Spin Master 6040699 User Manual
Displayed below is the user manual for 6040699 by Spin Master which is a product in the Board & Card Games category. This manual has pages.
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Santorini is best as a 2-player game. However, we have
included rules for three and four players for when you
want to play with more people.
When playing with three or four players, all of the two-
player rules apply, with the following adjustments:
Setup
For three- and four-player games, you must play with
God Power Cards. When selecting which God Power
Cards to play with, they must all feature a icon
when playing a three-player game, or a icon in
a four-player game.
3 Players
If you lose in a three-player game, immediately remove
your Workers, Tokens, and God Power Cards from the
game. If only one player remains, he or she is the winner.
4 Players (Team Game)
You play in teams of two players, who share control of
two Workers. Teammates must sit across from each
other (teams alternate turns). Each player has their
own God Power Card. You cannot use your teammate’s
power.
During setup, your team’s rst player places the Workers.
Your team’s second player takes the rst turn.
If any player wins, their team wins. If any player loses,
their team loses.
© 2017 Roxley Games. All rights reserved worldwide. Manufactured and distributed under license
by Spin Master Ltd.
SANTORINI™ is a trademark of Gordon Hamilton, used under license.
Spin Master logo & © Spin Master Ltd. All rights reserved.
SPIN MASTER LTD., 450 FRONT STREET WEST, TORONTO, ON M5V 1B6 CANADA
Imported into EU by / Importé dans I’UE par SPIN MASTER INTERNATIONAL, S.A.R.L.,
20 RUE DES PEUPLIERS, L-2328, LUXEMBOURG.
www.spinmastergames.com T34307_0003_20095149_GML_IS_R1_English
Game Design: Gordon Hamilton aka Dr. Pickle. For
more puzzles, games and unsolved problems,
visit mathpickle.com
Beautiful Artwork: David Forest & Lina Cossette
(mrcuddington.com)
Product / Graphic design: Gavan Brown
Brilliant Rule Book Editors:
Michael Van
Biesbrouck, Simon Rourke, Lee Mitchell, Richard
Castle, Mario Radmilovic, Patrick Dombrowski,
Duncan Hecht, Paul Saxberg
Key Playtesters: Charles Ursenbach, Matt Tolman,
Michael Van Biesbrouck, Paul Saxberg, Joe McDaid, Jim
Drinkle
App Development: Stefano Giugliano
Tutorial Videos: Joe McDaid
Development Contributions
Michael Van Biesbrouck: Adonis, Jason, Hestia
Simon Rourke: Europa and Talus
Joe McDaid: Golden Fleece variant
Keefer Hamilton: Hephaestus
Arya Asakura: Hera
Paul Saxberg: Chaos, Moerae
Will Fordham: Odysseus
Matt Tolman: Zeus
• Meets CPSC Safety Requirements.
• Remove all packaging before use.
• Retain this information, addresses and phone
numbers for future reference.
• Content may vary from pictures.
• Adult should periodically check this toy to ensure
no damage or hazards exist, and if so remove from use.
• Children should be supervised during play.
MADE IN MEXICO
Warning: CHOKING HAZARD – Small parts.
!
CreditsCredits
3 & 4 Players3 & 4 Players
Block: A part of a tower and forms a space on the board.
When you build, place blocks from largest to smallest so
that they stack. For reference, see the “Complete Tower”
diagram on the front page. Blocks are considered to be of
unlimited quantity. If you run out of blocks of any type,
remove a Complete Tower from the board and place a
dome on the ground in its place.
Complete Tower: Consists of exactly three blocks and
a dome.
Dome: e top level on a Tower. Domes cannot have
anything placed upon them. A dome may only be built on
top of the third level, unless otherwise specied by a God or
Hero Power.
Neighboring: Each space has up to eight spaces
surrounding it. ese are called its neighboring spaces.
Occupied Space: A space containing a Worker or dome.
Perimeter Space: One of the 16 spaces along the edge of
the board.
Token: A marker specic to a God or Hero Power. You
cannot place a Token onto a space that is occupied or
contains another Token. Remove Tokens from the board
when blocks are placed upon them.
Unmoved Worker: A Worker that did not move on
your turn.
Unoccupied Space: A space not containing a Worker
or dome.
GlossaryGlossary
44
You can build onto a level
of any height, but you
must choose the correct
shape of block or dome for
the level being built (See
diagram to the le). A
tower with 3 blocks and
a dome is considered a
“Complete Tower.”
A Complete Tower
Download the latest version from
www.spinmaster.com/santorini
Spin Master reserves the right
to discontinue the website
www.spinmaster.com/santorini at
any time.
Copyright 2016 Roxley Games.
All Rights Reserved Worldwide.
Ground
Level 1
Blocks
Dome
Level 2
Level 3
Build a block or
dome on an unoccupied
space neighboring the moved
Worker.
11
Place the Island Board
AA
on top of the the larger
side of the Cli Pedestal
BB
, using the long and
short tabs to guide assembly.
