Jumbo Frozen Magic Ice Palace Game RU User Manual
Displayed below is the user manual for Frozen Magic Ice Palace Game RU by Jumbo which is a product in the Board & Card Games category. This manual has pages.
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Magic
Ice
Palace
Game
Who
will
be
the
one
to
bring
back
Summer
to
Arendelle?
E>
Plot:
Elsa
has
accidentally
brought
an
everlasting
winter
to
Arendelle,
trapping
all
of
your
favourite
Frozen
characters
in
a
snowstorm.
Now
it’s
up
to
you
to
find
and
free
them!
Search
the
North
Mountain
to
find
Elsa
as
only
she
can
calm
the
snowstorm.
With
Elsa’s
love
and
the
magical
Ice
Palace
you
can
free
the
characters
from
the
snowstorm
and
bring
back
summer
to
Arendelle.
Contents:
1
Magical
Ice
Palace,
1
Game
Board,
4
Snowflake
game
pieces,
20
Cards
(4x
Anna,
4x Olaf,
4x
Kristoff,
4x
Sven,
4x
Arendelle)
and
1
Die.
The
object
of
the
game:
Be
the
first
player
to
bring
back
Summer
to
Arendelle
by
collecting
one
of
each
card
and
using
Elsa’s
magic
to
free
them
from
the
snowstorm.
To
win,
the
five
cards
you
will
need
to
collect
and
turn
over
are:
1x
Anna,
1x
Olaf,
1x
Kristoff,
1x
Sven,
1x
Arendelle.
Before
you
play:
Ask
an
adult
to
unscrew
the
lid
on
the
base
of
the
Magical
Ice
Palace
and
place
two
fully
charged
AA
(LR6)
batteries
inside
and
close
the
lid.
Turn
on
the
Magical
Ice
Palace
by
flicking
the
switch
to
the
“ON”
position,
and
then
place
it
onto
the
game
board.
After
use,
always
turn
off
the
Magical
Ice
Palace
by
flicking
the
switch
back
to
the
“OFF”
position
to
save
battery
power.
How
to
play?
One
by
one,
the
players
choose
a
Snowflake
playing
piece.
Place
your
chosen
Snowflake
at
the
start
(indicated
by
the
arrow).
Sort
the
cards
and
place
them
in
5
stacks
next
to
the
game
board.
Each
stack
should
have
4
identical
cards.
Place
the
cards
so
you
can
see
the
same
pictures
as
those
shown
on
the
board.
The
player
whose
birthday
comes
next
gets
to
go
first.
During
your
turn,
roll
the
die
and
move
your
Snowflake
in
the
direction
indicated
by
the
arrow.
e
If
you
land
on
any
of
the
following
spaces:
Anna,
Olaf,
Kristoff,
Sven,
or
Arendelle,
you
can
take
a
card
from
the
matching
stack.
Place
the
card
in
front
of
you
with
the
picture
from
the
board
facing
upwards.
If
you
already
have
this
card
you
cannot
take
another
one,
and
your
turn
is
over.
e
If
you
land
on
an
Elsa
space,
you
can
press
the
Magical
Ice
Palace:
if
a
blue
light
starts
to
flicker
and
music
plays,
you
can
turn
over
one
of
your
cards
-
apart
from
the
Arendelle
card.
Elsa’s
magic
will
calm
the
storm
long
enough
for
you
to
free
one
character
from
the
snowstorm
each
time.
The
Arendelle
card
can
only
be
turned
over
after
the
other
four
characters
have
been
released
from
the
snowstorm.
Sometimes
when
you
press
the
Ice
Palace
the
light
will
turn
red
and
you
will
hear
Marshmallow
roar.
If
this
happens
you
cannot
turn
over
a
card
and
your
turn
has
finished.
e
If
you
arrive
back
at
the
start,
you
can
roll
the
die
again.
e
If
you
land
on
a
space
already
occupied
by
another
player’s
Snowflake,
you
must
move
your
playing
piece
one
space
ahead.
If
this
space
is
also
occupied,
you
must
move
one
space
ahead,
and
so
on.
Winning
the
Game:
The
first
person
to
collect
and
free
all
of
the
characters
and
Arendelle
from
the
snowstorm
has
brought
back
Summer
and
is
the
winner!