Ravensburger Labirinto Glow in the Dark User Manual
Displayed below is the user manual for Labirinto Glow in the Dark by Ravensburger which is a product in the Board & Card Games category. This manual has pages.
Related Manuals
GB
USA
14
2 to 4 Players
Ages 7 and Up
By: Max. J. Kobbert
Illustrations: Joachim Krause, illuVision
Design: DE Ravensburger
Photos: Becker Studios
This game offers two exciting game variations: You can play the popular and well-known Basic game, or you can try
out “Labyrinth by Day and by Night”. In this version you begin the game with the light on, then in the middle of the
game you turn off the light and the labyrinth begins to glow in the dark.
The rules for the Basic game are described below, followed by the instructions to “Labyrinth by Day and by Night”.
Contents
1 1 game board with 16 fixed path tiles
2 34 square path tiles
3 24 treasure cards
4 4 playing pieces
For “Labyrinth by Day and by Night”:
5 12 square night treasure cards
6 3 coins with the values 1, 3 and 5
Welcome to the aMAZEing Labyrinth!
How to Play
The game consists of 2 phases:
1. Day phase (lights on)
2. Night phase (lights off)
In both phases, players will follow the Basic Game play
instructions (see page 2). Begin the game in the day
phase with the lights on. Then play the night phase with
the lights off.
1. Day Phase
The player who is the least afraid of the dark goes first.
Play as usual. As soon as a player has found all their trea-
sures during the day phase, this phase is immediately
over. Treasure cards that were not found no longer count.
Put them back into the game box. Now pick up your
night treasure cards into your hand, check the symbol
on your playing piece (sun, moon, star or lightning bolt),
and then turn off the light.
The player to the left of the player who finished the day
phase starts first in the night phase.
Example:
Anne manages to find her fourth treasure in the day pha-
se. The day phase is immediately over. Ben and Claudia
both still have one treasure card left, whose treasure they
were not able to find. They both put their remaining trea-
sure card back into the game box. Now all three players
pick up their respective night treasure cards into their
hand and turn off the light. The playing pieces stay where
they are.
Now it’s Ben’s turn. He begins to search for one of the 4
night treasures, inserts a path tile and moves his playing
piece, etc.
2. Night Phase
If you didn‘t find all your treasures during the Day phase,
this is your chance to turn your luck around and win the
game!
On your turn, you will try to reach any one of your night
treasures on the board by sliding the path tiles and mov-
ing your playing piece. The „X“ on the edge of the board
marks the paths that cannot be moved.
If you are able to reach one of your treasures, lay the
corresponding treasure card face up in front of you so
that everyone can see it.
Once you find all your night treasures, get back to the
starting position as fast as you can.
Ending the Game
The game ends as soon as a player has found all the
night treasures and moved their playing piece back to
the starting position.
As a reward, that player gets to turn over and keep
one of the 3 coins.
Scoring
Each day treasure found is worth 1 treasure point.
Each night treasure found is worth 2 treasure points.
The player who ended the game earns the treasure
points on the coin (1, 3 or 5 treasure points).
The player with the most treasure points is the
winner.
In the event of a tie, the one with the most treasure
cards wins. If it‘s still a tie, all players who tied win.
© 2016 Ravensburger Spieleverlag GmbH
Ravensburger Ltd
Unit 1, Avonbury Business Park,
Howes Lane, BICESTER OX26 2UB, GB
Ravensbuger USA, Inc.
One Puzzle Lane
Newton, NH 03858, USA
www.ravensburger.com
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Tips and tricks:
Making the Labyrinth Glow in the Dark!
If your labyrinth doesn’t glow in the dark bright
enough after the day phase, try the following:
1. Place the light source as close to the board as
possible: During the day phase, for example, put a
desk lamp on the game table to energize the lumi-
nescent paint.
2. Use bright, cool lights: Light sources with high UV
rays (white LEDs, daylight, halogen lamps, energy-
saving lamps) are best for charging the luminescent
paint. Standard light bulbs or LEDs with a warm,
yellow light take longer.
3. Make sure the room is dark: If possible try to get
the room as dark as you can. If you‘re playing with
small children, light a candle or use a night light so
it‘s a little less scary.
