Ravensburger Krazy Words Game User Manual
Displayed below is the user manual for Krazy Words Game by Ravensburger which is a product in the Board & Card Games category. This manual has pages.
Related Manuals
3 to 7 Players | Age 10+
Authors: Dirk Baumann, Thomas Odenhoven, Matthias Schmitt
Editing: Stefan Brück · Rules Adaptation: Jon Leitheusser
Design: Heiner Buck, Schwarzschild
26735-4
2 Game Contents
56 guess cards (in seven colors, each numbered 1 to 8)
7 word boards
156 task cards with topics (including
9 blank cards for your own topics*)
8 number cards (numbered 1 to 8)
Wohlschmeckendes
Gewürz
Song Bird
Tasty Herb
Tasty Herb
G
am
e
C
o
nt
e
nt
s
56 guess cards
(in seven colors, each numbered 1 to 8
)
7
w
o
r
d
bo
ar
ds
156 tas
k
car
d
s wit
h
topics (including
9 blank cards for your own topics*
)
8 number cards
(numbered 1 to 8)
Song
Bir
d
Tasty Her
b
Tas
ty
Her
b
48 scoring chips (1, 3, 5, 10 and 20)
64 letter tokens (22 vowels, 42 consonants)
* You can use the 9 blank task cards to add your own topics! Just write them
on the cards and shu e them with the others. If you don’t want to play with
them, just put them back into the box.
3
4Game Concept
GARBUNA? What is that!? An Australian marsupial? A brand
of candy bar? A very rare disease—or perhaps someone
remarkably smart?
Nobody knows—and that is why this crazy word creation
game is so much fun. Will you create the funniest words?
And will you successfully guess the most words created by
your fellow players?
The player with most points after six rounds wins the game.
Setup
Each player receives the following items in his or her
chosen color:
• 6 to 8 guess cards (see below for details);
• 1 word board
5
Lay out the number cards in the center of the
table:
3–5 players: Number cards 1 to 6
(Guess cards per player: 1 to 6)
6 players: Number cards 1 to 7
(Guess cards per player: 1 to 7)
7 players: Number cards 1 to 8
(Guess cards per player: 1 to 8)
Shu e the Task Cards and put them in a face
down pile in the center of the table. Spread out
all 64 letter tokens, face down and in easy
reach of all players.
Place the supply of scoring chips next to them.
Number card layout
for 6 players
6How to Play
Each game consists of 6 rounds, and each round consists
of 11 steps, as described below. Before you start, choose a
starting player, for example the player with the most vowels
in his or her fi rst and last names. Each round, the next player
clockwise around the table is the starting player.
The starting player shu es the letter tokens. Then each
player (including the starting player) takes a task card from
the face down pile. Important: Players are only allowed to
see their own task cards!
Each player takes 9 face down letter tokens from the
supply—6 consonants (dark back side) and 3 vowels
(light back side). Place your 9 letters face up next to your
word board.
3x
6x
3x
x
6x
x
3
Each player creates a word that does not exist, but still
fi ts the topic listed on your task card.
Once you are done, turn your word board so it’s facing
the other players.
Important! Don’t read your words out loud or give any other
hints until the scoring step , otherwise you might be
giving away too much!
Put any unused letters back into the supply, face down, in
the center of the table.
More detailed rules for word creation can be found on pages 13 to 14.
7
Example: Your topic is “Science Fiction Character”. You may use
“ABEVAN” or “PRINSS L” but not “SOLO” or “LUKE”.
8 Hand your task card (still face down) to the
starting player. Once he or she has received all
the cards, he or she adds one or more face
down cards from the pile:
• For 3 to 5 players: Add any number of cards to
make it 6 task cards in total;
• For 6 or 7 players: add 1 card to make it
7 or 8 cards, respectively.
The starting player shu es those (6 to 8) task
cards face down, and places them, one by
one, on the number cards in the center of the
table. The numbers should remain visible (see
picture). Now all players can see which topics
are in play.
