Ravensburger 21404 User Manual
Displayed below is the user manual for 21404 by Ravensburger which is a product in the Board & Card Games category. This manual has pages.
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No
Peeking!
The
challenging
game
of
touch
and
tell
Graphics:
Hermann
Wernhard
A
touch-and-tell
game
for
1
to
4
players
ages
3
to
8
with
multiple
varia-
tions
of
play
Contents:
60
Different
die-cut
shapes
4
Boards
with
shapes
for
game
variations
2
Tie-on
masks
1
Bag
Game
rules
Everyone
knows
what
a
train
or
plane
looks
like,
but
do
you
know
what
their
shapes
feel
like?
Put
on
the
mask
and
find
out
—
but
no
peeking!
Setting
Up
Carefully
punch
out
the
die-cut
shapes.
Don’t
throw
away
the
boards
that
hold
the
pieces,
you'll
need
them
for
two
variations
of
play,
BLIND
MAN’S
SWAP
and
FILL
’ER
UP
Also,
younger
children
can
play with
the
pieces
and
boards
as
a
puzzle,
or
use
the
boards
alone
as
tracing
tem-
plates.
Put
all
the
shapes
in
the
bag and
mix
them
up.
Now
you're
ready
to
play.
Game
One
—
No
Peeking!
For
2
to
4
players
Object
of
the
Game
While
wearing
the
masks,
try
to
identify
the
shapes
just
by
feeling
them.
The
player
who
identifies
the
most
shapes
correctly
is
the
winner.
Playing
the
Game
The
youngest
player
goes
first.
The
turn
then
passes
to
the
left.
On
your
turn,
put
on
one
of
the
masks
so
that
you
can’t
see
anything.
Have
the
player
on
your
left
hold
the
bag
open
for
you
so
that
you
can
take
out
a
shape.
Then
carefully
feel
the
shape
all
over
and
guess
what
it
is.
If
you're
right,
you
get
to
keep
the
shape.
If
you're
wrong,
you
must
put
the
shape
back
in
the
bag.
Then
it’s
the
next
player’s
turn.
Winning
the
Game
For
a
longer
game:
When
the
bag
is
empty
and
all
the
shapes
have
been
identified,
count
how
many
shapes
you
have.
The
player
with
the
most
shapes
wins!
For
a
shorter
game:
The
first
player
to
collect
five
shapes
is
the
winner.
Variation
The
game
can
be
made
easier
for
beginners
by
using
only
the
shapes
marked
with
a
yellow
dot;
these
are
the
first
level
of
skill.
After
some
prac-
tice,
add
the
next
level,
marked
with
a
blue
dot.
Shapes
with
a
red
dot
are
the
hardest
to
identify.
Game
Two
-—
Fill’er
Up
For
1
to
4
players
This
simple
shape-matching
game
does
not
use
the
masks.
Object
of
the
Game
Try
to
guess
which
shapes
match
the
holes
in
your
board.
If
you're
right,
you
get
to
use
the
shapes
to
fill
up
the
holes.
The
first
player
to
fill
his
or
her
board
wins.
Playing
the
Game
Each
player
chooses
a
board.
Put
any
extra
boards
aside.
Place
all
the
shapes
in
the
bag
and
mix
them
up.
The
youngest
player
goes
first.
On
your
turn,
take
a
shape
from
the
bag
and
show
it
to
all
the
players.
All
the
players
look
to
see
if
the
shape
matches
any
of
the
holes
on
his
or
her
board.
Any
player
can
claim
the
shape
by
naming
the
object,
then
using
the
shape
to
fill
the
matching
ole.
lf
you
claim
a
shape,
but
then
discover
it
doesn’t
belong
on
your
board
after
all,
the
other
players
get
another
chance
to
claim
it.
There’s
no
pen-
alty
for
claiming
a
wrong
shape.
If
no
one
claims
a
shape,
set
it
aside.
(This
can
happen
if
the
shape
belongs
to
a
board
that
is
not
in
use).
Winning
the
Game
The
first
player
to
fill
all
the
holes
in
his
or
her
board
wins!
Variation
You can
make
the
game
more
challenging
by
adding
a
penalty
for
claiming
the
wrong
shape.
If
you
claim
a
shape
that
doesn’t
belong
to
your
board,
you
must
take
a
shape
that
is
already
in
your
board
and
put
it
back
in
the
bag.
If
you
make
a
wrong
claim
but
there
are
no
shapes
on
your
board
yet,
nothing
happens.
Game
Three
—
Word
Links
For
1
or
more
players.
This
is
a
non-competitive
word
game
for
players
5
and
up.
Playing
the
Game
Lay
out
all
the
shapes
in
the
middle
of
the
table.
Try
to
match
up
shapes
that
form
compound
words
and
phrases,
like
“doghouse”
and
“lemon
tree,”
You can
also
invent
new
words
and
phrases
like
“trumpet
mouse”
and
“dogladder.”
The
sillier,
the
better!
Game
Four
—
Blind
Man’s
Swap!
For
2
to
4
players
This
is
the
wildest
game
yet,
for
players
ages
8
and
up.
Everyone
is
blind-
folded,
and
everyone
plays
at
once!
You'll
need
handkerchiefs
or
scarves
to
use
as
extra
blindfolds
if
more
than
two
are
playing.
It’s
helpful
if
one
player
—
usually
an
adult
—
stays
out
of
the
game,
to
make
sure
the
blindfolded
players
get
the
right
number
of
shapes,
or to
pick
up
shapes
that
fall
on
the floor
or
get
pushed
out
of
reach,
and
to
call
out
“Swap!”
Object
of
the
Game
Try
to
fit
all
the
shapes
in
your
board
while
blindfolded.
Setting
Up
Each
player
takes
a
board
and
puts
on
a
mask
or
blindfold.
Then
each
player
takes
an
equal
number
of
shapes
from
the
bag.
If
two
are
playing,
each
takes
30
shapes;
if
three
are
playing,
each
takes
20
shapes;
if
four
are
playing,
each
takes
15
shapes.
Playing
the
Game
The
youngest
player
says
“Go!”
to
start
the
game.
Feel
the
outlines
of
your
shapes
and
the
holes
in
your
board.
If
any
of
your
shapes
match
your
board,
fit
them
in.
Take
the
shapes
that
don't
fit
and
place
them
in
a
pile
on
your
left.
When
everyone
is
finished
with
the
shapes
they
have,
the
game
leader
says
“Swap,”
but
not
until
everyone
is
ready.
Pass
all
the
shapes
that
you
didn’t
put
in
your
board
to
the
player
on
your
left,
and
take
a
new
set
of
shapes
from
the
player
on
your
right.
Try
to
fit
these
shapes
into
your
board
as
before.
Keep
swapping
and
trying
to
fit
pieces
until
someone
fills
up
his
or
her
board.
Winning
the
Game
The
game
is
over
when
someone
fills
up
his or
her
board.
That
player
says
“Finished!”
and
wins
the
game!
Variation
You
can
make
the
game
more
challenging
and
competitive
by
allowing
any
player
to
call
out
“Swap!”
as
soon
as
he
or
she
is
ready.
The
other
players
must
immediately
pass
all
the
shapes
to
the
left,
even
if
they
haven't
finished
trying
them
all.
This
variation
is
for
experienced
players
only!
©
1992
Ravensburger
Spieleverlag
A
WARNING:
CHOKING
HAZARD.
smal
parts.
Not
for
children
under
3
years.
Ravensburger
Spieleverlag
Postfach
18
60
-
D-88188
Ravensburg
257270