Kosmos High Score User Manual
Displayed below is the user manual for High Score by Kosmos which is a product in the Board & Card Games category. This manual has pages.
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1
Game concept
An ingenious dice game wh unique chaenges.
Every round, players are given a new challenge. Turning over a new challenge
card will tell players how to score points this round and how you can re-roll your
dice. Will even numbers score zero points this round? What effect does the vor-
tex have in this round? After the first player finishes their turn, the other players
can attempt to beat their score. But be careful, risk too much and you may come
away from this clever game empty-handed.
Chaenge aepted!
F
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5
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8
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2
Playing materials
1 playing board
5 playing pieces
5 30+ markers
7 custom dice (1, 2, 3, 4, 5, )
21 challenge cards
21 point chips (7x each in gold, silver, bronze)
Before your first
game, carefully
punch out all
of the playing
materials.
30+ markers
playing
board
playing
pieces
point chips
challenge cards
3
Game preparaon
Put the playing board in the center of the table.
Each player chooses a color:
Put your playing piece in the center of the playing board.
Place your 30+ marker in front of you with the blank side facing up.
Lay the dice and point chips (gold, silver, and bronze) next to the playing board.
Shuffle the challenge cards and place seven of them face down next to the playing
board in a pile. Return the remaining cards to the box, also turned face down.
How play
This game is comprised of seven rounds, hence there are seven challenge cards for one
game. A new challenge card is turned over each round. Take turns rolling the dice and
attempting to achieve the highest score according the current challenge card rules. When a
player is finished rolling the dice, use their playing piece to mark their score on the playing
board. At the end of each round, the three most successful players receive a point chip in
gold, silver, or bronze.
custom dice
Playing a round
Turn over a challenge card: Turn over the top card in the challenge card pile and make
sure that each of you understands what the new challenge is — see the “Challenge Cards”
section for details.
Decide who will start, then proceed in a clockwise direction.
Roll the dice: The player whose turn it is rolls all seven dice. Follow the rules on the
challenge card to determine which dice you can re-roll and then tally your score.
Move your playing piece: If you manage to achieve a positive score, place your
playing piece to the corresponding position on the playing board. (You do not place
your playing piece if the outcome is negative or zero). Only one playing piece can be
placed on each space on the playing board. If you land on an occupied space, you must
place your playing piece on the next lower space. If your score exceeds 30 (e.g. you
score 37), indicate the score by turning over your 30+ marker in front of you to the side
featuring the number “30” and placing your piece on the space numbered 7.
Note: On the rare occasion that two playing pieces end up on the same space,
but with two different scores (personA has the score 37 and personB has the
score 7), they may both remain on this space.
Once you have all had your turn rolling the dice and placing your playing pieces, distribute
the point chips.
Distribute the point chips: The player whose playing piece corresponds to the highest
score receives a gold point chip; the second and third highest scores receive a silver and
bronze point chip respectively.
(In a game with two players, only award the gold and bronze point chips.)
Players who do not achieve a positive score cannot receive a point chip.
End of the round: Return the challenge card played to the box and the playing pieces
to the center of the playing board. If you turned over your 30+ marker during the round,
turn it back over to the blank side again.
4
New starting player: The player who won the gold point chip then turns over the next
challenge card in the pile and starts the next round.
End of e game and wier
The game ends after seven rounds. Each of you then adds up the points on your point chips:
The player with the most points wins.
In the event of a tie, the tied player with the most gold point chips (and then the most silver
point chips) wins. Is there still a tie you share the victory.
Chaenge cards
The challenge cards contain three different pieces of information:
The challenge cards are explained in detail in the next section. You don‘t need to read
through these explanations now. You can look at the explanations during the game.
Bronze
= 1 point
Silver
= 2 points
Gold
= 3 points
= x
64
=
7!
Vortex value
What is the vortex
value for this round?
Dice scoring
Which dice count
in the scoring?
Type of dice roll
How and how often may
the dice be rolled?
5
6
Vortex value
Depending on the challenge card, the vortex die face
has a certain value:
Type of dice ro
There are three different ways to proceed
after rolling all seven of the dice:
Four full rolls: You must use all seven dice in each new roll!
You may roll the dice up to four times in total. The score is determined
by your last roll.
Any three rolls: After your first roll, you may pick up any of the dice (or even
all
of them) and roll them again. After that, you may pick up any of the seven
dice again (including the ones you didn’t include in your second roll) and
roll them again. The score is determined after your final roll (which can be 1,
2, or 3 rolls).
Set aside after each roll: After the first roll, you must set aside at least
one die, this die cannot be rolled again this turn. You may roll the remaining
dice again. After each roll, you must set aside at least one more die until all
the dice have been set aside. The final dice result is determined after your
last roll.
Dice scoring
Your score is determined after your final roll. Sometimes certain dice results do not count, or
count as negative. The value of the vortex is treated like any other number on the dice.
Total: The faces of all seven dice count.
Same number: Only the dice faces for which there are at least two of the same number
count.