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Once you find the treasure you are looking for, turn over
your treasure card and lay it face up next to your card
pile. Look at your next treasure card. On your next turn,
find your way to this treasure on the game board.
Hint: If you are unable to get to the treasure you are se-
arching for, you can move your playing piece into a positi-
on that gives you a good starting point for your next turn.
Now it’s the next player’s turn. This player inserts the
extra path tile into the game board before moving their
playing piece, and so on.
Ending the Game
The game is over as soon as a player has turned over all
their treasure cards and returned their playing piece to its
starting position. The first player to do this is the winner.
Only once it is dark can you find the coveted night
treasures which are nearly invisible in light. There is also
a precious coin to be won!
The same rules of the basic game apply with the
following exceptions:
Object of the Game
The player with the most treasure points wins.
Set Up
This labyrinth glows only in the dark! The game has to be
played in a room that can be made dark.
First, set up the game as usual with the lights on. For this
game variation you will need the 3 coins and the night
treasure cards in addition to the Basic game.
Shuffle the 3 coins and lay them face down next to
the game board. Make sure that no one knows which
number is on which coin.
Object of the Game
In this enchanted labyrinth players set out to search
for mysterious objects and creatures. By cleverly sliding
the paths players try to find their way to the coveted
treasure.
The first player to find all their treasures and return to
the starting square is the winner.
Set Up
When playing for the first time, carefully punch out the
path tiles and treasure cards.
Shuffle the path tiles, face down, and place them face
up on the empty spaces of the game board to form a
random maze of paths. There should be one path tile
remaining. Lay it face up next to the game board and
use it later in the game to replace tiles that have been
moved off the board. Shuffle the 24 treasure cards and
divide them evenly among the players. Each player lays
his treasure cards down in front of him on the table in a
pile without looking at them. Each player chooses one of
the playing pieces and places it on its own color in one
of the four corners of the game board. Ready to go!
How to Play
Each player looks at the first card of his stack of treasure
cards without showing it to the other players. Now you
try to get to the square showing the same treasure as on
your card.
The last player to go on a treasure hunt goes first with
play continuing in a clockwise direction.
A turn is always made up of two steps:
1. Move the maze
2. Move your playing piece
On your turn, try to move your playing piece to the
treasure in the labyrinth showing on your card. First,
insert the path tile lying next to the game board and
then move your piece on the board.
Shuffle and divide up the treasure cards and the night
treasure cards:
• 2 to 3 players: Each player receives 4 treasure cards and
4 night treasure cards
• 4 players: Each player receives 3 treasure cards and 3
night treasure cards
Put the remaining cards back into the game box.
Lay all your treasure cards into a pile face down in front
of you and the night treasure cards face up in a row next
to each other.
Note: In order for the symbols on the night treasure cards
to be fully charged, they must be laid down with the front
side facing up when starting the game.
1. Moving the Maze
There are 12 arrows along the edge of the board. They
are marking the rows where you can insert the path tile
into the maze. The fixed path tiles are indicated by a
black “X”; these tiles are immovable.
On your turn, insert the extra path tile into the game
board where one of the
arrows is, until another
path tile is pushed out
of the maze on the
opposite side.
The only exception:
The path tile cannot be
inserted back into the
board at the same place
where it was pushed out.
Hint: To better remember where you are not allowed to
slide the path tile, leave the tile where it is until it is used
again.
If the path tile you push out has a playing piece on it, put
this piece on the opposite side of the board on the path
tile that was just placed. Moving this piece does not
count as your turn!
Important: You must move the maze before you can move
your playing piece. Even if you can get to the treasure you
are looking for without moving the maze.
2. Moving Your Playing Piece
Once you have moved the maze, you can move your
playing piece. You can occupy any square that you can
move your piece to directly, without interruption. You
can move your playing piece as far as you like. Or, you
can leave your playing piece where it is.
For younger children
Divide the treasure cards as usual. Then, lay all your
treasure cards face up in front of you (so that the
treasure is showing).
On your turn, try to reach any one of your treasures
on the board. If you did, turn over the corresponding
treasure card. Once all your treasure cards have been
turned over, return to the starting position to win
the game.
Basic game
Labyrinth by Day and by NightLabyrinth by Day and by NightLabyrinth by Day and by Night