color profile” (page 260)
•“Embedding color profiles when saving files” (page 261)
•“Specifying the default CMYK color profile for converting CMYK images to RGB” (page 261)
•“Previewing and soft-proofing color profiles” (page 262)
•“Assigning or removing color profiles” (page 263)
•“Converting color profiles” (page 263)
•“Working with color profile policies” (page 264)
•“Working with presets” (page 265)
Understanding color management
This section provides answers to some commonly asked questions about color management.
What is color management?
Color management is a process that lets you predict and control color reproduction, regardless of the source or destination of the image.
For example, a monitor displays a different set of colors than a printer reproduces, so you may see colors on-screen that cannot be printed.
If you want to reduce color discrepancies, you can use color management to ensure a more accurate color representation when an image is
viewed, modified, or printed.
During the digital imaging process, different tools are used to capture, modify, and print images. In a typical workflow, you capture an
image by using a digital camera, upload the image to a computer, modify the image in a photo-editing application, and print the image.
Each of these tools has a different way of interpreting color. In addition, each has its own range of available colors, called a color space,
which is a set of numbers that define how each color is represented. A color space is a subset of a color model (for example, CMYK or RGB).
Consider a color in the color space of your digital camera: a vivid blue RGB color with the values Red = 0, Green = 0, and Blue = 255. This
color may appear as a different color in the color space of your monitor. In addition, the color space of your printer may not contain a match
for this color. As a result, when your document moves through the workflow, this vivid blue color gets lost in the translation and is not
accurately reproduced.
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Each tool speaks a unique language when it comes to color. One number in the color space of a digital camera may represent an entirely
different color in the color space of a monitor. As a result, when an image moves through the workflow, the colors get lost in the translation
and are not accurately reproduced. A color management system is designed to improve the communication of color in the workflow so that
the color of the output matches your intended color.
This is an example of a typical digital imaging workflow.
A color management system, also known as a color engine, uses color profiles to translate the color values from the source, which ensures
a more accurate color reproduction at the destination. A color profile contains the data that the color management system requires to
translate colors. Many standard color profiles are available. In addition, color profiles exist for different brands of monitors, scanners, digital
cameras, and printers.
Why do I need color management?
If your document requires accurate color representation, you should consider using color management. The complexity of your workflow
and the ultimate destination of the images are also important considerations. If your documents are destined only for online viewing, color
management may not be as important. However, if you plan to open images in another application, such as Adobe Photoshop, or if you are
creating images for print or multiple types of output, the use of color management is essential.
Color management lets you do the following:
• reproduce colors consistently across your digital imaging workflow, especially when opening documents that were created in other
applications
• reproduce colors consistently when sharing files with others
• preview, or soft-proof, colors before they are printed
• reduce the need to adjust and correct images when sending images to different destinations
A color management system does not offer identical color matching (this is not technically possible), but it greatly improves the color
representation.
Is my monitor displaying the right colors?
How you perceive the color that your monitor displays is another important factor in managing color consistency. Your perception is
influenced by the environment in which you are viewing the images. Here are some ways to neutralize your viewing environment.
• Ensure that your room has a consistent flow of light. For example, if the room is filled with sunlight, use a shade, or if possible, work in a
room without windows.
• To ensure accuracy in perceiving colors, some graphics professionals work in windowless rooms with gray or neutral walls and ceilings. If
these conditions do not match the room you work in, you can invest in a monitor hood, or you can create one by using black cardboard
and tape.
• Don’t wear bright clothing that can clash with the display of colors on the monitor. For example, wearing a white shirt reflects on the
monitor and alters your perception of color.
• Set the monitor background to a neutral color, such as gray, or apply a grayscale image. Avoid using colorful wallpapers and
screensavers.
Calibration and profiling of the monitor, also known as characterization, are also important steps for ensuring color accuracy. Calibration
helps ensure consistency in the colors that are displayed on the monitor. After calibration, you can create a color profile of the monitor,
which contains the details of how the monitor interprets colors. The profile is then shared with other devices. Calibration and profiling work
together to achieve color accuracy: If a monitor is incorrectly calibrated, its color profile is not useful.
Color management | 259
Calibration and profiling usually require a special calibration device and specialized software. Keep in mind that improper calibration may
do more harm than good. You can find additional information about monitor calibration and custom color profiles by researching color-
management techniques and products. You can also refer to the documentation that was provided with your operating system or monitor.
Should I assign or convert color profiles?
In deciding whether to assign or convert a color profile, you should first consider the results that each action produces. When you assign a
color profile in Corel Painter, the color values, or numbers, in the document do not change. Instead, the application simply uses the color
profile to interpret the colors in an image. However, when you convert a color profile, the color values in the document change. Instead of
assigning a color profile, the application translates one color profile to another. Converting a color profile does more than affect the display
of colors — it produces irreversible changes to the colors in the document.
The best practice is to choose a working color space, such as sRGB, when you create an image and to use the same color profile throughout
your workflow. You should avoid assigning and converting color profiles. However, you may encounter scenarios that require you to switch
to a different color profile.
For example, if you receive a file from someone, and no color profile is embedded in the file, you should assign a color profile to the file. In
this way, you can retain the file’s original color values.
You should choose the conversion option only if you are preparing the file for a specific output, such as a printer. After the data has been
changed to accommodate the destination profile, conversion back to the original color profile is often not suitable.
What is a rendering intent?
A color management system can perform effective translation of colors from the source to multiple outputs. However, when matching colors
from one color space to another, a color management system may be unable to match certain colors. These “out-of-gamut” colors can
dramatically change the look of the image, depending on how they are interpreted by the color management system. Fortunately, you can
choose a rendering intent to instruct the color management system how to interpret the out-of-gamut colors.
Many colors in an sRGB (1) document may be out of gamut for the U.S. Web Coated (SWOP) v2 color
space (2). The out-of-gamut colors (3) are mapped into gamut according to the rendering intent.
The rendering intent that you choose depends on the graphical content of the image.
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This is an example of three types of images and their corresponding rendering intents.
•Perceptual — Choose this rendering intent for photographs and bitmaps that contain many out-of-gamut colors. The overall color
appearance is preserved by changing all colors, including in-gamut colors, to fit within the destinations range of colors at the
destination. This rendering intent maintains the relationships between colors to produce the best results. In general, the Perceptual
rendering intent is best for giclée prints.
•Saturation — Choose this rendering intent to produce more concentrated solid colors in business graphics, such as charts and graphs.
Colors may be less accurate than those produced by other rendering intents.
•Relative Colorimetric — Choose this rendering intent for logos or other graphics to preserve original colors. If a match is not found for
the source colors, then the closest possible match is found. This rendering intent causes the white point to shift. In other words, if you
are printing on white paper, the white areas of an image use the white of the paper to reproduce the color. Therefore, this rendering
intent is a good option for printing images.
•Absolute Colorimetric — Choose this rendering intent for logos, or other graphics, that require very precise colors. If no match is found
for the source colors, then the closest possible match is used. The Absolute Colorimetric and Relative Colorimetric rendering intents
are similar, but the Absolute Colorimetric rendering intent preserves the white point through the conversion and does not adjust for the
whiteness of the paper. This option is used mainly for proofing.
What is soft-proofing?
Soft-proofing provides an on-screen preview of the image as it will appear when it is reproduced by a specific printer or displayed on a
specific monitor. This technique simulates the “hard-proofing” stage in a traditional printing workflow.
Unlike hard-proofing, soft-proofing lets you look at the final result without committing ink to paper. For example, you can preview what the
printed image will look like when a specific brand of printer is used. You can also preview what the image will look like on another type of
monitor.
To simulate the output colors that are produced by a device, you need to choose the color profile of the device. Because the color spaces of
the document and device are different, some document colors may not have matches in the gamut of the device color space. These out-of-
gamut colors can dramatically change the look of the image, depending on how they are interpreted by the color management system. You
can choose a rendering intent to instruct the color management system how to interpret the out-of-gamut colors. For information about
rendering intents, see “What is a rendering intent?” on page 259.
For information about soft-proofing an image, see “To soft-proof an image” on page 262.
Specifying the default RGB color profile
To use color management in Corel Painter, you can start by specifying the default RGB color profile that you want to assign to all new
documents.
The default settings in Corel Painter produce good color results, but you can change these default settings so that they suit your specific
workflow. The Corel Painter default color profile is sRGB_IEC61966-2-1 black scaled. You can visit the International Color Consortium (ICC)
website http://www.color.org/findprofile.xalter to find more information about this profile.
When you create images in another application, such as Adobe Photoshop, you should use the same default color profile that you will use
when opening the file in Corel Painter. In addition, you should always embed the color profile when saving a document in Corel Painter or
Adobe Photoshop, so that the document retains the color information. For more information, see “Embedding color profiles when saving
files” on page 261.
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To change the default RGB color profile
1Choose Canvas Color Management Settings.
2Choose a color profile from the Default RGB Profile list box.
The factory default color profile for Corel Painter is sRGB, which is the default color profile for many monitors, digital cameras, and
even some printers.
You can also access the Color Management Settings dialog box from the Navigator panel by clicking the Open Navigator
Settings button , clicking Color Management, and choosing Color Management Settings.
Embedding color profiles when saving files
Embedding a color profile attaches the color profile to the document to ensure that the same colors you used are shared with anyone who
views or prints the document. In this way, you help ensure color consistency when files are viewed, modified, or reproduced.
If you did not assign a color profile to the file, the default color profile is embedded.
The following file formats support color profile embedding:
• RIFF (RIF)
• TIFF (TIF)
• Photoshop (PSD)
• JPEG
• Portable Network Graphics (PNG)
To embed a color profile when saving a file
1Choose File Save As.
2In the Save Image As dialog box, use the controls to specify a location and filename.
3From the Format list box (macOS) or the Save As Type list box (Windows), choose one of the following file formats:
•RIFF Files (*.RIF; *.RIFF)
•TIF Files (*.TIF; *.TIFF)
•Photoshop Files (*.PSD)
•JPEG Files (*.JPG; *.JPEG)
•PNG Files (*.webp)
4Enable the Embed Profile check box.
If you do not want to embed the color profile, you need to disable the Embed Profile check box.
Specifying the default CMYK color profile for converting CMYK images to RGB
Because Corel Painter works with RGB colors, all CMYK images that you open or import in the application are converted to an RGB color
profile. You can specify the default CMYK profile that Corel Painter uses to convert the CMYK images to RGB. The following file formats are
supported for CMYK images:
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• RIFF (RIF)
• TIFF (TIF)
• Photoshop (PSD)
• JPEG
• Portable Network Graphic (PNG)
To specify the default CMYK color profile for converting CMYK images to RGB
1Choose Canvas Color Management Settings.
2Choose a color profile from the Default CMYK Conversion Profile list box.
You can also access the Color Management Settings dialog box from the Navigator panel by clicking the Open Navigator
Settings button , clicking Color Management, and choosing Color Management Settings.
Previewing and soft-proofing color profiles
After an RGB profile is selected for the document, you can preview the image with the default color profile applied. You can also soft-proof
images, which means to preview on-screen what the image will look like when it is printed with a specific printer, or when it is displayed
on another type of monitor. You can also soft-proof by using a specific rendering intent. For more information, see “What is a rendering
intent?” on page 259. After soft-proofing an image, you can turn off the soft-proofing feature.
Soft proof documents to preview final results on-screen. (left) An sRGB color profile is assigned to an image.
(right) Assigning the U.S. Web Coated (SWOP) v2 profile allows an on-screen simulation of the printed output.
To preview a color profile
1Choose Window Navigator.
2Click the Open Navigator Settings button , click Color Management Settings, and choose the name of the color profile that you
want to preview.
To soft-proof an image
1Choose Canvas Color Proofing Settings.
2To simulate the output colors that are produced by a specific device, choose a profile from the Simulate Device list box.
The list includes all color profiles installed on your computer.
3Choose a rendering intent from the Rendering Intent list box.
4Enable the Turn On Color Proofing Mode check box.
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Simulating printer output may cause on-screen colors to appear dull because all colors are brought into a CMYK color space, which
has a smaller gamut than an RGB color space. After soft proofing an image, you can turn off the soft proofing feature.
The accuracy of the simulation depends on factors such as the quality of your monitor, the color profile of the monitor and the
output device, and the ambient lighting in your work area.
To turn off soft-proofing
•Choose Canvas Color Proofing Mode.
Assigning or removing color profiles
You can change the appearance of a document by assigning a new color profile. A color profile contains the data that the color
management system requires to translate colors from one color space to another. The default color profile for Corel Painter is sRGB
IEC61966-2-1 noBPC, but you can choose from a list of Standard ICC color profiles.
When you assign a new profile, the color values, or numbers, in the document do not change. When you enable color management and
display a document, the colors in the document represent an interpretation of the assigned color profile. For more information, see “Should
I assign or convert color profiles?” on page 259.
You can also remove an assigned color profile from a document. In other words, color management is no longer applied to the document.
The color values are retained, however.
To assign or remove a color profile
1Choose Canvas Assign Profile.
2Enable one of the following color profile options:
•Use Default RGB Profile — applies the default RGB profile to the document
•Use Profile — applies a color profile to the document but does not convert the original colors. If you enable this option, you must
choose a color profile.
•Do Not Color Manage — retains the color values without associating them with a color profile
If you have color profiles installed on your computer, Corel Painter includes them in the list of available color profiles.
You can also assign a color profile from the Navigator panel by clicking the Open Navigator Settings button , clicking Color
Management, and choosing Assign Profile.
Converting color profiles
Corel Painter lets you convert the color profile of a document to another color profile. Converting a color profile differs from assigning a
color profile, which involves only the translation of one color profile to another and affects only the display of color. When you convert one
color profile to another, the color values in the document are irreversibly changed. For more information, see “Should I assign or convert
color profiles?” on page 259.
Corel Painter also lets you choose the color management engine that is used for converting color profiles. The color management engine,
also known as a color management module (CMM), uses the information in the color profiles to translate the color values. The resulting
translation of the color values may differ, depending on the color management engine.
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In addition, you can flatten images when converting color profiles. Flattening images drops all the layers onto the background canvas.
To convert a color profile
1Choose Canvas Convert To Profile.
2Choose a new color profile from the New Color Profile list box.
You can also
Choose a color engine Choose a color engine from the Color Engine list box.
Choose a rendering intent Choose a rendering intent from the Rendering Intent list box.
Flatten all layers in the image Enable the Flatten Image option.
You can also convert the color profile from the Navigator panel by clicking the Open Navigator Settings button , clicking
Color Management, and choosing Convert To Profile.
Working with color profile policies
Corel Painter lets you create color profile policies for opening and placing both RGB and CMYK images. The options that you choose for the
Color Profile Policy determine how colors are managed in images that you open and work with in the application.
When creating a color profile policy for opening and placing images, you can specify the following:
• RGB color profile to apply to images
• CMYK color profile for converting images to RGB
• color engine
• rendering intent (depends on image content)
For more information, see “What is a rendering intent?” on page 259.
The color profile policy lets you display warning messages when a document has a mismatched or missing color profile. In the case of a
mismatched color profile, you can choose a new color profile. If the document does not have a color profile associated with it, you can apply
a new color profile or choose not to use color management with the document.
To create a color profile policy
1Choose Canvas Color Management Settings.
2Choose one of the following options from the RGB Images list box:
•Use embedded profile — applies the embedded RGB color profile to RGB images that you open or import
•Use default RGB profile — converts the image by using the default RGB color profile that you specify in the color management
settings
3Choose one of the following options from the Convert CMYK Images list box:
•Use default CMYK profile — converts to RGB by using the default CMYK color profile that you specify in the color management
settings
•Use embedded profile — converts to RGB by using the embedded CMYK color profile
4Choose a color engine from the Color Engine list box.
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5From the Rendering Intent list box, choose one of the following options:
•Perceptual — is recommended for a variety of images, especially bitmaps and photographs
•Saturation — is best for vector graphics (lines, text, and solid-colored objects, such as charts)
•Relative Colorimetric — is ideal for producing proofs on inkjet printers
•Absolute Colorimetric — preserves the white point and can be used to proof images
If you want to display a warning message when you open a document that has a mismatched color profile, enable the Profile Mismatch
check box.
For more complete descriptions of rendering intents, see “What is a rendering intent?” on page 259.
You can also access the Color Management Settings dialog box from the Navigator panel by clicking the Open Navigator
Settings button , clicking Color Management, and choosing Color Management Settings.
Working with presets
Corel Painter provides color management presets, which are default settings that you can apply to a document. They are useful if you do not
feel comfortable changing the settings in the Color Management Settings dialog box. You can also create your own presets, which allows
you to retain all of your selections in the Color Management Settings dialog box and reuse them in other documents. If you no longer need
a preset, you can delete it.
To choose a preset
1Choose Canvas Color Management Settings.
2Choose a preset from the Preset list box.
You can also access the Color Management Settings dialog box from the Navigator panel by clicking the Open Navigator
Settings button , clicking Color Management, and choosing Color Management Settings.
To add a preset
1Choose Canvas Color Management Settings.
2In the Color Management Settings dialog box, use the controls to specify color management settings.
3Click the Add button next to the Preset list box.
4Type a name for the preset in the Preset Name box.
You can also access the Color Management Settings dialog box from the Navigator panel by clicking the Open Navigator
Settings button , clicking Color Management, and choosing Color Management Settings.
To delete a preset
1Choose Canvas Color Management Settings.
2Choose a preset from the Preset list box.
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3Click the Delete button next to the Preset list box.
A warning box appears and asks you if you want to delete the preset.
4Click Yes.
You can also access the Color Management Settings dialog box from the Navigator panel by clicking the Open Navigator
Settings button , clicking Color Management, and choosing Color Management Settings.
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Correcting and adjusting colors
Corel Painter includes a variety of effects and tools that let you correct and adjust image colors. For example, you can use the effects to fix
a color-casted or washed-out photo. You can also use the effects to creatively alter image colors using techniques such as posterizing or
inverting.
This section contains the following topics:
•“Correcting colors using curves” (page 267)
•“Adjusting brightness and contrast” (page 268)
•“Using the curve to correct colors” (page 271)
•“Drawing freehand curves to adjust colors” (page 272)
•“Specifying the curve values to adjust colors” (page 273)
•“Adjusting hue, saturation, and value” (page 274)
•“Adjusting selected colors” (page 276)
•“Equalizing images” (page 278)
•“Matching color and brightness across images” (page 279)
•“Inverting colors” (page 280)
•“Posterizing an image” (page 281)
•“Applying video legal colors” (page 281)
•“Dodging and burning” (page 282)
Correcting colors using curves
Corel Painter lets you correct colors by using curves to adjust the relative amounts of the color components in an image. You can adjust the
curves for red, green, blue, or all three color components at once. Modifying a curve individually is useful for correcting an unwanted color
cast. The curves describe how the input color values are adjusted to create the output (corrected) color values.
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A visual representation of the curve
The horizontal axis represents the input (original color) values. The vertical axis represents the output (corrected) values. Before you adjust
a curve, it appears perfectly diagonally (45°), which indicates that all input and output values are equal. Corel Painter maps light values at
the top of the graph and darker values at the bottom. When you edit RGB curves, the current color is indicated by a colored point on the
curve. For example, if you’re editing the color blue, dragging the curve below the diagonal line subtracts blue from the image and adds its
complimentary color yellow. Alternatively, dragging above the line intensifies the color blue.
You can use any of the following curve methods to correct colors:
•Curve
•Freehand
•Advanced
Use the Color Correction dialog box to correct colors
You can use a single curve method, or a combination of curve methods, to adjust the image.
You can apply color correction to a selection, a layer, or the entire image.
• If there is no selection, the correction is applied to the entire image.
• To correct the color of only a section of the canvas, select the area by using a selection tool before applying the color correction. For
more information about these tools, refer to “Getting started with selections” on page 602.
• To correct the color of a layer, select the layer before applying the color correction. For more information about selecting a layer, refer to
“Selecting layers” on page 561.
• To apply color correction to a shape, dynamic layer, text layer, or reference layer, you must first commit the layer to an image layer.
Adjusting brightness and contrast
Corel Painter offers two different methods for adjusting image brightness and contrast. You can adjust brightness and contrast more quickly
by using the Brightness/Contrast effect, or more precisely by using the curve in the Color Correction dialog box.
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When using the Brightness/Contrast effect, you can adjust all image colors at once.
Before (left) and after (right) applying the Brightness/Contrast effect
When using the curve, you can adjust the contrast or brightness of colors while maintaining the tonal transitions in the original image. You
can adjust all colors at once, or adjust R, G, and B individually. As you adjust the Contrast or Brightness sliders, the endpoints of the curves
remain fixed. Because the effect maintains the levels from the original image, there are always 256 distinct levels, regardless of how much
you adjust the sliders.
Contrast adjusts the difference between light and dark values. As you increase the contrast, the curve takes on an “S” shape, indicating that
light colors are becoming lighter and dark colors darker. If you decrease the contrast, the curve takes on an inverted “S” shape and tones
down the contrast of all midtone colors.
An image before adjusting brightness and contrast by using the curve
An example of increasing the contrast by using the curve
Brightness moves all values on a curve to a brighter tone or darker tone.
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An example of increasing brightness by using the curve
To quickly adjust brightness and contrast
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Tonal Control Brightness/Contrast.
3Move the Brightness slider to adjust image brightness.
4Move the Contrast slider to adjust image contrast.
You can reset the sliders to the default settings by clicking Reset.
You can compare the adjusted image with the original image by enabling and disabling the Preview check box.
To adjust brightness and contrast by using the curve
1Choose Effects Tonal Control Correct Colors.
2In the Color Correction dialog box, choose Curve from the Method list box.
3Click one of the following Channel buttons:
•Red — allows you to adjust only the red curve
•Green — allows you to adjust only the green curve
•Blue — allows you to adjust only the blue curve
•Master — allows you to adjust all color curves at once
4Move any of the following sliders:
•Brightness — lets you brighten or darken the selected color(s). This control can correct exposure problems caused by too much light
(overexposure) or too little light (underexposure).
•Contrast — increases or decreases the difference in tone between the dark and light areas of an image
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Channel icons in the Color Correction dialog box
You can clear all corrections so that you can start again by clicking Reset.
You can compare the adjusted image with the original image by enabling and disabling the Preview check box.
Using the curve to correct colors
You can use the Curve method to drag the color curves to reshape them. This method lets you create very specific changes in color values.
You can control the overall effect by using the Effect slider. The slider controls how much of the curve moves in response to dragging. When
the slider is all the way to the right, the entire curve moves. As the value is reduced, a smaller portion of the curve moves.
The Curve method lets you perform color and tonal corrections by adjusting either individual color channels (R, G, or B) or the master
channel (all channels combined).
Curve method of color correction
To quickly adjust colors, you can use the automatic correction controls.
To correct colors using the curve
1Choose Effects Tonal Control Correct Colors.
2In the Color Correction dialog box, choose Curve from the Method list box.
3Click one of the following Channel buttons:
•Red — allows you to adjust only the red curve
•Green — allows you to adjust only the green curve
•Blue — allows you to adjust only the blue curve
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•Master — allows you to adjust all color curves at once
4Drag the Effect slider to the right to increase the range of the curve that’s affected when you drag it, or drag it to the left to decrease
range.
5Position the crosshair cursor over the diagonal line, and drag the curve.
Dragging the curve down increases shadows and dragging it up increases highlights.
You can also
Automatically correct the contrast and color in an image Choose Auto-set from the Curve Preset list box.
Automatically adjust the contrast in an image according to the
white point
Choose White Point from the Curve Preset list box.
Automatically adjust the contrast in an image according to the
black point
Choose Black Point from the Curve Preset list box.
Clear all corrections Click Reset.
Drawing freehand curves to adjust colors
You can use the Freehand method to adjust colors. This method lets you draw a curve to produce dramatic results. It’s particularly useful for
creating posterized or solarized effects.
Freehand method of color correction
To adjust colors by using the Freehand method
1Choose Effects Tonal Control Correct Colors.
2In the Color Correction dialog box, choose Freehand from the Method list box.
3Click one of the following Channel buttons:
•Red — allows you to adjust only the red curve
•Green — allows you to adjust only the green curve
•Blue — allows you to adjust only the blue curve
•Master — allows you to adjust all color curves at once
4Drag the pointer over the graph to draw a new curve. Drawing a curve below the middle line increases shadows and drawing a curve
above the middle line increases highlights.
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You can clear all corrections so that you can start again by clicking Reset.
You can compare the adjusted image with the original image by enabling and disabling the Preview check box.
Specifying the curve values to adjust colors
You can use the Advanced method to more accurately adjust colors using the curve. You can adjust the 1/4 Tone, Midtone, and 3/4 Tone
ranges by manually dragging the curves of red, green, and blue. You can also adjust color by setting the percentage of red, green, and blue
at five specific points in the curve: Highlight, 1/4 Tone, Midtone, 3/4 Tone, and Shadow.
Each section of the curve controls the balance between the shadows, midtones, and highlights of an image. Setting values in
the upper portion of the grid lightens the image; whereas setting values in the lower portion of the grid darkens the image.
Various tone curves were modified to achieve this look.
You can compare the adjusted image with the original image by enabling and disabling the Preview check box.
To adjust 1/4 tone, midtone, and 3/4 tone by dragging color curves
1Choose Effects Tonal Control Correct Colors.
2In the Color Correction dialog box, choose Advanced from the list box.
3Click one of the following Channel buttons:
•Red — allows you to adjust only the red curve
•Green — allows you to adjust only the green curve
•Blue — allows you to adjust only the blue curve
4Drag a node on the diagonal line. Dragging the curve down darkens the image and dragging it up lightens the image.
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To adjust colors by specifying curve values
1Choose Effects Tonal Control Correct Colors.
2In the Color Correction dialog box, choose Advanced from the Method list box.
3Type percentage values for Red, Green, or Blue in the following columns:
•Highlight — adjusts the image highlights (lower portion of the graph)
•1/4 Tone — adjusts the image contrast
•Midtone — adjusts the image contrast
•3/4 Tone — adjusts the image contrast
•Shadow — adjusts the image shadows (upper portion of the graph)
Typing positive percentages, such as 89%, sets values in the upper portion of the graph, which lightens the image. Typing negative
percentages, such as -89%, sets values in the lower portion of the graph and darkens the image. Typing the same percentage value for
each color applies the change equally.
Adjusting hue, saturation, and value
The Adjust Colors effect lets you control the hue, saturation, and value of an image in much the same way as you would adjust your
television. It also lets you adjust the image colors equally or by using the luminosity of an external source.
When using luminosity to adjust colors, pixels with higher luminance undergo greater color adjustments.
You can choose any of the following adjustment methods:
•Uniform Color — adjusts all pixels equally
•Paper — uses the selected paper grain to control the color adjustment
•Image Luminance — uses the luminance of the image as the model for color adjustment. Areas of greater luminance are adjusted more.
•Original Luminance — uses the luminance of the clone source as the model for color adjustment. If you have not set up a clone source,
the current pattern is used.
•[Alpha channel] or [Layer mask] — sets the selected alpha channel or layer mask as the model for controlling color adjustment. For
example, a black-to-white gradation in the channel or mask lets you adjust the color progressively across the image. In black areas of the
channel or mask, colors are not changed. In white areas of the channel or mask, the adjustment applies fully. Transitional areas receive
proportional color adjustments.
Use the Adjust Color dialog box to change the hue, saturation, and value of an image.
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To adjust colors equally
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Tonal Control Adjust Colors.
3Choose Uniform Color from the Using list box.
4Adjust any of the Adjust Colors controls. For information, see “Adjust Colors controls” on page 276.
To adjust colors by using paper luminance
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Tonal Control Adjust Colors.
5Choose Paper from the Using list box.
6Adjust any of the Adjust Colors controls. For information, see “Adjust Colors controls” on page 276.
To adjust colors by using image luminance
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Tonal Control Adjust Colors.
3Choose Image Luminance from the Using list box.
4Adjust any of the Adjust Colors controls. For information, see “Adjust Colors controls” on page 276.
To adjust colors by using clone or pattern luminance
1Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Image button , and Open
Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
3Choose Effects Tonal Control Adjust Colors.
4Choose Original Luminance from the Using list box.
5Adjust any of the Adjust Colors controls. For information, see “Adjust Colors controls” on page 276.
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Adjust Colors controls
•Hue Shift — adjusts the hue of pixels
•Saturation — adjusts the amount of pure hue in the color
•Value — adjusts color brightness. Moving the slider to the left darkens colors.
•Reset — resets the sliders to their default settings
Adjusting selected colors
The Adjust Selected Colors effect is similar to the Adjust Colors effect, but it works only on a specified range of colors within an image. You
choose a color in an image and adjust colors within a range of that color. You could, for example, change yellow peppers to red peppers.
You can adjust colors that are exactly the same as the color you select, or you can choose colors within a range, based on proximity (on the
color wheel or the color space) to the selected color.
Selective color adjustments change only certain colors in the image.
The Range sliders determine the extent of the HSV color space around the selected center color.
By combining these settings, you can set up a very specific range of colors to adjust. For example, you can limit changes to a precise shade of
red.
The Feather sliders affect the softness at the edge of the selected colors. These sliders can help you create smoother transitions between the
replaced color and the original.
A replaced color with and without feathering
You can choose from any of the following adjustment methods:
•Uniform Color — adjusts all pixels equally
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•Paper — uses the selected paper grain to control the color adjustment
•Image Luminance — uses the luminance of the image as the model for color adjustment. Areas of greater luminance are adjusted more.
•Original Luminance — uses the luminance of the clone source as the model for color adjustment. If you have not set up a clone source,
the current pattern is used.
To adjust a selected color
1Choose Effects Tonal Control Adjust Selected Colors.
The Adjust Selected Colors dialog box appears.
2Move the cursor over the image in the document window (the cursor becomes a dropper), and click the color you want to adjust.
The Color panel displays the selected color as the main color.
3Choose Uniform Color from the Using list box.
4Adjust any of the Adjust Selected Colors controls. For information, see “Adjust Selected Colors controls” on page 278.
To adjust selected colors by using paper luminance
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Tonal Control Adjust Selected Colors.
5Choose Paper from the Using list box.
6Adjust any of the Adjust Selected Colors controls. For information, see “Adjust Selected Colors controls” on page 278.
To adjust colors by using image luminance
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Tonal Control Adjust Selected Colors.
3Choose Image Luminance from the Using list box.
4Adjust any of the Adjust Selected Colors controls. For information, see “Adjust Selected Colors controls” on page 278.
To adjust colors by using clone or pattern luminance
1Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Image button , and Open
Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
3Choose Effects Tonal Control Adjust Selected Colors.
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4Choose Paper from the Using list box.
5Adjust any of the Adjust Selected Colors controls. For information, see “Adjust Selected Colors controls” on page 278.
Adjust Selected Colors controls
The following controls in the Select area let you refine the color selection.
Hue controls
•Range — controls the number of hues adjusted. Only hues within the specified percentage of hues on the color wheel are adjusted.
•Feather — controls the softness at the edge of the selected hues
Saturation controls
•Range — controls the range of saturation adjusted. Only saturations within this range are adjusted.
•Feather — controls the softness at the edge of the range of saturated colors
Value controls
•Range — controls the range of values adjusted
•Feather — controls the softness at the edge of the selected values
Moving the Range sliders to the right increases the amount of color space affected and creates smoother transitions between the
replaced color and the original.
The following controls in the Replace area let you refine the adjusted colors.
•Hue — adjusts the colors of the pixels by changing their hue. Moving the slider to the right increases the hue.
•Saturation — adjusts the amount of pure hue in the color. Moving the slider all the way to the left creates a grayscale image.
•Value — adjusts color brightness. Moving the slider to the left darkens colors.
The following controls can help you preview and reset adjustments.
•Preview — enable this check box to preview the adjustments in the document window
•Reset — resets the sliders to their default settings
Equalizing images
Corel Painter includes various options for equalizing images. Equalizing involves increasing the contrast by resetting the darkest and lightest
points and then evenly distributing the values across those two points.
You can produce an equalizing effect by automatically or manually adjusting the black and white points in an image.
You can also equalize an image by using the Equalize effect. This effect allows you to adjust contrast, adjust black and white points,
and distribute the brightness levels throughout the entire range of available levels. In addition, you can equalize an image by creating a
histogram showing the number of pixels for each brightness level value and then adjusting those values. The Equalize effect also allows
gamma adjustment, which lightens or darkens an image without changing highlights or shadows.
Before (left) and after (right) applying the Equalize effect
Correcting and adjusting colors | 279
To automatically set black and white points
1Choose Effects Tonal Control Correct Colors.
2In the Color Correction dialog box, choose Curve from the Method list box.
3From the Curve Preset list box, choose Auto Set.
To manually set black or white points
1Choose the Dropper tool from the toolbox.
2In the document window, click the color you want to assign as the darkest or lightest point.
3Choose Effects Tonal Control Correct Colors.
4In the Color Correction dialog box, choose Curve from the list box.
5From the Curve Preset list box, choose one of the following:
•Black Point — assigns all colors equal to or darker than the current main color to black
•White Point — assigns all colors equal to or lighter than the current main color to white
To equalize colors
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2From the menu bar, choose Effects Tonal Control Equalize.
Corel Painter automatically adjusts the image or selection so that the lightest color is white and the darkest color is black.
3In the Equalize dialog box, adjust contrast by dragging the black and white markers under the histogram, or type values in the Black box
and White box.
Any values in the image located to the right of the white marker become white; any values to the left of the black marker become black.
4Move the Gamma slider.
Moving the slider to the right darkens the image; moving the slider to the left lightens the image.
Changing the gamma adjusts only the midtones of an image and leaves the black and white areas untouched.
5Click OK to apply changes.
A preview of the changes is applied to the original image, but the changes are not final until you click OK. If you want to revert to the
original image, click Cancel.
Matching color and brightness across images
The Match Palette effect lets you apply the color and brightness of a source image to a destination image. For example, you can match the
colors in a photo to the colors in a favorite painting. You can then clone and paint your photo in the same style as your favorite painting.
You can also use the Match Palette effect to ensure that the color and brightness in a group of photos is consistent.
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You can apply the color and brightness from a source image (center) to your working image (left) to create a new effect (right).
To match colors across images
1Open both the source image and the destination image.
2Select the destination image.
3Choose Effects Tonal Control Match Palette.
4From the Source list box, select the source image.
The filenames for all open images appear in the list box.
5Adjust any of the following sliders:
•Color — lets you determine how the colors from the source image blend with the colors in the destination image. At higher settings,
more source color is applied.
•Variance (Color) — lets you adjust the range of the source colors. Higher settings increase the number of shades used from the source
image.
•Brightness — lets you determine how the luminance from the source image blends with the luminance in the destination image.
Higher settings pull more highlights and shadows from the source image into the destination image.
•Variance (Brightness) — lets you adjust the range of highlights and shadows. Higher settings increase the contrast between the
highlights and shadows.
6Move the Amount slider to specify the overall intensity of the other settings.
Start at 100%, and decrease the amount until you are satisfied with the results.
Inverting colors
The Negative effect inverts all the colors in an image, or in the selected layer.
Positive (left) and negative (right) versions of an image
To invert colors
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
Correcting and adjusting colors | 281
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Tonal Control Negative.
Posterizing an image
Corel Painter offers two different options for posterizing images. You can use the Posterize effect to reduce the number of color levels
contained in an image.
You can also posterize an image by specifying a color set. This effect lets you replace image colors with those of a specified colors set. This is
useful for multimedia work, as well as applications such as silkscreening. You can use this effect to reduce the number of colors in an image.
To posterize an image
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Tonal Control Posterize.
3In the Posterize dialog box, specify a number of levels.
The fewer levels you specify, the more dramatic the effect.
To posterize an image combined with a paper grain, refer to “Applying the Apply Screen effect” on page 664.
To posterize to two levels and also adjust the brightness, refer to “Equalizing images” on page 278.
To posterize an image by using a color set
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Window Color Panels Color Sets.
3Click the Color set libraries options button , choose Color Set Libraries, and choose a color set from the list.
4Choose Effects Tonal Control Posterize Using Color Set.
The image is replaced with the colors in the current color set.
Applying video legal colors
You can apply an effect that adjusts the colors in an image so they are compatible with video. Colors that aren’t possible in video are
converted to video legal colors.
Only bright yellows and cyans are not video legal. Corel Painter supports both the National Television System Committee (NTSC) for video
systems in the U.S. and Phase Alternation by Line (PAL) for video systems in Europe.
To apply video legal colors
1To apply the effect to:
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• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Tonal Control Video Legal Colors.
3In the Video Legal Colors dialog box, choose NTSC or PAL from the System list box.
Dodging and burning
The Dodge and Burn tools let you adjust the highlights, midtones, and shadows in an image. The Dodge tool lightens the tone; the Burn
tool darkens it. You can dodge and burn anywhere in a photo, affecting an area as large or as small as you like.
To lighten the tone
1Choose the Dodge tool from the toolbox.
2On the property bar, move the Size slider , or type a value in the Size box.
3Move the Opacity slider , or type a value in the Opacity box.
4Drag the brush in the image to apply the effect.
The Dodge tool was used to lighten the girl’s eye.
To darken the tone
1Choose the Burn tool from the toolbox.
If the Burn tool is not displayed in the toolbox, hold down the Dodge tool to open the tool flyout.
2On the property bar, move the Size slider , or type a value in the Size box.
3Move the Opacity slider , or type a value in the Opacity box.
4Drag the brush in the image to apply the effect.
The Burn tool was used to reduce the strong highlights on the faces.
Libraries | 283
Libraries
A library is a storage place for a collection of tools or media. In Corel Painter, default libraries are available for the following resources:
brushes, paper, color sets, gradients, looks, nozzles, textures, patterns, selections, scripts, images, weaves, and flow maps. The default
libraries contain a vast array of resources that are ready for you to use. In addition, you can create your own libraries to better organize
resources, or to store customized resources.
This section contains the following topics:
•“Importing and exporting libraries” (page 283)
•“Creating and removing libraries” (page 284)
•“Modifying the display of library panels” (page 285)
•“Moving, renaming, and deleting library resources” (page 285)
•“Restoring default libraries” (page 286)
Importing and exporting libraries
Corel Painter lets you import and export libraries. For example, you can open a library that was created in a previous version of Corel Painter.
You can also open multiple libraries at once, except in the Brush library panel. For more information, see “Creating and deleting brush
libraries” on page 299.
All of the Corel Painter tools and media that are included in the application are stored in default libraries. For example, the default papers
that are included in Corel Painter are contained in the Papers libraries. When you first open a library panel, the content of the default library
for that given tool or media is displayed in the panel.
To import a library
1In a library panel, click the Import [Resource type] Library button .
For example, if you want to open a paper textures library from the Paper Libraries panel, click the Import Paper Library button .
2Choose the drive and folder where the library is stored.
3Click Open.
The imported library displays at the bottom of the panel window.
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To import a library created in a previous version of Corel Painter
1Click the Library panel’s options button , choose Import Legacy [Resource type] Library.
2Choose the drive and folder where the library is stored.
3Click Open.
The imported library displays at the bottom of the panel window.
To export a library
1In a library panel, click the Export [Resource type] Library button .
For example, if you want to open a gradient library from the Gradient Libraries panel, click the Export Gradient Library button .
2In the Choose Library dialog box, choose the library that you want to export from the Library list box.
3Choose the drive and folder where you want to store the library.
4Click Save.
Creating and removing libraries
Libraries allow you to store and organize tools and media to make it easier for you to locate and access them. When you create a new
resource, such as a gradient, it is automatically saved to the current library. However, you can create a custom library and move the resource
to that library. In addition, you can copy any of the default resources to a custom library. If you no longer need a library, you can remove it.
The method for creating a library is the same for most tools and media, except for brush libraries. For more information, see “Creating and
deleting brush libraries” on page 299.
To create a library
1In a library panel, click the New [Resource type] Library button .
For example, if you want to open a pattern library from the Pattern Libraries panel, click the New Pattern Library button .
2In the New Library dialog box, type a name in the Save As box.
A header bar for the new library appears at the bottom of the library panel and its title appears in the list of available libraries. The new
library also contains one swatch by default.
When you save an item, Corel Painter stores it in the currently selected library. If this is not where you want it, be sure to select the
correct library before saving the item. You can move items between libraries later, but switching libraries before saving the resource
will spare you that extra step.
To add an existing resource to a library
• From the library panel, drag a resource from one library to the library where you want to add the resource.
When you create a new resource, such as a brush variant, paper, or weave, it is automatically saved to the currently selected library.
For more information about creating resources, please refer to the Help chapter that pertains to the resource.
Over time, with additions and deletions, library file sizes are compounded. In some cases, you may lose items if you restore a
default library. For best results, save new resources to new libraries, and limit the number of resources in each library.
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To remove a library
1Click the library panel’s options button , choose Remove [Resource type] Library.
2Choose the library that you want to remove from the Library list box.
Modifying the display of library panels
You can modify the appearance of the library panels by changing the way they are organized and displayed. You can resize a library panel
to control the space that it takes in the application window. You can also change the display size of the resource icons. If you do not need
to use some of the resource swatches, you can hide them. In addition, if you create a new resource, you can create a custom icon for the
resource.
To modify the display of a library panel
1Open a library panel.
2Perform a task from the following table.
To Do the following
Resize the library panel Point to the edge of the panel. When the cursor changes to a
double-sided arrow, drag the edge of the panel to resize it.
Resize the library swatches Click the library panel’s options button , choose [Resource
type] Library View, and choose one of the following options:
•Small
•Medium
•Large
Display the library swatches as a list Click the library panel’s options button , choose [Resource
type] Library View, and choose List.
Hide a library swatch Right-click a library resource swatch, and choose Hide [Resource
type].
Unhide all swatches Click the library panel’s options button , choose [Resource
type] Library View, and choose Show All Hidden Items.
Customize a swatch icon Right-click a resource swatch, and choose Set Custom Icon.
Choose the drive and folder where the image is stored. Click the
image file and click Open.
Moving, renaming, and deleting library resources
You can move a library resource to a new position within a library, or drag it to a different library. You can also rename resources, such as
renaming a paper or gradient, to give them more descriptive names. You can also delete an item from a library, including a default library.
You can also restore the default library to the factory settings. For information, see “Restoring default libraries” on page 286.
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To move a library resource
• In a library panel, do one of the following:
• Drag a resource swatch to another position within the library.
• Drag a resource swatch to another library.
If you’re dragging a swatch to a different library, you cannot position the swatch at the end of the library. You must place the swatch in
between, or before, an existing swatch.
To rename a library resource
1In a library panel, right-click the resource that you want to rename, and choose Rename [Resource]. (e.g. Rename Paper)
2In the Rename dialog box, type the new name in the Rename [Resource] text box.
To delete a library resource
1In a library panel, click the resource that you want to delete.
2Click the Delete [Resource] button .
Do not delete default resource files or folders.
Restoring default libraries
You can restore a default library at any time. When you restore the default libraries, all custom resources are removed for all libraries.
To restore a default library
•In a library panel, click the library options button , choose Restore Default [Resource] Library.
Selecting, managing, and creating brushes | 287
Selecting, managing, and creating brushes
Corel Painter offers an impressive array of realistic and responsive brushes that you can use to apply media to the canvas. For example, you
can choose a brush with realistic bristles that apply oil, watercolor, or acrylic paint. You can also choose a dry media brush, such as chalk or
charcoal.
This section contains the following topics:
•“Understanding brushes” (page 287)
•“Searching and selecting brushes” (page 288)
•“Exploring brush categories” (page 305)
•“Exploring brush categories in the Natural Media Brushes library” (page 353)
•“Acquiring brushes” (page 289)
•“Setting basic brush attributes” (page 290)
•“Working with brushes using the property bars” (page 293)
•“Renaming brush categories and variants” (page 296)
•“Saving and deleting brush variants” (page 297)
•“Restoring default brush variants” (page 298)
•“Creating and deleting brush categories” (page 298)
•“Creating and deleting brush libraries” (page 299)
•“Importing and exporting brush libraries, categories, and variants” (page 300)
•“Importing Photoshop brush images” (page 302)
•“Saving a brush look” (page 302)
•“Creating brush dabs” (page 303)
Understanding brushes
Corel Painter offers users a wide range of preset brushes that are designed with the real media in mind, so you can predict how a brush will
behave.
In an art store, if the brushes in one aisle don’t produce the results you want, you can try a different aisle. Similarly, with Corel Painter,
individual brushes, known as brush variants, are stored in the Brush library panel in different brush categories. You can use the brush variants
as they are, or you can adjust them to suit your purposes. Many artists use brush variants with only minor adjustments — to size, opacity, or
grain (how brushstrokes interact with paper texture).
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To modify a brush variant extensively, or to create a new brush variant, you can adjust the brush controls. For more information, see
“Adjusting brushes with brush controls” on page 359 or “Saving and deleting brush variants” on page 297.
Most Corel Painter brushes apply media, such as a color, gradient, or pattern, to an image. However, some brushes make changes to media
already in the image. For example, the Just Add Water brush variant (in the Blenders brush category) smudges and dilutes existing colors in
the image with smooth, anti-aliased brushstrokes. Using one of these brushes on a blank area of the canvas has no effect.
Corel Painter includes a batch of Natural-Media brushes that use a media application method called “rendered dab types” to produce
wonderfully realistic, continuous, smooth-edged brushstrokes. They are fast and more consistent because the brushstrokes appear as you
draw, and are not created by applying dabs of color. In fact, you can’t draw fast enough to leave dabs or dots of color in a brushstroke.
These brushes allow for rich features that are not possible with the application of dab-based media. You can take better advantage of tilt
and angle, and you can paint with patterns or gradients. For more information, see “General controls: Dab types” on page 366.
Searching and selecting brushes
In Corel Painter, you can find brush variants by searching or browsing the currently selected brush library.
You can quickly search the content of the currently selected brush library to find brushes that match a specific description. You can perform a
search by entering one attribute, or a combination of brush attributes. For example, typing the search terms “pencil real” generates a list of
all “Real Pencil” brush variants.
You can also look for brush variants by browsing the brush categories in the Brush library panel. If you hover over a brush variant’s name,
you can preview the variant’s brush dab and brush stroke at the bottom of the panel. The Brush library panel also displays the most recently
used brushes at the top of the panel so you can quickly access the last brushes that you used.
The Brush library panel lets you choose a brush category (left) and a brush variant (right).
The default Corel Painter brush variants are displayed in the Brush library panel until you open or import a different brush library. In addition,
the Brush library panel displays only one brush library at a time. For more information, see “Importing and exporting brush libraries,
categories, and variants” on page 300.
If you’re looking for a brush from a previous version of Corel Painter, you can reload the old version’s brush library. For more information, see
“Importing and exporting brush libraries, categories, and variants” on page 300.
For information on brush categories included in the Painter brush libraries as well as sample brushstrokes, see “Exploring brush categories”
on page 305.
Selecting, managing, and creating brushes | 289
For information on brush categories included in the Natural Media Brushes library, see “Exploring brush categories in the Natural Media
Brushes library” on page 353.
To select a brush category and variant
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click a brush category, and click a brush variant.
To search for brush variants
1In the Search bar, type one attribute or a combination of brush attributes in the Search text box.
The Search bar is located to the right of the property bar, in the upper-right corner of the document window.
2Hover over a brush variant in the list to display a preview of the brushstroke.
3Choose a brush variant from the list.
You can search for new or updated brushes in Corel Painter 2019 by typing 2019 in the Search box.
If you previously hid the Search bar, you can show it by clicking Window Search.
Acquiring brushes
You can expand your collection of brushes by purchasing creative brush packs from within Corel Painter.
New brush packs appear in the Brush Selector. Choose from a selection of creative
brush packs for enhancing photos, designs, and paintings to enrich your projects.
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The selection is updated with new offerings as they become available. After you purchase a brush pack, it is installed and appears as the
active brush in the Brush Selector. For more information about the Brush Selector, see “Displaying and customizing the Brush Selector” on
page 69.
If you reinstall Corel Painter or install it on another computer, you can restore your purchases. This will help you download the items that you
have already purchased and reinstall them.
If you want to import brushes that you have used in another version of Corel Painter, see “Importing and exporting brush libraries,
categories, and variants” on page 300.
To acquire a brush pack
1In the Brush Selector (Window Brush Selector Panel), click the toggle button to display the list of brush pack promotions.
To sort brush packs by category, choose a category from the list box at the top of the promotions list.
2Click a brush pack.
A dialog box opens with the brush pack selected.
3Click Buy now and follow the onscreen instructions to purchase the item.
The brush pack that you purchased is installed and appears as the active brush in the Brush Selector.
The brush packs that you purchase are added to the default Painter 2019 Brushes library. If you are currently using another brush
library, for example, Painter 2016 Brushes, you have to switch to the default Painter 2019 Brushes library to access the new brush
packs.
To restore your purchases
1Click Help Restore Purchases
2In the dialog box that appears, type the email address that was used to make the purchases, and click Continue.
A list of your purchases is displayed.
If prompted for an administrator permission, enter your system password to continue with the installation.
3Click Close.
The brush packs that you have purchased are installed and added to the default Painter 2019 Brushes library.
This procedure can help you restore only brush packs that you purchased from within Corel Painter.
Setting basic brush attributes
To quickly get started in Corel Painter, you specify basic brush attributes, such as brush size, opacity, and grain, on the property bar. Size
determines the dimension of a single brush dab. You can also use the ghost brush to determine if a change in size is required. For more
information, see “Setting up the drawing cursor” on page 145.
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The ghost brush, the circle displayed to the right of the brushstroke, appears when a brush
is selected and positioned over the canvas. It mirrors the size and shape of the brush dab.
Opacity controls the degree to which a stroke covers or builds up on the underlying pixels.
80% opacity (top) and 20% opacity (bottom)
Grain controls the interaction of color with the paper texture.
You can also set brush attributes, such as angle and squeeze, dynamically onscreen. A circle appears onscreen in the document window that
lets you size and shape the brush within the context of the image.
The circle provides a visual representation of the brush size onscreen.
You can also access additional brush controls to further customize brushes. For example, you can set a minimum brushstroke size to control
the tapering and widening of brushstrokes as stylus pressure or direction is varied. For more information, see “Adjusting brushes with brush
controls” on page 359.
To set brush size
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click a brush category, and click a brush variant.
4On the property bar, move the Size slider , or type a value in the Size box.
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If you want to scale the brushstroke feature proportionally with the brush size, click the Scale Feature with Brush Size button on
the property bar, which is available for some brushes.
Corel Painter may need to rebuild the brush after you resize it; therefore, you can expect a short delay.
You can also increase brush size incrementally by pressing the right square bracket ( ] ) key or decrease brush size by pressing the
left square bracket ( [ ) key.
You can specify the default brush size increment value in pixels by choosing Corel Painter 2019 Preferences General (macOS)
or Edit Preferences General (Windows) and typing a pixel value in the Brush size increment box.
You can also disable the scaling option in all areas by choosing Corel Painter 2019 Preferences General (macOS) or Edit
Preferences General (Windows) and enabling the Disable feature scaling when resizing brush.
To set opacity
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click a brush category, and click a brush variant.
4On the property bar, move the Opacity slider , or type a percentage in the Opacity box.
When the Opacity setting is low, the applied color is thin, so you can see through to the underlying colors. When the setting is high, the
applied color covers underlying pixels more completely.
Some methods and dab types do not allow you to adjust opacity.
When the Brush tool is active, you can set opacity by pressing a number key. Each number key is mapped to a fixed percentage. For
example, 1 equals 10% opacity, 5 equals 50% opacity, and 0 equals 100% opacity.
To set grain
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click a brush category, and click a brush variant.
4On the property bar, move the Grain slider, or type a percentage in the Grain box.
Move the slider to the left to reduce penetration and reveal more texture. Move it to the right to increase penetration and reveal less
grain.
For liquid media brushes, Grain controls the amount of “pull.” For other brushes, such as airbrushes, the Grain slider is not
available.
To set brush attributes onscreen
• Perform a task from the following table.
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To Do the following
Change the brush size Hold down Command + Option (macOS) or Ctrl + Alt
(Windows), and drag the crosshair cursor to display the Radius
circle in the document window. Keep dragging until the circle is
set to the size that you want, and then release the stylus or mouse
button.
Change the brush opacity Hold down Command + Option (macOS) or Ctrl + Alt
(Windows), and click the crosshair cursor to display the Radius
circle in the document window. While pressing the stylus, or
holding down the left mouse button, release the keys, and press
Command (macOS) or Ctrl (Windows) once. Drag the Opacity
circle in the image window until the circle is set to the opacity that
you want, and then release the stylus or mouse button.
Change the brush squeeze setting Hold down Command + Option (macOS) or Ctrl + Alt
(Windows), and click the crosshair cursor to display the Radius
circle in the document window. While pressing the stylus, or
holding down the left mouse button, release the keys, and press
Command (macOS) or Ctrl (Windows) twice. Drag the Squeeze
circle in the document window until the circle is set to the brush
squeeze that you want, and then release the stylus or mouse
button.
Change the brush angle Hold down Command + Option (macOS) or Ctrl + Alt
(Windows), and click the crosshair cursor to display the Radius
circle in the document window. While pressing the stylus, or
holding down the left mouse button, release the keys, and press
Command (macOS) or Ctrl (Windows) three times. Drag the Angle
circle in the document window until the circle is set to the angle
that you want, and then release the stylus or mouse button.
You can also revert to an onscreen brush sizing control that has the look and feel of the brush sizing control in earlier versions of
Corel Painter by choosing Corel Painter 2019 Preferences General (macOS) or Edit Preferences General (Windows) and
enabling the Simplified brush resizing control (Legacy-style) check box.
Working with brushes using the property bars
When the Brush tool is selected, you can access and change brush options and settings on the property bar and the Extended property bar.
The property bar displays one set of options and settings that are available for all brush categories, and another related to the selected brush
category. You can also use the property bar to restore the default settings of the selected brush variant. Depending on the selected brush
category, the property bar also may let you choose a paper texture.
The Extended property bar simplifies the process of finding the relevant brush controls and media for any given default brush. It lets you
quickly access relevant advanced brush controls by displaying a group of brush control panels that are relevant to the selected brush. You
can also quickly access dab types and blending options. Depending on the selected brush variant, you can choose a dab profile and access
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other relevant settings. For example, if you are working with a Dynamic Speckles brush variant, you can quickly access a panel with relevant
options by clicking the Show or hide the Dynamic Speckles panel button .
For more information about modifying the individual controls, see “Selecting, managing, and creating brushes” on page 287. For more
information about working with property bars, see “Displaying the property bars” on page 66.
To choose a stroke type on the property bar
1In the toolbox, click the Brush tool .
2On the property bar (Window Property Bar), click one of the following buttons:
•Freehand Strokes button — to draw freehand lines
•Straight line strokes button — to draw straight lines
You can also
Align a brushstroke to a path or shape Click the Align to Path button .
Enable perspective-guided strokes Click the Perspective-Guided Strokes button .
To set brush size options on the property bar
1In the toolbox, click the Brush tool .
2On the property bar (Window Property Bar), type a value in the Size box, or open the Size flyout, and move the Size slider.
You can also
Link the size settings to a specific stylus or mouse movement Open the Size flyout, and choose an option from the Expression
list box.
Set the percentage of variability that you want the expression to
apply to brush size
Open the Size flyout, and move the Min Size slider.
Link brush size to audio Open the Size flyout, click the Audio Expression button
Reverse the effect of an Expression setting on brush size Open the Size flyout, click the Invert Size Expression button .
You can restore a default brush variant by clicking the Reset Tool button .
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To set brush opacity options on the property bar
1In the toolbox, click the Brush tool .
2On the property bar (Window Property Bar), type a percentage in the Opacity box, or open the Opacity flyout, and move the
Opacity slider.
You can also
Link the opacity settings to a specific stylus or mouse movement Open the Opacity flyout, and choose an option from the
Expression list box.
Set the percentage of variability that you want the expression to
apply to brush opacity
Open the Opacity flyout, and move the Min Opacity slider.
Link brush opacity to audio Open the Opacity flyout, click the Audio Expression button .
Reverse the effect of an Expression setting on brush opacity Open the Opacity flyout, click the Invert Opacity Expression
button .
You can restore a default brush variant by clicking the Reset Tool button .
To apply a paper texture using the property bar
1In the toolbox, click the Brush tool .
2On the property bar, click the Paper selector button
If the property bar isn’t open, choose Window Property Bar.
3In the Paper Textures library panel, click a paper texture swatch.
You can also
Set grain Move the Grain slider, or type a percentage in the Grain box.
Move the slider to the left to reduce penetration and reveal more
texture. Move it to the right to increase penetration and reveal less
grain.
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These options are not available for all brush variants.
For more information about paper textures, see “Applying paper texture” on page 161.
You can restore a default brush variant by clicking the Reset Tool button .
To set brush options on the extended property bar
1In the toolbox, click the Brush tool .
2On the extended property bar (Window Extended Property Bar), perform a task from the following table.
To Do the following
Display a group of relevant brush control panels Click the Advanced Brush Controls button .
Display the General brush panel Click the Show or hide the General panel button .
Choose a dab profile Open the Dab Options flyout , and choose an option.
Show or hide a relevant brush control panel Click the Show or hide the [Name] panel button.
Renaming brush categories and variants
You can rename brush categories and variants.
To rename brush categories and variants
1Click the Brush Selector on the Brush Selector bar.
2In the Brush library panel, perform a task from the following table.
To Do the following
Rename a brush category Right-click a brush category, choose Rename Category, and type a
name for the category.
Rename a brush variant Right-click a brush variant, choose Rename Variant, and type a
name for the variant.
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Saving and deleting brush variants
You can save a customized brush variant for future use. When saving a brush variant, you have the option of saving to the currently selected
brush category, or saving to a new brush category that you create. The new brush variant is always saved to the currently selected brush
library. You can also delete the brush variants that you create.
In addition, you can save the variant as a look. Variant settings are included when you save a look, but looks can also include paper texture,
pattern, gradient, and nozzle data. For more information, see “Saving a brush look” on page 302.
To save a brush variant
1In the Brush library panel, click the brush variant that you want to save.
2Choose Brushes Save Variant.
3In the Save Variant dialog box, type a name for the new variant.
4Choose the category in which you want to save the variant from the Brush Category list box.
If you want the current main and additional colors to be saved with the variant, enable the Save Current Color check box. You do not
need to enable the option if the variant uses the Clone Color option.
5Click Save.
The new variant appears on the variant menu, in the currently selected brush category.
You can also
Copy the variant to another category With a variant selected, click the Brush library options button ,
and choose Copy Variant. Choose the destination brush category
from the Copy Variant To list box. (Remember to delete the variant
in the category from which it was copied.)
When you create a new variant, the variant files are saved in the operating system’s Users folder. The variant is stored in the brush
category folder that was selected when the variant was saved.
You can also create a new brush category by clicking the Add New Brush Category button in the Save Variant dialog box
and typing a name in the New Category Name text box.
You can also save a brush variant from the Brush library panel by clicking the Brush library options button and choosing Save
Variant.
You can also copy brush variants at the root of the category folder by copying the brush variant files (XML, NIB, STK, and, in
some instances, a JPEG file) to the desired category. This is a useful method when you need to copy multiple variant files to a new
category.
To delete a brush variant
1Click the Brush Selector on the Brush Selector bar.
2In the Brush library panel, click a brush category, and then click the brush variant that you want to delete.
3Choose Brushes Remove Variant.
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4Click Yes to delete the variant.
The variant’s related files (XML, NIB, STK, and, in some instances, a JPEG file) are deleted from the operating system’s Users folder.
You cannot delete any of the default brush variants.
You can also delete a brush variant from the Brush library panel by clicking the Brush library options button and choosing
Remove Variant.
Restoring default brush variants
You can restore any modified brush variant to its default settings. For information about restoring all factory default settings, see “Restoring
the default Corel Painter settings” on page 86.
To restore a default brush variant
1Click the Brush Selector on the Brush Selector bar.
2In the Brush library panel, click a brush category, and then click the brush variant that you want to restore.
3In the Brush library panel, click the Brush library options button , and choose Restore Default Variant.
If you want to restore all brush variants to their default settings, click the Brush library options button , and choose Restore All
Default Variants.
You can also restore a default brush variant by clicking the Reset Tool button on the property bar.
Creating and deleting brush categories
You can create a brush category to store new brush variants or to organize existing variants for a specific workflow or project. You can also
delete a brush category.
To create a new brush category
1Choose Brushes New Brush Category.
2Type a name in the New Category Name text box.
The new brush category appears in the Brush Category list of the Brush library panel and contains the currently selected brush variant,
because a brush category must contain at least one brush variant.
You can also change the brush category icon by right-clicking a category in the Brush library panel, choosing Set Custom Icon, and
choosing the image that you want to display as the category icon.
You can also create a new brush category from the Brush library panel by clicking the Brush library options button and
choosing New Brush Category.
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To remove a brush category
1Choose Brushes Remove Brush Category.
2In the Choose Brush Category dialog box, choose a category from the Category list box.
3Click OK.
A warning message about deleting the brush category appears.
4Click OK.
You cannot remove any of the default Painter brush categories.
You can also remove a brush category from the Brush library panel by clicking the Brush library options button and choosing
Remove Brush Category.
Creating and deleting brush libraries
You can create a brush library by modifying the contents of an existing brush library and then exporting it. You cannot create a brush library
from scratch. To modify an existing brush library for export, you can add new brush categories and variants. You can also exclude brush
categories and variants from export by hiding them in the brush library panel. After you’ve exported the modified library, you can import it as
a new brush library. In addition, you can delete a brush library from within Corel Painter.
To create a brush library
1In the Brush library panel, display the brush library that you want to copy.
To exclude brush categories and variants from the exported brush library, you can hide them by doing the following:
• Right-click a brush category, and choose Hide Category.
• Right-click a brush variant, and choose Hide Variant.
2Click Brushes Export Brush Library.
3In the Choose Brush Library dialog box, choose the brush library that you want to export from the Library list box.
4Click OK.
5In the Export Brush Library dialog box, type a name for the new library in the File Name text box.
6Click Save.
7Click Brushes Import Brush Library.
8In the Import Brush Library dialog box, choose the exported library, and click Open.
This is the recommended method for creating a new brush library in Corel Painter 12 Update 1 and later. In previous versions of
Corel Painter, the only method for creating a new library was by manipulating brush files in the operating system file browser.
Currently, there is no method for creating blank brush libraries.
To delete a brush library
1In the Brush library panel, click the Brush library options button , and choose Remove Brush Library.
2Choose a brush library from the list box.
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If you are trying to remove the active library, which is the library currently open in the Brush library panel, you are prompted to choose a
new active library.
You cannot delete any of the default Painter brush libraries.
Importing and exporting brush libraries, categories, and variants
You can import and export brush libraries, categories, and variants. This allows you to work with brush resources that were created by
others, or share them with others. You can only import brush libraries, categories, and variants that were previously exported by you or
someone else from Corel Painter 12 Update 1 or later.
You can share exported brush resources (brush libraries, categories, and variants) only with users who have Corel Painter 12 Update 1 or
later installed. The brush source files of Corel Painter 12 Update 1 or later are not supported in older versions of Corel Painter, including Corel
Painter 12 and Service Pack 1.
It is important to note that you can display only one library at a time in the Brush library panel.
Corel Painter 11 (or earlier) brush libraries
You can open brush libraries that were created in an older version of Corel Painter. In Corel Painter 11 and earlier versions, brush variants are
individual XML files organized in brush category folders within brush libraries. To use older brush libraries, you must first copy them to Corel
\Painter 2019\Brushes. After you copy the files, you can access them through the Brush library panel or the Brushes menu.
Brush libraries that are not in the Brushes folder are not recognized or visible within Corel Painter. The folder structure of brush libraries must
match that of the default Painter Brushes library folder (Corel\Painter 2019\Brushes\[library folder]\[category folder]\[variantFile.xml]). If
you want to copy only a few brush variants, you must still add them to a brush library while following the correct folder structure.
When you open the older library, you can export it. This converts the brush library to the new brush library format.
To import a brush library
1Click Brushes Import Brush Library.
2In the Import Brush Library dialog box, browse to the folder where the brush library is stored.
3Choose the brush library, and click Open.
The imported brush library is displayed in the Brush library panel.
You can also import a brush library from the Brush library panel by clicking the Brush library options button , choosing Import,
and choosing Brush Library.
You can also import a brush library from the file browser of your operating system by double-clicking a brush library file.
To import a legacy Corel Painter brush library
1In the file browser of your operating system, browse to the location where the legacy brush library folder is stored.
2Copy the files.
3Paste the library folder in the Corel\Painter 2019\Brushes folder.
4Ensure that the library folder is writable by doing the following:
• (macOS) While pressing Control, click the brush library folder, and click Get Info. In the Info dialog box, disable the Locked check box.
Repeat for subfolders and files.
• (Windows) Right-click the brush library folder, and choose Properties. On the General page, disable the Read-only check box, and
click Apply. In the Confirm Attribute Changes dialog box, enable the Apply Changes to This Folder, Subfolders and Files option.
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5In Corel Painter, click the Brush Selector on the Brush Selector bar.
6In the Brush library panel, click the Brush library options button , and choose Brush Library Painter Brushes.
To export a brush library
1Click Brushes Export Brush Library.
2In the Choose Brush Library dialog box, choose the brush library that you want to export from the Library list box.
3In the Export Brush Library dialog box, browse to the folder where you want to store the library.
To rename the brush library, type a name in the File Name box.
4Click Save.
You can also export a brush library from the Brush library panel by clicking the Brush library options button , choosing Export,
and choosing Brush Library.
To import a brush category
1Click Brushes Import Category.
2In the Import Brush Category dialog box, browse to the folder where the brush category is stored.
3Choose the brush category, and click Open.
You can also import a brush category from the Brush library panel by clicking the Brush library options button , choosing
Import, and choosing Category.
You can also import a brush category from the file browser of your operating system by double-clicking a brush category file. The
brush category automatically appears in the Brush library panel.
To export a brush category
1Click Brushes Export Category.
2In the Choose Brush Category dialog box, choose a brush category from the Category list box.
3Click OK.
4In the Export Brush Category dialog box, click Save.
To rename the brush category, type a name in the File Name box.
You can also export a brush category from the Brush library panel by clicking the Brush library options button , choosing
Export, and choosing Category.
To import a brush variant
1Click Brushes Import Brush.
2In the Import Brush Variant dialog box, browse to the folder where the brush variant is stored.
3Choose the brush variant file, and click Open.
4In the Save Variant dialog box, choose the brush category where you want to store the variant from the Brush Category list box.
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To rename the brush variant, type a name in the Save Variant As text box.
5Click Save.
You can also create a new brush category while in the Save Variant dialog box by clicking the Add New Brush Category button
and typing a name in the New Category Name text box.
You can also import a brush variant from the Brush library panel by clicking the Brush library options button , choosing
Import, and choosing Brush.
You can also import a brush variant from the file browser of your operating system by double-clicking a brush variant file. The
brush variant automatically appears in the Brush library panel.
To export a brush variant
1In the Brush library panel, click the brush variant that you want to export.
2Click Brushes Export Brush.
3In the Export Brush dialog box, click Save.
To rename the brush variant, type a name in the File Name box.
You can also export a brush variant from the Brush library panel by clicking the Brush library options button , choosing Export,
and choosing Brush.
Importing Photoshop brush images
You can import the brush dab shapes, also known as brush stamps, of Photoshop brushes saved to Adobe Brush Resource (ABR) files. All
other brush attributes specified in the ABR files, such as texture and dynamics, are not imported and can be fully customized.
The brush stamps contained in an ABR file are imported as a new brush category that you can name. Each imported brush stamp appears as
a new brush variant.
To import Photoshop brush stamps as new Painter brushes
1Click Brushes Import New from Photoshop Brush Stamps (ABR).
2In the New Brush Category dialog box, type a name in the New Category Name box.
You can import only the brush stamps of pixel-based brushes.
Saving a brush look
A look retains all brush variant settings, plus the paper, pattern, gradient, or nozzle settings. For example, if you customize a brush variant
and paper texture to achieve a specific effect that you want to use in the future, you can save these settings as a look. When you save a look,
it is added to the Look Libraries panel.
A brush variant is not itself associated with information about underlying texture or other elements. The look, on the other hand, is
associated with additional information about a particular variant. Regardless of a document’s current libraries, when you select a look, you
use the elements that are part of that look.
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To save a look
1Choose Window Media Library Panels Looks.
2Create a look by choosing a brush variant and any additional settings that you want to save with the look.
3Apply a brushstroke to the canvas.
4Click the Rectangular Selection tool , and drag to select a portion of the image or brushstroke, so you can use it as an icon for the
look.
5In the toolbox, click the Brush tool .
6Click the Look Libraries options button , and choose Save Look.
7In the New Look dialog box, type a name for the look in the Save As box.
The new look appears as the last item in the Brush Looks panel.
To apply a saved look
1From the Media Selector bar, click the Look Selector button.
2Choose a look from the Brush Looks panel.
Corel Painter loads the correct variant and materials for the saved look.
3Paint in the document window.
Creating brush dabs
You can create your own brush dab shapes by creating a shape, selecting it, and then capturing it as a dab.
This musical note was captured as a brush dab.
To create a brush dab shape
1On a white background, draw a shape in black color.
If you are drawing on a layer, drop the layer to the canvas when you complete the shape. (See “To drop a layer” on page 573.)
Use shades of gray to define the transparent areas of the dab.
To follow stroke direction, a captured brush set must face toward the right side.
2Choose the Rectangular Selection tool from the toolbox.
3Drag across your brush shape to create a selection. For a square selection, hold down Shift after you start dragging.
4Click the Brush Selector on the Brush Selector bar.
5In the Brush library panel, choose the brush category in which you want to save the variant for the captured dab shape.
6Click the Brush library options button , and choose Capture Dab.
7If necessary, choose Window Brush Control Panels Size, and change the settings.
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8Choose Select None, and draw with the brush on the canvas.
If you like the results you’ve captured, you can save the brush as a new variant. For information about how to save customized brushes
for later use, see “Saving and deleting brush variants” on page 297.
Corel Painter uses the area you selected in step 3 to set the brush size. When the brush is created, the selected area is sampled to
compute each brush dab.
If the original area requires scaling to the size of the brush dab, sampling can appear aliased. The greater the scaling, the more
aliasing is apparent. To prevent too much aliasing from appearing, create a shape with soft (grayscale) edges that is close to the
size you’ll be using.
You can paint with a captured brush just as you would with other brushes.
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Exploring brush categories
Corel Painter brushes are organized in brush libraries, and the brushes in each library are grouped in brush categories. This chapter contains
descriptions of brush categories included in the Painter brush libraries as well as sample brushstrokes. The brush categories are presented
in alphabetical order. Note that not all brush categories and brush variants are available in each Painter brush library. Also, brush category
names may vary slightly across the different brush libraries.
To change the brush library, click the Brush tool in the toolbox, click the Brush Selector on the Brush Selector bar, and choose a
brush library from the Brush library list box.
To choose a brush category and a brush variant, on the Brush Library panel, click a brush category, and then click a brush variant.
List of brush categories
•“Acrylics and Gouache” (page 306)
•“Airbrushes” (page 307)
•“Artists’ Favorites” (page 308)
•“Audio Expression” (page 310)
•“Blenders” (page 312)
•“Chalk, Pastel, and Crayons” (page 313)
•“Cloners” (page 315)
•“Dab Stencils” (page 317)
•“Digital Watercolor” (page 319)
•“Dynamic Speckles” (page 321)
•“Erasers” (page 322)
•“F-X” (page 323)
•“Glazing brushes” (page 324)
•“Image Hose” (page 326)
•“Impasto” (page 327)
•“Liquid Ink” (page 329)
•“Markers” (page 330)
•“Oils” (page 331)
•“Palette Knives and Sponges” (page 332)
•“Particles” (page 333)
•“Pattern Pens” (page 335)
•“Pens and pencils” (page 336)
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•“Real Watercolor” (page 339)
•“Real Wet Oil” (page 341)
•“Selection brushes” (page 342)
•“Simple” (page 343)
•“Smart Strokes” (page 343)
•“Sumi-e” (page 345)
•“Texture brushes” (page 346)
•“Thick Paint” (page 349)
•“Watercolor” (page 351)
Acrylics and Gouache
The Acrylic brush variants, much like their real-world counterparts, are versatile brushes that let you apply quick-drying paints to the canvas.
Most of the brushes allow you to cover underlying brushstrokes and many are capable of multicolored brushstrokes. In addition, a few
Acrylic brush variants interact with underlying pixels to create realistic effects.
Gouache brush variants let you paint with the fluidity of watercolors and the opacity of acrylics. These variants range from fine, detail
brushes, to flat or thick brushes. Brushstrokes created with Gouache brush variants cover underlying brushstrokes.
Acrylic Gel Wash 2 Detail Opaque Captured Bristle 2
Glazing Acrylic 2 Gouache Rake Jitter Opaque Acrylic
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Opaque Detail Brush Opaque Smooth Brush Real Dry Flat
Real Long Bristle Speckle Wet and Dry Thick Acrylic Bristle
Wet Detail Brush 2
Airbrushes
Airbrushes apply fine sprays of color, which carefully mirror the feel of a real airbrush in action. However, some variants have a different
way of building up color. Most airbrushes support color buildup on a single brushstroke. However, some of the digital airbrushes do not. To
achieve color buildup with the digital airbrushes, you need to overlay multiple brushstrokes.
The Wacom airbrush styluses are fully compatible with the variants in the Airbrushes category. For more information, see “Airbrush controls”
on page 402.
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Broad Wheel Airbrush Coarse Spray Jitter Detail Airbrush
Digital Airbrush 2 Digital Grainy Airbrush 2 Digital Soft Velocity Airbrush
Fine Spray Pepper Spray Pixel Spray
Sprinkle Airbrush Variable Splatter
Artists’ Favorites
The Artists’ Favorites brush variants help you paint in the styles of master artists. For example, you can paint in the style of Vincent Van
Gogh, with multishaded brushstrokes, or in the style of Georges Seurat, with multiple dots combining to form an image.
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When you use any of the Artist brush variants, dragging quickly produces wider brushstrokes. You can use the Color Variability settings to
adjust how the Artist brushstrokes are colored.
Blur Glow Impressionist Blender Jitter
Impressionist Sargent Brush Scratchboard Tool
Artists’ Oils
Blender Bristle Blender Palette Knife Bristle Brush
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Dry Palette Knife Grainy Blender Grainy Dry Brush
Oily Bristle Real Clumpy Broad Bristle Real Fan Short
Real Flat Opaque Real Oils Filbert Real Oils Short
Real Oils Smeary Real Tapered Wet Flat Tapered Oils
Audio Expression
The Audio Expression brushes let you use audio from your computer’s microphone, or internal audio to modify the look and feel of
brushstrokes. For more information, see “Audio Expression” on page 362.
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Cloud Puff Audio Scrambler Masked Pattern Audio Pen Palette Knife Cloner Audio Dancer
Particle Audio Dancer Particle Audio Static Particle Grainy Audio Spray
Particle Origami Audio Pulse Real Watercolor Audio Pulse Soft Speckle Audio Pulse
Speckle Airbrush Audio Pulse Speckle Crayon Audio Pulse Speckle Liquid Ink Audio Spatter
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Van Gogh Audio Dabber
Blenders
Blenders brushes affect underlying pixels by moving and mixing them. The variants can reproduce the effects of blending paint by applying
water or oil. You can also smooth drawing lines and create shading just as you would on a pencil sketch or charcoal drawing.
Coarse Oily Blender 2 Coarse Smear Blender Jitter 2 Coarse Smear
Diffuse Blur Glazing Blender Grainy Water 2
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Just Add Water 2 Oily Blender 2 Palette Knife 2
Particle Spring Soft Blender 2 Real Pointy Blender Smear 2
Speckle Coarse Oily Blender Speckle Palette Knife
Chalk, Pastel, and Crayons
Chalk brush variants produce the thick, rich texture of natural chalk sticks, and have strokes that interact with the paper grain. The opacity is
linked to stylus pressure.
Crayons offer a range of styles. From soft and dull, to waxy and grainy, they produce textured strokes that interact with the paper grain. As
with other dry media brush variants, the opacity is linked to stylus pressure.
Pastels, which include oil pastels, range from hard pastel styles that reveal the paper grain to extra soft pastels that glide on to completely
cover existing strokes. Opacity is linked to stylus pressure.
The oil pastel brush variants produce the thick, rich texture of natural pastel sticks. Most oil pastel brush variants cover existing strokes with
the current paint color. However, the Variable Oil Pastel brush variant blends the underlying color into the stroke. As with other dry media
brush variants, opacity is linked to stylus pressure.
Similar to Chalk, Conte brush variants produce textured strokes that interact with the paper grain. As with other dry media brush variants,
the opacity is linked to stylus pressure.
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Basic Crayons Blunt Hard Pastel Chunky Oil Pastel
Chunky Soft Pastel Concept Art Jitter Smooth Dull Charcoal Pencil 2
Dull Conte Oil Pastel Real Fat Chalk
Real Soft Conte 2 Round Oil Pastel 2 Sharp Chalk
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Soft Charcoal Pencil Soft Vine Charcoal 2 Square Hard Pastel
Stencil Flow Map - Grainy Pastel Tapered Pastel 2 Variable Oil Pastel 2
Variable Width Chalk Worn Square Pastel
Cloners
The Cloner brush variants behave like other brush variants, except that they take color from a cloned or sampled source. These variants
recreate the source imagery while effectively filtering it, reproducing the image in an artistic style, such as pastel chalk or watercolor. For
more information, see “Cloning brushes and controls” on page 191 and “Image cloning and sampling” on page 177.
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Bristle Blender Cloner Camel Impasto Cloner 2 Chalk Cloner 2
Cloner Spray Fiber Cloner 2 Flat Impasto Cloner 2
Furry Cloner Impasto Cloner Jitter Etch 2 Particle Flow Bristle Fine Cloner 2
Particle Spring Oil Mop Cloner 2 Particle Spring Worm Hole Cloner 2 Soft Cloner 2
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Soft Cloner Speckle Cake Decorator Cloner Speckle Knife Cloner
Speckle Pastel Cloner Splattery Clone Spray Stencil Flow Map - Bristle Cloner
Stencil Flow Map - Grainy Cloner Straight Cloner 2 Straight Cloner
Texture Spray Cloner Van Gogh Cloner 2
Dab Stencils
The Dab Stencil brush variants knock out areas of the brush dab by making them more transparent. They use stencil media such as papers,
flow maps, or textures. For more information, see “Dab Stencil controls” on page 431.
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Flow Map - Chalk Flow Map - Glow Flow Map - Real Wet Oil
Flow Map - Screen Paper Flow Map - Smooth Wet Oil Paper - Bristle Glazing
Paper - Flat Paper - Spongy Paper - Wet Flow
Texture Stencil - Hard Pastel Texture Stencil - Metallic Texture Stencil - Soft Pastel
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Texture Stencil - Soft Texture Stencil - Wet Buildup Texture Stencil - Wet Cover
Texture Stencil - Wet Flow Texture Stencil - Wet Particles
Digital Watercolor
Digital Watercolor brush variants produce watercolor effects that react with the canvas texture. Unlike Watercolor brush variants, which
work with the Watercolor Layer, Digital Watercolor brushstrokes can be applied directly to any standard pixel-based layers, including the
canvas. For example, if you’re applying watercolor effects to a photo, Digital Watercolor brushstrokes can be applied directly to the image.
If you’re creating a realistic watercolor from scratch, the Real Watercolor or Watercolor brush variants allow colors to flow, mix, and absorb
more realistically. For more information, see “Real Watercolor controls” on page 390 and “Digital Watercolor controls” on page 407.
The width of Digital Watercolor brushstrokes is affected by stylus pressure, with the exception of the Wet Eraser brush variant.
Broad Water Brush Coarse Dry Brush 2 Coarse Mop Brush 2
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Coarse Water 2 Fine Tip Water 2 Gentle Wet Eraser
New Simple Diffuser New Simple Water Pure Water Bristle 2
Salt Simple Water 2 Soft Round Blender
Spatter Water 2 Speckle Coarse Dry Brush Stencil Flow Map - Grainy
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Tapered Diffuse Water 2 Watercolor Sponge Wet Eraser
Dynamic Speckles
The Dynamic Speckles brush variants generate a continuous brushstroke from discrete spots of color or speckles. For more information, see
“Dynamic Speckles controls” on page 429.
Bristle Soft Cover Pressure Expression Particle Chain Grainy Cover Particle Grainy Marker Abrasive
Particle Plug-in Left Twirl Particle Soft Cover Blender Particles Firestarter Glow
Real Bristle Drip Real Bristle Impasto Soft Cover Real Bristle Soft Cover
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Real Wet Worn Bristle Speckle Gravity Brush Spongy Particles
Erasers
There are three types of Eraser brush variants: Eraser, Bleach, and Darkener. Eraser brush variants erase down to the paper color. Bleach
brush variants erase to white, gradually lightening by removing color. Darkener brush variants are the inverse of Bleach variants. Darkener
brush variants gradually increase color density, building colors toward black. With all Eraser brush variants, pressure determines how much
you erase.
1-pixel Eraser Block Eraser Erase All Hard
Erase All Soft Pointed Bleach Real Hard Eraser
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Real Soft Eraser Speckle Eraser Speckle Soft Edge Eraser
Tapered Darkener
F-X
F-X brush variants can give you an array of creative results. Some add color; others affect underlying pixels. The best way to appreciate the F-
X brush variants is to experiment with them on an image and a blank canvas.
Distorto Fog Jitter Glow
Gradient String Hurricane Marbling Rake
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Water Bubbles
Glazing brushes
In Glazing brushes, opacity builds up smoothly from a minimum to a maximum along the brushstroke, eliminating harsh transitions and
evenly blending colors. Glazing brushes can help you fill an area with long continuous strokes that have a very soft gradation from the
beginning of the mark to the end. For more information about glazing controls, see “Glazing controls” on page 436.
Captured Clouds Constructing
Dynamic Speckle Flat Multiply Grass
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Particle Flow Particle Gravity Particle Spring
Sketch Soft Speckle Real Bristle
Static Bristle Stencil Flow Map - Messy Dab Stencil Flow Map - Spongy
Stencil Paper - Grainy Hatch Stencil Paper - Pencil Stencil Paper - Sponge Dab
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Stencil Texture - Captured Filbert
Image Hose
The Image Hose is a special brush that applies images instead of color. The images it “paints” with come from special image files called
nozzles. Each nozzle file contains multiple images that are organized by characteristics such as size, color, and angle. Each characteristic
(parameter) can be linked to a stylus attribute (animator), such as Velocity, Pressure, and Direction. For more information, see “Image Hose
controls” on page 422 and “Image hose” on page 501.
The name of each Image Hose variant tells you which parameter and animator are in effect. For example, the Linear-Size-P Angle-R brush
variant links size to stylus pressure (P) and sets the angle randomly (R).
Linear-Size-P Angle-B Linear-Size-P Spray-Size-P Angle-R
Spray-Size-P Angle-W Spray-Size-P
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Impasto
Impasto brush variants use the classic technique of applying thick paint on a canvas to create depth. The depth information for the
brushstroke is stored with the layer, but you need to display the Impasto information to view it. For information, see “Impasto controls” on
page 407 and “Impasto” on page 543.
Some variants, such as Acid Etch, Clear Varnish, Depth Rake, and Texturizer-Clear, apply depth effects to underlying pixels. Other variants
apply three-dimensional brushstrokes with the current paint color.
Acid Etch Clear Varnish Coarse Impasto Jitter 2
Coarse Sargent Brush Jitter Dense Impasto Block Jitter Depth Color Eraser
Depth Equalizer Depth Eraser Depth Lofter
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Depth Smear Distorto Impasto Gloopy 2
Grain Emboss Grainy Blender Impasto Jitter 2 Graphic Paintbrush
Impasto Pattern Pen Impasto Sponge Blender Pattern Emboss
Pointed Palette Knife Plow Jitter Speckle Bristle Impasto Speckle Grainy Loaded Palette Knife
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Texturizer-Variable Thick Wet Oils
Liquid Ink
Liquid Ink brush variants combine ink and paint to create a thick, liquid paint effect. There are three main types of Liquid Ink brush variants:
ones that apply ink, ones that remove ink to create a resist effect, and ones that soften edges. A new layer is created automatically when
you first apply a brushstroke. You can also create 3D effects with Liquid Ink. For information, see “Liquid Ink controls” on page 411 and
“Liquid Ink” on page 537.
Coarse Airbrush Resist Coarse Camel Resist Drops of Ink
Dry Camel Eraser Particle Blunt Force Trauma
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Particle Crackle Airbrush Particle Dribble Drab Particle Gravity Ink Blobs
Particle Pine Tree Serrated Knife Smooth Camel
Soften Edges and Color Spattery Airbrush Calligraphic Flat
Markers
The brush variants in the Marker category replicate conventional, real-world markers. The brush variants range from fine point to blunt and
have a variety of nib shapes and opacity levels.
The strokes that you make with some of the Marker variants closely reflect those of traditional, high-quality markers, mainly because of
the way the Marker variants interact with the canvas. For example, the Flat Rendering Marker allows color buildup and pooling. For more
information, see “Hard Media” on page 495.
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Art Marker Chisel Tip Marker Dirty Marker
Fine Tip Flat Rendering Marker Leaky Marker
Scratchy Dry Tip Marker Worn Marker Jitter
Oils
Oils brush variants let you create effects you’d expect from oil paints. Some variants are semitransparent and can be used to produce a
glazed effect. Other variants are opaque and cover underlying brushstrokes.
Some Oil brush variants let you mix media as though you were working with traditional oil paints. You can use colors mixed on the Mixer
pad and apply them directly to the canvas. The colors can then be blended with the oils already on the canvas. In addition, you can load
multiple colors from the Mixer pad. Some Oil brush variants load the brush with a finite amount of oil, which is then transferred to the
image. As you apply a brushstroke to the canvas, the brush loses oil, and the brushstroke becomes fainter. Because layers don’t have the oily
properties of the canvas, brushstrokes applied to a layer don’t fade as rapidly.
Some Oil brush variants are palette knives that let you mix paint directly on the canvas. There are six brush tip profiles designed specifically
for Oil brushes. For more information, see “Artists’ Oils controls” on page 405 and “Artists’ Oils brush tip profiles” on page 389.
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Bristle Oils Detail Oils Brush Fine Feathering Oils 2
Fine Soft Brush Fine Soft glazing Medium Bristle Oils
Particle Spring Oil Mop Real Clumpy Wet Flat 2 Smeary Round
Soft Cover Brush Speckle Fine Oil Brush
Palette Knives and Sponges
You can use Palette Knives brush variants to scrape, push, or pick up and drag colors in your image. Only one Palette Knives brush variant,
the Loaded Palette Knife, applies the current paint color. The Palette Knives dabs are always parallel to the shaft of the stylus.
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Sponges let you create a variety of textures by applying the current paint color to cover or blend existing colors. Some Sponge brush
variants apply dabs of paint at random angles with each click of a stylus. Wet sponge brush variants, such as Grainy Wet Sponge, apply
sponge dabs as you drag across the canvas. The Smeary Wet Sponge variant lets you blend the current paint color with existing colors as
you drag across the canvas.
Dense Sponge 2 Grainy Jitter Sponge Loaded Palette Knife 2
Loaded Wet Sponge Sharp Triple Knife Smeary Wet Sponge
Particles
Particle brushes are physics-inspired brushes that give a unique look and feel to your artwork. They emit particles from a central point, and
in turn the particles draw a pattern of lines (paths) as they move across the canvas. For more information, see “Particle brushes” on page
451.
Flow Busted Seams Glow Flow Fur Sprayer Flow Fur Tail 2
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Flow Fur Flow Map Enhancer Flow Soft Cover Pressure Expression
Gravity Bristle 2 Gravity Deco Streamline Gravity Lazy Sketch
Gravity Real Wet Oil Flow Aurora Flow Sparkler Glow
Gravity Jagged Light Pen Spring Chain Smokey Spring Fireball
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Particle Spring Rainbow Silk Spring Silk Ribbon Spring Chunky
Spring Concept Creature Spring Flame Glow 2 Spring Frayed Rope Glow
Spring Light Sword Glow Spring Nucleus Smokey
Pattern Pens
Pattern Pens brush variants let you use a brush to apply a pattern to an image. You can vary features such as the size of the pattern and
the transparency. For example, Pattern Pen Micro decreases the size of the pattern, and Pattern Pen Transparent applies a semitransparent
version of the pattern. For more information, see “Painting with patterns” on page 701.
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Pattern Chalk Jitter Pattern Chalk Pattern Marker
Pattern Pen Masked Pattern Pen Micro Pattern Pen Soft Edge
Pattern Pen Transparent Pattern Pen
Pens and pencils
Pens brush variants, like the Scratchboard Rake and Bamboo Pen, create realistic effects without the drawbacks of traditional pens, which
can clog, spatter, or run dry.
Whether you want to reproduce the look of calligraphy pen strokes on a grainy texture, or the smooth strokes of a calligraphy brush, the
Calligraphy brush variants offer you a range of creative options.
Pencil brush variants are great for any artwork that would traditionally require pencils, from rough sketches to fine-line drawings. Like their
natural counterparts, Pencil brush variants interact with canvas texture. All variants build to black and link opacity to stylus pressure. The
width of Pencil strokes varies according to the speed of the stroke, so dragging quickly produces a thinner line and dragging slowly leaves a
thicker line.
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2B Pencil Calligraphy brush Coit Pen
Cover Colored Pencil Cover Pencil Croquil Pen 2
Flat Color 2 Grad Pen Grad Repeat Pen
Gravity Lazy Sketch Greasy Pencil 2 Leaky Pen
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Mechanical Pencil Neon Pen Nervous Pen
Real 2B Pencil Real 2H Drafting Pencil Real 4H Hard Pencil
Real 6B Soft Pencil Real Drippy Pen Real Variable Tip Pen
Scratchboard Tool Stencil Flow Map - Real 2B Pencil Thick n Thin Pen
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Wide Stroke
Real Watercolor
The brushstrokes of the Real Watercolor brush variants flow and apply pigments in a very natural way, helping you create realistic
watercolor paintings. In addition, the brushstrokes interact with the paper texture and grain to produce results you would expect from
real-world watercolors. You can modify the Real Watercolor brush controls to achieve different effects. For more information, see “Real
Watercolor controls” on page 390.
Light Fringe Melted Flowmap Noisy Flowmap Fringe
Particle Fur Sprayer Real Dirty Water Real Pointed Bristle 2
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Real Water Sketcher Real Wet Brush 2 Real Wet Detail
Real Wet Flowmap Wash Flow Map - Dry Real Wet Sponge
Speckle Runny Palette Knife Speckle Tiger Lily Splatter Dry
Wet Eraser
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Real Wet Oil
The Real Wet Oil brush variants help you achieve realistic oil brushstrokes. The Real Wet Oil brush variants let you control paint viscosity
and color concentration, similar to mixing oil paint and a medium. You can also modify the Real Wet Oil brush controls to achieve different
effects. For more information, see “Real Wet Oil controls” on page 394.
Liquid Grainy Blender Liquid Grainy Liquid Oil
Speckle Glazing Wash Speckle Grainy Soak In Speckle Wet Scrubber
Stencil Paper - Grainy Bristle Turp Blender Turp Grainy
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Turp Wet Blender Wet Bristle
Wet Grainy Wet Oil
Selection brushes
Selection brushes let you create freehand selections by painting. For more information, see “Selecting areas by painting” on page 604.
Comic Flatting Fractal Selection Grass
Hard Hatch Selection Path Soft Hatch Selection
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Splatter Selection
Simple
The Simple brush category includes commonly used brush variants from other brush categories to help you get started with your sketching
and painting tasks. You can access quickly a pencil, pen, marker, airbrush, blender brush and an eraser.
2B Pencil Digital Airbrush Eraser
Flat Color 2 Just Add Water
Smart Strokes
Smart Strokes brush variants are based on popular brush variants from other brush categories, but they are optimized to work with the
Photo Painting System. For more information about the Photo Painting System, see “Auto-painting photos” on page 172.
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Acrylics Captured Bristle Acrylics Dry Brush Chalk Soft
Chalk Textured Charcoal Colored Pencils
Gouache Thick Flat Gouache Thick Round Pastel Chalk
Pastel Tapered Sponge Dense Sponge Soft
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Watercolor Broad Brush Watercolor Runny Watercolor Soft Diffused Brush
Watercolor Spatter Water
Sumi-e
Sumi-e brush variants let you create flowing sumi-e-style brushstrokes. In addition, various brush sizes and shapes are available to help you
recreate traditional sumi-e brushstrokes.