=
-
5x
47!
x
3?
=0
=0
=
-
10
10
x
47!
=
-
5x
47!
x
47!
=0
negative
zero
positive
x
3?
=0
= x
64
=
7!
Example:
Yields 26
Example:
Yields 20
=
-
5x
47!
Example:
Yields 23
Example:
Yields 8
=
-
5x
47!
=
-
5x
47!
7
Same number minus remainder: Only the dice faces for which there are at least
two of the same number count. The remaining dice are then subtracted.
Tens minus remainder: Only the dice faces that can be grouped
to totals of 10 count. The remaining dice are then subtracted.
Two of a kind: Only the dice faces that occur in pairs count.
Two of a kind minus remainder: Only the dice faces that occur
in pairs count. The remaining dice are then subtracted.
Three of a kind minus remainder: Only the dice faces that occur
in triples count. The remaining dice are then subtracted.
Odd numbers: Only the dice faces with odd values count (1, 3 & 5).
Odd numbers minus remainder: Only the dice faces with odd
values count (1, 3 & 5). The remaining dice are then subtracted.
Values shown minus remainder: Only the dice faces with the values
of 4, 3, 2, and 1 count. The remaining dice are then subtracted.
Example:
Yields 20
Example:
Yields 16
x
47!
=0
Example:
Yields 14
Example:
Yields 9
= x
64
=
7!
Example:
Yields 20
Example:
Yields 30
= x
64
=
7!
Example:
Yields 10
Example:
Yields 11
x
47!
=0
Yields 6
Yields –5
Example:
Example:
=10
-
5 3 1
Example:
Yields 16
Example:
Yields 21
=5x
47!
5 3 1
Example:
Yields –4
Example:
Yields 2
-
34 2 1
=5x
3?
=
-
0
=
x
3?
=
-
6x
3?
10
=6x
3?
=
-
0
=10
-
5 3 1
=5x
47!
5 3 1
-
34 2 1
=5x
3?
x
3?
-
-
0
6
x
3?
-
-
0
6
Example:
Yields 4
Example:
Yields –5
21 3 4 5
=10 x
3?
8
Ascending values and vortices: The dice faces with the values 1, 2, 3, 4, 5,
count as long as they begin with 1 and form an ascending series without gaps.
Higher values that come after a gap do not count.
Values that occur multiple times also count if the gapless series condition is met.
Vortex values for e type of dice ro
and scoring e dice:
If the challenge card has a “0” frozen on it, then you must set any dice bearing
a vortex aside. You may not roll these dice again and they count as “0” in the
final score.
You can choose which value from 0 to 6 the vortex should have. If you roll
several vortices, you can choose their values independent of each other.
The background color already provides an indication: red usually means
something not particularly good, green gives hope — but only if the scoring
allows it.
About the author: Reiner Knizia, born in 1957, today lives in Munich. He holds a doctorate in mat-
hematics and has published countless games both in Germany and abroad. His greatest achieve-
ments include the “Deutscher Spielepreis” (German Game Prize) in 1993, 1998, 2000 and 2003 and the
“Game of the Year 2008” award (Game of the Year) for “Keltis”, which is based on “Lost Cities”. The
author specializes in games offering extensive decision-making freedom, coupled with simple rules.
KOSMOS has already published many of his games.
The author and publisher would like to thank all those who participated in the test games, rule reading, and creation of the game.
680572-01SPR-300421
21 3 4 5
=10 x
3?
Example:
Yields 3
Example for three of a kind
minus remainder:
Example:
Yields 8
21 3 4 5
=10 x
3?
x
3
?
=0
x
3?
-
-
0
6
-
34 2 1
=5x
3?
=5x
47!
5 3 1
Yields 25
x
3?
-
-
0
6
x
3?
-
-
0
6
© 2021 Franckh-Kosmos
Verlags-GmbH & Co. KG
Pfizerstr. 5–7,
70184 Stuttgart
Telefon: +49 711 2191-0
Fax: +49 711 2191-199
info@kosmos.de
kosmos.de
All rights reserved.
MADE IN GERMANY
Author: Reiner Knizia
Graphic design (cover): Bluguy Grafikdesign
Graphic design (playing materials):
Sensit Communication GmbH
Editors: Bärbel Schmidts and Wolfgang Lüdtke
Technical product deve lopment:: Carsten Engel
Translator: Birgit Irgang
Cover photo: AdobeStock 260763688
(African style …) by art_of_sun
Art.-Nr. 680572
Distributed in North America by Thames & Kosmos,
LLC. Providence, RI 02903, USA
Phone: 800-587-2872; www.thamesandkosmos.com
Distributed in United Kingdom by Thames &
Kosmos UK LP. Cranbrook, Kent TN17 3HE, Phone:
01580 713000; www.thamesandkosmos.co.uk
© 2021 Thames & Kosmos, LLC, Providence, RI, USA
Thames & Kosmos® is a registered trademark of
Thames & Kosmos, LLC.
All rights reserved.