Something Tiny
Hungarian Stew Tropical Fruit
Something
In atable
Dog Food Brand
Rare Disease
Boy Band
Something Tiny
Dog Food Brand
Rare Disease
Boy Band
Hungarian Stew
Tropical Fruit
Something
In atable
Each player slides the guess card with the
number of their own topic halfway beneath
their word boards, face down.
Now each player tries to assign each topic to
the other players’ word creations. Once you
have decided, place your respective guess card
face down in front of that player’s word board.
Example: If your topic is on number card 5, you
slide your face down guess card with the number 5
beneath your word board.
9
Example: You believe that Sandra’s word “NOMMEL”
belongs to the topic “something to infl ate” (placed
on number card 7). Place your guess card with the
number 7 face down in front of Sandra’s word board.
No
sl
id
be
10 You don’t need to place your guess cards in turn order,
just continue until everyone has placed their guess cards.
Important! After placing your guess cards in front of each
player, there will be some left (because of the additional
task cards the starting player drew from the pile). Just put
them face down next to your own word board.
Scoring starts as soon as all players have placed their
guess cards. The starting player begins:
•Read out your own word, in the way you intend it to
sound. As noted above, this is the fi rst time you are
allowed to do so!
• Next, turn the guess cards in front of your word board
face up, one by one.
You are welcome to comment on your words ...
• Finally, reveal your own guess card, the one that you
slid halfway beneath your word board. The riddle is
solved! Distribute points as follows:
12
The word creator gains 1 point for each correct guess by the other players.
Each player who guessed correctly also gains exactly 1 point. Take points from
the supply in the center of the table.
You don’t have to reveal the current number of points to the other players.
Trade smaller chips into bigger ones to make sure there are always plenty of
smaller chips in the supply.
Example: Frank’s topic is placed on number card 2. Cornelia,
Sandra and John have placed their guess cards number 2 in front
of Frank’s word board, the other players didn’t. Frank takes 3
points from the suppy; Cornelia, Sandra and John take 1 each.
11
ch
ip
s
in
l
wa
ys
y
p
re are al
lw
s
up
pl
p
y.
m
Now the next player in turn order reads out their
word (for the fi rst time!), reveals the other players’
guess cards and then their own. Distribute points as
described in step . Repeat this process in turn order
until all words have been read aloud and scoring is
completed.
Prepare the next round. Each player takes their guess
cards and returns the letter tokens face down to the
supply. Place the used task cards on a face down
discard pile.
Now the next player in turn order becomes the starting
player. Shu e the letter tokens, then distribute task
cards to each player. Take 3 vowels and 6 consonants
from the supply, etc.
12
13
How the game ends
The game ends after 6 rounds. The player with the most
points wins. If there is a tie, there are multiple winners.
Word creation 101
• To create your word, you may use any number of letters
from your personal supply. You can use only one letter,
several letters, or all 9 letters. You may create multiple
words by adding a small space between the respective
characters.
• Don’t use words that exist in the English language.
You also can’t use words that imitate, abbreviate or
translate part of your topic.
14 Example 1: Your topic is “scary movie title”. You can’t use “MUVY” or
“SKARY” (because they’re imitations of the topic), nor can you use
“SCARI VILM”. You would be allowed to use “SKREEM”, “GRMLIN” or
something like “SKREACH” or “SHIVR” . . .
Example 2: Your topic is “TV game show”. You can’t use “DV” or
“TIFI” or “GEM SHAW” (because they can sound like “TV” or “game
show”); but you can use e.g. “MLLYON“ or “JOPDY” or “W O F” or
“PRC RGT” . . .
•
Remember, “Krazy Wordz” is all about creativity, imagination
and, most of all, fun. Winning and competition is secondary.
It’s ok to use trickery once in a while, but never be boring or
unimaginative!
• Never give any hints regarding your own word. Do not read
it out loud before the scoring step.
15
© 2017 Ravensburger Spieleverlag
• Don’t “think aloud” while placing your guess cards.
Sentences like “Does ‘GROGUX’ sound more like an
Indian goddess or more like a scary monster” show the
other players that neither is your current task.
Scary
Monster
Indian Goddess
Mo
Scary
Monster
Indian Goddess
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Ravensburger Spieleverlag · Postfach 24 60 · D-88194 Ravensburg
235171