Dry Ink Sumi-e 2 Flat Wet Sumi-e 2 Thick Blossom Sumi-e
Wet Bristle Sumi-e
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Texture brushes
Texture brushes let you add textures to your projects by taking the color and luminance components of a source image — the texture — and
transposing them onto another surface — your painting — using different brush methods. For more information, see “Texture painting” on
page 467.
Texture Cover
Airbrush Blur Texture to Color Control Captured Grainy - Color Control
Dynamic Speckle - Color Control - Smudge Dynamic Speckle - Color Control Flat Chroma
Flat Luminance Flat Jitter - Color Control
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Soft Luminance to Texture Color Soft Luminance Static Bristle Grainy Luminance
Stencil Flow Map - Soft - Color Control Stencil Flow Map - Variable Color Stencil Texture - Captured - Color Control
Stencil Texture - Subtle Captured Blender
Texture Source Blending
Basic - Color Control Captured - Texture to Color Control Captured Tinted Texture
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Glow Splat - Color Control Soft - Color Control - Smudge Soft Chroma
Soft Luminance Soft Speckled Overlay
Stencil Flow Map - Color Control Stencil Flow Map - Grainy Chroma Stencil Flow Map - Spongy
Stencil Paper - Pastel Smudge Stencil Texture - Bristle Texture Luminance Stencil Texture - Grainy Dab
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Stencil Texture - Rough Stencil Texture - Scratchy Stencil Texture - Scumble
Stencil Texture - Speckle
Thick Paint
Thick Paint brushes offer a natural media experience with the look and feel of thick paint and traditional impasto. They can help you paint
beautiful images by adding texture, movement, or a 3D look regardless whether you are creating traditional art, photo art, or an illustration.
For more information, see “Thick Paint” on page 521.
Add and Scrape Palette Knife Depth Eraser Grainy Fine Rake
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Grainy Loaded Palette Knife Grainy Oils Jitter Palette Knife Eraser
Grainy Real Bristle Oils Flat Grainy Real Bristle Oils Round Grainy Scraper
Heavy Loaded Palette Knife Heavy Texture Palette Knife Oils Palette Knife
Paint Tube Real Bristle Oils Fan Short Real Bristle Oils Filbert
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Real Bristle Oils Flat Smooth Round Oils
Watercolor
Watercolor brush variants paint onto a watercolor layer, which enables the colors to flow, mix, and absorb into the paper. The watercolor
layer is created automatically when you first apply a brushstroke with a Watercolor brush variant. The layer lets you control the wetness
and evaporation rate of the paper to effectively simulate conventional watercolor media. Most Watercolor brush variants interact with the
canvas texture. You can use Watercolor brush variants to apply a watercolor effect to a photo by lifting the canvas to the watercolor layer.
For more information, see “Water controls” on page 407 and “Watercolor” on page 445.
For more information about additional watercolor brush variants, see “Real Watercolor” on page 339.
To paint directly on the canvas, use a Digital Watercolor brush variant.
Bleach Runny Diffuse Camel 2 Dry Camel 2
Eraser Diffuse Eraser Dry Eraser Salt
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Grainy Wash Bristle Runny Airbrush Runny Wash Flat
Smooth Runny Bristle Soft Flat Speckle Runny Paper Reveal
Speckle Wash Sponge Grainy Wet Watery Glazing Round
Wet Wash Flat Wetting Agent
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Exploring brush categories in the Natural Media Brushes library
Corel Painter brushes are organized in brush libraries, and the brushes in each library are grouped in brush categories. This chapter contains
descriptions of brush categories included in the Natural Media Brushes library, as well as sample brushstrokes. The Natural Media Brushes
library makes it easy for artists to transition from traditional to digital art. It gives quick, one-stop access to brushes that mimic traditional
media, from pencils and pastels to oils and acrylics, and much more. If you’ve used it in the real world, chances are you’ll find the digital
equivalent in the Natural Media Brushes library.
To access the Natural Media Brushes Library, in the Brush Selector panel (Window Brush Selector Panel), choose Natural Media
Brushes from the Brush Library list box.
To choose a brush category and a brush variant, in the Brush Library panel, click a brush category, and then click a brush variant.
List of brush categories
•“HARD MEDIA - Pencils” (page 353)
•“HARD MEDIA - Charcoal” (page 354)
•“HARD MEDIA - Conte” (page 354)
•“HARD MEDIA - Pastels” (page 354)
•“INK - Pens” (page 355)
•“INK - Markers” (page 355)
•“PAINT - Oils” (page 356)
•“PAINT - Acrylics” (page 356)
•“PAINT - Glazing” (page 356)
•“REFINING - Blenders” (page 357)
•“REFINING - Erasers” (page 357)
•“PAINT - Airbrushes” (page 357)
•“PAINT - Watercolor” (page 358)
HARD MEDIA - Pencils
At your fingertips are a complete set of graphite pencils in a range of standard hardnesses, perfect for initial sketches or detailed pencil
drawings. The 2B pencil is also offered in a range of sharpnesses for further expressive possibilities.
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Soft 6B Soft 5B Soft 4B
HARD MEDIA - Charcoal
Capture the simple beauty of charcoal drawing, where all you need is just one or at most a handful of charcoals together with your choice of
paper.
Soft Vine Dull Pencil Sharp Pencil
HARD MEDIA - Conte
Conte crayons are available in a few shapes.
Round Square Stick
HARD MEDIA - Pastels
A standard range of commonly used pastel types, including soft, hard, pencils and oils, many featuring loose grainy texture. They are well
suited to layering, and can easily be smudged and blended when used in conjunction with tools from the Blenders category.
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Hard Medium Medium Chunky
INK - Pens
A set of black technical pens ideally suited to illustration, linework, and lettering, in a range of common tip sizes.
Ultrafine Fine Croquil
INK - Markers
A set of art markers with different tip sizes and types.
Chisel Fine Flat
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PAINT - Oils
You can almost smell these oils, which are provided in a range of paint thicknesses to choose from. Also at your fingertips are a range of
tools that you can use to apply the paint, including various brush shapes along with a set of palette knives. This category is based on the
Thick Paint technology.
Angle Brush Detail Brush Fan Brush
PAINT - Acrylics
Further expressive range is made possible by this category, which combines a range of brushes and palette knives for applying heavy-body
acrylic.
Angle Brush Detail Brush Fan Brush
PAINT - Glazing
A simple set of brushes and a sponge for applying beautiful translucent glaze that dries quickly and does not disturb or mix with underlying
layers of color.
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Sponge Fan Brush Detail Brush
REFINING - Blenders
A set of the most common blending tools, both dry and wet, designed to work across a wide range of media in the Natural Media Brushes
Library.
Flat Stump Dry Brush Just Add Water
REFINING - Erasers
Soft and hard-edged erasers to remove or refine existing strokes.
Kneaded Fine Hard Fine Soft
PAINT - Airbrushes
A selection of the most common airbrush tips that allow for easy layering of color with softly defined edges.
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Coarse Basic Broad
PAINT - Watercolor
The look and experience of traditional watercolor painting, with a range of methods for applying and manipulating the paint, and control
over how wet and diluted the paint is. The paint flows on the page in real time.
Dry Flat Dry Round Salt
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Adjusting brushes with brush controls
Like a fully stocked art store, Corel Painter supplies you with many different brushes and drawing tools, each with modifiable characteristics.
This chapter provides descriptions and procedures for customizing and saving the many parameters of any brush type.
This section contains the following topics:
•“Exploring Brush Controls” (page 360)
•“Expression settings” (page 361)
•“Audio Expression” (page 362)
•“Previewing brushstrokes and brush dabs” (page 364)
•“Calibrating brush variants” (page 365)
•“General controls” (page 365)
•“General controls: Dab types” (page 366)
•“General controls: Stroke types” (page 369)
•“General controls: Methods and subcategories” (page 371)
•“General controls: Source” (page 374)
•“General controls: Multicore” (page 375)
•“Opacity controls” (page 375)
•“Grain controls” (page 377)
•“Stroke Attributes controls” (page 379)
•“Size controls” (page 381)
•“Angle controls” (page 384)
•“Spacing controls” (page 387)
•“Changing dab profiles” (page 388)
•“Real Watercolor controls” (page 390)
•“Real Wet Oil controls” (page 394)
•“Computed Circular controls” (page 399)
•“Hard Media controls” (page 399)
•“Bristle controls” (page 399)
•“RealBristle controls” (page 400)
•“Static Bristle controls” (page 400)
•“Airbrush controls” (page 402)
•“Artists’ Oils controls” (page 405)
•“Impasto controls” (page 407)
•“Digital Watercolor controls” (page 407)
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•“Water controls” (page 407)
•“Liquid Ink controls” (page 411)
•“Stroke Jitter controls” (page 416)
•“Blending controls” (page 417)
•“Mouse controls” (page 420)
•“Smoothing controls” (page 421)
•“Image Hose controls” (page 422)
•“Rake controls” (page 422)
•“Multi controls” (page 425)
•“Cloning brushes and controls” (page 191)
•“Color Variability controls” (page 425)
•“Color Expression controls” (page 427)
•“Dynamic Speckles controls” (page 429)
•“Dab Stencil controls” (page 431)
•“Glazing controls” (page 436)
Exploring Brush Controls
You can apply media to the canvas by using a ready-to-use default brush variant from the impressive Corel Painter brush library. You can also
modify a brush variant to meet a particular need. The brush controls are divided into multiple brush control panels that allow you to adjust a
brush variant while you work, or alter an existing variant to create a new variant.
You can use the brush controls to adjust the Corel Painter brushes in many different ways, such as change their size, shape, angle, flow, and
much more. In fact, the Corel Painter default brush variants are built by adjusting the same set of brush controls in order to emulate a real-
life painting or drawing tool.
Changes that you make to brush variants, including basic controls, including changes to Size and Opacity, are retained until you restore the
brush variant. You can also save custom brushes as the default, as new variants, or as looks. For more information, see “Saving and deleting
brush variants” on page 297 and “Saving a brush look” on page 302.
Modifying Brush Variants
When you modify a brush variant using the brush controls, the modified brush variant information is stored in the variant’s XML, NIB, STK,
and in some instances, JPEG files that are found in the operating system’s User folder:
Users\(user name)\AppData\Roaming\Corel\Painter 2019\Default\Brushes\Painter Brushes folder (Windows)
When you start Corel Painter, the application applies the modified settings to the brush variant, instead of the default settings. However,
the default settings are not lost, they remain stored in the application folder. If you decide to reset a brush variant’s default settings, the
modified brush variant files are automatically deleted from the Users folder.
To open a brush control panel
•Choose Window Brush Control Panels, and choose a brush control panel from the list.
To open all brush controls panels at once
•Choose Window Brush Control Panels General.
You can also open all brush control panels at once by pressing Command + B (macOS) or Ctrl + B (Windows). To close all brush
control panels at once, the General brush control panel must be docked with the other brush control panels.
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To close a brush control panel
• Click the Close button on the brush control panel title bar.
Expression settings
Corel Painter lets you control brush effects along the stroke based on a number of real-time input factors. For example, many brushes vary
their opacity or size in response to changes in stylus pressure. These responses reflect their default settings. You can use the Expression
settings to vary these effects in response to other factors, such as stroke direction or velocity.
Expression settings are linked to the following controls: Opacity, Grain, Size, Angle, Airbrush (Feature and Flow), Thick Paint, Impasto,
Liquid Ink, Stroke Jitter, Blending (Saturation and Bleed), Color Expression, and Particles. In addition, for some of the brush controls
that use Expression, you can adjust the Min setting to specify the range of variation that you want the expression to apply. The Min setting
represents a percentage of the specific setting, such as Opacity, and it must be linked to an expression to have an effect. For example, if you
choose the Pressure expression on the Opacity panel, set the Opacity slider to 50%, and then set the Min Opacity slider to 20%, the more
stylus pressure you apply, the more opaque the brushstroke will be.
Direction adjusts the angle value of the direction controller. When the expression is set to Direction, it specifies the angle at which a
brushstroke narrows or widens, which is particularly useful for calligraphic effects.
Some brush controls such as Size, Opacity, Angle, Stroke Jitter, Color Expression, and Color Variability can also be linked to audio input.
For more information, see “Audio Expression” on page 362.
To choose an Expression setting
1Open any of the following brush control panels: Opacity, Grain, Size, Angle, Airbrush (Feature and Flow), Impasto, Liquid Ink, Stroke
Jitter, Blending (Saturation and Bleed), Color Expression, or any of the Particles or Thick Paint panels.
2Perform a task from the following table.
To Do the following
Disable the expression setting Choose None from the Expression list box.
Adjust the brushstroke based on the dragging speed Choose Velocity from the Expression list box. Dragging quickly
minimizes the setting; dragging slowly increases it.
Adjust the selected brushstroke based on the direction of the stroke Choose Direction from the Expression list box, and move the
Direction slider.
Adjust the brushstroke based on stylus pressure Choose Pressure from the Expression list box. Greater pressure
increases the setting for that brush feature.
Adjust the brushstroke based on the wheel setting on an airbrush
stylus, specifically the Intuos Airbrush stylus
Choose Wheel from the Expression list box. The maximum value is
set when the wheel is pushed all the way forward. The minimum is
set when the wheel is pushed all the way back.
Adjust the brushstroke based on the angle of the stylus from the
tablet
Choose Tilt from the Expression list box. For example, when the
stylus is perpendicular to the tablet, Tilt is set at zero.
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To Do the following
Adjust the brushstroke according to the direction in which the
stylus points
Choose Bearing from the Expression list box.
Adjust the brushstroke as you turn a flat-tip Intuos Art Pen that
supports 360-degrees of barrel rotation sensitivity
Choose Rotation from the Expression list box.
Adjust the brushstroke according to the luminance of the clone
source
Choose Source from the Expression list box. Higher luminance
(closer to white) increases the setting for that component,
producing a wider stroke.
Adjust the brushstroke on a random basis Choose Random from the Expression list box.
Reverse the effect of an Expression setting Click the Invert button .
Not all stylus models convey tilt, rotation, or bearing information.
Audio Expression
The Audio Expression feature lets you use audio from your computer’s microphone, or internal audio to modify the look and feel of any
brush. For example, your brushstrokes may change their appearance in synch with streaming music. Audio Expression can also help you
capture the ambient sounds and the atmosphere of the surroundings while working on a project.
The width (size) of the brushstroke changes in synch with the audio signal.
Audio Expression allows you to link audio input to controls on any of the following brush panels: Size, Opacity, Angle, Stroke Jitter, Color
Expression, Color Variability, Dynamic Speckles, Grain, Airbrush, Liquid Ink, Particles - Common, Flow Particles, Gravity Particles, and
Spring Particles. You can link one or more brush attributes to audio. For example, if you link audio to brush size, angle, and color variability,
brushstrokes will change their width, angle and color in synch with the audio input.
Left: A steady audio signal does not change the opacity of the
brushstroke. Right: Opacity changes in synch with the audio signal.
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In addition, you can adjust the strength of an audio signal, controlling its impact on a brush. For example, if you link brush size to quiet
audio, increasing the strength will result in wider brushstrokes. Conversely, if the audio is loud, decreasing the strength will result in
narrower brushstrokes. In addition, you can set the range of the audio expression to achieve a wider range of brushstroke variation (for
example, minimum to maximum brushstroke width) regardless of whether the audio is consistently strong, low, or varies.
Audio Expression can be used together with other expressions to control brush attributes. For example, you can apply both pressure and
audio expression to control how brush size varies. For more information about expressions, see “Expression settings” on page 361.
For a list of sample brushstrokes using Audio Expression, see “Audio Expression” on page 310.
To link brush attributes and effects to audio
1Choose Window Audio Audio Settings Panel.
2Enable the Enable Audio Input check box.
3Choose an audio source from the Input list box.
4Choose Window Brush Control Panels, and choose any of the following panels: Size, Opacity, Angle, Stroke Jitter, Color Variability,
Color Expression, Dynamic Speckles, Grain, Airbrush, Liquid Ink, Particles- Common, Flow Particles, Gravity Particles, Spring
Particles.
5Click the Audio Expression button .
(macOS) The volume level of the Internal Audio Driver (Corel Painter) is disabled so that audio expression strength is maintained.
To adjust the sound level, go to the application that is playing the audio.
You can also enable audio input by choosing Window Audio Enable Audio Input.
You can also select an audio source by choosing Choose Window Audio Input, and choosing an audio source.
To choose audio expression settings
1Choose Window Audio Audio Settings Panel.
2Perform a task from the following table.
To Do the following
Adjust the strength of an audio signal Move the Strength slider.
While observing the input level indicator below the Input list box,
adjust the Strength slider according to the sound. Red indicates
that the maximum strength has been achieved.
Set the range of audio expression Move the Range slider.
While observing the input level indicator below the Input list box,
adjust the Range slider according to the sound. Red indicates that
the maximum range has been achieved.
Use low values for low audio, medium values for varying audio,
and high values for strong audio.
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Previewing brushstrokes and brush dabs
The Stroke Preview and Dab Preview panels include preview windows that show how brush control changes affect the appearance of the
currently selected variant’s brushstrokes and brush dabs. Both preview panels display changes in real-time. In addition, the Stroke Preview
panel reflects how brushstrokes blend with colors and textures. For example, if you change the brush size (Size panel) or dab type (General
panel), you can preview the impact of the changes on both the dab and stroke.
The Dab Preview window lets you choose different viewing modes, to reveal different aspects of the brush dabs.
The Dab Preview window lets you toggle between Size and Shape, Hard Media, and Brush Dab views.
In the Size and Shape view, concentric circles show the minimum and maximum sizes of a brush. The inner (black) circle shows the
minimum dab width. The outer (gray) circle shows the maximum dab width. Remember that some brushes vary the line width based on
pressure or stroke speed. The difference between the diameter of the two circles shows the range in which the stroke width can vary.
In the Hard Media view, you can preview what a Hard Media, such as a Pencil variant, will look like at various angles. This is useful when
modifying the settings in the Hard Media brush control panel. The dab appears in the Dab Preview window at the corresponding angle.
In the Dab Preview, shading shows the density distribution of the brush tip. The density distribution describes how much of the medium
is conveyed by a given point on the brush dab. For example, an individual dab made by an airbrush produces a soft-edged circular mark
with minimum density at the outer edge of the dab. Density increases inward to a maximum value at the exact center of the dab. The Dab
Preview cannot be used for the Image Hose or rendered dab types.
To preview brushstrokes
•Choose Window Brush Control Panels Stroke Preview.
To preview brush dabs
1Choose Window Brush Control Panels Dab Preview.
2In the Dab Profile panel, click one of the following buttons:
•Preview Size and Shape
•Preview Hard Media
•Preview Brush Dab
The Dab Preview window supports only views of dab based brushes.
You can switch between the different preview modes by clicking in the preview window.
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Calibrating brush variants
When you draw with traditional media, the amount of pressure that you use with a tool determines the density and width of your strokes.
Using a pressure-sensitive stylus with Corel Painter gives you this same kind of control. Because each artist uses a different strength or
pressure level in a stroke, you can calibrate individual brush variants to match your stroke strength.
The most common way of adjusting brush calibration is to apply a typical brush stroke, such as a wavy stroke, to the scratch pad. Corel
Painter then uses your stroke to calculate the appropriate pressure and velocity settings for the brush variant.
For example, you can set less pressure when sketching with a pencil brush variant, but set more pressure when using an oil paint brush
variant. Corel Painter saves Brush Calibration control settings with the brush variant, so whatever sensitivity you set will be the default the
next time you choose the brush variant. If you set Brush Calibration for a specific brush in addition to general Brush Tracking preferences,
the Brush Calibration settings override the Brush Tracking preferences. For more information, see “Brush tracking and calibration” on page
140.
When you use the scratch pad to set brush calibration, Corel Painter calculates the pressure and velocity settings for you. However, you can
manually adjust these settings. For example, you can adjust the stroke pressure to achieve a full pressure range (Pressure Scale slider) using
a softer or harder touch (Pressure Power slider). You can also adjust the stroke velocity to achieve a full velocity range (Velocity Scale slider)
with a slower or faster stroke (Velocity Power slider).
To ensure that a brush control is using the pressure or velocity settings, you need to set the brush control Expression setting to Pressure or
Velocity. For more information, see “Expression settings” on page 361.
To calibrate a brush variant
1With a brush variant selected, choose Window Brush Control Panels Brush Calibration.
2Enable the Enable Brush Calibration check box.
3Click the Set brush calibration settings button .
The Brush Tracker appears.
4Drag in the Scratch Pad using a “normal” stroke.
Use the pressure and speed you prefer when drawing or painting. This allows the Brush Tracker to calculate the appropriate speed and
pressure settings for the brush.
If you want to adjust the settings manually, perform a task from the following table.
To Do the following
Achieve a full pressure range with a softer or harder touch Adjust the Pressure Scale and Pressure Power sliders.
Achieve the full velocity range with a slower or faster motion Adjust the Velocity Scale and Velocity Power sliders.
General controls
Corel Painter provides extensive control over brush properties and dab types. You can also choose how brushstrokes interact with existing
color in the image.
To learn about the controls included in the General panel, see the following topics:
•“General controls: Dab types” (page 366)
•“General controls: Stroke types” (page 369)
•“General controls: Methods and subcategories” (page 371)
•“General controls: Source” (page 374)
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•“General controls: Multicore” (page 375)
General controls: Dab types
When you choose a dab type, you’re choosing a method for applying media to the canvas. Corel Painter uses rendered dab types that are
computed during the stroke.
Earlier versions of Corel Painter used “dab-based” media application, in which brushes applied small dots of media to create brushstrokes.
With the spacing between dabs set small, strokes appear smooth. If you zoom in enough, you can probably tell that the brushstroke is made
up of tiny dabs of color. If you make a rapid brushstroke or set large spacing between dabs, strokes can become trails of dots.
Rendered dab types create continuous, smooth-edged strokes. They’re fast and less prone to artifacts than dab-based media application.
In fact, you can’t draw fast enough to leave dabs or dots of color showing in a stroke, because they’re just not there. Rendered dab types
allow rich new features that were not possible with dab-based media application.
The Scratchboard Tool variant of the Pens and Pencils brush category illustrates
the smooth stroke that can be accomplished with the rendered dab types.
Corel Painter brushes use dab-based or rendered dab types:
Dab-based dab type Description
Circular Dabs are controlled by the sliders in the Size and Angle brush
control panels.
Computed Circular Controlled by the sliders in the Computed Circular brush control
panel. This dab type allows you to customize the brush dab profile.
For more information, see “Computed Circular controls” on page
399.
Single-Pixel Consists of one pixel only. You can’t change its size. You use single-
pixel brushes when you zoom in for editing at the pixel level.
Static Bristle Controlled by the sliders in the Size brush control panel. When the
Static Bristle dab type is selected, the preview grid displays a bristly
profile.
Captured Shapes that you create and capture. For more information, see
“Creating brush dabs” on page 303.
Erase All Dabs that let you erase parts of images
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A captured dab lets you paint with specific shapes and designs that you create.
Rendered dab type Description
Camel Hair Creates bristle brushes with circular arrays of bristles. Individual
brush hairs can have their own color, and they can also pick up
underlying colors independently of the Brush Loading option.
By increasing color variability in Corel Painter, you can make each
hair a separate color. For more information, see “Setting color
variability” on page 252.
The Feature slider in the Bristles panel separates bristles. The
higher the setting, the farther apart the hairs will appear. Using a
low setting makes the strokes more solid. For more information
about the Size controls, see “Size controls” on page 381.
Flat Creates flat brushes such as those used to apply paint to houses or
walls. Brushes that use Flat dabs respond to bearing and allow for
flat or narrow strokes, depending on how the stylus is held. Flat
dabs are always perpendicular to the shaft of the stylus.
The Feature setting in the Bristles panel separates bristles.
Palette Knife Creates brushes that are the opposite of Flat dab brushes. With
resaturation set low, you can use these brushes to scrape, push,
pick up, or rapidly drag colors along. Palette Knife dabs are always
parallel to the shaft of the stylus.
The Feature setting in the Bristles panel separates bristles.
Bristle Spray Creates brushes that can use airbrush controls. These brushes
recognize tilt, which separates bristles on the opposite side of the
tilt.
By adjusting the Feature slider in the Bristles panel, you can
separate bristles.
Airbrush Creates brushes that act like airbrushes. Bearing (direction) and
angle (tilt) affect the eccentricity of the resulting conic section.
The Feature slider in the Airbrush panel controls the size of the
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Rendered dab type Description
individual droplets of media. Setting the Feature slider too high
might produce undesirable artifacts.
You can reverse the spray direction when you paint by enabling
the Continuous Time Deposition check box in the Spacing panel,
and by holding down Option + Shift (macOS) or Alt + Shift
(Windows).
Pixel Airbrush Creates brushes that work like airbrushes. Brushes that use Pixel
Airbrush dabs cannot use the Feature slider to control the size of
individual droplets of media.
You can reverse the spray direction when you paint by enabling
the Continuous Time Deposition check box in the Spacing panel,
and by holding down Option + Shift (macOS) or Alt + Shift
(Windows).
Line Airbrush Creates brushes that work like airbrushes. Brushes that use Line
Airbrush dabs spray lines instead of droplets of media.
You can reverse the spray direction when you paint by enabling
the Continuous Time Deposition check box in the Spacing panel,
and by holding down Option + Shift (macOS) or Alt + Shift
(Windows).
Projected Creates brushes that act like airbrushes. Brushes created with
Projected dabs work similarly to the airbrush from previous
versions of the application, but react to bearing and angle data.
They create conic sections with an overall softness.
You can reverse the spray direction when you paint by enabling
the Continuous Time Deposition check box in the Spacing panel,
and by holding down Option + Shift (macOS) or Alt + Shift
(Windows).
Rendered Creates brushes that conform the source to a stroke. Use the
Source list box to control what is mapped into the computed
brushstrokes. For more information, see “General controls: Source”
on page 374.
The effects of Feature on the stroke
Corel Painter also includes other dab types that do not fall under the dab-based or rendered dab types.
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Other dab types
Liquid Ink Liquid Ink dabs create liquid paint effects that simulate traditional
ink-based media. You can give a Liquid Ink brushstroke the
appearance of height by applying lighting effects. There are five
types of Liquid Ink dab types: Liquid Ink Camel Hair, Liquid Ink
Flat, Liquid Ink Palette Knife, Liquid Ink Bristle Spray, and Liquid
Ink Airbrush.
Watercolor dabs Watercolor dabs create brushes that work like watercolor brushes.
The colors flow and mix and absorb into the paper. You can control
the wetness and evaporation rate of the paper. There are five types
of Watercolor dab types: Watercolor Camel Hair, Watercolor
Flat, Watercolor Palette Knife, Watercolor Bristle Spray, and
Watercolor Airbrush.
Artists’ Oil dabs Artists’ Oil dabs produce brushes that work like real-world, high
quality oil brushes. There are three types of Artists’ Oils dabs:
Artists’ Oils Camel Hair, Artists’ Oils Flat, and Artists’ Oils.
Thin Line Particles With this dab type, brushes emit particles from a central point,
and in turn the particles draw a pattern of lines (paths) as they
move across the canvas. This dab type includes Thin Line Gravity
Particles, Thin Line Flow Particles, and Thin Line Spring Particles.
Particles combined with Liquid Ink or Watercolor Additional dab types are available that use both Particles and
Liquid Ink or Watercolor dabs. These combination dab types
include: Liquid Ink Gravity Particles, Liquid Ink Flow Particles,
Liquid Ink Spring Particles, Watercolor Gravity Particles,
Watercolor Flow Particles, and Watercolor Spring Particles.
Dynamic Speckles combined with Particles, Bristle, or RealBristle Dynamic Speckle dab types create brushstrokes with thicker lines
from discrete spots of color. The speckles in the brushstroke are
generated as you paint. These dab types include Dynamic Speckle
Gravity Particles, Dynamic Speckle Flow Particles, Dynamic
Speckle Spring Particles, and Dynamic Speckle Bristle.
To choose a dab type
1Choose Window Brush Control Panels General.
2Choose a dab type from the Dab Type list box.
General controls: Stroke types
The Stroke Type determines how a brushstroke applies media. Corel Painter brushes use one of the following stroke types.
• The Single stroke type draws one dab path that corresponds exactly to your brushstroke.
• You can use Static Bristle, Captured, or one of the bristly rendered dab types (such as Camel Hair) with the Single stroke type to
create the effect of multiple bristles.
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The Single stroke type has one dab path.
• The Multi stroke type draws a set of randomly distributed dab paths, positioned around the brushstroke you make. These dabs leave
dab paths that are not parallel and might overlap. The Multi stroke type may produce different results each time you use it. For more
information, see “Multi controls” on page 425.
• Increasing the Stroke Jitter value in the Stroke Jitter panel spreads out the strokes in a multi-stroke brush.
• Increasing the amount of bristles can increase the density of the brushstroke. For more information, see “Multi controls” on page
425.
•Multi-stroke brushes are computed before you apply them, therefore, the computing process can delay their appearance on the
canvas. Because of this delay, multi-stroke brushes work best when you apply short, controlled strokes.
The Multi stroke type draws a set of randomly distributed dab paths.
• The Rake stroke type draws a set of evenly distributed dab paths. The several dab paths in a rake brushstroke are parallel. You can control
all other aspects of the stroke by using settings in the Rake brush control panel.
• Each bristle in a Rake brush can have a different color. Increasing Color Variability in Corel Painter causes bristles to be colored
differently.
A Rake stroke is composed of evenly distributed dab paths.
• The Hose stroke type applies only to the Image Hose. It’s a single stroke composed of the current Image Hose Nozzle file. For more
information about the Image Hose and Nozzle files, see “Image hose” on page 501.
The Hose stroke type uses the current Nozzle file as media.
• The Glazing stroke type draws brushstrokes with smooth opacity build-up from the beginning of the mark to the end. The paint that
each dab deposits on the canvas is temporarily added to an invisible layer, and then the layer is dropped down onto the canvas.
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In a Glazing stroke type, opacity builds up gradually from a minimum to a maximum along a brushstroke.
To choose a stroke type
1Choose Window Brush Control Panels General.
2Choose a stroke type from the Stroke Type list box.
If a stroke type is not available (appears greyed out), it’s not supported by the currently selected brush variant and dab type.
General controls: Methods and subcategories
The brush method defines the most basic level of brush behavior and is the foundation on which all other brush variables are built. The
method and method subcategory represent attributes of the stroke’s appearance.
Because the method sets a brush variant’s most basic behavior, you can alter a variant’s behavior by changing its method. For example,
suppose you want a stroke that looks like charcoal, but instead of hiding underlying strokes, you want the brushstrokes to build to black.
You can get this effect by changing the method to Buildup. Perhaps you want a variant of the Pens brush category to smear underlying
colors. You can change its method from Cover to Drip. Some brush effects are less easily affected by other methods, and results may differ.
Each method can have several variations, called method subcategories. These subcategories further refine the brush behavior. The following
terms are used in describing most method subcategories:
• Soft methods produce strokes with feathered edges.
• Flat methods produce hard, aliased strokes with pixelated edges.
• Hard methods produce smooth strokes.
• Grainy methods produce brushstrokes that react to paper texture.
• The words “edge” and “variable” are sometimes used to describe a method subcategory. Edge strokes are thick and sticky-looking.
Variable strokes are affected by tilt and direction.
Combining a method with a method subcategory results in a specific brush style that you can assign to a given brush. For example, Grainy
Hard Cover brushstrokes interact with paper grain and are semi anti-aliased so that they hide underlying pixels. Grainy Hard Cover is the
default method for Chalk and Charcoal.
Grainy Hard Buildup was used to create the brushstroke on top.
Soft Variable Buildup was used to create the stroke on the bottom.
Corel Painter supplies the following methods:
•“Buildup” (page 372)
•“Cover” (page 372)
•“Eraser” (page 372)
•“Drip” (page 372)
•“Cloning” (page 373)
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•“Digital Wet” (page 373)
•“Marker” (page 373)
•“Selection” (page 373)
•“Wet” (page 374)
•“Plug-in” (page 374)
Buildup
The Buildup methods allow you to produce brushstrokes that build towards black as they are overlaid. A real-world example of buildup is
the felt pen: scribble on the page with blue, then scribble on top of that with green, and then red. The scribbled area keeps getting darker,
approaching black. Even if you were to apply a bright color like yellow, you couldn’t lighten the scribble — it would stay dark. Crayons and
Felt Pens are buildup brushes.
An example of the Buildup method
Cover
The Cover methods produce brushstrokes that cover underlying strokes, as oil paint does in traditional painting. No matter what colors you
use, you can always apply a layer of paint that completely hides what’s underneath. Even with a black background, a thick layer of yellow
remains pure yellow. Some Chalk and Pen variants are examples of brushes that use the Cover method.
An example of the Cover method
Eraser
The Eraser methods erase, lighten, darken, or smear the underlying colors.
An example of the Eraser method
Drip
The Drip methods interact with the underlying colors to distort the image.
An example of the Drip method
Brushes using this method, for example the Sargent Brush (Artists’ Favorites category) and the Smeary Wet Sponge (Palette Knives and
Sponges category), mix in the current color with the underlying brushstrokes, creating a nice oily effect. The brushes work both on the
Adjusting brushes with brush controls | 373
canvas and on a layer, support transparency, and work in conjunction with preserve transparency and selections. Paint expressive luscious
brushstrokes with these brushes that blend, smear, push, and pull color similarly to wet oil paint.
In this painting, Melissa Gallo used the Sargent brush variant, as well as brushes from the Artists’ Oils category.
Cloning
The Cloning methods take images from a clone source and re-create them in another location, often rendering them in a Natural-Media
style. For more information about painting a clone, see “Painting in the clone” on page 181.
The image on the left was created with a brush that used the image on the right as the clone source.
Digital Wet
The Digital Wet method applies digital watercolor brushstrokes to the canvas or a regular layer. For more information, see “Working with
Digital Watercolor brushes” on page 448.
Marker
The Marker method lets you simulate the use of professional markers for drawing and creating renderings. For more information, see
“Markers” on page 499.
Selection
The Selection method allows you to create freehand selections by painting with brushes that use the following dab types: Circular,
Computed Circular, Captured, Single-Pixel, Static Bristle, Dynamic Speckle Bristle, and Dynamic Speckle Particle types (Flow, Gravity, and
Spring). For more information, see “Selecting areas by painting” on page 604.
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Examples of selections (right) created with brushes that use the Selection method. The color
overlay (left) that appears as you paint helps to distinguish selected areas from protected areas.
Wet
The Wet method applies brushstrokes to a Watercolor layer. For more information, see “Working with the Watercolor layer” on page 446.
Plug-in
Plug-in is a special category of method subcategories. It defines no specific brush behavior, but is an open door to a wide range of
subcategories.
It’s well worth your time to browse through the Plug-in method subcategories. There, you’ll find methods such as Left Twirl, which
simulates the dab and brushstroke of an Impressionist performing left-handed twirls.
You can give any built-in brush the power of a plug-in by changing its method and subcategory.
To choose a method and subcategory
1Choose Window Brush Control Panels General.
2Choose a method from the Method list box.
3Choose a subcategory from the Subcategory list box.
The Method and Subcategory options are available only with circular, single-pixel, static bristle, captured, and eraser dab types.
General controls: Source
The Source setting lets you specify the media that is applied by the brush variant. Source applies only to some dab types, such as Line
Airbrush, Projected, and Rendered. For more information about setting a media source, see “Exploring painting media” on page 143.
Corel Painter brushes use one of the following source types:
• Color applies primary or secondary color.
• Gradient applies the current gradient across the length of the stroke. For more information, see “Applying gradients” on page 713.
• Gradient Repeat applies the current gradient repeatedly along the stroke. For more information, see “Applying gradients” on page 713.
• Pattern paints with a pattern containing no mask information. For more information, see “Painting with patterns” on page 701.
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• Pattern With Mask paints with a pattern limited by the pattern’s mask. For more information, see “Painting with patterns” on page
701.
• Pattern As Opacity paints a pattern in which the luminance of the pattern becomes the opacity of the stroke. For more information, see
“Painting with patterns” on page 701.
To choose a media source
1Choose Window Brush Control Panels General.
2Choose a source from the Source list box.
General controls: Multicore
Corel Painter helps you maximize brush performance when working on a multicore computer.
To enable brush multicore support
1Choose Window Brush Control Panels General.
2Enable the Multicore check box.
Not all brush variants support the Multicore option.
Opacity controls
Opacity lets you control how Corel Painter varies the density of the media that you apply to the canvas. The Opacity controls let you set
opacity levels for the currently selected brush.
You can also use the Expression settings to link opacity to various stylus or mouse movements. For example, you can link the opacity of an
Airbrush variant to stylus pressure. Heavier pressure produces more opaque strokes. For more information, see “Expression settings” on page
361.
You can also adjust the Min setting to specify the range of variability that you want the expression to apply. The Min Opacity setting
represents a percentage of the Opacity setting and it must be linked to an expression to have an effect. For example, if you choose the
Pressure expression on the Opacity panel, set the Opacity slider to 20%, and then set the Min Opacity slider to 50%, the opacity will vary
from 10% to 20% every time you apply pressure during a brushstroke.
You can increase the variation of the opacity effect by adjusting Opacity Jitter, which enhances the natural appearance of brushstrokes. You
can also use the Smoothness slider to smooth the opacity variation in a brushstroke for a more organic look.
Digital Airbrush brushstrokes without Opacity Jitter (left) and with Opacity Jitter (right)
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Opacity Jitter applied to a brushstroke without jitter smoothing (top) and with jitter smoothing (bottom)
Audio Expression lets you link opacity to audio input from your microphone, or internal audio such as streaming music. The brushstroke
becomes more or less opaque as the strength of the audio signal changes.
Using audio input to vary the opacity of a brushstroke (right)
To set brush opacity
1Choose Window Brush Control Panels Opacity.
2Move the Opacity slider to the left to reduce opacity, or to the right to increase opacity.
You can also
Link the opacity settings to a specific stylus or mouse movement Choose an option from the Expression list box.
Set the percentage of variability that you want the expression to
apply
Move the Min Opacity slider.
Adjust the angle of the Direction expression Move the Direction slider.
Adjust the amount of variation that is applied to Opacity Move the Opacity Jitter slider.
Smooth the opacity variation Move the Smoothness slider.
Link opacity to audio Click the Audio Expression button .
To choose an audio input and adjust audio settings, choose
Window Audio Audio Settings Panel. For more information,
see “Audio Expression” on page 362.
When adjusting Opacity Jitter, make sure the Min Opacity slider is not set to 100%. Setting the Min Opacity to 100% stops
Opacity Jitter from occurring.
You can also set brush opacity dynamically onscreen. For more information, see “To set brush attributes onscreen” on page 292.
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Grain controls
Grain lets you control the amount of paper texture that brushstrokes reveal. You can link grain to various stylus or mouse movements. For
example, if you link grain to pressure, increasing the pressure causes the pencil to “dig into” the paper and produce a grainier brushstroke.
For more information, see “Expression settings” on page 361. You can also specify the range of variability that you want the expression
to apply by adjusting the Min setting. The Min Grain setting represents a percentage of the Grain setting, and it must be linked to an
expression to have an effect. For example, if you choose the Pressure expression on the Grain panel and set the Grain slider to 100% and
the Min Grain slider to 10%, the amount of grain revealed will vary from 10% to 100% every time you apply pressure during a brushstroke.
You can smooth the grain jitter in a brushstroke for a more organic look. You can also link grain to audio input from your microphone, or
internal audio such as streaming music. For more information, see “Audio Expression” on page 362.
Using Audio Expression to vary grain
Normally, when you make a brushstroke, the paper grain is fixed, which means that the texture is in the same position. To get organic, non-
repetitive looking marks, you can vary the paper grain position for each dab in a brushstroke (Random Grain Position) or rotate the paper
grain for each new brushstroke (Random Grain Rotation).
A brushstroke with Random Grain Position disabled (left) and enabled
(right). Grain position varies from dab to dab within the brushstroke.
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Brushstrokes with Random Grain Rotation disabled (left) and enabled
(right). Grain rotation varies every time you lay down a brushstroke.
Varying grain position and rotation makes paper textures look more natural and
helps reduce repetition with Captured dab brushes. Image by Karen Bonaker
In addition, you can use the paper’s brightness and contrast settings to control brush–grain interaction. For more information, see “Working
with paper texture and grain” on page 161 and “Expression settings” on page 361.
To set grain
1Choose Window Brush Control Panels Grain.
2Move the Grain slider to adjust the penetration of a brushstroke into the grain.
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You can also
Link the grain settings to a specific stylus or mouse movement Choose an option from the Expression list box.
Set the minimum level of grain a brushstroke reveals when linked to
a specific stylus or mouse movement
Move the Min Grain slider.
Specify the angle at which a brushstroke shows grain Move the Direction slider.
Set the amount of grain variation Move the Grain Jitter slider.
Smooth the grain jitter in a brushstroke Move the Smoothness slider.
Vary grain rotation within each brushstroke Enable the Random Grain Rotation check box.
Vary grain position within each brushstroke Enable the Random Grain Position check box.
When adjusting Grain Jitter, make sure the Min Grain slider is not set to 100%. Setting the Min Grain to 100% stops Grain Jitter
from occurring.
Stroke Attributes controls
You can apply a merge mode to a brush variant to control how brushstrokes interact with the underlying colors within the currently selected
layer or the canvas. This technique allows you to produce similar results to applying composite method to layers. In addition, it allows you to
control where the effect is applied. For more information about composite methods, see “Blending layers by using composite methods” on
page 576.
You can set some stroke attributes on the property bar. For more information, see “To set brush options on the extended property bar” on
page 296.
To apply a merge mode
1Choose Window Brush Control Panels Stroke Attributes.
2Enable the Use Stroke Attributes check box.
3Move the Stroke Opacity slider.
4From the Merge Mode list box, choose one of the following merge modes:
Merge Mode Description
Color Creates a new color by combining the luminance of the underlying
color with the hue and saturation of the brushstroke color. This
method is the opposite of Luminosity.
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Merge Mode Description
Colorize Replaces the hue and saturation of the underlying color with the
hue and saturation of the brushstroke color. You can use this mode
to apply color to a grayscale image.
Darken Darkens the underlying color with the brushstroke color —
whichever is darker
Default Covers and hides the underlying brushstrokes
Difference Subtracts one color from the other, depending on which color has
a greater brightness value
Dissolve Combines the underlying color with the brushstroke color, based on
opacity
Gel Tints the underlying color with the brushstroke color. For example,
a yellow brushstroke gives the underlying color a yellow cast.
GelCover Uses a combination of the Default method and the Gel method
Hard Light Multiplies, or screens colors, depending on the luminance of the
underlying color
Hue Creates a color by combining the luminance and saturation of the
underlying color with the hue of the brushstroke color
Lighten Colors with the underlying color or the brushstroke color —
whichever is lighter
Luminosity Creates a new color from the hue and saturation of the underlying
color and the luminance of the brushstroke color. This method is
the opposite of Color.
Magic Combine Combines the brushstroke color with the underlying color based on
luminance. The parts of the brushstroke that are lighter than the
underlying color are visible. The parts that are darker are replaced
by the lighter area of the underlying color.
Multiply Combines colors to create a darker color
Normal Works like the Default method; the brushstroke covers the
underlying color.
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Merge Mode Description
Overlay Combines colors while preserving the highlights and shadows of
the underlying color
Pseudocolor Translates the brushstroke’s luminance into hue
Reverse-Out Inverts the colors beneath it
Saturation Creates a color by combining the luminance and hue of the image
color with the saturation of the layer color
Screen Combines colors to create a lighter color
Shadow Map Blocks light and combines colors while preserving the shadows of
the underlying color
Soft Light Darkens or lightens colors depending on the luminance of the
underlying color
Size controls
The Size brush controls determine how Corel Painter varies the width of the brushstroke.
Size lets you control the width of the brush and the brushstroke. As size changes, you may need to adjust the spacing controls for brushes
that use nonrendered or dab-based dab types to prevent gaps from appearing in the stroke.
Size controls the width of the brush.
You can choose an Expression setting to create a brush that responds to subtle hand movements. For more information, see “Expression
settings” on page 361. You can also adjust the Min setting to specify the range of variability that you want the expression to apply. The
Min Size setting represents a percentage of the Size setting and it must be linked to an expression to have an effect. For example, if you
choose the Pressure expression on the Size panel, set the Size slider to 40 and set the Min Size slider to 50%, the stroke sizes will vary from
20% to 40% every time you apply pressure. The Min Size control allows you to create a brushstroke that is amazingly realistic. As stylus
pressure eases, brushstrokes taper. As pressure increases, brushstrokes widen, just as they would with a real brush.
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The minimum and maximum sizes of a stroke can be linked to Expression settings, such as pressure or velocity.
The small black circle shows the minimum stroke size, and the gray circle shows the maximum stroke size.
The Size Jitter control lets you introduce more variation to the size of the brushstroke, which enhances the responsiveness and natural
appearance of the brushstrokes. You can also use the Smoothness slider to smooth the size variation for a more organic look.
Oils Real Round brushstrokes without Size Jitter (left) and with Size Jitter (right)
Size Jitter applied to a brushstroke without jitter smoothing (top) and with jitter smoothing (bottom)
Audio Expression lets you link brush size to audio input from your microphone, or internal audio such as streaming music. The brushstroke
becomes wider or narrower as the strength of the audio signal changes.
The brushstroke changes its width in synch with the audio input (right).
Size Step controls the transition between narrow and wide sections of a stroke.
Brushstrokes with Size Step set to 1% (top) and 100% (bottom)
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To set brush size
1Choose Window Brush Control Panels Size.
2Move the Size slider to the right to make the brush larger, which makes the transition appear more abrupt. Move the slider to the left to
make the brush smaller, which produces a smoother transition.
You can also
Adjust the amount of variation that is applied to Size Move the Size Jitter slider.
Smooth the size variation Move the Smoothness slider.
Link size to audio Click the Audio Expression button .
To choose an audio input and adjust audio settings, choose
Window Audio Audio Settings Panel. For more information,
see “Audio Expression” on page 362.
Link the size settings to a specific stylus or mouse movement Choose an option from the Expression list box.
Set the percentage of variability that you want the expression to
apply
Move the Min Size slider.
Adjust the angle of the Direction expression Move the Direction slider.
You can also set the brush size dynamically onscreen. For more information, see “To set brush attributes onscreen” on page 292.
When adjusting Size Jitter, make sure the Min Size slider is not set to 100%. Setting the Min Size to 100% stops Size Jitter from
occurring.
You can also change the brush size from the property bar by adjusting the Size slider or typing a value in the Size box.
To set stroke transition
1Choose Window Brush Control Panels Size.
2Move the Size Step slider to the right to increase the transition between brush sizes. Move it to the left to make the transitions smaller.
To switch the brush size preview mode
1Choose Window Brush Control Panels Dab Preview.
2Click the Preview Size and Shape button .
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Angle controls
The Angle controls let you change the shape of a brush. Some Angle controls work in conjunction with Expression settings. For more
information, see “Expression settings” on page 361.
The Squeeze setting lets you control the shape of the brush dab. Squeezing a brush changes it from round to elliptical. You use the Squeeze
controls with Circular and Captured dab types.
Brushstrokes with Squeeze set to 100% (left) and 25% (right)
This brushstroke created with Pen brush uses the Squeeze control to produce a calligraphy effect.
The Angle slider controls the angle of an elliptical brush dab and the length of the ellipse. It is significant only for dabs with Squeeze
settings under 100%. You can use Angle controls with Circular and Captured dab types.
Brushstrokes with Angle set to 90° (top) and 45° (bottom)
The Angle Jitter control lets you introduce variation to the angle of the brushstrokes, which enhances their responsiveness and natural
appearance. You can use the Smoothness slider to smooth the angle variation in a brushstroke for a more organic look.
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Felt Marker brushstrokes without Angle Jitter (left) and with Angle Jitter (right)
Angle Jitter applied to a brushstroke without jitter smoothing (top) and with jitter smoothing (bottom)
Angle Jitter applied to an Image Hose brushstroke without jitter smoothing (top) and with jitter smoothing (bottom)
Audio Expression lets you link angle variation to audio input from your microphone, or internal audio such as streaming music. The dab
angle changes in synch with the audio signal.
Changing dab angle in synch with audio
For dab-based brushes, the Ang Range setting lets you specify a range of dab angles that may appear in a brushstroke. To take advantage
of this feature, you must use the Expression settings to base the angle on some factor, such as stroke direction or bearing. For more
information, see “Expression settings” on page 361.
Brushstrokes with Ang Range set to 0° (left) and 180° (right)
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For dab-based brushes, the Ang Step slider controls the increment of change for brushes with an Ang Range setting greater than 0°. For
example, setting the Ang Step to 5° produces a brush dab every 5° within the current Ang Range setting.
Brushstrokes with Ang Step set to 0° (left) and 90° (right)
To set brush shape
1Choose Window Brush Control Panels Angle.
2Move the Squeeze slider to the left to make the brush dab more elliptical. Move it to the right to make it rounder.
You can also change the brush shape dynamically onscreen. For more information, see “To set brush attributes onscreen” on page
292.
To apply an expression to the brush angle
1Choose Window Brush Control Panels Angle.
2Choose an option from the Expression list box.
If you want to switch the effect of the expression, click the Invert button .
If you chose Direction from the Expression list box, move the Direction slider until the desired angle is achieved.
To link the brush angle to an audio signal, click the Audio Expression button .
To set elliptical brush dab angle
1Choose Window Brush Control Panels Angle.
2Move the Angle slider to the right to rotate the dab counterclockwise. Move the slider to the left to rotate the brush clockwise.
To set brush dab angle range
1Choose Window Brush Control Panels Angle.
2Move the Ang Range slider to the right to increase the range of angles that can appear in a dab. Move the slider to the left to reduce
the range of angles that can appear in a stroke.
Setting this slider to 360° allows for any angle in your stroke.
To set angle variation using jitter
1Choose Window Brush Control Panels Angle.
2Move the Angle Jitter slider.
To smooth the angle variation, move the Smoothness slider.
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To set brush angle increment
1Choose Window Brush Control Panels Angle.
2Move the Ang Step slider to the right to produce fewer angles between dabs. Move it to the left to create more angles between dabs.
Spacing controls
When a brushstroke uses a dab-based dab type, Corel Painter creates the stroke with a series of dabs. By adjusting the spacing between
those dabs, you can control the continuity of the brushstroke.
The Spacing control allow you to set the distance between brush dabs in a stroke. The Min Spacing slider specifies the minimum number of
pixels between dabs. If you don’t want a continuous stroke, you can adjust the Min Spacing to create a dotted or dashed line. Each dot or
dash represents one brush dab.
Brushstrokes with Min Spacing set to 2.0 (top) and 10.5 (bottom)
Continuous Time Deposition controls whether you must move a brush before a medium is applied. With Continuous Time Deposition
enabled, the medium begins flowing at the first touch.
Brushes that use rendered dab types take full advantage of this setting, which causes the medium to pool realistically when the stroke
is slowed or paused. Brushes that use dab-based dab types require a full pause in the stroke before the medium begins to pool. You use
Continuous Time Deposition mostly with airbrush tools.
With Continuous Time Deposition disabled, you must move a brush before the medium flows.
Boost allows you to optimize the performance of brushstrokes. However, a high-boost level may produce a less accurate brushstroke that
appears a little jagged. This setting applies only to specific brush dab types, such as Flat and Camel hair.
To set spacing between brush dabs
1Choose Window Brush Control Panels Spacing.
2Perform a task from the following table.
To Do the following
Increase the distance between dabs Move the Spacing slider to the right.
Decrease the distance between dabs Move the Spacing slider to the left until the dabs begin to overlap.
Overlapping increases the density of the stroke and makes it look
more continuous.
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To Do the following
Set the size of the dab to equal the spacing Move the Spacing slider to the right to 100%. For example, a dab
that is 10 pixels across is repeated every 10 pixels.
To set minimum dab spacing
1Choose Window Brush Control Panels Spacing.
2Move the Min Spacing slider to the right to increase the minimum spacing between dabs. Move it to the left to decrease the minimum
spacing between dabs.
To set continuous time deposition
1Choose Window Brush Control Panels Spacing.
2Enable the Continuous Time Deposition check box.
To boost brushstrokes
1Choose Window Brush Control Panels Spacing.
2Move the Boost slider to the right to increase brush performance. Move it to the left to decrease brush performance.
Starting with low boost values (under 10%) can significantly increase brush performance.
Changing dab profiles
The Dab Profile panel displays a selection of dab profiles that you can apply to your brushes. Each brush tip profile shows a cross-section of
density distribution across the diameter of the dab. You can think of a brush tip profile as a bell-curve graph representing the density spread
across the brush dab.
Different media have different density distributions. Changes in the density distribution produce different marking qualities in a brushstroke.
For rendered airbrush dab types, the brush tip profile controls the concentration of the spray.
Each Corel Painter brush uses one of the following brush tip profiles.
Profile Description
Pointed Profile Provides maximum density at the center, with rapid falloff to the
edge.
Medium Profile
Has a wide area of greater density at the center, with rapid falloff
to the edge.
Linear Profile Provides maximum density at the center, with even falloff to the
edge.
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Profile Description
Dull Profile
Provides maximum density at the center, with high density
weighting to the edge.
Watercolor Profile
Provides maximum density at the outer edge in a ringlike fashion,
with medium internal density. This tip may be used with the
rendered dab types to yield a hollow dab or a spray concentration.
1-Pixel Edge
Provides maximum density throughout, with rapid falloff at the
edge, producing a 1-pixel, anti-aliased edge.
Artists’ Oils brush tip profiles
There are six brush tips designed specifically for Artists’ Oils brushes. You can also use any brush tip, listed in the table above, with Artists’
Oils brushes.
Artists’ Oils profile Description
Soft Round Provides maximum density throughout, with rapid falloff at the
edge.
Pointed Rake Provides a range of bristle lengths, with bristles longer in the center
and tapering in length toward the edge.
Flat Rake Provides a range of bristle lengths and maximum density
throughout, producing pronounced, even bristling.
Flat Designed for Artists’ Oils palette knives, it provides maximum
density throughout, with rapid falloff at the edge.
Chisel Designed for Artists’ Oils palette knives, its maximum density is off-
center, with uneven falloff.
Wedge Designed for Artists’ Oils palette knives, it provides maximum
density at one edge, with consistent falloff to the other edge.
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Hard Media Profiles
There are six tip profiles designed specifically for the Hard Media variants.
Hard Media profile Description
Pencil Profile Provides a sharper tip when perpendicular to the tablet and a
wider, softer tip when at an angle.
Medium Profile
Has a wide area of greater density at the center, with rapid falloff
toward the edge.
Linear Profile
Provides maximum density at the center, with even falloff toward
the edge.
Pointed Profile Provides maximum density at the center, with rapid falloff toward
the edge.
Dull Profile
Provides maximum density at the center, with high-density
weighting toward the edge.
1-Pixel Edge
Provides maximum density throughout, with rapid falloff toward
the edge, producing a 1-pixel, anti-aliased edge.
To choose a brush tip profile
1Choose Window Brush Control Panels Dab Profile.
2In the Dab Profile panel, click a brush tip profile icon.
Real Watercolor controls
The Corel Painter Real Watercolor brush controls help you achieve very realistic watercolor brushstrokes. The controls simulate working
with a watercolor brush, watercolor paper, pigments, and a glass of water. You can adjust pigment levels and water consistency to achieve
natural flow and pigment settling effects. The following section describes the Real Watercolor brush controls in more detail.
Brush controls
The Real Watercolor brush-related controls let you set the amount of water and pigment that the brush deposits on the paper.
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Brushstrokes set at a lower Wetness setting (left) and higher Wetness setting (right)
Water controls
The Real Watercolor water-related controls let you adjust the water viscosity, or thickness, in order to control the way it flows and spreads
on the surface of the paper. For example, if the water viscosity is high, it will produce a runny effect and the water will flow and spread
easily. If the water viscosity is low and thick, it will have a tendency to pool, instead of flow. You can also adjust the speed at which the water
dries, which influences how and where the pigment settles on the paper.
Brushstrokes set at a lower Viscosity setting (left) and higher Viscosity setting (right)
Flow controls
The Flow controls let you enable and choose flow maps, so you can introduce an additional surface texture that promotes greater water
displacement. For more information, see “Getting started with flow maps” on page 489. You can also adjust the Flow Resistance to
control the effect the paper grain or flow map texture has on the direction of the water flow.
Brushstrokes set at a lower Flow Resistance setting (left) and higher Flow Resistance setting (right)
Pigment controls
The Pigment controls let you adjust how much pigment is deposited on the paper after the water evaporates and how quickly the pigment
settles on the paper. You can also specify the degree to which water is able to lift dry pigment from the paper.
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Brushstrokes set at a higher Settling Rate (left) and a lower Settling Rate (right)
Paper controls
With the Paper controls, you can adjust how the Real Watercolor brushes interact with paper texture and grain. You can adjust the paper
roughness, which affects all other paper settings.
Brushstrokes set at a lower Roughness setting (left) and higher Roughness setting (right)
In addition, you can set the rate at which the paper grain can absorb water and control the amount of pigment that settles into the valleys
of the paper grain when it dries.
Wind controls
The Wind controls let you control the angle at which water flows on the paper. You can also specify the amount of wind force exerted on
the water.
Brushstrokes set at a lower Angle and Force settings (left) and higher Angle and Force settings (right)
Diffusion controls
The diffusion controls allow you to manage how and when the pigment is diffused on the paper. You can specify that diffusion be precisely
applied to ensure accurate water flow. You can also delay diffusion so the effect is applied only after you complete a brushstroke. In
addition, you can choose to suspend diffusion temporarily. This lets you apply multiple brushstrokes to the paper before applying the
diffusion, to apply the effect to all brushstrokes at once. You can also specify the number of flow steps to be completed during animation.
This controls the rate at which the visual flow of the pigment refreshes onscreen. For example, you can specify a lower number of steps for
smaller brushes and a higher number of steps for bigger brushes.
For a list of sample Real Watercolor brushstrokes, see “Real Watercolor” on page 339.
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To adjust the Real Watercolor controls
1Choose Window Brush Control Panels Real Watercolor.
2Perform an action from the following table.
To Do the following
Set the amount of water the brush deposits on the paper In the Brush area, move the Wetness slider to adjust the amount
of water.
Set the amount of pigment the brush deposits on the paper In the Brush area, move the Concentration slider to adjust the
amount of pigment.
Adjust the water thickness to control the way it flows and spreads
on the surface of the paper
In the Water area, move the Viscosity slider to adjust the thickness.
Adjust the speed at which the water dries In the Water area, move the Evaporation Rate slider to adjust the
effect.
Adjust the degree to which the flow map surface, or the paper
texture, affects the direction of the water flow
In the Flow area, move the Flow Resistance slider to adjust the
effect.
Adjust the amount of pigment deposited on the paper after the
water evaporates
In the Pigment area, move the Settling Rate slider to adjust the
amount of pigment.
Control how quickly the pigment settles on the paper In the Pigment area, move the Weight slider to the left to achieve
a lighter pigment or to the right to achieve a heavier pigment. A
lighter weight pigment flows with the water longer, whereas a
heavier pigment settles onto the paper very quickly.
Specify the degree to which water is able to lift dry pigment from
the paper
In the Pigment area, move the Pickup slider to adjust the amount
of pigment pickup.
Adjust the paper roughness In the Paper area, move the Roughness slider to the left to
decrease the paper roughness or to the right to increase the paper
roughness. This impacts flow resistance, dry rate, and pigment
granulation.
Adjust the rate at which the paper grain can absorb water In the Paper area, move the Dry Rate slider to the left to decrease
the speed of absorption or to the right to increase the speed of
absorption.
Control the amount of pigment that settles into the valleys of the
paper grain when it dries
In the Paper area, move the Granulation slider to adjust the effect.
Control the angle at which water flows on the paper In the Wind area, move the Angle slider to adjust the angle.
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To Do the following
Specify the amount of wind force exerted on water, which affects
the way it flows on the paper
In the Wind area, move the Force slider to adjust the force.
You can optimize the performance of Real Watercolor and Real Wet Oil brushes by temporarily disabling High Quality Display.
Click the Magnifier tool in the toolbox, and click the High Quality Display button on the property bar.
To apply a flow map when using a Real Watercolor brush
1In the Brush library panel, choose a Real Watercolor brush variant.
2Choose Window Brush Control Panels Real Watercolor.
3In the Flow area, enable the Flow Map option to set the Source.
To maximize the effect of flow maps, you need to ensure that the Wetness control is set high and the Evaporation Rate control is
set low.
To control Real Watercolor diffusion
1Choose Window Brush Control Panels Real Watercolor.
2Perform an action from the following table.
To Do the following
Apply diffusion precisely to ensure accurate water flow Enable the Accurate Diffusion check box.
Delay diffusion until the brushstroke is complete Enable the Delay Diffusion check box.
Suspend diffusion temporarily Enable the Pause Diffusion check box or click the Pause Diffusion
button on the property bar to suspend the diffusion. You
need to disable the check box to perform the diffusion.
Specify the speed at which the pigment is revealed onscreen Move the Animation Step slider to the left to lower the speed of
the animation or to the right to increase the speed.
Specifying a lower Animation Step, such as 0, produces a
smoother effect.
Real Wet Oil controls
The Real Wet Oil brush variants help you achieve realistic oil brushstrokes. For example, you can control paint viscosity and color
concentration, similar to mixing oil paint and a medium. The following section describes the Real Wet Oil brush controls in more detail.
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Brush controls
The Real Wet Oil brush-specific controls let you set the amount of liquid and paint that the brush deposits on the canvas.
Brushstrokes set at a lower Wetness setting (left) and higher Wetness setting (right)
Liquid Flow controls
The Liquid Flow controls let you adjust the liquid viscosity, or thickness, in order to control the way it’s applied to the canvas. For example,
if the liquid viscosity is high, the paint spreads easily and looks smooth. If the liquid viscosity is low and thick, the paint does not spread as
easily and creates the illusion of texture.
Brushstrokes set at a lower Viscosity setting (left) and higher Viscosity setting (right)
You can also adjust the speed at which the liquid evaporates, which influences how the paint dries on the canvas.
Brushstrokes set at a lower Evaporation Rate (left) and higher Evaporation Rate (right)
Flow controls
The Flow controls let you enable and choose flow maps, so you can introduce an additional surface texture to promote greater liquid
displacement. For more information, see “Getting started with flow maps” on page 489. You can also adjust the flow resistance to control
how paint spreads on the canvas or flow map.
Brushstrokes set at a lower Flow Resistance setting (left) and higher Flow Resistance setting (right)
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Paint controls
The Paint controls let you modify the look and feel of paint on the canvas. For example, you can adjust the opacity of the paint deposited on
the canvas after the oil dries. You can also specify how easily the paint blends and the degree to which oil is able to lift dry paint from the
canvas.
Brushstrokes set at a lower Settling Rate (left) and higher Settling Rate (right)
Canvas controls
With the canvas controls, you can adjust how the Real Wet Oil brushes interact with canvas texture and grain. For example, you can adjust
the canvas roughness, which affects all other canvas settings.
Brushstrokes set at a lower Roughness setting (left) and higher Roughness setting (right)
In addition, you can set the rate at which the paper grain can absorb liquid and control the amount of paint that settles into the valleys of
the canvas grain when it dries.
Wind controls
The Wind controls let you to set the angle at which the paint spreads on the canvas. You can also specify the amount of wind force exerted
on the paint.
Brushstrokes set at a lower Angle and Force settings (left) and higher Angle and Force settings (right)
Diffusion controls
The Diffusion controls allow you to manage how and when the paint is diffused on the canvas. You can specify that diffusion be precisely
applied to ensure accurate paint dispersion. You can also delay diffusion so the effect is applied only after you complete a brushstroke.
In addition, you can choose to suspend diffusion temporarily. This lets you apply multiple brushstrokes to the canvas before applying the
diffusion, to apply the effect to all brushstrokes at once. You can also specify the number of flow steps to be completed during animation.
This controls the rate at which the visual flow of the paint refreshes onscreen. For example, you can specify a lower number of steps for
smaller brushes and a higher number of steps for bigger brushes.
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You can set some Real Wet Oil options on the property bar. For more information, see “To set brush options on the extended property bar”
on page 296.
For a list of sample Real Wet Oil brushstrokes, see “Real Wet Oil” on page 341.
To adjust the Real Wet Oil controls
1Choose Window Brush Control Panels Real Wet Oil.
2Perform an action from the following table.
To Do the following
Set the amount of oil the brush deposits on the canvas In the Brush area, move the Wetness slider to adjust the amount
of liquid.
Set the concentration of paint the brush deposits on the canvas In the Brush area, move the Concentration slider to adjust the
amount of pigment.
Adjust the oil thickness to control the way it spreads on the surface
of the canvas
In the Liquid Flow area, move the Viscosity slider to adjust the
viscosity effect.
Adjust the speed at which the paint dries In the Liquid Flow area, move the Evaporation Rate slider to
adjust the effect.
Adjust the degree to which the flow map surface, or the paper
texture, affects the direction of the water flow
In the Flow area, move the Flow Resistance slider to adjust the
effect.
Adjust the opacity of the paint deposited on the canvas after the oil
dries
In the Paint area, move the Settling Rate slider to the left to
decrease the amount of paint (more opacity) or to the right to
increase the amount of paint (less opacity).
Control how easily the paint colors mix on the canvas In the Paint area, move the Blend Rate slider to the left to decrease
the blending capacity or to the right to increase the blending
capacity.
Specify the degree to which oil is able to lift dry paint from the
canvas
In the Paint area, move the Pickup slider to adjust the amount of
paint pickup.
Adjust the canvas roughness In the Canvas area, move the Roughness slider to the left to
decrease the canvas roughness or to the right to increase the
canvas roughness. (This impacts flow resistance, dry rate, and paint
granulation.)
Control the effect canvas grain has on the direction of the paint
flow
In the Canvas area, move the Flow Resistance slider to adjust the
flow resistance.
Adjust the rate at which the canvas grain can absorb paint In the Canvas area, move the Dry Rate slider to adjust the speed of
absorption.
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To Do the following
Control the degree to which paint settles into the valleys of the
canvas grain when it dries
In the Canvas area, move the Granulation slider to adjust the
effect.
Control the angle at which paint spreads on the canvas In the Wind area, move the Angle slider to adjust the angle.
Specify the amount of wind force exerted on paint, which affects
the way it spreads on the canvas
In the Wind area, move the Force slider to adjust the force.
You can improve the appearance of the visual flow of paint onscreen by clicking the Magnifier tool in the toolbox, and
disabling the High Quality Display button on the property bar.
To apply a flow map when using a Real Wet Oil brush
1In the Brush library panel, choose a Real Wet Oil brush variant.
2Choose Window Brush Control Panels Real Wet Oil.
3In the Flow area, enable the Flow Map option to set the Source.
To maximize the effect of flow maps, you need to ensure that the Wetness control is set high and the Evaporation Rate control is
set low.
To control Real Wet Oil diffusion
1Choose Window Brush Control Panels Real Wet Oil.
2Perform an action from the following table.
To Do the following
Apply diffusion precisely to ensure accurate water flow Enable the Accurate Diffusion check box.
Delay diffusion until the brushstroke is complete Enable the Delay Diffusion check box.
Suspend diffusion temporarily Enable the Pause Diffusion check box to suspend the diffusion.
You need to disable the check box to perform the diffusion.
Specify the speed at which the paint is revealed onscreen Move the Animation Step slider to the left to lower the speed of
the animation or to the right to increase the speed.
Specifying a lower Animation Step, such as 0, produces a
smoother effect.
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Computed Circular controls
The Computed Circular controls allow you to specify the tip profile of brushes using the Computed Circular dab type. For example, you can
customize the dab opacity and hardness, which controls the color density at the outer edge of the dab.
You can set some Computed Circular controls on the property bar. For more information, see “To set brush options on the extended property
bar” on page 296.
To customize a Computed Circular dab profile
1Choose Window Brush Control Panels Computed Circular.
2Perform a task from the following table.
To Do the following
Modify dab opacity Move the Dab Opacity slider to the left to reduce the opacity.
Move it to the right to increase the opacity.
Control the color density at the edge of the dab Move the Dab Hardness slider to the left to reduce the color
density and create a soft dab. Move it to the right to increase the
color density and create a hard dab.
Hard Media controls
The Hard Media controls let you customize drawing and sketching tools with more precision. You can adjust several Hard Media variants,
which include blenders, pencils, chalks, Conté, crayons, pastels, markers, and erasers. The Hard Media controls can be used only with the
Circular, Captured, and Eraser dab types. For more information, see “Hard Media” on page 495.
Bristle controls
The Bristle controls allow you to adjust the appearance of bristle brushes, such as Camel Hair, Flat, Palette Knife, and Bristle Spray. You
can specify the number of bristles, or bristle density (Feature). You can also control how far the bristles spray out, or fan out, when applying
brushstrokes (Spread). This control is linked to the Tilt expression. For example, the more you tilt the stylus, the greater the bristles will fan
out.
You can also specify that bristles scale relative to the size of the brush. This ensures that the feature is distributed proportionally to match the
size of the brush.
You can set some bristle options on the property bar. For more information, see “To set brush options on the extended property bar” on
page 296.
To adjust bristle controls
1Choose Window Brush Control Panels Bristles.
2Perform an action from the following table:
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To Do the following
Specify the number of bristles Move the Feature slider. The higher the setting, the denser the
brush bristles.
Adjust the fanning of the bristles Move the Spread slider. This control is linked to the Tilt expression.
To scale bristles with the brush size
1Choose Window Brush Control Panels Bristles.
2Enable the Scale Feature with Brush Size check box.
You can also scale a brushstroke’s features with the brush size by clicking the Scale Feature with Brush Size button on the
Brush property bar.
You can also disable the scaling option in all areas by choosing Corel Painter 2019 menu Preferences General (macOS) or Edit
Preferences General (Windows), and enable the Disable feature scaling when resizing brush.
RealBristle controls
RealBristle controls let you choose a brush tip profile, adjust the brush, and determine how the brush interacts with the surface of the
canvas. For more information about RealBristle controls, see “Modifying RealBristle settings” on page 518.
Static Bristle controls
The Static Bristle controls help you create the look of a real brushstroke, complete with the striations that hairs on a real brush make. Use
the Static Bristle controls to design the individual bristles in a single brush dab.
You can also preview a “soft” view of the dab to display how the bristle dabs change. For more information, see “To switch the brush size
preview mode” on page 383.
If you choose Rake as the stroke type, you can adjust brush scale and contact angle. For more information, see “Rake controls” on page
422.
The Thickness slider controls the diameter of separate bristles.
Brushstrokes with Thickness set to 17% (left) and 87% (right)
Clumpiness lets you control how bristles adhere to each other by applying a random variance to the thickness of each bristle, which makes
some of the bristles look like they are clumping together. Clumpiness is proportional to Thickness.
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Brushstrokes with Clumpiness set to 0% (left) and 100% (right)
The Hair Scale lets you control the density of bristles in the brush dab and, therefore, the number of bristles in the dab.
Brushstrokes with Hair Scale set to 410% (top) and 990% (bottom)
Scale/Size lets you control the degree of size variation applied to the bristles of a brush. At 0%, there is no size change applied to the
bristles. Setting this slider to a value greater than 0% creates a set of scaled iterations of the dab.
Brushstrokes with Scale/Size set to 0% (top) and 100% (bottom)
At a Scale/Size setting of 100%, when the brush size changes, the bristles scale in proportion to the size. At a Scale/Size setting of 8%,
when the brush size changes, the bristles remain a constant absolute size. The Scale/Size control is invalid if a size range is not specified
(that is, if Min Size is set to 100%).
To set bristle thickness
1Choose Window Brush Control Panels Static Bristle.
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2Move the Thickness slider to the left to reduce the density of the medium left by the stroke. Move it to the right to increase brush
density.
When the slider is moved fully to the left, the brush leaves a faint stroke — even if Opacity is set to 100%.
To set clumping of bristles
1Choose Window Brush Control Panels Static Bristle.
2Move the Clumpiness slider to the left to reduce bristle clumping. Move it to the right to increase bristle clumping.
To set bristle density
1Choose Window Brush Control Panels Static Bristle.
2Move the Hair Scale slider to the left to reduce the amount of bristle density and create a fine-hair brush. Move it to the right to increase
density.
To scale bristles according to brush size
1Choose Window Brush Control Panels Static Bristle.
2Move the Scale/Size slider to the left to reduce the degree of size variation. Move it to the right to increase size variation.
Airbrush controls
The Airbrush controls allow you to adjust the amount and the displacement of the media that is applied by an airbrush.
Feature lets you set the maximum size of the individual droplets.
Flow controls how much media is applied by an airbrush stroke. The Flow control acts like the needle control on a real airbrush. Because
the airbrush dab types deposit many small dabs to create their spray-paint look, you might need to cut down on the flow to speed up the
airbrush.
You can also link the Flow and Feature controls to a specific stylus or mouse movement. You can choose different Expression settings for
each. For example, you can link Flow to the Pressure expression and link Feature to the Tilt expression. In addition, you can link the Flow
and Feature controls to audio input from your microphone, or internal audio such as streaming music. For more information, see “Audio
Expression” on page 362.
Using Audio Expression to vary Flow
Using Audio Expression to vary Feature
You can also adjust the Min setting to specify the range of variability that you want the expression to apply. The Min Flow and Min Feature
settings represent a percentage of the Flow and Feature settings and they must be linked to an expression to have an effect. For example, if
you link the Pressure expression to the Flow control, set the Flow slider to 40% and set the Min Flow slider to 50%, the amount of flow will
vary from 20% to 40% every time you apply pressure with the stylus.
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Spread controls how paint spreads out as it is applied. In other words, it sets the size of the cone of spread from the tip of the airbrush or
spray can. A good range for the Spread setting is 30% to 40%. Narrow settings for Spread and Angle can cause problems. Narrow settings
for Spread and Tilt can cause paint to be deposited away from the cursor.
Flow Jitter and Feature Jitter let you adjust the amount of variation that you want these controls to apply when using the airbrush, which
produces more realistic results. You can use the Smoothness sliders to smooth the jitter for a more organic look.
Broad Wheel Airbrush brushstrokes without Flow Jitter (left) and with Flow Jitter (right)
Finer Spray Airbrush brushstrokes without Feature Jitter (left) and with Feature Jitter (right)
Flow Jitter applied to a brushstroke without jitter smoothing (top) and with jitter smoothing (bottom)
Feature Jitter applied to a brushstroke without jitter smoothing (top) and with jitter smoothing (bottom)
You can set some Airbrush options on the property bar. For more information, see “To set brush options on the extended property bar” on
page 296.
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For a list of sample Airbrush brushstrokes, see “Airbrushes” on page 307.
To set the size of individual droplets
1Choose Window Brush Control Panels Airbrush.
2Move the Feature slider to set the maximum size of individual droplets. The higher the setting, the bigger the paint droplets.
You can also
Set the minimum size of the individual droplets Move the Min Feature slider.
Specify the range of variation that is applied to the size of the
droplets
Move the Feature Jitter slider.
Smooth the variation in the droplet size Move the Smoothness slider.
Link the droplet size to a specific stylus or mouse movement Choose an option from the Expression list box.
Specify the angle at which the droplet size starts to vary Move the Direction slider.
When adjusting Feature Jitter, make sure the Min Feature slider is not set to 100%. Setting the Min Feature to 100% stops
Feature Jitter from occurring.
To set paint spread
1Choose Window Brush Control Panels Airbrush.
2Move the Spread slider to the left to reduce the amount of spread, or to the right to increase the amount of spread.
To set the amount of media to apply with a brushstroke
1Choose Window Brush Control Panels Airbrush.
2Move the Flow slider to the left to reduce the amount of media applied with a stroke, or to the right to increase it.
You can also
Specify the minimum amount of media to apply with a brushstroke Move the Min Flow slider.
Specify the range of variation that is applied to the media flow Move the Flow Jitter slider.
Smooth the variation in the paint flow Move the Smoothness slider.
Link the media flow controls to a specific stylus or mouse
movement
Choose an option from the Expression list box.
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You can also
Specify the angle at which the paint flow starts to vary Move the Direction slider.
When adjusting Flow Jitter, make sure the Min Flow slider is not set to 100%. Setting the Min Flow to 100% stops Flow Jitter
from occurring.
Artists’ Oils controls
The Artists’ Oils controls are divided into three components: Paint, Brush, and Canvas. You can control Artists’ Oils brush size and opacity
with a tablet expression. For more information, see “Expression settings” on page 361.
The Grain slider on the General panel affects the look of Artists’ Oils by controlling the level at which paper absorbs paint. When the Grain
slider is set to 0%, the paper absorbs a very limited amount of paint; no paper grain is visible in the stroke and the paint color appears
lighter. When Grain is set to 100%, the paper completely absorbs the paint; no paper grain is visible, and the paint color appears darker.
Grain is visible with Artists’ Oils when Grain is set between 1% and 99%. As an Artists’ Oils brush runs out of paint, paper grain becomes
more visible, so Amount also affects how much grain appears.
Artists’ Oil brushes hold a finite amount of paint. As the paint runs out, the stroke becomes fainter.
Paint
Amount determines how much paint is loaded before each new brushstroke. The more paint you load, the longer the brushstroke lasts.
Viscosity controls the rate at which a brush runs out of paint. The higher the viscosity, the faster the brush runs out of paint, creating
shorter brushstrokes.
Blend controls how the paint color mixes with paint already on the canvas. High blend levels allow paint on the brush to blend easily with
existing paint.
Brush
Bristling controls the amount of bristling at the tail and tip of a brushstroke. For example, you can adjust bristling to increase the irregularity
of the brush bristles.
Clumpiness controls brush bristle fineness. For example, you can increase the amount of brush hair variation, or clumpiness.
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Trail-off determines the length of a brushstroke tail when the brush is running out of paint. This doesn’t change the length of the
brushstroke, just the look of the end of the stroke. For example, you can adjust the trail-off to produce a longer trail-off effect of the
brushstroke tail.
Canvas
Wetness determines the wetness of the paint on the canvas. This affects how paint from a brushstroke interacts with paint already on the
canvas.
Painting in Dirty Mode
Painting in Dirty Mode allows you to further replicate the experience of using artists’ oil paints in the real world. In this mode, any paint
remaining on the brush upon completion of a brushstroke is left to interact with paint loaded for the next brushstroke. When you select
another color, the brush is cleared of remaining paint.
You can set some Artists’ Oils controls on the property bar. For more information, see “To set brush options on the extended property bar”
on page 296.
For a list of sample Artists’ Oils brushstrokes, see “Artists’ Oils” on page 309.
To set the amount of Artists’ Oils paint loaded
1With an Artists’ Oils brush selected, choose Window Brush Control Panels Artists’ Oils.
If the controls on the Artists’ Oils panel are not available (appear gray), the selected Oils brush variant is not supported by the Artists’
Oils controls. For example, any Oils brush variant name that begins with Real are supported brush variants.
2Move the Amount slider to the right to increase the amount of paint loaded for each brushstroke.
To set the viscosity of Artists’ Oils paint
1With an Artists’ Oils brush selected, choose Window Brush Control Panels Artists’ Oils.
If the controls on the Artists’ Oils panel are not available (appear gray), the selected Oils brush variant is not supported by the Artists’
Oils controls. For example, any Oils brush variant name that begins with Real are supported brush variants.
2Move the Viscosity slider to the right to increase the rate at which a brush runs out of paint.
It is important to note that higher viscosity settings make for a shorter brushstroke.
To set Artists’ Oils paint blending
1With an Artists’ Oils brush selected, choose Window Brush Control Panels Artists’ Oils.
If the controls on the Artists’ Oils panel are not available (appear gray), the selected Oils brush variant is not supported by the Artists’
Oils controls. For example, any Oils brush variant name that begins with Real are supported brush variants.
2Move the Blend slider to the right to increase the blending of brushstroke paint and existing paint.
You can also set how Artists’ Oils paint blend on the Blend slider on the Artists’ Oils property bar.
To set Artists’ Oils brush bristling
1With an Artists’ Oils brush selected, choose Window Brush Control Panels Artists’ Oils.
If the controls on the Artists’ Oils panel are not available (appear gray), the selected Oils brush variant is not supported by the Artists’
Oils controls. For example, any Oils brush variant name that begins with Real are supported brush variants.
2Move the Bristling slider to the right to increase the length of the bristling at the tip and tail of the brushstroke.
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To set Artists’ Oils brushstroke trail-off
1With an Artists’ Oils brush selected, choose Window Brush Control Panels Artists’ Oils.
If the controls on the Artists’ Oils panel are not available (appear gray), the selected Oils brush variant is not supported by the Artists’
Oils controls. For example, any Oils brush variant name that begins with Real are supported brush variants.
2Move the Trail-off slider to the right to increase the length of a brushstroke tail when the brush is running out of paint.
To set canvas wetness for Artists’ Oils
1With an Artists’ Oils brush selected, choose Window Brush Control Panels Artists’ Oils.
If the controls on the Artists’ Oils panel are not available (appear gray), the selected Oils brush variant is not supported by the Artists’
Oils controls. For example, any Oils brush variant name that begins with Real are supported brush variants.
2Move the Wetness slider to the right to increase the mixing of brushstroke color and existing color.
You can also set how Artists’ Oils paints blend on the Blend slider on the Artists’ Oils property bar.
To paint in Dirty Mode
1With an Artists’ Oils brush selected, choose Window Brush Control Panels Artists’ Oils.
If the controls on the Artists’ Oils panel are not available (appear gray), the selected Oils brush variant is not supported by the Artists’
Oils controls. For example, any Oils brush variant name that begins with Real are supported brush variants.
2Enable the Dirty Mode check box to allow the paint that remains on the brush after you complete a brushstroke to mix with the paint
loaded for the next brushstroke.
Impasto controls
The Impasto brush controls let you modify and create brush variants that give the illusion of depth. The controls allow you to choose
different methods for applying and controlling the appearance of depth. For more information, see “Impasto” on page 543 and
“Adjusting and creating Impasto brushes” on page 544.
Some Impasto controls work in conjunction with Expression settings. For more information, see “Expression settings” on page 361.
Digital Watercolor controls
Digital Watercolor controls let you create effects similar to those of watercolor brushes without requiring a separate layer.
You can use Diffusion to create soft, feathery edges on the brushstrokes.
Wet Fringe controls the amount of pooling of water and paint at the edges of Digital Watercolor brushstrokes. For more information about
wet fringe, see “Working with Digital Watercolor brushes” on page 448.
Water controls
Water controls work with Watercolor layers. A Watercolor layer is automatically created when you apply a stroke with a Watercolor brush.
The layer can be edited from the Layers panel.
Wetness controls the dilution and the spread of paint. As Wetness is increased, the resulting stroke expands over a larger area, eliminating
the appearance of brush hairs.
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Brushstrokes with Wetness set to 0 (top) and 40 (bottom)
Pickup controls how much dry paint gets picked up during diffusion. Lower values mean that there is no mixing or leaching of paints.
Higher values produce more leaching.
Brushstrokes with Pickup set to 0% (top) and 100% (bottom)
Dry Rate controls the rate at which water dries during diffusion. Lower values cause greater spread; higher values reduce the amount of
spread.
Brushstrokes with Dry Rate set to 1% (top) and 50% (bottom)
The evaporation threshold (Evap Thresh slider) controls the minimum amount of water that can still diffuse. Lower values cause greater
spread; higher values reduce the amount of spread.
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Brushstrokes with Evap Thresh set to 1% (top) and 50% (bottom)
The diffusion setting (Diffuse Amt slider) controls the amount of paint diffused. Using high diffusion creates soft edges that feather into the
grain, as though you were painting on wet absorbent paper. Using low diffusion is similar to painting on dry paper.
Brushstrokes with Diffuse Amt set to 0% (top) and 8% (bottom)
The capillary factor (Cap Factor slider) controls the grain’s effect on diffusion. Lower values result in a smoother edge.
The grain soak-in (Grn Soak-In slider) controls the amount of paint that soaks into the grain when paint is drying. You can lower both
capillary factor and grain soak-in values to reduce grain effects.
Brushstrokes with Grn Soak-In set to 0% (top) and 100% (bottom)
Enable the Accurate Diffusion check box to use a smaller diffusion window. Disabling Accurate Diffusion results in a larger, less accurate
window being used.
Brushstrokes with Accurate Diffusion enabled (top) and disabled (bottom)
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You can specify the amount of wind force exerted on the diffusing particles. Set the Wind Force to zero to turn off directional diffusion.
Brushstrokes with Wind Force set to 0% (top) and 25% (bottom)
You can specify wind direction, which controls the direction in which the particles diffuse. This can be used to simulate tilting of a wet
watercolor image to introduce the paint migration effects of gravity.
Brushstrokes with Wind Angle set to 270° (top) and 180° (bottom)
You can set some watercolor options on the property bar. For more information, see “To set brush options on the extended property bar” on
page 296.
For a list of sample Digital Watercolor brushstrokes, see “Digital Watercolor” on page 319.
To adjust watercolor controls
1Choose Window Brush Control Panels Water.
2Perform an action from the following table.
To Do the following
Adjust wetness Move the Wetness slider to the left to create a more uniform
brushstroke, or to the right to have the water flow more in the
direction of the wind.
Set paint pickup Move the Pickup slider to the right to increase the amount of
leaching, or to the left to reduce it.
Set the dry rate Move the Dry Rate slider to the right to reduce the amount of
spread, or to the left to increase it.
Set the evaporation threshold Move the Evap Threshold slider to the right to reduce the amount
of spread, or to the left to increase it.
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To Do the following
Set the diffusion amount Move the Diffuse Amt slider right to create soft edges that feather
into the grain, or to the left to emulate painting on dry paper.
Set the effect of grain on diffusion Move the Cap Factor slider to the right to create rougher edges, or
to the left to create smoother, more continuous results.
Set grain soak-in Move the Grn Soak-In slider to the right to create rougher surfaces,
or to the left to create smoother, more continuous results.
Set accurate diffusion Enable the Accurate Diffusion check box.
Set wind force Move the Wind Force slider to the right to increase wind force, or
to the left to decrease it.
Set wind direction Move the Wind Angle slider to the right to increase angle.
Delay diffusion Enable the Delay Diffusion check box. Diffusion begins when you
finish the brushstroke.
When you enable the Delay Diffusion check box, you increase the speed of Watercolor brush variants.
Liquid Ink controls
Liquid Ink controls work with Liquid Ink layers. You can use the Liquid Ink controls to specify qualities such as type, smoothness, and
volume of a brushstroke. You can adjust the Liquid Ink controls when you select a Liquid Ink brush.
Liquid Ink is divided into two basic properties: Ink and Color. The Ink component provides the form of the brushstroke, while the Color
component applies color to the Ink form. The Ink and Color components can be used together or controlled separately.
The following describes the available Ink types.
Example Description
Ink Plus Color applies the currently selected color to the Ink form.
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Example Description
Ink Only applies only the ink component.
Color Only applies only the color component.
Soften Ink Plus Color applies color to an ink form, causing inks
and colors to blend into one another.
Soften Ink Only applies only the ink component.
Soften Color Only applies only the color component.
Resist repels ink.
Erase deletes ink and color.
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Example Description
Presoftened Ink Plus Color is applied in conjunction with surface
depth effects.
Smoothness controls the “tack” of the brushstrokes. Lower values result in coarser brushstrokes. Higher values cause brushstrokes to appear
smoother.
Brushstrokes with Smoothness set to 0% (top) and 100% (bottom)
Volume controls the height of the brushstroke, or the amount of medium applied to the image. Higher values result in thicker strokes.
Brushstrokes with Volume set to 100% (top) and 500% (bottom)
You can also use the Expression settings to link Volume to various stylus or mouse movements. For example, you can link Volume to the
Wheel expression to control the amount of spray from the Liquid Ink airbrush by adjusting the wheel on the airbrush stylus. The wheel on
the stylus acts like a needle control on a real airbrush.
Volume can also be linked to audio input from your microphone, or internal audio such as streaming music. For more information, see
“Audio Expression” on page 362.
Using Audio Expression to vary Volume
In addition, you can adjust the Min Volume setting to specify the range of variability that you want the expression to apply. The Min
Volume setting represents a percentage of the Volume setting and it must be linked to an expression to have an effect. For example, if
you choose the Wheel expression on the Liquid Ink panel, set the Volume slider to 40%, and then set the Min Volume slider to 50%, the
volume will vary from 20% to 40% every time you use the stylus wheel to apply spray.
You can use the Depth controls to give Liquid Ink brushstrokes the appearance of height. For more information about Depth controls, see
“Impasto controls” on page 407.
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Volume Jitter controls the randomness in volume within the brushstroke. A value of zero results in a perfectly smooth brushstroke.
Brushstrokes with Volume Jitter set to 0% (top) and 100% (bottom)
Size Jitter controls the randomness in size within a brushstroke. A value of zero results in a perfectly smooth brushstroke.
Brushstrokes with Size Jitter set to 0% (top) and 100% (bottom)
Setting the appearance of ink droplets
Descriptions of the controls in the Ink Droplets area follow.
Thickness controls the thickness of the bristles. Higher values cause the bristles to stick together and result in a smoother brushstroke. Lower
values cause the individual brushstrokes to become visible.
Brushstrokes with Thickness set to 3% (top) and 20% (bottom)
Volume Jitter controls the variation in bristle height (length). A value of zero signifies that all the bristles are of equal height.
Brushstrokes with Volume Jitter set to 0% (top) and 75% (bottom)
Size Jitter controls the variation in bristle width. A value of zero signifies that all the bristles are of equal width.
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Brushstrokes with Rand Br Size set to 0% (top) and 100% (bottom)
Feature lets you adjust the size and count of the ink droplets. When used with a Particle brush, this control affects only the size of the
particles. When used with a Bristle brush, both bristle size and count are impacted.
For a list of sample Liquid Ink brushstrokes, see “Liquid Ink” on page 329.
To choose an ink type
1Choose Window Brush Control Panels Liquid Ink.
2Choose a liquid ink type from the Ink Type list box.
To set smoothness
1Choose Window Brush Control Panels Liquid Ink.
2Adjust the Smoothness slider.
Lower values result in coarse brushstrokes. Higher values cause brushstrokes to blend into one another and appear smoother.
To set ink volume
1Choose Window Brush Control Panels Liquid Ink.
2Move the Volume slider.
Higher values result in thicker strokes.
To apply an expression to ink volume
1Choose Window Brush Control Panels Liquid Ink.
2Choose an option from the Expression list box.
You can also
Set the percentage of variability that you want the expression to
apply
Move the Min Volume slider.
Adjust the angle of the Direction expression Move the Direction slider until the desired angle is achieved.
Reverse the effect of an Expression setting Click the Invert button .
To set random volume
1Choose Window Brush Control Panels Liquid Ink.
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2In the Randomness area, move the Volume Jitter slider.
Lower values result in more uniform brushstrokes.
To set random size
1Choose Window Brush Control Panels Liquid Ink.
2In the Randomness area, move the Size Jitter slider.
Lower values result in more uniformly sized brushstrokes.
To set bristle thickness
1Choose Window Brush Control Panels Liquid Ink.
2Move the Thickness slider.
Higher values result in strokes in which individual bristles are less visible.
To vary bristle length
1Choose Window Brush Control Panels Liquid Ink.
2In the Ink Droplets area, move the Volume Jitter slider.
Higher values result in a greater variation in the length of brush bristles.
To vary bristle width
1Choose Window Brush Control Panels Liquid Ink.
2In the Ink Droplets area, move the Size Jitter slider.
Higher values result in a greater variation in the width of brush bristles.
To adjust the size and count of the ink droplets
1Choose Window Brush Control Panels Liquid Ink.
2Move the Feature slider.
Stroke Jitter controls
The Stroke Jitter controls introduces a randomized jitter to the brushstroke. Instead of appearing directly along the stroke, dabs appear
randomly outside the brushstroke path. You can also set an Expression setting to further control the Stroke Jitter effect. For more
information, see “Expression settings” on page 361.
You can set some stroke jitter options on the property bar. For more information, see “To set brush options on the extended property bar” on
page 296.
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Brushstrokes with Stroke Jitter set to 0 (top) and 3.13 (bottom)
Audio Expression lets you link the Stroke Jitter effect to audio input from your microphone, or internal audio such as streaming music. The
jitter changes in synch with the audio signal.
Varying Stroke Jitter in synch with audio
You can also find feature-specific jitter controls on the following brush control panels: Opacity, Grain, Size, Angle, Airbrush, Impasto, and
Color Expression.
To set stroke jitter
1Choose Window Brush Control Panels Stroke Jitter.
2Move the Stroke Jitter slider to the left to decrease brushstroke deviation from the path you draw, or to the right to increase the
deviation.
