Table of Contents
Mattel Uno Trolls 2 User Manual
Displayed below is the user manual for Uno Trolls 2 by Mattel which is a product in the Board & Card Games category. This manual has pages.
Related Manuals
Trolls
-
ables
WORLD
TOUR
Card
Game
112
Cards
as
follows:
19
Blue
cards
-
Oto
9
19
Purple
cards
-0to9
19
Pink
cards
-0
to
9
19
Yellow
cards-0to9
8
Draw
Two
cards
-
2
each
in
blue,
purple,
pink
and
yellow
8
Reverse
cards
-
2
each
in
blue,
purple,
pink
and
yellow
8
Skip
cards
-
2
each
in
blue,
purple,
pink
and
yellow
Wild
cards
4Wild
Draw
Four
cards
4
Wild
Tiny
Diamond’s
Mix
Tape
Cards
Comenaion
Be the
first
player
to
get
rid
of
all
of
your
cards
in
each
round
and
score
points
for
the
cards
your
opponents
are
left
holding.
Points
in
rounds
accumulate
and
the
first
player
to
reach
500
points
wins.
1.
Each
player
draws
a
card;
the
player
that
draws
the
highest
number
deals
(count
any
card
with
a
symbol
as
zero).
2.The
dealer
shuffles
and
deals
each
player
7
cards.
3.
lace
the
remainder
of
the
deck
facedown
to
form
a
DRAW
pile.
4.The
top
card
of
the
DRAW
pile
is
turned
over
to
begin
a
DISCARD
pile.
NOTE:
If
any
of
the
Action
Cards
(symbols)
are
turned
over
to start
the
DISCARD
pile,
see
FUNCTIONS
OF
ACTION
‘CARDS
for
special
instructions.
er
‘The
person
to
the
left
of
the
dealer
starts
play.
(On
your
turn,
you
must
match
a
card
from
your
hand
to
the
card
on the
top
of
the
DISCARD
pile,
either
by
number,
color
or
symbol
(symbols
represent
Action
Cards;
see
FUNCTIONS
OF
ACTION
CARDS).
EXAMPLE:
If
the
card
on the
DISCARD
pile
is
a
blue
7,
the
player
must
put
down
a
blue
card
OR
any
color
7.
Alternatively,
the
player
can put
down
a
Wild
card
(See
FUNCTIONS
OF
ACTION
CARDS).
Ifyou
don't
have
a
card
that
matches
the
one
on the
DISCARD
pile,
you
must
take
a
card
from
the
DRAW
pile.
Ifthe
card
you
picked
up can be
played,
you
are
free
to
put
it
down
in
the
same
turn,
Otherwise,
play
moves
on
to
the
next
person
in
turn.
You
may
also
choose
NOT
to
play
a
playable
card
from
your
hand.
If
so,
you
must
draw
a
card
from
the
DRAW
pile.
f
playable,
that
card
can
be put
down
in
the
same
turn,
however
you
‘may
not play
any other
card
from
your
hand
after
the
draw.
Draw
Two
Card
-
When
you
play
this
card,
the
next
player
must
draw
2
cards
and
miss
their
turn.
This
card
may
only
be
played
on
a
matching
color
or on
another
Draw
Two
card.
Ifturned
up
at
the
beginning
of
play,
the
same
rule
applies.
Cle
iim
|
Reverse
Card
-
When
you
play
this
card,
the
di
of
play
reverses
(f
play
is
8
currently
to
the
left,
then
play
changes
to
the
right,
and
vice
versa).
This
card
"may
only
be
played
on
a
matching
color
or
on
another Reverse
card.
If
this
card
is
turned
up
at
the
beginning
of
play,
the
dealer
goes
first,
then
play
moves
to
the
right
instead
of
the
left.
Skip
Card
-
When
you
play
this
card,
the
next
player
is
‘skipped’
(loses
their
turn).
This
card
may
only
be
played
on
a
matching
color
or
on
another
Skip
card.