You can also
Specify the angle at which the brushstroke starts to deviate from
the path you draw
Move the Direction slider until the desired angle is achieved.
Reverse the effect of an Expression setting Click the Invert button .
Link stroke jitter to an audio signal Click the Audio Expression button .
To choose an audio input and adjust audio settings, choose
Window Audio Audio Settings Panel. For more information,
see “Audio Expression” on page 362.
Blending controls
The Blending controls determine how a brush conveys its medium (color) to the paper. You can choose from several preset to suit your
needs.
Whether you are painting with a single color or blending two or more colors on a layer, the Enhanced Layer Blending option can help you
produce brushstrokes without white fringes. This option uses improved transparency support.
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Brushstrokes without (left) and with Enhanced Layer Blending (right)
The Bleed, Resaturation, and Dryout controls work together to determine how much color a brush has at the start and finish of a stroke.
Resaturation lets you control the amount of color that is replenished in a stroke. If it is set at zero, the brush does not produce any color.
When Resaturation is less than 10% (and Bleed is less), a brushstroke fades in gently. When the Resaturation slider is set at zero and Bleed
is set high, an airbrush can move underlying colors, as when just the airbrush hose is used to blow paint around on the canvas.
Brushstrokes with Resaturation set to 25% (top) and 100% (bottom)
Bleed lets you control how much the brush colors smear underlying colors, including the paper color. When Bleed is higher than
resaturation, more color bleeds than covers, so the stroke never reaches full opacity.
Brushstrokes with Bleed set to 55% (left) and 1% (right)
You can also apply an Expression setting to the Resat and Bleed controls to link them to a stylus or mouse movement. You can choose
different Expression settings for each. For example, you can link Resat to the Pressure expression and link Bleed to the Velocity expression.
You can also adjust the Min setting to specify the range of variability that you want each expression to apply. The Min Resat and Min Bleed
settings represent a percentage of the Resat and Bleed settings and they must be linked to an expression to have an effect. For example,
if you link the Pressure expression to the Resat control, set the Resat slider to 40% and set the Min Resat slider to 50%, the amount of
resaturation will vary from 20% to 40% every time you apply pressure with the stylus.
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Brush Loading affects how dab-based brushes interact with underlying pixels and works in conjunction with Resat and Bleed. When Brush
Loading is active, brushes can pick up existing colors, hair by hair. This capability offers truer color interaction, astounding color-variations,
smearing, and better cloning results. For more information about dab-based brushes, see “General controls: Dab types” on page 366.
When Brush Loading is not active, brushes interact with previously applied colors by sampling underlying pixels and then loading the brush
with one new color — the average of the colors that were sampled. When you use Brush Loading, it’s best to use a very low setting for
spacing. For more information, see “Spacing controls” on page 387.
The Dryout control determines how quickly a brush runs out of medium. Dryout is measured in pixels. Moving the slider to the left causes a
brush’s reservoir to empty more quickly. This can produce brushstrokes that fade out gently. If Dryout is set high, the brush never runs out of
color.
Dryout works in conjunction with Bleed, so Bleed must be set above zero if you want to take advantage of Dryout. You can modulate the
Dryout effect by changing the Bleed setting.
Brushstrokes with Dryout set to 724 (left) and 22026 (right)
You can set some blending options on the property bar. For more information, see “To set brush options on the extended property bar” on
page 296.
For a list of sample brushstrokes that use blending, see “Blenders” on page 312.
To choose a blending preset
1Choose Window Brush Control Panels Blending.
2Choose a preset from the Presets list box.
To choose enhanced layer blending
1Choose Window Brush Control Panels Blending.
2Enable the Enhanced Layer Blending check box.
3Choose a preset from the Presets list box.
To set color bleed
1Choose Window Brush Control Panels Blending.
2Move the Bleed slider to the left to reduce the amount of interaction with underlying pixels. Move it to the right to increase the
interaction.
You can also
Link the size settings to a specific stylus or mouse movement Choose an option from the Expression list box.
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You can also
Set the percentage of variability that you want the expression to
apply
Move the Min Bleed slider.
Adjust the angle of the Direction expression Move the Direction slider.
To set resaturation
1Choose Window Brush Control Panels Blending.
2Move the Resaturation slider to the left to reduce the amount of color replenished in a stroke. Move it to the right to increase the
amount of color.
You can also
Link the size settings to a specific stylus or mouse movement Choose an option from the Expression list box.
Set the percentage of variability that you want the expression to
apply
Move the Min Resat slider.
Adjust the angle of the Direction expression Move the Direction slider.
To set brush dryout
1Choose Window Brush Control Panels Blending.
2Move the Dryout slider to the left to shorten the distance the brush can move before it dries out. Move it to the right to lengthen the
distance.
If you want the brushstroke to gradually become fully transparent, enable the Dryout to transparency check box.
To enable brush loading
1Choose Window Brush Control Panels Blending.
2Enable the Brush Loading check box.
Mouse controls
In theory, a mouse has no pressure information. A mouse button is either on (button down), or off (button up). However, the Corel Painter
Mouse controls let you simulate the following stylus settings:
•Pressure (how hard you would be pressing with a stylus)
•Tilt (how close to vertical the stylus is held)
•Bearing (the compass direction in which the stylus is pointing)
•Rotation (to simulate using a flat-tip stylus that supports 360-degree rotation)
•Wheel (how much ink is sprayed).
For more information, see “Using a stylus vs. a mouse” on page 146.
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You can record and save brushstrokes created with a stylus and then have Corel Painter use the saved settings for the stroke when you switch
to a mouse. For more information about using saved brushstrokes to further enhance mouse functionality, see “Recording and playing back
brushstrokes” on page 157.
To set pressure for the mouse
1Choose Window Brush Control Panels Mouse.
2Move the Pressure slider.
A 100% setting uses maximum pressure.
To set tilt for the mouse
1Choose Window Brush Control Panels Mouse.
2Move the Tilt slider.
A 90º setting indicates that if a stylus were in use, it would be perpendicular to the tablet.
To set bearing for the mouse
1Choose Window Brush Control Panels Mouse.
2Move the Bearing slider.
A setting of 0º indicates that if a stylus were in use, it would be pointing left.
To set rotation for the mouse
1Choose Window Brush Control Panels Mouse.
2Move the Rotation slider.
A 360° setting simulates a stylus that completes a 360° barrel rotation.
Rotation is supported only when you are using a brush with the Expression setting set to Rotation. For more information, see
“Expression settings” on page 361.
To set ink flow for the mouse
1Choose Window Brush Control Panels Mouse.
2Move the Wheel slider.
A setting of 100% indicates that maximum flow is in effect.
Smoothing controls
The Smoothing controls allow you to soften the appearance of brushstrokes.
Damping smooths otherwise jagged brushstrokes for brushes that use rendered dab types. Higher values make the stroke smoother.
(Damping suspends a stroke in an area by using calculations to even out edges and reduce jaggedness.)
High values of Damping round out corners of a stroke. A value of 50% works best. Higher values might be necessary for jittery input devices
such as a mouse.
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Cubic Interpolation smooths jagged brushstrokes by adding points to dab paths, primarily for brushes that use dab-based dab types. Unlike
Damping, which uses mathematical calculations to smooth jagged edges, Cubic Interpolation inserts additional points into dab paths,
which are used to replot brushstrokes. With particle brushes, higher values result in more particles.
Cubic Interpolation is best for dab-based dab types, while Damping is best for rendered dab types.
To set smooth rendered dab strokes
1Choose Window Brush Control Panels Smoothing.
2Move the Damping slider to the right to even out jagged strokes. Move it to the left to allow for more ragged transitions between points
on the stroke.
To set smooth strokes by adding path points
1Choose Window Brush Control Panels Smoothing.
2In the Cubic Interpolation area, move the Points slider to the right to add points and even out jagged strokes. Move it to the left to
decrease the number of additional points.
Image Hose controls
The Image Hose controls let you design nozzles designated Rank 1, 2, and 3. For more information, see “Image hose” on page 501.
The settings for each rank consist of the Expression settings plus the Sequential setting. For more information, see “Expression settings” on
page 361.
Rank 1
The Rank 1 control lets you assign an input to locate Rank 1 imagery within an Image Hose nozzle.
Rank 2
The Rank 2 control lets you assign an input to locate Rank 2 imagery within an Image Hose nozzle.
Rank 3
The Rank 3 control lets you assign an input to locate Rank 3 imagery within an Image Hosee nozzle.
For a list of sample Image Hose brushstrokes, see “Image Hose” on page 326.
To choose expression settings for ranks
1Choose Window Brush Control Panels Image Hose.
2Choose a setting from each of the Rank list boxes.
To pick out nozzles from the index in order, you can choose Sequential from any of the Rank list boxes.
For more information, see “Expression settings” on page 361.
Rake controls
The Rake controls let you control the sophisticated features of a Rake stroke, which maintains the angle of the brush head as the stroke
changes direction. As the brush turns, bristles come in and out of contact with the painting surface.
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The Contact Ang slider adjusts how much of the brush touches the painting surface — in other words, the number of rake “tines” that
touch the canvas at any one time.
Brushstrokes with Contact Ang set to 180° (left), 125° (middle), and right 0° (right), with a Brush Scale setting of 450%
Brush Scale controls the spacing between individual bristles that compose the Rake. The size of each dab is determined in the Size brush
control panel. For more information, see “Spacing controls” on page 387.
Brushstrokes with Brush Scale set to 2500% (left) and 0% (right)
When you turn a real brush to paint a curve, bristles at the edges move in and out of contact with the painting surface, depending on the
brush’s location on the curve (inside or outside). Turn Amount simulates this bristle displacement by controlling the displacement of inside
and outside bristles.
Brushstrokes with Turn Amount set to 0% (left) and 150% (right)
The Bristle controls set the number of bristles or dabs used for Rake stroke types.
The Spread Bristles control dynamically adjusts brush scale on the basis of stylus pressure. The harder you press, the more the brush fans
out. If you want to maintain the spread, regardless of pressure, disable the option.
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Brushstrokes with Spread Bristles enabled (left) and disabled (right)
Soften Bristle Edge makes a brush’s outer dabs semitransparent. This option is particularly effective when used with Turn Amount.
Brushstrokes with Soften Bristle Edge disabled (left) and enabled (right)
To set brush contact angle
1Choose Window Brush Control Panels Rake.
2Move the Contact Ang slider to the left to create a low contact angle (few of the dabs are in contact with the paper). Move the slider all
the way to the right to create a high contact angle (all the dabs are in contact with the paper).
To set brush scale
1Choose Window Brush Control Panels Rake.
2Perform a task from the following table.
To Do the following
Bring the scale closer to equaling the dab width Move the Brush Scale slider to the right. When the scale is 100%,
the stroke width equals the dab width multiplied by the number of
dabs.
Cause dabs to overlap Move the Brush Scale slider to the left. When the scale is less than
100%, the dabs overlap. Overlapping dabs create a natural, subtle
stroke when used with Turn Amount and Soften Bristle Edge.
To set bristle displacement
1Choose Window Brush Control Panels Rake.
2Perform a task from the following table.
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To Do the following
Increase the degree to which the displacement changes are based
on the direction of the brush
Move the Turn Amount slider to the right.
Decrease the degree to which the displacement changes are based
on the direction of the brush
Move the Turn Amount slider to the left.
To adjust the number of Rake brush bristles
1Choose Window Brush Control Panels Rake.
2Move the Bristle slider to adjust the number of bristles.
To set bristle spacing
1Choose Window Brush Control Panels Rake.
2Enable the Spread Bristles check box.
To soften bristle edge
1Choose Window Brush Control Panels Rake.
2Enable the Soften Bristle Edge check box.
Multi controls
You can set the number of bristles used for brushes set to the Multi stroke type. For more information, see “General controls: Stroke types”
on page 369.
To adjust the number of Multi brush bristles
1Choose Window Brush Control Panels Multi.
2Move the Bristles slider to adjust the number of bristles.
Color Variability controls
Color variability allows you to create brushstrokes of more than one color. Color variability can be set for HSV or RGB mode, and it can be
based on the current gradient or color set. For information about color sets, see “Working with color sets” on page 248 and “Creating and
exporting color sets” on page 250.
Examples of brushstrokes with color variability: (left) Speckle Crayon Audio Pulse (Audio Expression category), (middle) Greasy Pencil (Pens
and pencils category); (right) Gravity Real Wet Oil (Particles category)
You can also use the Smoothness slider to smooth the color variability in a brushstroke for a more organic look.
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Color Variability applied to a brushstroke without smoothing (top) and with smoothing (bottom)
Color Variability based on a color set applied without smoothing (top) and with smoothing (bottom)
Audio Expression lets you link color variability to audio input from your microphone, or internal audio such as streaming music. The
brushstroke colors vary in synch with the changes of the audio signal.
Color Variability linked to audio (right)
To display the Color Variability panel
•Choose Window Brush Control Panels Color Variability.
To set color variability in HSV mode
1In the Color panel, choose a main color.
2Choose Window Brush Control Panels Color Variability.
3Choose in HSV from the list box.
4Adjust the Hue Variability, Saturation Variability, and Value Variability sliders to control hue, saturation, and value ranges for color
variability:
• Moving the ±H slider to the right increases the number of hues in the resulting brushstroke. These colors are the ones adjacent to the
selected color on the color wheel.
• Moving the ±S slider to the right increases variability in the color intensity of the brushstroke.
• Moving the ±V slider to the right increases variability in the brightness of the brushstroke.
You can try different hue, saturation, and variability settings with any of the brushes to produce interesting results.
To smooth the color variability in the brushstroke, move the Smoothness slider.
When you save a brush variant, the current color variability setting is also saved.
When working with brushes like the Van Gogh and Seurat variants of the Artists brush category, you can add a natural, almost 3D
appearance to your webpage images by increasing the hue, saturation, and value settings.
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To set color variability in RGB mode
1In the Color panel, choose a main color.
2Choose Window Brush Control Panels Color Variability.
3Choose in RGB from the list box.
4Move the ±R, ±G, and ±B sliders to control color variability of red, green, and blue values.
To smooth the color variability in the brushstroke, move the Smoothness slider.
To set color variability based on the current gradient
1In the Color panel, choose a main color.
2Choose Window Brush Control Panels Color Variability.
3Choose from Gradient from the list box.
Color variability is now based on random colors from the current gradient.
To smooth the color variability in the brushstroke, move the Smoothness slider.
To set color variability based on the current color set
1In the Color panel, choose a main color.
2Choose Window Brush Control Panels Color Variability.
3Choose from Color Set from the list box.
Color variability is now based on random colors from the current color set.
To smooth the color variability along the brushstroke, move the Smoothness slider.
To ignore color set variability
1Choose Window Brush Control Panels Color Variability.
2Enable the Ignore color variability from color sets check box.
To link color variability to audio
1Choose Window Brush Control Panels Color Variability.
2Click the Audio Expression button .
To choose an audio input and adjust audio settings, choose Window Audio Audio Settings Panel. For more information, see
“Audio Expression” on page 362.
Color Expression controls
Color Expression determines whether Corel Painter should use the main or additional color in an image. Using Color Expression, you can
introduce input (such as direction) which controls output when you apply two-color brushstrokes. You can control the variation between the
main and additional colors in a brushstroke by adjusting Color Jitter. You can also smooth the variation between the main and additional
colors along the brushstroke.
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Digital Airbrush brushstrokes without Color Jitter (left) and with Color Jitter (right)
Color Jitter applied to a brushstroke without jitter smoothing (top) and with jitter smoothing (bottom)
You can also link color variation in brushstrokes to audio input from your microphone, or internal audio such as streaming music.
Brushstroke color can change in synch with audio input.
To set color expression controls
1Choose Window Brush Control Panels Color Expression.
2In the Color Expression panel, choose one of the following options from the Expression list box:
•None — applies no adjustment to the color expression
•Velocity — adjusts the color expression based on the dragging speed
•Direction — adjusts the color expression based on the direction of the stroke, and according to the value you set with the slider or in
the box
•Pressure — adjusts the color expression based on stylus pressure
•Wheel — adjusts the color expression based on the wheel settings on an airbrush stylus, specifically the Wacom Intuos Airbrush stylus
•Tilt — adjusts the color expression based on the angle of the stylus from the tablet
•Bearing — adjusts the color expression based on the direction in which the stylus points
•Rotation — adjusts the color expression based on the rotation of the stylus
•Source — adjusts the color expression based on the luminance of the clone source
•Random — adjusts the color expression at random
If you want to switch the main and additional colors, click the Invert button .
If you chose Direction from the Expression list box, move the Direction slider until the desired angle is achieved.
To control the variation between the main and additional colors in a brushstroke
1Choose Window Brush Control Panels Color Expression.
2Move the Color Jitter slider.
To smooth the color variation along the brushstroke, move the Smoothness slider.
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To link color expression to audio
1Choose Window Brush Control Panels Color Expression.
2Click the Audio Expression button .
To choose an audio input and adjust audio settings, choose Window Audio Expression Audio Settings Panel. For more
information, see “Audio Expression” on page 362.
Dynamic Speckles controls
Dynamic Speckles generate a continuous brushstroke from discrete spots of color or speckles. The speckles in the brushstroke are truly
dynamic — they are generated as you paint.
Dynamic Speckles brushstrokes with bristle brushes (left) and Particle brushes (right)
To modify the appearance of the brushstrokes, you can adjust the number of dynamic speckles and change their size. You can connect
speckle size to an expression such as pressure or velocity so that the speckles grow or shrink in response to subtle hand movements.
You can specify the range of speckle size variability that you want the expression to apply by moving the Min Size slider. This setting
represents a percentage of the Size setting. For example, if you connect speckle size with pressure and set Min Size to 20% and Size to
70%, the speckle size will change from 20% to 70% when you apply pressure during a brushstroke.
Dynamic Speckles Flow brushstrokes with size of 14% (left) and 95% (right)
If the size of the brush is linked to an expression, you can scale the speckle size and count to match the brushstroke width so that the overall
stroke appearance is preserved. You can control the extent to which the speckles are scaled.
You can link speckle size to an audio signal. For more information, see “To link brush attributes and effects to audio” on page 363.
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Dynamic speckles can change their size in synch with audio.
Dynamic speckles can have soft or hard edges.
You can change the size of the speckles and their opacity randomly for a more organic look. In addition, you can vary the size and opacity of
dynamic speckles by applying jitter, and you can smooth the jitter effect for more natural-looking brushstrokes.
Dynamic speckles without jitter (left), and with jitter applied (right).
For a list of sample brushstrokes using the Dynamic Speckles technology, see “Dynamic Speckles” on page 321.
To find a Dynamic Speckles brush variant
1In the Search bar, type Dynamic Speckle in the Search box.
The Search bar is located to the right of the property bar, in the upper-right corner of the document window.
2Choose a brush variant from the list of search results.
To adjust the properties of a Dynamic Speckles brush variant
1Select a Dynamic Speckles brush variant.
2Choose Window Brush Control Panels Dynamic Speckles.
3Perform a task from the following table.
To Do the following
Adjust the number of dynamic speckles Move the Count slider.
Adjust the size of dynamic speckles Move the Size slider.
Set the range of speckle size variability Move the Min Size slider.
Link speckle size to an expression From the Expression list box, choose an expression.
Adjust the number and size of dynamic speckles to match brush
size changes
Move the Scale with Size slider. Higher values result in more
accurate scaling.
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To Do the following
Create speckles with soft or hard edges Click the Hard or Soft button.
Vary the size of dynamic speckles Move the Random Thickness slider. Higher values vary the size
more randomly.
To apply additional size variation, enable the Jitter check box. Move
the Smoothness slider for a more organic look.
Vary the opacity of dynamic speckles Move the Random Opacity slider.
To apply additional Opacity variation, enable the Jitter check box.
Move the Smoothness slider for a more organic look.
To apply Dynamic Speckles to a brush variant
1Choose a RealBristle, bristle, or Particle brush variant from the Brush Selector.
2Choose Window Brush Control Panels General.
3From the Dab Type list box, choose one of the following:
•Dynamic Speckle Gravity Particles — to use with a gravity particle brush
•Dynamic Speckle Flow Particles — to use with a flow particle brush
•Dynamic Speckle Spring Particles — to use with a spring particle brush
•Dynamic Speckle Bristle — to use with a bristle or RealBristle brush
4To modify Dynamic Speckles properties, choose Window Brush Control Panels Dynamic Speckles, and adjust the settings you want
in the Dynamic Speckles panel.
Dab Stencil controls
Dab Stencil masks brush dabs before you apply a brushstroke, letting you add control and creative touch to a wide range of brushes — from
blending brushes, to Watercolor and Impasto. Applying a dab stencil knocks out areas of the brush dab by making them more transparent.
It is as if the brush dab becomes a stamp that has elevated and indented areas. The brush applies more paint with the elevated areas of the
dab, and less or no paint at all with the indented areas.
You can choose a dab stencil source from a variety of stencil media such as paper, flow maps, and textures.
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The brushstrokes in this artwork use the Dab Stencil feature. Artwork by Melissa Gallo.
From left to right: Using paper, flow map, and texture as a dab stencil source
You can adjust the properties of the dab stencil to change the look of the brushstrokes. For example, you can use the Strength and Min
Strength controls to adjust the maximum and minimum opacity of the dab stencil. When the dab stencil is at maximum strength (100%),
it is the most opaque and makes the dab areas that it covers the most transparent. In addition, you can apply jitter to vary the opacity of
the dab stencil, and you can smooth the jitter for more natural-looking brushstrokes. You can link a dab stencil to an expression so that dab
stencil opacity changes in response to specific mouse or stylus movement, such as pressure, direction or velocity.
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Strength settings from left to right: Maximum, medium, and low values. At maximum strength, the dab areas
knocked out by the stencil stand out best; at low strength, the knocked out areas almost blend with the other areas.
The strength of the dab stencil is at 100% in all three brushstrokes, but the minimum strength varies from 0 to 87%. Higher
minimum settings result in a dab stencil with higher minimum opacity that produces a more distinct brush stamp (right).
From left to right: Dab stencil brushstrokes without jitter, with jitter, and with jitter and smoothness
You can also link a dab stencil to audio input from your microphone, or internal audio such as streaming music. The opacity (strength) of the
dab stencil varies in synch with the changes of the audio signal.
The Dab Stencil feature differs from grain in several ways. Dab stencils vary the opacity of the dab before you apply a brushstroke and can be
applied only to dab-based brushes. While grain works only with paper textures, dab stencils can use flow maps and other textures as well.
Also, dab stencils work with methods and subcategories that currently do not support grain. For example, you can apply a dab stencil to a
glow brush.
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Applying the same paper texture by using Grain (left) and applying a dab stencil (right)
Glow brushes work well with the Dab Stencil feature to create interesting texture and lighting
effects. From left to right: A paper, texture, and a flow map are used as dab stencil sources.
You can use the Dab Stencil feature together with texture brushes to create impactful and controlled brushstrokes. For more information
about texture brushes, see “Texture painting” on page 467.
Texture brushes and dab stencil brushes are used together with the shown
texture and other paper textures to create the sphere surface on the right.
Dab Stencil can also be combined with Impasto brushes to add a realistic, three-dimensional look and feel to an image.
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Combining Impasto with Dab Stencil
For a list of sample Dab Stencil brushstrokes, see “Dab Stencils” on page 317.
To apply a dab stencil to a brush variant
1Choose a dab-based brush variant from the Brush Selector.
Dab Stencil works well with brushes that use any of the following dab types: Captured, Dynamic Speckles, Circular, Computed Circular,
and Static Bristle.
2On the extended property bar, open the Dab Options flyout , and enable the Apply Dab Stencil check box.
If the extended property bar isn’t open, choose Window Extended Property Bar.
3Adjust any properties you want. For more information, see “To adjust the properties of a dab stencil” on page 435.
You can also apply a dab stencil from the Dab Stencil panel (Window Brush Control Panels Dab Stencil).
To adjust the properties of a dab stencil
1Choose a Dab Stencil brush variant or a brush variant that supports Dab Stencil.
2Choose Window Brush Control Panels Dab Stencil.
3Make sure the Apply Dab Stencil check box is enabled.
4From the Source list box, choose one of the following options:
•Flow Map— to use a flow map as the stencil source
•Paper— to use a paper texture as the stencil source
•Texture— to use a texture as the stencil source. If you want to display a preview of the texture in the image window, enable the Show
Texture check box.
5Click the selector button next to the Source list box, and choose the flow map, paper texture, or texture you want to use as a source.
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To edit the source, click the Toggle [Source Name] Panel button, and adjust any attributes you want on the corresponding panel. For
more information about editing the dab stencil source, see “To customize a flow map” on page 493, “Working with paper texture and
grain” on page 161 or “Customizing Texture brushes” on page 471.
6To adjust the Dab Stencil properties, perform a task from the following table.
To Do the following
Specify the maximum level of opacity that the stencil applies to the
dab
Move the Strength slider.
Specify the minimum level of opacity that the stencil applies to the
dab
Move the Min Strength slider.
Set the range of opacity variability of the dab stencil based on the
maximum and minimum strength settings
Move the Strength Jitter slider.
Smooth the jitter of opacity variability of the dab stencil Click the Smoothness slider.
Link Dab Stencil to an expression From the Expression list box, choose an expression.
Link Dab Stencil to audio Click the Audio Expression button .
To choose an audio input and adjust audio settings, choose
Window Audio Expression Audio Settings Panel. For more
information, see “Audio Expression” on page 362.
Adjust the angle of the Direction expression Move the Direction slider.
Reverse the effect of an Expression setting Click the Invert button .
Glazing controls
There are multiple ways to control the opacity of the paint deposited with a brush. Glazing (Window Brush Control Panels Glazing)
lets you specify the maximum level of opacity in a brushstroke.
Glazing allows you to work with very high levels of transparency and paint with light, semi-transparent brushstrokes.
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Glazing brushes were used in this painting by Melissa Gallo.
Glazing is different from Brush opacity (Window Brush Control Panels Opacity), which controls the opacity of each dab (or bristle for
other brush types.) If you set Glazing to 20%, the opacity in a single brushstroke will never exceed 20%. Within that 20% range, you can
specify the opacity of each dab from 1% to 100%. For example, if you set dab opacity to 100%, the paint that a brushstroke will deposit will
still be only 20% of the selected color. Brush opacity allows you to gradually build up to the selected color and Glazing determines what that
color is. The lower the Brush opacity, the slower you build up to the color specified by Glazing in a single brushstroke.
(Left) 100% Brush opacity, 100% Glazing; (middle) 100% Brush opacity, 20% Glazing. Color
does not build up when you brush over the same area in a single brushstroke; (right) 20% Brush
opacity, 100% Glazing. Color builds up when you brush over the same area in a single brushstroke.
Glazing brushes can help you fill an area with long continuous strokes that have a very soft gradation from the beginning of the mark to the
end.
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Glazing brushes create a nice smooth blend between colors; there are no artifacts in the areas where the dabs overlap.
You can add grain to Glazing brushes, however, you will see overlaps.
A single brushstroke with 100% Glazing and (top) 100% Grain, (bottom) 50% Grain
Glazing is available to all stamp-based brushes and can be linked to specific stylus or mouse movements. For more information, see
“Expression settings” on page 361.
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Glazing works well with the following dab types: (from top to bottom) Captured, Circular, Computed Circular, Static Bristle
You can use merge modes to control how brushstrokes interact with the underlying colors on the active layer or the canvas.
For a list of sample Glazing brushstrokes, see “Glazing brushes” on page 324.
To adjust Glazing properties
1Choose Window Brush Control Panels Glazing to display the Glazing panel.
2From the Merge Mode list box, choose a merge mode.
For a detailed description of each merge mode, see “To apply a merge mode” on page 379.
3Move the Glazing slider to set the maximum level of opacity in a brushstroke.
You can also
To Do the following
Link brushstroke opacity to an expression such as pressure, tilt,
direction to vary the opacity in a brushstroke
Choose an option from the Expression list box.
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To Do the following
Reverse the effect of an Expression setting Click the Invert Glazing Expression button .
Link brushstroke opacity to audio expression Click the Audio Expression button
Set the minimum level of opacity in a brushstroke Move the Min Glazing slider.
The Min Glazing setting represents a percentage of the Glazing
setting and it must be linked to an expression to have an effect.
For example, if you choose the Pressure expression, set Glazing to
100%, and set the Min Glazing to 10%, the opacity will vary from
10% to 100% every time you apply pressure in a brushstroke.
A brushstroke with Glazing set to 100%, (top) Min Glazing set to 80%, and
(bottom) Min Glazing set to 20%
Set the range of opacity variability in a brushstroke Move the Glazing Jitter slider.
Move the slider to the right to randomly vary the opacity of a
brushstroke.
A brushstroke with (left) Glazing Jitter set to 95%, and (right) Glazing Jitter set
to 20%
Smooth the jitter in a brushstroke Move the Smoothness slider.
A brushstroke with Glazing Jitter set to 100%, (top) Smoothness set to 100%,
and (bottom) Smoothness set to 10%
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To Do the following
Specify the angle at which a brushstroke changes opacity Move the Direction slider.
Glazing brushes work only with the Glazing stroke type. For more information, see “General controls: Stroke types” on page
369. The controls on the Glazing panel are grayed out when you select a stroke type that is not supported, such as Single, Multi,
Rake, and Hose.
If there are unwanted overlaps in your Glazing brush, try the following:
•Set Opacity (Window Brush Control Panels Opacity) to 100%, Opacity Jitter to 0%, and Opacity Expression to None.
•Set Grain (Window Brush Control Panels Grain) to 0%, Grain Jitter to 0%, Grain Expression to None.
•Set Dab Opacity (Window Brush Control Panels Computed Circular) for Computer Circular brushes to 100%.
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Jitter brushes
Corel Painter includes a collection of Jitter brushes that let you introduce a range of random behaviors to brushstrokes to produce more
realistic results. You can use the preset Jitter brush variants and adjust them as needed. You can also save these customized brushes as new
Jitter brush variants.
This section contains the following topics:
•“Choosing a Jitter brush variant” (page 443)
•“Controlling the behavior of Jitter variants” (page 444)
Choosing a Jitter brush variant
Corel Painter includes several preset Jitter brush variants. You can use the variants as they are or customize them by using the Jitter controls
to build your own Jitter brushes.
An example of the Impressionist brush variant (no Jitter) (left) and the Impressionist
Blender Jitter brush variant (right) that has Opacity Jitter and Color Jitter
The Jitter brush variants are found in many different brush categories. The easiest way to find a Jitter brush variant is to use the Search bar.
To find a Jitter variant
1On the Search bar, type jitter in the Search text box, and press Enter.
The Search bar is located to the right of the property bar, in the upper-right corner of the document window.
2Click a Jitter brush variant in the list of search results.
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Controlling the behavior of Jitter variants
You can control the amount of Jitter a brush produces. The Jitter controls that you can modify are determined by the Jitter brush variant that
you choose. For example, if you choose the Coarse Spray Jitter brush variant from the Airbrushes category, you can adjust the following
Jitter controls: Size Jitter (Size brush control panel), Feature Jitter and Flow Jitter (Airbrush brush control panel), Opacity Jitter (Opacity
brush control panel), and Stroke Jitter (Stroke Jitter brush control panel).
To quickly find the Jitter brush controls for a selected brush, you can let Corel Painter generate a group of all the relevant brush controls
panels for your selected brush variant. This narrows down your search for Jitter controls by limiting the number of brush control panels that
are available for your selected brush. For more information, see “Working with brushes using the property bars” on page 293.
The following table lists all of the brush control panels that include Jitter controls and where you can find more detailed information about
these brush controls in the Help.
Brush control panel with Jitter controls For more information, see
Opacity “Opacity controls” on page 375
Grain “Grain controls” on page 377
Size “Size controls” on page 381
Angle “Angle controls” on page 384
Airbrush “Airbrush controls” on page 402
Impasto “Impasto controls” on page 407
Color Expression “Color Expression controls” on page 427
Stroke Jitter “Stroke Jitter controls” on page 416
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Watercolor
Corel Painter features different tools and controls that allow you to produce natural-looking watercolor effects. The tools include watercolor
brushes that are stored in the following brush categories.
Brush category Description
Real Watercolor The Real Watercolor brushes allow you to apply pigment to the
paper in a very realistic way. They include brush control options
that allow you to precisely control water and paper interactions.
The Real Watercolor brushes are applied to the Watercolor layer.
Watercolor The Watercolor brushes are designed to produce natural-looking
effects. They include brush control options that allow you to
control color diffusion and some water and paper interactions. The
Watercolor brushes are applied to the Watercolor layer.
Digital Watercolor The Digital Watercolor brushes let you apply watercolor effects
directly to the canvas or a default layer, without the need for a
Watercolor Layer. However, the brush control options for Digital
Watercolor are limited.
You can also alter the appearance of watercolor by changing the paper texture and modifying the brush controls.
This section contains the following topics:
•“Working with the Watercolor layer” (page 446)
•“Watercolor brushes and paper texture interaction” (page 447)
•“Working with Real Watercolor brushes” (page 447)
•“Working with Watercolor brushes” (page 448)
•“Working with Digital Watercolor brushes” (page 448)
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Working with the Watercolor layer
Both the Real Watercolor and Watercolor brushes paint into a watercolor layer, which enables the colors to flow and mix and absorb into
the paper. In Corel Painter, you can edit the Watercolor layer as you would any other layer without changing anything in the image layer. For
example, you can draw pencil outlines in the image layer and then overlay watercolor shading without smudging the pencil lines.
You can sketch on one layer and paint with watercolors on a separate Watercolor layer.
You can transfer, or lift, information from the canvas to the Watercolor layer. This is useful if you want to apply Watercolor effects to a
photograph. You can also wet the Watercolor layer, which activates a diffusion process.
To create a new Watercolor layer
1Choose Window Layers.
2In the Layers panel, click the Layer options button , and choose New Watercolor Layer.
If you select a Real Watercolor or Watercolor brush variant from the Brush library, a Watercolor layer is automatically created when
you apply a brushstroke to the document window.
To transfer the canvas to a Watercolor layer
1Open the image that you want to convert to a watercolor in the document window.
2Choose Window Layers.
If the image contains multiple layers, you can drop all of the layers onto the canvas by clicking the Layer options button in the
Layers panel, and choosing Drop All.
3In the Layers panel, click the Layer options button , and choose Lift Canvas to Watercolor Layer.
Once the layer content is lifted from the canvas, the canvas is blank.
To wet the Watercolor layer
1Choose Window Layers.
2In the Layers panel, click the Layer options button , and choose Wet Entire Watercolor Layer.
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To work with a dry surface, click the Layer options button in the Layers panel, and choose Dry Watercolor Layer.
Watercolor brushes and paper texture interaction
The watercolor brushes interact with paper texture and grain — the colors flow, mix, and are absorbed into the paper. The luminance
information of the paper grain is used to determine how the paint diffuses into the paper. It also affects how the pigment settles onto the
paper when it dries.
You can experiment by adjusting the sliders in the Papers panel to see their effect on the watercolor brushes. The Paper Scale slider controls
the size of the grain. The Paper Contrast slider, as it applies to the Watercolor layer, controls the height of the grain surface. Adjusting the
Paper Contrast slider to the right increases the height of the grain and adds more texture as a result. For more information, see “Controlling
brightness and contrast of paper grain” on page 166.
The Scale slider controls the size of the paper grain. The image on
the left is set to 50% and the image on the right is set to 200%.
In addition, the Real Watercolor brushes include controls that allow you to further control the paper interaction. For more information, see
“Working with Real Watercolor brushes” on page 447.
Working with Real Watercolor brushes
The Real Watercolor brush variants let you produce very realistic watercolor brushstrokes because they replicate real world watercolor media.
Corel Painter simulates the look and feel of blending pigments with water so they interact with paper in a very natural way. When working
with Real Watercolor brushes, the brushstrokes are applied to the Watercolor layer.
Using Real Watercolor brush variants
You can get started quickly with the Real Watercolor brushes by choosing one of the available brush variants. However, you can also
customize a brush variant by using the Real Watercolor brush controls. For more information, see “Real Watercolor controls” on page 390.
To choose a Real Watercolor brush variant
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Real Watercolor brush category, and click a brush variant.
To customize a Real Watercolor brush variant
•Choose Window Brush Control Panels Real Watercolor.
For more information about each of the Real Watercolor controls, see “Real Watercolor controls” on page 390.
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Working with Watercolor brushes
The Watercolor brush variants produce natural-looking watercolor effects. When working with Watercolor brushes, the brushstrokes are
applied to the Watercolor layer. All Watercolor brush variants, except Wet Eraser, interact with the canvas texture.
Stylus pressure affects the width of the brushstroke for all Watercolor brush variants except Wet Eraser. Increased pressure widens a
brushstroke; less pressure narrows a stroke.
If too many strokes are made within a short period, particularly with slow-drying brushes, the application can become slower. In this
situation, it is best to wait for the drying process to finish before continuing.
Watercolor Dab Types
For more information about Watercolor Dab Types, see “General controls: Dab types” on page 366.
Water Controls
When you select a Watercolor brush, you can adjust the Water controls which allow you to specify various settings for the Watercolor
brushes. For example, you can adjust brush size, control diffusion, and determine how the paper texture will interact with the brushstrokes.
For more information, see “Water controls” on page 407.
A watercolor stroke before diffusion (left) and after diffusion (right)
To choose a Watercolor brush variant
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Watercolor brush category, and click a brush variant.
To customize a Watercolor brush variant
•Choose Window Brush Control Panels Water.
For more information about each of the Watercolor controls, see “Water controls” on page 407.
Working with Digital Watercolor brushes
The Digital Watercolor brushes paint directly on both the Canvas layer or a default layer so you can create effects similar to those of
Watercolor brushes without using a separate layer.
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You can use Digital Watercolor brushes to create effects similar to those produced with Watercolor brushes, without
having to create a separate layer. Settings such as Diffusion, Opacity, and Wet Fringe control the appearance of the stroke.
Digital Watercolor Diffusion
Digital Watercolor brushes also use diffusion to create soft, feathery edges on the brushstrokes. You can adjust the amount of diffusion by
using the controls on the property bar.
Wet Fringe
The Wet Fringe slider controls the amount of water pooling and paint at the edges of Digital Watercolor brushstrokes. You can dynamically
adjust the wet fringe on any Digital Watercolor brushstroke before you dry it. Dynamically adjusting the Wet Fringe affects every wet Digital
Watercolor brushstroke, which remains wet until you dry it.
When you’re satisfied with the wet fringe, it’s a good idea to dry Digital Watercolor brushstrokes. This allows you to dynamically adjust the
Wet Fringe on future Digital Watercolor brushstrokes without affecting existing brushstrokes that you’re satisfied with.
To choose a Digital Watercolor brush variant
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Digital Watercolor brush category, and click a brush variant.
To adjust diffusion
1With a Digital Watercolor brush variant selected, adjust the Diffusion slider on the property bar.
Drag the slider to the right to increase diffusion, or to the left to decrease diffusion.
2Apply one or more strokes with a Digital Watercolor variant.
If you would like to restrict the diffusion to a region, make a selection with any selection tool. The diffusion effect will apply only within
the selection.
The Diffusion slider is also accessible from the Digital Watercolor panel. You can open the panel by choosing Window Brush
Control Panels Digital Watercolor.
To adjust wet fringe
1Apply one or more strokes with a Digital Watercolor variant.
If you would like to restrict the diffusion to a region, make a selection with any selection tool. The pooling effect will apply only within
the selection.
2On the property bar, adjust the Wet Fringe slider on the property bar.
Drag the slider to the right to increase pooling, or to the left to decrease pooling.
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You can also adjust wet fringe before applying brushstrokes by adjusting the Wet Fringe slider.
The Wet Fringe slider is also accessible from the Digital Watercolor panel in the Brush Controls palette. You can open the panel by
choosing Window Brush Control Panels Digital Watercolor.
To dry Digital Watercolor brushstrokes
•Choose Layer Dry Digital Watercolor.
After you dry a Digital Watercolor brushstroke, you can no longer adjust its wet fringe.
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Particle brushes
Particle brushes are physics-inspired brushes that give a unique look and feel to your artwork. They emit particles from a central point, and in
turn the particles draw a pattern of lines (paths) as they move across the canvas.
You can control the particle paths with precision or introduce randomness in the brushstroke movement by using the Particle brush controls.
Particle brushes are capable of wide-ranging creative variation when you adjust the parameters of each brush variant.
In addition, you can streamline your workflow by choosing the New Brushes workspace layout, which displays the palettes of the Particle
brushes.
Depending on the movement of the particles around the central point, there are three types of Particle brushes: Gravity, Flow, and Spring
brushes. A dark background is ideal for most of these brushes.
You can use dynamic speckles with Particle brushes for brushstrokes with a different look and feel.
You can set some Particle controls on the property bar. For more information, see “To set brush options on the extended property bar” on
page 296.
For a list of sample brushstrokes created with Particle brushes, see “Particles” on page 333.
This section contains the following topics:
•“Gravity Particle brushes” (page 452)
•“Flow Particle brushes” (page 454)
•“Spring Particle brushes” (page 456)
•“Common Particle brush controls” (page 459)
•“Particles - Thin Lines brush controls” (page 462)
•“Using Dynamic Speckles with Particle brushes” (page 464)
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Gravity, Flow, and Spring Particle brushes were used to create smoke and Aurora
Borealis effects in this artwork, as well as to enhance the water reflections.
Gravity Particle brushes
Gravity Particle brushes create sweeping marks that dramatically shrink and grow with movement. The movement of the particles in a Gravity
brush resembles planetary movement, as the particle paths are greatly influenced by velocity, acceleration, and other forces. Depending on
the speed of the stroke, the particles can stay tight within the brushstroke, or they can be pulled apart by forces.
Gravity Particle brushstrokes
Gravity brushes include the following variants:
• Gravity Bristle
• Gravity Jagged Light Pen
• Gravity Lazy Sketch
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Gravity Particle brush controls
You can customize Gravity Particle brushes by using the Gravity Particles control panel, which includes the Velocity, Acceleration, and Spin
Rate controls.
The Velocity slider sets the base speed of all particles. Use it together with the Acceleration slider to control the forward movement of the
particles.
The Acceleration slider sets the distance between particle paths.
Left: Low velocity and acceleration. Right: High velocity and acceleration
A brushstroke with low velocity and acceleration (left) and high velocity and acceleration (right)
The Spin Rate slider sets the speed at which the particles spin around the cursor. Slower spin rates allow the particles to track the cursor
closely, while higher spin rates allow the particles to travel further away from the cursor.
Low spin rate (left) and high spin rate (right)
A brushstroke with low spin rate (left) and high spin rate (right)
You can also associate the spin rate with an expression by choosing an option from the Expression list box. For more information about
Expression controls, see “Expression settings” on page 361. In addition, you can link spin rate to audio input from your microphone, or
internal audio such as streaming music. For more information, see “Audio Expression” on page 362.
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Using Audio Expression to vary spin rate
For information about common Particle brush settings, see “Common Particle brush controls” on page 459.
For information about other brush settings, see “Adjusting brushes with brush controls” on page 359.
To choose a Gravity Particle brush variant
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Particles brush category, and click a Gravity Particle brush variant.
To customize a Gravity Particle brush variant
1Choose Window Brush Control Panels Particles Gravity Particles.
2Adjust any of the settings in the Gravity Particles panel.
3Choose Window Brush Control Panels Particles Particles - Common.
4Adjust any of the settings in the Particles - Common panel.
For more information see “Common Particle brush controls” on page 459.
Flow Particle brushes
Flow Particle brushes emit short-lived particles that flow out from the center of the brushstroke across the canvas and gradually fade. Their
movement resembles that of fireworks. As they flow, they encounter forces that change their path, resulting in a chaotic or controlled
movement. The Flow brushes are easily influenced by force, chaos, and flow maps. For more information about flow maps, see “Applying
and adjusting flow maps” on page 489.
Flow Particle brushstrokes
Flow brushes include the following variants:
Particle brushes | 455
• Flow Organic Texture
• Flow Flare
• Flow Sparkler Glow
Flow Particle brush controls
You can customize Flow Particle brushes by using the Flow Particles control panel, which includes the Position Jitter, Randomize Chaos, and
Enhance Flow Map controls.
The Position Jitter slider lets you vary the starting position of the particles. You can also associate the position jitter with an expression by
choosing an option from the Expression list box. For more information about Expression controls, see “Expression settings” on page 361. In
addition, you can link position jitter to audio input from your microphone, or internal audio such as streaming music. For more information,
see “Audio Expression” on page 362.
Low position jitter (left) and high position jitter (right)
A brushstroke with low position jitter (left) and high position jitter (right)
The Randomize Chaos check box lets you change the chaos pattern randomly for a more organic look.
Particle paths before and after applying randomized chaos
A brushstroke with randomized chaos off (left) and on (right)
The Enhance Flow Map controls include the Edge slider and the Brightness slider, which modify the brushstroke based on the edge and
brightness of the flow map.
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To choose a Flow Particle brush variant
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Particles brush category, and click a Flow Particle brush variant.
To customize a Flow Particle brush variant
1Choose Window Brush Control Panels Particles Flow Particles.
2Adjust any of the settings in the Flow Particles panel.
3Choose Window Brush Control Panels Particles Particles - Common.
4Adjust any of the settings in the Particles - Common panel.
For more information see “Common Particle brush controls” on page 459.
Spring Particle brushes
Spring Particle brushes consist of a net of particles held together by elastic springs. Since the particles are connected to each other, they
don’t spread out across the canvas but bounce back toward the center of the brushstroke. The brushstroke mark is determined by the
individual paths of the particles and the flexibility of the springs between them.
Spring Particle brushstrokes
Spring brushes include the following variants:
• Spring Feather Sketch
• Spring Chunky
• Spring Mesh Concept
Spring Particle brush controls
You can customize Spring Particle brushes by using the Spring Particles control panel, which includes the Appearance, Stiffness, Stiffness
Jitter, Length Jitter, and Minimum Length controls.
The Appearance controls let you choose a Nucleus, Chain, or Geometric appearance for the particle pattern.
•Nucleus — Particles spring outward from the brush path.
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•Chain — A chain of particles whips around the brush path.
•Geometric — Particles form a geometric shape around the brush path.
A brushstroke with Appearance set to Nucleus
A brushstroke with Appearance set to Chain
A brushstroke with Appearance set to Geometric
The Random Length slider randomly varies the length of individual springs. Once adjusted, the lengths remain constant during the
brushstroke.
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Low random length (left) and high random length (right)
A brushstroke with low random length (left) and high random length (right)
The Stiffness slider controls the strength of the springs. Low values produce more relaxed springs, which allows the particles to move more
freely in relation to each other. You can also associate the stiffness with an expression by choosing an option from the Expression list box.
The Stiffness Jitter slider randomly varies the strength of individual springs.
Low stiffness (left) and high stiffness (right)
A brushstroke with low stiffness (left) and high stiffness (right)
You can also link stiffness to audio input from your microphone, or internal audio such as streaming music. For more information, see
“Audio Expression” on page 362.
Using Audio Expression to vary stiffness
The Minimum Length slider sets the initial length of the springs. Low values allow springs to stretch more.
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Low minimum length (left) and high minimum length (right)
A brushstroke with low minimum length (left) and high minimum length (right)
To choose a Spring Particle brush variant
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Particles brush category, and click a Spring Particle brush variant.
To customize a Spring Particle brush variant
1Choose Window Brush Control Panels Particles Spring Particles.
2Adjust any of the settings in the Spring Particles panel.
3Choose Window Brush Control Panels Particles Particles - Common.
4Adjust any of the settings in the Particles - Common panel.
For more information see “Common Particle brush controls” on page 459.
Common Particle brush controls
Brush controls common to all Particle brushes are accessible through the Particles - Common control panel.
The Count slider sets the number of particles in a brushstroke, and in turn the number of paths rendered during the stroke.
Low count (left) and high count (right)
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A brushstroke with low count (left) and high count (right)
The Global Chaos slider applies chaos to all particles equally, so that they move chaotically but in unison. The Local Chaos slider randomly
applies chaos to individual particles in the brush. The Smoothness slider smooths the chaos for a more organic look. You can also associate
global and local chaos with an expression.
Global chaos (left) and local chaos (right)
A brushstroke with low chaos (top), high global chaos (lower-left) and high local chaos (lower-right)
Smoothness applied to chaos
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A brushstroke with high chaos, low smoothness (left) and high chaos, high smoothness (right)
The Damping slider allows or inhibits particle movement. Low damping allows particles to move faster and be more responsive to any forces
affecting their movement. High damping reduces all forces affecting particle movement, and the movement itself becomes slow and heavy.
The Damping Jitter slider applies damping at random to individual particles.
Damping applied to particle movement
A brushstroke with low damping (left) and high damping (right)
The Force slider applies global directional force to all particle movement. The effect is similar to the effect of wind on watercolor. The
Direction slider sets the direction of the global force in degrees. You can also associate force and direction with an expression.
Left: Low force, direction at 0. Right: High force, direction at 90.
A brushstroke with low force, direction 0 (left) and high force, direction 90 (right)
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The Flow Map slider sets the degree to which particle movement is affected by the flow map. For more information about flow maps, see
“Applying and adjusting flow maps” on page 489.
A brushstroke without (left) and with (right) a flow map applied
You can link force, direction, global chaos, and local chaos to audio input from your microphone, or internal audio such as streaming music.
For more information, see “Audio Expression” on page 362.
Using Audio Expression to vary force
Using Audio Expression to vary direction
Using Audio Expression to vary global chaos
Using Audio Expression to vary local chaos
To access the common Particle brush controls
1Choose Window Brush Control Panels Particles Particles - Common.
2Adjust any of the settings in the Particles - Common panel.
Particles - Thin Lines brush controls
Particle brushes emit particles from a central point, and in turn the particles draw a pattern of lines (paths) as they move across the canvas.
You can adjust the appearance of the lines by using the controls on the Particle - Thin Lines brush panel. The lines of Particle brushes that
use dynamic speckles can be adjusted by using the Dynamic Speckles panel. For more information, see “Using Dynamic Speckles with
Particle brushes” on page 464.
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The Glow check box makes particles shine, with colors building up to white. A dark background is required.
The Weight slider sets the opacity of particle paths. Use it together with Weight Jitter to add depth and dimension to rendered paths. The
Weight Jitter slider randomly varies the opacity of individual particle paths.
Weight applied to a particle path
A brushstroke with low weight (left) and high weight (right)
Weight jitter applied to individual paths
A brushstroke with low weight jitter (left) and high weight jitter (right)
In addition, the Particles - Thin Lines panel includes two controls to adjust the opacity of Spring Particle brushes.
The Path Opacity slider sets the opacity of the particle path (the mark that each particle makes on the canvas).
The Spring Opacity slider sets the opacity of the springs (the links between the particles).
Left: High path opacity, zero spring opacity. Right: High spring opacity, zero path opacity.
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A brushstroke with high path opacity, low spring opacity (left) and low path opacity, high spring opacity (right)
To access the Particles - Thin Lines brush controls
1Choose Window Brush Control Panels Particles Particles - Thin Lines.
2Adjust any of the settings in the Particles - Thin Lines panel.
Using Dynamic Speckles with Particle brushes
Some Particle brushes can be used with dynamic speckles to create thicker, more pronounced brushstrokes. Dynamic speckles generate a
continuous brushstroke from discrete spots of color or speckles. The speckles in the brushstroke are truly dynamic — they are generated as
you paint.
To use dynamic speckles, you must choose a Dynamic Speckle dab type from the General brush control panel (Window Brush Control
Panels Particles General). For more information, see “Dynamic Speckles controls” on page 429.
A Flow Particle brushstroke (left) and a Dynamic Speckle Flow Particle brushstroke (right)
A Gravity Particle brushstroke (left) and a Dynamic Speckle Gravity Particle brushstroke (right)
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A Spring Particle brushstroke (left) and a Dynamic Speckle Spring Particle brushstroke (right)
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Texture painting
Corel Painter lets you paint with Texture brushes that create the appearance of surface texture. This brush category with source-blending
technology makes it easy to integrate complex textures into your work. Whether you're aiming for a look that is more lifelike or one that's
completely futuristic, or you want to make a digital painting look authentically timeworn, Texture Painting offers limitless possibilities.
Blend a texture into your painting to simulate cracked or peeling paint. Artwork by Cher Pendarvis.
3D artists can import a rendered version of a 3D model into Painter and add textures or perform touch-up work with Painter tools.
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A 3D model is rendered into a 2D bitmap image (left); Texture is added to the image in Corel
Painter to give the character more appeal and realism (right). Artwork by Mike Thompson.
Artists who start in grayscale can take their works to the next level by blending different textures into their grayscale paintings.
Texture painting | 469
A grayscale illustration (top); a texture is blended into the tree (bottom). Artwork by Justin Buus.
Texture Painting isn’t simply manipulating a layer’s opacity. It lets you intelligently blend a texture into existing content using a range of
stylus expressions, such as pressure. It respects the transparency of the selected texture, giving you full control of when, where, and how
much texture is used. You start by choosing or creating a texture and pairing it with brushes designed specifically for adding texture. And
by combining Texture brushes, flexible brush customization options, and the ability to capture and import your own textures, you can add
any number of surfaces styles to your work. You can even add Dab Stencils, grain, and smudging to the brushes with all the speed, precision
and control you expect from Painter. In addition, you can make your own custom textures from scratch or by modifying a preset texture. For
more information about textures, see “Textures” on page 477.
This section includes the following topics:
•“Painting with textures” (page 469)
•“Customizing Texture brushes” (page 471)
Painting with textures
Texture painting lets you add textures to your projects by taking the color and luminance components of a source image — the texture —
and transposing them onto another surface — your painting — using different brush methods. Texture painting works with brushes that use
any of the following dab types: Circular, Computed Circular, Captured, Single-Pixel, Dynamic Speckle Bristle, and Particle types (Flow, Gravity,
and Spring).
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You can display a representation of the texture onscreen to help you move it, position it precisely, and manipulate it in relation to the
underlying brushstrokes or image. In addition, you can control how much of the underlying image you see through a texture. If you don’t
want to see the texture or it’s obscuring your ability to paint, you can hide it.
You can quickly adjust the visibility of a texture by using the controls on the property bar. (1) Show Texture button; (2) Visibility slider.
Before you apply a texture, you can modify its appearance to suit your composition and concept. For more information, see “Transforming
and editing textures” on page 483.
From left to right: original texture; the texture after distorting; the texture is blended into a model. Model by Erik Holmen.
When you apply textures, you can specify how Texture brushes interact with previously applied brushstrokes. For more information, see
“Customizing Texture brushes” on page 471.
To paint with a texture
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click a Texture brush category and a brush variant.
4Click the Texture selector on the property bar, and click a texture.
If you can’t see a representation of the texture in the document window, click the Show Texture button on the property bar.
5Choose settings from the property bar.
6Perform a task from the following table.
To paint on Do the following
The canvas Select the canvas in the Layers panel.
A layer Select a layer in the Layers panel.
Note: If you are painting with a brush that uses Source Blending,
click the Pick Up Underlying Color button . For information
about source blending, see “Blend the texture with the underlying
image” on page 475.
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7Paint in the document window.
For information on creating, importing, transforming, and modifying textures, see “Textures” on page 477.
To show or hide the display of textures
•Click the Show Texture button on the property bar.
You can assign a shortcut key to this command. For more information, see “Customizing keys” on page 118.
To control texture visibility
• On the property bar, move the Visibility slider, or type a percentage in the Visibility box.
A low value reveals more of the underlying brushstrokes.
To invert a texture
•Click the Invert Texture button.
Customizing Texture brushes
To quickly get started with texture painting, choose any of the brush variants available in the Texture Cover and Texture Source Blending
brush categories. In addition, Corel Painter gives you full control to create custom Texture brushes.
There are a number of different methods that allow you to specify whether a Texture brush uses the color, luminance, or both the color and
luminance information of a selected texture and whether it interacts with paper grain.
An example of a Texture brush variant (left), a Grainy Texture Luminance
brush variant (middle), and a Grainy Texture Chroma variant (right)
You can control the amount of texture that a brushstroke reveals.
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A brush with (left) 50% Strength and (right) 100% Strength
You can also specify how Texture brushes interact with paint already applied to the canvas. For example, Texture brushes can either cover or
blend with the underlying image to create amazing effects.
A 3D rendered model (left); a texture is blended into the image (right). Model by Mike Thompson.
Texture brushes can use the original texture color or mix the texture color with a different color. For example, if the texture that you want
to use doesn't match the tone and color of your composition, you can sample a color from your painting and mix it with the texture color.
You can choose an expression such as pressure, tilt, direction to vary the amount of color you mix into the texture. For more information, see
“Expression settings” on page 361.
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An example of a Texture brush that uses the original texture color (left). The original texture color is mixed with the selected color (right).
You can smudge a texture. Smudging reveals a little of the current texture as you push, pull, and smear pixels. You can choose a fixed
amount of smudging or vary the effect with an expression. For example, if you link smudging to stylus pressure, light pressure will reveal
more texture detail, increased pressure will reveal less detail.
An example of a Texture brush with smudging (left) and without smudging (right)
For even more astonishing results, you can use dab stencils to shape the dab and modify the opacity of Texture brushes. For information
about dab stencils, see “Dab Stencil controls” on page 431.
Texture brushes can have depth and support the impasto Depth and Color and Depth drawing methods. Corel Painter uses the luminance
(brightness) information in the texture to determine how much depth is applied within a stroke. Light areas of the texture receive more
depth; dark areas receive less. Black areas appear flat. For more information about impasto methods, see “Adjusting and creating Impasto
brushes” on page 544. You can add or remove depth, and control the effect by manipulating the lighting of the painted result. Add depth
to Texture brushes to create pores on skin, scales on a lizard, thick brick walls, and prickly pebble board.
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An example of a Texture brush that uses the impasto Depth method (left) and the impasto Color and Depth method (right)
Experiment with different brush settings to produce the effect you like. Texture brush settings are saved as part of a brush variant or applied
to any active brush. For more information, see “Adjusting brushes with brush controls” on page 359.
After you customize a Texture brush variant, you can associate it with a texture and save it as a brush look for use in future projects. When
you save a look, it is added to the Look Libraries panel. For more information, see “Saving a brush look” on page 302.
For a list of sample brushstrokes using Texture brushes, see “Texture brushes” on page 346.
To customize a Texture brush
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click a Texture brush category and a brush variant.
4On the General panel (Window Brush Control Panels General), choose one of the following methods from the Subcategory list
box:
•Texture — uses both the color and luminance information of the texture
•Grainy Texture — works like Texture but also interacts with paper grain
•Texture Luminance — uses only the luminance (lighting) information of the texture
•Grainy Texture Luminance — works like Texture Luminance but also interacts with paper grain
•Texture Chroma — uses only the color information of the texture
•Grainy Texture Chroma — works like Texture Chroma but also interacts with paper grain
5Click the Texture Brushes panel toggle button on the extended property bar (Window Extended Property Bar).
6In the Texture Brushes panel, perform a task from the following table.
To Do the following
Set the maximum amount of texture a brushstroke reveals Move the Strength slider.
Texture painting | 475
To Do the following
Blend the texture with the underlying image Enable the Source Blending check box.
Control the color of a texture Enable the Color Control check box. Enable one of the following
options:
•Current Color — lets you mix the original texture color with the
selected color
•Texture Color — lets you use the original texture color
Tips:
•To control the amount of color you apply with a brushstroke,
move the Amount slider.
•You can choose an expression such as pressure, tilt, direction to
vary the amount of color mixed into the texture.
Notes:
•The Color Control option is not available for brushes that use the
Texture Chroma or Grainy Texture Chroma methods.
•The Texture Color option is available only for brushes that use
the Texture Luminance and Grainy Texture Luminance methods.
Smudge a texture Enable the Texture Smudging check box. Move the Amount slider
to adjust the smudging amount.
Tip:
•To link texture smudging to an expression such as pressure, tilt,
direction, choose an option from the Expression list box.
You can also
Add depth to a Texture brush In the Impasto panel (Window Brush Control Panels
Impasto), choose one of the following drawing methods from the
Draw To list box:
•Color and Depth
•Depth
From the Depth Method list box, choose Texture Luminance to
use the texture luminance to control the appearance of depth. Drag
the Depth slider to the right to increase depth, or to the left to
decrease it.
Tips:
•To adjust the appearance of depth, click Canvas Surface
Lighting, and adjust the sliders in the Appearance of Depth
area.
•To adjust the ambient and directional lighting, click Canvas
Surface Lighting, and experiment with the controls in the
Ambient Lighting and Directional Lighting area, respectively.
For detailed information about the impasto depth controls, see
“Adjusting and creating Impasto brushes” on page 544.
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When painting with brushes that use Source Blending, you may notice overlaps when you overlay brushstrokes. To paint without
overlaps, in the Texture Brushes panel, disable the Source Blending option and set the texture Strength to 100%. In the Layers
panel, add a new layer, and choose the Overlay method from the Composite Method list box. Move the Opacity slider to adjust
the intensity of the brush marks. This workflow produces results that are very similar to Source Blending.
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Textures
Textures are an essential tool in digital painting. Whether you are an illustrator, character designer, concept artist, or photography hobbyist,
Corel Painter can help you integrate intricate textures into your projects, add detail to your marks, and expand your creativity. You can
add textures to the sky, land, and sea and paint nature scenes and environments. You can use textures to create the look of pores, scales,
feathers, fur and add realism to your characters. Whether it's wood, glass, or metal, textures can simulate the appearance of materials.
Aging textures can add natural-looking cracks and breaks to your paintings.
You can use textures in texture painting. For more information, see “Texture painting” on page 467.
A 3D model is rendered into a 2D bitmap image (left); Texture is added to the image in Corel
Painter to give the character more appeal and realism (right). Artwork by Mike Thompson.
You can also use textures in photo painting. For more information, see “To use a texture as a clone source” on page 187.
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Photo artists can use textures in collages for creative impact. Artwork by Mandy McMahan.
Explore the collection of textures in Corel Painter to find some interesting and useful textures that can spark ideas for your work, create your
own custom textures, or import your library of content assets that you have built up over time.
Whether you choose a texture from the library of preset textures available in the application or create your own texture, Corel Painter
provides powerful controls that let you synthesize, manipulate, and modify textures to achieve dramatic and unique effects.
This section includes the following topics:
•“Creating textures” (page 478)
•“Transforming and editing textures” (page 483)
•“Applying textures as fills” (page 484)
•“Using textures in photo painting and image compositing” (page 486)
•“Working with Texture libraries” (page 486)
Creating textures
You can use the preset textures provided with Corel Painter. In addition, you can import or create custom textures.
You create a texture by capturing the canvas or a layer. You can also create a texture from a selected area in an image. Textures are saved in
the Corel Painter texture library format.
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You can also create a texture by using Texture synthesis. The effect lets you generate a new image based on elements of a source texture or
document. Corel Painter reproduces the original image on a larger scale by using all the visual elements in the input sample. Use the effect
to expand small textures and create textures from brushstrokes in your document.
Corel Painter generates a large texture (left) from a small sample (right) by
taking into account its structural content. Image (right) by Henk Dawson
First, choose a source image. You can synthesize an image from a texture or from content in a Corel Painter document. When choosing a
source image, you may find the following tips helpful.
• A big variance in color cast or brightness in the source image may result in a noticeable seam in the synthesized texture where the color
or brightness varies greatly across the edge of the tiles. For best results, use images with similar color cast, brightness, and contrast
across the image.
• Use source textures that are neither regular (with exact repeating patterns) nor very noisy (random), but somewhere in between.
• Use images that have some repeating similarity across the image.
• Avoid exactly repeating geometric patterns.
• Avoid very chaotic images that have little repeating similarity or pattern.
• Avoid images that have vignetting or other significant changes in appearance around the edges, or make a selection in the image to
avoid the unwanted areas.
• Ensure there are many repetitions of the objects or features in an image. Avoid having unique objects and features (for example, a single
green apple in a pile of red apples) or large objects and features that take up more than 10% of the image. These will not have any other
features to match with and will make the resulting image fragmented and repetitive.
• Objects or features in an image should have a roughly similar size to other similar objects in the image. For example, in an image with
apples and oranges, the apples should be approximately similar in size to the other apples; the oranges can be a different size as long as
they are also approximately similar to the other oranges.
• Avoid images with perspective that make similar objects in the foreground and background have different sizes. You can use images with
perspective provided objects across the image are similar in size.
Next, define an area within the source image that you want to use as an input sample. For best results, select a small area.
Once you decide which area you want to sample, you have to define the size of the synthesis building blocks — the tiles. The texture
synthesis process works by taking an input seed — a tile — and randomizing it. The tile size you choose depends on the source image. In
images with repeated shapes, lines, or colors, you can get good results with small tiles; in images without patterns, bigger tiles will allow
you to include all the elements you need. Start with a tile size that is about 20% of the selection size, and experiment with increasing or
decreasing the tile size until Corel Painter generates a pattern that you like.
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Top: A small tile is selected in a texture with repeated elements. Artwork by Michelle Webb. Bottom: A
big tile is selected in a texture without a pattern to include more details. Artwork by Michael Pierre Price.
You can regenerate a texture multiple times. Every time you apply the effect, Corel Painter creates an image with a different pattern and
associates a random value — called a seed — with that pattern. You can manually enter random seed values, or you can let Corel Painter
automatically generate them. The advantage of entering the seed values manually is that, as you try different values, you can choose
the value that produces the desired result and reapply it. Preview the result in the document window and experiment until Corel Painter
generates a pattern that you like.
When you are satisfied with the appearance, you can save the resulting image as a texture in the currently selected Texture library or send
it to a new layer. You can specify the width and height of the resulting image. The maximum document size is 16 382 by 16 382 pixels;
however, it may take a long time to synthesize images that exceed 2500 pixels.
All preset and custom textures are stored in libraries. For more information, see “Working with Texture libraries” on page 486.
Textures | 481
To create a texture by capturing an area
1Open or create an image.
2Perform a task from the following table.
To create a texture from Do the following
The canvas Select the canvas in the Layers panel.
A layer Select a layer in the Layers panel.
A selection Choose the Rectangular Selection tool from the toolbox.
Drag in the document window to select the area of the image that
you want to capture as a texture.
3In the Textures panel (Window Media Control Panels Textures), click the Capture Texture button.
4Enter a name in the Save As box.
The texture is added to the currently selected library.
When you create a texture from a layer, Corel Painter preserves the transparent areas.
To create a texture by using Texture synthesis
1Open or create a document.
2In the Texture Synthesis panel (Window Media Control Panels Synthesis), choose a source image by performing a task from the
following table.
To synthesize an image from Do the following
A texture Choose Texture from the Source list box, click the Texture selector,
and click a texture.
Content in the active document Choose Document from the Source list box.
Note: In a multi-layer document, all visible layers are merged, and
the flattened image is used as a base for the synthesis.
3Choose the Rectangular Selection tool in the toolbox.
4In the document window, drag to define the sampling area that will be used to synthesize the new image.
Note: Ensure your selection is 4 by 4 pixels or larger.
5Move the Side Length slider to adjust the tile size.
Note: Tiles have a square shape.
6Generate the synthesized image by performing a task from the following table.
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To Do the following
Generate a texture with a different pattern each time Enable the Random Seed check box.
Note: Each time you click the button, Corel Painter creates an
image with a different pattern. Experiment until an image that you
like is generated.
Generate the same pattern every time Disable the Random Seed check box. Enter a value in the Seed
box.
Note:
•Each time you enter a value, Corel Painter creates an image with
a different pattern. Note the value that produces an image that
you like and re-enter it to get the desired result.
Tip:
•Click the Generate a texture with different pattern button to
generate a different seed number.
7Perform a task from the following table.
To send the synthesized image to Do the following
A new layer Enable the New Layer option.
The active Texture library Enable the Texture Library option.
8Type values in the Width and Height boxes to specify the size of the resulting image.
Note: Images that exceed 2500 pixels may take a long time to synthesize.
9Click the Start button .
Tip: To stop the synthesis at any time, click the Stop button .
If texture synthesis doesn’t start, try one of the following:
• Make sure you select Document or Texture from the Source list box. This option is reset after each synthesis so you need to
choose Document or Texture again to perform another synthesis.
• Delete the existing selection by holding down Ctrl + D (Windows) or Command + D (macOS), and then make a new
rectangular selection.
If the texture that you want to synthesize is bigger than the size of your document, you will not be able to see the entire texture
when sending the texture to a new layer.
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For best results, use images with similar color cast, brightness, and contrast across the image. To improve the variance of an
image, open the image in Corel Painter, click Effects Tonal Control Match Palette, move the Variance (Color) and Variance
(Brightness) sliders to the left to reduce the color and brightness variance, and click OK.
If the colors in the source image don't match, try creating a grayscale version of the image. Click Effects Tonal Control Adjust
Colors. Move the Saturation slider to the left for a less colorful image, or choose the lowest value for pure grayscale, and click OK.
This is also useful for synthesizing textures that don't require color, such as images for papers and flow maps.
If the appearance of the resulting image is too repetitive, enable the Scramble option or try decreasing the tile size. If the resulting
image is lacking in detail or objects or features are cut out of the source image, try increasing the tile size.
If texture synthesis is taking a long time, try making a small selection (for example, 250 pixels by 250 pixels) and choosing a small
output size (for example, 1000 pixels by 1000 pixels) first.
To import a texture
1In the Textures panel (Window Media Control Panels Textures), click the Import Texture button.
2In the Import Texture dialog box, browse to the folder where the texture is stored.
3Choose a texture, and click Open.
The texture is added to the current library.
You can also import multiple textures.
Transparency is supported only for PNG images.
The size of the texture depends on the original size of the image that you import. If you prefer not to resize the texture in Corel
Painter, make sure you import it at the size you need it. For best results, use high-resolution images.
The texture that you import should not exceed the maximum size of 16 382 x 16 382 pixels.
Transforming and editing textures
You can scale, rotate, skew, or distort a texture interactively in the image window.
You can also edit a texture to modify its appearance. When you finish adjusting a texture and you are satisfied with the result, you can save it
and begin painting with it. When you save a texture, it is added it to the current texture library.
To apply a transformation to a texture
1Create or open a document.
2In the Transform Textures panel (Window Media Control Panels Transform Textures), click one of the following buttons:
•Move and Size — lets you reposition and resize a texture
•Scale — lets you change the width and height of a texture
•Rotate — lets you turn a texture around its center axis
•Skew — lets you slant the vertical and horizontal dimensions of a texture nonproportionally
•Distort — lets you move the corners of a texture in different directions
•Perspective Distortion — lets you move the corner of a texture to apply a one-point perspective
3Click Commit.
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To save the texture as a new library item, click Save As. The texture is added to the currently selected library.
After you finish making changes to a texture, it is recommended that you save it, so you can use it in the future.
To reset the texture origin point, click the Reset reference point button .
To discard the changes that you have made to the selected texture and continue painting, click Cancel.
To edit a texture
1Create or open a document.
2Do one of the following:
•In the Textures panel (Window Media Control Panels Textures), click the Texture selector, and click a texture. Click the Options
button , and click Export Texture to New Layer.
•In the Texture Libraries panel (Window Media Library Panels Textures), hold down Control and click the texture (macOS), or
right-click the texture (Windows), and choose Export Texture to New Layer.
A new layer with the name of the texture appears above the active layer.
3Make changes to the texture in the document window.
To add the modified texture to the active Texture library, click the texture layer in the Layers panel, and then click the Capture Texture
button in the Textures or Texture Libraries panel. Enter a name in the Save As box.
The size of the new layer is based on the document size. If the texture is smaller than the document, the space around the texture
will be transparent. When you select, move, copy, or transform the layer, its bounding box shrinks to the texture size.
Applying textures as fills
Corel Painter lets you apply texture fills to images.
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An example of a selection filled with a texture
To apply a texture as a fill
1Create or open a document.
2Perform a task from the following table.
To fill Do the following
The canvas Select the canvas in the Layers panel.
A layer Select a layer in the Layers panel.
A selection Choose a selection brush from the Brush Selector Panel (Window
Brush Selector Panel) or a selection tool from the toolbox. Drag
in the document window to select the area of the image that you
want to fill.
3Click the Paint Bucket tool in the toolbox.
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4On the property bar, click the Fill Image button .
5From the Fill list box on the property bar, choose Texture.
6Click the Fill selector on the property bar, and click a texture.
7In the document window, click the canvas, selection, or layer.
You can also
Specify the range of colors to be filled On the property bar, type a value in the Tolerance box or move the
slider.
Specify the texture opacity for pixels outside the tolerance range On the property bar, type a value in the Feather box or move the
slider.
Soften the edges of the texture On the property bar, click the Anti-Alias button .
Anti-aliasing is desirable when the Feather setting is extremely low
or set to zero.
You can also choose a texture by clicking Edit Fill. In the Fill dialog box, choose Texture from the Fill with list box, and click the
Fill selector. Move the Opacity slider to adjust the texture opacity, and click OK. Texture transparency is maintained.
Using textures in photo painting and image compositing
You can use textures in photo painting and creating composite images. For information about using textures as clone sources, see “To use
a texture as a clone source” on page 187. After you create or modify a texture, you can embed it as a clone source. For information about
working with embedded clone sources, see “Working with embedded clone sources” on page 189. Store your content assets as textures in a
texture library and reuse them in your projects.
To embed a texture as a clone source
1Create or open a document.
2In the Textures panel (Window Media Control Panels Textures) or in the Texture Libraries panel (Window Media Library Panels
Textures), select a texture, click the Options button , and click Embed Texture as Clone Source Image.
The texture appears in the Clone Source panel (Window Clone Source) as an embedded clone source image.
Transparency in PNG images is maintained.
Working with Texture libraries
You can organize and manage textures from the Texture Libraries panel. The Texture libraries panel displays the default Textures library, the
custom libraries that you create, and any custom libraries that you import. When you create a new texture, it is automatically saved to the
current library. However, you can create a custom library and move the texture to that library. Texture libraries are saved in the .texturelibrary
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Applying and adjusting flow maps | 489
Applying and adjusting flow maps
Flow maps are designed to maximize the creative potential of the Real Watercolor brushes and the Particle brushes by adding a textured
surface that helps direct the flow of paint.
This section contains the following topics:
•“Getting started with flow maps” (page 489)
•“Choosing flow maps and compatible brush variants” (page 490)
•“Enabling flow maps and controlling flow resistance” (page 491)
•“Customizing flow maps” (page 492)
Getting started with flow maps
You can use flow maps when working with Real Watercolor and Particle brushes to create textured surfaces that help direct the flow of
paint. Flow maps are similar to paper textures; however, the surfaces that they create have higher peeks and deeper valleys that allow for
greater water displacement. The flow map relief encourages the paint to flow and settle in unique and irregular patterns. You can use flow
maps in combination with paper texture to retain the paper grain.
A flow map (1) works with paper texture (2) to add relief to the image and encourage water
displacement. The elevated areas (3) in the flow map help direct the flow of water (4).
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This Real Watercolor brush variant is used with paper texture (1). The same
brushstroke is used in combination with paper texture and the Gravel flow map (2).
Although flow maps are intended for Real Watercolor brushes, you can also use them with Real Wet Oil brushes.
Choosing flow maps and compatible brush variants
To quickly get started with flow maps, you can choose one of the flow map brush variants. They are available under the Real Watercolor
brush category. These brush variants enable flow maps by default. You can experiment and choose a different flow map to produce the
effect you like.
Brushstrokes using three Real Watercolor brush variants with the Fine Dots flow map selected
Applying and adjusting flow maps | 491
Brushstrokes using three Real Watercolor brush variants with the Gravel flow map selected
To choose a flow map brush variant
1From the Brush library panel, choose the Real Watercolor brush category.
2Choose one of the following brush variants:
•Melted Flowmap
•Noisy Flowmap Fringe
•Wet Flowmap Fringe
•Real Wet Flowmap Wash
To choose a flow map
1Choose Window Flow Map Panels Flow Map Libraries.
2Click a flow map swatch.
Enabling flow maps and controlling flow resistance
You can choose an existing Real Watercolor brush variant and then manually enable flow maps. You can also adjust the flow resistance of a
brush to enhance the flow map interaction. Flow resistance lets you control the degree to which the flow map surface, or the paper texture,
affects the direction of the water flow.
When the flow resistance is set low, the water flows freely across the
canvas (1), when the resistance is set high, the flow is obstructed (2).
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Brushstrokes using the Noisy Flowmap Fringe brush variant set at a flow resistance
of 0 (1), 33 (2), 66 (3), and 100% (4) with the Clouds flow map selected
To enable flow maps and control flow resistance
1In the Brush library panel, choose a Real Watercolor brush variant.
2Choose Window Brush Control Panels Real Watercolor.
3In the Flow area, enable the Flow Map option to set the Source.
4Move the Flow Resistance slider to adjust the resistance.
Moving the slider to the right increases the effect.
To maximize the effect of flow maps, you need to ensure that the Wetness control is set high and the Evaporation Rate control is
set low.
You can also adjust the flow resistance of the Real Wet Oil brush variants by choosing Window Brush Control Panels Real Wet
Oil.
Customizing flow maps
You can create a custom flow map by using an existing paper texture or by capturing an area of an image.
To customize an existing flow map, you can rotate it. You can also modify the scale, contrast, and several other settings of a flow map the
same way that you would modify paper texture. For more information, see “Working with paper texture and grain” on page 161. Note that
flow maps benefit from increased scale and contrast; therefore, if you create a flow map from a paper texture or image, you should increase
the scale and contrast.
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An area of an image was selected (1) to create a flow map (2).
To create a flow map from a paper texture
1Choose Window Paper Panels Paper Libraries.
2Click a paper texture swatch.
3Choose Window Flow Map Panels Flow Maps.
4In the Flow Maps panel, click the Flow Maps options button , and choose Create From Current Paper.
If you want to rename the flow map, right-click the swatch in the Flow Map Libraries panel, and choose Rename Flow Map.
To capture a flow map from an image
1Open or create an image.
2Choose the Rectangular Selection tool from the toolbox.
3Drag in the document window to select the area of the image.
4In the Flow Maps panel, click the Flow Maps options button , and choose Capture Flow Map.
If you want to blend the distinction between tile borders, drag the Crossfade slider to the right in the Capture Flow Map dialog box.
5Type a name in the Save As text box.
The flow map is added to the currently selected library.
You can also capture a flow map from the Flow Map Libraries panel by clicking the Capture Flow Map button .
To customize a flow map
1Choose Window Flow Map Panels Flow Maps.
2In the Flow Maps panel, perform one or more actions from the following table.
To Do the following
Rotate a flow map Move the Flow Map Rotation slider.
Invert the flow map effect Click the Invert Toggle button .
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To Do the following
Resize the flow map pattern Move the Flow Map Scale slider .
Control the contrast of the flow map Move the Flow Map Contrast slider . A higher setting
alternates the flow map pattern from high to low more quickly and
with fewer intermediate levels than a lower setting.
Control the brightness of the flow map Move the Flow Map Brightness slider .
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Hard Media
Corel Painter lets you simulate many different types of traditional hard media, such as pencils, pens, and markers. The hard media brush
controls and variants give you a wide range of options for creating drawings, sketches, and renderings. You can use the preset variants or
create your own collection of customized Hard Media brush variants.
This section contains the following topics:
•“Choosing a Hard Media variant” (page 495)
•“Modifying Hard Media profiles” (page 496)
•“Controlling the behavior of Hard Media variants” (page 497)
•“Previewing Hard Media dabs” (page 498)
Choosing a Hard Media variant
Corel Painter includes a vast array of preset Hard Media brush variants. You can use the variants as they are or customize them by using the
Hard Media controls to build your own Hard Media toolkit. For information, see “Controlling the behavior of Hard Media variants” on page
497 and “Modifying Hard Media profiles” on page 496.
You can modify select chalk (top) and pencil (bottom) variants using the Hard Media controls.
The Hard Media brush variants are found in different brush categories such as Pens and Pencils, Erasers, Markers, and more. The easiest way
to find a Hard Media brush variant is to use the Search bar.
For a list of sample brushstrokes created with variants from the Markers and Pens and Pencils categories, see “Markers” on page 330 and
“Pens and pencils” on page 336.
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To find a Hard Media variant
1On the Search bar, type hard media in the Search text box.
The Search bar is located to the right of the property bar, in the upper-right corner of the document window.
2Click a Hard Media brush variant in the list of search results.
Modifying Hard Media profiles
You can modify Hard Media profiles to change the shape and size of the dabs that you apply to the canvas. By changing the profile, you can
simulate the real-world hard media that have different shapes, sharpness, or thickness. Using the Hard Media controls, you can change the
size, and choose one of six profiles to modify the shape.
Hard Media profile Description
Pencil Profile Provides a sharper tip when perpendicular to the tablet, and
provides a wider, softer tip when at an angle.
Medium Profile
Has a wide area of greater density at the center, with rapid falloff
toward the edge.
Linear Profile
Provides maximum density at the center, with even falloff toward
the edge.
Pointed Profile Provides maximum density at the center, with rapid falloff toward
the edge.
Dull Profile
Provides maximum density at the center, with high-density
weighting toward the edge.
1-Pixel Edge
Provides maximum density throughout, with rapid falloff toward
the edge, producing a 1-pixel, anti-aliased edge.
When changing the shape, you can use the Squeeze controls to specify the vertical and horizontal ranges of the dab. For example, tilting
the tool while drawing can change the dab shape from round to elliptical. You can also change the size of the tip.
The Hard Media controls are usable only with the Circular, Captured, and Eraser dab types. For more information about dab types, see
“General controls” on page 365.
Hard Media | 497
You can also save your customized Hard Media variant. For more information, see “Adjusting brushes with brush controls” on page 359.
To choose a Hard Media tip profile
1With a Hard Media variant selected, choose Window Brush Control Panels Hard Media.
2Click the Hard Media tip profile that you want to use.
To set the Hard Media tip size
1With a Hard Media variant selected, choose Window Brush Control Panels Size.
2Move the Size slider to the right to increase the size of the tip, or move the slider to the left to decrease the size of the tip.
To set the Hard Media tip shape
1With a Hard Media variant active, choose Window Brush Control Panels Hard Media.
2In the Squeeze area, adjust any of the following sliders:
•V Min — sets the amount of squeeze applied to the dab on the vertical axis. This setting represents the dab at its smallest.
•V Max — sets the amount of squeeze applied to the dab on the vertical axis. This setting represents the dab at its maximum size.
•H Min — sets the amount of squeeze applied to the dab on the horizontal axis. This setting represents the dab at its smallest.
•H Max — sets the amount of squeeze applied to the dab on the horizontal axis. This setting represents the dab at its maximum size.
Controlling the behavior of Hard Media variants
Corel Painter lets you control how a Hard Media variant behaves when you apply strokes to the canvas. The Stepping slider controls the
transition between narrow and wide sections of a stroke. Moving the slider to the right makes the transition appear more abrupt, and
moving it to the left makes the transition smoother.
The Transition Range sliders lets you determine the angle at which you transition from a fine point to a wider stroke when tilting your stylus.
This control lets you simulate the look and feel of hard media such as pencils or markers. A real-world example of this would be holding a
sharp pencil perpendicular to a piece of paper. When you draw at a 90° angle, you produce a very narrow or hard line. If you tilt your pencil
to a 60° angle, you produce a wider or softer line.
At the top of the image, a stylus is shown tilting at different angles and the stoke that
corresponds with the angle is displayed at the bottom of the image. The graph in the middle of
the image identifies the start (green arrow) and the Finish (red arrow) of the Transition Range.
The Hard Media controls are usable only with the Circular, Captured, and Eraser dab types. For more information, see “General controls”
on page 365.
To set the Hard Media size step
1With a Hard Media variant active, choose Window Brush Control Panels Hard Media.
2Move the Size Step slider to the right to produce fewer angles between dabs, or move it to the left to create more angles between dabs.
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To set the Hard Media transition range
1With a Hard Media variant active, choose Window Brush Control Panels Hard Media.
2Move the Start slider to set the angle at which the transition will start.
Moving the slider to the right increases the angle; moving the slider to the left decreases the angle.
3Move the Finish slider to set the angle at which the transition will finish.
Moving the slider to the right increases the angle; moving the slider to the left decreases the angle.
Previewing Hard Media dabs
As you modify the Hard Media variants, you can preview your changes to see how they affect the dab shape and size in the Dab Profile
panel. You can toggle between different views of the dab, including the Hard Media view. For more information about these views, see
“Changing dab profiles” on page 388.
To choose a brush dab preview option
1Choose Window Brush Control Panels Dab Profile.
2In the Dab Profile panel, click the Brush Dab Preview Window until the desired preview appears.
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Markers
Corel Painter includes a Markers brush category to simulate the professional markers that are used by illustrators, graphic designers,
industrial designers, and architects for drawing and creating renderings.
This section contains the following topics:
•“Getting started with markers” (page 499)
•“Customizing markers” (page 500)
Getting started with markers
The brush variants in the Markers category replicate traditional markers used for drawing and creating renderings.
You can choose any of the following rendering marker variants from the Markers brush category:
Art Marker Blunt Tip
Chisel Tip Marker Design Marker
Dirty Marker Dry Chisel Tip Marker
Felt Art Marker Felt Marker
Fine Point Marker Fine Tip Marker
Fine Tip Flat Rendering Marker
Leaky Marker Medium Tip Felt Pens
Pointy Rendering Markers Round Tip Marker
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Scratchy Dry Tip Marker Sharp Marker
Thick n Thin Marker Variable Chisel Tip Marker
Worn Marker Jitter
The strokes that you make with the Marker variants closely reflect those of traditional, high-quality markers, mainly because of the way the
Marker variants interact with the canvas. For example, the Flat Rendering Marker in Corel Painter allow color buildup and pooling. One
continuous brushstroke at a constant speed lays down one consistent color. However, if you lift the stylus, or release the mouse button, the
color builds up, as it would with conventional markers. The Marker variants also let you overlay strokes, and because the applied color is
somewhat transparent, the underlying colors show through.
The color builds up only when you either lift your stylus up from the tablet or let go of the left mouse button. Slowing down or stopping
does not cause build up.
With a marker, you can build up or pool color.
For a list of sample brushstrokes created with Marker variants, see “Markers” on page 330.
To choose a marker variant
1Click the Brush selector on the Brush Selector bar.
2In the Brush library panel, click the Markers brush category, and click a marker brush variant.
Customizing markers
You can customize a preset Marker variant by using various brush controls, such as General controls or Size controls. In addition, you can
change the look of Markers more precisely by using the Hard Media controls that are specifically designed for modifying drawing media,
such as markers and pencils. For more information about the Hard Media options, see “Hard Media” on page 495. For more information
about customizing brushes, see “Adjusting brushes with brush controls” on page 359.
You can also save your customized Marker variant. For more information, see “Saving and deleting brush variants” on page 297.
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Image hose
The Image hose lets you paint with images instead of painting with color. The images flowing from the hose change as you make a
brushstroke. You can modify the appearance of the default Image hose elements or create your own set of images so you can paint with a
unique image series.
The Image hose allows you to paint with images.
This section contains the following topics:
•“Using the Image hose” (page 501)
•“Adjusting the opacity and color of image hose elements” (page 503)
•“Adjusting the size and spacing of image hose elements” (page 504)
•“Indexing nozzle files” (page 505)
•“Understanding nozzles, ranks, and indexing” (page 506)
•“Creating a 1-Rank nozzle” (page 508)
•“Creating a 2-Rank nozzle” (page 510)
•“Creating a 3-Rank nozzle” (page 511)
•“Loading and managing nozzle files” (page 513)
•“Creating a nozzle from a movie” (page 514)
Using the Image hose
To start painting with the Image hose, you need to choose the Image Hose category from the Brush library, select an Image hose variant,
and then choose the imagery that you want to apply. The imagery is stored in a nozzle file. For example, you can load images of any
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description — leaves, bark, grass, stones, people, or whatever you want. When you paint with these image elements, you can build them
into coherent shapes, such as a tree, hill, cobblestone street, or crowd of people.
As with other Corel Painter brushes, the Image hose has several variants. These built-in variants combine nozzle control factors (indexing
rules) with brush settings to create different hose effects.
The Nozzle Libraries panel
Variants are divided into two types — Spray and Linear — according to the placement of images in relation to the stroke. Spray variants
scatter images. Linear variants place images directly on the stroke path. Variants also differ in the way they link the size and angle of images
to factors such as stylus tilt, pressure, and position.
A variant’s name contains important information. For example, the variant’s name Linear-Size-P Angle-D indicates that this is a Linear
variant that links the size of images you paint to the stylus pressure (P) and places them at an angle based on the direction (D) of the stroke.
The letters R, W, and B in variants’ names signify Random, Wheel, and Bearing. For more information, see “Color Expression controls” on
page 427 and “Understanding nozzles, ranks, and indexing” on page 506.
You can use these variants as a starting point and then adjust the brush and nozzle controls to deliver the images just as you want them.
For more information, see “Adjusting the opacity and color of image hose elements” on page 503 and “Adjusting the size and spacing of
image hose elements” on page 504.
You can also control the image output by increasing stylus pressure, so you can paint larger or more colorful images, or by changing the
direction of the stroke, so you can change the angle of the images.
For a list of sample Image Hose brushstrokes, see “Image Hose” on page 326.
To use the Image hose
1Choose the Brush tool from the toolbox.
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Image Hose brush category, and click a brush variant.
4Choose Window Media Library Panels Nozzles.
5In the Nozzle Libraries panel, choose a nozzle from the list box.
You can also paint with nozzle files that you have created. For more information, see “Loading and managing nozzle files” on page
513.
6Make a brushstroke on the canvas.
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The Image hose deposits 24-bit images with an 8-bit mask. The mask enables you to layer the images gently, without aliased edges
or artifacts.
Adjusting the opacity and color of image hose elements
You can change the appearance of the image hose elements by adjusting the opacity or color. For example, you can adjust the opacity to
add transparency to the nozzle images and allow the background colors to show through.
You can change the opacity of Image hose strokes. Settings shown are 100% opacity (left) and 20% opacity (right).
You can also mix the additional color with the nozzle images to adjust the shading of image elements. If the Additional Color slider is set to
100%, the nozzle images remain unaffected. As you move the slider to the left, more of the additional color appears in the elements.
In these brushstrokes, the Additional Color is set to 100% (left) and to 39% (right).
To adjust the opacity of image hose elements
• On the property bar, move the Opacity slider.
You can also randomize the effect by choosing Window Brush Control Panels Opacity. In the Opacity panel, choose Random
from the Expression list box.
To adjust the color of image hose elements
1In the Color panel, double-click the Additional Color swatch.
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2Choose a color from the Color dialog box.
3On the property bar, move the Additional Color slider.
You can also vary the additional color that is mixed with the nozzle images by moving the Additional Color Jitter slider on the
property bar.
Adjusting the size and spacing of image hose elements
You can scale the size of image elements that are applied by the Image hose. At 100%, the images are the same size as they are in the
nozzle file.
You can also control the space between images.
The Spacing slider controls the spacing of the images. Settings shown are 85% (left) and 20% (right).
Because spacing is based on the diameter of the brush, the Size settings also affect image spacing. For example, increasing the brush size
adds space between the images applied with the hose.
The Min Size slider also affects the size of images applied by the Image hose. When set to stylus pressure or direction, the Min Size setting
determines the range within which the images you apply will vary in size. For more information, see “Spacing controls” on page 387 and
“Size controls” on page 381.
You can also randomize the proximity of images to the stroke path by increasing jitter.
To adjust the scale of the image hose elements
1Choose Window Media Library Panels Nozzles.
2In the Nozzle Libraries panel, click the Nozzle options button , and choose Set Nozzle Scale.
3Type a value in the New Scale box.
You can also change the scale of the elements by moving the Size slider on the property bar, just as you would with other brushes.
To adjust the spacing between Image hose elements
1Choose Window Brush Control Panels Spacing.
2Move the Spacing slider.
3Move the Min Spacing slider.
To randomize the spacing between Image hose elements
• On the property bar, move the Stroke Jitter slider to the right.
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Indexing nozzle files
A nozzle file can contain any number of images. Usually, the images are similar and form a logical series — that is, the images progress
along some order. For example, the images might increase in size or advance in angle. It is not necessary for images to progress in a logical
series, but the Image hose is more effective when they do.
“Indexing” refers to the method used to select particular images from the many images in a nozzle file. You can apply indexing rules to
control the sequencing of nozzle images. For example, you can set up the nozzle so that by pressing harder with a pressure-sensitive stylus,
you paint with larger images.
Ranks and indexing rules
Image nozzle files can be created with one, two, or three image progressions known as “ranks.” Corel Painter offers these three rankings,
so each nozzle file can be identified as a 1-Rank, 2-Rank, or 3-Rank nozzle. For more information, see “Creating a 1-Rank nozzle” on page
508.
The following indexing rules are available for each rank in Corel Painter:
•None returns one element only — the last in the rank.
•Velocity indexes images from the rank based on the speed of the stroke. A faster stroke delivers elements from later in the rank. Velocity
is often used with a mouse to mimic pressure. Velocity can be difficult to control. For this reason, you might want to use it in a rank with
few elements.
•Direction indexes images from the rank based on the direction of the stroke. The first item in the rank corresponds to a left-to-right
stroke (toward 3 o’clock). As the stroke direction progresses counterclockwise, the Image hose delivers subsequent images from the rank.
The number of elements in the rank determines the directional change required to index a different element. For example, a nozzle file
that contains 72 images at progressive angles delivers a different item at every 5° of stroke direction (360° divided by 72 equals 5°).
This Arrow nozzle is an example of indexing based on Direction.
•Pressure indexes images based on stylus pressure. Greater pressure selects images from later in the rank. Pressure works only with
pressure-sensitive tablets. Pressure is a great control for requesting images from a nozzle. For example, if you set up your nozzle file to
progress from small to large images, heavier strokes deliver larger images.
•Wheel indexes images based on the wheel setting on an airbrush stylus.
•Tilt indexes images based on the tilt of the stylus. Not all stylus models convey this information. This control does not work with a
mouse.
•Bearing indexes images based on the position of the stylus. Not all stylus models convey this information. This control does not work
with a mouse.
•Rotation indexes images based on the rotation of a flat-tip stylus that supports 360-degree rotation.
•Source delivers images based on the luminance of pixels in the clone source (or current pattern if you have not set a clone source). The
pixels of the working document have a direct correspondence with the pixels of the clone source image. As the luminance increases,
Source delivers images from later in the rank. For best results, the clone source should have the same dimensions as the document in
which you’re working. For more information, see “Painting in the clone” on page 181. Depending on the nozzle you’re using, Source
can be quite useful. For example, if the source image is black on the left and progresses through gradations to white on the right, the
Image hose delivers images from the start of the rank at the left of the document, in the dark area. As the brush moves to the right
into the lighter area, the Image hose delivers images from later in the rank. To take advantage of this feature, you may want to create a
special source image for the single purpose of controlling the Image hose. The clone source image or pattern for controlling the Image
hose may be grayscale. Remember, Corel Painter uses only the luminance values.
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Indexing based on Source
•Random selects images from the rank at random. Randomness can add irregularity of color and texture to the areas you paint with the
Image hose. This contributes to the aesthetics of the painting, because minor irregularities occur in natural structures.
•Sequential indexes images in the order they appear in the rank — moving left to right, and top to bottom.
Left: sequential indexing. Right: random indexing.
To change the indexing rule
1Choose Window Brush Control Panels Image Hose.
2For each rank in the nozzle, choose an indexing rule from the list box.
If you choose Direction, adjust the Direction slider.
If you want to invert the effect of the indexing rule, click the Invert Rank button . For example, if you choose Pressure for an
indexing rule, greater stylus pressure selects images from later in the rank. Inverting the rank produces the opposite result — greater
stylus pressure delivers images from earlier in the rank.
The indexing rules for Rank 2 and Rank 3 have no effect on a 1-Rank nozzle.
Understanding nozzles, ranks, and indexing
You can create custom nozzles for the Image hose by choosing a series of images and then applying ranks and indexing rules. After saving
a custom nozzle, you can load it so you can use it in an image. For more information, see “Loading and managing nozzle files” on page
513.
You can create a simple nozzle (1-Rank) or, as your Image hose requirements become more exacting, you can create complex nozzles (2-
Rank or 3-Rank) that involve two or three progressions — for example, images getting larger and changing angle. In this case, you’ll use
one input factor to determine image size and use another factor to determine image angle.
Introducing the rank indexing system
A 1-Rank indexing system is simply a numbered sequence. You can locate any element in the sequence by specifying its number — for
example, “Item 3.”
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A 2-Rank indexing system uses two perpendicular indexes. The first rank extends horizontally and the second extends vertically. Again, you’ll
vary input to locate an item for either rank. You can think of indexing in the two ranks as “selecting a column” and “selecting a row.” The
Image hose delivers the image that is located where the selected column and row intersect. For this to work properly, you must use different
indexing rules (input factors) for selecting in each rank.
A 3-Rank indexing system extends the 2-Rank model. The third rank is created by repeating the 2-Rank “set.” Within the selected set, the 1-
Rank and 2-Rank indexing (described above) is used. You must use different indexing rules for selecting in each rank.
A 3-Rank indexing system can be used with calendar dates. Any day — past, present, or future — can be located by specifying the month,
day, and year. For example, “February 25, 1962 (2/25/1962).”
Designing nozzles: 1, 2, or 3 ranks
A nozzle file contains a series of images arranged in a regular grid. Usually, the images are progressive in terms of size, shape, angle, or
color. Progression is not necessary, but it increases the sophistication of the Image hose. For example, a nozzle file with images progressing
in size can be set up so that greater stylus pressure paints incrementally larger images.
A 1-Rank nozzle progresses in one dimension. In this example, changing angle is the first rank.
If you want a two-dimensional progression, such as having image elements increasing in size and changing angle, you need to set up your
images as a 2-Rank nozzle file. Painting with a 2-Rank nozzle, you can control where your image comes from in terms of both progressions.
In this case, you use a different input factor to control the location of the image elements in each rank.
A 2-Rank nozzle progresses in two dimensions. In this example,
changing angle is the first rank, and changing size is the second rank.
You can extend the nozzle to a third progression, creating a 3-Rank nozzle. Again, you use a separate indexing rule (input factor) to control
the location in each rank. If you use one indexing rule to control two ranks, some image elements become unavailable. In the following
image, Rank 3 is a progression in color. You might control this final rank with randomness, velocity, or source — depending on your plans
for the image.
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Color is the third rank in this 3-Rank nozzle.
It is recommended that you consider how you will control each rank before you build a nozzle. The way you lay out the images can limit
the ways you can control the indexing. Before you begin building a nozzle, you must decide which rank level you need as well as how many
elements you want in each progression. For more information, see “To change the indexing rule” on page 506.
Preparing images
Regardless of the rank level of the nozzle you are making or the method you use to build it, the following tips will help you develop the
individual images.
Each element in an Image hose nozzle must be selected. The selection allows you to paint with images of irregular shape. Only what is inside
the selection will flow from the Image hose.
You might want to work by creating a silhouette of the image shape as a selection, and then fill in the color information later. With soft
edges to the selection, you can create images that are anti-aliased automatically. This improves the continuity across an area of hosed
images.
You can create Image hose nozzles from layers. As you create image elements, turn them into layers. If the layer looks good when dropped
on different backgrounds, the image will look good as a nozzle element. Building a nozzle from layers offers advantages in convenience as
well.
Another technique is to float the image on a black background and add a drop shadow. This will enhance the appearance of three
dimensions, as image elements build up in layers. When all elements have the shadow in the same position, the light source appears the
same across the painted area. For more information, see “Layers” on page 553.
Creating a 1-Rank nozzle
To create a 1-Rank nozzle, first you create the images that you want to include in the nozzle. Each image must be created on a separate
layer. You can then select and group the individual layers and save the nozzle file in the RIFF format. To use the new 1-Rank nozzle, you load
it in the nozzle library. For more information, see “Loading and managing nozzle files” on page 513.
In a 1-Rank nozzle, the images do not need to be in one line. Corel Painter wraps images onto several lines to create a document of
reasonable shape. Corel Painter follows a mathematical rule in reconstructing the rank of images. This rule is contained in the nozzle
definition. For more information, see “To build a 2-Rank nozzle” on page 510.
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Nozzles are most useful when they deliver similar images with some irregularity — for example, butterflies on flowers.
To create a 1-Rank nozzle from layers
1Choose Window Layers.
2Click the New Layer button .
3Create an image element to be used as a nozzle.
The alignment of layers in the document doesn’t affect the nozzle-building process.
4Repeat steps 2 and 3 to create additional image elements.
Rearrange the layer hierarchy to create the progression you want in the nozzle. The top layer on the list will be the first element in the
nozzle sequence. Moving down the list advances through the element progression.
5Hold down the Shift key, and select the layers that you want to add to the nozzle.
6Click the Layer Commands button , and choose Group Layers.
All items are now part of the same group.
7Choose Window Media Library Panels Nozzles.
8In the Nozzle Libraries panel, click the Nozzle options button , and choose Make Nozzle From Group.
Corel Painter creates a new, untitled image. This is your nozzle file.
9From the menu bar, choose File Save.
Save the file to the RIFF format.
Creating a nozzle from layers
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Creating a 2-Rank nozzle
If you want to create a 2-Rank nozzle, such as a nozzle with a two-dimensional progression, you need to set up the nozzle images
accordingly. Unlike 1-Rank nozzles, nozzles of two and three ranks cannot be created from a layer group. You must build these nozzles
manually. The indexing system requires the nozzle images to fit in a grid. You can create a nozzle file by setting up a grid and placing an
image element at the center of each cell.
The cell size is based on the smallest rectangle that will hold the largest image element (including its selection). To make sure that your
images fit in the grid, copy your largest image element to a layer. After you have set up the nozzle images in the grid, you can build your
nozzle. For more information, see “Creating and deleting layers” on page 558.
To determine the grid cell size and nozzle dimensions
1In the toolbox, click the Layer Adjuster tool , enable the Auto Select Layer button on the property bar, and in the document
window click the layer with the largest image element that you want to include in the nozzle.
Corel Painter displays the pixel width and height of the layer’s content in the Navigator panel. To display the Navigator panel, choose
Window Navigator.
You might want to use slightly larger values for the grid cell size.
Determine the number of elements that you want in each rank.
2Multiply the number of items in Rank-1 by the cell width.
This value is the nozzle’s width.
3Multiply the number of items in Rank-2 by the cell height.
This value is the nozzle’s height.
To create the grid
1From the menu bar, choose File New, and enter the nozzle’s width and height in the Width and Height boxes.
You must enter the nozzle’s width and height that you calculated in steps 3 and 4 of “To determine the grid cell size and nozzle
dimensions” on page 510.
2From the menu bar, choose Canvas Virtual Grid Virtual Grid Options.
3In the Grid Options dialog box, set the Horizontal spacing and Vertical spacing to the values of the cell width and height, and click
OK.
You need to enter the cell width and height from step 1 of “To determine the grid cell size and nozzle dimensions” on page 510.
4Show the grid by choosing Canvas Virtual Grid Show Virtual Grid.
The grid should describe the number of elements you want in each rank — Rank 1 horizontally and Rank 2 vertically.
To build a 2-Rank nozzle
1Place one image element in the center of each grid cell.
Follow an appropriate progression based on your intentions for controlling this nozzle.
The easiest way to do this is with layers. When you bring image elements into the grid as layers, they bring their layer masks with them.
If the image elements are layers in different files, it is easier to open the files one at a time.
2From the menu bar, choose Window Layers.
3In the Layers panel, select all layers.
4Click the Layer options button , and choose Drop and Select.
5From the menu bar, choose File Save As, and save the file in RIFF format.
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In this finished 2-Rank nozzle, variety is the first rank, and size is the second rank.
To paint with your new nozzle file, you’ll need to load it first. For more information, see “To load a 1-Rank nozzle file” on page
513.
Creating a 3-Rank nozzle
You can create a 3-Rank nozzle using the grid method.
This nozzle file has three items in Rank 1, three items in Rank 2, and three items in Rank 3.
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Painting with the 3-Rank nozzle “Broken Shells”
To create a 3-Rank nozzle
1Build or open a 2-Rank file.
2Determine the number of elements you want in the third rank.
3Choose Window Navigator to display the Navigator panel, and check the height of the current nozzle file.
4Multiply the number of items in the third rank by the height of the file.
The result will be the height of your 3-Rank nozzle file.
5Choose Select Reselect.
6Choose Select Float.
7Choose Edit Copy.
Now you must extend this file vertically to accommodate the items in the third rank.
8In the Layers panel, select the canvas.
9From the menu bar, choose Canvas Canvas Size.
10 To set the canvas to the height of your 3-Rank nozzle, add the correct number of pixels in the Add: pixels to bottom box.
The value you need is the difference between the height of the 3-Rank nozzle calculated in step 4 and the height of the open 2-Rank
nozzle.
Now you can develop images for each item (set) in the third rank.
11 Choose Edit Paste, and position the pasted layer in the area you added.
The images should be centered in the grid cells.
If necessary, modify the images in this layer.
12 Select both layers in the Layers panel.
13 Click the Layer options button , and choose Drop and Select.
14 Choose File Save, and save the file in RIFF format.
If you previously defined this file as a nozzle, you must edit the definition to describe the three ranks you created.
15 Choose File Get Info, and edit the nozzle definition in the File Information dialog box.
For example, the nozzle definition “Image hose 3 by 3” describes a 2-Rank nozzle with three image elements (items) in Rank 1 and three
image elements in Rank 2. Suppose the new nozzle has three image elements in Rank 3. To paint with images from all three ranks, you
need to change the nozzle definition to “Image hose 3 by 3 by 3”.
To paint with your new nozzle file, you first need to load it. For more information, see “To load a 1-Rank nozzle file” on page
513.
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Loading and managing nozzle files
To paint with a custom nozzle file, one that isn’t available in a nozzle library, you need to load it in the application. You can also store
custom nozzle files by adding them to a nozzle library. For information about painting with nozzle files using an Image hose variant, see
“Using the Image hose” on page 501.
To load a 1-Rank nozzle file
1Choose Window Media Library Panels Nozzles.
2In the Nozzle Libraries panel, click the Nozzle options button , and choose Load Nozzle.
3Choose a nozzle from the Open dialog box, and click Open.
4You can now paint with the nozzle.
To load a 2-Rank or 3-Rank nozzle file
1Choose Window Media Library Panels Nozzles.
2In the Nozzle Libraries panel, click the Nozzle options button , and choose Load Nozzle.
3Choose a nozzle from the Open dialog box, and click Open.
4In the Item Width and Item Height boxes in the Nozzle Definition dialog box, enter the values you set in the nozzle file. These values
describe the grid cell size.
If you are not sure about these values, first open the nozzle file, and choose File Get Info. The File Information dialog displays all the
information you need. For example, “Image hose 3 by 2 items (height 100, width 100)” indicates that this is a 2-Rank nozzle, with three
image elements in Rank 1 (horizontal progression) and two image elements in Rank 2 (vertical progression). Item width and height are
100 pixels each (grid cell size of 100 by 100 pixels).
5In the Index Rank box, enter 2 for a 2-Rank nozzle and 3 for 3-Rank nozzle.
6In the Rank columns, enter the number of image elements used in each rank of the nozzle file.
If this is a 2-Rank nozzle file, enter 1 in the Rank 3 column.
If the values you enter do not describe the file, Corel Painter won’t accept them. In other words, the “number of items” in Rank 1
(horizontal progression) multiplied by the “item width” must equal the width of the nozzle file; the “number of items” in Rank 2 (vertical
progression) multiplied by the “item height” must equal the height of the nozzle file.
Remember, you still need to describe the indexing rule for each rank.
Corel Painter needs the information you enter in the Nozzle Definition dialog box to index images correctly.
To add a nozzle to the library
1Choose Window Media Library Panels Nozzles.
2In the Nozzle Libraries panel, click the Nozzle options button , and choose Load Nozzle.
3Locate your nozzle file in the dialog box, and click Open.
If necessary, enter the values to define the number of elements, their size, and rank.
4In the Nozzle Libraries panel, click the Nozzle options button , and choose Add Nozzle to Library.
5In the Save Nozzle dialog box, name the nozzle.
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To retrieve and edit a nozzle
1Choose Window Media Library Panels Nozzles.
2In the Nozzle Libraries panel, click the Nozzle options button , and choose Check Out Nozzle.
3In the Check Out Nozzle dialog box, type a value in the Scale box.
Corel Painter opens the nozzle file in an image window.
4Choose Select Reselect.
5If necessary, edit the file.
Make sure to keep the selections.
6Choose File Save As, and save the file to the folder you want.
If you want to protect your original nozzle, save the file under a different name.
7Choose Window Media Library Panels Nozzles.
8In the Nozzle Libraries panel, click the Nozzle options button , and choose Load Nozzle, and select the nozzle you just saved.
9To put the nozzle back in the library, click the Nozzle options button , and choose Add Nozzle to Library.
Creating a nozzle from a movie
(Windows only)
On the Windows operating system, Corel Painter lets you create an Image hose nozzle from a movie. This allows you to transform each
frame of a Corel Painter movie into Image hose imagery. The frame size describes the item size. If you’re creating a movie just to turn it into
a nozzle, set the frame size just large enough to hold your largest image element. You can use the selection in each frame to control the
shape of the images.
The Make Nozzle From Movie command automatically creates a 1-Rank nozzle. If you want, you can use this technique to create a 2-Rank
nozzle.
To make a nozzle file from a movie
1Open the movie that you want to turn into a nozzle file.
2Choose Window Media Library Panels Nozzles.
3In the Nozzle Libraries panel, click the Nozzle options button , and choose Make Nozzle From Movie.
An untitled image file appears containing each movie frame.
4If you didn’t create selections in a frame of the frame stack, you can create the selections now.
Remember, each image element must be included in the selection.
5Save the file in RIFF format.
You can now load and use this file as you would any 1-Rank nozzle file.
To make a 2-Rank nozzle from a movie
1Choose Movie New Movie, and start a movie.
The frame size (canvas width and height) should be just large enough to hold your largest image element.
The total number of frames must equal the number of elements in Rank 1 multiplied by the number of elements in Rank 2. For example,
for a 2-rank nozzle with three items in Rank 1 and three items in Rank 2, the movie needs to contain nine frames.
2Add an image element to the first frame. You can add image elements by using selections or layers.
Image hose | 515
3In the Layers panel, click the Layer options button , and choose Drop and Select.
4Move to the second frame, and add an image element. Edit the image element if necessary, and repeat step 3 before moving to the next
frame.
5Continue adding image elements to the remaining frames. Make sure to apply the Drop and Select command before moving to a new
frame.
You need to arrange image elements in sets according to the second rank. In the following example, the second rank progression for the
new nozzle is changing color. The movie is organized in three color sets. Frames 1 to 3 form the red set; frames 4 to 6, the green set,
and frames 7 to 9, the yellow set. Each set is the first rank progression (changing angle) for the new nozzle and contains images that are
the same color but are placed at a different angle.
The image elements in this movie are arranged in color sets according to the second rank.
6In the Frame Stacks panel, click the Rewind button to return to the first frame of the movie.
7Choose Window Media Library Panels Nozzles.
8In the Nozzle Libraries panel, click the Nozzle options button , and choose Make Nozzle From Movie.
A new file appears.
The resulting nozzle file from the movie in the previous example
9From the menu bar, choose File Get Info.
The File Information dialog box holds the information Corel Painter uses to index in this file.
10 Edit the statement to describe the nozzle index you created.
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For example, the statement “Image hose 9 items” describes a 1-Rank nozzle with nine image elements. To describe a 2-Rank nozzle with
three items in Rank 1 and three items in Rank 2, you need to change the statement to “Image hose 3 by 3 items.”
11 Save the file.
To paint with the new nozzle file, you need to load it first. For more information, see “To load a 2-Rank or 3-Rank nozzle file” on page
513.
Do not allow empty frames at the end of the movie.
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RealBristle brushes
RealBristle brushes bring a new level of realism to the digital painting experience by simulating the natural movement of an artist’s brush.
The resulting brushstrokes and their interaction with the canvas more closely reflect the look and feel of working with a traditional art brush.
RealBristle Painting System
Artwork by Cher Threinen-Pendarvis
RealBristle brush variants are based on brush variants from different brush categories, such as Acrylics, Oils, and Watercolor.
When you work with RealBristle brushes, enabling the Enhanced Brush Ghost option gives you more visual feedback about your brush. For
more information, see “Setting up the drawing cursor” on page 145.
This section contains the following topics:
•“Getting started with RealBristle brushes” (page 517)
•“Modifying RealBristle settings” (page 518)
•“Using RealBristle brushes with Dynamic Speckles” (page 520)
Getting started with RealBristle brushes
RealBristle brush variants are stored in various brush categories. They consist of a broad range of bristle-based brushes that let you apply
brushstrokes to the canvas or a layer.
To choose a RealBristle brush variant
1Click the Brush Selector on the Brush Selector bar.
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2In the Brush library panel, click a brush category that contains a RealBristle variant, and click a RealBristle brush variant.
You can find RealBristle brush variants in brush categories such as Acrylics, Oils, and Watercolor. Their names begin with the word
“Real.”
Modifying RealBristle settings
You can work with a preset RealBristle brush variant or customize a preset brush and save it as a new brush variant. The RealBristle panel
gives you easy access to settings that let you modify a brush variant.
The following diagram outlines some key terminology used to describe RealBristle brushes and their settings.
The RealBristle panel
The RealBristle panel contains the following settings:
Roundness — lets you control the rounding along the width of the brush and overall shape of the brush. With a round brush, lower values
flatten the brush to create an elliptical shape (can be flattened to a minimum thickness of 10% of the diameter). With a flat brush, lower
values create a brush with more angular corners (90 degree edges as opposed to rounded edges).
The brush on the left approximates the rounded edges created by a flat brush with a Roundness
setting of 1%; the brush on the right approximates a round brush with a Roundness setting of 100%.
Expression — lets you choose an expression, such as direction or velocity, to rotate the brush. For information about expression settings, see
“Expression settings” on page 361.
Bristle length — lets you control the length of the bristles, from the end of the ferrule to the tip of the brush. The bristle length is calculated
by multiplying the brush size value by the bristle length value you choose. For example, if your Brush size setting is 20, and your Bristle
length setting is 2, the length of the bristles is 40.
The brush on the left approximates a brush with a Bristle length setting
of 1; the brush on the right approximates a brush with a setting of 2.
Profile length — lets you control the length of the profile as a percentage of the overall length of the bristles.
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Although quite different in shape, both brushes have a Profile length of approximately 50%.
Bristle rigidity — lets you control the flexibility of the bristles. Lower values create a more flexible brush, similar to a sable hair brush; higher
values create a more rigid brush, similar to a hog hair brush.
The brush on the left has a Bristle rigidity setting of approximately
90%; the brush on the right has a setting of approximately 30%.
Fanning — lets you control how the bristles spread out from the ferrule. Lower values keep the bristles closer together, creating a more
pointed tip; higher values spread the bristles out.
The brush on the left represents a Fanning setting of 100%; the brush on the right represents a setting of 0%.
Friction — lets you control how smoothly the bristles move across the canvas. This setting works in conjunction with the Rigidity setting.
Lower values produce smoother strokes; higher values produce more textured, splayed brushstrokes.
Height — lets you control the minimum distance between the ferrule and the canvas. Higher values let you paint with the tip of the brush
only; lower values let you compress the bristles against the canvas, causing the bristles to splay in different directions.
The brush on the left represents a Height setting of 100%; the brush on the right represents a height setting of 50%.
To open the RealBristle panel
•Choose Window Brush Control Panels RealBristle.
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To customize a RealBristle brush variant
1Click the Brush Selector on the Brush Selector bar.
2In the Brush library panel, click a brush category that contains a RealBristle variant, such as Acrylics, Oils, and Watercolor, then click a
RealBristle brush variant.
3Choose Window Brush Control Panels RealBristle.
If the selected brush variant is a true RealBristle brush, the controls in the RealBristle panel are available.
4In the RealBristle panel, enable the Enable RealBristle check box.
5Choose Window Brush Control Panels Dab Profile.
6In the Dab Profile panel, click the brush tip profile that you want to use.
7In the RealBristle panel, adjust any of the Brush sliders.
8In the RealBristle panel, adjust any of the Surface sliders.
By enabling the Enable RealBristle check box, you can create RealBristle brushes from any brush variant that uses the following
Dab types: Camel Hair, Flat, Palette Knife, or Bristle Spray.
Using RealBristle brushes with Dynamic Speckles
Some RealBristle brushes can be used with dynamic speckles to create thicker, more pronounced strokes. To use dynamic speckles with a
RealBristle brush, you must first choose the Dynamic Speckle Bristle dab type from the General brush control panel. For more information,
see “Dynamic Speckles controls” on page 429.
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Thick Paint
Thick Paint brushes offer a natural-media experience with the look and feel of thick paint and traditional impasto. They can help you paint
beautiful images by adding depth, texture, or movement regardless of whether you are creating traditional art, photo art, or illustrations.
Thick Paint brushes create visible brush and knife marks in the painting. Artwork by Cher Pendarvis.
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Thick Paint brushes apply paint that you can blend, build up, push, pull, and scrape. You can use these brushes to create dry and semi-
transparent brushstrokes, reveal or hide paper texture, and blend brushstrokes naturally. In addition, you can displace and carve paint,
creating indents in the brushstrokes.
Thick Paint brushes can be adjusted with the help of presets and special Thick Paint controls. You can use the pressure, the tilt, and even the
rotation of your stylus to control and vary your brushstrokes with ease.
Thick Paint brushstrokes are applied on special layers. You can adjust the properties of these layers for a more or less pronounced thick-paint
effect.
Brushstrokes applied with Thick Paint brushes reflect the light in a specific way. You can adjust the lighting and shadows in the brushstrokes
to fine-tune brushstroke appearance and set the lighting of your image.
Thick Paint brushes create brushstrokes similar to Impasto brushstrokes but with a more realistic look and feel. For information about
Impasto, see “Impasto” on page 543.
This section includes the following topics:
•“Painting with Thick Paint” (page 522)
•“Thick Paint - Media controls” (page 525)
•“Thick Paint - Brush controls” (page 529)
•“Adjusting Thick Paint layers” (page 532)
•“Adjusting Thick Paint lighting” (page 533)
•“Cloning with Thick Paint brushes” (page 536)
Painting with Thick Paint
There are two types of Thick Paint brushes: bristle brushes and palette knives. Bristle brushes let you apply thick paint while simulating the
movement of a traditional artist brush; palette knives let you scrape, push, and drag colors in your image.
Sample brushstrokes: Thick Paint Bristle (left) and Thick Paint Palette Knife (middle and right)
To find a brush that has the specific shape or mark you need, browse the Thick Brush variants accessible from the Brush Selector. If you are
looking for a Thick Paint Bristle brush, you can choose from shapes such as Angle, Detail, Fan, Flat, Filbert, Rigger, and Round. All Thick Paint
Palette Knife brushes have the same bar shape.
Once you find the brush you want, you can start painting. You can also quickly adjust brushstroke appearance by accessing presets and
other controls from the property bar.
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Technique presets
Depending on the technique you want to use, you can choose from the following presets:
Thick lets you add thick, rich brushstrokes that have a very pronounced impasto effect.
Thick
Soft lets you apply smooth, flat, and fluid brushstrokes that are ideal for adding detail to an image or filling large areas.
Soft
Thin lets you apply thin brushstrokes that lightly cover existing strokes and can reveal some paper texture.
Thin
Dry lets you paint long, crisp brushstrokes, with visible bristle marks. With this preset, you can use the brush to skim the surface, applying a
light touch to create fully opaque brushstrokes. You can also use Dry for brushstrokes that drag existing paint.
Dry
Brushstrokes made with the same brush but with different technique presets applied: Thick, Soft, Thin, and Dry.
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Loading paint
Most Thick Paint brushes are loaded with a certain amount of paint. You can adjust the amount of paint on your Thick Paint brush before
you start painting. That way, you don’t need to interrupt your painting to refill with paint.
Thick Paint controls
Special Thick Paint brush controls let you customize your brushstrokes and create your own Thick Paint brushes. These controls are grouped
into two panels: Thick Paint - Media and Thick Paint - Brush. The Media controls let you customize the paint applied by the Thick Paint brush.
The Brush controls let you customize the behavior of the brush. Most controls are common for Thick Paint Bristle brushes and Thick Paint
Palette Knife brushes. For more information, see “Thick Paint - Media controls” on page 525 and “Thick Paint - Brush controls” on page
529.
In addition, you can add RealBristle features to your Thick Paint Bristle brushes. For more information about RealBristle features, see
“Modifying RealBristle settings” on page 518.
You can also improve the brush performance of Thick Paint brushes.
To paint with a Thick Paint brush
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Thick Paint brush category, and click a brush variant.
4Paint in the document window.
To choose a Thick Paint technique
1Select a Thick Paint brush.
2On the property bar, click the Technique button , and choose a preset technique.
To load a Thick Paint brush with paint
1Select a Thick Paint brush variant.
2Click the Paint Load button on the property bar.
3Drag in the document window to load the brush with the amount of paint you want.
The Paint Load control that appears shows the amount of paint loaded on the brush.
You can create a custom shortcut to access the Paint Load control. Choose Corel Painter 2019 menu Preferences Customize
Keys (macOS) or Edit Preferences Customize Keys. From the Shortcuts (Windows) or Shortcuts for (macOS) list box, choose
Other. In the list of Application Commands, scroll down to the Thick Paint Load (onscreen) command. In the Shortcut column
Thick Paint | 525
next to the command, type the shortcut keys you want to assign. Click OK. If the shortcut you assigned is already in use, a message
appears below the Application Commands list. To proceed, click one of the following:
•Accept — to assign the shortcut to the Thick Paint Load (onscreen) command while deleting the shortcut key from the
conflicting command
•Accept and Go To Conflict (Windows) or Apply and Reassign (macOS) — to assign the shortcut to the Thick Paint Load
(onscreen) command and then assign another keyboard shortcut to the conflicting command
You can also load paint onscreen by using keyboard shortcuts, similarly to the way you can change brush attributes such as size,
opacity, squeeze, and angle. First, hold down Command + Option (macOS) or Ctrl + Alt (Windows), and drag in the document
window to resize the brush. Release the keys without releasing the mouse button or lifting the stylus, and then press Command
(macOS) or Ctrl (Windows) several times to cycle through opacity, squeeze, and angle until the Paint Load control is displayed.
Next, drag in the document window to load the brush.
To improve the performance of Thick Paint brushes
• Do any of the following:
•In the toolbox, click the Grabber tool . Click the High Quality Display button on the property bar to disable it.
•If the Navigator panel is displayed, hide it by clicking Window Navigator or Cmd+7 (macOS) or Ctrl + 7 (Windows).
• Use thick paint without ambient lighting. See “To disable ambient lighting” on page 535.
• Increase the spacing between the droplets of paint. Select a Thick Paint brush variant. Click the Show or hide the Thick Paint – Media
panel button on the extended property bar. Adjust the Spacing slider. Higher values result in improved brush performance.
•Decrease the brush density. Select a Thick Paint brush variant. Click the Show or hide the Thick Paint – Brush panel button on
the extended property bar. Move the Brush Density slider to the left by very small amounts (for example, decrease the value by 2%) to
reduce the number of bristles in the brush.
Thick Paint - Media controls
To customize Thick Paint brushes, you can adjust the paint and the painting surface from the Thick Paint - Media panel (Window Brush
Control Panels Thick Paint Thick Paint - Media). All controls in this panel are available for both Thick Paint Bristle and Thick Paint
Palette Knife brushes.
Type
You can set the brush to apply, plow, or erase paint, with or without adding grain. The following paint types are available:
•Paint — lets you apply thick paint with the brush.
•Paint with Grain — lets you apply thick paint and add grain to the painting surface at the same time.
•Plow Paint — lets you push paint forward and out.
•Plow Paint with Grain — lets you push paint forward and out, and adds paper grain at the same time.
•Erase — lets you erase existing paint.
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Paint types from left to right: Paint, Paint with Grain, Plow Paint, Plow Paint with Grain, Erase
Deposit
Deposit controls let you adjust how paint is deposited on the layer.
Rate helps you set the speed at which the paint is deposited. The faster the rate, the more paint is deposited along the brushstroke, and the
faster the brush will run of paint. High Rate values produce thicker and shorter brushstrokes; low Rate values produce longer and thinner
brushstrokes.
Rate values: low (left), high (right)
Brushstrokes made at low rate (left) and maximum rate (right)
When you use an expression such as velocity or pressure, you can vary the deposit rate by using your stylus. The Min Rate control lets you
set the minimum rate of paint deposit for the linked expression. For information about expression settings, see “Expression settings” on page
361.
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Rate Jitter allows you to vary the deposit rate in a brushstroke. Low values produce smoother and more uniform brushstrokes; higher values
result in more varied, organic-looking brushstrokes. For best results, specify a value close to the Radius Jitter value.
Rate Jitter values: low (left), high (right)
Smoothness lets you smooth the deposit rate jitter in a brushstroke.
Smoothness values: low (left), high (right)
Brushstrokes from left to right: without Deposit Jitter, with Deposit Jitter, and with Deposit Jitter and Smoothness
Canvas
Canvas controls affect how the current brush interacts with existing paint.
Wetness determines the wetness of the paint on the canvas and lets you adjust how much paint is picked up by the brush. Higher Wetness
values result in more paint being picked up by the brush.
Wetness values: low (left), medium (middle), high (right)
Expression allows you to vary wetness by using your stylus. Min Wetness lets you specify the minimum wetness value of the paint on the
canvas.
For example, if you choose pressure as an expression, the harder you press with the stylus, the more paint is picked up by the brush. You can
reverse the effect of the expression by using the Reverse button so that light pressure increases paint wetness instead of decreasing it.
Grain Height allows you to set how high the grain is. Higher values reveal more paper grain.
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Grain Height values: low (left), high (right)
Droplets
The controls in the Droplets area let you control the size of the paint drops that the brush deposits on the canvas.
Radius allows you to adjust the radius of the paint droplets applied by the brush.
Radius values: low (left); high (right)
Expression lets you choose a real-time input factor such as the pressure or direction of your stylus to vary the droplet size. If you don’t want
the paint drops to be too small, you can set a minimum radius value by using the Min Radius control. You can also reverse the effect of the
linked expression on the droplet radius by using the Reverse button .
Radius Jitter lets you vary the radius of the paint droplets. For best results, specify a value close to the Rate Jitter value.
Smoothness lets you smooth the radius jitter.
Sample brushstrokes from left to right: without Radius Jitter, with Radius Jitter, and with Radius Jitter and Smoothness
Spacing controls the distance between the droplets of paint.
Spacing values: low (left), high (right)
Hardness controls how the paint droplets join together. High values create ridges in the brushstrokes, making it appear coarse. Low values
create softer brushstrokes with more gradual transitions in height.
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Hardness values: low (left), high (right)
To adjust the media of a Thick Paint brush
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Thick Paint brush category, and click a brush variant.
4On the extended property bar, click the Thick Paint - Media button .
If the extended property bar is not displayed, click Window Extended Property Bar.
5In the Thick Paint - Media panel, adjust any settings you want.
Thick Paint - Brush controls
You can adjust the behavior of Thick Paint brushes by using the controls in the Thick Paint - Brush panel (Window Brush Control Panels
Thick Paint Thick Paint - Brush).
Paint Loading
Infinite Paint lets you prevent the selected brush from running out of paint.
Infinite Paint disabled (left); Infinite Paint enabled (right)
When you disable the Infinite Paint check box, you can use the Paint Load slider to specify how much paint to load on the brush. In some
cases, you may not want to load any paint on the brush. For example, if you want to scrape or drag existing paint with a Thick Paint Palette
Knife brush, specify a value of 0.
Paint Load values: low (left), high (right)
Brush Density lets you adjust the number of bristles in the brush. High density values create thicker brushstrokes.
Brush Density values: low (left); high (right)
Blending
Resaturation controls the amount of the currently selected color that is replenished in a stroke. A lower Resaturation value makes the
brushstroke fade in gently.
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Resaturation values: low (left), high (right)
Expression lets you choose a real-time input factor such as the pressure of your stylus to vary the resaturation. Min Resat lets you specify
the minimum amount of the selected color that is replenished in a stroke for the linked expression. For detailed information about expression
settings, see “Expression settings” on page 361.
Bleed controls how much the brushstrokes blend with existing paint. With low bleed values, brushstrokes tend to cover existing colors. With
higher bleed values, brushstrokes blend better with existing colors.
Bleed: low (left), high (right)
You can choose an expression from the Expression list box to vary the bleed by using your stylus. The Min Bleed slider lets you specify the
minimum bleed for the linked expression.
You can reverse the effect of an expression on the resaturation and bleed by using the Reverse buttons .
Clumpiness
Clumpiness lets you control how bristles adhere to each other by applying a random variance to the thickness of each bristle, which makes
some of the bristles look like they are clumping together. The controls in this area let you vary the radius, length, and thickness of the brush
bristles.
Bristling lets you vary the radius of the bristles within the brush.
Bristling values: low (left); high (right)
Paint varies bristle length and thickness for a more natural brushstroke.
Paint values: low (left); high (right)
Color varies how individual bristles blend color.
Color values: low (left); high (right)
Palette Knife
The controls in this area have an effect only on Thick Paint Palette Knife brushes.
Corner Tilt allows you to use the tilt of your stylus to vary the angle of the palette knife. When you disable the Corner Tilt check box, the
palette knife angle does not change: the palette knife remains flat, and the brush mark shape remains the same.
Thick Paint | 531
Corner Tilt disabled (left); Corner Tilt enabled (right)
Left to right: brushstrokes with and without corner tilt
Start lets you set the tilt angle of your stylus at which the palette knife starts to transition from corner to flat.
End lets you set the tilt angle of your stylus at which the palette knife becomes flat. The angle and brush mark of the palette knife change
only when you tilt the stylus within the range set by the Start and End angles.
Start tilt angle of the stylus (left); end tilt angle of the stylus (right)
Plow
Strength lets you adjust how much paint is displaced by the brush.
Strength values: low (left), high (right)
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Brushstrokes with low plow strength (left) and high plow strength (right)
Expression lets you vary plow strength. The Min Strength slider lets you specify the minimum amount of paint that is displaced with the
linked expression. The Reverse button lets you reverse the effect of the expression on the plow strength.
Radius lets you specify how widely the displaced paint is spread.
Radius values: low (left); high (right)
To adjust the brush attributes of a Thick Paint brush
1In the Brush Library panel, select a Thick Paint brush from the Thick Paint brush category.
2On the extended property bar, click the Thick Paint - Brush button .
If the extended property bar is not displayed, click Window Extended Property Bar.
3In the Thick Paint - Brush panel, adjust any settings you want.
To use the tilt of your stylus to vary the angle of a Thick Paint Palette Knife
1In the Brush Library panel, select a Thick Paint Palette Knife from the Thick Paint brush category.
2On the extended property bar, click the Thick Paint - Brush button .
If the extended property bar is not displayed, click Window Extended Property Bar.
3In the Palette Knife area of the Thick Paint - Brush panel, enable the Corner Tilt check box.
4In the Start box, type a value to set the tilt angle of your stylus at which the palette knife edge starts to transition from corner to flat.
5In the End box, type a value to specify the tilt angle of your stylus at which the palette knife edge becomes flat.
6Paint in the document, using the tilt of your stylus to change the palette knife from corner to flat and back.
Adjusting Thick Paint layers
Thick Paint brushes work on special Thick Paint layers. You can experiment with the Thick Paint layer settings to control the appearance of
thick paint on the layer. Increase the amount of thick paint to increase the height of the elevated areas in the brushstrokes, creating a more
pronounced thick-paint effect. Alternatively, you can decrease the amount for a more subdued thick-paint effect.
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Thick Paint Amount values: low (left); high (right)
You can set the Thick Paint Amount to 0 to create flat brushstrokes. This can help you take advantage of the superior blending power of
Thick Paint brushes while you use them as regular brushes.
If you prefer to customize the Thick Paint amount and use that amount as the new default in your image, you can set it as a Thick Paint layer
preference.
To adjust Thick Paint layer attributes
1In the Layers panel, double-click the Thick Paint layer that you want to modify.
2In the Thick Paint Layer Attributes dialog box, move the Amount slider to increase or decrease the height of the brushstrokes.
You can also
Name the layer Type a name in the Name box.
Adjust the position of the layer Type values in the Top and Left boxes.
Add layer notes Type layer information in the Notes box.
To set the default amount for Thick Paint layers
1Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences General.
•(Windows) Choose Edit Preferences General.
2In the Thick Paint layer area, move the Default amount slider.
Adjusting Thick Paint lighting
Corel Painter lets you manipulate the overall lighting in Thick Paint brushstrokes by using ambient lighting, adjusting shadows, and adding
directional lights. These controls are global — they affect all Thick Paint brushstrokes on all layers.
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Ambient lightning and shadows
An ambient light source is available for Thick Paint brushstrokes. You can adjust the brightness of the ambient light to lighten or darken the
colors in the lit areas. You can also disable the ambient light source.
A brushstroke with ambient light (left) and without ambient light (right)
You can control how dark the shadows are in the brushstrokes. When you increase the shadow strength, the colors in the unlit, indented
areas of the brushstroke become darker.
Shadow Strength values: low (left), high (right)
Setting the position and color of directional lights
You can adjust surface lighting by using preset (simple) lighting or custom lighting. With simple lighting, you can choose one of eight preset
lights. With custom lighting, you can add more light sources, and you can move and delete light sources. The lighting sphere shows all
possible surface angles and how the lights illuminate them. The light indicators on the sphere show the position of all light sources.
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When you disable the Simple lighting option, the lighting sphere appears with a
single light indicator. You can then add more light sources and change their position.
In addition, you can change the color of a light source. For example, you can have multiple colored lights interact with the depth to produce
different texture effects. You should keep in mind that each light interacts with all Thick Paint brushstrokes, so be careful not to set up
colored lights that clash with the colors in your composition or light sources that create unwanted shadows.
The Thick Paint brushstrokes above use light sources with different colors.
To adjust ambient lighting
1Choose Canvas Surface Lighting.
2In the Ambient Lighting area, make sure that the Ambient light check box is enabled.
3Move the Brightness slider.
To disable ambient lighting
•In the Surface Lighting dialog box (Canvas Surface Lighting), disable the Ambient light check box.
To adjust shadows
•In the Surface Lighting dialog box (Canvas Surface Lighting), move the Shadow Strength slider.
To add, remove, or modify a directional light source
1Choose Canvas Surface Lighting.
2In the Directional Lighting area, perform an action from the following table.
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To Do the following
Add a preset light source Enable the Simple lighting check box, and click a light indicator on
the lighting sphere.
Add a custom light source Disable the Simple lighting check box, and click on the lighting
sphere where you want to add a new light source.
A new light indicator (small circle) appears where you click.
Delete custom light sources Move the Light(s) slider to the left.
Add custom lights along a circular path Disable the Simple lighting check box, and move the Light(s) slider
to the right.
Change the position of a custom light source Drag the light indicator to a new position on the sphere.
Change the light color Click a light indicator, click the Light Color chip, and choose a
color.
To adjust the intensity and brightness of directional light
1Choose Canvas Surface Lighting.
2In the Directional Lighting area, adjust any of the following sliders:
•Brightness — controls how much light the light source contributes to the overall lighting color
•Concentration — adjusts the spread of the light over the surface
•Exposure — adjusts the overall lighting amount from darkest to brightest
Cloning with Thick Paint brushes
Turn a Thick Paint brush into a cloner by clicking the Clone Color button in the Color panel (Window Color Panels Color) and
start painting. For more information about cloning, see “Image cloning and sampling” on page 177. If you are not satisfied with the
appearance of the brushstrokes, try the following:
• Increase the brush size.
•Increase the droplet radius. Select a Thick Paint brush variant. Click the Show or hide the Thick Paint – Media panel button on the
extended property bar. In the Droplets area of the panel, move the Radius slider to the right to increase the size of the paint droplets.
•Decrease the brush density. Select a Thick Paint brush variant. Click the Show or hide the Thick Paint – Brush panel button on
the extended property bar. Move the Brush Density slider to the left in small amounts (for example, minus 2%) to reduce the number of
bristles in the brush.
•Blur the clone source by painting with brushes from the Blenders category or by applying a Focus effect (Effects Focus), such as
Depth of Field, Glass Distortion, Motion Blur, Zoom Blur or Woodcut (Click Effects Surface Control Woodcut. Disable the
Output black check box. Move the Color edge slider to the right). To blur the clone source, in the Clone Source panel, enable the Show
Source Image check box. Click in the Source Image window, and click OK. Blur the source image by using a blender brush or an effect.
Once you are done, click the clone document, and enable the Create New option in the dialog box that appears.
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Liquid Ink
Liquid Ink brushes in Corel Painter create liquid paint effects that simulate traditional ink-based media.
This section contains the following topics:
•“Working with Liquid Ink brushes” (page 537)
•“Adjusting attributes of the Liquid Ink layer” (page 538)
•“Using Liquid Ink controls” (page 538)
•“Adjusting Liquid Ink lighting” (page 539)
Working with Liquid Ink brushes
To work with Liquid Ink brushes, you need to create a Liquid Ink layer. Liquid Ink layers are displayed in the Layers panel.
For a list of sample Liquid Ink brushstrokes, see “Liquid Ink” on page 329.
To create a new Liquid Ink layer
1Choose Window Layers to display the Layers panel.
If the Layers panel is not expanded, double-click the Layers panel tab.
2In the Layers panel, click the Layers options button , and choose New Liquid Ink Layer.
When you apply a brushstroke to the document window using a Liquid Ink brush, a Liquid Ink layer is automatically created.
To choose a Liquid Ink brush variant
1In the toolbox, click the Brush tool .
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click the Liquid Ink brush category and click a brush variant.
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Adjusting attributes of the Liquid Ink layer
You can experiment with the Liquid Ink layer settings to control the appearance of depth and adjust the threshold of the edges of the ink.
To adjust Liquid Ink layer attributes
1In the Layers panel, double-click the Liquid Ink layer you want to modify.
2Click the Layers options button , and choose Layer Options.
3In the Liquid Ink Layer Attributes dialog box, perform a task from the following table.
To Do the following
Name the layer Type a name in the Name box.
Adjust the position of the layer Type values in the Top and Left boxes.
Add layer notes Type layer information in the Notes box.
Increase or decrease the width of the brushstroke Adjust the Threshold slider.
Increase or decrease the height, or three-dimensional appearance,
of the brushstroke
Adjust the Amount slider.
Using Liquid Ink controls
You can adjust the Liquid Ink controls. For example, you can select Liquid Ink brush type, size, smoothness, and stroke volume. For more
information, see “Liquid Ink controls” on page 411.
Size
The Feature slider lets you determine the space between bristles. You can experiment with the Feature slider and its effect on different
Liquid Ink brushes; the higher the setting, the farther apart the bristles appear. Lower settings produce more solid strokes. With Liquid Ink
brushes, the adhesion of the bristles minimizes the appearance of individual bristles.
The Feature slider and its effect on Liquid Ink brushstrokes
Expression
You can use the Expression settings to vary Liquid Ink effects. For example, you can vary the stroke volume by adjusting controllers such as
Direction or Velocity. You can also use the Pressure controller to create layered Liquid Ink strokes. For more information, see “Expression
settings” on page 361.
Liquid Ink | 539
Light pressure is used to apply overlapping strokes (left). Increased pressure produces a heavier layering effect (right).
To customize a Liquid Ink brush variant
•Choose Window Brush Control Panels Liquid Ink.
For more information about each of the Liquid Ink controls, see “Liquid Ink controls” on page 411.
Adjusting Liquid Ink lighting
You can use the Surface Lighting controls to give the appearance of depth to Liquid Ink brushstrokes. These controls are global — they
affect all Liquid Ink brushstrokes on all layers.
Surface lighting can include ambient lighting and directional lighting.
Adjusting ambient lighting
You can increase or decrease the ambient lighting in the image. The angle of the light does not change, only the brightness. Ambient
lighting can be used in combination with directional light sources.
Setting directional light sources
You can adjust surface lighting by using directional light sources, which illuminate the brushstroke from a certain angle. You can use preset
(simple) lighting or custom lighting. With simple lighting, you can choose one of eight preset lights. With custom lighting, you can add
more light sources, and you can move and delete light sources.
By adjusting the lighting angle and adding multiple light sources,
you can adjust the appearance of depth of Liquid Ink brushstrokes.
The lighting sphere shows all possible surface angles and how the lights illuminate them. The light indicators on the sphere show the
position of all light sources.
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When you disable the Simple lighting option, the lighting sphere appears with a
single light indicator. You can then add more light sources and change their position.
In addition, you can change the color of a light source. For example, you can have multiple colored lights interact with the depth to produce
different textural effects. You can also adjust the intensity and brightness of directional light.
To adjust ambient lighting
1Choose Canvas Surface Lighting.
2In the Ambient Lighting area, make sure that the Ambient lighting check box is enabled.
3Move the Brightness slider.
To remove ambient lighting, disable the Ambient lighting check box.
To add, remove, or modify a directional light source
1Choose Canvas Surface Lighting.
2In the Directional Lighting area, perform an action from the following table.
To Do the following
Add a preset light source Enable the Simple lighting check box, and click a light indicator on
the lighting sphere.
Add a custom light source Disable the Simple lighting check box, and click on the lighting
sphere where you want to add a new light source.
A new light indicator (small circle) appears where you click.
Delete custom light sources Move the Lights slider to the left.
Add custom lights along a circular path Disable the Simple lighting check box, and move the Lights slider.
Change the position of a custom light source Drag a light indicator to a new position on the sphere.
Change the light color Click a lighting indicator, click the Light Color chip, and choose a
color.
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If the brushstroke doesn’t have any height, the lighting effects are not visible. To increase the height of the brushstroke, double-
click the Liquid Ink layer in the Layers panel, and in the Liquid Ink Layer Attributes dialog box, adjust the Amount slider.
To adjust the intensity and brightness of directional light
1Choose Canvas Surface Lighting.
2In the Directional Lighting area, adjust any of the following sliders:
•Brightness — controls how much light the light source contributes to the overall lighting color
•Concentration — adjusts the spread of the light over the surface
•Exposure — adjusts the overall lighting amount from darkest to brightest
If the brushstroke doesn’t have any height, the lighting effects are not visible. To increase the height of the brushstroke, double-
click the Liquid Ink layer in the Layers panel, and in the Liquid Ink Layer Attributes dialog box, adjust the Amount slider.
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Impasto | 543
Impasto
Impasto is a painting technique that involves using a brush or palette knife to apply thick paint on a canvas and retain visible brush or knife
marks. This painting method is used to add texture, dimension, and movement to a painting. In Corel Painter, the Impasto brushes allow
you to simulate the appearance and texture of traditional impasto. You can also control the impasto effect by manipulating the surface
lighting to increase or decrease the perceived depth of the brushstrokes.
This section contains the following topics:
•“Applying, displaying, and clearing impasto” (page 543)
•“Adjusting and creating Impasto brushes” (page 544)
•“Adjusting Impasto lighting and depth” (page 548)
•“Blending impasto with other layers” (page 550)
Applying, displaying, and clearing impasto
Before applying Impasto brushstrokes, you need to set the canvas to display the impasto depth and lighting information. The canvas stores
the impasto information for the entire image, which includes the Impasto brushstrokes that you apply to individual layers. If the impasto
information is hidden, the brushstrokes appear smooth and flat.
An image with impasto information hidden (left) and displayed (right)
You can choose one of the available Impasto brush variants from the Impasto brush category. You can also transform other brush variants
into Impasto brushes. For more information, see “Adjusting and creating Impasto brushes” on page 544.
You can clear the impasto information from the canvas at any time. You can also hide the impasto information before clearing it in order to
preview the end result.
To display or hide impasto information
1Choose Window Navigator.
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2In the Navigator panel, click the Open Navigator Settings button , and choose Show Impasto.
If you want to deactivate the Impasto view, click the Open Navigator Settings button in the Navigator panel, and choose Hide
Impasto.
You can also activate the impasto view by choosing Canvas Surface Lighting, and enabling the Enable Impasto check box.
To quickly apply an Impasto brushstroke
1Choose Window Navigator.
2In the Navigator panel, click the Open Navigator Settings button , and choose Show Impasto.
3Click the Brush Selector on the Brush Selector bar.
4In the Brush library panel, click the Impasto brush category, and click an Impasto brush variant.
5Paint on the canvas or layer.
If you save a file that contains Impasto brushstrokes on multiple layers to the Adobe Photoshop (PSD) format, do not drop the
layers to the canvas before saving. If you drop the layers before saving, you may lose some of the impasto information.
To clear the impasto information
•Choose Canvas Clear Impasto.
Adjusting and creating Impasto brushes
The Impasto brush controls let you modify Impasto brush variants, or transform other brush variants into Impasto brushes. The controls let
you set drawing and depth methods, set the amount of depth applied, and modify brush interaction. The impasto settings act identically
to other brush settings, in that they’re saved as part of a brush variant or applied to any active brush. For more information, see “Adjusting
brushes with brush controls” on page 359.
Setting an impasto drawing method
The impasto drawing methods control the amount of color and depth that the brush applies to the canvas. When you change the drawing
method, it affects the next brushstroke that you apply to the canvas.
Setting an impasto depth method
The impasto Depth Method lets you choose a control medium for applying depth. Corel Painter uses the luminance (brightness) information
in the control medium to determine how much depth is applied within a stroke. Light areas of the medium receive more depth; dark areas
receive less. Black areas appear flat.
For example, when you use Paper as the Depth Method, the bright and dark areas of the paper grain determine where grooves and bumps
appear in the brushstroke.
Impasto | 545
This Impasto brushstroke is produced when Paper is used as the Depth Method.
You can set the impasto Depth method to use the selected texture. For more information about texture painting and Texture brushes, see
“Texture painting” on page 467 and “Customizing Texture brushes” on page 471.
The impasto depth method option is not supported by all brush types.
Controlling the depth interaction of a medium
If the brush variant that you chose allows you to select a Depth Method, you can also adjust various settings that alter the way the
brushstrokes interact with the canvas and other brushstrokes.
You can invert the depth method to apply the negative of the source in a brushstroke. For example, if you invert the depth using Weaving
Luminance, light areas of the weave become dark and vice versa.
You can also apply negative depth, which allows you to use a brushstroke to excavate, or dig into the paint.
The Negative depth option forces impasto to excavate (left). Normally, impasto raises ridges and bumps (right).
In addition, you can specify how Impasto interacts with previously applied brushstrokes. For example, you can adjust the Plow setting so
when a brushstroke with a high Plow value encounters another Impasto brushstroke, it displaces the depth of the existing brushstroke. In
essence, the brushstroke “plows” through existing brushstrokes. This technique produces realistic effects.
The effects of high (left) and low (right) Plow settings
You can apply one of the nine depth Expression settings to control the flow of depth based on stylus pressure, velocity, or bearing. You
can also invert the depth Expression setting to create a different effect. For example, if you set depth Expression to Pressure and the
Invert option is enabled, less depth is applied as you press harder, just as it would if you were using a real brush. For more information, see
“Expression settings” on page 361.
You can also adjust the Min setting to specify the range of variability that you want the expression to apply. The Min Depth setting
represents a percentage of the Depth setting and it must be linked to an expression to have an effect. For example, if you choose the
Pressure expression on the Impasto panel, set the Depth slider to 20%, and then set the Min Depth slider to 50%, the depth will vary from
10% to 20% every time you apply pressure to the stylus.
You can increase the variation of depth that is applied by adjusting the Depth Jitter. You can also use the Smoothness slider to smooth the
depth jitter in a brushstroke for a more organic look.
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Depth Jitter applied to a brushstroke without jitter smoothing (top) and with jitter smoothing (bottom)
For a list of sample Impasto brushstrokes, see “Impasto” on page 327.
To choose an impasto drawing method
1Choose Window Brush Control Panels Impasto.
2From the Draw to list box, choose one of the following options:
•Color and Depth — applies brushstrokes with color and depth
•Color — applies brushstrokes with color only, depth is disabled
•Depth — applies grayscale brushstrokes to represent the highlights and shadows created by depth, color is disabled
To control the appearance of depth
1Choose Window Brush Control Panels Impasto.
2From the Depth Method list box, choose one of the following:
•Uniform — applies brushstokes with even depth and little texture
•Erase — removes depth while applying color, which allows you to remove unwanted Impasto brushstrokes. To erase depth, you must
select the Color and Depth option from the Draw To list box. The amount of depth removed depends on the Depth value that is set.
If you want to remove all depth, set the Depth slider to 0.
•Paper — uses the selected paper grain to control the appearance of depth
•Texture Luminance — uses the texture luminance to control the appearance of depth. For more information about texture painting,
see “Texture painting” on page 467.
•Original Luminance — uses the clone source luminance to control depth. For more information, see “Using clone source or pattern
luminance to create texture” on page 658.
•Weaving Luminance — uses the selected weave pattern to control the appearance of depth
3Drag the Depth slider to the right to increase depth, or to the left to decrease it.
If you set a high value, you produce brushstrokes that have deeper grooves.
The impasto depth method option is not supported by all brush types.
You can create Impasto brush variants using only dab-based dab types, such as Circular, Static Bristle, and Computed Circular.
When a brushstroke with a high Plow value encounters another Impasto brushstroke, it displaces the depth of the existing
brushstroke. In essence, your brushstroke “plows” through existing brushstrokes.
For a realistic effect, try varying Depth inversely with Pressure. Set the Expression list box to Pressure, and enable the Invert
option. This lets you apply paint more thickly when you press lightly, but more thinly when you press firmly, just as if you were
using real paint.
Impasto | 547
To control the depth interaction
1Choose Window Brush Control Panels Impasto.
2Perform an action from the following table:
You can also
Invert the appearance of impasto depth Enable the Invert check box.
Change the direction of impasto depth so you can dig into the
paint
Enable the Negative Depth check box.
Link the depth settings to a specific stylus, or mouse, movement Choose an option from the Expression list box.
Set the percentage of variability that you want the expression to
apply
Move the Min Depth slider.
Invert the appearance of the depth expression Click the Invert Depth Expression button.
Adjust the amount of variation that is applied to Depth Move the Depth Jitter slider.
Smooth the depth variation Move the Smoothness slider.
Specify the transitions in the brushstroke texture Move the Smoothing slider to the right to increase the effect,
or to the left to decrease it. A high smoothing value produces
brushstrokes with less texture.
Control how much depth a brushstroke displaces when it intersects
with other brushstrokes
Move the Plow slider to the right to increase the effect, or to the
left to decrease it.
When a brushstroke with a high Plow value encounters another Impasto brushstroke, it displaces the depth of the existing
brushstroke. In essence, your brushstroke “plows” through existing brushstrokes.
For a realistic effect, try varying Depth inversely with Pressure. Set the Expression list box to Pressure, and enable the Invert
option. This lets you apply paint more thickly when you press lightly, but more thinly when you press firmly, just as if you were
using real paint.
When adjusting Depth Jitter, make sure the Min Depth slider is not set to 100%. Setting the Min Depth to 100% stops Depth
Jitter from occurring.
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Adjusting Impasto lighting and depth
Corel Painter offers surface lighting controls that let you manipulate the overall depth effect that impasto creates. The changes that you
make to the surface lighting can increase or decrease the depth, or perceived thickness, of the brushstroke. These controls are global — they
affect all the Impasto brushstrokes on all layers.
In addition, you can use ambient lighting or directional lighting.
You can modify the impasto effect by increasing the appearance of depth.
Adjusting the appearance of depth
You can use surface lighting to adjust the appearance of depth in the brushstrokes. The adjustments that you make to surface lighting affect
all Impasto brushstrokes.
To change the depth of individual brushstrokes, you can vary stylus settings or build up media. For more information, see “Blending impasto
with other layers” on page 550.
Adjusting ambient lighting
You can increase or decrease the ambient lighting in the image. The angle of the light does not change, only the brightness. Ambient
lighting can be used in combination with directional light sources.
Setting directional light sources
You can adjust surface lighting by using directional light sources, which illuminate the brushstroke from a certain angle. You can use preset
(simple) lighting or custom lighting. With simple lighting, you can choose one of eight preset lights. With custom lighting, you can add
more light sources, and you can move and delete light sources.
The lighting sphere shows all possible surface angles and how the lights illuminate them. The light indicators on the sphere show the
position of all light sources.
When you disable the Simple lighting option, the lighting sphere appears with a
single light indicator. You can then add more light sources and change their position.
You can change the color of a light source. For example, you can have multiple colored lights interact with the depth to produce different
textural effects. You should keep in mind that each light interacts with all the Impasto brushstrokes, so be careful not to set up colored lights
that clash with the colors in your composition or light sources that create unwanted shadows.
Impasto | 549
The image above uses two different colored light sources.
You can also adjust the intensity and brightness of directional light.
To modify surface lighting to adjust depth
1Choose Canvas Surface Lighting.
2In the Appearance of Depth area, adjust any of the following sliders:
•Amount — increases or decreases the visibility of brush striations in brushstrokes. The highest value displays more striations to create
the illusion of more texture and increased depth, whereas the lowest value displays fewer striations to create the illusion of smooth
texture without depth.
•Picture — controls how much color appears in the image. At its lowest value, all color is washed out, leaving only the highlights.
•Shine — controls how much highlight appears on the surface of brushstrokes. Higher Shine values make the brushstroke look metallic.
•Reflection — maps a clone source image or pattern onto the texture at a variable percentage. For more information, see “Creating
reflection maps” on page 661.
To adjust ambient lighting
1Choose Canvas Surface Lighting.
2In the Ambient Lighting area, make sure that the Ambient lighting check box is enabled.
3Move the Brightness slider.
To remove ambient lighting, disable the Ambient lighting check box.
To add, remove, or modify a directional light source
1Choose Canvas Surface Lighting.
2Enable the Enable Impasto check box.
3In the Directional Lighting area, perform an action from the following table.
To Do the following
Add a preset light source Enable the Simple lighting check box, and click a light indicator on
the lighting sphere.
Add a custom light source Disable the Simple lighting check box, and click on the lighting
sphere where you want to add a new light source.
A new light indicator (small circle) appears where you click.
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To Do the following
Delete custom light sources Move the Lights slider to the left.
Add custom lights along a circular path Disable the Simple lighting check box, and move the Lights slider.
Change the position of a custom light source Drag a light indicator to a new position on the sphere.
Change the light color Click a lighting indicator, click the Light Color chip, and choose a
color.
To adjust the intensity and brightness of directional light
1Choose Canvas Surface Lighting.
2In the Directional Lighting area, adjust any of the following sliders:
•Brightness — controls how much light the light source contributes to the overall lighting color
•Concentration — adjusts the spread of the light over the surface
•Exposure — adjusts the overall lighting amount from darkest to brightest
Blending impasto with other layers
You can control how Impasto brushstrokes blend with images on other layers by selecting a Composite Depth method in the Layers panel.
The Composite Depth menu provides the following methods for combining Impasto brushstrokes:
• The Add method, which is the default Composite Depth method, combines depth information between layers. Brushstrokes on different
layers build up where they overlap. If the composite depth method is set to Add and you paint with an Impasto brush variant on a layer,
the composite depth setting does not change.
An example of the Add composite depth method
• The Subtract method removes depth information between layers. Impasto brushstrokes on top layers create grooves in the image data
beneath them. If the composite depth method is set to Subtract and you paint with an Impasto brush variant on a layer, the composite
depth method does not change.
An example of the Subtract composite depth method
• The Replace method uses layer masks to replace the depth information from lower layers with information from top layers. Wherever
brushstrokes overlap, only the top brushstrokes are visible; the lower brushstrokes are completely covered. If the composite depth
method is set to Replace and you paint with an Impasto brush variant on a layer, the composite depth method does not change.
Impasto | 551
An example of the Replace composite depth method
• The Ignore method prevents Impasto brushstrokes from interacting with image data on different layers. With the Ignore method active,
the display of depth for the layer is turned off. This makes it possible to disable display of depth for individual layers. If the composite
depth method is set to Ignore and you paint with an Impasto brush variant on a layer, the method changes back to Add.
You can set a different composite depth method for every layer in a document. For more information, see “Blending layers by using
composite methods” on page 576.
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Layers | 553
Layers
Layers provide one of the great advantages of creating images in a digital workspace — the freedom to experiment with different
compositions and effects without risking an unwanted, permanent edit. The Corel Painter file format preserves layers when you save a
document, so you can easily make changes at a later time.
This section contains the following topics:
Creating layers
•“Getting started with layers” (page 554)
•“Displaying the Layers panel” (page 556)
•“Creating and deleting layers” (page 558)
•“Converting selections into layers or floating objects” (page 559)
•“Naming and adding notes to layers” (page 560)
Selecting, transforming, and manipulating layers
•“Selecting layers” (page 561)
•“Copying and duplicating layers” (page 563)
•“Moving layers” (page 564)
•“Transforming layers” (page 565)
•“Aligning layers” (page 568)
•“Locking layers” (page 569)
•“Showing or hiding layers” (page 569)
•“Changing layer order” (page 569)
•“Viewing layer position” (page 570)
•“Grouping layers” (page 571)
•“Dropping layers with the canvas” (page 573)
Working with layer content
•“Painting on layers” (page 573)
•“Preserving layer transparency” (page 574)
•“Adjusting layer opacity” (page 575)
•“Adding drop shadows to layers” (page 576)
•“Blending layers by using composite methods” (page 576)
Working with layers masks
•“Creating and deleting layer masks” (page 582)
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•“Applying layer masks” (page 584)
•“Loading layer masks to selections” (page 584)
•“Selecting and viewing layer masks” (page 584)
•“Enabling and disabling layers masks” (page 585)
•“Copying layer masks” (page 585)
•“Inverting layer masks” (page 586)
•“Editing layer masks” (page 586)
Saving, storing, and sharing layers
•“Importing and exporting layers” (page 587)
•“Working with reference layers” (page 587)
•“Storing layers as images in the Image Portfolio” (page 588)
Getting started with layers
A layer is an object that serves as a container for image data. You can use layers to build an image one element at a time. This allows you to
modify and manipulate the content of a layer independently of other layers and the canvas. Likewise, you can work on the canvas without
interfering with any of the other layers. For example, if you introduced an element to an image by using a layer and you don’t like the result,
you don’t have to clear the entire canvas — just modify or remove the affected layer.
When you add content, such as brushstrokes to a layer, the areas of the layer that have no content are transparent. This allows you to see
the content of layers below and the canvas. In Corel Painter, you can control the behavior of layer transparency. For more information, see
“Preserving layer transparency” on page 574.
Think of layers as sheets of clear material, such as acetate. Painting on a layer obscures
the image below it. Areas of a layer that don’t contain images remain transparent.
Understanding layers and the canvas
To better understand the role of layers in Corel Painter, it’s important to understand the role of the canvas. When creating a new image in
Corel Painter, a blank canvas displays in the document window, which serves as the foundation, or background layer, of the image. Although
the canvas displays in the Layers panel, you cannot modify the canvas like other layers. For example, you cannot delete, reorder, unlock,
transform, or group the canvas. In addition, unlike layers, the canvas is not transparent because it stores the paper color. Therefore, if you
convert the canvas to a layer, even areas that appear transparent retain the paper color. For more information, see “To convert the canvas to
a layer” on page 560.
Layer categories and types
Corel Painter includes different layer types that are pixel-based, media-based or vector-based. It also includes dynamic and reference layers.
The type is determined by the data the layer contains.
The Corel Painter default layer is pixel-based. You can use most brush variants on pixel-based layers, with the following exceptions:
Watercolor and Liquid Ink brushes. These brush variants require media-based layers. Pixel-based layers also play a role in more specialized
functions, such as building an image hose nozzle, embedding a URL in an image, or creating an animation.
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Vector-based layers contain shapes or text. When you create a shape with one of the shape tools (Pen, Quick Curve, Rectangular Shape,
or Oval Shape) or text using the Text tool, Corel Painter automatically adds a new layer to the document. Each new shape or text block
becomes a separate layer; you can group multiple shapes together or merge them into a single shape.
Some features in Corel Painter can be applied only to default, pixel-based layers. If you want to use these features on shapes, Watercolor
layers, Liquid Ink layers, dynamic layers, and so on, you must convert them to default layers.
The following table describes each of the layer types.
Layer type Description
Default Stores the paint applied by most brush variants. You can also apply
effects to pixel-based default layers.
Floating object Stores layer selections so you can edit layer content. For more
information, see “Converting selections into layers or floating
objects” on page 559.
Watercolor Stores the paint applied with the Watercolor and Real Watercolor
brushes and enables them to mix and flow together. When
you apply a Watercolor brush to the canvas, or to a standard
layer, a new Watercolor layer is automatically created. For more
information, see “Working with the Watercolor layer” on page 446.
Liquid Ink Stores the brushstrokes of Liquid Ink brushes. When you apply one
of the Liquid Ink brushes to the canvas or to an image layer, a new
Liquid Ink layer is automatically created. For more information, see
“Working with Liquid Ink brushes” on page 537.
Reference Stores low-resolution representations of other layers, which lets you
manipulate standard layers more easily. For more information, see
“Working with reference layers” on page 587.
Dynamic Lets you apply effects to the underlying image. Some dynamic
layers, such as Glass Distortion and Equalize, interact with the
underlying images in a specific area to produce effects. Other
dynamic layers, such as Liquid Metal, interact with the underlying
images as you apply brushstrokes. For more information, see
“Dynamic Plug-ins” on page 677.
Shape Stores any shapes that you create using one of the shape tools.
When you create a shape, a new vector-based shape layer is
automatically created. For more information, see “Getting started
with shapes” on page 762.
Text Stores single blocks of text that were inserted with the Text tool.
When you add text, a vector-based text layer is automatically
created. For more information, see “Aligning text” on page 784.
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Displaying the Layers panel
All layers in a document are listed in the Layers panel. The Layers panel allows you to display manage the order of layers. It also includes
commands and controls for selecting, hiding, locking, deleting, naming, and grouping layers. You can access the various layer commends
and controls by using the buttons at the bottom of the panel.
Layer panel components
1. Composite Method list box 8. New Layer button
2. Pick Up Underlying Color button 9. New Layer Mask button
3. Preserve Transparency button 10. Lock Layer button
4. Show Layer icon 11. Layer options button
5. Hide Layer icon 12. Layer list
6. Layer Commands 13. Canvas
7. Dynamic Plugins 14. Delete Layer button
The Layers panel displays icons that identify layer types and characteristics. The following table lists the icons that appear in the Layers
panel.
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Icon Description
Canvas
Pixel-based layer
Shape layer
Floating object
Reference layer
Dynamic layer
Watercolor layer
Liquid Ink layer
Text layer
Thick Paint layer
Layer group
Expanded group
Visible layer
Hidden layer
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Icon Description
Locked layer
In the Layers panel, you can also set layer opacity and choose a composite method. For information, see “Adjusting layer opacity” on page
575 and “Blending layers by using composite methods” on page 576.
The Navigator panel displays information about the dimensions and position of layer content. For more information, see “Navigating images
and viewing image information” on page 98.
To display the Layers panel
•Choose Window Layers.
If the panel is not expanded, double-click the Layers panel tab.
To convert to a default layer
1In the Layers panel, select the layer that you want to convert.
You can convert Shape, Watercolor, Liquid Ink, and dynamic layers into default layers.
2Click the Layer options button , and choose Convert To Default Layer.
Creating and deleting layers
You can add a default layer to an image at any time. When you apply a brush stroke by using a Watercolor and Liquid Ink brush, the
appropriate layer is automatically generated. You can also add additional Watercolor or Liquid Ink layers when required. You can delete
layers, but you cannot delete the canvas.
When you create a layer, the new layer is placed directly above the selected layer in the Layers panel. If the selected layer belongs to a group,
the new layer is added to the group. If a layer group is selected, the layer is placed above the group. You can also change the order in which
layers are displayed. For more information, see “Changing layer order” on page 569 and “Grouping layers” on page 571.
To create a new layer
• Perform a task from the following table.
To Do the following
Create a layer In the Layers panel, click the New Layer button .
Create a watercolor layer In the Layers panel, click the Layer options button , and
choose New Watercolor Layer.
Create a Liquid Ink layer In the Layers panel, click the Layer options button , and
choose New Liquid Ink Layer.
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If you choose a Watercolor, Real Watercolor, or Liquid Ink brush, a new layer for that brush type is automatically created when you
apply a brushstroke to the document window.
To delete a layer
1In the Layers panel, select one layer or multiple layers.
2Do one of the following:
•Click the Delete Layer button at the bottom of the Layers panel.
•Click the Layer options button , and choose Delete Layer.
• Right-click a layer, and choose Delete Layer.
You can also delete shape layers by selecting the shape and pressing Delete (macOS) or Backspace (Windows).
You cannot delete the canvas layer.
Converting selections into layers or floating objects
In Corel Painter, you can convert a selection that was made on the canvas into a layer. You can also convert a selection that was made on
a layer into a floating object. You can convert selections that were made with the Rectangular Selection, Oval Selection, Lasso, or Magic
Wand tool. You can also duplicate a selection to convert it to layer or floating object.
Converting a selection to a layer is also a useful way to convert the entire canvas to a layer. For example, you can convert a photo into a layer
and then apply effects to it.
Layer-based selections function in the same way as selections on the canvas — you can use them to constrain brushstrokes, to isolate
an area of the layer for applying an effect, or to choose an area of the layer to cut or copy. For more information, see “Selections and
transformations” on page 601.
When you convert a canvas-based selection to a layer, a new layer appears in the Layers panel. However, when you convert a layer-based
selection, a Layer Floating Object appears as an item below the parent layer in the Layers panel.
You can move floating objects around a layer to create new compositions. Each layer in a document can have only one floating object at a
time. You can drop a floating object to merge it with the layer, but many operations automatically drop (or merge) the floating object back
to its parent layer.
Floating objects are created by making a selection on a pixel-based layer. Shapes cannot be floating objects because they are vector-based.
However, you can turn a shape into a pixel-based layer. For more information, see “To convert a shape to a pixel-based layer for painting” on
page 775.
When you save a document to RIFF format, Corel Painter preserves all floating objects. However, saving a document in a non-RIFF format
automatically drops floating objects onto their parent layers.
To convert a selection to a layer or floating object
1Create a selection on the canvas or a layer with a selection tool.
2Perform an action from the following table.
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To Do the following
Convert the selection to a layer or floating object Choose Select Float or click the selection with the Layer Adjuster
tool .
Duplicate the selection as a layer or floating object Hold down Option (macOS) or Alt (Windows), and click the
selection with the Layer Adjuster tool .
When you rotate, scale, distort, or flip a selection using the Transform tool , the selection is automatically committed to a
layer. For more information, see “Preparing selections for transformations” on page 623.
To convert the canvas to a layer
1In the Layers panel, select the canvas.
2Choose Select All.
3Choose Select Float.
To reposition or drop a floating object
1In the Layers panel, select the floating object.
2Perform an action from the following table.
To Do the following
Reposition a floating object In the document window, drag the floating object to the new
location with the Layer Adjuster tool . Then, press the arrow
keys to move the floating object one pixel at a time.
Drop a floating object Click the Layer Commands button , and choose Drop.
Naming and adding notes to layers
As you add more layers and groups to a document, it can become difficult to remember which image data each layer contains. By assigning
descriptive names to layers and groups, you can keep track of the separate pieces of an image. You can also assign more descriptive
information to a layer by adding notes to it.
Corel Painter assigns each layer or group a default name when you create it. This name references the object’s type and creation order. For
example, pixel-based layers are titled Layer 1, Layer 2, and so on. A shape’s title is based on the tool you use to create it — Rect for the
Rectangular Shape tool, Oval for the Oval Shape tool, and Shape for the Pen and Quick Curve tools.
To name a layer or group
1In the Layers panel, double-click a layer or group.
2Type a new name in the text box.
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You can also rename a layer by clicking the Layer options button , choosing Layer Attributes, and typing a name in the Name
box.
You cannot rename the Canvas layer.
To add a layer description
1Select a layer or group.
2Do one of the following:
•Choose Layers Layer Attributes.
•Click the Layer options button in the Layers panel, and choose Layer Attributes.
3Type in the Note box.
You cannot add notes to a layer if you enable the WWW Map Clickable Region check box for image mapping.
You can also add notes for pixel-based layers and reference layers, by double-clicking the item in the Layers panel, or selecting an
item and pressing Return (macOS) or Enter (Windows).
Selecting layers
In Corel Painter, you have different options for selecting individual and multiple layers. You must select layers to make changes such as
moving, aligning, and painting. If no layers are selected when making changes, you may make unwanted changes to the canvas.
Layer Adjuster tool and Auto Select Layer option
You can select layers with the Layer Adjuster tool if the Auto Select Layer option is enabled.
When you choose the Layer Adjuster tool from the toolbox, the property bar displays layer-related options including the Auto Select
Layer button . This option lets you select layers automatically with the Layer Adjuster tool by clicking an area of layer content in the
document window.
By default, the Auto Select Layer option is disabled. This means that the layer selection is “locked in” — the Layer Adjuster tool affects only
the selected layer or layers. In other words, without enabling the Auto-Select Layer option, you cannot select a layer by clicking it in the
document window; you must select a layer by clicking it in the Layers panel.
Layers panel
You can select a layer, multiple layers, or a layer group from the Layers panel. Because the Layers panel lists all image layers, it’s a useful tool
for browsing and selecting layers. For more information, see “Displaying the Layers panel” on page 556.
Displaying layer indicators
You can also display layer indicators, which are handles that display at the corners of a selected layer’s content. The layer indicators provide a
visual representation of the layer’s bounding box. For more information, see “Moving layers” on page 564.
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Show the layer indicators to mark the corners of a selected layer.
To select a layer
To Do the following
Select a single layer Do one of the following:
•Click a layer in the Layers panel.
•Choose the Layer Adjuster tool from the toolbox, enable
the Auto Select Layer button on the property bar, and then
click anywhere in a layer’s content.
Select multiple layers Do one of the following:
•In the Layers panel, hold down Command + Shift (macOS) or
Ctrl + Shift (Windows), and click each layer you want to select.
•Choose the Layer Adjuster tool from the toolbox, enable
the Auto Select Layer button on the property bar, and then
drag over the layers you want to select in the document window.
Select all layers in a document Do one of the following:
•In the Layers panel, click the Layer options button , and
choose Select All Layers.
•Press Ctrl + Shift + 1.
You can also press the F key to activate the Layer Adjuster tool.
If you are working with a shape, you can switch to the Shape Selection tool by double-clicking a shape with the Layer
Adjuster tool.
To deselect layers
• In the Layers panel, click the Canvas.
You can also deselect a single layer by clicking the Layer options button in the Layers panel, and choosing Deselect Layer.
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To show layer indicators
1In the Layers panel, select a layer.
2Click the Layer options button , and choose Show Layer Indicators.
To hide the layer indicators, click the Layer options button , and choose Hide Layer Indicators.
Copying and duplicating layers
You can copy individual layers in the same image or between images. You can also duplicate layers in order to quickly replicate image
elements. In addition, you can simultaneously copy the contents of multiple layers by using a selection.
To copy and paste a layer
1Choose the Layer Adjuster tool from the toolbox.
2Click the Auto Select Layer button on the property bar.
3In the document window, click the layer that you want to copy.
4Choose Edit Copy.
5Choose Edit Paste.
To duplicate a layer
1In the Layers panel, choose a layer.
2Choose Layer Duplicate Layer.
A duplicate layer is created on top of the original layer. Drag the new layer to reveal the original layer in the document window.
You can also duplicate a layer by choosing the Layer Adjuster tool from the toolbox, clicking the Auto Select Layer button
on the property bar, holding down Option (macOS) or Alt (Windows), and clicking the layer.
To copy a layer to a new document
1Choose the Layer Adjuster tool from the toolbox.
2Click the Auto Select Layer button on the property bar.
3In the document window, click the layer that you want to copy.
4Choose Edit Copy.
5Choose Edit Paste In New Image.
You can also copy a layer by opening the document where you want to copy the layer, clicking the Auto Select Layer button
on the property bar, and dragging the layer to the other document.
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To copy a selection from multiple layers
1Make a selection.
The selection must include elements from multiple layers.
2Choose Edit Copy Merged.
You can also copy from multiple layers by pressing Command + Option+C (macOS) or Ctrl + Alt + C (Windows).
Moving layers
When a layer is selected, you can move its content anywhere in the document to create a new image layout.
The pink rose was added to an individual layer. The rose layer (left) was repositioned on top of the white roses (right).
Think of a layer’s content as being contained by an invisible bounding box. This bounding box is a rectangle that marks the left, right, top,
and bottom edges of the layer’s content. When you move or align a layer, you work with the dimensions and position of this bounding box,
not with the entire area of the layer. This allows you to easily position the contents of a layer in relation to the canvas.
This layer contains a brushstroke. The content area is defined by an
invisible bounding box (indicated by a dashed outline in the image).
The layer indicators provide a visual representation of the bounding box. For more information, see “Selecting layers” on page 561.
To move or nudge a layer
1In the Layers panel, select the layer or group you want to move.
2Perform an action from the following table.
To Do the following
Move a layer Click the Layer Adjuster tool in the toolbox, and drag the
selected layer in the document window.
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To Do the following
Move a layer one pixel at a time Click the Layer Adjuster tool in the toolbox, click the layer
in the document window, and press the Arrow keys to move the
selected layer one pixel at a time.
Move a layer to a new document window With two or more documents open in the application window, click
the Layer Adjuster tool in the toolbox, and drag the selected
layer to another document window.
To move a layer to a specific location
1In the Layers panel, select a layer or group.
2Click the Layer options button , and choose Layer Attributes.
3In the Position area, type values in the following boxes:
•Top — defines the distance in pixels from the top edge of the canvas to the top edge of the layer’s content. Increase to move the layer
down, or decrease to move the layer up.
•Left — defines the distance in pixels from the left edge of the canvas to the left edge of the layer’s content. Increase to move the layer
to the right, or decrease to move the layer to the left.
If you use negative values, or values larger than the canvas dimensions, the layer is placed partially or wholly outside the canvas.
You can also open the Layer Attributes dialog box for pixel-based and reference layers by double-clicking the item in the Layers
panel, or by selecting an item and pressing Return (macOS) or Enter (Windows).
Transforming layers
You can apply transformations to layers individually or multiple layers simultaneously, which also includes transforming layer groups. For
more information about the various methods of transformation, see “Selections and transformations” on page 601.
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An example of selecting multiple layers for performing a transformation
An example of applying a transformation across multiple selected layers
To speed up the process of applying transformations to multiple layers or a layer group, you can enable the Fast Preview Mode. During the
transformation, only a grayscale rendering of the layers displays in the document window, instead of full-color details. You can turn off the
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Fast Preview Mode to reveal the full-color results. For example, you may want see the transformed layers in full-color before committing the
transformation.
Fast Preview Mode displays the selected layers in grayscale to perform the transformation more quickly.
In addition, you can apply a transformation to a selection across multiple layers. For more information, see “Creating path-based selections”
on page 609.
To transform one or multiple layers
1Choose Window Layers.
2In the Layers panel, do one of the following:
• Click a layer.
• Click a layer group.
• Hold down Command + Shift (macOS) or Ctrl + Shift (Windows), and click each layer you want to select.
3In the toolbox, click the Transform tool .
If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, and then choose the
Transform tool .
4On the property bar, click one of the following:
•Move button
•Scale button
•Rotate button
•Skew button
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•Distort button
•Perspective Distortion button
5Perform the transformation.
6On the property bar, click the Commit Transformation button .
When applying a transformation to a layer group, the transformation is applied to all layers within a layer group, including hidden
layers or layers that do not appear to be selected.
Transformations are not applied to locked layers.
To enable or disable Fast Preview of transformations
1In the toolbox, click the Transform tool .
2On the property bar, click the Fast Preview Mode button .
Aligning layers
You can align layers horizontally or vertically. When aligning layers, Corel Painter calculates the “destination” point for alignment. For
example, if you align layers to the left, the destination is the leftmost point of all selected layers. If you align horizontally to the center, the
destination is the midpoint between the leftmost edge and the rightmost edge of the selected layers.
Next, Corel Painter aligns the corresponding edge of each selected layer’s bounding box with the destination point. For example, if you align
layers to the left, each layer is moved so that the left edge of its bounding box lines up with the destination point. If you align horizontally to
the center, each layer is moved so that the horizontal midpoint of its bounding box lines up with the destination point.
The left edge of the image is the leftmost point of all the layers (left). The layers are
aligned horizontally to the left so that all the layers line up with the leftmost point (right).
To align layers
1Select the layers or groups that you want to align.
2Choose Layers Align, and choose any of the following commands:
•Left Edges — aligns the left edges of the layers’ content
•Horizontal Centers — aligns the midpoints of the layers’ content horizontally
•Right Edges — aligns the right edges of the layers’ content
•Top Edges — aligns the top edges of the layers’ content
•Vertical Centers — aligns the midpoints of the layers’ content vertically
•Bottom Edges — aligns the bottom edges of the layers’ content
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Locking layers
You can lock layers to avoid accidentally changing them. When a layer is locked, you cannot select it with the Layer Adjuster tool in
the document window. You can, however, move a locked layer or shape by nudging it.
To lock or unlock a layer
1Select the layer in the Layers panel.
2Do one of the following:
•In the Layers panel, click the Lock Layer button .
•Click the Layer options button , and choose Lock or Unlock.
The Locked Layer icon appears next to a locked layer in the Layers panel.
The canvas is always in a locked state, therefore, it cannot be unlocked.
Showing or hiding layers
You can control the view of an image in the document window by changing the layer visibility settings. This is helpful in both compositing
an image and applying effects. For example, you can hide one layer to gain better visibility of the layer below it.
In the example on the right, the layer containing the background is hidden;
in the example on the left, the layer containing the background is visible.
Layer visibility settings stay active when you print or save documents to certain file formats. In other words, the content of hidden layers does
not print and is not saved. However, saving a document in RIFF or PSD format preserves hidden layers as part of the document. For more
information, see “Importing and exporting layers” on page 587.
To show or hide a layer or the canvas
• In the Layers panel, click the eye icon next to the layer name or the canvas.
When the eye is shut , the layer is hidden in the document window. When the eye is open , the layer is visible in the document
window.
Changing layer order
The layer order determines how the layers in a document interact. When you create a new pixel-based layer, it appears on top of the existing
layers (when the canvas is selected) or on top of the selected layer. New Watercolor, Liquid Ink, and dynamic layers are always created on
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top of existing layers. Depending on its transparency, masking, and compositing characteristics, the layer will obscure or otherwise affect the
underlying layers.
A document’s layer order is reflected in the Layers panel. The bottom layer is always the canvas.
In this example, the picture of the brush is contained in a layer. The brush
layer is displayed in the top position (left) and in the bottom position (right).
To change the order of layers
1Choose the Layer Adjuster tool from the toolbox.
2In the Layers panel, select the layer you want to reposition.
3Perform an action from the following table.
To Do one of the following
Move a layer to the bottom •From the menu bar, choose Layers Move to Bottom.
•On the property bar, click the Move to Bottom button .
Move a layer to the top •From the menu bar, choose Layers Move to Top.
•On the property bar, click the Move to Top button .
Move a layer down one •From the menu bar, choose Layers Move Down One Layer.
•On the property bar, click the Move Down One Layer button
.
Move a layer up one •From the menu bar, choose Layers Move Up One Layer.
•On the property bar, click the Move Up One Layer button .
When you have nonoverlapping layers in a document, the Move Up One Layer and Move Down One Layer commands may move
the selected layer past multiple layers. This is because nonoverlapping layers are considered to be at the same level. The Move Up
One Layer and Move Down One Layer commands move the selected layer (or layers) above or below the next level. To move a
layer to a position between nonoverlapping layers, drag it in the Layers panel.
Viewing layer position
You can display information about the size of a layer’s content and its position on the canvas in the Navigator panel. Think of the area of a
layer that contains images as being marked by a bounding box. For more information, see “Selecting layers” on page 561. The Navigator
panel displays the dimensions and position of the bounding box, not the entire area of the layer. This makes it easy to determine the exact
size and location of a layer’s content in the document.
The following table describes the information displayed in the Navigator panel.
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Position indicator (measured in pixels) Description
XX-coordinate of the pointer on the canvas
YY-coordinate of the pointer on the canvas
WWidth of the layer’s content
HHeight of the layer’s content
In the document window, you can also view indicators that mark the corners of the selected layer’s content. For more information, see “To
show layer indicators” on page 563.
To displaying layer position information
•Choose Window Navigator.
If the panel is not expanded, double-click the Navigator panel tab.
Grouping layers
Grouping layers enables you to control layers as a unit. A group can contain any combination of layers: pixel-based layers, Watercolor layers,
Liquid Ink layers, vector-based shapes, and dynamic layers.
You can move, rename, hide, show, lock, and set options for a group just as you do for a single layer. However, you cannot paint across
layers in a group or change the composite method for a group; you must collapse the group into a single layer if you want to paint on it.
To work with individual layers in a group, you must open the group. To regain control of the group as a unit, you must close the group.
Collapsing a group reduces its contents to a single layer.
If you select a layer within a group in the Layers panel and then proceed to create a new layer, the new layer is added to the group. If the
group is selected, the layer is placed above the group.
To create a group
1In the Layers panel, select the layers you want to group.
For more information, see “Selecting layers” on page 561.
2Do one of the following:
•Click the Layer Commands button , and choose Group Layers.
•Click the Layer options button , and choose Group Layers.
The layers are collected under a group item in the Layers panel.
If you select nonsequential layers (layers not next to each other in the list), Corel Painter creates the group at the position of the
topmost layer. To select nonsequential layers, in the Layers panel, hold down Shift and click each layer you want to select.
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To open or close a group
• In the Layers panel, click the arrow to the left of the group.
When the arrow points down and you can see the group items, the group is open. When the arrow points to the right and
the names of the group members are hidden, the group is closed.
To add or remove a layer in a group
1In the Layers panel, open the destination group.
2Perform an action from the following table.
To Do the following
Add a layer to a group Drag a layer to the group.
Remove a layer from a group Drag the layer out of the group.
You can create a nested group by dragging a closed group to the open destination group.
To ungroup layers
1In the Layers panel, select the group.
If the group is open, close the group.
2Do one of the following:
•Click the Layer Commands button , and choose Ungroup Layers.
•Click the Layer options button , and choose Ungroup Layers.
To collapse a group
1In the Layers panel, select the group.
2Click the Layer Commands button , and choose Collapse Layers.
If the group contains shapes, Liquid Ink layers, or dynamic layers, the Commit dialog box is displayed. Click Commit All to convert the
items to pixel-based layers before collapsing the entire group.
If you want to collapse a group containing a Watercolor layer, you must first convert the Watercolor layer to a default layer and
change its composite method to Default. For more information, see “Blending layers by using composite methods” on page
576.
You can also collapse layers by clicking the Layer options button , and choosing Collapse Layers.
If you have enabled the Commit and don’t ask again check box in the Commit dialog box, you can reinstate the display of the
Commit dialog box when collapsing layers by choosing Corel Painter 2019 menu Preferences (macOS) or Edit Preferences
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(Windows), then clicking General from the Preferences list of categories, and enabling the Show Commit dialog when
converting to layer check box.
Dropping layers with the canvas
You can drop a layer or layer group to merge its contents with the canvas. Dropping a layer is a permanent change. Once layers are dropped,
you can no longer access the layers’ content separately from the canvas. You can drop specific layers or you can drop all layers at once, this
also known as flattening an image.
When you drop a layer, you can choose to create a selection based on the layer contents. If the layer has a layer mask, the mask is used to
make the selection. For more information, see “Creating and deleting layer masks” on page 582 and “Selections and transformations” on
page 601.
To drop a layer
To Do the following
Drop specific layers In the Layers panel, select the layers (or groups) that you want to
drop, and do one of the following:
•Click the Layer Commands button , and choose Drop.
•Click the Layer options button , and choose Drop.
Drop all layers In the Layers panel, click the Layer options button , and
choose Drop All.
Make a selection by dropping a layer In the Layers panel, click the Layer options button , and
choose Drop and Select.
Painting on layers
Painting on layers, instead of painting directly on the canvas, allows you build an image gradually and with more control. For example, if you
add a series of brushstrokes to a layer and you’re not satisfied with the result, you can delete the layer and start over. You can paint on layers
using any of the Corel Painter brushes. The purpose of this section is to provide you with tips and techniques for painting on layers.
Pick up colors from underlying layers
When painting using brush variants that push paint, rather than apply paint, you can choose to pick up colors from underlying layers. For
example, if you have red paint on the top layer, and blue paint on the bottom layer, you can blend the red and blue paint. In most cases,
brush variants that allow you to blend colors within an individual layer will also support the picking up of colors on underlying layers.
Brush methods and painting on layers
The Natural-Media environment allows brushstrokes on different layers to interact with each other. However, mixing brushstrokes that use
the Cover and Buildup methods on the same layer can produce unexpected results. This is caused by a conflict between the brush method
and the layer’s composite method.
• Brushes that use the Buildup method — such as those in the Felt Pens or Pencils category — work best on layers that use the Gel
composite method. In fact, when you use the Buildup method to paint on a blank layer, Corel Painter automatically sets the layer’s
composite method to Gel.