Ifa
Skip
card
is
turned
up
at
the
beginning
of
play,
the
player
to
the
left
of
the
dealeris"skipped”
hence
the
player
to
the
left
of
that
player
starts
play.
7
Wild Card
-
When
you
play
this
card,
you
get
to
choose
the
color
that
continues
play (any color
including
the
color
in
play
before
the
Wild card
was
laid
down).
You
may
play
a
Wild card
on
your
turn
even
ifyou
have
another
ii)
playable
card
in
your
hand.
Ifa
Wild
card
is
turned
up
at
the
beginning
of
play,
the
person
to
the
left
of
the
dealer
chooses
the color
that
continues
play.
Wild
Draw
4
Card
-
When
you
play
this
card,
you
get
to
choose
the
color that
S
continues
play
PLUS
the
next
player
must draw
4
cards
from
the
DRAW
pile
and
lose
their
turn.
However,
there
isa
hitch!
You
may
only
play
this
card
when
you
do
NOT
have
another
card
in
your
hand
that
matches
the
COLOR
on the
DISCARD
pile
(but
it is
acceptable
to
play
this
card
if
you
have
matching
number
or
Action
Cards).
If
turned
up
at
the
beginning
of
play,
return
this
card
to
the
deck
and
pick
another
card.
NOTE:
If
you suspect
that
a
Wild
Draw
4
card has
been
played
on
youllegally
(ie.
the
player
has
a
matching
card),
then
you
may
challenge
that
player.
The
challenged
player
must
show
you
(the
challenger)
their
hand.
If
guilty,
the
challenged
player
must
draw
the
4
cards
instead
of
you.
However,
if
the
challenged
player
is
innocent,
you
must draw
the
4
cards
PLUS
an
additional
2
cards
(6
total)!
ro
Wild
Tiny
Diamond's
Mix Tape
Card
-
When
you
play
this
card,
the
next.
*
|
player
in
order
must
draw
one
card
from
every other
player's
hand
and
add
it
|
to
their
own.
This
card
is
also
a
wild
card,
so
you
choose
the
color
that
resumes
play.
f
this
card
is
turned
up
at
the
beginning
of
play,
the
person
to
the
left
of
x
the
dealer
chooses
the
color
that
begins
play.
When
you
play
your
next-to-last
card,
you
must
yell"UNO"
(meaning
‘one”)
to
indicate
that
you
have
only
one
card
left.
If
you
don't
yell
"UNO"
and you
are
caught
before
the
next
player
begins
their
turn,
you
must
draw two
cards.
‘Once
a
player
has no
cards
left,
the
round
is
over.
Points
are
scored
(see
SCORING)
and
play
starts
over
again.
If
the
last
card
played
in
a
round
is a
Draw
Two
or
Wild
Draw
Four
card,
the
next
player
must
draw
the
2
or
4
cards
respectively.
These
cards
are
counted
when
the
points
are
totaled.
If
no
player
is
out
of
cards
by
the
time
the
DRAW
pile
is
depleted,
the
DISCARD
pile
is
reshuffled
and
play
continues.
‘The
first
player
to
get
rid
of
their
cards
in
a
round
receives
points
forall
of
the
cards
left
in
their
opponents’
hands
as
follows:
All
number
cards
(0-9).
Draw
Two
Reverse..
Skip.
wild
Wild
Draw
Four.
Wild Tiny
Diamond's
MixTape
Once
the
score
for
the
round
has
been
tallied,
if
no
player
has
reached
500
points,
reshuffle
the
cards
and
begin
a
new
round.
AE
sat
koe-
Lut)
‘The
WINNER
is
the
first
player
to
reach
500
points.
Alternative
Scoring
and
Winni
Another
way
to
score
points
is
to
keep
a
running
tally
of
the
points
each
player
is
left
with
at
the
end
of
each
round.
When
one
player
reaches
500
points, the
player
with
the
lowest
pointsis
the
winner.
©2019
Watt,
*
and
™
designate
US.
ademas
of
Mate,
except
as
noted.
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