• Brushes that use the Cover method work best on layers that are set to the Default composite method.
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For more information, see “Blending layers by using composite methods” on page 576 and “General controls: Methods and
subcategories” on page 371.
General tips for painting on layers
The following are tips for painting on layers:
• You can use Watercolor brushes only on Watercolor layers.
• You can use Liquid Ink brushes only on Liquid Ink layers.
• You must collapse a layer group before painting, because you cannot paint on grouped layers. For more information, see “Grouping
layers” on page 571.
• You must commit a shape to a pixel-based layer before painting. Corel Painter prompts you to commit a shape if you attempt to paint on
it. After you commit the shape, you cannot re-access the shape’s vector controls. For more information, see “Converting shapes to image
layers” on page 775.
• You can protect areas of a layer from painting by creating a selection or preserving transparency. For more information, see “Selections
and transformations” on page 601 and “Preserving layer transparency” on page 574.
• You can control what parts of a layer are visible and hidden by creating a layer mask. For more information, see “Creating and deleting
layer masks” on page 582.
To paint on a layer
1In the Layers panel, select a layer.
2Click the Brush selector on the Brush selector bar.
3In the Brush library panel, click a brush category and brush variant.
4Paint on the layer in the document window.
The Preserve Transparency button in the Layers panel affects what areas of a layer you can paint on. For more information, see
“Preserving layer transparency” on page 574.
To pick up color from underlying layers
•In the Layers panel, click the Pick Up Underlying Color button .
Preserving layer transparency
Areas of a layer that don’t contain images are transparent. In Corel Painter, you can preserve these transparent areas of a layer. When you
preserve layer transparency, it affects which areas of a layer you can create images on. It also affects the results of erasing or deleting images
on a layer.
By default, the Preserve Transparency setting is disabled, which lets you paint anywhere on the layer. When the setting is enabled, the
transparent areas are preserved, and you are confined to painting on areas of the layer that already contain images.
The results of painting on a layer with Preserve Transparency disabled (left) and enabled (right)
If you want to paint on a shape, you must first commit the shape to a pixel-based layer. For more information, see “Converting shapes to
image layers” on page 775.
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A good way to think about preserving transparency is in terms of a layer mask. As described in “Creating and deleting layer masks” on page
582, a layer mask defines the visible areas of a layer.
Preserving transparency provides a powerful selective editing capability to create interesting effects by altering the strokes you’ve already
applied. For example, you can enable the setting to fill a set of hand-drawn letters with a pattern, a color gradient, or other brushstrokes.
Preserving transparency also affects the results of cutting or erasing on a layer.
• When Preserve Transparency is disabled, erasing or deleting images restores transparency to the area and reveals the underlying image.
• When Preserve Transparency is enabled, erasing or deleting images reveals the document’s paper color. In effect, erasing or deleting
with Preserve Transparency enabled is the same as painting or filling with the document’s paper color.
Erasing part of a layer (the woman’s hair) with Preserve Transparency disabled restores
transparency (left). When the option is enabled, erasing reveals the paper color (right).
You can create a layer mask based on the layer’s transparency. A layer mask defines which areas of a layer are visible in the document
window. For more information, see “Creating and deleting layer masks” on page 582.
To preserve layer transparency
•In the Layers panel, click the Preserve Transparency button .
You can also load a layer’s transparency to a selection. In the Layers panel, hold down Control and click the layer (macOS), or
right-click the layer (Windows), and choose Select Layer Content. You can also click the Layer options button in the Layers
panel, and choose Create Layer Mask From Transparency. For more information, see “Selections and transformations” on page
601.
Adjusting layer opacity
You can adjust a layer’s opacity to create different levels of transparency. The Opacity slider covers a range of 0% (completely transparent) to
100% (completely opaque).
To change a layer’s opacity
1Select the layer you want to change.
2In the Layers panel, do one of the following:
•Move the Opacity slider .
• Type a percentage in the Opacity box, and press Return (macOS) or Enter (Windows).
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The example on the left shows the background layers at 100% opacity. The example on the right shows them at 50% opacity.
Adding drop shadows to layers
You can add a drop shadow to a single layer or to a group to enhance the appearance of an image. Drop shadows are also helpful for
developing Image Hose nozzles.
When you add a drop shadow, Corel Painter creates a new layer for the shadow and groups it with the original. This enables you to select
and modify the drop shadow layer independently from the original layer.
To add a drop shadow
1Select a layer or group.
2Choose Effects Objects Create Drop Shadow.
3In the Drop Shadow dialog box, type values in the following boxes:
•X-Offset and Y-Offset — specifies the distance, in pixels, from the center of the layer image to the shadow
•Opacity — specifies the degree to which the shadow covers underlying images. Setting Opacity to 100% obscures underlying images;
lower values create a more transparent shadow.
•Radius — specifies the amount of blur at the edge of the shadow. The radius is half the distance across the blurred region. If you set
Radius to zero, you create a sharp-edged shadow.
•Angle — specifies the direction of the blur.
•Thinness — specifies the amount of blur applied perpendicular to the Angle. If a blur shows streaks, increase Thinness to soften it.
If you want to merge the drop shadow layer with the image layer, enable the Collapse to one layer check box.
Blending layers by using composite methods
Composite methods control how layers interact with the underlying image. You can change composite methods to create special effects
without changing the actual images that make up a document.
Corel Painter provides two types of composite settings:
•Composite Method sets the standard composite method.
•Composite Depth controls how a layer’s image data interacts with depth information on the canvas and other layers.
For example, if the canvas contains Impasto brushstrokes, the Composite Depth setting determines what happens when these brushstrokes
intersect with brushstrokes on the layer. For more information, see “Blending impasto with other layers” on page 550.
You can set a different composite method for every layer in a document. Keep in mind the role of the underlying image in creating an effect
— you might achieve an unexpected result if the underlying image is solid black or white.
The best way to understand the different composite methods is by seeing them in action. Quickly cycle through a layer’s composite methods
to create new and interesting versions of your image. For a comparison of Corel Painter composite methods and Adobe Photoshop blend
modes, see “Importing and exporting layers” on page 587.
The available composite methods are described in the following table:
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Composite method Example
Default
Allows the layer to cover and hide the underlying image
Gel
Tints the underlying image with the layer’s color. For example, a
yellow layer gives the underlying image a yellow cast.
Corel Painter automatically sets a layer’s composite method to Gel
if you paint on it with a brush that uses the Buildup method.
GelCover
Uses a combination of the Default method and the Gel method.
The edges of the layer’s content tint the underlying image with
their color (the Gel method). The rest of the layer covers the
underlying image (Default method).
If you save a file that uses a GelCover composite method layer to
the PSD file format, the GelCover information will be lost.
Colorize
Replaces the hue and saturation of the canvas pixels with the hue
and saturation of the layer pixels.
You can use this feature to convert a color image to grayscale, or
a grayscale image to color. A black layer turns the underlying color
image into a grayscale image. A colored layer adds color to an
underlying grayscale image.
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Composite method Example
Reverse-Out
Allows the layer to invert the colors beneath it. This method is a
great way to remove text. Place a layer over black text to turn it
white.
A color’s inverse, also known as its complementary color, is the
color on the opposite side of the color wheel.
With Reverse-Out, the colors in the layer are ignored; the layer
content becomes transparent and reveals the inverse of the colors
beneath it.
Shadow Map
Blocks light, letting you create shadows without changing the
image
Magic Combine
Combines the layer with the underlying image based on luminance.
The parts of the layer that are lighter than the underlying image are
visible. The parts that are darker are replaced by the lighter area of
the underlying image.
One way to use this method is to fill text. With a photograph as the
top layer and black text as the underlying image, choosing Magic
Combine fills the text with the image.
Pseudocolor
Translates the layer’s luminance into hue. You can use this method
to turn a grayscale layer into a spectrum of color.
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Composite method Example
Normal
Works like the Default method; the layer covers the underlying
image. The Normal method is the default mode in Photoshop.
Dissolve
Combines the image color with the layer color based on opacity
Multiply
Combines colors to create a darker color
Screen
Combines colors to create a lighter color
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Composite method Example
Overlay
Combines colors while preserving the highlights and shadows of
the image color
Soft Light
Darkens or lightens colors depending on the luminance of the layer
color
Hard Light
Multiplies or screens colors, depending on the luminance of the
layer color
Darken
Colors with the image color or the layer color — whichever is
darker
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Composite method Example
Lighten
Colors with the image color or the layer color — whichever is
lighter
Difference
Subtracts one color from the other, depending on which color has
a greater brightness value
Hue
Creates a color by combining the luminance and saturation of the
image color with the hue of the layer color
Saturation
Creates a color by combining the luminance and hue of the image
color with the saturation of the layer color
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Composite method Example
Color
Creates a new color by combining the luminance of the image
color with the hue and saturation of the layer color. This method is
the opposite of Luminosity.
Luminosity
Creates a new color from the hue and saturation of the image color
and the luminance of the layer color. This method is the opposite of
Color.
To change a layer’s composite method
1Select a layer.
2In the Layers panel, choose a composite method from the Composite Method list box.
You can also choose a composite depth method from the Composite Depth list box. For more information, see “Blending impasto
with other layers” on page 550.
Creating and deleting layer masks
You can create a new, blank layer mask, or you can create a layer mask based on the layer’s transparency. A layer mask based on
transparency is white wherever the layer has content, and black in other areas. Intermediate levels of gray are partially transparent. For more
information, see “Preserving layer transparency” on page 574.
You can delete layer masks you no longer need. You can also clear a layer mask without deleting it, leaving you with a blank mask.
Layer masks let you define what areas of a layer are visible in the document window. Masking originated as a technique for creating color
separations, where sheets of masking material were hand-cut to define the color regions in an image. In the Corel Painter digital workspace,
the layer mask is a powerful tool for controlling image composition and effects.
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Layer masks vs. channels
A layer mask is similar to an alpha channel. Both are grayscale images that you can create and edit. Although the Channels panel provides
access to both channels and layer masks, their characteristics and functions are different:
• A layer mask is attached to a layer, but an alpha channel is independent.
• The canvas can have up to 32 alpha channels; each layer can have only one layer mask.
• Channels don’t influence the visibility of the canvas image; a layer mask defines what areas of a layer’s image are visible.
• An alpha channel, when loaded, protects designated areas of an image; a layer mask does not provide protection.
• A channel is enabled by loading it to a selection. A layer mask can be enabled and disabled at any time, and it can also be loaded to a
selection.
For more information, see “Creating and copying channels” on page 591.
A layer mask for the butterfly layer is created based on its transparency.
Black areas are transparent; white areas reveal the image.
To create a blank layer mask
1Select a layer.
2In the Layers panel, click the New Layer Mask button .
The blank layer mask icon displays next to the layer name in the Layers panel.
The layer mask icon varies in appearance depending on how you’re viewing the layers. If you are displaying layers as No
Thumbnails, the icon is the same as the New Layer Mask button . If you’re viewing layers as any size of thumbnail, a small-
scale representation of the mask displays as the icon.
You can also create a layer mask by choosing Layers Create Layer Mask.
To create a layer mask based on transparency
1Select a layer.
2Choose Layers Create Layer Mask From Transparency.
The layer mask icon displays next to the layer name in the Layers panel.
You can create layer masks based on transparency for pixel-based layers only. Other layers must first be converted to default layers
by clicking the Layer options button in the Layers panel, and choosing Convert To Default Layer.
Earlier versions of Corel Painter used layer visibility masks. If you have a file with a modified visibility mask that was created with an
earlier version of Corel Painter, use this procedure to load the visibility mask to a layer mask.
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To delete or clear a layer mask
• Perform an action from the following table.
To Do the following
Delete a layer mask Do one of the following:
•Choose Layers Delete Layer Mask.
•In the Layers panel, select the layer mask and click the Delete
button .
•In the Layers panel, select the layer mask, click the Channel
options button , and choose Delete Layer Mask.
•In the Channels panel, click the Channel options button ,
and choose Delete.
•Click the Delete button at the bottom of the Channels
panel.
Clear a layer mask In the Channels panel, click the Channel options button , and
choose Clear.
Applying layer masks
If you like the result of a layer mask, you can apply it. This permanently removes the hidden parts of the layer and deletes the layer mask.
To apply a layer mask
1Select a layer mask.
2Choose Layers Apply Layer Mask.
Loading layer masks to selections
Although a layer mask does not protect areas of a layer from being edited, you can load a layer mask to a selection. The selection provides
protection to the hidden parts of the layer. For more information, see “Selections and transformations” on page 601.
To load a layer mask to a selection
1In the Layers panel, select a layer that has a layer mask.
2Control + click the layer mask icon (macOS), or right-click the layer mask icon (Windows), and choose Load Layer Mask To Selection.
Selecting and viewing layer masks
Before you work with a layer mask, you must select it. You can also view a layer mask as a grayscale image. Selecting a layer mask and
viewing it are distinct operations — you can select a layer mask without viewing it. You can also hide a layer mask.
To select a layer mask
1In the Layers panel, choose a layer that has a layer mask.
Layers | 585
The layer mask is displayed in the Channels panel.
2Do one of the following:
• In the Channels panel, click the layer mask.
• In the Layers panel, click the layer mask icon next to the layer name.
To select a transparency mask from the Layers Panel
• In the Layers panel, perform an action from the following table:
To Do the following
Select the transparency mask for a layer Press Command (macOS) or CTRL (Windows), and click the title or
preview icon of a layer or layer group.
Add the transparency mask for a layer to another layer Press Shift + Command (macOS) or Shift + CTRL (Windows), and
click the title or preview icon of a layer or layer group.
To view a layer mask
1Select a layer with a layer mask.
2In the Channels panel, click the layer mask.
In this mode, the RGB image is hidden.
To hide a layer mask
•In the Channels panel, click the eye icon next to the layer mask item, so that the icon changes to a closed eye .
Enabling and disabling layers masks
You can disable a layer mask to you view the entire layer, but you can re-enable it at any time.
To enable or disable a layer mask
• Select a layer mask.
To Do the following
Enable a layer mask Choose Layers Enable Layer Mask.
Disable a layer mask Choose Layers Disable Layer Mask. A red ‘X’ is displayed over
the layer mask icon.
Copying layer masks
You can copy a layer mask to an alpha channel or copy a channel to a layer mask. The name of a layer mask in the Channels panel reflects
the name of the layer ([Layer Name] [Layer Mask]). Although you cannot change the name of a layer mask, it automatically updates if you
change the layer name.
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To copy a layer mask to a channel
1Select a layer mask.
2In the Channels panel, click the Channel options button , and choose Duplicate.
3In the Duplicate Channel dialog box, enable the New Alpha Channel option.
You can also copy a channel to an existing channel, so that the existing channel is replaced. To do this, enable the Replace Existing
Alpha Channel option, and choose the existing channel from the list box.
To copy a channel to a layer mask
1Select a layer in the Layers panel.
2Click the New Layer Mask button .
A blank layer mask is created.
3In the Channels panel, select the channel you want to copy.
4Click the Channel options button , and choose Duplicate.
5In the Duplicate Channel dialog box, enable the Replace Existing Alpha Channel option.
Corel Painter copies to the layer mask the portion of the channel that coincides with the layer content.
Inverting layer masks
You can invert a layer mask to make dark pixels light, and light pixels dark.
To invert a layer mask
1Select a layer mask.
2In the Channels panel, click the Channel options button , and choose Invert.
Editing layer masks
When you select a layer mask, you can edit it as you would edit a channel. You can paint in a layer mask; apply effects to it; fill it with
a color, pattern, gradient, or weave; and feather it. You do not have to view a layer mask to edit it; you can select the layer mask, make
changes to it, and view the resulting image immediately.
A layer mask before (left) and after (right) feathering
When you edit a layer mask, you are making modifications to the mask, not to the layer’s image. You can use shades of gray only; no colors
are available. This is because the layer mask is a grayscale image that is separate from the RGB image.
The paint and effects you apply to a layer mask are reflected as follows:
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• Applying white removes areas from the mask and reveals more of the layer.
• Applying black adds to the mask, which conceals more of the layer.
• Applying an intermediate gray value makes the mask semitransparent.
Importing and exporting layers
You can save your Corel Painter document in the RIFF format with “live” layers — the layers continue to function when you reopen the file.
RIFF is the only format that preserves layers in their original state.
If you export a Corel Painter document in PSD (Photoshop) format, all layers convert to standard Photoshop transparent layers. Photoshop
does not preserve groups; each layer in a group becomes its own Photoshop layer. For more information, see “Grouping layers” on page
571.
The following table describes how Corel Painter layer composite methods are converted to blend modes in Photoshop:
Corel Painter
Composite Method
Photoshop Blend
Mode
Corel Painter
Composite Method
Photoshop Blend
Mode
Gel Darken Overlay Overlay
GelCover not converted Soft Light Soft Light
Colorize Color Hard Light Hard Light
Reverse-Out Normal Darken Darken
Shadow Map Multiply Lighten Lighten
Magic Combine Lighten Difference Difference
Pseudocolor Normal Hue Hue
Normal Normal Saturation Saturation
Dissolve Dissolve Color Color
Multiply Multiply Luminosity Luminosity
Screen Screen
For more information, see “Blending layers by using composite methods” on page 576.
If you save a file to a file format other than RIFF or PSD, the layers drop (or merge) into a single background image.
Working with reference layers
Reference layers get their image content from an external source — either a pixel-based layer in the current document or a separate file.
They provide a low-resolution representation of the original image that you can quickly manipulate in ways that would otherwise require
more time. Working with a reference layer allows you to resize, rotate, or slant a layer onscreen by dragging its handles. The changes are
immediately displayed in the document window. When you finish making changes, you can commit the reference layer back to a standard
layer. Corel Painter examines the source image to restore the original resolution.
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You cannot edit the image data in a reference layer. If you try to paint on or apply effects to a reference layer, Corel Painter prompts you to
commit it back to a pixel-based layer.
You can create a reference layer by basing it on an existing layer or by placing an image. For more information, see “Opening and placing
files” on page 94.
To create a reference layer
1Select a layer.
2Choose Layers Convert To Reference Layer.
The layer’s icon in the Layers panel changes to an eight-handled shape , and an eight-handled box marks the boundary of the
layer’s contents in the document window.
To modify a reference layer
• Select a reference layer.
To Do the following
Resize a reference layer in one direction Drag a side handle.
Resize a reference layer in more than one direction at once Drag a corner handle. If you want to maintain the layer
proportions, hold down Shift as you drag. The pointer changes
when you position it over a corner handle .
Rotate a reference layer Hold down Command (macOS) or Ctrl (Windows), and drag a
corner handle. The pointer changes when you position it over a
corner handle .
Skew a reference layer Hold down Command (macOS) or Ctrl (Windows), and drag a
side handle. The pointer changes when you position it over a side
handle .
To commit a reference layer
• In the Layers panel, right-click a reference layer, and click Convert To Default Layer.
The conversion process might take a few seconds, depending on the size and quality of the layer.
Storing layers as images in the Image Portfolio
The Image Portfolio is a convenient place to store layers as images so you can use them again.
You can create your own Image Portfolio libraries to organize images by category. When you’re creating a library, keep in mind that the
smaller the library, the easier it will be to see its contents at a glance.
You can also move items between Image Portfolio libraries. For more information, see “Working with libraries” on page 84.
To display the Image Portfolio panel
•Choose Window Media Library Panels Images.
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If the Image Portfolio panel is not expanded, double-click the Image Portfolio panel tab.
To add a layer to the Image Portfolio
1Select a layer.
2In the toolbox, click the Layer Adjuster tool .
3In the Image Portfolio panel, click the Image Portfolio options button , and choose Add Image To Portfolio.
The layer is added to the portfolio.
4In the Save Image dialog box, type a name in the Save As box.
The Image Portfolio holds only pixel-based layers. If you want to add a shape, Watercolor, Liquid Ink, or dynamic layer to the
Image Portfolio, you must first convert it to a default layer. In the Layers panel, click the Layer options button , and choose
Convert To Default Layer.
To use an image from the Image Portfolio
1Choose Window Media Library Panels Images.
2Double-click an item in the Image Portfolio panel to add it to the document window.
Corel Painter places the Image Portfolio item on a new layer.
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Alpha Channels | 591
Alpha Channels
Alpha channels, also referred to simply as channels, let you store and edit path-based and pixel-based selections in an active document.
Corel Painter stores only the current selection by default, therefore, when you make a new selection, your previous selection is automatically
lost. However, by saving the selection as an alpha channel, you can retain the selection information and load it in the image whenever you
need it.
The alpha channel is a grayscale image that stores 8 bits of information per pixel, which means that each pixel can be assigned one of
256 levels of gray — from 0 (black) to 255 (white). White areas of the channel are selected, and black areas of the channel are protected.
Intermediate levels of gray are partially protected. For example, areas that are 50% gray will allow 50% of the brushstroke or effect to get
through the channel to the image.
This section contains the following topics:
•“Creating and copying channels” (page 591)
•“Generating channels automatically” (page 593)
•“Importing and exporting alpha channels” (page 594)
•“Selecting and viewing channels” (page 594)
•“Setting channel attributes” (page 596)
•“Deleting and clearing channels” (page 597)
•“Editing channels” (page 597)
Creating and copying channels
You can create a channel from a selection, create a blank channel, or create a new channel by copying an existing channel. The channels
are saved with the image and remain part of the file. Channels remain inactive (for canvas control) until you load them as selections in the
image. For more information, see “To load a selection from an alpha channel” on page 617.
Corel Painter lets you create up to 32 alpha channels. The channels are listed in the Channels panel and are available for selecting,
displaying, and modifying.
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The Channels panel displays all alpha channels that are stored in the current document.
To create a channel from a selection
1Click a selection tool in the toolbox and make a selection.
2Choose Window Channels.
3In the Channels panel, click the Save Selection as Channel button .
4Type a name in the Name box.
To apply an alpha channel as a selection, you must load it as a selection in the document window. For more information, see “To
load a selection from an alpha channel” on page 617.
You can also open the Channels panel by pressing Command + 5 (macOS) or Ctrl + 5 (Windows).
To create a blank channel
• In the Channels panel, do one of the following:
•Click the Channel options button , and choose New.
•Click the New Channel button .
To copy a channel
1In the Channels panel, choose a channel from the list.
2Click the Channel options button , and choose Duplicate.
3In the Duplicate Channel dialog box, enable the New Alpha Channel option.
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You can also copy a channel to an existing channel, so that the existing channel is replaced. To do this, enable the Replace Existing
Alpha Channel option, and choose the existing channel from the list box.
Generating channels automatically
Corel Painter can automatically generate a channel based on the light and dark areas of a number of sources, including paper, pattern, and
clone source. For example, you can create a channel based on the luminance values of a clone. You can also create a channel based on a
range of colors. These methods are similar to automatically generating pixel-based selections. For more information, see “Creating pixel-
based selections” on page 611.
An image (left), the channels created using image luminance (middle), and inverted image luminance (right)
To generate a channel based on luminance
1In the Channels panel, do one of the following:
• To generate a new channel, choose the RGB channel from the list.
• To replace a channel, choose it from the list.
2Click the Channel options button , and choose New From.
3In the New From dialog box, choose one of the following options from the list box:
•Paper — uses the current paper texture to create the channel
•3D Brush Strokes — creates a channel based on the difference between the current image and the clone source. If no clone source is
selected, Corel Painter uses the current pattern.
•Original Selection — works only when performing offset sampling between documents. It allows you to create a channel in the
sampling destination document that is based on a selection made in the sampling source document. For best results, the dimensions
of the source and destination documents should match. You must establish a link between an offset sampling source and destination
document for this option to be available. For more information, see “Cloning image areas” on page 199.
•Image Luminance — creates a channel based on the current image’s light and dark areas. For Image Luminance to be effective, the
image must have high contrast. Images with low contrast produce a semisolid channel, without clear delineation between the selected
and protected areas.
•Original Luminance — produces a channel based on the clone source’s light and dark areas. This option lets you import an image to
the channel. If no clone source is selected, Corel Painter uses the current pattern.
•Current Color — creates a channel based on pixels of the current main color. Areas of the current color are protected; the rest of the
image is selected. You might want to use the Dropper tool to pick a color from the image before using the Current Color option.
If you want to invert the channel, enable the Invert check box.
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Like a grayscale image, a channel can have 256 values in it. Inverting a channel is equivalent to creating the negative of a grayscale
image. For example, a pixel with 80% luminance will have 20% luminance when inverted. A pixel with 30% luminance will have
70% luminance when inverted.
To generate a color-based channel
1In the Channels panel, do one of the following:
• To generate a new channel, choose the RGB channel from the list.
• To replace a channel, choose it from the list.
2Click the Channel options button , and choose New From Color Range.
3With the New Channel from Color Range dialog box open, click in the document window to pick a color.
4The color you select is the middle of the range of colors used to create the channel.
5In the New Channel from Color Range dialog box, adjust the Range slider in the Hue, Saturation, and Value areas.
These sliders control the selected range. You can drag the limits of the range in either direction.
6In the New Channel from Color Range dialog box, adjust the Feather slider in the Hue, Saturation, and Value areas.
This helps soften the edges of the channel.
If you want to invert the channel, enable the Inverted check box.
The channel displays as a red overlay on the image in the Preview window of the New Channel from Color Range dialog box. You
can drag in the Preview window to display other parts of the image.
Importing and exporting alpha channels
When you save a file to the Corel Painter file format (RIFF), the alpha channels that are stored in the file are retained. They are also retained
when exporting Corel Painter files in the Adobe Photoshop (PSD) format. In addition, if you import an Adobe Photoshop file that contains
alpha channels in Corel Painter, the alpha channels are supported.
It is important to note that when you open RGB-based Adobe Photoshop files in Corel Painter, anything in the alpha channels (4 and
above) appear as a channel in Corel Painter. Conversely, when you export your Corel Painter file in the Photoshop format, all channels are
placed into channels 4 and above.
Selecting and viewing channels
You can select and view all alpha channels that are stored in the active document from the Channels panel. Selecting and viewing a channel
are distinct operations — you can view a channel without selecting it, and you can select a channel without viewing it. If you want to edit a
particular channel, you must select it.
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You can view or hide a channel by clicking the eye icon next to the channel’s thumbnail in the Channels panel. When
the eye is open (1), the channel is displayed in the document window. When the eye is closed (2), the channel is hidden.
The Channels panel also lists the RGB color image. In addition, if a layer is selected, and the layer has a layer mask, the Channels panel also
lists the layer mask. For more information, see “Creating and deleting layer masks” on page 582.
The Channels panel displays the RGB color image (1) and the Layer Masks of selected layers (2).
You can view the RGB image and more than one channel, but your editing applies only to the one item selected in the Channels panel —
either the RGB image or a channel.
Left: The “wings” channel and the RGB image are displayed. Right: The “wings” and “body” channels
are displayed as red overlays on the RGB image. The eye icons for both channels and for RGB are open.
Corel Painter offers two ways to view a channel — as a colored overlay on the image or in grayscale. Colored overlays are red by default, but
you can change the color. For more information, see “To set channel attributes” on page 597.
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To display the channels panel
•Choose Window Channels.
If the panel is not expanded, double-click the panel tab.
To select a channel
• In the Channels panel, choose a channel from the list.
When you want to work on the image again, choose RGB from the list.
To view or hide a channel
To Do the following
View a channel as a colored overlay In the Channels panel, click the eye icon next to the channel’s
thumbnail. In this mode, the RGB image is always displayed.
View a channel as a grayscale image In the Channels panel, make sure the channel is hidden (eye closed
) and not selected, and click the channel name. In this mode,
the RGB image is hidden.
Hide a channel Click the eye icon next to the channel item to close the eye
.
A channel protecting the wings and body is displayed in grayscale. The RGB image is hidden.
Setting channel attributes
You can change the appearance of channels by modifying their display attributes, which helps to distinguish one channel from another.
These attributes do not affect the function of the channel; they affect only how the channel displays in the document window.
Corel Painter names new channels incrementally: Alpha 1, Alpha 2, and so on. Renaming a channel makes it easier to find a specific channel,
especially if you have several in the document.
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To set channel attributes
1In the Channels panel, choose a channel from the list.
2Click the Channel options button , and choose Channel Attributes.
3In the Channel Attributes dialog box, move the Opacity slider to set the channel display strength.
4Click the Color chip, and choose a display color in the Color dialog box.
If you want to see the color overlay in grayscale, choose black.
A channel is easiest to use as an overlay when its color contrasts strongly with the predominant hue of the RGB image. You might want
to use a different color for each channel.
5Click OK.
6Enable one of the following options to specify where the color overlay displays:
•Masked Areas
•Selected Areas
If you want to rename the channel, type a name in the Name box.
If you want the channel displayed at its full intensity, move the Opacity slider to 100%. Choose a lower value to display the channel
more transparently so you can follow the underlying RGB image as you edit the channel.
Deleting and clearing channels
If you’ve finished working with a particular channel you can delete it. You can also clear a channel without deleting it, leaving you with a
blank channel.
To delete a channel
1In the Channels panel, choose a channel from the list.
2Click the Delete button at the bottom of the Channels panel.
You can also delete a channel by clicking the Channel options button , and choosing Delete.
To clear a channel
1In the Channels panel, choose a channel from the list.
2Click the Channel options button , and choose Clear.
Editing channels
You can edit a channel by modifying the size, shape, or opacity of its protected area, which ultimately becomes the protected area of the
selection. The changes that you make to the channel do not directly affect the image until you load it as a selection. For more information,
see “To load a selection from an alpha channel” on page 617.
Because the alpha channel is a grayscale image, you edit the channel by applying only white (to remove protected areas), black (to add
protected areas), and shades of gray (to create semi-protected areas); no colors are available.
You can apply changes by selecting a brush and painting the changes in the channel.
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In this example, the channel has a few stray areas that are unprotected (left). The stray
areas were transformed into protected areas by applying black brushstroke (right).
In addition, you can apply effects, such as feathering to soften the transitions between light and dark areas. This introduces a bit of opacity
to the channel.
A channel before and after feathering
You can also invert a channel to convert a protected area into an unprotected area.
A channel before and after inversion
In addition, you can introduce interesting effects by filling a channel with a pattern, gradient, or weave. For more information, see “Working
with color fills” on page 253.
To paint in a channel
1In the Channels panel, display and select the channel you want to work with.
If you want to paint only on a specific area of the channel, make a selection.
2Choose the Brush tool from the toolbox.
3Click the Brush Selector on the Brush Selector bar.
4In the Brush library panel, click a brush category, and brush variant.
The Pen and Airbrush brush categories make good choices.
5In the Color panel, choose one of the following:
•Black — adds to the protected area
•White — removes from the protected area
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•Grey — applies a semi-protected area
When you paint in the channel, hue is irrelevant. The channel carries 8 bits of information and you need only set a level in that range.
The value scale is between black and white.
6Paint in the document window.
7In the Channels panel, click the eye icon next to the RGB channel’s thumbnail to display the channel in grayscale.
You can also
Control the brush opacity Adjust the Opacity slider on the property bar.
Change the brush size Type a value in the Size box, or adjust the slider.
To apply an effect to a channel
1In the Channels panel, display and select the channel you want to work with.
If you want to apply the effect to a specific area of the channel, make a selection.
2Choose an effect from the Effects menu.
To feather a channel
1In the Channels panel, display and select the channel you want to work with.
2Click the Channel options button , and choose Feather.
3In the Feather dialog box, type a number of pixels.
To invert a channel
1In the Channels panel, choose a channel from the list.
2Click the Invert Channel button .
To fill a channel with a pattern
1In the Channels panel, display and select the channel you want to work with.
If you want to fill only a specific area of the channel, make a selection.
2Click Window Media Library Panels Patterns.
3In the Patterns panel, click a pattern swatch.
4Choose Edit Fill.
5In the Fill dialog box, choose Original Luminance from the Fill with list box.
If you want to change the opacity, adjust the Opacity slider.
To fill a channel
1In the Channels panel, display and select the channel you want to work with.
2Choose the Paint Bucket tool from the toolbox.
3On the property bar, click the Fill Image button .
4From the Fill list box on the property bar, choose one of the following:
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•Current Color — fills with the current color (a shade of gray). For information, see “Working with color fills” on page 253.
•Gradient — fills with the selected gradient. For information, see “Applying gradients” on page 713.
•Source Image — fills using the current clone source image. If you haven’t defined a clone source, Corel Painter fills with the current
pattern. For information, see “Filling an area with a sampled image” on page 209.
•Weave — fills with the selected weave. For information, see “Applying weaves” on page 743.
5Open the Fill selector on the property bar, and click a swatch from the media library panel.
6Click the area of the channel you want to fill.
If the result is not what you want, undo the fill, change the settings, and try again.
You can also
Specify the range of grey to be filled On the property bar, type a value in the Tolerance box, or adjust
the slider.
Specify the fill opacity for pixels outside the tolerance range On the property bar, type a value in the Feather box, or adjust the
slider.
Soften the edge of the fill Enable the Anti-Alias button on the property bar. Anti-
aliasing is desirable when Feather is zero or extremely low.
The Paint Bucket tool applies a fill only to a visible channel. Make sure the channel’s eye icon is open before using the Paint
Bucket tool.
You can return to the default Paint Bucket tool settings by clicking the Reset Paint Bucket Tool button on the property bar.
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Selections and transformations
Corel Painter includes various tools for selecting an area of the canvas to mark it for special treatment. You can make selections to change an
area, to protect an area from change, or to apply a transformation.
This section contains the following topics:
Creating and saving selections
•“Getting started with selections” (page 602)
•“Selecting areas by painting” (page 604)
•“Creating path-based selections” (page 609)
•“Creating pixel-based selections” (page 611)
•“Creating selections from layers” (page 614)
•“Choosing the protected area of a selection” (page 615)
•“Saving selections as alpha channels” (page 615)
Viewing and modifying selections
•“Working with the Selection Portfolio” (page 618)
•“Viewing selections” (page 618)
•“Inverting selections” (page 619)
•“Softening the edges of selections” (page 619)
•“Stroking selections” (page 620)
•“Modifying the borders of selections” (page 621)
•“Expanding or contracting selections” (page 621)
•“Adding to or subtracting from selections” (page 622)
Transforming selections
•“Preparing selections for transformations” (page 623)
•“Moving selections” (page 624)
•“Transforming a duplicate selection” (page 624)
•“Scaling and rotating path-based selections” (page 625)
•“Skewing and distorting path-based selections” (page 627)
•“Canceling transformations” (page 628)
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Getting started with selections
You can use selections to isolate an area of the canvas to apply effects or transformations, while protecting the unselected areas from the
changes.
Selection types
Corel Painter supports two types of selections: path-based and pixel-based. The method that you use to create a selection determines its
type.
• Path-based selections are defined by a closed path, for example a circle or a square. You can make path-based selections by using the
Rectangular Selection, Oval Selection, Lasso tool, or by converting a shape. Path-based selections support many transformations that
pixel-based selections do not. In addition, it’s the only type of selection that you can store in the Selection Portfolio.
• Pixel-based selections are defined at the pixel level. You can create a pixel-based selection by using the Magic Wand tool. Corel Painter
also includes options for auto-generating selections based on various image or clone characteristics.
You can covert a pixel-based selection to a path-based selection. For more information, see “To convert a pixel-based selection to a path-
based selection” on page 611.
Selection methods
The following table describes the various methods for using selections.
To Description
Constrain brushstrokes Protects the area inside or outside the selection from painting
Transform Moves, scales, rotates, skews, or distorts an area
Apply an image effect Applies an effect to only an isolated area. You can also set different
levels of protection within a selection to create partial intensity of
the effect.
Cut or copy Removes, moves, or duplicates an area
Copy to a new layer Copies or moves an area to a new layer
Stroke the selection Applies a brushstroke along a selection’s border
Create a channel Saves a selection to a channel
Selection tools
The following table describes all of the available selections tools.
Tool Description
Rectangular Selection Creates rectangular and square selections
(path-based). For more information, see “To
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make a rectangular or square selection” on
page 610.
Oval Selection Creates oval selections (path-based). For
more information, see “To make an oval or
a circular selection” on page 610.
Lasso tool Creates freehand selections (path-based).
For more information, see “Make a
freehand selection” on page 611.
Polygonal Selection tool Selects an area based on different points
set in an image which are anchored by
straight line segments (path-based). For
more information, see “Make a freehand
selection with straight-edged segments” on
page 611.
Magic Wand tool Selects pixels of similar color by clicking
or dragging in an image (pixel-based). For
more information, see “To select an area
by using the Magic Wand tool” on page
612.
Selection Brush tool Lets you create a freehand selection by
painting. For more information, see “To
make a freehand selection by painting” on
page 606.
Transform tool Modifies path-based selections by using
different transformation modes
Selection Adjuster tool Selects, moves, and manipulates path-based
selections
Selection brushes
Selection brushes let you create freehand selections by painting. Explore the collection of Selection brush variants in Corel Painter to find
some useful brushes or create your own custom variants. For more information, see “Selecting areas by painting” on page 604 and
“Selection brushes” on page 342.
Selection storage
In Corel Painter, each new selection automatically replaces the current selection, therefore, you need to store a selection in order to reuse it.
Corel Painter includes two options for storing the selections that you want to reuse.
Option Description
Alpha channels Stores both path-based and pixel-based selections for the current
document. You can modify alpha channels by combining them with
the current selection.
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Option Description
Selection Portfolio Stores path-based selections in a library to make them accessible
from any document
Selecting areas by painting
You can create a freehand selection by painting with the Selection Brush tool or any brush variant that uses the Selection method.
Use Corel Painter’s interactive and dynamic brush shapes to quickly generate new, additive, or subtractive selections.
Examples of selections created with Selection brush variants using different dab types
You can choose a Selection brush from the preset selection brushes available in Corel Painter or create your own custom brush from any
brush that uses the following dab types: Circular, Computed Circular, Captured, Single-Pixel, Static Bristle, Dynamic Speckle Bristle, and
Dynamic Speckle Particle types (Flow, Gravity, and Spring). Selection brushes support grain and opacity, and work with all other selection
tools.
You can customize Selection brushes by using brush controls. For more information, see “Adjusting brushes with brush controls” on page
359.
As you brush over an image to make a selection, a color overlay appears, to help you distinguish selected areas from protected areas. By
default, the overlay is a red-tinted, transparent sheet. However, if your underlying brushstrokes are red, you can change the overlay color
so that the overlay can be seen clearly against the image colors. You can adjust the overlay opacity, and you can also choose to display the
overlay over selected or protected areas.
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You can display the overlay over selected (left) or protected (right) areas. Artwork by Jeremy Sutton
By default, the overlay is no longer visible after you complete a selection. Instead, a dashed outline — marquee — appears around the
selection to indicate the border separating the selected area from the protected area. If you find it useful to have the color overlay visible at
all times, you can easily display it.
The overlay that appears as you paint (top) and the marquee that appears when you
complete the selection (bottom) help you distinguish protected areas from editable areas.
When painting with a Selection brush, you can automatically align brushstrokes to a curve. For more information about aligning
brushstrokes to paths and shapes, see “Aligning brushstrokes to paths and shapes” on page 153.
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An example of a selection aligned to a curve
When painting with a Selection brush, you can align brushstrokes to perspective guides. For more information about perspective guides, see
“Using Perspective Guides” on page 218.
An example of a selection aligned to perspective guides
To make a freehand selection by painting
1Perform a task from the following table.
To Do the following
Select an area with the Selection Brush tool In the toolbox, click the Selection Brush tool .
Select an area with a Selection brush Click the Brush Selector on the Brush Selector bar. In the Brush
library panel, click a brush category, and a choose a brush variant
that uses the Selection method.
2Paint in the document to select the area you want.
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You can also
Choose a brush tip profile Click the Dab Options button on the property bar, and
choose a dab profile.
For more information about dab profiles, see “Changing dab
profiles” on page 388.
Set dab opacity Move the Opacity slider on the property bar.
The lower the opacity, the fewer pixels are selected.
Note: If you are painting with a brush that uses the Add to
Selection (Glazing) method, brushstrokes with opacity lower than
50% produce no marks.
For more information about opacity, see “Opacity controls” on
page 375.
Set grain Move the Grain slider on the property bar.
For more information about grain, see “Grain controls” on page
377.
To save a selection, click the Save Selection button on the property bar. For more information about saving selections, see
“Saving selections as alpha channels” on page 615.
To replace the active selection, click the New Selection button on the property bar.
You can also add to or subtract from a selection. For information, see “Adding to or subtracting from selections” on page 622.
To customize a Selection brush
1In the Brush Selector panel (Window Brush Selector Panel), choose a brush with one of the following dab types: Circular, Computed
Circular, Captured, Single-Pixel, Static Bristle, Dynamic Speckle Bristle, and Dynamic Speckle Particle types (Flow, Gravity, and Spring).
2In the General panel (Window Brush Control Panels General), choose Selection from the Method list box.
3From the Subcategory list box, choose one of the following categories:
•New Selection — creates a new selection
•Add to Selection — As the dab opacity builds up quickly, pixels are added quickly to a selection.
•Add to Selection (Glazing) — The dab opacity never exceeds the maximum value that you have specified, regardless of how many
times you brush over the same area in a single brushstroke or how many brushstrokes you apply to the same area. If the opacity is
below 50%, no pixels are selected.
•Add to Selection (Alpha Blend) — The opacity builds up very slowly when you brush over the same area in a single brushstroke.
•Subtract from Selection — subtracts from an existing selection
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Brushstrokes (left) and resulting selections (right) created with a Selection brush using the
following methods: Add to Selection (top), Add to Selection (Glazing) (middle), Add to Selection
(Alpha Blend) (bottom). Opacity is set to 55%; Spacing is set to 14%; Grain is at 100%.
When the dabs are spaced out, pixels are selected only in the areas where the dabs overlap. Brushstrokes (left) and resulting
selections (right) created with a Selection brush using the following methods: Add to Selection (top), Add to Selection
(Glazing) (middle), Add to Selection (Alpha Blend) (bottom). Opacity is set to 55%; Spacing is set to 70%; Grain is at 100%.
To set selection display options
1Click the Selection Display Options button on the property bar.
2Perform a task from the following table.
To Do the following
Set the overlay color Click the color picker, and choose a color.
Set the overlay opacity Move the Opacity slider.
Overlay a selected area Choose Selected area from the Overlay list box.
Overlay a protected area Choose Masked area from the Overlay list box.
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To Do the following
View the overlay after you complete a selection Disable the Hide Overlay check box.
To align a selection brushstroke to a curve
1Open or create a document.
2Click the Quick Curve tool in the toolbox, and drag to create a curve.
If you prefer, you can access the Quick Curve tool by pressing Q.
3In the Brush Selector panel (Window Brush Selector Panel), click a Selection brush.
4On the property bar, click the Align to Path button .
5Paint near the curve.
If the brushstrokes are within the tolerance area, they follow the curve; if they are outside the tolerance area, no brushstrokes are
applied.
To align a selection brushstroke to perspective guides
1Open or create a document.
2In the toolbox, click the Perspective Guides tool .
If you prefer, you can access the Perspective Guides tool by pressing the period key.
3Click the Enable Perspective Guides button on the property bar.
4Choose a preset from the Preset drop-down list.
5In the Brush Selector panel (Window Brush Selector Panel), click a Selection brush.
6Paint in the document window.
To turn off snapping to perspective guides, hold down Shift as you paint.
Creating path-based selections
You can create path-based selections that are rectangular or oval. If you need more flexibility, you can create freehand selections by using the
Lasso or the Polygonal Selection tools. The Lasso tool creates selections based on freehand segments. The Polygonal Selection tool selects
an area with more precision by setting different points on the image and anchoring them using straight-line segments.
You can apply transformations only to path-based selections. However, you can convert any pixel-based selections to path-based selections
in order to perform transformations. It’s important to note that when converting a pixel-based selection, the modified selection is reduced to
only two levels of protection: the inside or the outside of the selection is protected. For more information, see “Choosing the protected area
of a selection” on page 615.
In addition, if you select multiple layers prior to performing a transformation on a path-based selection, the transformation applies to the
selected area across any layers that are currently selected. For example, if you select a layer group, the selection and transformation is applied
to all layers within that group. Therefore, make sure to select only the desired layers before performing a transformation.
You can also select the entire canvas or create path-based selections by converting shapes or pixel-based selections. Converting a shape to
create a path-based selection is useful for selecting an area that is identical to an existing shape or text.
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To make an oval or a circular selection
1Choose Window Layers.
2In the Layers panel, do one of the following:
• Click a layer.
• Click a layer group.
• Hold down Command + Shift (macOS) or Ctrl + Shift (Windows), and click each layer you want to select.
3Perform a task from the following table.
To select Do the following
An oval area Choose the Oval Selection tool from the toolbox. Drag in the
document window to select an area.
A circular area Choose the Oval Selection tool from the toolbox. While
dragging the selection in the document window, hold down the
Shift key.
Whenever you create a selection, Corel Painter deactivates the previous selection.
To make a rectangular or square selection
1Choose Window Layers.
2In the Layers panel, do one of the following:
• Click a layer.
• Click a layer group.
• Hold down Command + Shift (macOS) or Ctrl + Shift (Windows), and click each layer you want to select.
3Perform a task from the following table.
To select Do the following
A rectangular area Choose the Rectangular Selection tool from the toolbox.
Drag in the document window to select an area.
A square area Choose the Rectangular Selection tool from the toolbox.
While dragging the selection in the document window, hold down
the Shift key.
To make a freehand selection
1Choose Window Layers.
2In the Layers panel, do one of the following:
• Click a layer.
• Click a layer group.
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• Hold down Command + Shift (macOS) or Ctrl + Shift (Windows), and click each layer you want to select.
3Perform a task from the following table.
To Do the following
Make a freehand selection Choose the Lasso tool from the toolbox. Draw a freehand
border around the area that you want to select in the document
window.
Make a freehand selection with straight-edged segments Choose the Polygonal Selection tool from the toolbox. Click
where you want to set the anchor points of the polygon selection,
and double-click to set the last anchor point.
If you draw an open path with the Lasso tool , the endpoints are connected automatically with a straight line before the
selection is created.
To select the entire canvas
•Choose Select All.
To convert a shape to a selection
1Select the shape that you want to convert.
The shape must be closed.
2Choose Shapes Convert To Selection.
The outline of the shape creates the selection path. Everything within the outline is fully selected.
You can also convert the current selection to a shape. For more information, see “To convert a selection to a shape” on page
776.
To convert a pixel-based selection to a path-based selection
1Create a pixel-based selection.
For more information, see “Creating pixel-based selections” on page 611.
2Choose Select Transform Selection.
Corel Painter generates paths from the outlines of the pixel-based selection. You can now use the Transform tool for
transformations.
Creating pixel-based selections
Corel Painter offers various methods for making pixel-based selections. The Magic Wand tool selects groups of pixels according to
color. You can adjust the settings to control the range of colors, and you can also choose to include only adjacent colors (contiguous) or only
nonadjacent colors (noncontiguous).
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In addition, there are ways to auto-generate pixel-based selections by using various image, clone, and color characteristics. For example, you
can create a selection based on the luminance values of a clone.
Pixel-based selections provide 256 levels of protection to the canvas. Each pixel in the selection sets a level of protection for its corresponding
color pixel in the RGB image. Opaque areas of the selection provide 100% protection and prevent brushstrokes and effects from marking the
canvas. Clear areas of the selection provide no protection and allow brushstrokes and effects to mark the canvas. Brushstrokes and effects
are partially applied to areas where the selection is shaded or semitransparent. As a result, you can paint and apply effects with varying levels
of intensity within a selection.
You can move pixel-based selections, but you cannot resize or rotate them. To apply transformations to pixel-based selections, convert any
pixel-based selections into path-based selections. For more information, see “To convert a pixel-based selection to a path-based selection” on
page 611.
To select an area by using the Magic Wand tool
1In the toolbox, click the Magic Wand tool .
2On the property bar, adjust the Tolerance slider to control the amount of variance allowed from the selected color with higher values
creating a larger range of colors.
3In the document window, do one of the following:
• Click to select the color in the middle of the range of colors that you want to use for the selection.
• Click and drag over an area to define the range of colors that you want to use for the selection.
It may take a moment for the selection to be calculated and loaded.
You can also
Create a selection with contiguous pixels On the property bar, click the Contiguous button.
Create a new selection On the property bar, click the New Selection button and click
in the document window.
Add to the current selection On the property bar, click the Add To Selection button and
click the areas you want to add.
Remove an area from the current selection On the property bar, click the Subtract From Selection button
and click the areas you want to add.
The default tolerance for selections is 32. This can be adjusted from 1 to 255.
If you add to the current selection, you add to the range of values that the Magic Wand tool selects rather than create an
additional selection with a unique seed color.
You can restrict a selection to a rectangular area by pressing Option + Shift (macOS) or Alt + Shift (Windows), and dragging a
bounding rectangle in your image.
You can restore the default settings by clicking the Reset Tool button on the property bar.
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Adding to a selection by using the Magic Wand tool
To auto-generate a selection based on image characteristics
1Choose Select Auto Select.
2From the Using list box, choose one of the following options:
•Paper — creates a selection by using the current paper texture
•Image Luminance — creates a selection based on the light and dark areas of the current image
•Current Color — creates a selection of pixels based on the current main color. Before using this option, you can pick a color from the
image by using the Dropper tool .
If you want to invert the selection, enable the Invert check box.
To auto-generate a selection based on clone characteristics
1Choose Window Clone Source.
2In the Clone Source panel, click the Open Source Image button , and choose the image that you want to set as the clone source.
3Choose Select Auto Select.
4From the Using list box, choose one of the following:
•3D Brush Strokes — creates a selection that is based on the difference between the current image and the clone source. If no clone
source is selected, the current pattern is used.
•Original Luminance — produces a selection in the current document based on the light and dark areas of the clone source. If no
clone source is selected, the current pattern is used.
If you want to invert the selection, enable the Invert check box.
To auto-generate a color-based selection
1Choose Select Color Select.
2Click in the document window to pick a color.
3In the Color Select dialog box, move the Range sliders in the Hue, Saturation, and Value areas.
These sliders control the selected range of colors.
4Move the Feather sliders in the Hue, Saturation, and Value areas.
Feathering helps soften the selection edge.
5The Preview window shows the selected area as a red overlay on the image. Drag in the Preview window to see other parts of the
document.
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Creating selections from layers
You can create a selection from a layer, multiple layers, or layer group. You can also add the transparency mask of a layer, or layer group, to
a previous selection. To modify a layer-based selection, you can subtract or intersect the transparency mask of a layer, or layer group, with a
previous selection. Intersecting includes only those parts that are common to all selected layers. For more information, see “Getting started
with layers” on page 554.
To create a selection from a layer
• With the Layers panel open, perform an action from the following table:
To Do the following
Select the content of a layer Choose Select Select Layer Content.
You can also select the content of a layer from the Layers panel, by
holding down Command (macOS) or Ctrl (Windows), and clicking
the title of the layer that you want to select.
Select the content of a group of layers Choose Select Select Group Content.
You can also select the content of a layer group from the Layers
panel, by clicking the group, and then holding down Command
(macOS) or Ctrl (Windows), and clicking the title of the layer group
that you want to select.
Add the transparency mask of the layer or layer group to the
previous selection
In the Layers panel, hold down Shift + Command (macOS) or
Shift + Ctrl (Windows), and click the titles of the layers that you
want to add.
Subtract the transparency mask of the layer or layer group from the
previous selection
In the Layers panel, hold down Option + Command (macOS) or
Alt + Ctrl (Windows), and click the title of the layer that you want
to subtract.
Intersect the transparency mask of a layer or layer group with the
previous selection
In the Layers panel, hold down Shift + Option + Command
(macOS) or Shift +Alt + Ctrl (Windows), and click the title of the
layer that you want to intersect.
Create a selection from a Dynamic, Shape, or Text layer In the Layers panel, click the Layer options button , and
choose Convert To Default Layer. Choose Select Load Selection.
In the Load Selection dialog box, choose the transparency of the
selected layer from the Load From list box, and enable the Replace
Selection option.
You can also create a selection from a layer by choosing Load Selection from the Select menu. In the Load Selection dialog box,
choose the transparency of the selected layer from the Load From list box, and enable the Replace Selection option.
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Choosing the protected area of a selection
The drawing mode determines whether the inside or the outside of a selection is protected when you paint.
To specify the protected area of a selection
1Choose Window Navigator.
2Click the Open Navigator Settings button , choose Drawing Mode, and then choose one of the following options:
•Draw Anywhere — disables protection by the selection. Brushstrokes are allowed anywhere on the canvas. The selection is active only
for applying effects and using the Cut or Copy command.
•Draw Outside — protects the area inside the selection
•Draw Inside — protects the area outside selection. This drawing mode is similar to using a stencil in that only the selected region
accepts brushstrokes.
Saving selections as alpha channels
You can create alpha channels to store multiple selections in a document. An alpha channel is a temporary storage area for both path-based
and pixel-based selections. To reuse a selection in other documents, you can store the selection in the Selection Portfolio. It is important
to note that the Selection Portfolio stores only path-based selections. For more information see, “Working with the Selection Portfolio” on
page 618.
You can create an alpha channel from the current selection to copy its editable and protected areas. You can also combine a new selection
with one that was previously stored in an alpha channel. To reactivate a selection that was previously saved as an alpha channel, simply load
it in the image. Loading a selection reactivates it on the canvas, where it controls painting and image effects.
Combining selections when saving or loading alpha channels
When you save or load alpha channels, you can combine the current selection with an existing alpha channel by adding, subtracting, or
intersecting with the selection. Adding to a selection combines it with the existing channel. Subtracting a selection cuts it out of the existing
channel. When intersecting a selection, you include only those parts that are common to the selection and the existing channel.
In the following set of owl images, the artist created and saved selections for each area that she wanted to work with separately — the eyes,
the beak, and the outline. To show the selections clearly in these images, the selections were saved to channels, reloaded, and displayed as
red overlays. For more information, see “To view or hide a channel” on page 596.
The following images show the step-by-step creation of a precise “face” selection that excludes the beak and eyes. The purpose of the
precise selection of the face is to control the brushstrokes and constrain effects.
The image
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The eye and beak channels (saved selections) are loaded and
added. The combined selection is saved to the “eyebeak” channel.
The “outline” channel is loaded.
The “eyebeak” channel is loaded and subtracted from the “outline”
channel. The resulting selection is saved to the “head” channel.
A “face” selection is drawn roughly by using the Lasso tool. The
eyes, the beak, and a portion of the background are included.
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The “head” channel (the outline with eyes and beak subtracted) is
loaded and intersected with the rough “face” selection. This step
removes the eyes, beak, and background portion. The resulting
selection is saved to the “face” channel.
To save a selection to a new alpha channel
1Create a selection.
2Choose Select Save Selection.
3Choose New from the Save To list box.
If you want to specify a name, type a name in the Name box.
Alpha channels are pixel based, therefore, any path-based selections are saved as pixel-based selections.
If you do not specify a name, the new channel is named incrementally with the previous channel: Alpha1, Alpha2, and so on.
You can also save a selection to a channel by clicking the Save Selection As Channel button in the Channels panel.
To combine a selection with an existing alpha channel
1Create a selection.
2Choose Select Save Selection.
3Choose a channel from the Save To list box.
4In the Operation area, enable one of the following options:
•Replace Mask — replaces the channel with the current selection
•Add to Mask — combines the current selection with the chosen channel
•Subtract From Mask — subtracts the current selection from the chosen channel
•Intersect With Mask — determines the intersection of the selection and the chosen channel, and saves the intersection to the channel
You can also save a selection to a channel by clicking the Save Selection As Channel button in the Channels panel.
To load a selection from an alpha channel
1Choose Select Load Selection.
2Choose a channel from the Load From list box.
3In the Operation area, enable one of the following options:
•Replace Selection — replaces the current selection with the chosen channel
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•Add To Selection — adds the channel to the current selection
•Subtract From Selection — subtracts the channel from the current selection. In other words, the channel is “cut away” from the
selection.
•Intersect With Selection — determines the intersection of the channel and the current selection. This intersection becomes the new
selection.
You can also load a selection from an alpha channel by clicking the Load Channel As Selection button in the Channels
panel.
Working with the Selection Portfolio
You can store any of the path-based selections that you want to reuse in the Selection Portfolio, which is a library for storing selections. You
can add your selections to the default library, or create your own library. For more information, see “Working with libraries” on page 84. You
can also browse and use any of the available sample selections in the Selection Portfolio.
To store a selection in the portfolio
1Create the path-based selection you want to store.
2Choose Window Media Library Panels Selections.
3In the toolbox, click the Selection Adjuster tool .
4In the Selection Portfolio panel, click the Selection Portfolio options button , and choose Add Selection To Portfolio.
5In the Save Selection dialog box, type a name for the selection.
To use a selection from the portfolio
• Double-click a selection in the Selection Portfolio panel.
The selection replaces the previous selection and appears in its original position on the canvas, provided that the document dimensions
are the same.
Viewing selections
You can turn a selection off and reactivate it later. In addition, options are available for controlling the display of the selection marquee,
which is the visible border of the selection.
To turn off a selection
•Choose Select None.
You can also turn off a selection by clicking outside it with the Oval Selection tool , the Rectangular Selection tool , or
the Lasso tool .
To reactivate a selection
•Choose Select Reselect.
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This command is available only if you have previously turned off a selection.
To hide or show the selection marquee
• From the menu bar, choose one of the following:
•Select Hide Marquee.
•Select Show Marquee.
The drawing mode remains in effect even when the marquee is hidden. For more information, see “Choosing the protected area of
a selection” on page 615.
Inverting selections
You can invert a selection, which deselects the previously selected area and selects the previously unselected area.
The marquee indicates that the flower is selected (left). After inverting the selection, the marquees,
that surround both the canvas and the flower, indicate that everything but the flower is selected (right).
A pixel-based selection can include 256 values, like a grayscale image. An inverted pixel-based selection is equivalent to the negative of a
grayscale image. For example, a pixel that has 80% luminance will have 20% luminance when inverted.
To invert a selection
1In the toolbox, click the Selection Adjuster tool , and then click a selection.
2From the menu bar, choose Select Invert Selection.
To produce a unique effect, you can nudge the selection by a few pixels by using the Selection Adjuster tool, clicking the selection,
and then pressing an arrow key on your keyboard a few times. This technique works only when the selection is directly on the
canvas, it does not work if the selection is on a layer.
Softening the edges of selections
You can soften the edges of a path-based selection by anti-aliasing or feathering. Anti-aliasing smooths the edges of a selection by
modifying the color transition between the pixels. Feathering, on the other hand, softens the edges by gradually increasing the transparency
of the pixels along the edge of the selection.
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To apply anti-aliasing to a selection
1Create a selection by using one of the selection tools.
2On the property bar, click the Anti-alias button .
To feather the edge of a selection
1In the toolbox, click the Selection Adjuster tool , and then click a selection.
2From the menu bar, choose Select Feather.
3In the Feather Selection dialog box, specify the number of pixels that you want to feather.
The maximum number of pixels that you can feather is 50.
When the selection marquee is shown, feathering may be difficult to see. It is easier to see the effect of feathering if you save the
selection to a channel and view the channel. For more information, see “To view or hide a channel” on page 596.
Stroking selections
You can apply a brushstroke to a path-based selection. Corel Painter uses the current brush variant, brush size, color, and paper texture to
apply a stroke along the border of a selection. Stroking selections is an excellent way to make brushstrokes follow specific contours.
Setting the drawing mode controls whether brushstrokes are placed inside, outside, or on both sides of the selection border. For more
information, see “Choosing the protected area of a selection” on page 615.
To stroke a selection
1Create a path-based selection.
2In the toolbox, click the Brush tool .
3Click the Brush Selector on the Brush Selector bar.
4In the Brush library panel, click a brush category, and click a brush variant.
5Click a color in the Color panel.
6On the property bar, type a value in the Size box, or adjust the pop-up slider.
7In the Navigator panel, click the Open Navigator Settings button , choose Drawing Mode, and then choose a drawing mode
option.
8From the menu bar, choose Select Stroke Selection, and repeat the command to build strokes.
You can use different brushes while building strokes.
To produce a unique effect, you can nudge the selection by a few pixels by using the Selection Adjuster tool, clicking the selection,
and then pressing an arrow key on your keyboard a few times. This technique works only when the selection is directly on the
canvas, it does not work if the selection is on a layer.
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Stroking a selection while using the Draw Anywhere drawing mode lets you apply strokes to both sides of the selection border.
Modifying the borders of selections
You can modify the border width of path-based selections. You can also smooth a selection border by removing sharp edges, rounding
corners, and straightening the outline path.
To modify the border of a selection
1In the toolbox, click the Selection Adjuster tool , and then click a selection.
2From the menu bar, choose Select Modify Border.
3In the Border Selection dialog box, specify the number of pixels for the width of the border.
Border selection with airbrush strokes applied
To smooth a selection
1In the toolbox, click the Selection Adjuster tool , and then click a selection.
2From the menu bar, choose Select Modify Smooth.
3Repeat the command from the previous step until the path is sufficiently smooth.
Selection before (left) and after (right) smoothing
Expanding or contracting selections
You can expand or contract a selection by a set number of pixels.
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To expand or contract a selection
• Perform an action from the following table.
To Do the following
Expand a selection Choose Select Modify Widen. In the Widen Selection dialog
box, specify the number of pixels.
Contract a selection Choose Select Modify Contract. In the Contract Selection
dialog box, specify the number of pixels.
Adding to or subtracting from selections
You can adjust the size and shape of a selection by adding or subtracting selection areas.
To add to a selection
1Create a selection by using one of the selection tools.
2On the property bar, click the Add To Selection button .
3Select the area that you want to add.
If you are using the Oval Selection tool or the Rectangular Selection tool , you can select a circular or square area by holding
down Shift while dragging.
You can also add to a selection by holding down Shift and selecting the area that you want to add. If you are using the Oval
Selection tool or the Rectangular Selection tool and you want to select a circular or square area, you need to release
Shift for a moment and then hold down Shift again while dragging.
When making selections, you can use any combination of selection tools, including the Magic Wand tool . If you combine
pixel- and path-based selections, the result is a pixel-based selection. For more information about creating pixel-based selections
with the Magic Wand tool, see “To select an area by using the Magic Wand tool” on page 612.
Adding to a path-based selection
To subtract from a selection
1Create a selection by using one of the selection tools.
2On the property bar, click the Subtract From Selection button .
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3Select the area that you want to subtract.
If you are using the Oval Selection tool or the Rectangular Selection tool , you can select a circular or square selection by
holding down Shift while dragging.
You can also subtract from a selection by holding down Option (macOS) or Alt (Windows) and selecting the area you want to
subtract. If you are using the Oval Selection tool or the Rectangular Selection tool and you want to select a circular or
square area, you need to hold down Option + Shift (macOS) or Alt + Shift (Windows) while dragging.
Subtracting from a path-based selection
You can also load selections from the Selection Portfolio, a library of ready-to-use selections. In addition, you can use Boolean operations to
combine existing selections with alpha channels.
Preparing selections for transformations
Before attempting to transform a selection, it’s important to determine if it’s path-based or pixel-based because the selection type
determines which transformations you can perform. For example, path-based selections support many transformations that pixel-based
selections do not. However, you can convert a pixel-based selection to a path-based selection to apply transformations to it. For more
information, see “To convert a pixel-based selection to a path-based selection” on page 611.
To prepare a selection for a transformation, you can set the reference point around which the transformation is performed. The reference
point is located at the center of the selection by default.
You can also apply transformation simultaneously across multiple layers. For more information, see “Transforming layers” on page 565.
To determine the selection type
•In the toolbox, click the Selection Adjuster tool , and then click a selection.
• If the selection displays handles, the selection is path-based.
• If the selection does not have handles, it is pixel-based.
To set the reference point for a transformation
1For a selection made by using the Selection Adjuster tool , choose the Transform tool from the toolbox.
If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, and then choose the
Transform tool .
2Point to the center of the selection’s bounding box.
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3Drag the Reference Point to new location on the canvas.
You can place the Reference Point outside the selection.
You can reset the Reference Point to its default location by clicking the Reset Reference Point button on the property bar or
choosing the Edit Transform Reset Reference Point.
Moving selections
You can move both path-based and pixel-based selections to a new location on the canvas.
To move a selection
1For a selection made by using the Selection Adjuster tool , choose the Transform tool from the toolbox.
If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, and then choose the
Transform tool .
2On the property bar, click the Move button .
3While staying within the bounding box, click the selection, and then drag it to a new position on the canvas.
To display the layers in full-color before committing the transformation, click the Fast Preview button on the property bar.
4On the property bar, click the Commit Transformation button .
If you prefer, you can apply the transformation by pressing Enter.
You can move a pixel-based selection with the Transform tool ; however, if a portion of the selection moves off the canvas, it
is subtracted from the selection.
To reposition a selection, use the Move tool, and drag the selection to a new
position. A rectangular marquee appears while you are dragging the selection.
Transforming a duplicate selection
You can transform a copy of a selection or the contents of an active layer.
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To transform a duplicate
1Hold down Option (macOS) or Alt (Windows), and choose the Transform tool from the toolbox.
If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, and then choose the
Transform tool .
2On the property bar, click a transformation mode.
The transformation is applied to copied content.
You can also transform a duplicate by clicking Command + Shift + Option + T (macOS) or CTRL + Shift + Alt + T (Windows).
Scaling and rotating path-based selections
You can scale or rotate path-based selections. Scaling lets you change the dimensions of a selection. You can also scale an object
proportionally by preserving its aspect ratio.
To scale a selection
1In the toolbox, click the Transform tool .
If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, then select the
Transform tool .
2On the property bar, click the Scale button .
3Perform a task from the following table.
To Do the following
Scale a selection in one dimension Drag a side, top, or bottom handle. On the property bar, click the
Commit Transformation button .
Scale a selection in two dimensions Drag a corner handle. On the property bar, click the Commit
Transformation button .
Scale while maintaining the selection’s shape, or “aspect ratio” Hold down Shift while you drag a corner handle. On the property
bar, click the Commit Transformation button .
Scale around the reference point while maintaining the selection’s
shape, or “aspect ratio”
Hold down Alt + Shift (Windows) or Option + Shift (macOS),
and drag a corner handle. On the property bar, click the Commit
Transformation button .
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To Do the following
Scale around the reference point Hold down Alt (Windows) or Option (macOS), and drag a corner
handle. On the property bar, click the Commit Transformation
button .
Drag a side handle to scale horizontally.
You can also scale a selection by choosing Edit Transform Scale, and specifying the horizontal and vertical scale percentages in
the dialog box.
To rotate a selection
1In the toolbox, click the Transform tool .
If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, and then choose the
Transform tool .
2On the property bar, click the Rotate button .
3Move the pointer outside the border of the selection’s bounding box.
4Drag a corner handle.
If you want to constrain the rotation by 15-degree increments, hold down Shift while dragging.
5On the property bar, click the Commit Transformation button .
You can also Rotate a selection by choosing Edit Transform Rotate, and specifying the rotation angle in degrees in the dialog
box. A positive number rotates clockwise; a negative number rotates counterclockwise.
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Rotating a selection
Skewing and distorting path-based selections
You can skew and distort path-based selections. Skewing slants the vertical and horizontal dimensions of a selection non-proportionally.
Distorting a selection lets you move the sides or corners of a selection in different directions. For example, you can crush or stretch the
selection. In addition, you can use perspective distortion to give an object the appearance of depth. Skewing distortion allows you to achieve
a 3D look.
To skew a selection
1In the toolbox, click the Transform tool .
If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, and then choose the
Transform tool .
2On the property bar, click the Skew button .
3Move the pointer outside the border of the selection’s bounding box.
4Drag a side handle.
If you want to skew only the selected side, hold down Alt (Windows) or Option (macOS) while dragging the side handle.
5On the property bar, click the Commit Transformation button .
Skewing a selection
To distort a selection
1In the toolbox, click the Transform tool .
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If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, and then choose the
Transform tool .
2On the property bar, click the Distort button .
3Drag a corner handle.
If you want to constrain the distortion to the horizontal or vertical axis, hold down Shift while dragging a corner handle.
If you want to distort the selection relative to the Reference Point, hold down Alt (Windows) or Option (macOS) while dragging a
corner handle.
4On the property bar, click the Commit Transformation button .
A selection before (left) and after (right) distorting
To distort perspective in a selection
1In the toolbox, click the Transform tool .
If the Transform tool is not displayed in the toolbox, click and hold the Layer Adjuster tool to open the flyout, and then choose the
Transform tool .
2On the property bar, click the Perspective Distortion button .
3Drag a corner handle.
If you want to constrain the distortion to the horizontal or vertical axis, hold down Shift while dragging a corner handle.
4On the property bar, click the Commit Transformation button .
A selection before (left) and after (right) perspective distorting
Canceling transformations
If you are not satisfied with the transformation, you can cancel it and return the selection to its previous state.
To cancel a transformation
•Click the Cancel Transformation button on the property bar, or press Esc.
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Common options for effects
Corel Painter includes a wide array of effects that you can use to alter images. The effects are organized in four main categories:
•Tonal control
•Surface control
•Focus
•Esoterica
To control each of the effects, you need to modify their individual settings. However, the effects do have some options in common.
This section contains the following topics:
•“Fading effects” (page 629)
•“Applying recently used effects” (page 630)
•“Changing effects with open panels” (page 630)
•“Applying effects using source luminance” (page 630)
Fading effects
You use the Fade control to undo a percentage of the last effect applied to the image. You can use this feature to control the intensity of an
effect.
Fade was applied to the image (right) to undo a percentage of the last effect (left).
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To fade an effect
1Choose Edit Fade.
To apply Fade, you must have previously applied an effect to the image.
2In the Fade dialog box, move the slider.
If you change your mind, choose Edit Undo.
Applying recently used effects
At the top of the Effects menu, Corel Painter displays the last two effects you applied. This lets you quickly reapply frequently used effects.
You can also use keyboard shortcuts to apply the last two effects.
To reapply a recently used effect
• Do one of the following:
• Choose Effects, then choose one of the options at the top of the menu.
• Press Command + / (macOS) or Ctrl + / (Windows).
You can also apply a shortcut key to the 2nd Last Effect command by clicking Edit Preferences Customize Keys. Clicking the
Effects category in the Application Commands list, clicking the 2nd Last Effect command to select it, and typing a shortcut key in
the Shortcut column.
Changing effects with open panels
To experiment with an effect, you must display all required panels before choosing an effect. For example, the Color Overlay effect combines
the selected paper texture and main color to define the overlay. If the Papers and Color panels are open when you choose the effect, you
can change paper grains and colors to create different overlays before applying the effect to your image. Any changes in the paper or color
appear in the Preview window in the Color Overlay dialog box. You can move an effect’s dialog box around on your screen, if necessary, for
full access to other panels.
Applying effects using source luminance
With Corel Painter, you can apply some effects to an image by using the luminance values of a specified source, which can include an
external source or the luminance of the image itself. The intensity of the effect on the image is based on the light and dark values of the
source. A larger degree of change to the light areas of the source, and a smaller degree of change is applied to dark areas. For example,
when you choose Paper as a source, the effect is applied according to the light and dark areas of the paper selected in the Paper Libraries
panel. You can also choose a pattern or external image (clone source) as a luminance source.
The luminance source options are listed in the Using list box and they vary between effects. The luminance options can include:
•Paper
•Image luminance
•Original luminance (pattern or clone source)
•3D Brushstrokes
•Alpha channel or layer mask (Note: This option is available only if your document has a channel or a layer with a layer mask.)
These options are explained in greater detail in the Help for each of the effects. The best way to see how these options affect your images is
to try them.
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Using focus and esoterica effects
Corel Painter includes Focus effects for sharpening, softening, motion blurring, and distorting image. It also includes a collection of
Esoterica effects, which let you transform images in various ways.
This section contains the following topics:
Focus effects
•“Applying Smart Blur” (page 631)
•“Applying Camera Motion Blur” (page 632)
•“Applying Depth of Field” (page 633)
•“Applying Glass Distortion” (page 635)
•“Applying Motion Blur” (page 637)
•“Sharpening focus” (page 638)
•“Softening focus” (page 638)
•“Applying Zoom Blur” (page 639)
Esoterica effects
•“Applying Marbling” (page 640)
•“Automatically cloning an image” (page 641)
•“Applying the Auto Van Gogh effect” (page 642)
•“Applying Blobs” (page 643)
•“Creating custom tiles” (page 644)
•“Applying Grid Paper” (page 647)
•“Applying Growth effects” (page 647)
•“Applying Highpass” (page 648)
•“Applying the Maze effect” (page 649)
•“Placing elements” (page 650)
•“Applying the Pop Art Fill effect” (page 651)
Applying Smart Blur
The Smart Blur effect softens the appearance of an image by smoothing out the colors and sharp details. The effect produces a result that is
similar to applying soft brushstrokes. You can use Smart Blur to quickly apply a painterly effect to an image.
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Before (left) and after (right) using Smart Blur
To apply Smart Blur
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Smart Blur.
3In the Smart Blur dialog box, adjust the Amount slider.
Applying Camera Motion Blur
The Camera Motion Blur effect creates a blur similar to what you’d get in a photograph by jostling the camera during a long exposure. It’s
particularly effective with an image showing lights on a dark background.
Before (left) and after (right) using Camera Motion Blur
To apply Camera Motion Blur
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Camera Motion Blur.
3In the document window, drag to create the blur motion.
The direction and intensity of the blur is determined by your cursor movement. For example, fast movement produces a different blur
than slow. A longer drag path increases the amount of blur. Straight, curved, and zigzag movements also produce different effects.
4In the Camera Motion Blur dialog box, adjust the Bias slider to move the origin of motion along the drag path.
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Applying Depth of Field
This effect creates a blur similar to the distance from the plane of camera focus in photography. You can specify the radius of the blurring
effect in the image.
The “M” is a floating shape. The blur on the shadow was created by using Depth of Field.
There are five different methods for applying Depth of Field:
•Uniform Color — applies the effect uniformly to the image
•Paper — applies the effect by using the paper texture luminance (brightness) as a mapping model. More of the effect is applied to the
dark areas in the paper grain; less of the effect is applied to the light areas. If you want to experiment with the effect, keep the Papers
panel open while you apply the effect. This way you can switch to different papers and modify the paper controls.
•Image Luminance — uses the image’s luminance as the model for the effect. More of the effect is applied to dark areas in the original
image; less color is applied to light areas.
•Original Luminance — uses the luminance of the clone source (or a pattern) as the model for the effect. More of the effect is applied to
dark areas in the clone source (or pattern); less color is applied to light areas.
•Alpha Channel or Layer Mask — sets the values in the channel or layer mask as the model for the effect. More of the effect is applied
to dark areas in the layer mask or channel; less color is applied to light areas. You can use this method only if you have a saved alpha
channel or a layer mask in your image.
To apply Depth of Field uniformly
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Depth of Field.
3Choose Uniform Color from the Using list box.
4Adjust any of the Depth of Field controls. For information, see “Depth of Field controls” on page 634.
To apply Depth of Field by using paper luminance
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Focus Depth of Field.
5Choose Paper from the Using list box.
Darker regions of the source receive greater blur.
6Adjust any of the Depth of Field controls. For information, see “Depth of Field controls” on page 634.
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To apply Depth of Field by using image luminance
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Depth of Field.
3Choose Image Luminance from the Using list box.
Darker regions of the source receive greater blur.
4Adjust any of the Depth of Field controls. For information, see “Depth of Field controls” on page 634.
To apply Depth of Field by using clone or pattern luminance
1Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Source Image button , and
Open Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
3Choose Effects Focus Depth of Field.
4Adjust any of the Depth of Field controls. For information, see “Depth of Field controls” on page 634.
To apply Depth of Field by using layer mask or channel luminance
1Do one of the following:
•To use a layer mask, choose Window Layers, and click the layer that contains a layer mask in the Layers panel.
•To use an alpha channel, choose Window Channels, and click the alpha channel in the Channels panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
3Choose Effects Focus Depth of Field.
4Choose Original Luminance from the Using list box.
Darker regions of the source receive greater blur.
5Adjust any of the Depth of Field controls. For information, see “Depth of Field controls” on page 634.
Depth of Field controls
•Min Size — sets the minimum radius of the blur regions
•Max Size — sets the maximum radius of the blur regions
The maximum size must be greater than the minimum size.
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Applying Glass Distortion
The Glass Distortion effect creates the kind of distortions you would see if you were looking at your image through a sheet of glass. You can
make your image appear as if it is behind the pebble glass of a shower door, or you can distort your image beyond recognition.
Glass Distortion works by relocating the pixels of the image based on a displacement map. The map is created by combining displacement
information from a source with a preset map type.
Before (left) and after (right) applying Glass Distortion
There are five sources of displacement information:
•Paper uses the information in a paper texture to displace pixels. More displacement is applied to light areas of the texture, and less to
dark areas. Paper texture is good for creating the pebbled glass effect. Unless you want frosted glass, you’ll probably want to increase
the scale of the paper.
•3D Brushstrokes uses the difference in luminance between the brushstrokes applied to the clone and the current document
•Image Luminance uses the light and dark areas in the current document to determine the intensity of distortions
•Original Luminance uses the clone source’s luminance. Use a tessellation as the clone source to produce a bumpy glass effect.
•[Alpha channel] or [Layer mask] uses the luminance of a channel or layer mask. More distortion appears in the light areas of the
channel. You must have a saved alpha channel or layer mask to use this source.
To create a controlled distortion map, choose an alpha channel or a layer mask as a source. For example, gradations in the channel lead
to a progressive distortion effect. Shapes in the channel produce distortions with distinct outlines.
To apply glass distortion by using paper luminance
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Focus Glass Distortion.
5Choose Paper from the Using list box.
6Adjust any of the Glass Distortion controls. For information, see “Glass Distortion controls” on page 636.
To apply glass distortion by using 3D brushstrokes
1Open an image.
2Choose File Clone.
3Apply brushstrokes to the clone.
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4To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
5Choose Effects Focus Glass Distortion.
6Choose 3D Brush strokes from the Using list box.
7Adjust any of the Glass Distortion controls. For information, see “Glass Distortion controls” on page 636.
To apply glass distortion by using image luminance
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Glass Distortion.
3Choose Image Luminance from the Using list box.
4Adjust any of the Glass Distortion controls. For information, see “Glass Distortion controls” on page 636.
To apply glass distortion by using clone or pattern luminance
1Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Source Image button , and
Open Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
3Choose Effects Focus Glass Distortion.
4Choose Original Luminance from the Using list box.
5Adjust any of the Glass Distortion controls. For information, see “Glass Distortion controls” on page 636.
To apply glass distortion by using layer mask or channel luminance
1Do one of the following:
•To use a layer mask, choose Window Layers, and click the layer that contains a layer mask in the Layers panel.
•To use an alpha channel, choose Window Channels, and click the alpha channel in the Channels panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
3Choose Effects Focus Glass Distortion.
4Choose Original Luminance from the Using list box.
5Adjust any of the Glass Distortion controls. For information, see “Glass Distortion controls” on page 636.
Glass Distortion controls
•Softness — controls the transitions between displaced colors
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Increasing the Softness setting creates more intermediate steps, which produces a smoother distortion. If you experience aliasing in a
glass distortion, try increasing the Softness setting.
•Refraction (Map type) — displaces pixels in the same way that an optical lens bends light. This is the best map type for creating
distortions that you’d expect from looking through glass.
•Vector Displacement (Map type) — moves pixels in a specific direction
•Angle Displacement (Map type) — moves pixels in different directions. Increasing the Softness value by a small amount (from 0 to 0.1)
with this map type produces dramatic changes in the glass distortion.
•Amount — controls the degree of displacement. Moving the slider to the right increases the distortion.
•Variance — creates multiple variations in the neighborhood of the displacement. The result of increasing variance depends on the type
of image and other settings.
•Direction — controls the direction of displacement. The 3 o’clock position corresponds to 0°. The Refraction map type is not dependent
on direction.
•Inverted — inverts the selected source
•Quality — changes the quality of the distortion
Applying Motion Blur
This effect makes an image appear as if it has been blurred by movement. You can control the angle, radius, and direction of the blurring
effect.
The Motion Blur effect
To apply a Motion Blur effect
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Motion Blur.
In the Motion Blur dialog box, adjust the following sliders:
•Radius — sets the amount of blur. Moving the slider to the right makes the image look as though it’s moving faster.
•Angle — sets the direction in which the image appears to travel. A setting of 0° blurs in the direction of 3 o’clock.
•Thinness — blurs the image in a direction perpendicular to the angle you choose with the Angle slider.
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Sharpening focus
The Sharpen effect heightens contrast by intensifying highlights and shadows. You can create sharper images by using either the Gaussian
or Circular aperture options. Gaussian aperture sharpens the red, green, and blue components of color; Circular aperture sharpens an
image based on luminance.
Before (left) and after (right) applying Sharpen
To sharpen focus
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Sharpen.
3In the Sharpen dialog box, enable an aperture option.
4Use the following guidelines to adjust the sliders:
•Amount — determines how much of the edge of an element is affected
•Highlight — determines the intensity of the bright areas. Move the slider to the right to brighten the highlights.
•Shadow — determines the depth of the shadows. The higher the percentage, the darker the shadows.
If you chose the Gaussian aperture option and you want to sharpen only selected colors, enable any combination of the Red, Green, or
Blue check boxes.
Softening focus
The Soften and Super Soften effects increase the transition from one part of an image to another by enhancing the anti-aliasing of the
brushstrokes. You can apply the Soften effect to images by using either the Gaussian or Circular aperture options. The Gaussian aperture
is useful for creating smooth, optical blurs or defocusing; the Circular aperture is useful for creating shadow maps cast by a circular light
source like the sun.
The Super Soften effect lets you soften images by specifying the radius of pixels that you want to soften.
To soften focus
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Soften.
3In the Aperture area, enable one of the following options:
•Gaussian
•Circular
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4Adjust the Amount slider.
The farther the slider is to the right, the more steps there are between image elements, which creates more blurring.
To soften by specifying pixel values
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Super Soften.
3Type a pixel value in the Soften box.
This value determines the radius of pixels that are softened. The lower the value, the more subtle the effect.
You can also
Wrap around the effect Enable the Wrap Around check box.
Preview the effect Enable the Preview check box.
Clear the effect Click Reset.
Applying Zoom Blur
This effect creates a blur by zooming in on, or out from, an area. The greater the distance from the zoom point, the more the image is
blurred. This effect lets you call attention to a particular area of the image.
Before (left) and after (right) applying the Zoom Blur
To apply Zoom Blur
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Focus Zoom Blur.
3In the document window, click the image to specify the zoom point.
4Adjust the Amount slider to determine the amount of blur.
If you want to create the blur by zooming in, enable the Zoom In check box. If you want to create the blur by zooming out, disable the
Zoom In check box.
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Applying Marbling
The Marbling effect creates intricate distortions of an image, following a technique that dates back to the 12th century. Marbling is created
by dragging a fork, or rake, across an image, which produces an effect similar to a fork dragging through a mix of chocolate syrup and
melted ice cream.
Before (left) and after (right) applying the Marbling effect
Each time you drag a rake across an image, you create a step. You can create marbling “recipes” that include several steps — each one using
a different rake, direction, and waviness. You can save marbling recipes and reuse them.
Marbling works best with patterns or textures. Using the Blobs effect is an excellent way of creating the raw materials for marbling; filling
with a pattern is another. For more information, see “Applying Blobs” on page 643.
To create a marbling recipe
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Esoterica Apply Marbling.
3Move any of the following sliders:
•Spacing — adjusts the distance between rake teeth, which controls the number of teeth in the rake. When the slider is all the way to
the right, the rake has one tooth.
•Offset — moves the rake in a perpendicular direction to the path direction, which adjusts the position of the rake lines
•Waviness — changes the amplitude (height) of the waves. When this slider is set to zero, the path is straight.
•Wavelength — determines the distance between wave peaks
•Phase — moves the wave in the rake direction. This lets you set where in the curve (peak, downslope, valley, or upslope) the rake
begins in the image.
•Pull — controls how much the rake distorts the image. Lower values produce thin, short distortions. Higher values create stronger
distortions.
•Quality — lets you control the smoothness in the marbled image. Low settings produce an aliased effect. The marbling looks rough
with scattered pixels. Increasing the Quality setting adds anti-aliasing, making color distortions appear smoother and more fluid.
As you move the sliders, the dotted lines in the preview window show the rake path.
4In the Direction area, enable an option for the rake stroke.
5Click the Add Step button .
6Repeat steps 3 to 5 for each rake step you want to create.
The Apply Marbling dialog box displays the current step number and the total number of steps in the recipe. You can move between
steps by clicking the forward and backward arrow buttons.
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Selections can help you control the marbling when you have a particular effect in mind. For example, the rake path normally begins
from the edge of the image. If you want the rake path to begin in the center of a blob, select an area that begins at the blob’s
center.
Steps are applied in order, so subsequent steps are based on the result of each previous one.
The final look of the marble largely depends on whether you start horizontally or vertically, and whether you work with a fine comb
or a coarse rake.
Each step you add increases the time it takes to apply the recipe.
To save or load a recipe
• Perform an action from the following table:
To Do the following
Clear a recipe In the Apply Marbling dialog box, click Reset. The current recipe is
deleted.
Save a recipe In the Apply Marbling dialog box, click Save All Steps. In the Save
Marbling dialog box, specify a name.
Load a recipe In the Apply Marbling dialog box, click Load Marbling Steps. In
the Marbling Recipes dialog box, choose a recipe.
Automatically cloning an image
You can use the Auto Clone effect to automatically apply brush dabs to your image. The types of dabs depend on which brush you select.
The color is picked up from the clone source. Unlike most other effects, Auto Clone has no dialog box, using the current brush settings and
the clone color instead.
The best way to produce a Natural-Media version of an image is to first clone it and then choose a brush that produces artistic dabs. The
Driving Rain variant of the Cloner brush category works well for generating a hand-drawn look. The Seurat variant of the Artists brush
category also works well.
In this example, an Artists brush variant was used with the Auto Clone effect.
If you apply Auto Clone to a large area, the paint may fill smaller rectangular tiles one at a time. If you click to stop Auto Clone, it won’t
automatically finish the final tile of the overall selected area. To fill in non-rectangular areas, you can use Auto Clone with a selection. For
more information, see “Getting started with selections” on page 602.
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When you use Auto Clone with the Felt Pen Cloner variant, or other tools that turn black as you repeat strokes, areas darken rapidly. You
can slow down the color buildup when using Auto Clone by dimming the original image.
Another way to automate cloning is by recording and playing back individual brushstrokes, which is especially useful for filling in
backgrounds. For more information, see “Recording and playing back brushstrokes” on page 157 and “Image cloning and sampling” on
page 177.
To automatically fill an area with cloned brushstrokes
1Open an image file to use as a clone source.
2Choose File Clone.
If you want to apply the effect to only a portion of your image, choose a Selection tool from the toolbox and make a selection.
3Click the Brush Selector on the Brush Selector bar.
4In the Brush library panel, click the Cloners brush category, and then choose a brush variant such as Driving Rain Cloner or
Impressionist cloner.
Not all Cloners are compatible with Auto Clone. If you choose an incompatible variant, the Auto Clone effect is disabled.
5Choose Effects Esoterica Auto Clone.
Dabs of paint are automatically applied to the selected area.
6Click anywhere in the image to turn off Auto Clone.
If you apply Auto Clone to a large area, the paint may fill areas sparsely. When you click to stop Auto Clone, it stops at that point.
It won’t continue to fill the selected area. To fill an area completely, you must let the Auto Clone continue.
You can transform a variant into a cloner, so you can use it with Auto Clone, by clicking the Clone Color button in the Color
panel.
You can generate more color variety in the dabs by setting the ±H, ±S, and ±V sliders in the Color Variability panel to 15% each.
You can open the Color Variability panel by choosing Window Brush Control Panels Color Variability.
Applying the Auto Van Gogh effect
You can use the Auto Van Gogh effect to create a Van Gogh–like rendition of an image. To apply Auto Van Gogh, you must first clone the
image and then choose the Auto Van Gogh variant from the Artists brush category, which is included in the Painter 2015 brush library.
The Auto Van Gogh effect
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The effect requires two passes. The first pass determines the angles of the brush dabs. The second pass applies the dabs. The image is then
rendered in a set of directional brushstrokes.
To apply Auto Van Gogh to an image
1Select the image you want to clone.
2Choose File Quick Clone.
3Click the Brush Selector on the Brush Selector bar, and choose Painter 2015 Brushes from the Brush library list box.
4In the Brush library panel, click the Artists brush category, and then click the Auto Van Gogh brush variant.
5Choose Effects Esoterica Auto Van Gogh.
You can generate more color variety in the dabs by setting the ±H, ±S, and ±V sliders in the Color Variability panel to 15% each.
You can open the Color Variability panel by choosing Window Brush Control Panels Color Variability.
Applying Blobs
The Blobs effect creates a pattern similar to oil floating on water. The effect distorts underlying image as if it were liquid and places blobs
that are based on color, clipboard content, or a pattern, on the image.
You can use one of three sources to fill in the blobs. You can produce blobs that look like bubbles by creating a circular selection that’s
shaded like a sphere, and then copying it to the Clipboard.
Before (left) and after (right) applying a Blob effect created from Clipboard contents
A Blob effect created from the current color source
Blobs create a nice basis for the Apply Marbling effect because they create interesting color patterns. You may want to apply this effect to
your original image before Apply Marbling. For more information, see “Applying Marbling” on page 640.
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To apply a blob effect
1Perform an action from the following table:
To Do the following
Fill blobs with Clipboard contents Copy an image to the Clipboard. You can copy images outside of
Corel Painter.
Fill blobs with the current color Choose a color in the Color panel.
Fill blobs with a pattern Choose a pattern in the Patterns panel.
2Open the image.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Esoterica Blobs.
5Choose one of the following options from the Using list box:
•Paste Buffer — fills blobs with the current contents of the Clipboard
•Current Color — fills blobs with the color currently selected in the Color panel
•Pattern — fills blobs with the pattern currently selected in the Patterns panel
Each time you apply the effect, a different seed number is generated in the Seed box.
6Type a value in the Number of Blobs box.
7Specify the minimum and maximum sizes of the blobs.
You can also
Set the number of anti-aliasing steps Type a value in the Subsample box.
Create repeating patterns Disable the Random Seed check box, and type a value in the Seed
box.
Change the random pattern of the blobs With the Random Seed check box enabled, click the Refresh
button next to the Seed box.
Creating custom tiles
Corel Painter transforms images into tiles based on a preset pattern, like bricks or hexagons, or from a paper pattern, clone source, or
channel. If you use a preset pattern, the tiles are uniform in size and cover the entire image evenly.
The color of each tile is determined by applying the average color of the image pixels it covers.
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Before (left) and after (right) applying tiles generated from a preset pattern
When you generate tiles from either a paper pattern, clone source, or channel, tiles are based on light and dark concentrations in the
selected source. In this case, the shape of the tiles is varied and may not cover an image evenly.
Tiles generated from a paper pattern
The Custom Tile effect functions differently from the Make Mosaic and Make Tessellation effects. For more information, see “Creating a
mosaic” on page 728.
To apply custom tiles
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Esoterica Custom Tile.
3Choose one of the following patterns from the Using list box:
•Brick
•Hex
•Square
•Triangle
•Cross
•12-6-4
•12-6-4 V2
4Adjust any of the Custom Tile controls. For information, see “Custom tile controls” on page 647.
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The original grout appearance (left) is changed by blurring (right).
To apply custom tiles by using clone or pattern luminance
1Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Image button , and Open
Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
3Choose Effects Esoterica Custom Tile.
4Choose Original Luminance from the Using list box.
5Adjust any of the Custom Tile controls. For information, see “Custom tile controls” on page 647.
To apply custom tiles by using paper luminance
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Esoterica Custom Tile.
5Choose Paper from the Using list box.
6Adjust any of the Custom Tile controls. For information, see “Custom tile controls” on page 647.
To apply custom tiles by using layer mask or channel luminance
1Do one of the following:
•To use a layer mask, choose Window Layers, and click the layer that contains a layer mask in the Layers panel.
•To use an alpha channel, choose Window Channels, and click the alpha channel in the Channels panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
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3Choose Effects Esoterica Custom Tile.
4Choose the channel or layer mask from the Using list box.
5Adjust any of the Custom Tile controls. For information, see “Custom tile controls” on page 647.
Custom tile controls
•Brick Width and Brick Height — adjusts the size of bricks
•Angle and Scale — adjusts the tile orientation and size of built-in tile shapes
•Blur Radius — sets the sampling radius for blurring the crack or grout color. Increasing the Blur Radius adds more neighboring colors to
the crack pixels in each pass.
•Blur Passes — sets the number of times the crack pixels are blurred. More passes mix more tile color into the cracks. Blurring occurs only
when Blur Passes is greater than zero.
•Threshold — draws the line between light and dark. Everything above the Threshold value becomes tiles, and everything below becomes
grout.
•Use grout — adds grout between the tiles
•Grout Color — sets the grout color
•Grout Thickness — controls the width of the cracks between tiles or the grout lines (if grout is enabled)
Applying Grid Paper
The Grid Paper effect adds a grid of horizontal lines, vertical lines, rectangles, or dots to an image.
Unlike the grid overlay, which is a transparent layer that floats as a reference above an image, Grid Paper becomes part of an image. It is
best to apply Grid Paper to a blank canvas and then apply color to the canvas or layers.
To apply Grid paper
1Choose Effects Esoterica Grid Paper.
2Choose an option from the Grid Type list box.
3Set the grid dimensions by entering values in the following boxes:
•Horizontal Spacing — determines the amount of space between horizontal lines
•Vertical Spacing — determines the amount of space between vertical lines
•Line Thickness — sets the width of grid lines
4Click the Grid Color chip, and choose a color from the Color dialog box to set the grid color.
5Click the Background chip, and choose a color from the Color dialog box to set the background color.
Applying Growth effects
The Growth Effect generates branchlike designs from a central point and adds them to your image. The designs resemble architectural
renderings of trees.
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Examples of Growth patterns
Growth patterns are created from the current main color. You have access to the Color panel while the Growth dialog box is open, so you
can change the main color at any time.
To create growth patterns
1In the Color panel, choose a color.
2Choose Effects Esoterica Growth.
3Enable any of the following check boxes:
•Hard edges — creates growth patterns with hard edges; disable to create growth patterns with soft, feathery edges
•Fractal — creates open-ended (fractal) patterns; disable to create nonfractal patterns, which are closed on the outside by a ring
4Adjust any of the following sliders:
•Flatness — reshapes the growth pattern like a lens effect. Move the slider to the left for a concave lens effect. Move the slider to the
right for a “fish-eye” lens effect.
•Thinout — affects how the size of the growth pattern is distributed from the center to the outside edges. At settings over 100%, the
outside edges become thicker. At settings under 100%, the edges become finer and more delicate.
•Random — affects how symmetrical the growth patterns appear. Lower values generate straight-line, geometrical designs. Higher
values generate distorted, crooked designs.
•Thickness — uniformly adjusts the weight of the lines within the design. Move the slider to the left for thinner lines, and to the right
for thicker lines. The growth pattern cannot be made thinner than one pixel.
•Branch — determines how many branches come from the center to the outside edge. The range is 1 through 20.
•Max Level — determines the number of levels or sublevels that appear in the tree. Specifically, Max Level determines how the
branches split to the outside edge.
•Fork — adjusts the overall intricacy of the outermost branches
•Fork Ratio — is similar to Fork, but it affects only the tips of the outermost branches
5Without closing the Growth dialog box, drag in the document window to create a growth pattern.
6Do one of the following:
• To apply the current growth pattern, click OK.
• To discard all patterns, click Cancel.
The sliders in the Growth dialog box affect both fractal and nonfractal growth patterns in a similar way, with the exception of Fork
and Fork Ratio, which affect only fractal growth patterns.
Applying Highpass
The Highpass effect suppresses low-frequency areas containing gradual or smooth transitions of brightness levels. This leaves high-frequency
areas, or just the edges of an image, containing stark shifts between brightness levels.
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Highpass uses either the Gaussian or Circular aperture options. Gaussian aperture affects the red, green, and blue components of color;
Circular aperture uses image luminance. You can make the highpass more pronounced by using the Equalize effect.
The Highpass effect introduces stark shifts between brightness levels.
To apply a Highpass effect
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Esoterica Highpass.
3In the Highpass dialog box, choose an aperture option.
4Move the Amount slider to determine how much to suppress the low-frequency areas.
This value defines a radius, in pixels, around each pixel in the selected image area. Moving the slider to the left suppresses larger
amounts of low-frequency information. Moving the slider to the right suppresses smaller amounts of low-frequency information.
Applying the Maze effect
The Maze effect generates an image of a maze. Typically, you’ll create a maze in a new, blank image. Each maze has one “solution” — that
is, an open path from the entrance to the exit.
The Maze effect produces interesting designs.
You can capture a portion of the maze as a pattern or paper texture, or use the maze as a source for other effects. Mazes must be
rectangular and cannot be applied to non-rectangular selections.
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To apply a Maze effect
1Choose Effects Esoterica Maze.
2Click the Maze Color chip, and choose a maze color.
3Click the Background chip, and choose a background color.
4Enable any of the following check boxes:
•Patterned — constrains barriers to the horizontal
•Display solution — displays the path from the entrance to the exit
5Type a value in the Seed box to generate a random maze pattern.
6Type a value in the Thickness box to set the width of barriers and paths.
Placing elements
Place Elements is an effect designed to automate the application of brush dabs. It’s particularly useful when applying it with an Image hose
brush variant. For more information, see “Using the Image hose” on page 501.
An example of the Place Elements effect used with the Image hose
The Place Elements effect creates a virtual sphere within the confines of a selection rectangle. When the selection is square, the sphere is
perfectly round; when the selection is rectangular, the sphere is elongated or flattened.
A number of points are created at random locations on the sphere. The points are then distanced from each other, and a brush dab is placed
at each point. Each dab’s appearance is adjusted according to its location on the sphere.
An example of the Place Elements effect used with a brush
To place elements
1Do one of the following:
• To use an Image hose, choose an Image hose brush variant from the Brush library, and then choose a nozzle from the Nozzle selector
on the Media Selector bar.
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• To apply paint dabs, select a brush from the Brush library. Not all brush variants are supported by Place Elements.
2Choose Window Color Panels Color.
3In the Color panel, do one of the following:
• If using an Image hose brush variant, set the additional color to black.
• If using another brush variant, set the main color.
If using the Image hose, the effect automatically controls mixing of the additional color with nozzle elements to produce depth shading.
Shadows tend toward black, so black is a good color to use.
4Choose the Rectangular Selection tool from the toolbox.
5Drag to create a selection.
This selection determines the location and size of the effect.
6Choose Effects Esoterica Place Elements.
7Adjust any of the following sliders:
•Iterations — controls the spacing of iterations. In each iteration, the points distance themselves from each other on the surface of
the virtual sphere. The points start at random locations, so if you set zero as the number of iterations, the placement of the points is
completely random. Higher numbers of iterations increase the regularity of the spacing.
•Points — sets the number of points to create on the virtual sphere. Each point correlates to an image element placed.
•Radius Fraction — determines the size of the virtual spheres created at the second and third levels. The first-level radius is multiplied
by the fraction amount to determine the radius of the second-level spheres.
The fraction is used again between the second and third levels. Higher values (above 1.0) increase overlapping of the spheres. Lower
values (below 1.0) preclude overlapping (when sufficient iterations are used to distribute the points).
•Oversizing — controls the diameter of the first-level virtual sphere in relation to the selection marquee. At a setting of 2.5, the sphere
fits within the selection. Higher settings shrink the sphere. Lower settings stretch it beyond the selection.
•Ambient Amount — controls the use of the additional color in elements that appear on the virtual sphere away from the light source.
This is how the clump of placed elements exhibits coherent three-dimensional shading when black is used as the additional color. The
default setting is 0.7, which produces good shading results. Increasing the value brings in more of the additional color. Decreasing it
reduces additional color mixing.
8In the Levels area, enable one of the following options:
•1 — specifies that each point receives only one element
•2 — specifies that each point receives an element and then is used as the center for another virtual sphere on which point iteration
and element placement repeats
•3 — extends sphere creation and element placement once more
The number of elements increases rapidly with more than one level. For example, if you choose 12 points and three levels, you’ll create
12 + (12 × 12) + (12 × 12 × 12) = 1,884 elements. Of course, many of these elements will probably be covered by later placements.
If you choose two or three levels, you can prevent overlapping elements by enabling the Cull Interiors check box. This removes
points that occur inside other spheres, before elements are placed. This option increases processing time for the effect.
Applying the Pop Art Fill effect
This effect lets you cover an image with pseudo-halftone dots so you can create a Pop Art image.
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Before (left) and after (right) applying the Pop Art Fill effect
To apply a Pop Art Fill
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Esoterica Pop Art Fill.
3Choose Image Luminance from the Using list box.
If you want to work with an inverted version of the source, enable the Invert colors check box.
4Adjust the Scale slider to set the dot size.
5Adjust the Contrast slider to mix in the luminance of the control medium.
6Click the Dab Color chip, and choose a dot color.
7Click the Background chip, and choose a background color.
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Using lighting and surface texture effects
Corel Painter includes a collection of effects that let you control image lighting and surface texture.
For general information about using effects, see “Common options for effects” on page 629.
This section contains the following topics:
Lighting effects
•“Applying preset lighting effects” (page 654)
•“Adding, deleting, and repositioning lights” (page 654)
•“Adjusting light properties” (page 655)
Surface texture effects
•“Using paper to create texture” (page 656)
•“Using 3D brushstrokes to create texture” (page 657)
•“Using image luminance to create texture” (page 658)
•“Using clone source or pattern luminance to create texture” (page 658)
•“Creating embossed effects” (page 659)
•“Using channels and layer masks tocreate texture” (page 660)
Adjusting surface texture using lighting effects
•“Creating reflection maps” (page 661)
•“Adjusting texture lighting” (page 662)
Other surface effects
•“Applying the Apply Screen effect” (page 664)
•“Applying the Color Overlay effect” (page 664)
•“Applying the Dye Concentration effect” (page 666)
•“Applying the Express Texture effect” (page 668)
•“Applying a warp effect” (page 669)
•“Applying the Woodcut effect” (page 671)
•“Applying the Distress effect” (page 673)
•“Applying the Serigraphy effect” (page 674)
•“Applying the Sketch effect” (page 675)
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Applying preset lighting effects
Corel Painter includes a series of preset lighting effects that you can apply to your images. The lighting effects allow you to quickly change
the intensity or direction of the image lighting. You can apply a preset lighting environment without making any changes, or you can use
it as a starting point for customized lighting. For more information, see “Adding, deleting, and repositioning lights” on page 654 or
“Adjusting light properties” on page 655.
Before (left) and after (right) applying a preset lighting effect
To apply preset lighting effects
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Apply Lighting.
3In the Apply Lighting dialog box, choose a preset from the Preset list box.
The lighting effect displays in the preview window.
If you apply an effect to a shape, dynamic layer, text layer, or reference layer, you must first commit the layer to an image layer.
Adding, deleting, and repositioning lights
You can add one or more light sources to an image to create unique lighting effects. Adding a light source is similar to hanging your artwork
in a gallery and adjusting spotlights to illuminate it. You can also delete and reposition lights.
When you add a light, a new indicator appears in the preview window of the Apply Lighting dialog box. The preview window displays the
current position of each light and the angle of its projection. You can use the light indicators to move and direct lights. The large part of the
light indicator controls the light source (the point from which the light is shining). The small part of the indicator controls the light direction
(the point toward which the light is shining).
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The small circle (left) controls the light direction. The large circle (right) controls the light source.
In addition, you can change the light properties, such as intensity and spread. For more information, see “Adjusting light properties” on
page 655.
To add, delete, and reposition a light
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Apply Lighting.
3Perform a task from the following table.
To Do the following
Add a light Click anywhere in the preview window.
Delete a light Click an indicator, and press Delete (macOS) or Backspace
(Windows).
Move a light Drag the large end of the indicator to the point where you want
the light to originate.
Change the direction of a light Drag the small end of the light indicator until the light is pointing
in the desired direction.
Adjusting light properties
You can adjust light properties such as brightness, distance, elevation, and color. Light properties have a cumulative effect. For example, if
you turn up a light’s brightness, you might need to adjust exposure.
To adjust the light properties
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
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2Choose Effects Surface Control Apply Lighting.
3In the preview window, click an indicator to select it.
4In the Directional Lighting area, move any of the following sliders:
•Brightness — controls the light intensity
•Distance — controls how far the light is from the image. If you move the light source closer, you can compensate for the increased
light by adjusting the Exposure slider.
•Elevation — sets the light’s angle in relation to the canvas. At 90°, the light is shining straight down, and at 1°, it’s nearly horizontal.
•Spread — sets the angle of the light cone
To change the light color, click the Color chip, and choose a color.
5In the Ambient Lighting area, move any of the following sliders:
•Exposure — controls the image’s brightness, as in photography. Moving the slider to the left decreases exposure and darkens the
image; moving it to the right increases exposure and lightens the image.
•Ambient — controls the surrounding light in an image. If you have no light indicators in the preview window, the ambient lighting
controls the overall lightness of the image. Moving the slider to the left darkens the overall lighting; moving it to the right increases
the light.
To change the color of the ambient light, click the Color chip, and choose a color.
Using paper to create texture
You can add texture to an image by incorporating paper texture. This allows you to give the appearance of depth to brushstrokes. Corel
Painter uses the paper surface and grain to produce the effect. You can choose a specific paper texture, or Corel Painter applies the currently
selected paper texture to the image by default.
If you want to experiment with the effect, keep the Papers panel open while you apply the effect. This way you can switch to different
papers and modify the paper controls.
Before (left) and after (right) creating texture by using paper grain
To create surface texture by using paper
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Surface Control Apply Surface Texture.
5Choose Paper from the Using list box.
If you want to apply an inverted paper texture, enable the Inverted check box.
6Adjust any of the Apply Surface Texture controls. For more information, see “Apply Surface Texture controls” on page 663.
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Using 3D brushstrokes to create texture
You can create the illusion of textured brushstrokes by applying the 3D Brushstrokes effect to an image. To use this effect, you need to clone
the image, apply brushstrokes to the clone using cloners, and then apply the effect to the image. Corel Painter then uses the difference in
luminance between the clone source and the image to produce the texture.
An example of an image before (left) and after (right) the 3D Brushstrokes method is applied to the image
If you use this method, the look of the brushstrokes on the clone determines how realistic the final 3D brushstrokes appear. So, you may
want to set up a more complex brush before painting. For example, you can apply a paper texture to the stroke. Many of the brush variants
reveal the paper texture automatically in their brushstrokes.
An example of 3D Brushstrokes with paper texture
You can apply a paper texture when you first create an image, and then paint or draw over it to make a textured canvas for your
brushstrokes. However, the texture is erasable, so you might not end up with the same texture across the document surface. As a rule, you
add the paper texture as the last step in producing artwork.
You can also use advanced brush settings to make realistic brushstrokes. For example, you can use the Brush Loading option to move
underlying colors as you make brushstrokes. For more information, see “Using brush loading” on page 197. You can also apply other
settings, like Bleed, or adjust brush size to create complex brushstrokes. For more information, see “Adjusting brushes with brush controls”
on page 359.
An example of 3D Brushstrokes with Brush Loading (left) and bleed (right) settings applied
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To apply 3D brushstrokes to an image
1Open an image.
2Choose File Quick Clone.
3Apply brushstrokes to the clone.
4Choose Effects Surface Control Apply Surface Texture.
5Choose 3D Brushstrokes from the Using list box.
6Adjust any of the Apply Surface Texture controls. For more information, see “Apply Surface Texture controls” on page 663.
Using image luminance to create texture
You can use the currently selected image’s luminance, or lightness, to produce surface texture. Light parts of the image create dents;
whereas darker parts create raised areas. The overall effect gives an embossed look to the image.
Before (left) and after (right) adding texture based on image luminance
To create surface texture by using image luminance
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Apply Surface Texture.
3Choose Image Luminance from the Using list box.
4Adjust any of the Apply Surface Texture controls. For more information, see “Apply Surface Texture controls” on page 663.
Using clone source or pattern luminance to create texture
You can add texture to an image by using the luminance of a clone source or a pattern. The method uses the light and dark areas in the
clone source or pattern to produce the illusion of dents and bumps. To experiment with different looks, you can change the clone source or
pattern.
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The clone source luminance helps produce a textured effect.
Any image effects or brushstrokes that you apply to the clone source result in different textures. For example, you can create raised areas in
the clone by darkening the area in the source image.
To create surface texture based on clone source or pattern luminance
1Open an image.
2Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Image button , and Open
Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Surface Control Apply Surface Texture.
5Choose Original Luminance from the Using list box.
6Adjust any of the Apply Surface Texture controls. For more information, see “Apply Surface Texture controls” on page 663.
Creating embossed effects
You can generate an image that appears embossed by cloning the image and then using the luminance of the clone source to produce the
effect. You can control the height of the texture, as well as the lighting, color, and material properties of the embossing.
Before (left) and after (right) applying the embossed effect
To create an embossed effect
1Open an image.
2Choose File Clone.
3Choose a color other than black from the Colors or Color Sets panel.
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If you want the embossed image to be white, select all, and then press Delete (macOS) or Backspace (Windows).
4Choose Edit Fill.
5In the Fill dialog box, choose Current Color from the Fill with list box.
6Adjust the Opacity slider to set the opacity of the fill.
7Click OK to fill the clone file with color.
8Choose Effects Surface Control Apply Surface Texture.
9Choose Original Luminance from the Using list box.
The preview window shows how the embossed image will look.
10 In the Light Controls area, adjust any of the following sliders:
•Brightness — controls the light intensity
•Concentration— adjusts the spread of the light’s shine over the surface
•Exposure — adjusts the overall lighting amount from darkest to brightest
11 Enable the Simple lighting check box, and click a light indicator on the sphere to change the location of highlights and shadows.
If you want to change the light color, click the Light Color chip, and choose a color from the Color dialog box.
Using channels and layer masks tocreate texture
Corel Painter lets you produce surface texture based on an alpha channel or a layer mask. You can use this method only if you added an
alpha channel, or a layer that contains a layer mask, to the image.
When you apply the texture to a channel, the area that surrounds the edges of the channel appears raised. When you apply texture to a
layer mask, the layer mask acts as a boundary for the texture and the texture appears around the edges. For more information, see “Creating
and deleting layer masks” on page 582.
Before (left) and after (right) adding texture based on a saved alpha channel
Before (left) and after (right) adding texture based on a layer mask
To create surface texture based on a channel or layer mask
1In the Layers panel, select a layer or the canvas.
If you want to use a layer mask, you must select the layer to which the layer mask is attached. Make sure that the layer mask is not blank.
2Choose Effects Surface Control Apply Surface Texture.
3Choose the channel or layer mask from the Using list box.
4Adjust any of the Apply Surface Texture controls. For more information, see “Apply Surface Texture controls” on page 663.
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Creating reflection maps
A reflection map is an image that is mapped onto a texture to produce the illusion that it’s reflecting light from the surrounding
environment. You can use either a pattern or a clone source image as a reflection map. Choosing a pattern allows you to quickly apply a
realistic reflection. Reflection maps are useful to create the appearance of chrome or polished metal.
Before (left) and after (right) applying a typical reflection map
You can control how much of the image appears in the texture. If you add a reflection map to a clone, the clone source is mapped onto the
texture. Otherwise, Corel Painter uses the current pattern as the reflection map.
You can use the Image Warp effect to approximate the reflection from a curved surface. For more information, see “Applying a warp effect”
on page 669.
To create a reflection map from a clone source
1Open an image or create a new image to use as the reflection.
If you want to approximate the reflection from a curved surface, apply the Image Warp effect.
2Choose File Clone.
3Click a selection tool from the toolbox, and select the area that you want to be reflective.
4In the toolbox, click the Selection Adjuster tool .
5Right-click the selection and choose Layer Via Copy.
A new layer is created.
6In the Layers panel, click the Canvas, and then select the layer you just created.
7Click the New Layer Mask button .
Using a layer mask simplifies the process because the layer mask exactly matches the shape of the reflection area. For more information,
see “Creating and deleting layer masks” on page 582.
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A selected image area, ready to become reflective
8Choose Effects Surface Control Apply Surface Texture.
9Choose the layer mask from the Using list box.
10 Move the Reflection slider to adjust the amount of reflection you want.
11 Move the Softness slider to adjust the mapping from the edges of the layer’s image.
Increasing softness gives a rounder, more 3D look to the surface.
The resulting chrome-plated butterfly
Adjusting texture lighting
Lighting determines a large part of the final look of a texture. Bad lighting can obscure details in a pattern or surface. Good lighting,
however, can add interesting highlights and enhance reflections.
You can use preset (simple) lighting or custom lighting. With simple lighting, you can choose one of eight preset lights. With custom
lighting, you can add more lights, and you can move and delete light sources.
The lighting sphere shows all possible surface angles and how the lights illuminate them. The light indicators on the sphere show the
position of all light sources.
The lighting sphere with a light indicator
You can also change the following light properties: brightness, concentration, and exposure. In addition, you can change a light’s color.
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To adjust texture lighting
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Apply Surface Texture.
3Do one of the following
• For preset lighting, enable the Simple lighting check box, and click a light indicator on the lighting sphere.
• For custom lighting, disable the Simple lighting check box, and perform an action from the following table.
To Do the following
Add a custom light Click on the lighting sphere where you want to add a new light
source.
A new light indicator (small circle) appears where you click.
Delete a custom light Click a light indicator, and press Delete (macOS), or Backspace
(Windows).
Add custom lights along a circular path Move the Lights slider.
Move a custom light Drag a light indicator to a new position on the sphere.
Change the light color Click a lighting indicator, click the Light Color chip, and then
choose a color.
4Adjust any of the Apply Surface Texture controls. For information, see “Apply Surface Texture controls” on page 663.
Apply Surface Texture controls
•Using — lets you choose a method for applying the surface texture. The following methods are available: Paper, 3D Brushstrokes, Image
Luminance, and Original Luminance.
•Softness — lets you adjust the amount of distortion created by the texture. Increasing softness creates more intermediate steps, which
produces a smoother distortion.
•Inverted — lets you apply an inverted texture
Appearance of Depth
•Amount — controls how much surface texture is applied to the image. Moving the slider all the way to the right applies the maximum
amount.
•Picture — controls how much of the color from the original image is applied to the texture. At 100%, the full color of the picture shines
through. Moving the slider to the left displays more black, leaving only the shine.
•Shine — controls how much highlight appears on the surface of the texture. Higher Shine values make the texture look metallic.
•Reflection — maps a clone source image or pattern onto the texture at a variable percentage
Light Controls
•Brightness — controls the light intensity
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•Concentration — adjusts the spread of the light’s shine over the surface
•Exposure — adjusts the overall lighting amount from darkest to brightest
•Light Color — lets you change the light color
•Simple lighting — lets you choose one from eight preset lights
•Lighting sphere — lets you add, move, and delete custom lights when the Simple lighting check box is disabled.
Applying the Apply Screen effect
You can simulate the appearance of a silk-screened print by using the Apply Screen effect. This effect lets you combine image luminance
and the three selected colors, to produce a multi-color rendition of the image. When you use this effect, anti-aliasing is automatically
applied to the image.
Before (left) and after (right) using Apply Screen using the image luminance
To apply a screen
1Open an image.
2Choose Effects Surface Control Apply Screen.
3Choose Image Luminance from the Using list box.
4Choose three colors by clicking each color chip and choosing a color from the Color dialog box.
5Adjust any of the following sliders:
•Threshold 1 — determines how much of the two colors below the slider display in the image
Moving the slider increases the amount of one color and decreases the amount of the other color.
•Threshold 2 — determines how much of the color below the slider displays in the image
Moving the slider to the left decreases the color amount. Moving it to the rightincreases the color amount.
You can also apply a screen that is based on paper texture by choosing Paper from the Using list box, and then clicking the Paper
Textures chip, and choosing a texture.
Applying the Color Overlay effect
You can simultaneously add color and texture to an image by using the Color Overlay effect. This effect allows you to coat an image with
color. You can control the opacity and intensity of the color. To use the Color Overlay effect, you need to choose a color that you want to
apply and then choose the method for applying the effect.
There are five different methods for applying color:
•Uniform Color — adds a flat tint to the image
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•Paper — overlays a color using the paper texture as a mapping model. More color is applied to light areas in the paper grain; less color
is applied to dark areas. If you want to experiment with the effect, keep the Papers panel open while you apply the effect. This way you
can switch to different papers and modify the paper controls.
•Image Luminance — uses the image’s brightness as the model for the color overlay. More of the effect is applied to light areas in the
original image; less color is applied to dark areas.
•Original Luminance — uses the luminance of the clone source (or a pattern) as the model for the color overlay. Light areas in the clone
source produce more color in the image.
•Alpha Channel or Layer Mask — sets the values in the channel or layer mask as the model for the color overlay. More color is applied to
the light areas of the channel or mask; less color is applied to dark areas. You can use this method only if you have a saved alpha channel
or a layer mask in your image.
Before (left) and after (right) applying the Color Overlay effect using the Paper method
To apply a uniform tint to an image
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Color Overlay.
3Choose a color from the Use Color chip.
4Choose Uniform Color from the Using list box.
5Adjust any of the Color Overlay controls. For information, see “Color Overlay controls” on page 666.
To use image luminance to apply a color overlay
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Color Overlay.
3Choose a color from the Use Color chip.
4Choose Image Luminance from the Using list box.
5Adjust any of the Color Overlay controls. For information, see “Color Overlay controls” on page 666.
To use paper texture to apply a color overlay
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
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• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Surface Control Color Overlay.
5Click the Use Color chip, and choose a color.
6Choose Paper from the Using list box.
7Adjust any of the Color Overlay controls. For information, see “Color Overlay controls” on page 666.
To use clone source or pattern luminance to apply a color overlay
1Open an image.
2Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Image button , and Open
Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
3Choose Effects Surface Control Color Overlay.
4Choose a color from the Use Color chip.
5Choose Original Luminance from the Using list box.
6See “Color Overlay controls” on page 666.
To use a layer mask or channel to apply a color overlay
1Do one of the following:
•To use a layer mask, choose Window Layers, and click the layer that contains a layer mask in the Layers panel.
•To use an alpha channel, choose Window Channels, and click the alpha channel in the Channels panel.
2Choose Window Color Panels Color.
3Choose a color from the Color panel.
4Choose Effects Surface Control Color Overlay.
5Choose the layer mask or alpha channel from the Using list box.
6Adjust any of the Color Overlay controls. For information, see “Color Overlay controls” on page 666.
Color Overlay controls
•Use Color — lets you choose the overlay color
•Opacity — controls how transparent the effect is
•Dye Concentration— allows the paper to absorb the color
•Hiding Power — allows the color to cover what lies beneath it
Applying the Dye Concentration effect
You can adjust the dye concentration in an image to control color intensity and play with surface texture. For example, use this effect to
lighten an underexposed photo or to darken an overexposed one. You need to choose a method for applying the effect. Some methods,
such as Paper, generate more texture than other methods, such as Uniform Color. There are five different methods for applying dye
concentration:
•Uniform Color — allows you to adjust only color density
•Paper — adjusts color by using the paper texture as a mapping model. If you want to experiment with the effect, keep the Papers panel
open while you apply the effect. This way you can switch to different papers and modify the paper controls.
•Image Luminance — uses the image’s brightness as the model for the color adjustment
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•Original Luminance — uses the luminance of the selected pattern or clone source as the model for the adjustment
•Alpha Channel or Layer Mask — sets the values in the alpha channel or layer mask as the model for the dye concentration adjustment.
You can use this method only if you have a saved channel or a layer mask in your image.
To uniformly adjust dye concentration
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Dye Concentration.
3Choose Uniform Color from the Using list box.
4Adjust any of the Dye Concentration controls. For information, see “Dye Concentration controls” on page 668.
To adjust dye concentration using image luminance
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Dye Concentration.
3Choose Image Luminance from the Using list box.
4Adjust any of the Dye Concentration controls. For information, see “Dye Concentration controls” on page 668.
To adjust dye concentration using paper luminance
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Surface Control Dye Concentration.
5Choose Paper from the Using list box.
6Adjust any of the Dye Concentration controls. For information, see “Dye Concentration controls” on page 668.
To adjust dye concentration using clone source or pattern luminance
1Open an image.
2Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Image button , and Open
Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
3Choose Effects Surface Control Dye Concentration.
4Choose Original Luminance from the Using list box.
5Adjust any of the Dye Concentration controls. For information, see “Dye Concentration controls” on page 668.
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To adjust dye concentration using a layer mask or alpha channel
1Do one of the following:
•To use a layer mask, choose Window Layers, and click the layer that contains a layer mask in the Layers panel.
•To use an alpha channel, choose Window Channels, and click the alpha channel in the Channels panel.
2Choose Effects Surface Control Dye Concentration.
3Choose the Layer mask or alpha channel from the Using list box.
4Adjust any of the Dye Concentration controls. For information, see “Dye Concentration controls” on page 668.
Dye Concentration controls
•Presets — the controls in this area let you choose a preset effect, save the current settings as a preset, and delete a preset
•Maximum — controls the amount of dye on the peaks of the texture
If you think of texture as peaks and valleys, the Maximum slider controls the amount of dye on the peaks, and the Minimum slider
controls the amount of dye in the valleys.
•Minimum — controls the depth of the texture. The lower the values, the higher the contrast between the peaks and valleys. The higher
the values, the flatter the image appears.
•Preview — enable this check box to preview the effect in the document window
•Reset — resets the sliders to their default settings
Applying the Express Texture effect
You can apply the Express Texture to generate a high-contrast version of an image in grayscale, which creates a visual effect similar to a
custom halftone screen, like a mezzotint or line screen. When you use this effect, anti-aliasing is automatically applied to the image.
You need to choose a method for applying the effect. There are five different methods for applying Express Texture:
•Paper — adjusts light intensity by using the paper texture as a mapping model. If you want to experiment with the effect, keep the
Papers panel open while you apply the effect. This way you can switch to different papers and modify the paper controls.
•Image Luminance — uses the image’s brightness as the model for the adjustments
•Original Luminance — uses the luminance of the clone source as the model for the adjustment
•Alpha Channel or Layer Mask — sets the values in the alpha channel or layer mask as the model for the adjustments. You can use this
method only if you have a saved channel or a layer mask in your image.
An image with the Express Texture effect applied
To apply Express Texture using image luminance
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
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• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Express Texture.
3Choose Image Luminance from the Using list box.
4Adjust any of the Express Texture controls. For information, see “Express Texture controls” on page 669.
To apply Express Texture using paper texture
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Surface Control Express Texture.
5Choose Paper from the Using list box.
6Adjust any of the Express Texture controls. For information, see “Express Texture controls” on page 669.
To apply Express Texture using clone source or pattern luminance
1Open an image.
2Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Image button , and Open
Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
3Choose Effects Surface Control Express Texture.
4Choose Original Luminance from the Using list box.
5Adjust any of the Express Texture controls. For information, see “Express Texture controls” on page 669.
To apply Express Texture using a layer mask or alpha channel
1Do one of the following:
•To use a layer mask, choose Window Layers, and click the layer that contains a layer mask in the Layers panel.
•To use an alpha channel, choose Window Channels, and click the alpha channel in the Channels panel.
2Choose Effects Surface Control Express Texture.
3Choose the layer mask or alpha channel from the Using list box.
4Adjust any of the Express Texture controls. For information, see “Express Texture controls” on page 669.
Express Texture controls
•Gray Threshold — determines where the threshold is, between pure black and pure white
•Grain — determines how deeply the texture penetrates the surface
•Contrast — determines the number of levels of black and white. For example, low contrast generates pure gray, medium contrast
produces levels of grayscale, and high contrast produces a black and white screen.
Applying a warp effect
Corel Painter offers different options for warping images. The Image Warp effect lets you distort the surface of an image as if it were a sheet
of pliable film. You can make images look as though they’re reflected in a fun house mirror.
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Before (left) and after (right) applying the Image Warp effect
You can also use the Quick Warp effect to create some basic distortions, like stretch or bulge. These distortions are useful for preparing
images for reflection maps when applying surface texture. For more information, see “Creating reflection maps” on page 661.
Quick Warp lets you create five types of distortions:
•Sphere — warps the image spherically, like a reflection on a polished silver ball
An example of the Quick Warp effect using Sphere distortion
•Bump — warps the center of the image toward you, making it appear convex
An example of the Quick Warp effect using Bump distortion
•Valley — warps the center of the image away from you, making it appear concave
•Swirl — distorts the image in a spiral
•Ripple — distorts the image in concentric rings, like the rings created when you drop a stone into a pool of water
You can apply Image Warp and Quick Warp to the canvas, selections, and layers. However, Image Warp allows you to better target areas
for warping, which is useful if you need to warp only a small portion of an image.
To warp an image using Image Warp
1To apply the effect to:
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• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Image Warp.
3In the Image Warp dialog box, enable one of the following options:
•Linear — pulls the selected area as if you were pulling from the top of a cone
•Cubic — pulls a flat surface outward
•Sphere — pulls a surface as if it were a lens
4Adjust the Size slider.
This slider controls the size of the area affected by dragging the cursor. The higher the number, the smaller the affected area.
5In the document window, drag to distort the image.
A circle displays as you drag, which indicates the area affected.
To warp an image using Quick Warp
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Quick Warp.
3In the Quick Warp dialog box, enable one of the following options:
•Sphere — warps the image spherically, like a reflection on a polished silver ball
•Bump — warps the center of the image toward you, making it appear convex
•Valley — warps the center of the image away from you, making it appear concave
•Swirl — distorts the image in a spiral
•Ripple — distorts the image in concentric rings, like the rings created when you drop a stone into a pool of water
4Adjust any of the following sliders:
•Power — controls the intensity of the Sphere and Ripple effects
•Angle Factor — controls the appearance of twisting and swirling in all effects
Applying the Woodcut effect
You can apply the Woodcut effect to create an image that appears like a woodcut or linoleum block print. You can specify either black and
white or colored Woodcut effects. You can also save preset Woodcut effects to apply to other images.
Before (left) and after (right) applying the Woodcut effect
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To apply a black and white Woodcut effect
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Woodcut.
3Enable the Output Black check box to use the black part of the effect in the final image.
4Disable the Output Color check box if you want to use black and white only in the final image.
5Adjust any of the following sliders:
•Black Edge — determines the detail of the black edge. Larger values produce thick, black edges around objects. Smaller values
produce more intricate edges.
•Erosion Time — determines the number of erosion iterations performed on the black edge. The higher the erosion, the simpler the
edge.
•Erosion Edge — controls the amount of smoothing on the black edge. Larger values produce a rounded appearance of the black
edge.
•Heaviness — determines the amount of black in the final image
To apply a colored Woodcut effect
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Woodcut.
3Enable the Output Color check box to use the color part of the effect in the final image.
4Disable the Output Black check box if you want to use color only in the final image.
5Enable one of the following options:
•Auto Color — computes the color set from the original image’s colors automatically
•Use Current Color Set — uses a predefined color set. Next, choose a color from the Color Set box.
6Adjust any of the following sliders:
•Number of Colors — determines the number of colors used in the effect, ranging from 2 to 256. This control is available only with
the Auto Color option.
•Color Edge — determines the thickness of a colored edge applied to the image boundaries. Moving the slider to the right increases
edge thickness, which is measured in pixels. The edge color is selected by choosing a color swatch below the preview window.
You can change the colors in a color set by clicking a color and then clicking a new color in the Change Color chip.
To save a Woodcut effect as a preset
1Choose Effects Surface Control Woodcut.
2In the Woodcut dialog box, modify any of the settings.
3Click the Add button .
4In the Add Preset dialog box, type a name in the Preset Name box.
You can choose the saved preset from the Preset list box.
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Color options cannot be saved with a preset.
Applying the Distress effect
You can apply the Distress effect to generate a high-contrast, black and white rendering of an image. You can control the edges,
smoothness, variability, and threshold of the effect. The effect interacts with either the currently selected paper grain, pattern, clone source,
layer mask, or channel.
Before (left) and after (right) applying the Distress effect
To apply the Distress effect using paper luminance
1Choose Window Paper Panels Papers.
2Choose a paper swatch from the Papers library panel.
If you want to experiment with the effect, keep the Papers panel open while you apply the effect. This way you can switch to different
papers and modify the paper controls.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose Effects Surface Control Distress.
5Choose Paper from the Using list box.
6Adjust any of the Distress controls. For information, see “Distress controls” on page 674.
To apply the Distress effect using clone source or pattern luminance
1Open an image.
2Do one of the following:
•To use a clone source, choose Window Clone Source. In the Clone Source panel, click the Open Source Image button , and
Open Source to choose a clone source.
•To use a pattern, choose Window Media Library Panels Patterns, and click a pattern swatch from the Pattern library panel.
3To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
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4Choose Effects Surface Control Distress.
5Choose Original Luminance from the Using list box.
6Adjust any of the Distress controls. For information, see “Distress controls” on page 674.
To apply the Distress effect using a layer mask or alpha channel luminance
1Do one of the following:
•To use a layer mask, choose Window Layers, and click the layer that contains a layer mask in the Layers panel.
•To use an alpha channel, choose Window Channels, and click the alpha channel in the Channels panel.
2To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
3Choose Effects Surface Control Distress.
4Choose the layer mask or channel from the Using list box.
5Adjust any of the Distress controls. For information, see “Distress controls” on page 674.
Distress controls
•Edge Size — determines the size of the edge enhancement
•Edge Amount — determines the amount of edge enhancement
•Smoothing — determines the roundness of the edge between black and white
•Variance — determines the amount of grain added to the edge
•Threshold — determines how much black is in the image
•Preview — enable this check box to preview the effect in the document window
Applying the Serigraphy effect
With the Serigraphy effect, you can use photographs to generate images that appear silk-screened or look like woodblock cuts. When
applying the effect, Corel Painter saves each color reduction as a separate layer, so you can edit each layer individually.
Before (left) and after (right) applying the Serigraphy effect
To apply Serigraphy effects
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
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2Choose Effects Surface Control Serigraphy.
3Click the Match to color chip, and choose a color from the Color dialog box.
This is the center color — the color on which the effect will be based.
4Click the Fill with color chip, and choose a color from the Color dialog box.
This color is used on the new layer.
5In the Serigraphy color dialog box, adjust any of the following sliders:
•Smoothing — determines the smoothness of the black edge
•Threshold — determines the total amount of color difference from the center color
•Distance Weighting — determines the amount of color distance from the center color
•Hue Weighting — determines how much hue contributes to the effect
•Sat Weighting — determines how much saturation contributes to the effect
•Lum Weighting — determines how much luminance contributes to the effect
6Click Create Serigraphy Layer.
7Click OK.
You can also specify Match and Fill colors by clicking a color in the image.
Applying the Sketch effect
You can use the Sketch effect to generate a black and white pencil outline of a photograph. You can then use the outline as a guide for
applying color, which is a useful technique for starting a painting. For more information, see “Choosing a painting workflow” on page 137.
To store the settings for the effect, you can create a preset. This allows you to quickly apply the settings to another image.
Before (left) and after (right) applying the Sketch effect
To apply the Sketch effect
1To apply the effect to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
2Choose Effects Surface Control Sketch.
3In the Sketch dialog box, adjust any of the following sliders:
•Sensitivity — determines sensitivity to detail. Low values detect only the main edges. High values detect the main edges as well as thin
lines, such as the lines around a person’s eyes.
•Smoothing — determines how much noise is filtered out. Higher values result in wider, lighter, and blurrier lines.
•Grain — determines how much of the paper grain is revealed in the sketch marks. Move this slider to the right to show more of the
paper grain.
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•Threshold High and Threshold Low — removes noise after edge detection. Threshold High is used to flag light pixels which may be
just noise in the image. Threshold Low is used to test surrounding pixels.
You can also apply a preset sketch effect by choosing a preset from the Preset list box.
To save a sketch effect as a preset
1Choose Effects Surface Control Sketch.
2In the Sketch dialog box, modify any of the settings.
3Click the Add button .
4In the Add Preset dialog box, type a name in the Preset Name box.
You can delete a preset sketch effect by choosing it from the Preset list box and clicking the Delete button.
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Dynamic Plug-ins
Dynamic plug-ins are a category of floating layers that give you the ability to manipulate, transform, and adjust underlying images non-
destructively. In other words, you can apply and modify the dynamic plug-effects any number of times without altering the source image.
The Liquid Metal dynamic plug-in lets you introduce metallic droplets to an image by using a dynamic layer.
This section contains the following topics:
•“Getting started with dynamic plug-ins” (page 678)
•“Modifying and deleting dynamic layers” (page 678)
•“Converting dynamic layers” (page 678)
•“Applying the Brightness and Contrast dynamic plug-in” (page 679)
•“Applying the Burn dynamic plug-in” (page 679)
•“Applying the Tear dynamic plug-in” (page 681)
•“Applying the Bevel World dynamic plug-in” (page 682)
•“Applying the Equalize dynamic plug-in” (page 683)
•“Applying the Glass Distortion dynamic plug-in” (page 684)
•“Applying the Kaleidoscope dynamic plug-in” (page 686)
•“Applying the Liquid Lens dynamic plug-in” (page 687)
•“Applying the Liquid Metal dynamic plug-in” (page 690)
•“Applying the Posterize dynamic plug-in” (page 697)
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Getting started with dynamic plug-ins
Dynamic plug-ins allow you to apply effects to images without altering the original image. For example, you can add a burnt effect to the
edge of an image or increase the image brightness. The Dynamic plug-ins are accessible from the Layers panel.
When you apply an effect using a dynamic plug-in, a dynamic layer is automatically generated in the document. Like all floating objects,
dynamic layers appear in the layer list in the Layers panel, where they are identified by the plug icon . You can select, move, group,
hide, show, and lock dynamic layers, as well as change their display order, opacity, and composite method, as you would with other layers.
For more information, see “Layers” on page 553.
The steps for applying dynamic plug-ins vary slightly depending on which dynamic plug-in you choose. For most dynamic plug-ins, you can
apply the effect to:
• a constrained area by making a selection in the document window
• a selected layer
• to the content of the entire canvas
If you apply the effect to a selection, the dynamic layer conforms to the dimensions and location of the selection. If you apply the effect to
the canvas, the dynamic layer is the same size as the canvas. For a few dynamic plug-ins, such as Kaleidoscope, you can specify the size of
the new layer before you create it. For more information, see “Applying the Kaleidoscope dynamic plug-in” on page 686.
When you save the file in RIFF format, the dynamic layer retains its dynamic nature. Therefore, if you plan on modifying the dynamic layer in
the future, you should save the file to RIFF.
To access the dynamic plug-ins
1Choose Window Layers.
2In the Layers panel, click the Dynamic Plug-ins button to display a list of dynamic plug-ins.
Modifying and deleting dynamic layers
After creating a dynamic layer, you can change its settings. You can also delete a dynamic layer at any time.
To change a dynamic layer’s settings
1Select the dynamic layer in the document window or in the Layers panel.
2Double-click the dynamic layer in the Layers panel.
3In the dialog box, change any settings.
To delete a dynamic layer
•In the Layers panel, select the dynamic layer, and click the Delete button .
You can also delete a dynamic layering by choosing Edit Undo.
Converting dynamic layers
At some point, you may want to finalize the dynamic plug-in effect and convert the result to a default layer. This allows you to work with the
image in ways not possible when the effect is held in a dynamic layer.
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Converting a dynamic layer captures its current appearance to a pixel-based layer. After a dynamic layer is converted, you can no longer
adjust the effect. The following operations automatically generate a prompt to convert a dynamic layer:
• painting on a dynamic layer
• applying an additional effect or dynamic plug-in
• dropping a dynamic layer
• collapsing a group that contains a dynamic layer
• saving to a non-RIFF format
To convert a dynamic layer to a default layer
1In the Layers panel, choose a dynamic layer.
2Click the Layer options button , and choose Convert To Default Layer.
Applying the Brightness and Contrast dynamic plug-in
The Brightness and Contrast dynamic plug-in creates a layer that lets you adjust the brightness and contrast of the image beneath it.
The Brightness and Contrast dynamic layer affects all images beneath it.
To create a Brightness and Contrast dynamic layer
1Do one of the following:
• In the Layers panel, choose the Canvas.
•Choose the Rectangular Selection tool from the toolbox, and then drag in the document window to select an area.
2In the Layers panel, click the Dynamic Plug-ins button , and choose Brightness and Contrast.
3In the Brightness/Contrast dialog box, drag the sliders to adjust the image contrast and brightness.
Corel Painter automatically creates a new layer when you apply the dynamic plug-in.
If you don’t like the results, you can click Cancel or you can click Reset to restore the default settings.
You can also use the Opacity slider in the Layers panel to adjust the effect.
Applying the Burn dynamic plug-in
The Burn dynamic plug-in lets you add a burn effect to the edges of a selection or layer. You can adjust the amount and character of the
burn.
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Different Burn settings produce different results.
To burn a layer or selection
1Do one of the following:
•In the Layers panel, choose the Canvas, and choose Select All.
• In the Layers panel, choose a layer.
•Choose the Rectangular Selection tool from the toolbox, and then drag in the document window to select an area.
2In the Layers panel, click the Dynamic Plug-ins button , and choose Burn.
3In the Burn Options dialog box, adjust any of the following sliders and controls:
•Burn Margin — specifies the width of the burn effect in relation to the layer’s size
•Flame Breadth — specifies the width of the scorched region. The burn color appears in the scorch.
•Flame Strength — specifies how much of the layer is consumed by the burn. Increasing Flame Strength shrinks the layer.
•Wind Direction — changes the burn amount for different sides of the layer
•Wind Strength — determines how much change the Wind Direction control imparts
•Jaggedness — specifies the amount of irregularity in the burnt edges
If you apply the effect a selection, Corel Painter 2019 automatically creates a new layer when you apply the dynamic plug-in.
If you apply the effect to an existing layer, Corel Painter converts the layer to a dynamic layer.
You can also
Use the current paper to vary the dye concentration in the scorch
region
Enable the Use paper texture check box.
Burn the interior edges as well as the exterior edges of the selection Enable the Burn Interior Edges check box. Disable this check box
to protect the interior edges.
Change the scorch color Click the Color chip, and choose a color in the Color dialog box.
Restore the default settings Click the Reset button.
You can view only the dynamic layer by hiding the canvas in the Layers panel.
You can apply a Burn to a specific area of the canvas by selecting the area, right-clicking the selection and choosing Layer via
Copy, then applying the effect to the new layer.
You can use the Revert to Original command in the Layers panel menu to restore a source image to its original condition. For
more information, see “Modifying and deleting dynamic layers” on page 678.
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Applying the Tear dynamic plug-in
The Tear dynamic plug-in lets you apply a torn-paper effect to the edge of a selection or layer. You can also control the amount of tearing
that the effect produces.
You can tear a little (left) or a lot (right).
To apply the Tear dynamic plug-in
1Do one of the following:
•In the Layers panel, choose the Canvas, and choose Select All.
• In the Layers panel, choose a layer.
•Choose the Rectangular Selection tool from the toolbox, and then drag in the document window to select an area.
2In the Layers panel, click the Dynamic Plug-ins button , and choose Tear.
3In the Tear Options dialog box, set the following sliders and controls to adjust the tear effect:
•Margin — specifies the width of the tear effect from the edge of the layer
•Strength — specifies how much of the layer is torn away
•Jaggedness — specifies the amount of irregularity in torn edges
If you apply the effect a selection, Corel Painter automatically creates a new layer when you apply the dynamic plug-in.
If you apply the effect to an existing layer, Corel Painter converts the layer to a dynamic layer.
You can also
Tear the interior edges as well as the exterior edges Enable the Tear interior edges check box. Disable this check box to
protect interior edges.
Change the tear color Click the Color chip, and choose a color in the Color dialog box.
Restore the default settings Click the Reset button.
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You can view only the dynamic layer by hiding the canvas in the Layers panel.
Use a rough paper texture to create a better tear by clicking the Paperselector in the toolbox and choosing a paper texture from
the list.
You can use the Revert to Original command in the Layers panel menu to restore a source image to its original condition. For
more information, see “Modifying and deleting dynamic layers” on page 678.
Applying the Bevel World dynamic plug-in
The Bevel World dynamic plug-in lets you create three-dimensional (3D) objects by adding bevel effects, or angled edges, to selections or
layers. You can control both bevel shape and lighting to create unique effects.
Examples of various bevel profiles
For example, you can even use Bevel World to create a 3D button with text on it. First, create the background button, and then add text to
float over the button. You can then group the text and button together and collapse the layer group.
You can also change the 3D appearance of the bevel by adjusting the lighting.
To apply a bevel effect
1Do one of the following:
• In the Layers panel, choose a layer.
•Choose a selection tool from the toolbox, and then drag in the document window to select an area.
2In the Layers panel, click the Dynamic Plug-ins button , and choose Bevel World.
3In the Bevel area, adjust any of the following sliders:
•Bevel Width — specifies the width of the bevel in relation to the layer diameter
•Outside Portion — controls the portion of the bevel that appears outside the layer
•Rim Slope — specifies the angle of the rim (innermost portion) of the bevel
•Cliff Portion — specifies the horizontal distance between the base and the rim
•Cliff Height — specifies the vertical distance between the base level and rim level
•Cliff Slope — specifies the angle of the cliff (middle portion) of the bevel
•Base Slope — specifies the angle of the base (outermost portion) of the bevel
•Smoothing — controls the roundness of the transitions between base, cliff, and rim as well as the sharpness of the resulting ridges
4In the Light area, adjust any of the following sliders:
•Light Direction — specifies the angle of the light source
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•Light Height — specifies the light’s angle in relation to the canvas. At 90°, the light is shining straight down, and at 1°, it’s nearly
horizontal. With Light Height set to 90%, the Light Direction setting has no effect. When set to 90% or less, the light rotates around
the center.
•Brightness — controls the light’s intensity
•Scatter — adjusts the spread of the light’s shine over the surface
•Shine — controls the prevalence of highlights
•Reflection — controls how much of the source image is visible in the bevel. If you are working with a clone, the clone source is
mapped onto the surface at a variable percentage.
You can also
Add beveling on the interior edges of the bevel area Enable the Bevel Interior Edges check box.
Change the color of the outside portion Click the Outside Color chip, and choose a color in the Color
dialog box. This control applies only when Outside Portion is
greater than zero.
Change the light color Click the Light Color chip, and choose a color in the Color dialog
box.
Add a preset light source In the Light area, enable the Simple lighting check box, and click a
light indicator on the lighting sphere.
Add a custom light source In the Light area, disable the Simple lighting check box, and click
on the lighting sphere where you want to add a new light source.
A new light indicator (small circle) appears where you click.
Delete a custom light source Click on a light indicator and press Delete.
Restore the default settings Click the Reset button.
You can use the Revert to Original command in the Layers panel menu to restore a source image to its original condition. For
more information, see “Modifying and deleting dynamic layers” on page 678.
Applying the Equalize dynamic plug-in
The Equalize dynamic plug-in creates a layer that lets you adjust the contrast in underlying images. It does this by adjusting black and white
points and distributing the brightness levels throughout the entire range of available levels.
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The Equalize dynamic layer is applied to a rectangular selection.
The Equalize dynamic plug-in creates a histogram showing the number of pixels for each brightness level value. Equalize allows gamma
adjustment, which lightens or darkens an image without changing highlights or shadows.
To create an Equalize dynamic layer
1Do one of the following:
• In the Layers panel, choose the Canvas.
•Choose the Rectangular Selection tool from the toolbox, and then drag in the document window to select an area.
2In the Layers panel, click the Dynamic Plug-ins button , and choose Equalize.
3In the Equalize dialog box, adjust the contrast by dragging the small black and white markers under the histogram.
Any values in the image located to the right of the white marker become black; any values to the left of the black marker become white.
4Drag the Gamma slider to adjust only the midtones of an image and leave the white and black areas untouched.
Corel Painter automatically creates a new layer when you apply the dynamic plug-in.
If you don’t like the results, click Reset to restore the default settings.
You can also use the Opacity slider in the Layers panel to adjust the effect.
Applying the Glass Distortion dynamic plug-in
The Glass Distortion dynamic plug-in creates a layer that simulates the appearance of viewing the image through textured glass. You can
move the layer in the document to view the distortion over different parts of an image.
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A section of an image with Glass Distortion applied
To create a Glass Distortion dynamic layer
1Do one of the following:
• In the Layers panel, choose the Canvas.
• Choose a selection tool from the toolbox, and then drag in the document window to select an area.
2In the Layers panel, click the Dynamic Plug-ins button , and choose Glass Distortion.
3In the Glass Distortion Options dialog box, choose one of the following displacement sources from the Using list box:
•Paper — uses the selected paper texture. Paper texture is good for creating the pebbled glass effect. Unless you want frosted glass,
you’ll probably want to increase the scale of the paper.
•Current Selection — uses the currently selected area in the document window
•Image Luminance — uses the current document’s luminance
•Original Luminance — uses the clone source’s luminance
Image pixels are displaced, based on the light and dark areas of the source.
4To modify the distortion effect, adjust any of the following sliders:
•Softness — controls the transitions between displaced colors. Increasing softness creates more intermediate steps and produces a
smoother distortion. If you experience aliasing in a glass distortion, try increasing the softness.
•Amount — controls the degree of displacement. A higher amount leads to more distortion.
•Variance — creates multiple variations in the neighborhood of the displacement. The result of increasing variance depends on the type
of image and other settings.
Corel Painter automatically creates a new layer when you apply the dynamic plug-in.
You can also
Inverts the selected source Enable the Inverted check box.
Display changes before applying them to the image Enable the Preview check box.
Restore the default settings Click the Reset button.
You can also use the Opacity slider in the Layers panel to adjust the effect.
You can drag the Glass Distortion layer or selection in the document window to distort other areas of the image.
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The Glass Distortion dynamic layer using Paper (left) and Image Luminance (right) displacement sources
Applying the Kaleidoscope dynamic plug-in
The Kaleidoscope dynamic plug-in creates a square layer that produces kaleidoscopic effects from underlying images. The traditional
kaleidoscope is a hollow tube with a set of mirrors and colored chips at one end. You peer into the other end and enjoy the highly
symmetrical patterns that the mirrors create from the colored chips. When you add a Kaleidoscope dynamic layer, you first specify its size.
You can move the layer over different parts of an image to produce different effects.
To create a Kaleidoscope dynamic layer
1In the Layers panel, click the Dynamic Plug-ins button , and choose Kaleidoscope.
2In the Kaleidoscope dialog box, specify the size of the dynamic layer.
Kaleidoscopes must be square, and no bigger than the shorter dimension of the document (width or height).
3Drag the Kaleidoscope layer to different areas of the image to alter the effect.
Move the Kaleidoscope layer to produce different effects.
To preserve the Kaleidoscope layer, you need to save the image in RIFF format.
To create and capture a Kaleidoscope pattern
1Drag the Kaleidoscope layer on the canvas until it displays an image that you like.
2In the Layers panel, select the Kaleidoscope layer.
3Click the Layers panel menu arrow, and choose Drop and Select to commit the layer.
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4Choose Window Media Library Panels Patterns.
5In the Patterns Libraries panel, click the Capture Pattern button.
For more information, see “Patterns” on page 699.
When you create a pattern from a Kaleidoscope layer, the selection is dropped to the canvas and cut out. If you want to preserve
the original image and the Kaleidoscope layer so that you can continue working with the effect, save the image in RIFF format
before you choose Drop and Select. As an alternative, you can set the number of Undo levels high enough so that you can back
out of the steps to restore the original image.
Applying the Liquid Lens dynamic plug-in
Liquid Lens creates a dynamic layer that lets you distort and smear the underlying image. You can create “fun house” mirror effects, melting
images, and more. You can also erase any of the changes that you make.
Liquid Lens tools
You can apply different distortion effects by using any of the following tools:
Liquid Lens tool Example
The Circular Distortion tool creates circular rings of distortion. Drag
in the direction you want the distortion to move. Size and Spacing
have no effect on the Circular Distortion tool.
The Left Twirl tool distorts in counterclockwise spirals.
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Liquid Lens tool Example
The Right Twirl tool distorts in clockwise spirals.
The Bulge tool distorts outward, pushing images out.
The Pinch tool distorts inward, drawing images closer.
The Brush tool distorts in the direction you drag.
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To create a Liquid Lens dynamic layer
1In the Layers panel, choose the Canvas.
2Click the Dynamic Plug-ins button , and choose Liquid Lens.
3In the Liquid Lens dialog box, choose a Liquid lens tool.
4Adjust any of the following sliders:
•Size — changes the diameter of the distortion tool and the size of rain, which scatters distortion droplets in the layer
Examples of how the Size slider affects distortion
•Spacing — changes the distance between distortion dabs
Low spacing makes a smooth, continuous stroke (left); high spacing lets the dabs appear individually (right).
•Amount — controls the degree of distortion applied
•Smooth — changes the blending between the distortion stroke and the unaffected images
Higher values create a smooth, continuous distortion (right). Lower values create individual dabs of distortion (left).
5Drag in the document window to create distortion.
If you don’t like the distortion, click Clear.
You can also
Simulate a melting image by scattering distortion droplets
downwards in the layer
In the Liquid Lens dialog box, click Rain, then click anywhere in the
image to stop the rain.
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You can also
If Smooth and Size settings are very high, the rain might continue
for a moment after you click.
Restore the default settings Click the Reset button.
You cannot use Undo to restore the image to its previous state, however, you can use the Eraser tool in the Liquid Lens dialog box.
You can move the Liquid Lens layer to different regions of the document to distort other images.
Rain melts the image.
To erase Liquid Lens distortion
1In the Liquid Lens dialog box, choose the Eraser tool .
2Adjust the Size, Spacing, and Smooth sliders to modify the Eraser tool settings.
Higher settings on the Smooth slider create softer transitions from the erased area to the remaining distortion.
3Drag in the document window.
The original underlying image returns.
Remove distortion by using the Eraser tool.
Applying the Liquid Metal dynamic plug-in
The Liquid Metal dynamic plug-in lets you paint on a layer with liquid and metal. This text uses the term “metal” to refer to the media
applied — even if the settings create an effect more like water.
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You can apply droplets of liquid that distort the underlying image through refraction. You can also create globs of shiny metal that flow
together and move like mercury. The Refraction slider sets the difference between water and metal, which lets you achieve intermediate
effects. Negative metal can be used to create holes in metal.
The Liquid Metal dynamic plug-in creates either liquid metal or translucent, refractive liquid.
A stroke of metal is made up of a series of discrete droplets. You can select one or several droplets and move them or change their
properties.
The “handles” show the droplet’s circle and center point. Showing the handles on the droplets isn’t necessary for selecting them, but it
can make your work easier. The droplets applied in the last stroke are automatically selected. Each new stroke deselects the droplets of the
previous one.
The Undo feature is not available when working with metal; however, you can remove selected metal, the last metal applied, or all metal on
the layer.
Metal is highly reflective. You can customize the look by using a clone source or a pattern as a reflection map. For more information, see
“Image cloning and sampling” on page 177 and “Patterns” on page 699.
Liquid metal tools
You can apply metal with the Brush tool, the Circular Drop tool, or the Rain feature. You can adjust the size of your brush or rain droplets.
The Brush is the default applicator. You can use the Brush tool to paint with metal. You can use the Circular Drop tool to create circles of
metal. The Rain feature lets you scatter metallic droplets on the layer.
Liquid Metal tool Example
You can create strokes of metal by using the Brush tool.
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Liquid Metal tool Example
You can create circles of metal by using the Circular Drop tool.
You can create randomly falling metal raindrops by applying the
Rain feature.
To create a Liquid Metal dynamic layer
1In the Layers panel, choose the Canvas.
2Click the Dynamic Plug-ins button , and choose Liquid Metal.
3In the Liquid Metal dialog box, choose one of the following tools:
•Circular Drop tool
•Brush tool
4In the Settings area, move any of the following sliders:
•Size — changes the diameter of the selected droplets that you apply by using the Brush tool or Rain. It does not affect the Circular
Drop tool.
•Spacing — adjusts the spacing between droplets in strokes created with the Brush tool
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A stroke with low spacing (left): the droplets flow together. A stroke with high spacing (right): each droplet is distinct.
•Volume — adjusts visibility along the perimeter
Decreasing volume below 100% shrinks the visible portion of the droplet, “drying it up” (left). Increasing
volume beyond 100% extends visibility beyond the droplet circle into the perimeter range (right).
•Smooth — changes the perimeter range, which determines the droplet’s tendency to “join” its neighbors
Low settings on the Smooth slider keep droplets distinct (left); higher settings make the droplets flow together (right).
5In the Rendering area, choose one of the following metal types from the Map list box:
•Standard Metal
•Chrome 1
•Chrome 2
•Interior
•Clone Source
6Move any of the following sliders:
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•Amount — controls the emphasis of the metal effect from the Refraction slider and applies to all droplets in the layer. To create water
effects, you can set the Amount to –0.5 so the droplets magnify the underlying images.
Reflection and Refraction are inverted when you move the Amount slider to either extreme.
•Refraction — controls droplet appearance. The slider represents a scale between reflection and refraction.
Low refraction means high reflection (left). High refraction creates translucent, refractive liquid. As Refraction
nears 100%, the metal becomes transparent. The droplets look like a simple liquid — oil or water (right).
7Drag in the document window to apply the metal.
If you want to clear the effect and start again, click Clear.
You can also
Makes the droplets appear more round and three-dimensional Enable the Surface tension check box.
Scatter metal droplets in the layer In the Liquid Metal dialog box, click Rain, then click anywhere in
the image to stop the rain.
If Smooth and Size settings are very high, the rain might continue
for a moment after you click.
Restore the default settings Click the Reset button.
The Map type that you choose applies to the entire layer. You can change the type at any time.
To create negative metal
•Press Option (macOS) or Alt (Windows), and drag with the Circular Drop tool or Brush tool over existing metal droplets.
You will create holes in your metal. As you drag through positive pools, the negative metal will divide and separate the existing metal.
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To remove metal
To Do the following
Remove the last metal applied Press Delete (macOS) or Backspace (Windows).
Remove the selected metal droplets In the Liquid Metal dialog box, click the Select Drops tool
, select the metal, and press Delete (macOS) or Backspace
(Windows).
Remove all metal on the layer In the Liquid Metal dialog box, click Clear.
To show metal droplet handles
• In the Liquid Metal dialog box, enable the Display handles check box.
When you enable the Display Handles check box (right), you can see the droplet circles and center points.
To select metal droplets
1In the Liquid Metal dialog box, choose the Select Drops tool .
2Perform an action from the following table.
To Do the following
Select a single droplet If the Display Handles check box is enabled, click the center point
handle of a droplet. If handles are not displayed, click anywhere on
a droplet.
Select a group of droplets Drag across the droplets you want to select.
Add droplets to a selection Hold down Shift, and click additional droplets to add to the
selection.
Subtract droplets from a selection Hold down Shift, and click droplets to subtract from the selection.
When a droplet is selected, the center point handle is displayed as a solid.
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Drag over the droplets you want to select.
To move metal droplets
1In the Liquid Metal dialog box, choose the Select Drops tool , and select the droplets that you want to move.
2Choose the Move Drop tool, and drag the droplets to a new position.
Notice how the droplets seek to join other droplets they encounter. You can control this tendency by adjusting the Smooth slider.
You can drag the center of one of the droplets to move the selected group.
To adjust the size of the Liquid Metal brush
1In the Liquid Metal dialog box, choose the Select Drops tool , and click outside the droplets to deselect all.
2Move the Size slider to the desired value.
3Click the Brush tool and paint, or click Rain.
You can also adjust the size of existing metal by selecting the droplets and moving the Size slider.
To apply a clone source or pattern to the Liquid Metal reflection
1Do one of the following:
• Choose a pattern by clicking the Pattern selector from the Media Selector bar, and clicking a pattern from the list.
• Set a clone source.
2In the Layers panel, choose the Canvas.
3In the Layers panel, click the Dynamic Plug-ins button , and choose Liquid Metal.
4In the Liquid Metal dialog box, choose Clone Source from the Map list box.
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5Adjust any settings.
6With the Circular Drop tool or Brush tool , drag in the document window to apply the metal.
If you want to clear the effect and start again, click Clear.
If no clone source has been specified, Corel Painter uses the current pattern as the reflection map.
The same piece of metal changes appearance when a pattern is used as the reflection map.
Applying the Posterize dynamic plug-in
The Posterize dynamic plug-in creates a layer that reduces the number of color levels in the images it floats over.
A Posterize dynamic layer modifies the right half of this image.
To create a Posterize dynamic layer
1Do one of the following:
• In the Layers panel, choose the Canvas.
•Choose the Rectangular Selection tool from the toolbox, and then drag in the document window to select an area.
2In the Layers panel, click the Dynamic Plug-ins button , and choose Posterize.
3In the Posterize dialog box, specify the number of color levels you want.
The maximum number of color levels is 128. The value applies to each color channel — red, green, and blue.
Corel Painter automatically creates a new layer when you apply the dynamic plug-in.
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Patterns
With Corel Painter, you can apply patterns to an image by filling or painting. In addition, you can customize patterns by modifying sample
patterns or by creating them from scratch.
All patterns, including both the sample and custom patterns, reside in libraries. You’ll find more libraries, with additional materials, on the
Corel website. For more information, see “Working with libraries” on page 84.
This section contains the following topics:
•“Applying pattern fills” (page 699)
•“Painting with patterns” (page 701)
•“Creating and editing patterns” (page 702)
•“Creating seamless patterns” (page 705)
•“Creating fractal patterns” (page 707)
Applying pattern fills
Corel Painter lets you apply preset pattern fills to images. A pattern is a repeating design, and the smallest unit of a pattern is known as a
“tile.” When you fill an area with a pattern, the tile, which is rectangular, is repeated across the selected area.
You can adjust the appearance of a pattern in various ways. For example, you can change the tile size, also known as the scale, and offset
tiles in a fill. When you offset the tiles, you adjust the horizontal or vertical position of the first tile, relative to the top of the object, which
affects the rest of the pattern fill.
Left: A pattern scaled at 20%. Right: The same pattern scaled at 100%.
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Left: The pattern offset set to 50% produces a seamless pattern. Right: The pattern
offset set to 100% increases the pattern tile visibility. The tiles also appear misaligned.
To apply a pattern as a fill
1Choose Window Media Control Panels Patterns.
2Click the Pattern selector, and click a pattern in the Patterns library panel.
3To apply a pattern to:
• The canvas — Click Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
4Choose the Paint Bucket tool from the toolbox.
5In the document window, click the canvas, selection, or layer.
You can also
Specify the range of colors to be filled On the property bar, type a value in the Tolerance box or move the
slider.
Specify the pattern opacity for pixels outside the tolerance range On the property bar, type a value in the Feather box or move the
slider.
Soften the edges of the pattern On the property bar, click the Anti-Alias button .
Anti-aliasing is desirable when the Feather setting is extremely low
or set to zero.
The image must be larger than the tile in order for the tiling to be visible in an image.
You can also choose a pattern from the Pattern Selector in the toolbox or by choosing Edit Fill. In the Fill dialog box, choose
Original Luminance from the Fill With list box, and click the Pattern selector. Note that the Pattern selector appears only if Current
Pattern is selected in the Clone Source panel.
To adjust the appearance of a pattern
1Choose Window Media Control Panels Patterns.
2Click the Pattern selector, and click a pattern in the Patterns library panel.
3Click one of the following buttons:
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•Rectangular Pattern Type — places the tiles in a rectangular grid for fills. This option disables the Pattern Offset slider.
•Horizontal Pattern Type — offsets the tiles in subsequent rows
•Vertical Pattern Type — offsets the tiles in subsequent columns
If applicable, move the Pattern Offset slider to control the amount of offset.
4Move the Pattern Scale slider to control the size of each tile in the pattern.
After you set these options, the pattern is ready to use.
Painting with patterns
Corel Painter lets you paint patterns directly onto an image using a brush that uses the rendered dab type. When painting with a pattern,
you can apply the pattern as is, or you can modify its appearance. For example, you can paint a pattern with a mask, which generates a
pattern with a transparent background. You can also paint subtle patterns by adjusting the opacity, which produces a translucent effect.
Painted pattern type Example
Pattern
Pattern with mask
Pattern with opacity
To paint with a pattern
1Choose Window Media Control Panels Patterns.
2Click the Pattern selector, and click a pattern in the Patterns library panel.
3Choose Window Brush Control Panels General.
4Click the Brush Selector on the Brush Selector bar.
5In the Brush library panel, click a brush category and a brush variant.
If the Source list box in the General controls panel is not available (appears gray), the selected brush category does not support patterns.
For example, the Pattern Pens brush category supports patterns.
6From the General controls panel, choose a dab type from the Dab Type list box.
If the Source list box in the General controls panel is not available (appears gray), the dab type does not support patterns. For example,
the Projected and Rendered dab types support patterns.
7From the Source list box in the General controls panel, choose one of the following options:
•Pattern — paints with a pattern containing no mask information
•Pattern with Mask — paints using the mask data contained in the pattern (not all patterns contain mask data)
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If you want to change the size of the painted pattern, you should resize the brush instead of scaling the pattern. To achieve the best
results, set the Pattern Scale in the Patterns panel to 100%.
8Paint in the image.
You can also paint with a pattern by choosing a brush variant from the Pattern Pens category.
If you have not set a clone source, Corel Painter uses the current pattern in any operation related to clone source colors or
luminance. This means you can paint with a pattern by using a Cloner brush.
When painting with a pattern, keep in mind that direction matters. Corel Painter flips the pattern you’re painting when you change
directions, so apply strokes in the same direction to achieve a uniform effect.
To paint with pattern opacity
1Choose Window Media Control Panels Patterns.
2Click the Pattern selector, and click a pattern in the Patterns library panel.
If you want to resize the pattern tile, move the Pattern Scale slider.
3Choose Window Brush Controls General.
4Click the Brush Selector on the Brush Selector bar.
5In the Brush library panel, click a brush category and a brush variant.
If the Source list box in the General controls panel is not available (appears gray), the selected brush category does not support patterns.
For example, the Pattern Pens brush category supports patterns.
6From the General controls panel, choose a dab type from the Dab Type list box.
If the Source list box in the General controls panel is not available (appears gray), the dab type does not support patterns. For example,
the Rendered dab types support patterns with opacity.
7In the General controls panel, choose Pattern As Opacity from the Source list box.
Pattern As Opacity is the only computed dab type that responds to methods (Cover and Buildup), allowing it to respond to Graininess.
8Apply a brushstroke to the image.
You can also paint with a pattern by choosing a brush variant from the Pattern Pens category.
Corel Painter applies the current color, using luminance in the pattern to control opacity. Light colors in the pattern are rendered as
transparent (or as having very low opacity). Dark colors in the pattern are rendered as very dark (or as having high opacity).
Creating and editing patterns
You can create a pattern from scratch or from an existing image. When creating a pattern from an existing image, you can base the pattern
on the entire image or a selected area. You can also create a pattern from a mask, which produces a pattern with a transparent background.
The image or selection that you choose is converted into a tile that, when repeated, generates a pattern.
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A pattern tile was created by applying brushstrokes to the canvas.
If you want to edit an existing pattern, or if a pattern preview isn’t detailed enough, you can open the pattern tile in its own window so
that you can view the pattern closely to modify it. For example, you can manipulate a pattern to be a half-drop design, traditionally used in
wallpaper designs.
After creating a pattern tile, you may want to refine it so that it tiles seamlessly. For more information, see “Creating seamless patterns” on
page 705.
Images that you turn into patterns are saved in the RIFF format, and they maintain their pattern characteristics even after you save and
reopen them. You can switch libraries whenever you want to use a different set of patterns. For more information, see “Working with
libraries” on page 84.
Creating patterns on layers
You can use the same techniques to create patterns on layers as you do to create them on the canvas. However, a pattern’s wrap-around
features do not apply to layers. This is because the canvas has edges, but layers do not — they are unlimited in size. If you shift a pattern on
a layer, the pattern does not wrap around.
To create a pattern from scratch
1Choose File New.
2Type values in the Width and Height boxes.
If you want to create a pattern, you should set a small canvas size, such as 400 pixels by 300 pixels at 300 ppi.
3Choose Window Media Control Panels Patterns.
4In the Patterns panel, click the Pattern options button , and choose Define Pattern.
5Apply brushstrokes to the canvas.
If you apply a brushstroke to the edge of the canvas, wrap-around colors are enabled so that you can drag a brushstroke off one edge of
an image, while simultaneously applying the brushstroke to the other side of the image.
6Click the Pattern options button , and choose Add Image to Library.
7In the Save Image dialog box, type a name for the pattern.
You can also create a pattern by choosing an existing pattern, modifying it, and then choosing Define Pattern.
To create a pattern from an image
1Open the image file that you want to use in creating a pattern.
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2Choose Window Media Control Panels Patterns.
3In the Patterns panel, click the Pattern options button , and choose Define Pattern.
4Click the Pattern options button , and choose Add Image to Library.
5In the Save Image dialog box, type a name for the pattern.
To create a pattern from a selection
1Open the image file that you want to use in creating a pattern.
2Choose Window Media Control Panels Patterns.
3Choose the Rectangular Selection tool from the toolbox.
4Drag in the document window to select the area that you want to save as a pattern tile.
5In the Pattern panel, click the Pattern options button , and choose Capture Pattern.
6In the Capture Pattern dialog box, enable one of the following options:
•Rectangular Tile — places the tile in a rectangular grid for fills. This option disables the Bias slider.
•Horizontal Shift — offsets the tiles in subsequent rows
•Vertical Shift — offsets the tiles in subsequent columns
If applicable, move the Bias slider to adjust the amount of offset.
7Type a name in the Name text box.
8Click OK to save the pattern tile to the current library.
You can also create a pattern that is based on a 4-point clone source, such as perspective or bilinear. For more information, see
“Applying transformations when sampling” on page 201.
To create a masked pattern
1Open the image file that you want to use in creating a pattern.
2Choose Window Media Control Panels Patterns.
3Choose the Lasso tool from the toolbox.
4In the document window, draw a freehand border around the area that you want to convert to a masked pattern.
5In the Patterns panel, click the Pattern options button , and choose Capture Pattern.
6In the Capture Pattern dialog box, enable one of the following options:
•Rectangular Tile — places the tile in a rectangular grid for fills. This option disables the Bias slider.
•Horizontal Shift — offsets the tiles in subsequent rows
•Vertical Shift — offsets the tiles in subsequent columns
If applicable, move the Bias slider to adjust the amount of offset.
7Type a name in the Name text box.
8Click OK to save the masked pattern to the current library.
To quickly apply a pattern mask, click the Brush Selector. In the Brush library panel, choose the Pattern Pens category, and then
choose the Pattern Pen Masked variant.
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You can apply pattern masks by using any brush variant that supports them. For more information, see “Painting with patterns” on
page 701.
To edit a pattern
1Choose Window Media Control Panels Patterns.
2Click the Pattern selector, and click a pattern in the Patterns library panel.
3Click the Pattern options button , and choose Check Out Pattern.
The pattern tile appears in a separate document window.
4On the canvas, modify the pattern tile image.
5Click the Pattern options button , and choose Add Image to Library.
6In the Save Image dialog box, click OK to save the pattern to the library.
If you want to rename the pattern, type a new name in the Save As text box. For example, you may want to modify a default pattern,
but keep a copy of the default pattern intact.
The Check Out Pattern mode supports wrap-around colors. When you drag a brushstroke off one edge of an image, the
brushstroke is simultaneously applied to the other side of the image. This allows you to quickly modify the edges of an individual
pattern tile.
Creating seamless patterns
Patterns are created by repeating a rectangular image tile across an area. Ideally, the pattern tiles should seamlessly blend into one another
so that the eye doesn’t distinguish the tile edges. Corel Painter allows you to generate seamless patterns by modifying the edges of a pattern
tile before applying the pattern. However, you can also fix a pattern’s seams by directly modifying the pattern fill.
Left: The pattern tile includes a visible white edge, which delimits each tile. Right:
The white edge was filled with the background color to produce a seamless pattern.
To achieve seamless tiling, Corel Painter gives documents defined as pattern tiles two special characteristics: wrap-around colors and wrap-
around seams.
• The wrap-around colors feature lets you drag a brushstroke off one edge of an image, while simultaneously applying the stroke to the
other side of the image. This allows you to quickly modify the edges of an individual pattern tile.
• The wrap-around seams feature lets you shift the edges of pattern tiles to the center of the image, where their tonal differences are more
apparent and easier to correct. This allows you to modify a pattern after applying it as a fill.
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Left: The pattern tile before the edges were modified. Right: The same pattern tile after the
edges were painted by using the Straight Cloner brush and the wrap-around colors feature.
To ensure a seamless pattern, you can also apply an effect, such as the Glass Distortion effect, the Super Soften effect (with the Wrap
Around check box enabled), and most of the Tonal Control effects. Some effects, such as Apply Surface Texture, can result in a noticeable
seam. For information, see “Applying Glass Distortion” on page 635.
To create a seamless pattern from a pattern tile
1Choose Window Media Control Panels Patterns.
2Click the Pattern selector, and click the pattern whose tile you want to fix from the Patterns library panel.
3Click the Pattern options button , and choose Check Out Pattern.
The pattern tile appears in a separate document window.
4Use any color brush to paint out the edge lines, or use a brush with a Water or Drip method to smear across the lines.
5Click the Pattern options button , and choose Capture Pattern.
6In the Capture Pattern dialog box, type a name in the Name box.
To preserve detailed images, set the Straight Cloner brush to clone from somewhere inside the image. For more information, see
“Painting in the clone” on page 181.
You can also copy a selection to a layer and move it over the edge. To produce clean transitions, feather the layer, and reduce
opacity. Drop the layer when you’re satisfied with the result. For more information, see “Layers” on page 553.
To create a seamless pattern from a pattern fill
1Open a new blank document.
2Choose Window Media Control Panels Patterns.
3In the Patterns panel, click the Pattern selector, and click the pattern whose seams you want to modify in the Patterns library panel.
4Click Canvas in the Layers panel.
5Choose the Paint Bucket tool from the toolbox, and click the canvas in the document window.
6In the Patterns panel, click the Pattern options button , and choose Define Pattern.
7In the toolbox, click the Grabber tool .
8Hold down the Shift key and drag the image to display the area where the tile’s horizontal and vertical edges meet.
9Do any of the following:
• Use any color brush to paint out the edge lines, or use a brush with a Water or Drip method to smear across the lines.
• Use the Straight Cloner brush to paint out the edge lines to preserve image details. For more information, see “Painting in the clone”
on page 181.
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You can also copy a selection to a layer and move it over the edge. To produce clean transitions, feather the layer, and reduce
opacity. Drop the layer when you’re satisfied with the result. For more information, see “Layers” on page 553.
The changes that you make to a pattern fill are not reflected in the original pattern tile.
Creating fractal patterns
You can create interesting landscapes by using fractal patterns. You can also convert a fractal pattern into a paper texture and save it to the
Paper library. For more information, see “Working with paper texture and grain” on page 161.
Using Fractal Pattern controls
When you create fractal patterns, the following controls allow you to fine-tune your creation:
•Power controls the intricacy of the pattern’s definition, as if you were “zooming” in and out on a textured surface with a microscope.
The Power slider determines the degree ofdetail. The image on the left is set to -200% and the image on the right is set to 0%.
•Feature Size defines the number of prominent features within the tile.
The Feature Size slider determines the number of repetitions per tile. The
image on the left is set to 90% and the image on the right is set to 20%.
•Softness adjusts the edge softness of the pattern.
•Angle changes the direction from which you view the fractal.
•Thinness emphasizes the direction suggested by the lines of the fractal pattern. Thinner lines produce a more linear look.
•Size determines the size of the tile you are creating. If your computer has a lot of memory, you can make a large file with a high
resolution. If you do not have a lot of available memory on your computer, some of the size options may not be available.
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Low Thinness settings display the fractal as streaks. Use the Angle slider to change the direction of streaking.
Corel Painter uses four channels to store graphic information: Red, Green, Blue, and Alpha. When creating fractal patterns, you can place
information other than color values in these channels, which allows you to visualize this information in different ways.
To create fractal patterns
1Choose Window Media Control Panels Patterns.
2In the Patterns panel, click the Pattern options button , and choose Make Fractal Pattern.
3In the Make Fractal Pattern dialog box, perform a task from the following table.
To Do the following
Control the intricacy of the pattern Move the Power slider to the right to zoom out and see many
small features, or move it to the left to zoom in and see a few large
features.
Modify the number of prominent features within the tile Move the Feature Size slider to the right to decrease the repetitions
per tile, or move it to the left to increase the number of repetitions
per tile.
Adjust the edge softness of the pattern Move the Softness slider to the left to decrease the softness, or
move it to the right to increase the softness.
Change the direction from which you view the fractal Move the Angle slider to the left to decrease the angle, or move it
to the right to increase the angle.
Create a more linear pattern by emphasizing the direction
suggested by the lines of the fractal pattern
Move the Thinness slider to the left to increase the appearance of
lines, or move it to the right to decrease the appearance of lines.
4In the Size area, enable the option that corresponds to the size of the tile that you want to create.
5From the Channel list box, choose one of the following options:
•Height as Luminance — displays pseudo-height information as luminance. White areas are represented as peaks, and dark areas
become depressions. Images generated with this option can be used with the Apply Surface Texture effect.
•Gradient Bearing — uses the Red channel to display the bearing of the down angle of a height field.
•Surface Normal — uses the Green and Blue channels to represent the X and Y components of the surface normal (angle
perpendicular to the surface at a given point) of the height field (Green=X, Blue=Y).
6Click OK.
Creating the new pattern may take some time. When the pattern file is ready, it appears in a new document window.
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7In the Patterns panel, click the Pattern options button , and choose Capture Pattern.
8In the Capture Pattern dialog box, type a name in the Name box.
The Gradient Bearing and Surface Normal options for viewing a fractal texture are offered for purely aesthetic reasons. One way
to take advantage of them is to create color variations of the texture with the Adjust Colors feature.
To colorize a fractal pattern, you can replace the grayscale tones with colors from a gradient fill by using the Express in Image
feature. For information, see “To replace image colors with gradient colors” on page 725.
To convert a fractal pattern into a paper texture
1Choose Window Media Control Panels Patterns.
2In the Patterns panel, click the Pattern selector, and click a pattern in the Patterns library panel.
3Click the Pattern options button , and choose Check Out Pattern.
The fractal pattern is displayed in a new image window.
4Choose Effects Tonal Control, and adjust image elements such as brightness, contrast, and luminance.
For more information, see “Equalizing images” on page 278.
5Choose Select All.
6Choose Window Paper Panels Papers.
7In the Papers panel, click the Paper options button , and choose Capture Paper.
8In the Capture Paper dialog box, set the crossfade to 0.
9Type a name in the Save As box.
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Gradients | 711
Gradients
A gradient is a type of fill that gradually changes from one color to the next, along a linear, radial, circular, or spiral path. Gradient fills are
also known as blends or fountain fills.
Gradients were used in this artwork by Aaron Rutten.
You can use gradients to add depth, texture, and realism to your paintings and illustrations.
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A gradient is used to add background depth and lighting in this artwork by
Manuel Sanz (left), and to add a vignette in this artwork by Eric Holmen (right).
In comic, manga, or anime art, gradients can help artists to quickly color sketches and add visual interest.
A gradient is applied to quickly color the girl’s hair. Artwork by Tricia Flohr.
Corel Painter lets you apply a wide variety of painting styles to gradients to achieve interesting artistic and painterly effects.
Start a painting by filling the background with a gradient and experimenting with different preset styles.
Corel Painter offers a wide selection of preset gradients, but you can also create gradients.
This section contains the following topics:
•“Applying gradients” (page 713)
•“Editing gradients” (page 716)
Gradients | 713
•“Applying paint effects to gradients” (page 720)
•“Creating gradients” (page 722)
•“Replacing image colors with gradient colors” (page 725)
Applying gradients
Corel Painter allows you to apply a gradient to an image by filling an area, such as the canvas, a selection, layer, or channel. For more
information, see “Selections and transformations” on page 601, “Layers” on page 553, and “Alpha Channels” on page 591.
Before you apply a gradient, you can specify the gradient type, padding, opacity, size, and the direction of the gradient color blend by using
the controls on the property bar
Gradients types: (left to right) linear, conical, circular, and spiral
The gradient order is set to display from Left to Right (left) and Right to Left (right).
The gradient angle is set to display at a vertical angle (left) and at a horizontal angle (right).
Padding options: A gradient is (left to right) extended, mirrored, or repeated on either side of the start and end nodes.
You can also use merge modes to create a wide range of colorful effects. Merge modes let you specify how a gradient blends with the
underlying image. For detailed information about merge modes, see “Blending layers by using composite methods” on page 576.
After you draw a gradient, you can modify its appearance interactively in the image window. For more information, see “Editing gradients”
on page 716.
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You can edit a gradient preset before you apply it. For more information, see “To edit a gradient preset” on page 718.
You can also paint with a gradient by using a brush and dab type that support gradient painting. For more information, see “General
controls: Dab types” on page 366. Painting with gradients does not support gradient node transparency.
To apply a gradient
1Click the Interactive Gradient tool in the toolbox.
2Click the Gradient Selector on the property bar, and click a gradient fill thumbnail.
Tip: You can load alternate libraries of gradients to increase your choices. For more information about working with libraries, see
“Working with libraries” on page 84.
3Choose settings from the property bar. For more information, see “To set gradient options” on page 714.
4Perform a task from the following table:
To apply a gradient to Do the following to set the gradient scale and direction
The canvas Click and drag on the canvas.
A selection Click and drag inside the selection.
A layer Select a layer in the Layers panel. Click and drag on the layer.
A channel Select a channel in the Channels panel. Click and drag on the
channel.
Tip: To snap the gradient line to the horizontal, vertical, or diagonal axis, hold down Shift key while you drag.
5Double-click anywhere outside the gradient.
If the Edit nodes option on the property bar is not enabled, the gradient is applied automatically when you lift the stylus or release the
mouse button.
If the Edit nodes option on the property bar is enabled, the gradient is applied only after you double-click outside the gradient or click
the Commit Gradient button on the property bar.
Once you commit a gradient, it can no longer be edited.
To discard a gradient before you have committed it, click the Discard Gradient button on the property bar.
To remove a gradient from your document after you have committed the gradient, click Edit Undo Gradient Fill.
You can also choose a gradient by choosing Window Media Control Panels Gradients, clicking the Gradient Selector, and
clicking a gradient from the Painter Gradients library panel.
You can also apply a gradient by choosing the Paint Bucket tool in the toolbox, choosing Gradient from the Fill list box on
the property bar, and then clicking the selected area, layer, or channel.
To set gradient options
• Perform a task from the following table.
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To Do the following
Choose a gradient type Click one of the following buttons on the property bar:
•Linear Gradient
•Radial Gradient
•Circular Gradient
•Spiral Gradient
Tip: You can also set the gradient type by choosing Window
Media Control Panels Gradients, clicking the Gradient Selector,
clicking a gradient from the Painter Gradients library panel, and
choosing a gradient type.
Set the gradient padding Click the Padding button on the extended property bar
(Window Extended Property Bar), and choose one of the
following options:
•Extend — lets you fill the document or selection by
extending the color of the start and end nodes
•Mirror — lets you fill the document or selection by
mirroring a gradient on either side of the start and end nodes
(applies only to liner gradients)
•Repeat — lets you fill the document or selection by
repeating a gradient on either side of the start and end nodes
Set the gradient opacity On the property bar, move the Opacity slider, or type a percentage
in the Opacity box.
Set the direction of a gradient Click the Gradients panel toggle button on the extended
property bar (Window Extended Property Bar) to display the
Gradients panel. Click one of the gradient order buttons:
•Left to Right Gradient
•Right to Left Gradient
Tip: You can also reverse the order of colors in the gradient by
clicking the Reverse Gradient Direction button on the
property bar.
Specify how a gradient blends with the underlying image Choose a merge mode from the Merge Mode list box on the
property bar. For a detailed explanation of merge modes, see
“Blending layers by using composite methods” on page 576.
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To paint with a gradient
1In the Gradients panel (Window Media Control Panels Gradients), click the Gradient Selector, and choose a gradient in the
Painter Gradients library panel.
2Click the Brush Selector on the Brush Selector bar.
3In the Brush library panel, click a brush category, and a brush variant.
If the Source pop-up menu in the General controls panel (Window Brush Control Panels General) is not available (appears gray),
the selected brush category or variant does not support gradients. For example, the Pattern Pens brush category supports gradients.
4In the General controls panel (Window Brush Control Panels General), choose a dab type from the Dab Type pop-up menu.
If the Source pop-up menu in the General controls panel is not available (appears gray), the selected dab type does not support
gradients. For example, the Line Airbrush, Projected, and Rendered dab types support gradients.
5From the Source pop-up menu in the General controls panel, choose one of the following options:
•Gradient — applies the current gradient across the width of the stroke
•Gradient Repeat — repeats the current gradient along the length of the stroke
6Paint in the document window.
Painting with a gradient by using Gradient (left) and Gradient Repeat (right)
Brushes using gradients ignore gradient node transparency.
When painting with a gradient, only the Linear gradient type is supported.
Direction matters when you paint with a gradient. Corel Painter flips the gradient when you change direction. To achieve a uniform
effect, apply strokes in the same direction.
Editing gradients
After you draw a gradient with the Interactive Gradient tool, you can edit it in the document window. An interactive gradient control
appears, which marks the transition from one color to another. The direction and size of the gradient depend on where you first click in the
document window, the distance that you drag, and the direction in which you drag. Each color in the gradient fill is represented by a square
node on the interactive gradient control. You can modify the gradient appearance by repositioning nodes, adding and removing nodes, and
changing the color of nodes.
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Change a color, add a new color, or adjust the position and direction of a gradient by editing nodes interactively.
You can edit gradient attributes such as the gradient size, the direction of a gradient’s color blend, the gradient colors, and the gradient’s
angle.
You can also edit existing gradient presets or custom gradients before you apply them or save them for future use.
To edit a gradient interactively
1Click the Interactive Gradient tool in the toolbox.
2Click the Gradient Selector on the property bar, and choose a preset.
Make sure the Edit nodes option on the property bar is enabled.
3Draw a gradient.
4Perform a task from the following table.
To Do the following
Adjust the size of a gradient Drag the start or end node on the interactive gradient control.
Adjust the position of a gradient To set where you want the gradient to start, drag the start handle.
To set where you want the gradient to end, drag the end handle.
Tip: To snap the gradient line to the horizontal, vertical, or diagonal
axis, hold down Shift key while you drag.
Change the direction of a gradient fill Drag the end node in the opposite direction.
Tip: You can also reverse the order of colors in the gradient by
clicking the Reverse Gradient Direction button on the
property bar.
Adjust the angle of a gradient Drag the end node.
Change a color Click a node. Choose a color from the Color panel (Window
Color Panels Color) or from the Color Set Libraries panel
(Window Color Panels Color Sets).
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To Do the following
Tip: You can also change the color by clicking a node, clicking
the Gradient Node panel toggle button on the extended
property bar (Window Extended Property Bar), clicking the
Color Selector in the Gradient Node panel, and choosing a color.
Add a color Click anywhere along the interactive gradient control. Choose a
color from the Color panel (Window Color Panels Color) or
from the Color Set Libraries panel (Window Color Panels
Color Sets).
Tip: You can also add a color by clicking anywhere along the
interactive gradient control, clicking the Gradient Node panel
toggle button on the extended property bar (Window
Extended Property Bar), clicking the Color Selector in the Gradient
Node panel, and choosing a color.
Delete a color Click a node. Click the Gradient Node panel toggle button
on the extended property bar. In the Gradient Node panel, click
Delete Node.
Note: You cannot delete an end node.
Set the transparency of a color Click a node. Click the Gradient Node panel toggle button on
the extended property bar. In the Gradient Node panel, move the
Opacity slider or enter a value in the box.
Specify the position of an intermediate node relative to the first and
the last nodes Click a node. Click the Gradient Node panel toggle button on
the extended property bar. In the Gradient Node panel, move the
Position slider or enter a value in the box.
To edit a gradient preset
1In the Gradient Libraries panel (Window Media Library Panels Gradients), choose a preset.
2Click the Edit Gradient button.
3In the Edit Gradient dialog box, perform a task from the following table.
To Do the following
Add a color Click in the color ramp bar where you want to add a color. In the
Color panel (Window Color panels Color), choose a color.
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To Do the following
A new color was added to the gradient
by adding a node to the color ramp bar.
Delete a color Click a node in the color ramp bar, and click Delete Node.
Modify the color transition Drag a node in the color ramp bar.
Set the transparency of a color Click a node in the color ramp bar and move the Opacity slider.
Blend the gradient colors Disable the Linear check box and drag the Color Spread slider to
control the color smoothness at each node.
Specify how colors blend between two nodes Click a square box above the color ramp bar.
The Color hue options allow you to change
the hue of the blend within that segment.
Select one of the following options in the Color Blend Method
area:
•RGB — blends the red, green, and blue components of the two
colors
•Clockwise around the color wheel — blends the end node
colors along a clockwise path around the color wheel
•Counterclockwise around the color wheel — blends the end
node colors along a counterclockwise path around the color
wheel
Tip: To understand this concept better, refer to the standard display
of the Color panel (Hue Ring and Saturation/Value Triangle), and
note the order of the colors on the Hue Ring.
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To Do the following
Create a node that is set to the current color Press Option + click (macOS) or Alt + click (Windows) in the color
ramp bar.
4In the Gradients panel (Window Media Control Panels Gradients), click the Gradient options button , and choose Save
Gradient.
5In the Save Gradient dialog box, enter a name for the gradient.
You can also
Modify the appearance of a spiral gradient Click the Gradients panel toggle button on the extended
property bar (Window Extended Property Bar) to display the
Gradients panel. Click the Spiral Gradient button, and do
any of the following:
•Drag the Scale the Spiral Rate of the Ramp slider to the
right or left to increase or decrease the spiral tension.
•Click the Spirality Direction button .
A gradient with low spiral tension
(left) and high spiral tension (right)
Adjust the angle of a gradient Drag the Set the Angle of the Ramp slider in the Gradients
panel or type an angle in the corresponding numeric value box.
Applying paint effects to gradients
You can apply different paint styles to gradients created with the Interactive Gradient tool.
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Different paint styles were applied to the gradients used in these images.
(Top) Artwork by Fiona Sansom. (Bottom) Artwork by Greg Newman.
You can preview a paint effect before committing a gradient. If you have experimented with the preset gradient auto-painting styles and you
know which style you want to apply, you can quickly draw and commit the gradient without previewing the paint effect.
To apply a paint effect to a gradient
1Click the Interactive Gradient tool in the toolbox.
2Click the Gradient Selector on the property bar, and choose a preset.
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3Choose settings from the property bar.
Make sure the Edit nodes option on the property bar is enabled.
4Perform a task from the following table:
To apply a gradient to Do the following to set the gradient scale and direction
The canvas Click and drag on the canvas.
A selection Click and drag inside the selection.
A layer Select a layer in the Layers panel. Click and drag on the layer.
A channel Select a channel in the Channels panel. Click and drag on the
channel.
5Click the Express Paint button on the property bar and choose an auto-painting style.
To preview the paint effect in the image window, enable the Preview Effect option.
To change the size of the brushstrokes that the paint effect will apply, move the Size slider.
To set the number of the brushstrokes that the paint effect will apply, move the Amount slider. The smaller the size, the more
brushstrokes you need to render the entire gradient.
6Click the Commit Gradient button on the property bar.
If you choose a very small size and amount, the brushstrokes may cover only part of the gradient, especially on a very large canvas.
When you apply a paint effect to a small selection, you may need to lower the size and amount of brushstrokes to achieve the
result you want.
The smaller the brushstroke size, the longer it takes to apply the paint effect.
You can apply a paint effect only to a gradient that you draw with the Interactive Gradient tool.
To stop the auto-painting at any time, click in the document window.
To quickly draw and commit a gradient without previewing a paint effect, click the Interactive Gradient tool in the toolbox,
click the Gradient Selector on the property bar, and choose a preset. Disable the Edit nodes option on the property bar, click
the Express Paint button on the property bar, choose an auto-painting style, and then draw the gradient. The paint effect
will be applied automatically as you lift the stylus to commit the gradient.
Creating gradients
Although Corel Painter comes with preset gradients, you can create custom gradients.
You can create from very simple to very complex gradients. For a simple two-point gradient, you choose a main and an additional color, and
then Corel Painter generates the gradient colors between them.
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A two-point gradient (right) generated from the main and additional colors (left)
You can also create a new gradient by editing an existing gradient. For information, see “To edit a gradient preset” on page 718.
You can use any existing image as a source for creating new gradients. For example, you can capture the colors in a photo of a sunset, or
paint your own range of colors as the content of a gradient.
To create a perfect blend between a series of colors, it is better to
work with a row of single pixels than a large piece of an image.
You can save your custom gradients in the Gradient Library so you can use them in future projects. When you save a gradient, it is stored in
a library. For more information about working with libraries, see “Working with libraries” on page 84.
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All gradients are stored in the Painter Gradients library, which is accessible from the Media Selector bar.
To create a two-point gradient
1
In the Color panel (Window Color Panels Color), click the Main Color (front) swatch , and choose a main color.
2
Click the Additional Color (back) swatch , and choose an additional color.
3In the Gradients panel (Window Media Control Panels Gradients), choose Main to Additional Color from the Gradient
Selector.
4Click the Gradient options button , and choose Save Gradient.
5In the Save Gradient dialog box, type a name for the gradient in the Save as box.
To create a gradient from an image
1Click the Rectangular Selection tool from the toolbox.
2Drag in the document window to select a horizontal or vertical area, making the selection as narrow as possible.
If the selection is horizontal, Corel Painter creates the gradient from the first row of pixels starting at the upper left.
If the selection is vertical, Corel Painter creates the gradient from the first column of pixels, starting at the upper left.
3In the Gradients panel (Window Media Control Panels Gradients), click the Gradient options button , and choose Capture
Gradient.
4In the Capture Gradient dialog box, type a name for the gradient in the Save as box.
The new gradient is saved in the current library. In the future, you can choose it by name from the Painter Gradients library panel.
After a gradient is captured, it can no longer be edited. To change a captured gradient, change the artwork from which it was
captured, and then recapture the gradient.
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Replacing image colors with gradient colors
You can replace an image’s colors with those of a gradient. This effect applies gradient colors to the pixels of the image, based on their
luminance values. For more information, see “Using image luminance to create texture” on page 658.
You can choose an image (left) and replace its colors with the colors of a selected gradient (right).
To replace image colors with gradient colors
1Open the image that you want to use.
Select part of the image, or use the entire image.
2In the Gradients panel (Window Media Control Panels Gradients), click the Gradient Selector, and click a gradient from the
Painter Gradients library panel.
3Click the Gradient options button , and choose Express In Image.
4In the Express in Image dialog box, adjust the Bias slider to define how the gradient is mapped.
Corel Painter replaces the colors in the image with the colors in the gradient, based on matching luminance.
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Mosaics and tessellations | 727
Mosaics and tessellations
Mosaic is a decorative art technique that involves creating images by assembling colored tiles and setting them on a surface by using grout.
A tessellation is also a form of mosaic that involves repeating a geometric shape, without overlaps, to create an image. In Corel Painter, you
create images by using mosaic or tessellation effects.
When you create a mosaic in Corel Painter, it’s similar to applying color by using brushstrokes, however, instead of applying paint to the
canvas, you’re laying down tiles. You can create a mosaic from scratch or from an existing photo by using a clone source. You can also
integrate mosaic effects in an existing image.
You can erase and/or reshape tiles to create the perfect mosaic design.
You can apply tiles to the canvas to create a mosaic.
You can use the tessellation technique to generate a mosaic that resembles stained glass. Tessellating divides your image into polygonal
shapes and then converts the shapes into tiles.
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You can use the tessellation technique to create a stained-glass effect.
You can alter the appearance of mosaics and tessellations in many ways. For example, you can give a three-dimensional (3D) appearance to
mosaics or add points to tessellations to increase the number of shapes.
This section contains the following topics:
•“Creating a mosaic” (page 728)
•“Selecting and removing tiles” (page 730)
•“Specifying tile and grout color” (page 731)
•“Adjusting mosaic tile dimensions and randomness” (page 732)
•“Filling an area with tiles” (page 735)
•“Creating 3D tiles” (page 736)
•“Re-rendering mosaic tiles” (page 737)
•“Stroking and filling a selection with mosaic tiles” (page 737)
•“Adding mosaic effects to an image” (page 738)
•“Creating tessellations” (page 739)
Creating a mosaic
You can create a mosaic from scratch or from a clone source. When you create a mosaic, it is applied directly to the canvas. You cannot
apply mosaic tiles inside a layer.
After you exit the Mosaic and Tessellation dialog box, you can treat this rendered image just like any photograph or painting. You can
paint it, apply effects to it, select portions of it, or increase the canvas size. You can also integrate mosaic effects into an existing image. For
information, see “Adding mosaic effects to an image” on page 738.
After you apply tiles to a mosaic, you can select, deselect, or remove tiles to change their color or apply effects to them. For information, see
“Selecting and removing tiles” on page 730 and “Specifying tile and grout color” on page 731.
When creating mosaics from scratch, you can follow these helpful guidelines:
• Use your first few courses of mosaic tiles to delineate the most important contours of your subject — just as if you were drawing with a
pencil. Describe the most important lines of your scene first. Additional courses of tiles should follow the initial contours.
Mosaics and tessellations | 729
Tiles applied to the outline of an image
• Use larger tiles in areas of flat color and smaller tiles in regions where you must add more detail. In flat-color areas, you may want to
introduce some color variability for a more realistic effect. Tiles used in traditional mosaics rarely have uniform color.
• Each mosaic tile is stored as a resolution-independent object within the Corel Painter image database. This means that if you resize
an image composed of mosaic tiles, your image can be displayed at the same quality as if it had been created at a higher resolution
originally.
• If you’re working with a clone, tracing paper is enabled by default to help you follow the source image.
You can create a mosaic from a clone with tracing paper turned off to hide the clone source image.
• If you want to continue working on the mosaic at a later date, you need to save mosaic in the RIFF format. RIFF is the only file format
that saves resolution-independent mosaic tile objects. Saving in any other format prohibits you from resuming working on the mosaic.
All file formats will save the rendered image of the mosaic tiles on the canvas. For more information, see “Saving and backing up files”
on page 109.
To create a mosaic from scratch
1Start a new document by choosing File New.
2Choose Effects Esoterica Make Mosaic and Tessellation.
3Click the Grout color chip, and choose a color.
4Click the Tile color chip, and choose a color
5Drag in the document window to apply tiles.
6If you want to continue working on the mosaic, keep the Mosaic and Tessellation dialog box open.
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For more information about changing the grout and tile color, see “Specifying tile and grout color” on page 731.
You can also change tile dimensions and shape. For more information, see “Adjusting mosaic tile dimensions and randomness” on
page 732.
You can also specify that Corel Painter automatically fill an area with tiles by choosing Stroke/Fill Selection from the Action list box
in the Mosaic and Tessellation dialog box. For more information, see “Stroking and filling a selection with mosaic tiles” on page
737.
To create a mosaic from a clone source
1Choose File Open, and locate the file that you want to clone.
2Choose File Quick Clone.
3Choose Effects Esoterica Make Mosaic and Tessellation.
4In the Mosaic and Tessellation dialog box, choose Apply Tiles from the Action list box.
If you don’t want to work with tracing paper, disable the Use tracing paper check box.
5Enable the Clone color check box.
6Drag in the document window to apply tiles.
If you want to continue working on the mosaic, keep the Mosaic and Tessellation dialog box open.
You can monitor the progress of the clone-based mosaic by viewing the image with the Use tracing paper check box enabled. This
lets you see a faded out version of the clone source.
Selecting and removing tiles
You can select and deselect tiles so you can add or modify them. You can also remove individual tiles, a selection of tiles, or remove all tiles
from the document at once. If you remove all tiles from the document, Corel Painter clears the canvas, leaving only the grout color.
Similar to working with real ceramic tiles, you cannot merge or overlap Corel Painter mosaic tiles. You can place them close to each
other, but you can’t make them occupy the same space. Corel Painter adjusts the shape of the tiles to fit them close to one another while
maintaining the grout line spacing. So, when you want to re-lay the tiles in an area, you must remove the existing tiles.
To select tiles
1In the Mosaic and Tessellation dialog box, choose Select Tiles from the Action list box.
2Perform a task from the following table.
To Do the following
Select tiles Drag across the tiles you want to select. Red borders appear on
selected tiles.
Select contiguous tiles of the same color (no variability allowed) Press Command + Control (macOS), or Ctrl (Windows), and
drag across part of a line of tiles, so that the whole line of tiles is
selected. A magic wand appears as you select the tiles.
Mosaics and tessellations | 731
To Do the following
Select all tiles Click Select All Tiles, or press the A key.
To deselect tiles
1In the Mosaic and Tessellation dialog box, choose Select Tiles from the Action list box.
2Perform a task from the following table.
To Do the following
Deselect an individual tile Click on a tile that is already selected to deselect it.
Deselect all tiles Click Deselect All Tiles, or press the D key.
To remove tiles
To Do the following
Remove specific tiles In the Mosaic and Tessellation dialog box, choose Remove Tiles
from the Action list box. Click or drag across the tiles you want to
remove.
Remove all tiles In the Mosaic and Tessellation dialog box, click Clear.
Specifying tile and grout color
When creating a mosaic from scratch, you can adjust the tile color by adjusting the value, hue, or randomize color variability to build visual
interest. You can adjust the color for individual tiles or for larger areas across the mosaic. The tile color is determined by the main color
selected in the Colors panel.
If you’re creating a mosaic from a clone source, the tiles are based on the clone source colors. For more information, see “To create a mosaic
from a clone source” on page 730.
Normally, each tile is given a single color. If you want more options for coloring tiles, render the tiles to a channel. You can then convert
the channel to a selection to paint directly on the tiles, apply effects, or fill them with a pattern, weave, gradient, or image. For more
information, see “Creating 3D tiles” on page 736.
In a mosaic, any area that is not covered by tiles is considered grout. A default grout color is assigned to the mosaic background when you
begin working, but you can change the color.
To change the color of selected tiles
1Choose Effects Esoterica Make Mosaic and Tessellation.
2In the Mosaic and Tessellation dialog box, choose Select Tiles from the Action list box.
3Click or drag across the tiles you want to select.
4Red borders appear on selected tiles.
5Choose a color from the Color panel.
6Press one of the following keys to apply the described color change to the selected tiles:
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•C (Color) — changes the tiles to the current main color
•T (Tint) — applies a small amount (10%) of the current main color. Repeat to accentuate.
•V (Vary) — adds color variability, based the settings in Brush Controls Panels Color Variability
To change tile color individually
1In the Mosaic and Tessellation dialog box, choose Change Tile Color from the Action list box.
2Enable one of the following color adjustment options:
•Color — changes the tiles to the current main color. You can click the Color chip and choose another color.
•Darken — applies a small amount of black
•Lighten — applies a small amount of white
•Tint — applies a small amount (10%) of the current main color
•Vary — adds color variability based on the settings in Brush Controls Panels Color Variability.
3Click individual tiles that you want to change or drag across a group of tiles.
To apply color variability to tiles
1In the Mosaic and Tessellation dialog box, choose Change Tile Color from the Action list box.
2In the Color Adjustments area, enable the V (Vary) option.
3Click Color Variability to display the Color Variability panel.
4In the Color Variability panel, move the sliders or type values in the boxes to adjust the color variability settings.
To change the grout color
1In the Mosaic and Tessellation dialog box, choose Apply Tiles from the Action list box.
2Click the Grout Color chip.
3Choose a color on the Color panel or the Painter Colors panel that appear.
Changing the grout color automatically re-renders the mosaic, which erases any part of the image that is not a tile or grout.
Adjusting mosaic tile dimensions and randomness
You can change the shape of mosaic tiles by adjusting the tile dimensions and spacing. You can also control the variability of tile shapes by
setting the degree of randomness. Increasing randomness makes the shapes more erratic, each different from the last. For example, if the
length dimension is 10 pixels, a length randomness of 25% creates tiles that are randomly given a length in the range of 7.5 to 12.5 pixels.
To adjust tile dimensions
1Choose Effects Esoterica Make Mosaic and Tessellation.
2Choose the Dimensions option from Settings list box.
3Adjust any of the following dimension sliders:
Dimension control Description
Width
Sets the width of the tiles in pixels.
In this example, the width is set to 3.5 pixels (top) and 30.4 pixels
(bottom).
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Dimension control Description
Length Sets the length of the tiles in pixels.
In this example, the length is set to 4.1pixels (top) and 24.2 pixels
(bottom).
Pressure Determines how tile dimensions are affected by stylus pressure,
which allows you to control the width variance under differently
weighted strokes.
With the Pressure slider set to zero, a light stroke produces narrow
tiles, and a heavier stroke creates wider tiles.
Increasing the Pressure slider also increases the effect of pressure
on the width of the tiles and prevents the creation of narrow tiles
in response to a light stroke. Setting Pressure to 100% creates
uniformly wide tiles, regardless of the pressure.
In this example, the Pressure slider is set to 0% (top) and 100%
(bottom).
Grout Sets the spacing between tiles in pixels.
In this example, the spacing between tiles is 0% (top) and 15%
(bottom).
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Dimension control Description
To adjust tile variability
1Choose Effects Esoterica Make Mosaic and Tessellation.
2Choose the Randomness option from Settings list box.
3Adjust any of the following dimension controls:
Randomness control Description
Width Allows the tile width to vary by a set percentage.
The lowest setting, 0%, produces no variability and the highest
setting, 100%, produces the most variability.
In this example, Width randomness is set to92%.
Length Allows the length of a tile to vary by a set percentage.
The lowest setting, 0%, produces no variability and the highest
setting, 100%, produces the most variability.
In this example, the Length slider is set to98%.
Pressure Cut Controls the variability of the angle of the tile ends.
The lowest setting, 0%, produces no variability and the highest
setting, 100%, produces the most variability.
In this example, the Cut slider is set to 90°.
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Randomness control Description
Grout Controls the variability of the length of space found between tiles.
The lowest setting, 0%, produces no variability and the highest
setting, 100%, produces the most variability.
In this example, the Grout randomness is set to 100%.
Filling an area with tiles
You can use different modes to fill an area of a mosaic with tiles. You can use the Start with triangle mode to fill a wedge-shaped area by
applying a brushstroke that starts with a triangular shaped tile.
The Start with triangle mode creates a perfect wedge in the “V.”
You can use the Respect edge of image mode to automatically insert a space at the perimeter of the image so that the tiles you insert at the
edge of the image do not pass the edge.
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The white tiles that surround the image respect the edge, while the black tiles do not.
To choose a method for filling an area with tiles
1Choose Effects Esoterica Make Mosaic and Tessellation.
2In the Options area, enable one or both of the following check boxes:
•Start with triangle
•Respect edge of image
3Drag in the document window to apply tiles.
Creating 3D tiles
You can create mosaics with a 3D appearance by rendering tiles into a mask. This technique places the tile shapes in a new channel named
Mosaic Mask (in the Channels panel), which allows you to add depth to the tiles by using surface texture to create a 3D appearance.
You can render tiles to a mask to create a look of 3Dtiles.
With the tiles in a channel, you can also load the mosaic pattern as a selection or you can invert the channel to use the grout as a selection.
The result can be particularly interesting when you work with a tessellated mosaic.
To give mosaic tiles a 3D look
1Choose Effects Esoterica Make Mosaic and Tessellation.
2Drag in the document window to apply tiles.
When the mosaic is complete, you can proceed to step 3.
3Choose Render To Mask from the Action list box.
4Click Render To Mask, and then click OK.
This action uses tile data to create a new channel in the Channels panel (Window Channels).
5Choose Effects Surface Control Apply Surface Texture.
6In the Apply Surface Texture dialog box, choose Mosaic Mask from the Using list box.
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7Adjust the Amount or Softness sliders to achieve the level of relief that you want.
In most cases, the best results are obtained with the Picture slider set at 100%. For more information, see “Using 3D brushstrokes to
create texture” on page 657.
Because Corel Painter uses the tile shapes from the channel, the resulting surface texture gives the tiles a realistic 3D appearance.
Re-rendering mosaic tiles
If you increase the dimensions of a document that contains a mosaic, you need to re-render the mosaic to ensure the mosaic resolution
matches that of the document. This command re-creates the mosaic from the grout color and the tile object information. Re-rendering fills
the image with the grout color and then re-renders the mosaic tiles at the resolution of the document. It is important to note that the re-
rendering process erases any image that is not a tile or grout.
To re-render tiles
1Open an image that is the size you want.
2Choose Effects Esoterica Make Mosaic and Tessellation.
3Create a mosaic, and click OK.
4Choose Canvas Resize.
5In the Resize dialog box, disable the Constrain File Size check box, and type a higher value in the Width or Height box.
When Corel Painter finishes resizing, you’ll notice that the tiles have blurred. You can correct this problem by re-rendering the mosaic.
6Choose Effects Esoterica Make Mosaic and Tessellation.
7Click Rebuild.
8Click OK.
Corel Painter replaces the resized, blurry tiles with tiles rendered at the higher resolution.
After you click Rebuild, Corel Painter erases any part of the image that is not a tile or grout.
Stroking and filling a selection with mosaic tiles
You can stroke or fill path-based selections that were created with the Rectangular Selection, Oval Selection, and Lasso tools with mosaic
tiles. If you want to stroke or fill a channel-based selection with mosaic tiles, you need to use the Transform Selection command to convert
a channel-based selection to a path-based selection. For more information, see “Getting started with selections” on page 602.
Stroking and filling a selection are appropriate only when you change a parameter between operations — for example, if you change the
tile color or dimensions. The Stroke Selection command applies a single row of tiles as an outline along the selection path. To fill an entire
selection with tiles, you can make the selection using the Lasso tool. To fill an oval or rectangular selection, you must first use the Stroke
Selection command to apply tiles to the selection path, and then use the Fill Selection command to fill the rest of the selection.
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To fill an oval or rectangular selection, you must first use the Stroke Selection command to apply tiles to
the selection path (left), and then use the Fill Selection command to fill the rest of the selection (right).
To create a mosaic in a selection
1Set up the area you want to tile as an active selection.
2Choose Effects Esoterica Make Mosaic and Tessellation.
3In the Mosaic and Tessellation dialog box, choose Dimensions or Randomness from the Settings list box.
4Choose the color for the tile and the grout.
5From the Action list box, choose Stroke/Fill Selection.
6Click one of the following buttons:
•Stroke Selection — creates one row of tiles along each selection path
•Fill Selection — applies multiple rows of tiles, working in from the path until the selected area is filled with tiles
The Fill Selection command works with selections made by using the Lasso tool . To fill an oval selection, you must first choose the
Stroke Selection command, and then choose the Fill Selection command.
In some cases, Corel Painter might not put a tile in every space. You can fill openings by choosing Apply Tiles from the Action list
box and applying the tiles.
If you want to change the tiling of an area, you can use the Remove Tiles action to clear it. Then you can reapply tiles.
Adding mosaic effects to an image
You can add mosaic effects to an image that already contains brushstrokes, layers, or objects. However, because mosaics are applied directly
to the canvas, you need to incorporate mosaic effects carefully or you could lose some of the existing content.
When you create a mosaic, the entire canvas is automatically covered with the grout color. This obliterates images that are currently on the
canvas, but leaves objects that hover above the canvas, such as layers and shapes. These objects are not deleted, but they do cover up the
mosaic that you’re working on.
If you want to incorporate a mosaic with another image, you have several options:
• Using selections — You can add the mosaic effect to a portion of an image by filling a selection with a mosaic effect. For information,
see “Stroking and filling a selection with mosaic tiles” on page 737.
• Using multiple documents — You can create the mosaic in its own document. When you’re satisfied with the result, float and copy
the mosaic to the document where you want to composite it. For more information, see “Converting selections into layers or floating
objects” on page 559.
• Using layers — You cannot add a mosaic to a layer. However, you can float the non-mosaic portion of the image using a layer. Create the
mosaic on the canvas and when you’re satisfied with the mosaic, you can drop the layers.
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Creating tessellations
A tessellation is a type of mosaic that is made up of nonrectangular tiles. With Corel Painter, you can create a tessellation from scratch or
from a clone source. A tessellation that is based on a clone source is a powerful option. The tessellation points are distributed according to
the luminance of the clone source. Lighter regions receive a greater density of points, so the shapes are smaller.
You can create a tessellation from a clone source.
A finished tessellation resembles stained glass.
When creating a tessellation, Corel Painter divides the canvas into shapes, such as triangles, cracks, or pieces, which become the mosaic tiles.
The shapes themselves are sets of points, connected by line segments. You can control the type of shape, the number of points, and their
distribution.
You can base your Tessellation on Triangles, Cracks or Pieces.
You can also add points to a specified area to create a different effect.
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Adding points in the shape of a letter. The letters appear as a swath of smaller polygons.
After creating a tessellation, the shapes appear as mosaic tiles that are given the main color and are surrounded by grout lines. You can
change the color of the tiles.
You can set the tile color to white, the grout color to black, and then fill in the tessellation with color.
To create a tessellation
1Choose Effects Esoterica Make Mosaic and Tessellation.
2Choose Dimensions from the Settings list box.
3Move the Grout slider to set the grout line thickness.
4Click the Grout Color chip, and select a color.
5Choose Make Tessellation from the Action list box.
6Choose one of the following tile shapes from the Tile Shape list box.
•Triangles
•Cracks
•Pieces
7Choose one of the following from the Spacing list box:
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•Even — generates a tessellation by using evenly-spaced points
•Random — generates a tessellation by using random points
Corel Painter forms polygons by connecting the points according to the spacing type.
8Do one of the following:
• Click Add 500 Points, and repeat if necessary.
• Click or drag in the image.
9Click Apply.
If you want to modify the tessellation, choose an action from the Action list box.
If you want to clear all tessellation points, click Clear.
To create a tessellation from a clone source
1Choose File Open, and locate the file that you want to clone.
2Choose File Quick Clone.
3Click the Clone Color button in the Color panel.
Enabling the Clone Color option disables the Color panel. This is a reminder that the color information is pulled from the clone source.
4Choose Effects Esoterica Make Mosaic and Tessellation.
5Choose Make Tessellation from the Action list box.
6Choose one of the following tile shapes from the Tile Shape list box.
•Triangles
•Cracks
•Pieces
7Choose one of the following from the Spacing list box:
•Clone — generates a tessellation by using the clone source. Darker image areas produce a greater density of points.
•Inverted Clone — generates a tessellation by using the clone source. Lighter image areas produce a greater density of points.
8Do one of the following:
• Click Add 500 Points, and repeat if necessary. The points accumulate and the total number of points appears below the Action list
box.
• Click or drag in the image. You can add higher concentrations of polygons in very specific areas to create specific patterns or shapes.
If you want to specify the grout thickness, you must do so before creating the tessellation. First, choose Apply Tiles from the
Action list box, and move the Grout slider.
It is possible to create a huge number of points. More points mean more polygons, which increase the time it takes to convert to a
mosaic. Keep this in mind to avoid overwhelming your system.
To color tessellations
1In the Mosaic and Tessellation dialog box, choose Change Tile Color from the Action list box.
2In the Color Adjustments area, enable the Color option.
3Click the color chip, and choose a bright main color.
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4Drag to create a stroke in the document, or click individual tiles.
Colored, tessellated tiles appear beneath your stroke.
You can also base the color on the color in a clone source if you enable Clone Color in the Colors panel.
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Weaves
Corel Painter includes an assortment of weave samples that you can apply as fills. On Windows, you can also edit a weave sample to make it
your own. In addition, Corel Painter includes a powerful programing language that allows you draft custom weave patterns from scratch.
Weaves reside in default libraries. You’ll find more libraries, with additional materials, on the Corel Painter DVD and on the Corel Web site.
For more information, see “Working with libraries” on page 84.
This section contains the following topics:
•“Applying weaves” (page 743)
•“Editing and saving weaves” (page 744)
•“Creating weave patterns” (page 746)
•“Using the Edit Weave dialog box” (page 746)
•“Defining warp and weft expressions” (page 747)
•“Defining warp and weft color expressions” (page 749)
•“Designing the tie-up” (page 750)
•“Reference: Expression operators” (page 752)
Applying weaves
You can choose a weave from the Weave panel, or from one of the Weave libraries that are included with Corel Painter, and apply it as a fill.
For more information, see “Working with libraries” on page 84.
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The Weave Library is accessible from the Media Selector bar.
You can also display a weave as two-dimensional or show the interwoven threads three-dimensionally, complete with shadows.
Left: A weave displayed as two-dimensional. Right: The same weave
displayed as three-dimensional produces a more jagged effect.
To apply a weave as a fill
1Choose Window Media Control Panels Weaves.
2Click the Weave selector, and click a weave in the Painter Weaves library panel.
3Click one of the following buttons:
•Two-Dimensional Weave — produces a weave that looks like blocks
•Three-Dimensional Weave — produces a weave that looks like textured fabric
4To apply a weave to:
• The canvas — Click the Canvas in the Layers panel.
• A selection — Click a selection tool from the toolbox, and drag in the document window to select an area.
• A layer — Click a layer in the Layers panel.
5Choose the Paint Bucket tool from the toolbox.
6In the document window, click the canvas, selection, or layer.
Editing and saving weaves
You can edit a sample weave from the Weaves panel to make it your own. For example, you can scale the weave or modify the thickness of
the threads.
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After altering the scale, thickness, or color of a weave, you can save the changes as a new weave to the Weaves library for future use. For
more information, see “Working with libraries” on page 84.
To adjust weave scaling and thickness
1Choose Window Media Control Panels Weaves.
2Click the Weave selector, and click a weave in the Painter Weaves library panel.
The weave appears in the Weave Preview Window.
3Click the Three-Dimensional Weave button .
For most weaves, the preview does not change until you adjust the scale and thickness values.
4Move the Horizontal Scale slider and Vertical Scale slider to the right to increase the scale or to the left to decrease the scale.
5Move the Horizontal Thickness slider and Vertical Thickness slider to the right to increase the thickness or to the left to
decrease the thickness.
Thickness sliders affect only the three-dimensional display. When you select a two-dimensional display, the thickness sliders have no
effect.
To edit weave colors
1Choose Window Color panels Color Sets.
2Choose Window Media Control Panels Weaves.
3In the Weaves panel, click the Weave selector, and click a weave on the Painter Weaves library panel.
4Click the Weave Options button , and choose Get Color Set.
The color set for the selected weave appears in the Color Set Libraries panel.
Click a color on the Color panel.
Hold down Command (macOS) or Ctrl (Windows), and then click the color swatch that you want to replace on the Color Set Libraries
panel.
5On the Weaves panel, click the Weave Options button , and choose Put Color Set.
If you fill an image with the modified weave colors, Corel Painter applies the new color set.
To save a weave
1Choose Window Media Control Panels Weaves.
2Click the Weave options button , and choose Save Weave.
3In the Save Weave dialog box, type a name for the weave.
If you want to preserve the default weave, type a new name for the modified weave. If you don’t type a new name, Corel Painter
saves the modified weave using the default weave’s name.
The new weave pattern appears in the current Painter Weaves library.
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Creating weave patterns
(Windows only)
Corel Painter lets you create weave patterns to simulate fabrics, such as wallpaper, carpet, clothing, and furniture, using the Edit Weave
dialog box combined with the Corel Painter weaving language.
In this section, actual weaving terminology is used so that weavers can become familiar with these techniques more easily.
Introduction to weaving
A weave consists of vertical threads (warp) and horizontal threads (weft) that are interlaced on a loom to form a fabric. Each warp thread
is connected to exactly one harness in the loom. The harnesses are connected in a pattern to treadles. Pressing a treadle raises a set of
harnesses, lifting the associated warp threads. A weft thread is then passed horizontally through the loom. The particular set of harnesses
that are raised determines which warp threads are in front of the weft thread and which are behind. For the next weft thread, a different
treadle is pressed, raising a different set of harnesses and, hence, a different set of warp threads.
An example of a simple weave using 1) grey horizontal weft threads and 2) black vertical warp threads
In traditional weaving, you need to follow a draft to create a weave. A draft is a set of instructions for setting up a loom to produce a
weave. The draft contains the following details:
• warp threading definition — describes how to set up the loom for threading the vertical threads (number of threads, sequence, and
color)
• weft threading definition — describes how to set up the loom for treadling the horizontal threads (number of threads, sequence, and
color)
• tie-up — instructs the weaver which of the warp rows to use when weaving a given weft thread
In Corel Painter, the Edit Weave dialog box allows you to draft a weave pattern. For information, see “Using the Edit Weave dialog box” on
page 746.
Using the Edit Weave dialog box
(Windows only)
You can draft a weave using the Edit Weave dialog box, which is intended for an 8-harness, 8-treadle loom.
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Edit Weave dialog box: The numbers above correspond to the numbers in
the following table, which describes the main components of the dialog box.
Component Description
1. Warp The values in the Warp area specify the threading sequence of the
vertical threads in the weave.
2. Warp Colors The values that appear in the Warp Colors area control the color
and number of vertical threads in the weave.
3. Weft The values in the Weft area specify the treadling sequence of the
horizontal threads in the weave.
4. Weft Colors The values that appear in the Weft Colors area control the color
and number of horizontal threads in the weave.
5. Tromp as Writ The Tromp as Writ button allows you to copy the warp values and
apply them to the weft threads.
6. Tieup The Tieup area allows you to control the interlacing of the threads
by determining which warp rows to use when weaving a weft
thread.
To access the Edit Weave dialog box
1Choose Window Media Control Panels Weaves.
2In the Weaves panel, click the Weave options button , and choose Edit Weave.
Defining warp and weft expressions
(Windows only)
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The warp and weft expressions use the information in the tie-up to extend and evolve the weave into larger, more complex patterns. For
more information, see “Designing the tie-up” on page 750.
Warp and weft expressions in traditional weaving
In traditional weaving, the warp expression represents the threading sequence, in other words, it describes which warp threads are
connected to which harnesses. The weft expression is the treadling sequence that determines which treadle is pressed (and therefore which
harnesses are raised) for each successive weft thread.
The following table describes which warp threads are connected to which harnesses for the warp sequence 234123:
Connect warp thread To harness
1 2
2 3
3 4
4 1
5 2
6 3
The sequence repeats for subsequent threads.
7 2
8 3
9 4
The threading sequence above, 234123, has a length of 6, which indicates that the pattern runs for 6 threads before repeating.
The following table describes which treadle is pressed (and therefore which harnesses are raised) for each successive weft thread for the weft
sequence 654:
Press treadle For weft thread
6 1
5 2
4 3
The sequence repeats for subsequent threads.
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Press treadle For weft thread
6 4
5 5
4 6
Warp and weft expressions in Corel Painter
In Corel Painter, you need to use the weave pattern expression language to generate a weave. You may find working with the pattern
expression language more logical than working with very complex expanded sequences. For more information see, “Reference: Expression
operators” on page 752.
The following table includes an example of a traditional pattern expression expressed in the Corel Painter pattern language.
Traditional expression Pattern language expression
1223334444333221 (1-4-1)[](1-4-1)
To define a warp or weft expression
• In the Edit Weave dialog box, type an expression in the Warp box.
As you type a warp or weft sequence, the “Expands to n”message above the panel displays the length n (number of digits) of the
expression. This describes the number of threads in the sequence.
If Corel Painter cannot resolve the expression, the expansion length message displays “!” (error).
If you want to copy the Warp expression to the Weft expression, click the Tromp as Writ (pattern) button.
Defining warp and weft color expressions
(Windows only)
You can use one color for all the warp threads and another for all the weft threads, or you can set up a sequence of colors for each.
When defining thread color sequences using the pattern expression language, you must identify the colors alphabetically. Therefore, you are
limited to 26 colors of thread in the weaving.
Using the warp and weft color panels, you can create expressions that describe the color sequences that you want. You can also use any
letters that you like and then change the associated color later by modifying the color set. For more information, see “To edit weave colors”
on page 745.
The following table includes an example of a simple color sequence expressed in the Corel Painter pattern language.
Thread color sequence Description
[B 8 D 4] Use color B for 8 threads, use color D for 4 threads.
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To define a warp or weft color expression
• In the Edit Weave dialog box, type an expression in the Warp Colors box.
To display the weave color set
•In the Weaves panel, click the Weave options button , and choose Get Color Set.
The color set for the selected weave appears in the Color Set Libraries panel in its own color set library.
To display the letter associated with a color set color
1In the Weaves panel, click the Weave options button , and choose Get Color Set.
2In the Color Set Libraries panel, click the Color Sets options button , choose Color Set Library View List.
Scroll to the newly created color set to view the letters associated with the weave colors.
Designing the tie-up
(Windows only)
The purpose of the tie-up is to describe which of the warp rows to use when weaving a given weft thread. It works in conjunction with the
warp and weft expressions to generate the weave pattern.
The tie-up describes which threads are in front at which point in the weaving process.
In the Edit Weave dialog box, the tie-up is a grid that measures 8 threads wide by 8 threads high. A black cell indicates that the warp thread
should be placed in front of the weft. A white cell indicates that the weft thread should be placed in front of the warp.
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In this tie-up, the white cells instruct the weft thread (black) to be placed in front of the warp
thread (white) in the weave pattern. Notice that the white cells that are positioned in the fourth
row and column cause the weft thread (black) to be more prominent in the weave pattern.
In this tie-up, alternate black cells that are positioned in the fourth row and column instruct
the warp thread (white) to be placed in front of the weft thread (black). Notice that the
addition of the black cells in the fourth row and column produces a checkerboard effect.
To modify the tie-up
• In the Edit Weave dialog box, click a cell in the grid.
If you click a white cell, the cell changes to black, which places the warp thread in front of the weft.
If you click a black cell, the cell changes to white, which places the weft thread in front of the warp.
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Reference: Expression operators
You need to learn how to use the weaving pattern language expression operators to effectively draft a weave pattern.
The Weaving Pattern Expression Language is designed around a group of values, called the domain of the pattern. For the warp or weft
sequences, the domain is made up of the numbers 1 through 8, which correspond to the harnesses and treadles in the tie-up.
Patterns wrap around on their domain so the number one higher than 8 is actually 1, and the number one lower than 1 is actually 8. This is
called modular arithmetic. For example, some are found in the sequences 5678123 or 3218765.
The following table defines a few commonly used terms.
Term Definition
Operands In all examples, the operands used for the operators are numeric
sequences. However, the operands may be other patterns created
from other operators. In this case, use parentheses to distinguish
operands.
Expansion Refers to the actual warp or weft numeric sequence created when
the expression is translated from the shorthand pattern language.
Length Describes the number of elements in the expanded sequence. For
example, (1-4-1)[](1-4-1) expands to 1223334444333221, which
has a length of 16.
BLOCK
Operator usage Short form
<pattern> block <count> []
The left operand is a sequence of any length. The right operand is a pattern of digit characters for specifying block lengths from 0 to 9.
If either operand is shorter than the other, it is extended (via repeating) to exactly the length of the other operand.
Then, with equal length operands, each element of the left operand is repeated individually by the value of the corresponding digit in the
right operand.
The length of the expansion is the sum of the digits in the (possibly lengthened) right operand.
Individual elements of the right operand (lengths) can be replaced by {number} for counts from 1 to 127.
Example Expansion
1234 [] 2 11223344
34512 [] 23 334445511122
12345678 [] 87654321 111111112222222333333444445555666778
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Example Expansion
12 [] 123494321 12211122221111111112222111221
123 [] 1{12}3 1222222222222333
Block Expressions
Block expressions may be used in an interleaved format. This is particularly useful for color sequences like those used in the Scottish tartan
plaids. For example, one of the Drummond color sequences is expressed as follows:
[G 8 R 2 G 2 R 56 G 16 B 2 G 2 B 2 G 36 R 2 G 2 R 8|].
REPEAT
Operator usage Short form
<pattern> repeat <count> rep, *
The left operand is a pattern of any length. The right operand is an integer count. The expansion is the <pattern> repeated <count> times.
Example Expansion
1234567 repeat 3 123456712345671234567
EXTEND
Operator usage Short form
<pattern> extend <count> ext, ->
The left operand is a pattern of any length. The right operand is an integer that is interpreted as a length. The left operand is reshaped to be
the length as specified by the right operand. If the left operand is shorter that the desired length, it is repeated out to the right length. If the
left operand is shorter, it is merely trimmed.
Example Expansion
123 -> 8 12312312
123456787654321 -> 10 1234567876
CONCAT
Operator usage Short form
<pattern> concat <pattern> ,
The left and right operands are both patterns of any length. The result is the left operand concatenated with the right operand. Note that
when a pattern is spelled out (e.g. 1234), the concat operation is implicit between each of its members (i.e. 1234 is equivalent to 1,2,3,4).
The concat operator is used only when needed — for example, to separate parenthetical operands.
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Example Expansion
(1-4|),(4-1|) 1234321
1-8,(1-8 [] 2) 123456781122334455667788
INTERLEAVE
Operator usage Short form
<pattern> interleave <pattern> int, ~
The left and right operands are both patterns of any length. If either operand is shorter than the other, it is extended (via repeating) to
exactly the length of the other operand. Then, the operands are interleaved. Interleaving alternates the elements of the left operand with the
elements of the right (like lacing your fingers together). The expansion contains the first element of the left, the first element of the right, the
second element of the left, the second element of the right, and so on.
Example Expansion
123 interleave 76 172637
12345678 ~ 4321 1423324154637281
123456787654321 ~ 121221222 112231425261728272615241322211
UPTO
Operator usage Short form
<pattern> upto <pattern> <, -
The“-” may be used as an upto operator only when the last element of the left operand is strictly less than the first element of the right
operand.
The left and right operands are both patterns of any length.
The expansion is the left operand concatenated with the sequence between the last element of the left operand and the first element of the
right operand, concatenated with the rest of the right operand.
Upto wraps around on the domain. For example, 7 upto 2 expands to 7812.
The upto operator may be followed immediately (with no intervening characters) by any number of tick marks ( ' ). A tick mark indicates to
cycle through the domain before running up to the right operand. The number of tick marks sets the number of cycles.
Example Expansion
1-8 12345678
1-''5 123456781234567812345
Weaves | 755
Example Expansion
123-765 123456765
2<1 23456781
13 upto'' 5812 13456781234567812345812
DOWNTO
Operator usage Short form
<pattern> extend <count> ext, ->
Operator usage: <pattern> downto <pattern> Short form: >, -
The “-” may be used as an downto operator only when the last element of the left operand is strictly greater than the first element of the
right operand.
The left and right operands are both patterns of any length.
The expansion is the left operand concatenated with the descending sequence between the last element of the left operand and the first
element of the right operand, concatenated with the rest of the right operand.
Downto wraps around on the domain. For example, 2 downto 7 expands to 2187.
The downto operator may be followed immediately (with no intervening characters) by any number of tick marks ( ' ). A tick mark indicates
to cycle through the domain before running down to the right operand. The number of tick marks sets the number of cycles.
Example Expansion
8-1 87654321
1-8-1 123456787654321
5-''1 543218765432187654321
567-321 567654321
2>1 21
13 downto'' 5812 132187654321876543218765812
TEMPLATE
Operator usage Short form
<pattern> template <pattern> temp, :
The right and left operands are patterns of any length.
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Template allows texturing (sub-articulation) of a master pattern (the left operand) with a texture pattern (the right operand).
The first element of the template is taken as the root. All other elements in the template sequence are considered with respect to their
difference from the root. For example, if 342 is the template pattern, the first element (3) is the root (r). The second element (4) is r+1, and
the third element (2) is r-1. The template is then r, r+1, r-1.
This template is then applied to each element in the left operand, with the element’s value replacing the root.
Remember that the values wrap around on the domain.
Example Expansion
1-8 temp 121 121232343454565676787818
1-8 : 12121 1212123232343434545456565676767878781818
12321 temp 878 878181212181878
12321 : 3 34543
PALINDROME
Operator usage Short form
<pattern> palindrome pal, |
This operator takes only one operand, the left operand. That operand can be a pattern of any length. The resultant expansion is the left
operand concatenated with itself backwards.
However, the center element is not repeated, and the last element of the result is dropped automatically. This is essential when the
palindromed sequence is repeated and helps to remove flaws from a weaving draft.
A palindrome word is the same, spelled backwards or forwards, like “madam.”
Example Expansion
1-8| 12345678765432
1223334444555| 122333444455555444433322
PERMUTE
Operator usage Short form
<pattern> permute <permutation> perm
The left operand is a pattern of any length. The right operand is a permutation vector.
The left operand is extended to a length that is an integer multiple of the right operand's length.
Then the left operand is permuted in chunks of the right operand's length. The organization of the permutation pattern is used to reorganize
the elements in each chunk of the pattern.
Weaves | 757
For example, a permutation of 312 puts “the third element first, the first element second and the second element third.”
Example Expansion
123456787654321 permute 312 312645778465132
1-8 perm 1324 13245768
PBOX
Operator usage Short form
<pattern> pbox <permutation> none
The left operand is a pattern of any length. The right operand is a permutation vector. Its length will be adjusted, if necessary, (by trimming
or repeating) to equal the length of the left operand.
Then, the organization of the permutation pattern is used to reorganize the elements of the pattern.
Pbox maintains the length of the left operand pattern.
Example Expansion
123456787654321 pbox 21436587 214365878563412
1-'8 pbox 4-18-5 4321876543218765
UPDOWN
Operator usage Short form
<pattern> updown <pattern> <>
The left and right operands are both patterns of any length. If either operand is shorter than the other, it is extended (via repeating) to
exactly the length of the other operand.
Then, UPDOWN generates alternating ascending and descending runs. An odd number of runs is always generated. The expansion contains
the ascending run from the first element of the left operand to the first element of the right operand, followed by the descending run from
there to the second element of the first operand, etc. The operation is complete with the ascending run from the last element of the left
operand to the last element of the right operand.
The updown operator may be followed immediately (with no intervening characters) by any number of tick marks ( ' ). A tick mark indicates
to cycle through the domain before completing the up and down runs. The number of tick marks sets the number of cycles.
Example Expansion
1234 updown 5678 12345432345654345676545678
12 <>' 567 123456781234543218765432345678123456543218765432123456781234567
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DOWNUP
Operator usage Short form
<pattern> downup <pattern> ><
The left and right operands are both patterns of any length. If either operand is shorter than the other, it is extended (via repeating) to
exactly the length of the other operand.
Then, DOWNUP generates alternating descending and ascending runs. An odd number of runs is always generated. The expansion contains
the descending run from the first element of the left operand to the first element of the right operand, followed by the ascending run from
there to the second element of the first operand, etc. The operation is complete with the descending run from the last element of the left
operand to the last element of the right operand.
The downup operator may be followed immediately (with no intervening characters) by any number of tick marks ( ' ). A tick mark indicates
to cycle through the domain before completing the up and down runs. The number of tick marks sets the number of cycles.
Example Expansion
1234 downup 5678 18765678121876781232187812343218
12 ><' 567 18765432187656781234567812187654321876781234567818765432187
ROTATE
Operator usage Short form
<pattern> rotate <number> rot,
The left operand is a pattern of any length. The right operand is an integer (which may be negative) that is interpreted as a length. Rotate
takes the set of elements specified by <number> from the start of the pattern and moves them to the end. A negative number takes a set
of elements from the end of the pattern and moves them to the beginning.
Example Expansion
12345678 rotate 3 45678123
1-4-1 rotate -3 3211234
REVERSE
Operator usage Short form
<pattern> reverse rev, `
This operator takes only one operand, the left operand. That operand may be a pattern of any length. The resulting expansion is the left
operand written backwards.
Weaves | 759
Example Expansion
1-8 reverse 87654321
1223334444555` 5554444333221
Precedence Ordering
When several operators are used in an expression, they are evaluated in order of precedence. That is, some operations are performed before
others. The precedence levels for the pattern language are shown in the following:
• upto, downto, concat
• downup, updown
• repeat, extend, template, interleave,
• permute, pbox
• palindrome
When two operators have the same precedence, left to right ordering is followed.
Example Interpreted as
1-4-2 ((1 upto 4) downto 2)
1234[]4321| ((1234 block 4321) palindrome)
1-4 block 4-1 ((1 upto 4) block (4 upto1))
(1-4|),(4-1|)| ((((1 upto 4) palindrome) concat ((4 upto 1) palindrome))
palindrome)
• If precedence does the wrong thing, or if it is unclear, use parentheses to bring out the intended order of evaluation.
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Shapes | 761
Shapes
Shapes are vector-based objects that you can draw, modify, and fill. They can be open shapes, such as lines and curves, or closed shapes,
such as circles and squares. You can create and edit shapes with the precision of a drawing program and integrate them with the Natural-
Media environment in Corel Painter.
For information about printing shapes, see “Printing shapes” on page 818.
An image created with shapes
This section contains the following topics:
Creating shapes
•“Getting started with shapes” (page 762)
•“Drawing shapes” (page 762)
•“Drawing lines and curves” (page 764)
•“Setting preferences for drawing shapes” (page 767)
Selecting and modifying shapes
•“Selecting a shape” (page 768)
•“Modifying shape outlines and fills” (page 769)
•“Adding, deleting, and moving anchor points” (page 771)
•“Adjusting curvature” (page 772)
•“Cutting and joining shape segments” (page 774)
Converting shapes
•“Converting shapes to image layers” (page 775)
•“Converting selections to shapes” (page 776)
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Transforming shapes
•“Resizing, rotating, skewing, and flipping shapes” (page 776)
•“Duplicating shapes” (page 778)
•“Combining shapes” (page 779)
•“Blending shapes” (page 780)
•“Saving a shape outline as a selection” (page 781)
Sharing shapes
•“Exporting Adobe Illustrator shapes” (page 781)
Getting started with shapes
In Corel Painter, you work mainly with bitmaps, also known as raster images. Shapes, however, are vector objects. You can work with them
in Corel Painter in much the same way you work with vector objects in drawing programs like CorelDRAW® and Adobe Illustrator. For more
information, see “Exporting Adobe Illustrator shapes” on page 781. Vector graphics are made up of lines, curves, objects, and fills that are
all calculated mathematically.
Corel Painter draws shapes in an anti-aliased fashion. This anti-aliasing gives objects a smooth edge, as opposed to the jagged edges
apparent in some drawing programs. Some clipart objects actually look like photographic elements when they are imported into Corel
Painter and displayed with anti-aliasing.
Anti-aliased shapes are typically slower to appear on the screen in Corel Painter than are aliased objects in drawing programs, so you may
want to use your drawing program for most of your object creation. You can then import the vector artwork into Corel Painter, tweak it with
the drawing tools, and add some Natural-Media effects.
When you create a shape in Corel Painter, the shape appears on a special shape layer. To maintain all of the editing properties of a shape,
the shape must remain on the shape layer. However, you convert the shape to a pixel-based default image layer, so you can apply effects,
transformations, or use painting tools. For more information, see “Converting shapes to image layers” on page 775.
You can also convert shapes to selections and vice versa. The tools for adjusting shapes allow precise control over the outline path, so you
may want to use shapes to create some of your selection paths. For more information, see “Converting selections to shapes” on page 776.
When you save a file that contains a shape in the RIFF format, Corel Painter maintains shapes as vector objects on separate layers. In other
formats, shapes merge with the canvas. In the Photoshop (PSD) format, shapes are converted to bitmaps and are assigned to appropriate
layers.
Drawing shapes
You can draw shapes by using the Rectangular Shape or Oval Shape tools.
As you create shapes, Corel Painter gives them default attributes for stroke and fill. However, you can change the default settings for shapes.
For more information, see “Setting preferences for drawing shapes” on page 767.
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Shapes created with the Rectangular Shape tool and Oval Shape tool
To draw a rectangle or square
1Choose the Rectangular Shape tool from the toolbox.
2On the property bar, click the Toggle Stroke Color button , then click the Select Stroke Color button, and choose an outline color.
3On the property bar, click the Toggle Fill Color button , then click the Select Fill Color button, and choose a fill color.
4Perform a task from the following table.
To draw Do the following
A rectangle Drag in the document window to draw the shape.
A square While dragging in the document window, hold down the Shift key.
The property bar and the Navigator panel display information about the shape. To display the Navigator panel, choose Window
Navigator.
You can toggle between the Shape Selection tool and any of the shape design and editing tools by holding down Command
(macOS) or Ctrl (Windows). Toggling makes it convenient to quickly select a wing handle or anchor point before editing it.
To draw an oval or circle
1Choose the Oval Shape tool from the toolbox.
2On the property bar, click the Toggle Stroke Color button, then click the Select Stroke Color button, and choose an outline color.
3On the property bar, click the Toggle Fill Color button, then click the Select Fill Color button, and choose a fill color.
4Perform a task from the following table.
To draw Do the following
An oval Drag in the document window to draw the shape.
A circle While dragging the in the document window, hold down the Shift
key.
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The property bar and the Navigator panel display information about the shape. To display the Navigator panel, choose Window
Navigator.
You can toggle between the Shape Selection tool and any of the shape design and editing tools by holding down Command
(macOS) or Ctrl (Windows). Toggling makes it convenient to quickly select a wing handle or anchor point before editing it.
Drawing lines and curves
You can draw straight lines or smooth, flowing curves by drawing freehand. You can combine the lines and curves to create shapes. The lines
and curves that you draw are known as Bézier lines.
Shapes created with straight line segments
Shapes created with curved line segments
Working with Bézier lines
Bézier Lines can be straight or curved, and they consist of anchor points connected by line segments (or paths). When the path is a curve,
“wings” extend from the anchor points. The wings are represented by a straight line and are tangent to the curve. The wings have control
“handles” on them. By dragging the wing handle, you can change the curvature of the line segment.
Paths can be modified by using anchor points and wing handles.
Shapes can be open (with endpoints) or closed (without endpoints).
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Open paths contain endpoints; closed paths do not.
Anchor points can be either smooth or corner points. A smooth point allows you to manipulate the segments on both sides of an anchor
point by dragging a handle. A corner point restricts the manipulation of the segments to the one side of the anchor point that has a handle.
You can also convert between smooth and corner points. For more information, see “To convert a smooth or corner point” on page 773.
An anchor point can be a smooth point (top) or a corner point (bottom).
You can easily adjust shapes after you create them. For more information, see “Adding, deleting, and moving anchor points” on page 771.
Clicking creates anchor points connected by straight line segments.
Dragging curves the segments between points.
To draw a line segment
1Choose the Pen tool in the toolbox.
2On the property bar, click the Select Stroke Color button, and choose a color.
3Perform an action from the following table:
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To Do the following
Draw a straight line segment Click where you want to start the line segment, and then click
where you want to end it. Corel Painter draws a straight line
between the two points.
Draw a curved line segment Draw a straight line segment, and then drag the endpoint to create
a curve. The angle and length of the wing determine the curvature
of the path. The farther you drag, the longer the wing and the
deeper the curve.
4Repeat step 2 as often as necessary, combining straight and curved segments until you have the shape you want.
5Finish the shape by doing one of the following:
• Close the shape by clicking or dragging the first anchor point.
•Close the shape by clicking the Close Shape button on the property bar.
•Hold down Command (macOS) or Ctrl (Windows) to temporarily access the Shape Selection tool , and click outside the shape to
deselect it.
You can constrain the placement of the points by snapping to the grid. For more information, see “Using the grid” on page 228.
Each click or drag adds to the path. If you unintentionally add to the path, press Delete (macOS) or Backspace (Windows) to
remove the last anchor point.
To add to an open shape path
1Click an endpoint with the Pen tool .
2Click or drag where you want to add an anchor point.
You can add to a path from an endpoint only. You cannot add to a closed path, or to the middle of an open path.
You can also select an endpoint by holding down Command (macOS) or Ctrl (Windows) and clicking the endpoint or dragging a
marquee over it.
To draw a freehand shape
1Choose the Quick Curve tool in the toolbox.
2On the property bar, click the Select Stroke Color button, and choose a color.
3Click where you want to start the shape or line, and drag.
As you drag, a dotted line appears. When you stop dragging, the Quick Curve shape appears.
If you want to close the shape, finish at the same point where you began or right-click the shape and choose Close.
You can add to either endpoint of a Quick Curve shape by selecting the endpoint and dragging out from it. To select an endpoint,
hold down Command (macOS) or Ctrl (Windows), and click the endpoint or drag over it.
Shapes | 767
Draw freehand shapes with the Quick Curve tool.
Setting preferences for drawing shapes
You can set the default appearance for all new shapes that you draw by modifying the shape preferences. For example, you can set the color
for the shape outline and fill. You can also modify the appearance of Bezier handles and various elements such as outlines and wings, to
make it easier for drawing.
To set preferences for drawing shape outlines
1Choose a shape tool from the toolbox.
2On the property bar, click the Open Shape Attributes Dialog button.
3In the Shape Attributes dialog box, perform an action from the following table:
To Do the following
Apply an outline to a shape Enable the Stroke check box.
Remove an outline from a shape Disable the Stroke check box.
Change the outline color In the Stroke area, double-click the color chip and choose a color
from the Color dialog box.
Adjust the outline opacity In the Stroke area, move the Opacity slider.
Adjust the outline width In the Stroke area, move the Width slider.
Modify the appearance of endpoints of open shapes In the Stroke area, click one of the following Endcap buttons:
Projecting , Round , or Butt .
Modify the appearance of corners where two line segments
connect
In the Stroke area, click one of the following Miter buttons: Miter
, Round , or Bevel .
Set the miter limit to smooth out the sharpness of lines that join at
a sharp angle
Move the Miter Limit slider.
To set preferences for filling shape
1Choose a shape tool from the toolbox.
2On the property bar, click the Open Shape Attributes Dialog button.
3In the Shape Attributes dialog box, perform an action from the following table:
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To Do the following
Apply a fill Enable the Fill check box.
Remove a fill Disable the Fill check box.
Change the fill color In the Fill area, double-click the color chip and choose a color from
the Color dialog box.
Fill overlapping areas of multiple shapes Click the Fill Overlaps button.
Leave overlapping areas unfilled Click the Don’t Fill Overlaps button. Multiple overlaps
alternate between filled and not filled.
Adjust the fill opacity In the Fill area, move the Opacity slider.
You can also adjust shape flatness by adjusting the Flatness slider.
To set preferences for shape tools
1Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Shapes.
•(Windows) Choose Edit Preferences Shapes.
2Perform a task from the following table.
To Do the following
Control the size of the anchor points and the direction of the wing
handles
In the Drawing Options area, enable the Big Handles check box.
This can make them easier to grab and drag. If you want big
points, enable this option.
Set the color of the wings, Bezier, and handles In the Colors area, click Wing/Bezier Handle, and choose a color.
Set the color of the selected anchor points In the Colors area, click Selected Point/Anchor, and choose a
color. The unselected anchor points appear “hollow.”
Selecting a shape
You need to select a shape before moving or modifying it. When a shape is selected, you can see the shape’s outline path and anchor points.
You can also select a shape layer to modify it. For more information, see “Selecting layers” on page 561.
To select shapes
Shapes | 769
To Do the following
Select a shape Choose the Shape Selection tool from the toolbox, and click
a shape.
Select multiple shapes Hold down Shift, and click the shapes with the Shape Selection
tool .
If you are using the Layer Adjuster tool, you can switch to the Shape Selection tool by double-clicking a shape.
Modifying shape outlines and fills
You can choose the color, opacity, and width of the path outlining the shape, which is also known as a stroke. You can also control the way
line ends are drawn and joined. In addition, you can apply a fill to a shape by choosing the color and opacity of the fill.
Stroke and fill attributes apply to both open and closed shapes. Before filling an open shape, Corel Painter closes the shape by connecting
the endpoints with a straight line.
The Flatness slider controls how many straight lines the program uses to approximate a curve when printing. PostScript output devices
create curved lines by linking a series of short, straight lines that progress in angle. The smaller the flatness setting, the greater the number
of straight lines, and the more accurate the curve.
You can also change the default shape attributes. For more information, see “Setting preferences for drawing shapes” on page 767. In
addition, you can paint a shape after the shape has been committed to a pixel-based image layer. For information, see “Converting shapes to
image layers” on page 775.
To modify a shape’s outline attributes
1Choose the Shape Selection tool from the toolbox, and click a shape.
You can select multiple shapes by holding down Shift while clicking the shapes.
2Right-click the shape and choose Set Shape Attributes.
3In the Shape Attributes dialog box, perform an action from the following table:
To Do the following
Apply an outline to a shape Enable the Stroke check box.
Remove an outline from a shape Disable the Stroke check box.
Change the outline color In the Stroke area, double-click the color chip and choose a color
from the Color dialog box.
Adjust the outline opacity In the Stroke area, move the Opacity slider.
Adjust the outline width In the Stroke area, move the Width slider.
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To Do the following
Modify the appearance of endpoints of open shapes In the Stroke area, click one of the following Endcap buttons:
Projecting , Round , or Butt .
Modify the appearance of corners where two line segments
connect
In the Stroke area, click one of the following Miter buttons: Miter
, Round , or Bevel .
Set the miter limit to smooth out the sharpness of lines that join at
a sharp angle
Move the Miter Limit slider.
To set shape fill attributes
1Choose the Shape Selection tool from the toolbox, and click a shape.
You can select multiple shapes by holding down Shift while clicking the shapes.
2Right-click the shape and choose Set Shape Attributes.
3In the Shape Attributes dialog box, perform an action from the following table:
To Do the following
Apply a fill Enable the Fill check box.
Remove a fill Disable the Fill check box.
Change the fill color In the Fill area, double-click the color chip and choose a color from
the Color dialog box.
Fill overlapping areas of multiple shapes Click the Fill Overlaps button.
Leave overlapping areas unfilled Click the Don’t Fill Overlaps button. Multiple overlaps
alternate between filled and not filled.
Adjust the fill opacity In the Fill area, move the Opacity slider.
You can also fill a shape by choosing Edit Fill command or the Paint Bucket tool . Because these methods apply pixel data
to the region, Corel Painter first converts the shape to a pixel-based layer. For more information, see “Applying a color as a fill” on
page 254. After you commit the shape, you cannot re-access the shape-specific controls.
To set shape flatness
1Choose the Shape Selection tool from the toolbox, and click a shape.
You can select multiple shapes by holding down Shift while clicking the shapes.
Shapes | 771
2Right-click the shape and choose Set Shape Attributes.
3In the Shape Attributes dialog box, adjust the Flatness slider.
Usually, it is not necessary to change the flatness setting. You may want to change it to adjust for a particular high resolution
printer or to avoid a PostScript limitcheck error. Check with your output service to find out if they have a recommended flatness
setting.
A change in flatness appears only in your output, not on your screen.
Adding, deleting, and moving anchor points
You can add anchor points to create new vertices or curves. You can also delete anchor points to change the shape of the path or to smooth
a contour that has unnecessary points. This might occur when you draw with the Quick Curve tool or create a shape from a selection.
Use the Add Point tool to add anchor points to the path.
Use the Remove Point tool to delete anchor points.
You can also move one or several points by averaging, which moves two or more anchor points with respect to each other. Averaging is
useful when you need to join the endpoint of one curve to the endpoint of another. Averaging the endpoints in both directions brings them
precisely on top of each other. Now, when you join the endpoints, Corel Painter merges them to a single point, through which the path
continues. If you don’t average points that are near each other, Corel Painter joins them with a segment.
To add or delete an anchor point
•With the Shape Selection tool , select a shape.
To Do the following
Add an anchor point Choose the Add Point tool in the toolbox, and click where
you want to add the point.
Delete an anchor point Choose the Remove Point tool in the toolbox, and click the
anchor point you want to delete.
The anchor point is deleted, but the path remains connected.
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You can quickly switch to Shape Selection tool by holding down Command (macOS) or Ctrl (Windows).
To move anchor points
1Choose the Shape Selection tool from the toolbox.
2Click an anchor point to select it, or marquee select a point by dragging over it.
If you want to select several points, marquee select them by dragging over them. All anchor points within the marquee are selected,
including those from other shapes.
If you want to add to the selection, hold down Shift and select more points.
3Drag the point to a new location.
If you have selected several points, dragging one moves them all.
Drag an anchor point to move it.
To average anchor points
1With the Shape Selection tool , select the anchor points you want to average.
It is often easiest to drag a marquee around the points you want.
2Choose Shapes Average Points.
3In the Average Points dialog box, enable an option to determine the axis for the averaging.
Adjusting curvature
The angle and length of the wing determine the curvature of the segments on either side of the anchor point. The longer the wing, the
deeper the curve.
The result of moving a wing depends on whether the anchor point is defined as a smooth point or a corner point. Two connecting curves (or
straight lines) share one anchor point, which can be a smooth or corner point. The wings on smooth and corner points behave differently.
When you drag the handle on one wing of a smooth point, the curves on both sides of the point change. With a smooth point, you adjust
the angle of the wings concurrently.
Shapes | 773
A corner point is converted to a smooth point.
When you drag the handle on one wing of a corner point, only the curve on that side of the point changes. With a corner point, you can
adjust the angle of the wings independently.
To adjust a curve
1Choose the Shape Selection tool from the toolbox.
2Click a shape to select it.
If an anchor point’s wings are not displayed, drag over the anchor point to display them.
3Drag a wing handle to set the curve you want.
You can also adjust a curve by dragging a line segment with the Shape Selection tool .
Use the Shape Selection tool to drag a wing handle.
To convert a smooth or corner point
1With the Shape Selection tool , select an anchor point.
If the anchor point’s wings are not displayed, drag over the anchor point to display them.
2Choose the Convert Point tool from the toolbox.
3Click one of the anchor point’s wing handles.
After converting a point, you must use the Shape Selection tool for further adjustments. If you try to adjust an anchor point
with the Convert Point tool , the anchor point will be converted again.
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Cutting and joining shape segments
You may want to open a shape so that you can add new curves or connect to another open shape. You can do this with the Scissors tool.
You can also connect any two endpoints — of the same shape or of different shapes. This lets you close an open shape or attach one shape
to another.
To cut a shape
1Choose the Scissors tool from the toolbox.
2Click where you want to split the shape (you cannot click an endpoint).
The hot spot of the Scissors tool is where the blades cross. Position the cross on the line.
The scissors snap closed momentarily, and two new anchor points are created.
The Scissors tool opens and closes to cut the path.
3Choose the Shape Selection tool from the toolbox, and drag the new anchor points or segments.
The new anchor points are on top of each other, and both are selected. If you try to drag one of the new anchor points with the Shape
Selection tool and both move, deselect them, then drag one point away.
After a path is cut, it can be moved.
To join endpoints
1Choose the Shape Selection tool from the toolbox.
2Select the two anchor points you want to join.
You can do this either by marquee selecting both points, or by clicking the first point and then holding down Shift and clicking the
second point.
3Choose Shapes Join Endpoints.
A straight line is created between the two points.
Shapes | 775
Use the Shape Selection tool to select two endpoints.
Use the Join Endpoints command to connect two endpoints.
Converting shapes to image layers
In Corel Painter, the shapes that you create are added to shape layers. If you want to alter a shape by painting, applying effects, or
transforming, you must convert the shape to a pixel-based image layer. You can convert an individual shape or a group of shapes to an
image layer.
Shape layers vs. image layers
Some of the options and controls for working with pixel-based image layers also apply to shapes. For example, you can move shapes in
the same way you move image layers, and you can change the composite method to control how the shape interacts with the underlying
image. Shapes also follow the same layering rules as pixel-based image layers, and you can manipulate them in many of the same ways.
However, shapes differ from pixel-based image layers by the type of data they contain. Shapes are vector objects; pixel-based image layers
are constructed of pixels. If you want to apply brushstrokes, transformations (using the Transform tool), or effects to a shape, you must
convert the shape to a pixel-based layer. Moreover, if you attempt to perform any of these actions with a shape selected, Corel Painter
automatically displays a warning message to instruct you to commit the shape to an image layer. After you commit the shape to an image
layer, you cannot re-access the shape-specific controls.
For more information, “Layers” on page 553.
To convert a shape to a pixel-based layer for painting
1Click the shape in the Layers panel.
2Click the Layer options button , and choose Convert To Default Layer.
If you want to confine the painting to only the shape, enable the Preserve Transparency button in the Layers panel.
You cannot paint on a shape using Watercolor brushes or Liquid Ink brushes, because they automatically create their own special
layers.
In some cases, Corel Painter will prompt you to convert a shape. For example, if you attempt to apply an effect to a shape, Corel
Painter asks if you want to commit the shape to an image layer.
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You can also convert a shape to an image layers by choosing Shapes Convert To Layer.
Converting selections to shapes
You can convert a selection to a shape to edit its contour. When you are satisfied with the contour, you can convert the shape outline back
to a selection. For more information, see “To convert a shape to a selection” on page 611.
If you are scaling, rotating, or skewing a selection path, use the Selection Adjuster tool. If you must edit the profile of the curve, convert the
selection to a shape.
Working from a selection path also lets you create shapes based on regions of the image. For example, if you used the Magic Wand tool
to select a region of common color, you could convert the Magic Wand selection path to a shape. When the selection is pixel-based, Corel
Painter may create multiple shapes.
You can convert a selection to a shape.
To convert a selection to a shape
1Choose a selection tool from the toolbox and create a selection in the image.
2Choose Select Convert To Shape.
Corel Painter converts the selection to a shape, giving it the default shape attributes. The new shape appears in the Layers panel.
For best results, the selection should be path-based. If the selection is pixel-based, from the menu bar choose Select Transform
Selection to convert it to a path-based selection.
Resizing, rotating, skewing, and flipping shapes
Corel Painter lets you resize, rotate, flip, or skew an individual shape, or a group of shapes. Before you can work with a shape, you must
select it.
Resizing a shape
Shapes | 777
Rotating a group of shapes
A rectangle (upper left) is skewed by dragging a side middle handle
(upper right) and by dragging the top middle handle (bottom).
To resize a shape
1Choose the Layer Adjuster tool from the toolbox.
2Select the shape or group you want to resize.
A selection rectangle appears around the shapes. The rectangle has a handle on each corner and side.
3Drag one of the handles to resize the selected shape.
To resize in one dimension, drag one of the side handles. To resize in both dimensions, drag one of the corner handles.
You can maintain the proportions by holding down Shift as you drag.
To rotate a shape
1Choose the Layer Adjuster tool from the toolbox.
2Select the shape or group you want to rotate.
A selection rectangle appears around the shapes. The rectangle has a handle on each corner and side.
3Hold down Command (macOS) or Ctrl (Windows) and drag a corner handle.
This command works for both shapes and pixel-based layers.
To skew a shape
1Choose the Layer Adjuster tool from the toolbox.
2Select the shape or group you want to skew.
3Hold down Command (macOS) or Ctrl (Windows), and drag a middle handle.
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To flip a shape
1Choose the Shape Selection tool from the toolbox, and click a shape.
2From the Edit menu, choose one of the following options:
•Flip Horizontal
•Flip Vertical
You can also flip a shape by first selecting it with the Layer Adjuster tool . Then, to flip horizontally, drag a top or bottom
handle past the opposite handle. To flip vertically, drag a side handle past the opposite handle.
Duplicating shapes
Duplicating creates an identical copy of the selected shape. Corel Painter also lets you duplicate shapes by using compound transformations.
Transformed duplicates are created according to the options you set.
To duplicate a shape
1Choose the Shape Selection tool from the toolbox, and click a shape.
2Choose Shapes Duplicate.
To change duplication settings
1Choose Shapes Set Duplicate Transform.
2In the Set Duplicate Transform dialog box, specify any of the following settings:
•Translation — controls where Corel Painter creates duplicate shapes in relation to the original. The offset values are in pixels. When
H. Offset and V. Offset are both zero, the duplicate is created precisely on top of the original. If both values are 100, the duplicate
appears 100 pixels lower and 100 pixels to the right. Negative values offset the duplicate up and to the left, respectively.
•Scaling — controls the size of duplicates in relation to the original. The scale values are percentages.
•Constrain Aspect Ratio — maintains the aspect ratio of the shape. If you want to create distorted duplicates, disable this option and
specify different percentages for horizontal and vertical scaling.
•Rotation — lets you specify a number of degrees to rotate duplicates. Positive values rotate counterclockwise, and negative values
rotate clockwise.
•Slant — controls the degree of slant applied to duplicates. Positive values slant duplicates to the right. Negative values slant them to
the left. Slant accepts values between –90° and 90°. However, as values approach the extremes, the duplicate shape becomes a streak.
To create a transformed duplicate
1Select the shape you want to transform.
2Choose Shapes Duplicate.
Corel Painter creates a duplicate shape according to the specifications you’ve set.
This duplicate is now the selected shape. You can choose the Duplicate command again, or press Command + ] (macOS) or Ctrl + ]
(Windows), to repeat the transformation on the new shape.
Shapes | 779
The oval shape was duplicated by using rotation only (left). The number
5 shape was duplicated by using translation, scaling, and rotation (right).
Combining shapes
You can combine shapes in various ways to achieve particular results. You can compound two or more shapes to create a single shape.
The resulting shape takes on the attributes of the shape on the topmost layer. If the shape is filled, any overlapping areas are not filled.
Compound shapes can be used to cut a void in one shape using another shape. You can release a compound shape, which reverts it to the
original shapes.
The rectangle and the oval are combined to create a compound shape.
You can also compound shapes to create a shape group, which allows you to manipulate multiple shapes as a single unit.
To create a compound shape
1Choose the Shape Selection tool , hold down Shift and select both shapes, or drag over the shapes to marquee select them.
2Choose Shapes Make Compound.
You can combine a shape with a compound shape to create a nested compound shape.
The resulting compound shape can itself be used again to create another compound shape.
To release a compound shape
1Select a compound shape.
2Choose Shapes Release Compound.
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Blending shapes
You can blend single shapes, or groups of shapes, so that they appear to be one shape morphing into another. Blending creates
intermediate shapes between two or more selected shapes. It is also used to simulate shading on irregular shapes. Blending applies to stroke
and fill attributes as well as to the shape size.
You can blend a shape group with another group, but you can’t blend a single shape with a group.
Blending groups with other groups offers interesting effects, especially if the groups are blends themselves.
The small circle is blended with the large circle to create a shading effect.
To blend shapes
1Position the shapes you want to blend.
You can arrange the shape layers in the Layers panel. Blends will progress from lower to higher layers.
2Choose the Shape Selection tool from the toolbox.
3Hold down Shift, and select the shapes you want to blend.
4Choose Shapes Blend.
5In the Blend dialog box, type a value in the Number of Steps box to control how many intermediate shapes are created.
6In the Spacing area, enable one of the following options:
•Equal — blends shapes with equal spacing
•Decrease toward end — starts blending with wide spacing and decreases toward the end of the blend
•Increase toward end — starts blending with small spacing and increases toward the end of the blend
•Increase toward/from middle — widens spacing in the middle and decreases toward both ends
7In the Color area, choose one of the following options:
•RGB — progresses color directly over the course of the blend
•Hue CW — progresses color clockwise in the color wheel to reach the destination color
•Hue CCW — progresses color counterclockwise in the color wheel to reach the destination color
8Type a value between 0.01 and 100 in the Perspective Factor box to control the spacing of intermediate shapes.
With a Perspective Factor of 1.0, the shapes are spaced evenly. With a Perspective Factor of less than 1.0, shapes are closer at the
beginning of the blend and farther apart at the end of the blend. With a Perspective Factor greater than 1.0, shapes are farther apart at
the beginning of the blend and closer at the end of the blend.
9Enable any of the following check boxes:
•Arc Length Matching — blends shapes containing a different number of anchor points
•Align Shape Start Points — bases the orientation of intermediate shapes on the orientation of the start and end shapes. When
disabled, Corel Painter bases the orientation of intermediate shapes on the starting point (first anchor point) of the start and end
shapes. This can create a “tumbling” appearance in the intermediate shapes.
Shapes | 781
Clockwise from the top left picture: Two shapes with no blending; blending with a perspective factor
of 1.0; blending with a perspective factor of 4.0; and blending with a perspective factor of 0.1.
Saving a shape outline as a selection
You can save the outline of a shape as a selection. Corel Painter doesn’t have a shapes library. However, because of the close relationship
between shape outlines and selection paths, you can save shape outlines as selections in the Selection Portfolio. Then, you can easily convert
the saved selection to a shape. For more information, see “Working with the Selection Portfolio” on page 618. For information about
converting selections to shapes, see “To convert a selection to a shape” on page 776.
To save a shape outline as a selection
1Choose Window Media Library Panels Selections.
2Choose the Shape Selection tool from the toolbox, and click a shape.
3Choose Shapes Convert To Selection.
4In the Selection Portfolio panel, click the Selection options button , and choose Add Selection to Portfolio.
5In the Save Selection dialog box, type a name in the Save As box.
Exporting Adobe Illustrator shapes
Corel Painter lets you export shape data to the Adobe Illustrator (AI) format. Exporting to the AI format saves only the shapes, not the canvas
or any other layers in the document. Transparency and compositing methods are lost when shape data is exported to the AI format.
If both Corel Painter and Adobe Illustrator are running on your computer, you can copy content from Adobe Illustrator and paste it in Corel
Painter.
To export shapes to Adobe Illustrator
1Choose File Export Adobe Illustrator File.
2In the Export as Illustrator File dialog box, specify a location and filename, and click Save.
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Adding text | 783
Adding text
Corel Painter lets you position and manipulate editable text on your image.
This section contains the following topics:
•“Adding text to images” (page 783)
•“Aligning text” (page 784)
•“Adjusting text kerning and leading” (page 785)
•“Stretching, rotating, and skewing text” (page 785)
•“Adding drop shadows to text” (page 786)
•“Applying effects to text” (page 786)
•“Applying curves to text” (page 787)
•“Converting text layers” (page 789)
•“Dropping text” (page 789)
Adding text to images
You can add text to an image by using the Text tool . The text that you add is then stored in a text layer, which is automatically created
for you as soon as you place the text cursor on the canvas. Each text layer holds a single text block. The text layer is visible in the Layers
panel, and is represented by a T icon .
The text layer lets you work with your image without changing any text attributes. However, you can select the text layer and edit it at any
time. The text remains fully editable until you drop it onto the canvas. For more information, see “Dropping text” on page 789.
To add text to an image
1Choose the Text tool from the toolbox.
2Click anywhere in the document window, and type.
You can also format text by choosing options from the property bar.
You can also format text by choosing Window Text, and choosing options from the Text panel.
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Formatting text
You can format text by changing the font, point size, and color. You can also perform these tasks from the property bar or from the Text
panel (Window Text), where you’ll find additional text controls. The changes that you make are applied to all of the text in the text layer.
To change the font, point size, and color of text
1Choose the Text tool from the toolbox.
2In the Layers panel, select a text layer.
To Do the following
Choose a font On the property bar, choose a font from the Font list box.
Choose a point size On the property bar, choose or type a point size in the Point Size
box .
Choose a color On the property bar, click the Color picker, and choose a color.
You can also format text by choosing Window Text, and choosing options from the Text panel.
Aligning text
You can align a text block to the left, right, or center. The text baseline origin is used as the reference point for the text alignment.
To align text
1Choose the Text tool from the toolbox.
2In the Layers panel, select a text layer.
3On the property bar, enable one of the following buttons:
•Align Left
•Align Center
•Align Right
You can also align text by choosing the Layer Adjuster tool from the toolbox, clicking the text on the canvas, and clicking one
of the alignment buttons in the Text panel (Window Text).
Adding text | 785
Adjusting text kerning and leading
You can fine-tune the spacing between letters by adjusting the kerning. You can also adjust the amount of space between lines of text by
adjusting the leading. You may want to change the leading from the default setting which is set at 100%.
To kern text
1Choose the Text tool from the toolbox.
2In the Layers panel, select a text layer.
3In the Text panel (Window Text), adjust the Tracking slider .
To adjust leading
1Choose the Text tool from the toolbox.
2In the Layers panel, select a text layer.
3In the Text panel (Window Text), adjust the Leading slider .
Stretching, rotating, and skewing text
You can change the appearance of text by stretching, rotating, or skewing the text. Stretching text affects both the horizontal and vertical
size. As you stretch vertically, the text appears thinner and taller. As you stretch horizontally, the text appears flatter and shorter.
Rotating pivots the text from the end point of the text block. Depending on the alignment of the text, it pivots from the lower-left corner,
lower-right corner, or center. You can also skew the text by slanting the text to the right or left.
Rotated text (right)
To stretch, rotate, or skew text
1Select text using the Layer Adjuster tool .
2Choose a task from the following table:
To Do the following
Stretch text Drag a handle in the direction you want to stretch the text.
Rotate text Hold down Command (macOS) or Ctrl (Windows), and drag one
of the corner handles.
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To Do the following
Skew text Hold down Command (macOS) or Ctrl (Windows), and drag one
of the center handles on either side of the text.
If the bounding box is not shown, click the Layer options button and choose Show Layer Indicators.
Adding drop shadows to text
You can apply a drop shadow to text. You can choose between two drop shadow styles: external, which places the shadow behind the text,
or internal, which places the shadow inside the text.
You can also change the composite method for text or the drop shadow of text. For more information, see “Blending layers by using
composite methods” on page 576.
To add a drop shadow to text
1Choose the Text tool from the toolbox.
2In the Layers panel, select a text layer.
3On the property bar, enable one of the following buttons:
•External Shadow — makes your letters look as though they’re casting a shadow onto a sheet of paper held beneath them
•Internal Shadow — makes your letters look like cutouts held above a sheet of paper that is the same color as the text
•No Shadow — removes a shadow
You can also add a shadow by choosing one of the shadow buttons in the Text panel (Window Text).
Applying effects to text
You can alter the appearance of text or text drop shadows by applying different effects. You can apply a composite method to text, as you
would with other types of layers, to control how the text interacts with the underlying image.
You can also adjust opacity, which controls the transparency of text or shadows. Your text’s shadow should be semitransparent. You can also
use opacity to fade the color of text.
In addition, you can add either a focus blur or a directional blur to text and shadows. Focus blurs make text fuzzy. You can use the focus blur
to soften the edges of text characters. With directional blurs, you can specify the direction in which the blur occurs.
To apply a composite method to text
1Choose the Text tool from the toolbox.
2In the Layers panel, select a text layer.
3In the Text panel (Window Text), click on the following buttons:
•Text Attributes
Adding text | 787
•Shadow Attributes
4Choose an option from the Composite Method list box.
To adjust text opacity
1In the Text panel (Window Text), click on the following buttons:
•Text Attributes
•Shadow Attributes
2In the Text panel, move the Opacity slider to the left to increase transparency or to the right to increase opacity.
To blur text
1In the Layers panel, select the Text layer or the Shadow layer.
2In the Text panel (Window Text), click on the following buttons:
•Text Attributes
•Shadow Attributes
3Adjust the Blur slider .
If you want to apply a directional blur, enable the Directional check box, and adjust the Directional Blur slider .
The first half of the slider adds a left-to-right blur on the text; the second half adds an up-and-down blur.
Applying curves to text
You can apply a curve style and modify the path (baseline) along which your text will flow. The baseline created by a curve style is a Bézier
curve, meaning that the shape can be controlled by using control handles and anchor points. For more information, see “Drawing lines and
curves” on page 764.
There are four curve styles to choose from:
Curve Style Example
The Curve Flat style flows along a straight line.
The Curve Ribbon style flows the text along a curve and keeps the
letters in an upright position. When you apply the Curve Ribbon
style, you can use the Shift key and the Rotate tool to control how
the text moves around the baseline.
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Curve Style Example
The Curve Perpendicular style places the text along the curve, with
each letter perpendicular to the curve.
The Curve Stretch style actually changes the shape of the letters
to fill in the space that would be left when the curve bends. For
example, if text is set on a circular path, Corel Painter makes the
tops of the letters heavier and thicker to fill in space.
You can control how the text is centered on the baseline. You can also move the center point by dragging on the slider or by changing the
alignment. Dragging the Centering slider also changes where the text starts and stops on a line. The Centering slider has no effect on the
Curve Flat style. After you apply a curve style, you can change the curve of the path.
To set a curve style and change centering
1Choose the Text tool from the toolbox.
2In the Layers panel, select a text layer.
3In the Text panel (Window Text), click a curve style icon:
•Curve Flat
•Curve Ribbon
•Curve Perpendicular
•Curve Stretch
4Drag the Centering slider to the right or left.
The text moves along the curve.
You can also change the alignment of text on a path by clicking a text layer in the Layers panel and clicking an alignment button in
the Text panel. For more information, see “To align text” on page 784.
To change the text path
1Choose Window Layers.
2In the Layers panel, select a text layer.
Adding text | 789
3Choose the Shape Selection tool from the toolbox.
4Click an end point on the path.
Drag the handles to change the shape of the path.
Converting text layers
You can convert a text layer into a standard layer so that you can apply effects such as gradations, blends, or surface textures. For example,
you can also apply surface control textures to give the text a three-dimensional appearance. For more information, see “Adjusting light
properties” on page 655.
You can also convert a text layer to shapes, which allows you to move and edit individual characters. For more information, see “Shapes” on
page 761.
To convert a text layer to a standard layer
1In the Layers panel, choose a text layer.
2Click the Layer options button , and choose Convert To Default Layer.
If the text has an outside or an inside shadow, then two layers — one for the text and one for the shadow — are created within a
group.
To convert a text layer to shapes
1In the Layers panel, choose a text layer.
2Click the Layer options button , and choose Convert Text To Shapes.
The text layer is replaced by a group of shape layers.
Text shadows and blurring effects are not converted when you use this command.
Dropping text
While you are working with text, it resides on a layer and is not yet a part of the image. When a text layer is dropped, it integrates with the
canvas and can no longer be edited.
To drop a text layer onto the canvas
1In the Layers panel, select a text layer.
If you want to select more than one text layer, highlight several layers and group them.
2Click the Layer Commands button at the bottom of the Layers panel, and choose Drop.
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Working with animation and digital videos | 791
Working with animation and digital videos
Corel Painter lets you create animations frame-by-frame from scratch, as well as open existing digital videos (QuickTime or AVI) for editing
frames on Windows. Whichever workflow you choose, you can use Corel Painter’s Natural Media brushes and effects to create or modify
animation frames. You can also use features such as onion skinning or cloning in the creation of animations.
This section contains the following topics:
•“Choosing an animation workflow” (page 791)
•“Creating frame-by-frame animation” (page 793)
•“Opening a Corel Painter movie” (page 794)
•“Importing QuickTime and AVI files” (page 795)
•“Selecting movie frames” (page 795)
•“Editing frame content” (page 795)
•“Applying effects to a single frame” (page 796)
•“Previewing animations” (page 796)
•“Using onion skinning” (page 797)
•“Animating with layers” (page 797)
•“Adding, deleting, and erasing frames” (page 798)
•“Repeating frames” (page 798)
•“Inserting movies” (page 799)
•“Rotoscoping” (page 800)
•“Applying scripts to movies” (page 800)
•“Exporting movies as QuickTime” (page 801)
•“Exporting movies as AVI” (page 802)
•“Importing and exporting numbered files” (page 803)
•“Exporting animated GIFs” (page 804)
Choosing an animation workflow
Corel Painter offers different animation workflows:
• Create animation frames from scratch
• Edit digital video frames
• Create animations by cloning
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• Create animations by tracing
• Create animations from layers
Customizing an animation-specific color set
You can customize a color set for the animation to better control the use of color. For example, using a particular color set prevents the
colors of your characters from shifting between frames. You might want to set up an image of each character with annotations to specify
which colors to use in which areas.
Not all colors are suitable for video.
You can’t display different sections of a movie at different rates. What you can do is create sections separately at different rates and then
modulate them to the same rate before joining them. This is the kind of work you’ll do in your video-editing application.
For more information, see “To set the preview rate” on page 797.
Frame Stacks panel
In Corel Painter, digital video and animation files are known as movies or frame stacks. Whether you’re working with an imported digital
video or building an animation from scratch, you can select and navigate frames from the Frame Stacks panel.
The Frame Stacks panel appears whenever you open or create a movie file and it must stay open while you work with a movie.
The number of frames displayed in the Frame Stacks panel is determined by the
number of onion skin layers. A red triangle appears above the current frame.
You work in one frame at a time — the one appearing in the document window. The Frame Stacks panel helps you navigate the frames in
the stack and choose which frame to modify.
Each frame in a frame stack can have one layer. For example, if you add an item from the image portfolio onto a frame, Corel Painter places
the image on a layer. You can move the image around the layer. However, when you move between frames or close the file, Corel Painter
drops all layers — the layer is deleted, and the layer’s content is flattened onto the background canvas. For more information about working
with layers, see “Layers” on page 553.
The Frame Stacks panel displays thumbnails of several frames. The frame numbers appear under the thumbnails. The current frame is shown
with a red triangle over it.
The number of thumbnails is determined by the layers of onion skin you’ve chosen. By default, QuickTime and AVI files are opened with two
layers of onion skin. For more information about onion skinning, see “Using onion skinning” on page 797.
Setting movie file sizes
Keep in mind that video and animation can produce huge files. When planning a project, be careful not to overestimate your available disk
space. For an idea of disk requirements, consider this example: Each 640 by 480-pixel, 24-bit color frame is 1.2 MB. At this size, a 12-fps,
30-second animation would consume more than 400 MB of disk space.
To calculate the disk space required for a frame stack
1Using pixels as the unit of measurement for width and height, calculate the number of bytes required to save the frame stack with the
following formula:
(Frame Width) × (Frame Height) × (Bytes per Pixel) × (Number of Frames)
2Divide the product of the formula in step 1 by 1,024 to convert to kilobytes.
Working with animation and digital videos | 793
Bytes per pixel are determined by the storage type. For example, 24-bit color with an 8-bit alpha channel uses 4 bytes per pixel. For
more information about storage types, see “Creating frame-by-frame animation” on page 793.
When you save a movie as QuickTime or AVI, the file size can be reduced by compression. For more information about
compression, see “Exporting movies as QuickTime” on page 801 and “Exporting movies as AVI” on page 802.
Creating frame-by-frame animation
In Corel Painter, you can build animations one frame at a time. Then, when you complete a series of frames, also known as a frame stack,
you can preview them as a movie.
The first step in creating a new animation is to create a movie. You can specify options such as the number of frames and the frame size.
You can also choose how many onion skin layers you want to display. Onion skinning allows you to see multiple frames at the same time.
You can view up to five frames at a time: the current frame and four other frames adjacent to it. This will help you determine where the next
frame of motion should be drawn. For more information, see “Using onion skinning” on page 797.
Once you create a movie file, a blank frame appears in the document window so you can begin adding content by using brushes and other
tools. After you complete a frame, you can use the navigation tools in the Frame Stacks panel to display the next frame in the sequence, or
whichever frame you want to work on next. You can play back the animation as you create it, to make sure that you have the correct flow of
movement. The Frame Stacks panel must stay open when you create or edit movies. For more information, see “Editing frame content” on
page 795.
In Corel Painter, movies are saved to the Painter Framestack file format (FRM), which stores a series of images equal in size and resolution.
To create a new movie
1Choose Movie New Movie.
2Type a filename in the Movie Name text box.
3In the Canvas Settings area, type values in the Width and Height boxes.
The standard digital video frame is 640 by 480 pixels, which is a 4:3 aspect ratio. Many people work at sizes consistent with this aspect
ratio.
4Type a value in the Resolution box.
5In the Movie Settings area, type a value in the Number of Frames box.
You can also add or remove frames at a later time.
6From the Layers of Onion Skin options, choose the number of onion skin layers that you want.
The number of onion skin layers determines the number of frames displayed in the Frame Stacks panel. For more information, see
“Using onion skinning” on page 797.
7From the Storage Type list box, choose one of the following options:
•8-bit gray — displays 256 levels of gray
•8-bit System Palette — displays the system palette for 256 colors
•15-bit color with 1-bit alpha — displays 32,768 colors and a layer for a channel
•24-bit color with 8-bit alpha — displays 16.7 million colors and a layer for an anti-aliased channel
8In the Enter Movie Name dialog box, specify a location to save the file.
9Click Save.
The movie file is saved to the Painter Framestack (FRM) format.
When the movie opens, the Frame Stacks panel appears, and the document window displays the first frame of the movie.
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You can also
Choose a paper color Click the Color chip, and choose a color from the Color dialog box.
Choose a paper texture Click the Paper chip, and choose a paper texture from the Papers
Textures panel.
The storage type lets you specify the color depth for saving each frame. This applies to the saved frame stack, not to your work in
the current frame. For example, choosing 256 colors as the storage type still allows you to work with a selection and 24-bit tools in
the document window for the current frame. As soon as you change frames, however, the image is saved in the 256-color format,
and the selection is lost. If you want to maintain selections in saved frames, you must choose the 15-bit or 24-bit storage type.
These storage types allow you to take advantage of compositing options that require a selection layer.
To create frame-by-frame animation
1With the Frame Stacks panel open in the document window, navigate to frame 1.
2In the toolbox, click the Brush tool.
3Click the Brush Selector on the Brush Selector bar.
4In the Brush library panel, click a brush category, and click a brush variant.
5Paint the animation frame in the document window.
6In the Frame Stacks panel, click the Step Forward button .
Changing frames automatically saves the frame. You cannot undo changes after the frame has been saved.
Repeat steps 5 and 6 until you complete all frames.
You can view previous and future frames while working in the current frame with the onion skin view. You can enable the onion
skin view by clicking Movie Show Onion Skin Layers.
You can also step forward one frame by pressing Page Up or step back one frame by pressing Page Down. For more information
about keyboard shortcuts for animation, see “Animation” on page 133.
Opening a Corel Painter movie
You can open movies (frame stacks) that were previously created in Corel Painter so you can edit them.
To open a Corel Painter movie
1Choose File Open.
2In the Open dialog box, locate the FRM file, and click Open.
3In the Open Frame Stack dialog box, choose the number of onion skin layers you want to appear in the Frame Stacks panel.
The number you choose determines the number of thumbnails visible in the Frame Stacks panel.
4Click OK.
The Frame Stacks panel appears and the document window displays the first frame in the stack.
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Importing QuickTime and AVI files
You can import QuickTime or AVI digital videos so you can edit them using any of the Corel Painter brushes, textures, and effects. When you
import a QuickTime or AVI file, Corel Painter automatically converts it into a frame stack. A frame stack is a series of images equal in size and
resolution.
Corel Painter does not provide features for working with audio.
When you’re finished editing the digital video in Corel Painter, you can save it as a QuickTime, AVI, or animated GIF file. You can then open
the QuickTime or AVI file in a video-editing application to add sound effects and other finishing touches.
For efficiency, import only the video frames that you plan to edit. For example, if you have a two-minute video clip and you want to paint
on the first 10 seconds, don’t import the entire clip in Corel Painter. Instead, separate the first 10 seconds in a video-editing application and
import only those frames. After finishing that clip in Corel Painter, you can open the frames in the video-editing application and join them to
the other frames.
You can also import movies that are saved as a series of numbered files. For more information, see “Importing and exporting numbered
files” on page 803.
To open a QuickTime or AVI movie
1Choose File Open.
2In the Open dialog box, locate the movie, and click Open.
3In the Enter Movie Name dialog box, type a name in the File Name box, and click Save.
The Frame Stacks panel appears, and the document window displays the first frame of the movie.
When you open a QuickTime or AVI movie, Corel Painter makes a frame stack copy of the movie. This ensures that the original file
does not change.
Frame stacks are uncompressed, so you need an adequate amount of disk space to create them. For example, a 1MB QuickTime or
AVI movie can become a 20MB frame stack.
Selecting movie frames
You can select a frame by clicking its thumbnail in the Frame Stacks panel. You can also easily jump to any frame in a movie.
To select a frame
• Do one of the following
• In the Frame Stacks panel, click the frame’s thumbnail.
•Choose Movie Go to Frame, and type the frame number in the Go to Frame dialog box.
Editing frame content
Frames can be added to, or deleted from, a movie. You can also erase the contents of a frame while leaving the frame in the movie. These
changes cannot be undone, so it’s best that you create your animation in segments and combine them when you are finished.
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Applying effects to a single frame
You can paint on, or apply effects to, any frame in a movie. You can do anything in a frame that you can do in a single image: paint with a
brush, add layers, or apply an effect to a selection or to the entire image. Frames are automatically saved when you select another frame,
and the changes cannot be undone.
To paint on or apply an effect to a single frame
1In the Frame Stacks panel, click the thumbnail of the frame that you want to work in, or click the Step Forward button to advance
to the frame.
The selected frame appears in the document window.
2Modify the image in the document window.
3When you’re ready to work on the next frame, click the Step Forward button .
Changing frames automatically saves the frame. You cannot undo changes after the frame is saved.
Previewing animations
The Frame Stacks panel provides the tools that you need to preview and navigate animations. For example, you can navigate to various
frames in the stack for editing purposes or play the animation to preview how the frames link together. You can also set the preview frame
rate to control how many frames are displayed per second.
To preview an animation
• In the Frame Stacks panel, perform an action from the following table.
To Do the following Keyboard shortcut
Play the frame stack Click the Play button .
Stop playing the frame stack Click the Stop button . Ctrl + .
Return to the first frame in a stack Click the Rewind button . Home
Move back one frame Click the Step Reverse button . Page Down
Advance to the next frame Click the Step Forward button .
When a frame is the last in the stack, Corel
Painter adds a new frame to the end and
advances.
Page Up
Advance to the last frame in the stack Click the Fast Forward button . End
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To set the preview rate
• In the Frame Stacks panel, move the Playback slider.
Using onion skinning
Onion skinning is a feature animators use to view previous and future frames while working in the current frame. Traditional animators work
on an onion skin paper that allows them to see a sequence of frames through transparent layers. They then draw successive frames, using
the previous frames for reference. Seeing several images superimposed helps increment the action evenly.
Scrolling a background is another example of a cycled action. Commonly, a subject remains in one place while the background slides by.
Onion skin view (with Show Onion Skin Layers on). Each frame in the frame stack represents one onion skin layer.
Corel Painter lets you work with two to five onion skin layers. You can specify the number of onion skin layers when you first open a frame
stack or create a movie. To change the number of onion skin layers, you must close the file and reopen it.
The Frame Stacks panel displays a linear view of the onion skin layers. Each thumbnail represents one onion skin layer, and the thumbnail of
the current frame has a red triangle above it.
You can change the current frame by clicking any thumbnail in the Frame Stacks panel. This lets you view a frame in any position of the
onion skin sequence. For example, if you want to display the reference frames before the current frame, set the current frame to the far-right
position in the panel. If you want to display the frames before and after the current frame, set the current frame to the middle thumbnail in
the panel.
To show onion skin layers
•Choose Movie Show Onion Skin Layers.
In the document window, the current frame appears darkest. Each frame moving away is progressively fainter.
Animating with layers
One of the simplest ways to create animation in Corel Painter is to add an item from the Image Portfolio panel across a series of frames.
This is the most basic example of animating with layers. Adding multiple layers allows you to make more complex animations.
You can also group layers and move them simultaneously, but be careful. When you leave a frame, Corel Painter drops the layers in that
frame. When a layer is dropped, its contents are merged with the canvas and can no longer be accessed separately. For this reason, you
may want to work from the background forward; start by animating what’s farthest from your point of view. For more information, see
“Dropping layers with the canvas” on page 573.
You can also rotate a layer. Rotating a layer can degrade its on-screen image quality, but this does not affect its printed quality.
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To create motion with layers
1Choose Movie New Movie.
2Type 1 in the Number of Frames box.
3Enable one of the Layers of Onion Skin options, and click OK.
4In the Enter Movie Name dialog box, choose a location, type a name for the file, and click Save.
5Choose Window Media Library Panels Images.
6Double-click an item in the Image Portfolio panel to add it to the document window.
A new layer is created.
7Position the layer to the far left of the document window.
8Click the Step Forward button in the Frame Stacks panel.
A new frame is added and becomes the current frame. The layer in the previous frame is merged with the canvas. In the new, current
frame, the layer is active.
9On the keyboard, press the arrow keys to move the portfolio image.
10 Repeat steps 8 and 9 for as many frames as you want to add.
11 In the last frame, click the Layer options button in the Layers panel, and choose Drop.
12 Click the Play button in the Frame Stacks panel.
The portfolio image moves across the screen.
Adding, deleting, and erasing frames
You can add frames at the end or beginning of a movie, or in between any frames in the stack. You can also delete frames from a movie and
all subsequent frames are renumbered as necessary. In addition, you can clear the frame contents, but retain the paper color. You cannot
undo the actions of deleting and erasing frames, so it’s best to create animations in small segments and then combine them when you are
finished. For more information, see “Inserting movies” on page 799.
To add frames
1Choose Movie Add Frames.
2In the Add Frames dialog box, type the number of frames in the Add box.
3Enable an option for frame placement.
For example, to add six blank frames before frame 10, type 6 in the Add box, enable the Before option, and type 10 in the Frame box.
To delete frames
1Choose Movie Delete Frames.
2In the Delete Frames dialog box, enter the range of frames to delete.
To erase frames
1Choose Movie Erase Frames.
2In the Erase Frames dialog box, enter the range of frames to erase.
Repeating frames
You can repeat actions to create an animated cycle. You can also repeat the last frame at the end of the stack.
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Take, for example, a blinking eye. For this type of action, draw the cycle once, and repeat it as many times as needed.
This example shows a blinking eye as an animated cycle. You draw the frames once, and then repeat them.
To create a clean cycle, the beginning and ending images must be the same. For example, in an animation of a blinking eye, the eye would
be open at the beginning and at the end. That way, when the end of one cycle is “hooked up” to the beginning of the next, the action
continues smoothly.
To repeat the last frame
1In the Frame Stacks panel, click the Fast Forward button .
2Choose Movie Clear New Frames to disable this command.
The check mark beside the Clear New Frames command is removed.
3Click the Step Forward button in the Frame Stacks panel.
You can add blank frames at the end of a movie with the Step Forward button when the Clear New Frames command is
enabled.
Inserting movies
You can combine movies by inserting the frames of one movie into another. You can insert a movie before or after a specific frame, at the
start of a movie, or at the end of a movie.
You can insert only Corel Painter movie (FRM) files. You cannot insert frames from QuickTime, AVI, or numbered files. However, if you open a
QuickTime or AVI file in Corel Painter, you can save it to the FRM format in order to insert it into another CorelPainter movie.
To insert a movie
1Choose Movie Insert Movie.
2Enable an option in the Insert Movie area.
3In the Select Movie dialog box, locate the movie that you want to insert.
4Click Open.
The movie you insert must have the same frame size (width and height) as the current movie. You will also get better results if both
movies use the same frame rate.
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Rotoscoping
Rotoscoping is the process of painting on a movie, applying effects to a movie, or compositing a portion of the images from one movie with
the images of another. This is often done to make the action of a person filmed in one place appear on a background filmed in another. You
can also use rotoscoping to remove an element from a video clip, as shown below in the frames from a short movie of an owl on a roost.
After the video was captured digitally, it was imported into Corel Painter, and the roost was removed frame by frame by using the masking
tools.
(1) The frame shows an owl perched on a roost. (2) The frame shows the
owl without the roost. (3) The frame shows the mask used to hide the roost.
Rotoscoping is also useful for adding a background to an animation. The process is the same whether you work with digitized video or
painted animation cells.
Applying scripts to movies
The Script feature lets you repeat the same actions for each frame in a movie. For example, you might want to apply an effect like Glass
Distortion to a video clip. You can record a script that applies the Glass Distortion effect to a single image and then, with a single command,
apply that script to the entire movie. A script can contain almost any action — a single command, a series of commands, or the many steps
in creating an original drawing. You’ll devise scripts based on the needs of your project.
You cannot undo changes after applying a script to a movie. Before applying the script, you should become familiar with scripting and
experiment with a separate sample image. You might want to work with a copy of the movie, or you might apply the script to a short
sample movie to test it. For complete information on working with scripts, see “Using scripts to automate tasks” on page 807.
Using scripts to set grain position
You can use a script to apply a surface texture (paper grain) to an entire movie. In this case, you have several options for the position of the
grain in each frame. You can put the grain in exactly the same position, move the grain randomly, or move it linearly by a set number of
pixels.
Using scripts to apply brushstrokes
You can apply a recorded brushstroke to a movie. Corel Painter divides the stroke into as many segments as there are frames and places
the segments in successive frames. This feature is most useful when used with the Image Hose. When you apply a brushstroke to a movie
using the Image Hose brush, one or more Nozzle images are deposited on each frame. If the Nozzle file is an animated sequence — for
example, a person walking — Corel Painter can drop successive images on successive frames. Play the movie back, and the person walks
across the document window. For this to work, you must set up the Nozzle file appropriately and have the right Image Hose brush size. For
more information, see “Using the Image hose” on page 501.
To create a script for a movie
1Choose Window Scripts.
2In the Scripts panel, click the Script options button in the upper-right corner, and choose Record Script.
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3Perform the actions you want included in the script, and click the Stop button in the Scripts panel.
4In the Script Name dialog box, type a name for the script in the Save as box.
To apply a script to a movie
1Open the movie to which you want to apply the script.
2Choose Window Scripts.
3In the Scripts panel, click the Script options button , and choose Apply Script To Movie.
4In the Apply Script To Movie dialog box, double-click a script.
Corel Painter applies that script to each frame in the stack. If you have a few small frames in your movie, and the script is not a
complicated one, the script can be applied quickly. If the movie has several large frames, a complicated script could take a long time.
You can apply only scripts that do not create new images.
To set grain position with a script
1Record a script that applies surface texture or dye concentration to an entire image.
2Choose Movie Set Grain Position.
3In the Set Grain Position dialog box, enable one of the following options:
•Grain Stays Still — allows the grain to remain in the same position throughout the movie
•Grain Moves Randomly — moves the grain as the movie plays. To use this option, you must disable the Record Initial State option
when recording your script. In the Scripts panel, click the Script options button , and choose Script Options. In the Script
Options dialog box, disable the Record Initial State check box.
•Grain Moves Linearly — increments the grain movement. Specify the number of pixels you want the grain to move horizontally and
vertically from one frame to the next.
4Click OK.
5Choose Window Scripts.
6In the Scripts panel, click the Script options button , and choose Apply Script To Movie to apply the grain script. Each frame is
textured according to your selected method.
To apply a brushstroke script
1Choose Brushes Record Stroke.
2Create a brushstroke in the document window.
3Open a movie file.
4Choose Movie Apply Brush Stroke To Movie.
Exporting movies as QuickTime
You can export a movie as a QuickTime movie on the Windows platform.
QuickTime supports several compression schemes. The following descriptions should help you choose one; however, you’ll probably want
to experiment with different compressors and settings to identify the best settings for your work. You may also have additional compression
methods available.
• The Animation method works well with areas of continuous tone. If you set the Quality in the Compression Settings dialog box to Best
and make every frame a key frame, this compressor is lossless. For most Corel Painter animations, this compressor is a good choice.
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• The Cinepak method produces acceptable motion and image quality at remarkably small file sizes. It is the preferred format for CD
delivery and transfer across the Internet. Cinepak can take a long time to compress, and it can be difficult to find the best compression
settings for certain image types and frame rates.
• The Graphics method is limited to 256 colors. It compresses the file at a greater ratio than the Animation compressor, but does not play
as quickly.
• The None option uses no compression, so the images retain all of their quality. With a large frame size, some computers might not be
fast enough to play at a high frame rate.
• The Photo-JPEG method allows high compression ratios while maintaining excellent image quality. However, it does not play at high
rates. JPEG is an international standard for image compression.
• The Video method is designed for recording and playing back digitized video at high rates. Because of the spatial compression method
it uses, the Video compressor does not provide optimal results for images with large areas of continuous tone, such as those in most
animations.
The compression ratio is inversely proportional to image quality. The Quality slider allows you to set an optimum level between the amount
of compression and image quality. For most work in Corel Painter, it is best to set the Quality slider to High.
You can specify the number of frames you want displayed per second and, with some compression methods, the frequency of key frames.
Key frames are used in temporal compression methods. Each key frame is stored in its entirety. The next set of frames, up to the next key, are
saved only as changes.
With some compression methods, you can also limit the speed of data transmission with the Limit Data Rate option. The data rate limit
overrides the Quality setting, if necessary, to keep the compressed movie within the set limit.
To export a Corel Painter movie as a QuickTime movie
1Choose File Save As.
2In the Save Movie dialog box, enable the Save Movie As QuickTime option.
3In the Enter Movie Name dialog box, choose a location, enter a name for the file, and click Save.
4In the Compression Settings dialog box, choose a compression method from the list box.
5Specify the options you want.
Exporting movies as AVI
The AVI format supports several compression schemes. The following descriptions should help you choose one; however, you’ll probably
want to experiment with different compressors and settings to identify the best settings for your work. You may also have different
compression methods available.
• The Cinepak method produces acceptable motion and image quality at remarkably small file sizes. It is the preferred format for CD
delivery and transfer across the Internet. Cinepak takes a long time to compress, and it can be difficult to find the best compression
settings for certain image types and frame rates.
• The Microsoft Video 1 method is designed for recording and playing back digitized video at high rates.
• The Full Frames (Uncompressed) method uses no compression, so the images retain all of their quality. With a large frame size, some
computers might not be fast enough to play at a high frame rate. This is the preferred format for transferring Corel Painter movies to
AVI-editing applications.
The compression ratio is inversely proportional to image quality. In the Video Compression dialog box, the Compression Quality slider
allows you to set an optimum level between the amount of compression and image quality.
Key frames are used in temporal compression methods. Each key frame is stored in its entirety. The next set of frames, up to the next key, are
saved only as changes. With some compression methods, you can specify the frequency of key frames with the Key Frame Every [Number]
Frames option.
With some compression methods, you can also limit the speed of data transmission with the Data Rate option. The data rate limit overrides
the Quality slider setting, if necessary, to keep the compressed movie within the set limit.
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Understanding frame rate
Frame rate describes the number of image frames displayed per second (fps). The frame rate can determine not only how big a file your
animation is, but also how smooth the motion appears.
When you save a movie as an AVI file, you can specify the rate of display. This doesn’t necessarily mean that what you specify is what you’ll
experience. Factors like frame size, compression method, and computer speed can prevent some movies from achieving their set rate. If
your animations will be viewed on the computer only, frame rates of 8, 10, and 12 fps are good choices. If your animations will be viewed
elsewhere, you should consider the following frame rates:
• The frame rate of film is 24 fps.
• The frame rate of National Television System Committee (NTSC) video is 30 fps (29.97 fps in broadcast video). NTSC is the video standard
used in the United States.
• The frame rate of Phase Alternating Line (PAL) video is 25fps.
These frame rates are sufficient to produce smooth, continuous motion with filmed or video-recorded subjects.
Animation drawings contain far less detail than live-action images. The difference in the level of detail allows animations to be produced at
frame rates significantly lower than those designed for live action. Because of the smoothness of color fills and continuity between images,
animations can look quite nice at rates between 10 and 15fps.
You must consider frame rates to know how many drawings are needed to make actions smooth, natural, and consistent throughout the
project.
The computer can display frames at any reasonable rate. The Frame Stacks panel provides control over frame display rates. You can preview
an animation at a rate of 1 to 40 fps.
To export a Corel Painter movie as an AVI movie
1Choose File Save As.
2In the Save Movie dialog box, enable the Save Movie As AVI option, and specify the number of frames per second.
3In the Enter Movie Name dialog box, choose a location, enter a name for the file, and click Save.
4In the Video Compression dialog box, choose a compression method from the Compressor list box.
5Specify the options you want.
For some compression methods, you can click Configure to specify additional options.
Importing and exporting numbered files
Corel Painter supports importing and exporting numbered files. Numbered files are any series of files that are the same size and resolution,
and named following a specific style, which includes a number at the beginning or end of each file name. For example, the first frame might
be called “Movie01,” the second frame “Movie02,” and so on.
When you export a movie as numbered files, you can import the numbered files into an application that may not support other movie
formats. When exporting, you specify the filename for the first file. You must include zeros so that all numbered files have the same number
of digits. For example, to create numbered files from 1 to 24, include “01” in the filename. To create numbered files from 89 to 110, include
“089” in the filename.
Importing numbered files is an excellent method of bringing an animation from another 3D or animation program into Corel Painter. The file
format of the numbered files you are importing must be supported by Corel Painter, and the number of digits in each filename must be the
same. When you import numbered files, you create a new frame stack, and you are prompted to choose a number of onion skin layers and a
storage type. For more information, see “Creating frame-by-frame animation” on page 793.
To export a movie as numbered files
1Choose File Save As.
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2In the Save Movie dialog box, enable the Save Movie As Numbered Files option, and click OK.
3In the Save Numbered File As dialog box, choose a location and file format, enter a name for the first file, and click Save.
You must begin or end the filename with a number — for example, “01Movie” or “Animation14.”
To import numbered files
1Choose File Open.
2Enable the Open Numbered Files check box in the Open dialog box.
3Select the first numbered file, and click Open. Then, select the last numbered file, and click Open.
4In the Enter Movie Name dialog box, choose a location to save the imported movie, enter a filename, and click Save.
5In the Open Frame Stack dialog box, choose a number of onion skin layers and a storage type, and click OK.
Corel Painter sequences the images into the frames of a new frame stack.
Exporting animated GIFs
Corel Painter lets you export a frame stack as an animated GIF file. The animated GIF format is ideal for displaying simple animations on the
web.
You can use a GIF as a link anchor or as an image map. However, you cannot use it as a background.
There are many options available when you save images to a GIF file.
You can apply transparency to the animation and choose a background option. However, you must set up a selection for each frame. For
more information, see “Getting started with selections” on page 602.
The Disposal Method options let you specify what happens to an image after it has been displayed (and its frame delay has passed), and
before the next image is displayed. The disposal method is significant only when you use transparency that differs between frames.
The Loop option lets you play the animation repeatedly in the client browser. The animation appears in the browser one frame at a time, at
the speed at which it is downloaded. In most cases, this is significantly slower than the intended display rate. With the Loop option enabled,
the browser will loop the animation after all frames have been downloaded, with the specified delay between frames. Because the animation
plays from the browser’s cache, it’s much faster.
If your movie is intended for the web, you should consider reducing its file size so the movie is small enough to download within in a
reasonable amount of time. You can minimize file size by doing any of the following:
• Reduce the frame size. You choose the frame size when you create a new movie. If you import an existing animation or video, you
cannot resize the frames.
• Limit the number of frames because each frame increases the file size.
• Limit the number of colors. When you reduce the number colors in the image, you are also reducing the size of the color palette, which
leads to smaller files.
To export a frame stack as an animated GIF
1With the frame stack open, choose File Save As.
2In the Save Movie dialog box, enable the Save Movie As GIF Animation option.
3In the Enter Movie Name dialog box, choose a location, type a filename, and click Save.
The Save as GIF Options dialog box appears.
4Enable an option in the Number of Colors area.
5In the Imaging Method area, enable one of the following options:
•Quantize to Nearest Color — reduces the number of similar colors in the image without affecting the overall image. This is useful for
images with broad areas of a single color.
•Dither Colors — simulates a greater number of colors when only a limited number of colors are available
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6In the Animation Options area, type a value in the Frame Delay box to specify a pause (in 100ths of a second) between frames.
7In the Disposal Method area, choose one of the following options:
•Default — uses the client browser’s default disposal method
•Background — Restores to the background color the region covered by the image
•None — leaves the image on-screen while rendering the next frame over it
•Previous — displays the imagery of the previous frame to the region covered by the image
You can now use your browser to open the file and view the animation. You can place the animation on a web page using the same
HTML image tag you’d use for a simple GIF file.
You can also
Gradually display images in the web browser as they load In the Misc Options area, enable the Interlaced option.
Enable server-side image map In the Map Options area, enable the NCSA Map File or CERN Map
File option.
Enable client-side image maps In the Map Options area, enable the Client Side Map File option.
Apply transparency In the Transparency area, enable the Output Transparency option,
and then enable a background option. Move the Threshold slider
to specify the selection mask value at which the image becomes
transparent.
Repeat the animation Enable the Loop check box, and type the number of times to
repeat the animation. If you want it to repeat indefinitely, type 0.
If you do not set a frame delay, the frames appear as quickly as the system can load and display them. The display of each image
(especially with larger frames) varies between computer systems, so the actual animation display rate may be lower. You can use
frame delay to approximate a particular frame rate. For example, you capture some one-quarter size video at 8 frames per second
(fps). You want 8 frames to appear in one second, so you divide one second (100 hundredths of a second) by 8. The result is 100/8
= 12.5. Discard the decimal portion and enter 12 as the frame delay. Discarding the decimal is the only allowance for the time
required to display each image. For a large frame size, you might want to allow more time for display.
If the animation in the browser window stops playing, it’s probably finished the set number of loops. In some browsers, you can
get it started again by resizing the window. In all browsers, you can get it started again by reloading the page.
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Using scripts to automate tasks | 807
Using scripts to automate tasks
You can use scripts to speed up repetitive tasks, combine multiple or complex actions, or make an option more easily accessible.
This section contains the following topics:
Working with scripts
•“Getting started with scripts” (page 807)
•“Displaying the Scripts panel” (page 808)
•“Recording and playing scripts” (page 808)
•“Enabling and playing background scripts” (page 810)
•“Creating resolution-independent scripts” (page 810)
•“Editing, renaming, and deleting scripts” (page 811)
•“Converting scripts to movies” (page 812)
•“Importing and exporting scripts” (page 813)
Managing script libraries
•“Importing and exporting script libraries” (page 813)
•“Creating and deleting script libraries” (page 814)
Getting started with scripts
Using a script is similar to using the speed-dialing feature on a phone. On many phones, you can set a frequently dialed number to a speed-
dial button; then, the next time you need to dial that number, you can save time by pressing its speed-dial button. Similarly, a script lets you
set the actions that you want to repeat; then, the next time you need to repeat those actions, you can save time by playing the script.
You can record anything in a script — from a single edit command to an entire work session.
There are a number of ways to take advantage of scripting:
• You can record a script to replace repetitive tasks.
• You can use background scripts to back up your work, which gives you the ability to revert to any stage in the project by playing the
script and stopping it at the stage you want. This technique is similar to using multiple levels of undo. For more information, see
“Enabling and playing background scripts” on page 810.
• You can play back a script at a different resolution. You can record at a low resolution, then automatically produce the same results at a
higher resolution. For information, see “Creating resolution-independent scripts” on page 810.
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• You can record a script that plays back using the current art materials. For example, you can record a script of a pencil drawing, then
open a new document, choose a different paper texture, color, and brush, and play back the script. Then, you can watch Corel Painter
repeat your drawing with the selected art materials. For more information, see “Recording and playing scripts” on page 808.
• (Windows only) You can record a script to use as a tutorial so you can show someone the step-by-step process used to create an image.
It’s like looking over the artist’s shoulder. You can then convert the script to an .avi movie to share techniques with others. Every action
you take becomes a frame in the movie. For more information, “Converting scripts to movies” on page 812.
• (Windows only) You can use scripts with movies. When you have an operation that you want to apply to each frame in a movie, record
the set of commands in a script. You can then apply the script to the entire movie as one command. For more information, see “Applying
scripts to movies” on page 800.
Displaying the Scripts panel
The Scripts panel supplies the basic tools for recording, playing, and editing scripts. It also gives you access to the Scripts library viewer,
which is used for storing and managing the scripts and script libraries that you create.
The Scripts panel
The Script options button in the Scripts panel gives you several commands to choose from.
To show or hide the Scripts panel
•Choose Window Scripts.
Recording and playing scripts
Scripts allow you to record every action you make so you can repeat all actions with only one click of a button. For example, if you need to
apply color adjustments to a collection of images, you can record a script while performing the process for the first image, and then play the
script to apply the changes to the other images in the collection. From the Scripts panel, you can access the basic functions for recording
and playing scripts.
Using scripts to automate tasks | 809
Script buttons, from left to right: Stop, Play, Record, and Pause.
When recording scripts, you have the option of recording the initial state of the application. This includes the tools and art materials that
you use during the session, including brushes, colors, and paper textures. Corel Painter plays the session using the materials that you
recorded. If you disable this option, Corel Painter uses the tools and art materials selected at the time you play back the script. For example,
you can use a different brush, color, and paper texture each time you play the script to produce different results.
To prepare for a script recording session, you may find it useful to write down the individual steps that you want to perform so you don’t
forget any steps while recording. However, you can edit or delete a script if you’re not satisfied with the result. For more information, see
“Editing, renaming, and deleting scripts” on page 811.
To record a script
1Choose Window Scripts.
2In the Scripts panel, click the Record button .
3Perform the actions that you want to record.
4Click the Stop button .
5In the Script Name dialog box, type a name in the Save As box.
Corel Painter automatically adds an icon for the script in the Scripts library viewer.
You can record a script that enables you to change art materials on playback by clicking the Script options button , choosing
Script Options, and disabling the Record Initial State option.
When you create a new script, it is automatically saved to the currently selected library. You can move a script from the library panel
by dragging a resource from one library to another.
To play a script
1Choose Window Scripts.
2In the Scripts panel, choose a script from the Scripts library viewer.
To load another script library, click the Script options button , and choose Import Script Library.
3Click the Play button .
You can also
Stop the script Click the Stop button.
Temporarily interrupt the script Click the Pause button .
You can also use Command + . (macOS) or Ctrl + . (Windows) to stop a script from playing.
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If the script requires brushes, papers, patterns, or other materials that are stored in alternate libraries, these libraries must be open
during playback.
Enabling and playing background scripts
You can enable Corel Painter to automatically record background scripts. The background script starts recording all of the operations that
you perform from the moment you open the application until you close the application. Background scripts are saved in the Scripts panel
with a timestamp, along with the other scripts that you create. You can specify how long Corel Painter saves background scripts before
deleting them.
You can play background scripts; however, unlike custom scripts, you cannot edit background scripts.
To enable background scripts
1Do one of the following:
•(macOS) Choose Corel Painter menu Preferences General.
•(Windows) Choose Edit Preferences General.
2Enable the Auto-record script check box.
3Specify the number of days for which you want Corel Painter to store background scripts in the Auto-save scripts for box.
Because Corel Painter always saves your script data, the data can build up in your Corel Painter Script Data file.
To play a background script
1Choose Window Scripts.
2In the Scripts panel, choose a background script from the Scripts library viewer.
Background scripts are listed by the date and time they were created.
3Click the Play button .
Creating resolution-independent scripts
You can create a resolution-independent script that allows you to record a script that automatically adjusts to the resolution of the image
in which you’re playing the script. When you’re creating the script, you can get smoother, more responsive performance by working at low
resolution. Then, when you play back the script at a higher resolution, you get the benefit of a higher quality image.
The record-to-playback scaling ratio is limited. A factor of 4 is probably too much. For best results, you may need to experiment.
To record a resolution-independent script
1Before you start recording, open a new document at the resolution in which you want to work.
2Choose Window Scripts.
3Before painting or drawing, choose Select All, or press Command + A (macOS) or Ctrl + A (Windows).
This action creates a reference rectangle that is part of the recording. The rectangle must be recorded to play a session back into a higher
resolution file later.
4In the Scripts panel, click the Record button .
Using scripts to automate tasks | 811
5Deselect the reference rectangle by doing one of the following:
•Choose Select None.
• Draw inside the selected area.
• Press Command + D (macOS) or Ctrl + D (Windows).
6Proceed with recording the script.
To play a script at a different resolution
1Create a new document with the resolution at which you want to play the script.
If you want the resulting image to be a higher resolution than the original, create a document with proportionally larger dimensions. For
example, if the original document is 500 X 500 pixels, make the new document 1000 X 1000 pixels to double the size.
If the destination document has a different aspect ratio from the original, the image created by the script will be proportionally distorted.
2In the Scripts panel, click the resolution-independent script you recorded in the Scripts library viewer.
3Before playing the script, choose Select All, or press Command + A (macOS) or Ctrl + A (Windows) in the new document.
The rectangle recorded at the outset of the original script is referenced to the selected rectangle in this document.
4Click Play.
The original script replays into the new document. All brushes, paper textures, and related functions are appropriately scaled for the new
resolution.
Editing, renaming, and deleting scripts
Corel Painter lets you modify scripts in different ways. You can edit script instructions in order to change a recorded action sequence. You
can also rename and delete scripts.
You can edit a script by opening it as a series of instructions that contain parameters, most of which are editable. You can also edit a script
by exporting the script (.txt file) and then opening the file in a text editor. For more information, see “Importing and exporting scripts” on
page 813.
To edit script parameters
1Choose Window Scripts.
2In the Scripts panel, click the script that you want to edit from the Scripts library viewer.
3Click the Scripts options button , and choose Edit Script.
Corel Painter displays a list of the script’s instructions in the Edit Script dialog box.
4Double-click the instruction line that you want to edit.
5Double-click a parameter within the instruction.
6In the parameter’s dialog box, make the necessary changes.
7Close the dialog box.
8In the Edit Script dialog box, click Done to save the changes to the script.
The open script becomes the current script and is displayed in the Scripts library viewer. If you choose another script from the
Scripts library viewer, the open script does not change.
You can also edit a script by exporting the script and then opening the script file in a text editor. You can export a script by clicking
the Scripts options button in the Scripts panel, and then choosing Export Script.
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To rename a script
1Choose Window Scripts.
2In the Scripts panel, choose a script from the Scripts library viewer.
3Click the Script options button , and choose Script Library View Rename Script.
4Type a new name in the Save As box.
To delete a script
1Choose Window Scripts.
2In the Scripts panel, choose a script from the Scripts library viewer.
3Click the Delete button .
Converting scripts to movies
(Windows only)
You can convert a script into a Corel Painter movie, which you can save as a QuickTime or AVI file. Every action you perform in the script
becomes a frame in the movie. For more information, see “Exporting movies as AVI” on page 802 and “Exporting movies as QuickTime” on
page 801.
If the script is resolution-independent, you can replay the session into a movie using different dimensions. For more information, see
“Creating resolution-independent scripts” on page 810. However, if the script is resolution-dependent and the new image window is
larger, the script plays back in the upper-left corner of the movie. If the new image is smaller than the script dimensions, only the upper-left
portion of the scripted session appears in the movie.
You can also apply a script to a movie. For example, you can record a script that applies the Motion Blur effect to a single image. Then, with
a single command, you can apply the script to each frame of a movie. You can also use a script to set grain position in a movie. For more
information, see “Applying scripts to movies” on page 800.
To convert a script into a movie
1Choose Window Scripts.
2In the Scripts panel, click a script in the Scripts library viewer.
3Open a new image at the size you want the movie to be.
4In the Scripts panel, click the Script options button , and choose Script Options.
5In the Script Options dialog box, enable the Save Frames on Playback check box.
This option creates a movie on playback.
6Type the number of tenths of a second that you want between frames.
The lower the number, the more frequently a frame is created and the more fluid the movie is. More frames, however, use more disk
space.
7In the Scripts panel, click Play.
8In the Enter Movie Name dialog box, type a name in the File name box, choose a destination folder, and click Save.
9In the Open Frame Stack dialog box, enable an option in the Layers of Onion Skin area.
10 In the Storage Type area, enable an option for storing color.
Corel Painter plays the script into the Frame Stacks dialog box.
Using scripts to automate tasks | 813
Not all actions can be converted into a movie. For example, a script that contains a File New command will not be converted.
Importing and exporting scripts
You can import and export scripts. For example, you can import a script that was created by someone else, or export a script to share it
with others. Corel Painter scripts are exported as .txt files. In addition, you can import or export script libraries. For more information, see
“Importing and exporting script libraries” on page 813.
To import a script
1Choose Window Scripts.
2In the Scripts panel, click the Import a script button .
3Choose the drive and folder where the script is stored.
4Click the script file.
5Click Open.
To export a script
1Choose Window Scripts.
2In the Scripts panel, click the Export the currently selected script button .
3In the Export script dialog box, choose the drive and folder where you want to store the script.
4Click Save.
Importing and exporting script libraries
You can import multiple scripts at once if they are stored in a script library. This includes script libraries that were created in a previous
version of Corel Painter. You can also export script libraries. In the Script library viewer, you can open and view multiple libraries at once.
To import a script library
1Choose Window Scripts.
2In the Scripts panel, click the Script options button , and choose Import Script Library.
3Choose the drive and folder where the library is stored.
4Choose the library.
5Click Open.
The imported library is displayed at the bottom of the panel window.
To import a script created in a previous version of Corel Painter
1Choose Window Scripts.
2In the Scripts panel, click the Script options button , and choose Import Legacy Script Library.
3Choose the drive and folder where the library is stored.
4Choose the library.
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5Click Open.
The imported library is displayed at the bottom of the panel window.
To export a script library
1Choose Window Scripts.
2In the Scripts panel, click the Script options button , and choose Export Script Library.
3In the Choose Library dialog box, choose the library that you want to export from the Library list box, and click OK.
4Choose the drive and folder where you want to store the library.
5Click Save.
Creating and deleting script libraries
You can store and organize scripts to make it easier to locate and access them. When you create a new script, it is automatically saved to the
currently selected script library. However, you can move a script to a new library. If you no longer need a script library, you can delete it.
To create a script library
1Choose Window Scripts.
2In the Scripts panel, click the Script options button , and choose New Script Library.
3In the New Library dialog box, type a name in the Save As box, and click OK.
A header bar for the new library appears at the bottom of the library panel and its title appears in the list of available libraries. The new
library contains one script by default.
To delete a script library
1Choose Window Scripts.
2In the Scripts panel, click the Script options button , and choose Remove Script Library.
3In the Choose Library dialog box, choose a library from the Library list box, and click OK.
4Click Yes.
Printing images | 815
Printing images
Corel Painter provides extensive options for printing your work.
This section contains the following topics:
•“Printing basics” (page 815)
•“Printing images” (page 816)
•“Saving files in EPS format for printing” (page 817)
•“Printing composite images” (page 818)
•“Printing shapes” (page 818)
Printing basics
Whether you are planning to print your artwork to your desktop printer or send it to a print service provider, keep the following
considerations in mind to ensure that the finished image appears as intended.
Image size, resolution, and print quality
The size and resolution of an image affect its print quality. For best results, set the image resolution and size when you create your
document. Choose image dimensions and resolution that match your print intent. For information about image resolution, see “Resolution
and print quality” on page 94. For information about image dimensions, see “Canvas size and aspect ratio” on page 92.
Printing colors accurately
Corel Painter allows you to manage colors when printing to ensure accurate color reproduction. Color management is not enabled by
default. If you want to use color management while working on or printing a document, you must first set up color management for your
system. For more information, see “Color management” on page 257.
Proofing and soft-proofing documents
Soft-proofing lets you look at the final result without committing ink to paper. You can verify whether the color profile of the document is
suitable for a specific printer or monitor and avoid unwanted results. For more information, see “What is soft-proofing?” on page 260.
If you’re sending your images to a print service provider for printing, it is recommended that you first obtain proofs. You can use proofs
from a black-and-white printer to check page size and image placement. Proofs from a color printer provide a general impression of what
your final image will look like. Keep in mind that the proof is not an accurate representation of a final print produced by an offset printing
process. The final output is affected by a combination of the print process, inks, and paper types used.
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Printing images
Before printing an image, you can specify printer properties, including paper size and device options. For example, you can specify printer
features such as duplexing stapling. The preferences that you choose depend on several factors: the type of output device to be used,
whether the printed output will be in color or in black and white, and whether you are printing separations. You can print Corel Painter
images on a wide variety of printers, including PostScript, Windows Graphics Device Interface (GDI), and QuickDraw, and high-resolution
imagesetters.
You can manually adjust the page size, orientation, and margin settings to match the standard paper settings for printing. You can also print
an image that is larger than a selected page size by automatically resizing the image to fit the page. For example, you can automatically
resize a 12-by-12-inch image to fit on an 8.5-by-11-inch page.
You can also print an image to a file, so you can send the file to a print service provider for printing. Some of these options are available only
on the Windows operating system.
To set printer properties
1Choose File Print.
2Do one of the following:
• (macOS) Click the Show Details button, and choose an option from the list box (such as Page Attributes, Layout, Color Matching, or
Paper Feed).
• (Windows) On the General page, click Preferences.
3Set any properties in the dialog box.
To print an image
1Choose File Print.
2Do one of the following:
• (macOS) Choose a printer from the Printer list box, choose an option from the Pages list box, and type a value in the Copies box.
• (Windows) On the General page, choose a printer from the Select Printer area, enable an option in the Page Range area, and type a
value in the Number of copies box.
3Click Print.
You can also
Print a grayscale version of the image Do one of the following:
•(macOS) Click the Show Details button, choose Corel Painter
2019 from the list box, and enable the Print Grayscale check
box.
•(Windows) Choose the Painter 2019 tab, and enable the Print
Grayscale check box.
Print to a non-PostScript printer (Windows only) Choose the Painter 2019 tab, and enable the GDI Printing option.
Print an image to a color PostScript device (Windows only) Choose the Painter 2019 tab, and enable the Color PostScript
option.
Print separations (Windows only) Choose the Painter 2019 tab, and enable the Separations option.
Printing images | 817
You can also
The output consists of four pages, one each for cyan, magenta,
yellow, and black. You can print separations from Corel Painter with
PostScript devices, including high-resolution imagesetters. Corel
Painter places a color bar, registration marks, and the color name
on each of the four separated plates.
Print an image to a black-and-white PostScript laser printer
(Windows only)
Choose the Painter 2019 tab, and enable the B & W PostScript
option.
To manually adjust page layout for printing
1Do one of the following:
•(macOS) Choose File Print, click the Show Details button, and choose Page Attributes from the list box.
•(Windows) Choose File Page Setup.
2Choose a preset page size from the Paper Size list box (macOS) or the Size list box (Windows).
3In the Orientation area, choose one of the following options:
•Portrait — sets the page’s height to be greater than its width
•Landscape — sets the page’s width to be greater than its height
4Do one of the following:
• (macOS) Choose Margins and Layout from the list box, and choose any margins and layout options you want.
• (Windows) In the Margins area, specify values in the Left, Right, Top, and Bottom boxes.
To automatically resize an image to fit the page
1Choose File Print.
2Do one of the following:
• (macOS) Click the Show Details button, choose Corel Painter 2019 from the list box, and enable the Fit to page check box.
• (Windows) Click the Painter 2019 tab, and enable the Size to Fit Page check box.
You must enable this option to print images larger than the page size.
To print to a file (Windows only)
1Choose File Print.
2On the General page, enable the Print to file check box.
3Click Print.
4In the Save Print Output As dialog box, type a filename in the File name box.
Saving files in EPS format for printing
You can save files in EPS-DCS format for printing. It is important to note that you cannot reopen EPS-DCS files in Corel Painter. Therefore,
you should also save a copy in another format first so that you can reopen it in Corel Painter.
When saving to EPS-DCS, you can enable an output preview, such as color preview. Corel Painter uses the loaded ICC profiles to control
separation. If the output preview is disabled, Corel Painter uses the default separation tables. For more information, see “Understanding
color management” on page 257.
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The images that you save as encapsulated PostScript (EPS) files conform to the Desktop Color Separation (EPS-DCS) format.
To save a file in EPS format for printing
1Choose File Save As.
2In the Save Image As dialog box, choose PostScript EPSF from the Format (macOS) or Save as type (Windows) list box, and click Save.
3In the EPS Save Options dialog box, enable the Hex (ASCII) picture data check box to change the data format.
Enabling this check box allows another method of storing PostScript information, but it approximately doubles the size of the saved file.
Some programs require this option to be enabled.
4Enable one of the following output preview options:
•No preview
•Black and white preview
•Color preview
You may need to enable the Black and white preview option to print EPS files on some laser printers. Although the preview or display is
in black and white, the color information remains intact.
If you are creating a document that is destined for printing as well as online viewing (for example, a PDF file), enable the Color preview
option.
Corel Painter uses the device’s default screening information to produce high-quality color separations. If the No preview option
is enabled when you save a file in EPS format, Corel Painter uses the Color Studio separation tables with your device’s default
screening.
Printing composite images
Printing a composite image that contains many layers and shapes can be time-consuming. You can print a single-layer version of the image
much more quickly.
Instead of flattening a composite image by dropping each layer to the canvas, you can clone the file to produce a flattened image,
which you can then print. This method lets you preserve the layers in the saved RIFF file in case you want to change them later. For more
information, see “To clone an image by using Quick Clone” on page 184.
You can print a single-layer version of a composite image
Printing shapes
In Corel Painter, you can interleave shapes with layers in the Layers panel, which can affect how your document is printed. Shapes are vector
objects, as opposed to pixel-based objects, which makes them resolution-independent. Corel Painter attempts to preserve shapes as vector
paths in order to print at the full native resolution of PostScript printers.
When printing to PostScript devices, Painter will rasterize shapes that use effects such as transparency and certain composite methods.
Printing images | 819
Any object in a lower position in the Layers list “touched” by a rasterized shape must also be rasterized to preserve the effect. For example, if
you have a shape with transparency on top of a number of other shapes, all shapes below it must be rasterized to preserve the transparency
on the canvas even if the overlap area is small. Similarly, if part of an image from a layer is placed over a shape, the shape must be rasterized
to be correctly printed.
If you want to print shapes at the full resolution of your printer, ensure that the shapes are not transparent, that their composite method is
set to Default, and that they are not under any other transparent layers or objects.
For more information about shapes, see “Shapes” on page 761.
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Notes for users of Adobe Photoshop | 821
Notes for users of Adobe Photoshop
If you have previously worked with Adobe Photoshop, you may notice the differences in the tools and terminology of Corel Painter. This
section describes these differences and provides additional tips to help you move smoothly between these applications.
This section contains the following topics:
•“Comparing terminology in Corel Painter and Adobe Photoshop” (page 821)
•“Comparing tools in Corel Painter and Adobe Photoshop” (page 822)
•“Frequently asked questions from users of Adobe Photoshop” (page 823)
Comparing terminology in Corel Painter and Adobe Photoshop
Certain terms and concepts in Corel Painter differ from those of similar features in Adobe Photoshop. The following table lists some common
terms in Photoshop with their equivalent terms in Corel Painter.
Adobe Photoshop term Corel Painter term
Action Script
Adjustment layer Layer
Animation Movie
Blending mode Composite method
Indexed color mode Web-safe color palette
Smart Object Reference layer
Layer effect Dynamic plug-ins
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Adobe Photoshop term Corel Painter term
Layer style Composite method
Palette Panel
Selection Selection
Snapshot Clone
Comparing tools in Corel Painter and Adobe Photoshop
The following table lists Adobe Photoshop tools and the corresponding Corel Painter tools. Many of these tools create similar results but
operate slightly differently. For that reason, we also provided a link to a corresponding help topic that describes the Corel Painter tool.
Adobe Photoshop tool Corel Painter tool For more information
Actions palette Scripts panel See “Displaying the Scripts panel” on page
808.
Blur tool Focus effect See “Using focus and esoterica effects” on
page 631.
Burn tool Burn tool See “Dodging and burning” on page 282.
Clone Stamp tool Rubber Stamp tool See “Cloning image areas” on page 199.
Crop tool Crop tool See “Cropping images” on page 106.
Dodge tool Dodge tool See “Dodging and burning” on page 282.
Drop shadow Drop shadow See “Adding drop shadows to layers” on
page 576.
Elliptical Marquee tool Oval Selection tool See “Creating pixel-based selections” on
page 611.
Eyedropper tool Dropper tool See “Sampling colors from images” on page
238.
Filter Gallery Effects menu See “Common options for effects” on page
629.
Notes for users of Adobe Photoshop | 823
Adobe Photoshop tool Corel Painter tool For more information
Freeform Pen tool Quick Curve tool See “Drawing lines and curves” on page
764.
Gradient tool Interactive Gradienttool
Gradients panel
Gradient fill, available with the Paint Bucket
tool
See “Applying gradients” on page 713.
Hand tool Grabber tool See “Repositioning images” on page 106.
Lasso tool Lasso tool See “Creating path-based selections” on
page 609.
Magic Wand tool Magic Wand tool See “Creating pixel-based selections” on
page 611.
Move tool Move mode of Transform tool See “Moving selections” on page 624.
Paint Bucket tool Paint Bucket tool See “Exploring painting media” on page
143.
Path Selection tools Shape Selection tools See “Selecting a shape” on page 768.
Pen tool Pen tool See “Drawing lines and curves” on page
764.
Polygon Lasso tool Polygonal Selection tool See “To make a freehand selection” on page
610.
Rectangular Marquee tool Rectangular Selection tool See “Creating path-based selections” on
page 609.
Type tool Text tool See “Adding text to images” on page 783.
Frequently asked questions from users of Adobe Photoshop
When I open Photoshop (PSD) files, which elements are preserved and which are lost or modified?
The following table lets you know what changes to expect when you open a PSD file in Corel Painter.
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Adobe Photoshop element When the PSD file is opened in Corel Painter
Alpha channels Alpha channels are preserved.
Blending modes Most blending modes are preserved as composite methods. If no
equivalent composite method exists for a particular blending mode,
the blending mode is converted to the Default composite method.
Color If the file does not use the RGB color model, you are prompted to
convert the file to the default RGB color profile in Corel Painter.
To avoid this step, you may want to convert your files to the RGB
color model in Photoshop before opening them in Corel Painter. For
more information, see “Color management” on page 257.
Layers Layers and layer masks are preserved.
Layer effects and adjustment layers are not supported. To preserve
the results of using these elements, you may want to merge or
flatten them in Photoshop before opening the file in Corel Painter.
Shape layers, layer clipping paths, and clipping groups are not
preserved.
When I save files to the PSD file format, which elements are preserved and which are lost or modified?
The following table lets you know what changes to expect when you save a file to the PSD file format.
Corel Painter element When saved to PSD file format
Color RGB options are available when you save to the PSD file format.
Impasto Most Impasto brushstrokes are preserved if you save the individual
layers in the PSD file. If you drop the layers before saving, you may
lose some of the Impasto information.
Layers All layers are converted to standard Photoshop transparent layers.
All Corel Painter layer composite methods are converted to
Photoshop blend modes. For information about comparing Corel
Painter composite methods with Photoshop blending modes, see
“Importing and exporting layers” on page 587.
Masks Layer masks are preserved in the PSD file.
Shapes Shapes are converted to bitmaps and assigned to appropriate
layers.
Text Text is converted to a bitmap and assigned to the appropriate layer.
Setting preferences | 825
Setting preferences
Corel Painter preferences allow you to customize the program to complement your work style and to achieve optimal performance. The
purpose of this section is to describe all Corel Painter preferences and, when applicable, provide references to more detailed information.
This section contains the following topics:
•“General preferences” (page 825)
•“Brush cursor preferences” (page 827)
•“Interface preferences” (page 828)
•“Performance preferences” (page 829)
•“Shapes preferences” (page 830)
•“Cloning preferences” (page 831)
•“Tablet preferences” (page 832)
•“Connections preferences” (page 832)
You can also find set preferences for setting up the drawing cursor, brush tracking and customizing keyboard shortcuts. For more
information, see “Setting up the drawing cursor” on page 145, “Brush tracking and calibration” on page 140, and “Customizing keys” on
page 118.
General preferences
The general preferences affect various aspects of Corel Painter. For example, you can specify preferences for saving documents, controlling
brushes, and saving. The following tables categorize, list, and describe all general preferences.
Brush preference Description
Align constrained brushstroke to canvas Matches the brush rotation angle to the canvas rotation angle.
Disable feature scaling when resizing brush Disables the Scale feature with brush size option in all areas of
the application.
Simplified brush resizing control (Legacy-style) Removes the green highlight from the onscreen brush resizing
control
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Brush size increment Lets you set the brush size increment value in pixels. For more
information, see “Setting basic brush attributes” on page 290.
Align Brush to Path tolerance Determines how close the brushstroke must be to the path or
shape for automatic alignment to occur.
For more information, see “Aligning brushstrokes to paths and
shapes” on page 153.
Paint hidden shape Aligns a brushstroke with a hidden shape or path.
Show Using Audio Expression dialog box Displays the Using Audio Expression dialog box every time you
use Audio Expression. Enable this check box if you previously
enabled the Do not show this again check box in the Using Audio
Expression dialog box.
Show dialog box when entering Presentation Mode Displays the Presentation Mode dialog box every time you use
Presentation Mode. Enable this check box if you previously enabled
the Do not show this again check box in the Presentation Mode
dialog box.
Layer preference Description
Show Commit dialog when converting to layer Displays a dialog box every time you need to commit content to a
layer.
Enable this check box if you previously enabled the Commit and
don’t ask again check box in the Commit dialog box.
For more information, see “Grouping layers” on page 571.
Saving preference Description
Create backup on Save Creates a backup file every time you save a document. For more
information, see “Saving and backing up files” on page 109.
Auto-record script Enables the automatic saving of Corel Painter background scripts.
Auto-save scripts for Controls how long Corel Painter saves background scripts before
deleting them. For more information, see “Enabling and playing
background scripts” on page 810.
Product update preference Description
Notify me of available product updates Notifies you automatically when a product update is available for
Corel Painter 2019.
Tooltips preference Description
Text and images Displays tooltips with accompanying illustrations (if available).
Setting preferences | 827
Text only Hides illustrations from tooltips, displaying only text.
Thick Paint layer preference Description
Default amount Lets you specify the default amount of Thick Paint layers. This
amount sets the height of the brushstrokes.
To access the general preferences
• Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences General.
•(Windows) Choose Edit Preferences General.
Brush cursor preferences
By default, when you paint, the drawing cursor appears as an icon; when you hover over the canvas, the Enhanced brush ghost shows a
representation of the brush variant onscreen and gives information about the tilt, bearing, and rotation of your pen.
The Enhanced brush ghost gives visual feedback about your pen in relation to the tablet. The outer ring
indicates the brush size, and the line indicates the tilt and bearing of the pen. If you have a flat-tip Intuos
Art Pen that supports 360-degree rotation, a dot appears along the outer ring to indicate the pen rotation.
Corel Painter provides a range of options to customize the appearance of the drawing cursor. You can change the cursor type; for example,
you can choose a brush ghost that shows the brush shape and size, or you can use a single pixel when painting with brushes from the Pen
and Pencils category.
The Brush ghost (left) gives you information about the size of your brush variant. The Enhanced
brush ghost (right) gives you information about the tilt, bearing, and rotation of your pen.
You can also specify a number of icon settings, such as the icon shape, color, and orientation.
To set drawing cursor options
1Choose Corel Painter 2019 menu Preferences Brush Cursor (macOS) or Edit Preferences Brush Cursor (Windows).
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2In the Cursor Type area, choose a cursor type:
•Enhanced brush ghost — provides visual feedback about the brush shape and size as well as the tilt, bearing, and rotation of the
pen. If you want to see the Enhanced brush ghost when painting, disable the Show icon when painting check box.
•Brush ghost — When you paint, the cursor appears as an icon; when you hover over the canvas, it provides visual feedback about the
shape and size of the selected brush.
•Icon — displays the drawing cursor as an icon both when you paint and when you hover over the canvas
•Single pixel — displays the drawing cursor as a single pixel both when you paint and when you hover over the canvas
You can also
Choose a drawing cursor icon Choose an icon from the Shape list box:
•Default
•Brush
•Cross
•Small cross
•Torus
•Triangle
•Hollow triangle
•Gray triangle
Change the icon color Click the Color button, and click a color in the Colors dialog box.
Change the icon orientation Drag the Angle slider.
Interface preferences
Corel Painter lets you modify a variety of settings that affect the look and feel of your application. You can choose a theme, change the
background color of the document, specify the default document view, and set the orientation and layout of the toolbox, command bar,
and Media Selector bar, so that the program looks the way you want. Some user interface elements, such as the document window border
color and the color of the document title bar are controlled by the theme of your operating system. To change the appearance of these user
interface elements, explore the personalization options of your operating system.
The following table describes the Corel Painter preferences for modifying the display of the application interface.
Color Theme Lets you choose a color theme for your workspace. The default
color theme is Dark Gray. To make the workspace lighter or darker,
you can choose one of the following themes: Medium Gray, Light
Gray, Frost, Sepia.
Workspace Options Description
Units Lets you choose the unit of measurement used by the application’s
various sliders and other measurement options.
Setting preferences | 829
Background Color Sets the background color of the document window.
Brush Icons in Custom Palettes preference Description
Stroke (wide icons) Lets you add wide custom icons that display the brushstrokes to a
custom palette.
Category Lets you add regular-width custom icons that display the brush
category to a custom palette.
Default View Description
Default Sets the default workspace view to display all standard tools in the
workspace and all open documents.
Single Document View Sets the default workspace view to hide your computer’s desktop
and view the document window without scroll bars.
Toolbox Layout Sets the orientation and layout of the toolbox in the document
window.
Media Layout Sets the orientation and layout of the Media Selector bar in the
document window.
Command Bar Layout Sets the orientation of the command bar in the document window.
To access the interface preferences
• Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Interface.
•(Windows) Choose Edit Preferences Interface.
Performance preferences
You can set various performance preferences to optimize Corel Painter. For example, you can change memory options such as the amount of
RAM used by the application or specify the volume name (macOS) or drive (Windows) that you want to assign as a scratch disk.
In addition, you can optimize performance by disabling or hiding certain features that you don’t need. For more information, see “What
settings do I use to ensure the optimal performance of Corel Painter?” on page 848.
The performance preferences are described in the following table.
Performance preference Description
Memory Usage Changes the percentage of RAM memory used by Corel Painter,
which is set to 80% by default. You can dedicate as much as 100%
of the memory to Corel Painter. The lowest percentage you can
choose is 5%.
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Performance preference Description
Multicore Usage Allows you to specify the number of cores that you want Corel
Painter to use. If you use all of the computer’s available cores, it
may impact the performance of any applications that you have
running in the background.
Scratch Drive Allows you to specify the volume name (macOS) or drive
(Windows) that has free memory to allow Corel Painter to perform
an operation if your computer runs out of RAM.
To ensure the optimal performance of scratch disks, consider the
following:
•Choose a drive that does not contain the files that you are
currently working on.
•Choose a different drive than the one used by the operating
system’s virtual memory.
•Defragment the scratch disk drive on a regular basis.
Undo Levels Allows you to undo and redo up to 256 levels of changes.
The number of Undo levels applies across all open documents. For
example, if you set 5 undo levels and have two open documents,
undoing three operations on the first document leaves you with
only two undo operations on the second document.
In addition, setting multiple undo levels uses a significant amount
of disk space. If you perform multiple operations on the entire
image, the whole image must be saved for each undo.
Smooth objects when zooming Applies smoothing to the current view to minimize pixelation when
zooming.
Increase screen drawing speed when zoomed out Increases the speed at which the screen is drawn when you are
viewing an image at less than 100% magnification. Enabling this
option may decrease accuracy.
To specify performance preferences
• Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Performance.
•(Windows) Choose Edit Preferences Performance.
Shapes preferences
The shapes preferences allow you to set the default fill and stroke for creating new shapes. You can also change the appearance of the
Bézier handles when drawing or the wing, point, path, outline, and anchor colors.
Setting preferences | 831
Shape preference Description
On Draw - Fill with current color Fills both open and closed shapes with the currently selected color
when drawing.
On Draw - Stroke in current color Outlines both open and closed shapes with the currently selected
color when drawing.
On Close - Fill with current color Fills the shape with the currently selected color when the shape
paths are closed.
On Close - Stroke in current color Outlines the shapes with the currently selected color when the
shape paths are closed.
Big handles Controls the size of the anchor points and the direction of the wing
handles to help you grab and drag them easily. If you want big
points, enable this option.
Colors - Wing/Bézier/Handle Sets the color of the wings, Bézier, and handles.
Colors - Outline/Path Sets the color of the shape outline paths.
Colors - Selected Point/Anchor Sets the color of the selected anchor points. The unselected anchor
points appear “hollow.”
To change shape preferences
• Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Shapes.
•(Windows) Choose Edit Preferences Shapes.
If you set default preferences for the shape outline and fill color by using the Set Default Shape Attributes dialog box, the settings
in the Preferences dialog box are ignored.
Cloning preferences
The Cloning preferences let you customize the cloning and Quick Clone behavior. For example, you can choose to always use the last
selected cloner brush variant or automatically open the Clone Source panel. For more information, see “To clone an image by using Quick
Clone” on page 184.
Quick Clone preferences Description
Close source image Closes the clone source image automatically when the image is
cloned. The clone source is embedded in the clone document, but
the original image is closed.
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Open Clone Source panel Displays the Clone Source panel automatically when Quick Clone
is used.
Clear Canvas Lets you start cloning with a blank canvas.
Turn on Tracing Paper Activates Tracing Paper.
Switch to cloner brushes Activates the last Cloner brush variant.
Clone color Uses the current brush variant to clone the underlying color.
To enable the Clone Color check box, you must disable the Switch
to cloner brushes check box.
Cloning preferences Description
Show Edit Source Image dialog box Displays a dialog box every time you switch to the Source Image
window from the clone document window. The dialog box warns
you that any source image editing needs to be updated, saved,
exported, or discarded.
To change Cloning preferences
• Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Cloning.
•(Windows) Choose Edit Preferences Cloning.
Tablet preferences
The Tablet preferences let you choose a suitable option for the tablet and other devices that you use to paint with the application. Before
setting these options, make sure your devices are connected and have the latest driver software installed.
In addition, you can access multi-touch options for both macOS and Windows. For more information about multi-touch options, see “Multi-
touch support” on page 113.
To specify tablet preferences
•Choose (macOS) Corel Painter 2019 menu Preferences Tablet or (Windows) Edit Preferences Tablet.
To choose an input device (Windows)
1In the Tablet settings area, choose an input device.
•Wacom-compatible device (Wintab) — configures Painter to use Wacom tablets and Wacom-compatible devices
•RTS-compatible device (Real-Time Stylus) — configures Painter to use a tablet or device that has the RTS feature
2Restart Corel Painter.
Connections preferences
The Connections preferences allow you to connect Corel Painter to companion applications.
Setting preferences | 833
Connections preferences Description
Allow companion applications to connect to Painter Allows you to connect Corel Painter to companion applications
Service Name Gives your copy of Corel Painter a unique name
Authentication Code Ensures that only a legitimate user can access your copy of Corel
Painter from a remote application
To change Connections preferences
• Do one of the following:
•(macOS) Choose Corel Painter 2019 menu Preferences Connections.
•(Windows) Choose Edit Preferences Connections.
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Web
Corel Painter includes various options for creating images for the web.
This section contains the following topics:
•“Choosing web-safe colors” (page 835)
•“Posterizing using color sets” (page 835)
•“Choosing web-friendly brushes” (page 836)
•“Creating transparent GIFs” (page 837)
•“Reducing the number of colors in GIF files” (page 838)
•“Creating image maps” (page 839)
•“Creating server-side image maps” (page 841)
•“Creating web page backgrounds” (page 841)
•“Creating web buttons” (page 843)
Choosing web-safe colors
Using a web-safe color table becomes important when you expect to deliver your web page to viewers who use monitors displaying 256
or fewer colors. On such a monitor, web browsers dither colors that aren’t found in the web-safe palette. So, depending on your audience,
making sure that some or all of your image conforms to the web-safe palette can make good sense.
To select a web-safe color palette
1Click the Options button in the Color Set Libraries panel, and choose Import Color Set.
2In the Select Color Set dialog box, select the Hexadecimal folder within the Color Sets folder.
3Choose a hex file from the list, and click Open.
The selected color palette is displayed in the Color Set Libraries panel.
Posterizing using color sets
You can use the Posterize Using Color Set option to force your image to use the default color set. Posterize Using Color Set can help make
the colors in your image ready for delivery to the web — without a lot of dithering or shifting of colors.
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Posterizing means adjusting the number of color levels an image contains. Corel Painter can automatically constrain all colors in your image
to a web-safe, 216-color palette. Although the Posterize Using Color Set option is not designed to be a highly sophisticated method of
reducing color (it offers you no control over exactly how color reduction is performed), it can be a real time-saver.
In addition, you can constrain the colors you use to the default or another Corel Painter web-safe palette, utilize web-safe single-color
brushes, and keep the number of colors in your image to a minimum.
It’s important to note that exporting to GIF format can compromise the color set values used when Posterize Using Color Set has been
performed. For best results in those cases, do the following:
• First, save your reduced-color image in a 24-bit format, such as Windows Bitmap, TIFF, or PICT. This maintains the benefits of defining
web-safe colors in Corel Painter.
• Next, open the image in a tool that supports indexed color to save the GIF — one that offers “constrain to color set” features.
• Finally, save the image to GIF format. The web-safe colors from Corel Painter are maintained and your image is ready to go on the web.
To posterize using a color set
1Select an area of your image you want affected or select nothing if you want the entire image affected.
2Make sure the proper color set is active.
3Choose Effects Tonal Control Posterize Using Color Set.
Choosing web-friendly brushes
Web artists are pulled between the desire for beautiful images and the need for small image file sizes, with faster download times. Corel
Painter includes brushes that are designed for creating images for the web, making it easier to create smaller files without compromising
image quality.
Bitmapped images can be roughly divided into two general types — images with areas of flat color and continuous-tone images.
Continuous-tone images (which most of the normal features in Corel Painter produce) are best saved as JPEG images. Images with flat areas
of color are best saved as GIF images. The more regions of flat color there are in an image, the more compressed (smaller) the resulting GIF
file is.
The strength of Corel Painter is its Natural-Media brushes; however, Corel Painter is also versatile in the creation of flat color suitable for GIF
images on the web.
One-color brushes
You can set the brush controls to create areas of flat color, while keeping all the feeling and nuance of a Natural-Media brush. These brush
edges are aliased, meaning they have jagged edges. For example, if a brush color is black, there are no intermediate gray pixels at the
brush’s edge. There is either black or the background color. In addition to a flat color, this brush type responds to paper texture.
Magnified detail of the stroke is shown to the left of each W-stroke. In this
image, the same brushstroke is applied using a different paper texture.
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To make a brush with a flat-edged appearance, change the method to Cover and the subcategory to Grainy Edge Flat Cover. If you have
created some of your own brush variants in Corel Painter, you can convert them to web-friendly brushes, too.
Web brushes are also included with the extra content in Corel Painter, which is available online.
To change the brush method and subcategory
1Choose Window Brush Control Panels General.
2From the Method list box, choose Cover.
3From the Subcategory list box, choose Grainy Edge Flat Cover.
The result is the current brush with a web-friendly hard edge.
4Save your creation as a variant.
For more information, see “Saving and deleting brush variants” on page 297 and “Creating and deleting brush categories” on page 298.
Brushes that require a particular method, such as Wet, Eraser, or Plug-in, will not work as well with the Cover method. If you use
another brush method, you will not be working with a one-color brush.
To load Corel Painter web-friendly brushes into a library
1Click the Brush Selector.
2In the Brush library panel, click the Brush library options button , and choose Import Brush Library.
3In the Import Brush Library dialog box, locate a web brushes library that you have downloaded or created.
4Click Open.
Creating transparent GIFs
Corel Painter lets you create web-ready transparent GIFs. If designed correctly, GIFs with transparent areas are very effective when displayed
over background colors or tiles.
A GIF with a transparent background (the airplane) is displayed over a blue background image.
In Corel Painter, the method of defining transparency during GIF export is to define the transparent areas based on the content of the
selected layers. The edges of the floating elements on the layers help define the transparent areas. For more information, see “Layers” on
page 553.
When saving to the GIF file format, you can reduce the number of colors, which translates into smaller files.
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To create a transparent GIF from a layer or group of layers
1From the Layers panel, select a layer or group of layers.
To output transparency in a GIF, you need an active selection.
2Choose Select Select Layer Content.
3Choose File Save As.
4Choose GIF from the Save As Type list box.
5Specify a location and filename, and click Save.
6In the Save As GIF Options dialog box, enable the Output Transparency check box to make the selected area the only part of the canvas
displayed on your web page.
7Enable one of the following options:
•Background is WWW Gray — sets the transparent color to 75% gray
•Background is BG Color — sets the transparent color using the additional color specified in the Color panel. Note that this setting
does not refer to the background color of the HTML page.
8In the Preview window, verify that the selected area is correctly masked and that the transparent area is correctly positioned. Transparent
areas appear as a grid.
If necessary, drag in the Preview window to view all parts of the image.
9Choose one of the following imaging methods:
•Quantize to Nearest Color — causes Corel Painter to look at each pixel and pick the nearest color. This is useful when the image you
are saving has broad areas of a single color.
•Dither Colors — causes Corel Painter to apply a stippled effect to the chosen colors to generate a more accurate, less banded result.
Dither Colors can reduce the effectiveness of GIF file compression.
The RIFF format contains image data that is lost when saving to GIF or JPEG. To edit the file later, save a RIFF copy before saving to
the GIF or JPEG file format.
Reducing the number of colors in GIF files
Web designers are always seeking a careful balance when creating graphics for the web. Artwork and images must be as rich and vibrant as
possible while remaining small and easily downloadable.
One way of keeping the file size small is to reduce the number of colors used to create the image. Reducing the number of colors reduces
file size and, therefore, download time.
A web artist may end up saving multiple versions of the same graphic element, varying the number of colors used. These versions must then
be placed on a web page to determine if the quantity of colors used is acceptable. This whole process can be time-consuming.
In Corel Painter, you can make this decision during the process of saving the image to GIF format, by using the Preview window on the Save
As GIF Options dialog box.
To reduce the number of colors in a GIF
1Choose File Save As and name your image file.
2Choose the GIF file format, and click Save.
Click OK to dismiss the layer warning, if displayed.
3In the Save As GIF Options dialog box, in the Number of Colors area, enable the 256 Colors option.
In the preview window, the image appears in 256 colors.
4Enable the 128 Colors option.
In the preview window, the image appears in 128 colors.
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5Continue reducing the number of colors in the image until you find the minimum number of colors necessary for adequate display on
your web page.
6Choose one of the following imaging methods:
•Quantize to Nearest Color — causes Corel Painter to look at each pixel and pick the nearest color. This is useful when the image you
are saving has broad areas of a single color.
•Dither Colors — causes Corel Painter to apply a stippled effect to the chosen colors to generate a more accurate, less banded result.
The RIFF format contains data about your image that is lost when you convert it to GIF. If you want to edit the file later, save a RIFF
copy before you generate a GIF version.
Creating image maps
An image map is a web feature that lets you jump to different locations by clicking specific areas within an image.
There are two types of image maps:
• Client-side image maps store image map information right in your HTML document. URL information appears at the bottom of the
browser window when a pointer is moved over the mapped areas.
• In a server-side image map, image map information is saved in a separate file that is stored on a server and accessed by a Common
Gateway Interface (CGI) script. Coordinate information, not URL information, is displayed at the bottom of the browser window when a
pointer is moved over a mapped area.
Client-side image maps are faster and more efficient because all the image information is present in the HTML code for the page. A server-
side image map, in contrast, requires an extra round trip of information between the browser and the web server. However, client-side image
maps are not supported by very old browsers.
When a hotspot is clicked (left), the browser jumps to the page referenced by that link (right).
Client-side image mapping
A client-side image map is an image that has “hotspots” directly associated with URL information. When a hotspot is clicked, the browser
jumps to the page referenced by that link.
A client-side image map recognizes circular and rectangular “hotspots.” Therefore, Corel Painter treats a circular area as a circle and a
rectangle as a rectangle. Oval areas are exported as rectangles.
Image maps are created using layers. The size of the layer determines the clickable area. For more information, see “Layers” on page 553.
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The size of the layer determines the size of the clickable area, or hotspot.
Server-side image mapping handles circles and ovals differently. With server-side mapping, you can export ovals. For more information on
server-side image maps, see “Creating server-side image maps” on page 841.
To define a client-side image map
1Select or create a layer or shape in the exact place in your image where you want a link created.
If you can’t see the layer’s marquee, click the Layer options button in the Layers panel, and choose Show Layer Indicators.
2Click the Layer options button , and choose Layer Attributes.
3In the Layer Attributes dialog box, specify a name for the layer.
4Enable the WWW Map Clickable Region check box.
5In the URL box, specify a URL to associate with this portion of your image (for example, http://www.painterartist.com).
6Click OK to return to the image.
7Deselect the layer, and then define the next area of your image map.
If there are two or more overlapping areas in an image map, the topmost one takes priority.
8Export your image to the GIF or JPEG file format. In the Save As GIF Options or Save as JPEG Options dialog box, enable the Client
Side Map File check box to indicate that Corel Painter should export an HTML file containing the image map definition.
The RIFF format contains data about your image that is lost when you convert it to GIF or JPEG. If you want to edit the file later,
save a RIFF copy before you generate a GIF or JPEG version.
When a client-side image map is exported, Corel Painter exports both the image and an HTML file. You can then open the HTML file
in a text or HTML editor and copy the code into another web page.
To define a default URL for an image map
1To define a default, or base, URL to use when a user clicks outside the defined hotspot areas in an image map, choose File Get Info
when no layers, shapes, or plug-ins are selected.
2In the File Information dialog box, enable the WWW Map Default URL check box.
3Enter a URL address.
4Click OK.
If you don’t provide a default URL, clicking outside the defined hotspot areas has no effect.
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Creating server-side image maps
In Corel Painter, you can define a layer as a clickable region. Corel Painter saves this image map information within a separate text file, which
you can upload to your web server. It can then be accessed by a CGI script.
Because server-side image mapping is becoming obsolete, be sure to read the previous section on client-side image mapping support.
To create a server-side image map
1Select or create a layer or shape in the exact place in your image where you want a link created.
2In the Layers panel, select a layer.
3Click the Layer options button , and choose Layer Attributes.
4In the Layer Attributes dialog box, specify a name for the layer.
5Enable the WWW Map Clickable Region check box.
6In the URL box, specify a URL to associate with this portion of your image (for example, http://www.painterartist.com).
7Click OK to return to the image.
8Deselect the layer, then select the next hotspot in your image map. Try to avoid overlapping hotspot areas within an image map.
You can set a default URL to use if the user clicks outside of your defined hotspot areas. For more information, see “To define a default
URL for an image map” on page 840.
9Export your image to the GIF or JPEG file format. In the Save As GIF Options or Save As JPEG Options dialog box, enable either the
NCSA Map File check box or the CERN Map File check box, depending on which format is recommended by your Internet Service
Provider.
When you save the image, Corel Painter creates an additional text file that describes the clickable regions and their associated URLs.
10 Store both files (the image file and its associated image map definition file) on your web server, as directed in the documentation for
your image mapping CGI script/program. Both files must be present for the server-side image map to work.
The RIFF format contains data about your image that is lost when you convert it to GIF or JPEG. If you want to edit the file later,
save a RIFF copy before you generate a GIF or JPEG version.
Creating web page backgrounds
Corel Painter offers tools for creating web page backgrounds.
An effective web page background should be subtle and unobtrusive. This is particularly important if the background is used behind text.
You can lighten patterns by using the Edit Fade command, to make them more suitable for displaying behind text.
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Use the Fade command to lighten a pattern.
Controlling background color
Using a background color closely matched to your background image takes no additional download time and creates a pleasing transition.
For example, suppose your page loads a dark green seamless background tile. The tile takes a little time to download. While it’s loading,
the browser displays the page, using the page background color (which, if not explicitly defined, is usually gray or white). This can cause
a jarring visual transition. Depending on the text color used, it can even make a page impossible to read until the background image has
finished loading.
Using HTML, you can specify a solid background color for a page, table, or Cascading Style Sheet (CSS) element. Although Corel Painter
can’t assist you with actually setting the background color in your HTML code, you can use Corel Painter to determine the hexadecimal
format of a color, which is used in HTML.
Using tiled backgrounds
When a background image is smaller than the boundaries of the display area for a page, table, or Cascading Style Sheet (CSS) layer, web
browsers automatically repeat the image, effectively creating a tiled pattern. Corel Painter makes it easy to create tiling background images
for use in web pages.
The CSS features in modern browsers let you apply background tiles to more elements than ever before. In the past, you could apply them
only to the page itself, or possibly to a table. Now, with CSS, layers or block-level elements — anything you can display on its own line in
traditional HTML layout — can have a background image. Since authors are no longer limited to using tiled backgrounds for just pages,
possibilities open up for the creative use of tiles behind such elements as borders, call-out boxes, or sidebars.
You can use any image or selection to define a pattern. An image designed for use as part of a pattern is normally created so that it tiles
seamlessly. That is, the eye should not be able to distinguish the edges between tile repetitions. Corel Painter has features that can help you
create seamless tiles, which you can then use as interesting web backgrounds. For information about creating, editing, saving, and filling
with patterns, see “Patterns” on page 699.
The Glass Distortion effect, the Super Soften effect (with the Wrap Around check box enabled), and most of the Tonal Control effects
preserve the seamless quality of the pattern. Some effects, such as Apply Surface Texture, can result in a noticeable seam, so experiment.
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Example of using seamless and non-seamless tiles in a pattern
A way to partially avoid seams that occur with effects such as Apply Surface Texture is to apply the effect several times at lower strengths
(by moving the Amount slider). Shift the pattern a little (using Shift + Spacebar) between applications. This tends to “distribute” the seams
and make them less noticeable.
Tile dimensions should be as small as practical, but in most cases should not go below 20 x 20 pixels. If a tile is too small, it takes the
browser longer to render it over a large area.
When you’ve finished creating your tile, save the image in RIFF format, in case you must work with it later in Corel Painter. Then, save it in
either JPEG or GIF format for use on the web.
Web backgrounds should, ideally, be saved as GIFs, with as few colors as possible, to reduce file size. You can also use JPEGs, but they often
have larger file sizes. As a rule of thumb, any background tile over 20 KB is probably too large. For more information about saving an image
in GIF or JPEG format, see “Saving and backing up files” on page 109.
Creating tiles with fractal patterns
Another easy way to design seamless tiles is to take advantage of the effects you can create with the Make Fractal Pattern command. Make
Fractal Pattern is a pattern generator that creates organic patterns, which can make interesting background tiles. The patterns it generates
can be filled with color and even enhanced with a paper texture. For more information, see “Creating fractal patterns” on page 707.
Color Overlay, the Watercolor brushes, and Cloning are other options you can apply to a pattern. Beautiful, complex effects can also be
achieved by applying Glass Distortion to a pattern created with Make Fractal Pattern.
Creating web buttons
Corel Painter has a wide array of features that help you create web buttons. You can apply textures and effects to your web buttons.
Using shapes and selections
You can create web buttons using shapes or by choosing a selection from the Selection Portfolio. For more information, see “Drawing
shapes” on page 762. For information about using selections, see “To use a selection from the portfolio” on page 618.
Using 3D techniques
You may want to use one or more of the texturing options in Corel Painter to create 3D effects. The following sections describe several
powerful ways to quickly add 3D effects to the buttons you create.
After you’ve added a desired 3D effect, try altering the light source to create a second image that represents the button in a different state,
or try using the Hue Shift slider in the Effects Tonal Control Adjust Colors dialog box.
Adding shadows
Shadows lend a definite 3D flare to a web page. You can quickly add drop shadows to text, buttons, shapes, and layers. When you apply
a drop shadow to a shape, the shape loses its vector quality and becomes a pixel-based layer. For more information about creating drop
shadows, see “Adding drop shadows to layers” on page 576.
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Applying surface texture
Leading the array of Corel Painter web-friendly tools, the Apply Surface Texture feature could easily become a web designer’s best friend.
You can use Apply Surface Texture to apply 3D effects to web buttons, bars, or other elements.
You can use the Reflection slider to create an effect you would expect to see in objects made of glass or polished metal, like a chrome
bumper on a classic car. The Image Luminance option in the Using list box gives your buttons an embossed look. For more information
about applying surface texture, see “Using paper to create texture” on page 656.
Using the Impasto technique
The Impasto feature lets you create the illusion of depth by applying thick paint to the canvas. You can use the Impasto technique to add a
3D appearance to all or discrete areas of your image. For more information, see “Impasto” on page 543.
Using Bevel World
No discussion of creating web buttons would be complete without mentioning Bevel World. Bevel World is a dynamic plug-in that can add
3D angled edges to your shapes and selections.
You can bevel any element in your painting, and then turn it into a 3D button.
Bevel World has controls that affect the 3D bevel shape being applied, as well as controls to adjust lighting. Try experimenting with lighting
controls. By changing the lighting on a bevelled surface, you can easily create different states for your web buttons.
Altering lighting in the Bevel World dialog box is an easy way to create images that indicate button states.
For more information about Bevel World, see “Applying the Bevel World dynamic plug-in” on page 682.
You can decide later to change the settings, as long as you have not committed the layer. To understand more about committing a layer, see
“Converting dynamic layers” on page 678.
Troubleshooting tips | 845
Troubleshooting tips
This section provides troubleshooting tips and offers answers to frequently asked questions. If your problem or question is not included in
the following list, visit the Corel Knowledge Base.
Installation
•“I am trying to install/reinstall Corel Painter but I get a warning that my serial number is invalid. What do I do?” (page 846)
•“How do I repair my Corel Painter installation (Windows)?” (page 846)
•“How do I uninstall Corel Painter properly (Windows)?” (page 846)
•“How can I get the thumbnails of my Painter files to show in Windows Explorer?” (page 846)
Brushes and tablets
•“My brushes stopped working.” (page 846)
•“My blending and smearing brushes paint with white or don’t interact with underlying colors.” (page 847)
•“My brush doesn’t use the color I chose or doesn’t work as expected.” (page 847)
•“Where do I find my previously purchased brushes after reinstalling Corel Painter or installing it on another computer?” (page 847)
•“My tablet doesn’t work as expected with Corel Painter. What do I do?” (page 847)
Workspaces, user files, and layouts
•“What’s the difference between user files and a workspace?” (page 847)
•“What’s the difference between a layout and a workspace?” (page 847)
•“I was given a custom workspace, but I can’t use it.” (page 848)
•“Some palettes in the workspace I just imported appear cutoff (Windows).” (page 848)
Performance
•“Lately Corel Painter has been taking longer to start. Can I do something to shorten its startup time?” (page 848)
•“What settings do I use to ensure the optimal performance of Corel Painter?” (page 848)
•“I was using Corel Painter without any problems for a while, and now it no longer works as expected. What do I do?” (page 848)
•“I know that restoring Corel Painter to its default settings may help with unexpected performance problems, but I don’t want to lose
my custom brushes and palettes. How do I keep my custom items?” (page 849)
•“I have read that renaming my application data folder (Windows) or application library folder (macOS) may help improve the
performance of Corel Painter? How do I rename this folder?” (page 849)
•“Corel Painter stops responding on startup (macOS)? What do I do?” (page 849)
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Installation
I am trying to install/reinstall Corel Painter but I get a warning that my serial number is invalid. What do I do?
Make sure you have pasted or typed the correct serial number, and that you are using a serial number provided by Corel. It may help to
paste your serial number into a basic text editor, such as Notepad (Windows) or TextEdit (macOS). Next, copy the serial number from the
text editor, and paste it into the Serial Number box.
If you have uninstalled or reinstalled Corel Painter several times, you may have reached the maximum number of times you can use the
serial number to activate the product. Contact Corel Customer Service for help.
How do I repair my Corel Painter installation (Windows)?
If you suspect that your installation of Corel Painter is corrupt, you may need to repair it. To do this, close all applications, and click
Uninstall a program on the Windows Control Panel. Double-click the product name on the Uninstall or change a program page. In the
Installation wizard, enable the Repair option, and follow the instructions.
How do I uninstall Corel Painter properly (Windows)?
Always use the Corel Painter Installation wizard to uninstall Corel Painter. Close all applications, and click Uninstall a program on the
Windows Control Panel. Double-click the product name on the Uninstall or change a program page. In the Installation wizard, enable
the Remove option and the Remove User Files check box, and follow the instructions.
The Corel Painter installation includes Corel Painter Thumbnail Previewer, which lets you view the contents of Corel Painter (RIFF) files
in Windows Explorer by generating thumbnail images. This utility must be uninstalled separately. To do so, double-click Corel Painter
Thumbnail Previewer on the Uninstall or change a program page.
How can I get the thumbnails of my Painter files to show in Windows Explorer?
• Upgrade to the latest version of Corel Painter. It comes with Corel Painter Thumbnail Previewer, which lets you view the contents of
Corel Painter (RIFF) files in Windows Explorer by generating thumbnail images.
• If you change the Corel Painter file association, thumbnails may become unavailable. To fix the issue, you must uninstall Corel Painter
together with Corel Painter Thumbnail Previewer, and then reinstall the application.
Brushes and tablets
My brushes stopped working.
•Check the Layers palette to make sure that the Preserve Transparency button is disabled.
•Make sure the active layer is visible. If the eye icon next to the layer name in the Layers palette is shut, click the icon to make the
layer visible.
• Sometimes the brush marks don’t show because the brush opacity is set to 0. Increase the opacity in the Opacity box on the property
bar.
• You may be painting underneath a layer that is hiding your brushstrokes. Check the Layers palette, and make sure you are painting
on the layer you want. If there are layers blocking the active layer, hide these layers by clicking the eye icon.
• There may be a small selection in the image, and brushes cannot paint outside selections. Choose the Select menu, and click None (if
it is not already grayed out) to remove the selection.
• You may be trying to paint on a white canvas with a brush that uses the Glow technology. Glow brushes don’t leave a mark on
white or very light backgrounds. To make sure you are indeed using a glow brush, check if there is an enabled Glow control on the
property bar, or if the brush uses the Glow subcategory.
• Click the Reset Tool button on the property bar to restore the brush to its default settings.
• Some composite methods can make the paint appear invisible. For example, if the layer’s composite method is set to Multiply or
Gel and you are painting on black, you won’t be able to see your brushstrokes. In general, if you are having difficulty seeing your
brushstrokes, try changing the layer’s composite method to Default.
• Blender brushes do not add color; they blend existing colors.
Troubleshooting tips | 847
My blending and smearing brushes paint with white or don’t interact with underlying colors.
•In the Layers panel, click the Pick Up Underlying Color button to enable it. If the brush still doesn't work as expected on the
active layer, choose the canvas in the Layers palette and try painting over existing colors. If it works, consider painting on the canvas -
some brushes use methods that don’t work on layers.
• For brushstrokes without white fringes, take advantage of enhanced blending, which is supported by many brushes. Choose Window
Brush Control Panels Blending, and enable the Enhanced Layer Blending check box (if available for the selected brush).
My brush doesn’t use the color I chose or doesn’t work as expected.
• In the Colors palette, check if the Additional Color swatch appears selected. If so, click the Main Color swatch so that your brush
uses the main color.
• In the Layers panel, check the composite method assigned to the active layer in the Composite Method list box, and make sure it is
set to Default, not Gel, Multiply, Overlay, or another method that changes the appearance of the main color when it interacts with
underlying colors.
• Make sure that the Hue ring and Saturation/Value triangle in the Color palette do not appear grayed out. If they are, then the Clone
Color option is enabled, which means that the brush is using a color or pattern from a clone source. In the Color palette, click the
Clone Color control to disable it.
• Sometimes your brush may be customized beyond recognition. In the Brush library panel, click the Brush library options button
, and choose Restore Default Variant.
Where do I find my previously purchased brushes after reinstalling Corel Painter or installing it on another computer?
Click Help menu Restore Purchases, and follow the instructions to download and install your previously purchased items. This method
can help you restore only brush packs that you purchased from within Corel Painter. For more detailed information, see “To restore your
purchases” on page 290.
My tablet doesn’t work as expected with Corel Painter. What do I do?
Start by making sure that your tablet preferences are set properly - Wacom-compatible device (Wintab) or RTS-compatible device (Real-
Time Stylus). For more information, see “Support for tablets and other devices” on page 113.
Make sure the tablet and the tablet driver are supported by the operating system, and that you have the latest version of the tablet driver
installed. After installing the latest driver, you may find that tablet performance has become worse. In such cases, you may want to go
back to the previous version of the driver. Remember to restart your computer each time you install or uninstall device drivers.
Unplug the tablet, and try to connect it to your computer by using another USB port.
User files, workspaces, and layouts
What’s the difference between user files and a workspace?
User files are created when you customize content (such as a brush, paper or texture) or reposition a workspace element in Corel Painter.
For example, when you change the settings of a brush or add a new item to a library, your new settings are saved to user files.
A workspace lets you create a customized version of Corel Painter to suit your workflow needs. A workspace can include custom brush
libraries, paper libraries, texture libraries, nozzles, portfolios, and more. In addition, you can easily create multiple workspaces, each
with different libraries and portfolios. You can switch workspaces from the Window Workspace menu. For more information about
workspaces, see “Creating, importing, exporting, and deleting workspaces” on page 85.
What’s the difference between a layout and a workspace?
A layout (also known as “palette arrangement”) displays, hides, and positions workspace elements such as palettes and panels to suit a
specific workflow. For example, the New to Painter layout displays only the most essential controls together with the Hints panel to help
you get started quickly with Corel Painter. You can switch layouts while working in the same workspace by clicking Window Layout.
A layout arranges the elements of a workspace in a specific way; a workspace includes specific content such as brushes, textures, papers,
and more.
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You can arrange palettes and panels and save the arrangement as a custom layout. For more information, see “To save an arrangement
of palettes as a workspace layout” on page 77. When you restore Corel Painter to its default settings, you can choose to keep custom
brushes, papers, textures, and other assets, but all your custom layouts will be lost.
I was given a custom workspace, but I can’t use it.
Workspace files have a .pws extension. To use a custom workspace that was shared with you, you must import it by choosing Window
Workspace Import Workspace.
You can double-click a workspace file to import it on the macOS, but not on Windows. If you double-clicked the workspace file on
Windows, and then tried to import it unsuccessfully, you need to download the file again.
Some palettes in the workspace I just imported appear cutoff (Windows).
The location of palettes is saved with the custom workspace. If the imported custom workspace is too wide, some of its palettes may
appear cutoff or be completely hidden. Try decreasing the UI scaling value in Windows, and then move the palettes to the left. Next, set
the UI scaling to your preferred value.
Performance
Lately Corel Painter has been taking longer to start. Can I do something to shorten its startup time?
Before closing Corel Painter, make sure to close all panels and palettes that you rarely use.
What settings do I use to ensure the optimal performance of Corel Painter?
• Set performance options in the Preferences dialog box. For more information, see “Performance preferences” on page 829.
• (Windows) Optimize the settings of your device, be it a Microsoft Surface Pro laptop, Cintiq Companion, or a desktop computer. Change
the power settings of your device from Power Save mode to High performance (Control Panel Hardware and Sound Power
Options). You can also disable programs that are running in the background, turn off search indexing, clean the registry, disable visual
effects, and more. For detailed information, see https://www.computerworld.com/article/3029168/microsoft-windows/windows-10-
quick-tips-8-ways-to-speed-up-your-pc.html.
• Set the rotation of the canvas to 0°, especially when using impasto.
•If you are using impasto but you don’t need to see the impasto effect while painting, choose Canvas Hide Impasto to improve
performance.
•Hide the Navigator panel (Window Navigator) if you don’t need it.
• Adjust the following brush settings:
•Move the Boost slider on the Spacing panel (Window Brush Control Panels Spacing) to optimize the performance of
brushstrokes. Start with low boost values (under 10%) to significantly increase brush performance. Note that high boost values may
produce less accurate brushstrokes.This setting applies only to specific brush dab types, such as Flat and Camel hair.
•Check if the selected brush uses Brush Loading by choosing Window Brush Control Panels Blending, and disable it to improve
performance. For more information about this control, see “Blending controls” on page 417.
•Try your favourite brush with and without Multicore (Window Brush Control Panels General) to see if there is a difference in
performance. Be sure to test the brush with different sizes. For more information, see “General controls: Multicore” on page 375.
I was using Corel Painter without any problems for a while, and now it no longer works as expected. What do I do?
We recommend that you follow these troubleshooting tips in the order they are listed.
• Restart Corel Painter. This may improve application performance.
• Sometimes, silent hardware and operating system (OS) updates may cause Corel Painter to slow down. Its performance should be
improved after the updates are installed. In general, we recommend that you restart your computer after installing any hardware, OS,
or Corel Painter updates.
• Start Corel Painter by holding down Shift. This action will restore Corel Painter to its default settings and may solve unexpected
problems. For more information, see “Restoring the default Corel Painter settings” on page 86.
• If restoring Corel Painter to its default settings did not improve performance, the problem may be some custom items such as
brushes, papers, or custom palettes that you created earlier and decided to keep. Start Corel Painter while holding down Shift again,
and try disabling one or more items under the Keep some customizations option.
Troubleshooting tips | 849
• Another fix to try on Windows is to rename the Corel Painter folder in your User folder. For more information, see “I have read that
renaming my application data folder (Windows) or application library folder (macOS) may help improve the performance of Corel
Painter? How do I rename this folder?” on page 849.
• If you are still having problems using the application and suspect that the installation has become corrupt, you may need to repair
the installation. For more information, see “How do I repair my Corel Painter installation (Windows)?” on page 846.
• If nothing else seems to work, you may need to uninstall and re-install Corel Painter. Before you uninstall the application, make sure
you have your Corel Painter serial number handy. For information about how to uninstall Corel Painter on Windows, see “How do I
uninstall Corel Painter properly (Windows)?” on page 846.
I know that restoring Corel Painter to its default settings may help with unexpected performance problems, but I don’t want to lose
my custom brushes and palettes. How do I keep my custom items?
• When you restore the application to its default settings by holding down Shift and starting it, choose the Keep some customizations
option in the dialog box that comes up. You can choose to keep your custom brushes, custom palettes, and customized libraries
(papers, patterns, scripts, textures, and more).
• You can also export custom content or custom palettes before restoring Corel Painter to its default settings.
I have read that renaming my application data folder (Windows) or application library folder (macOS) may help improve the
performance of Corel Painter? How do I rename this folder?
(Windows) Press the Windows key + R, type %appdata% in the Run dialog box, and press Enter. Next, browse to the Corel/Painter
[XX] folder, where XX is the version number of the product, and rename the folder to Painter XX_old. Start Corel Painter.
(macOS) Start Finder. Choose Go Go to Folder, type ~/library in the Go to folder box, and click Go. Next, browse to the Corel/Painter
[XX] folder, where XX is the version number of the product, and rename the folder to Painter XX_old. Start Corel Painter.
Corel Painter stops responding on startup (macOS)? What do I do?
For troubleshooting tips, check out this article on the Corel Knowledge Base.
Copyright 2018 Corel Corporation. All rights reserved.
Corel® Painter® 2019 User Guide
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and are protected by copyright. For more complete copyright information about Corel Painter, please refer to the About Corel Painter section
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