22
Each player chooses a set of two matching-color
Workers. e youngest player is the Start Player,
who begins by placing two Workers
CC
of their
chosen color into any unoccupied spaces on the
board. e other player then places their
Workers
DD
.
33
Set aside the God Power Cards. ey won’t be
used in the Beginner Game.
Players take turns, starting with the Start Player, who rst
placed their Workers. On your turn, select one of your
Workers. You must move and then build (in that order) with
the selected Worker.
Move your selected
Worker into one of the
(up to) eight neighboring
spaces .
A Worker may move up a maximum of one level higher,
move down any number of levels
lower, or move along the same
level. A Worker may not move up
more than one level .
You may move your Worker into any unoccupied
neighboring space, including blocks not built by you.
(Unoccupied: Does not contain a Worker or Dome).
11
If one of your Workers moves
up on top of level 3 during
your turn, you instantly
win!
22
You must always perform a
move then build on your
turn. If you are unable to,
you lose.
Video Tutorials Go to spinmastergames.com for
video tutorials on how to play and other helpful tips!
Two-Player Beginner Game We strongly suggest
you play several games using only the rules on this page.
Read on when you are ready for more!
BB
AA
CC
DD
Need Help?Need Help?
SetupSetup
How To PlayHow To Play
Winning the GameWinning the Game
ContentsContents
™
You are now ready to play the Two-Player Beginner
Game! We strongly suggest you play several games
using only these rules. Read on when you are ready!
11
God Of Music
Your Move: Your Worker may
move into an opponent Worker’s
space (using normal movement
rules) and force their Worker to the space yours
just vacated (swapping their positions).
1. Apollo
Goddess of the Hunt
Your Move: Your Worker may
move one additional time, but not
back to the space it started on.
2. Artemis
Goddess of Wisdom
Opponent’s Turn: If one of your
Workers moved up on your last
turn, opponent Workers cannot
move up this turn.
3. Athena
Titan Shouldering the Heavens
Your Build: Your Worker
may build a dome at any level
including the ground.
4. Atlas
Goddess of the Harvest
Your Build: Your Worker may
build one additional time, but not
on the same space.
5. Demeter
God of Blacksmiths
Your Build: Your Worker may
build one additional block (not
dome) on top of your rst block.
6. Hephaestus
God of Travel
Your Turn: If your Workers do
not move up or down, they may
each move any number of times
(even zero), and then either builds.
7. Hermes
Bull-headed Monster
Your Move: Your Worker may
move into an opponent Worker’s
space (using normal movement
rules), if the next space in the same direction is
unoccupied. eir Worker is forced into that space
(regardless of its level).
8. Minotaur
God of the Wild
Win Condition: You also win if
your Worker moves down two or
more levels.
9. Pan
Titan Benefactor of Mankind
Your Turn: If your Worker does
not move up, it may build both
before and aer moving.
10. Prometheus
Simple God Power Cards For the rst few
games you use God Powers, we strongly suggest
using the Simple God Powers below, indicated by
the hibiscus ower .
Normal Rules and conditions still apply to
you when using a God Power, with the exception of
the specic changes described by the God Power.
You must obey all God Power text that says
you “cannot” or “must,” otherwise you lose the game.
Domes are not blocks. If the God
Power description states it aects blocks, it
does not aect domes.
“Forced” is not “moved.” Some God
Powers may cause Workers to be “forced” into
another space. A Worker that is forced is not
considered to have moved.
Remember: To win the game by moving onto
the third level, your Worker must move up
during your turn. erefore, if your Worker is
Forced onto the third level, you do not win the
game. Moving from one third level space to
another also does not trigger a win.
God Powers apply or are triggered at a
specic time, according to what is stated at the
start in the God Power’s description.
For example, Apollo’s God Power description
starts with “Your Move.” is means if you
possess Apollo’s God Power, it can only be used
by you during the “move” phase of your turn.
When using a God Power, all text in its
description is written from the perspective of
the player possessing the God Power. Any time
an “opponent” is mentioned in a God Power
description, it is referring to an opponent of the
player possessing the God Power.
Additional Setup must be performed if
your selected God Power features “Setup” text in
the description. Additional setups are performed
in turn order beginning with the Start Player,
before any players place their workers (unless
otherwise stated by the "Setup" text).
Additional Win Conditions are
specied by some God Powers. In addition to
being able to win by moving up onto the third
level during your turn, you can also win by
fullling the “Win Condition” described.
Banned VS. If you purchase a
Santorini™ expansion in the future, you will
notice some gods may feature a on them to
indicate banned matchups. We strongly suggest
that you do not play a God Power against any of
the banned gods listed because the matchup is
either not compatible, not interesting, or highly
imbalanced. Any rules regarding Tokens and
Hero Powers apply to game play with the future
expansion pack.
Using God PowersUsing God Powers
God Power SetupGod Power Setup
22
Once you’ve played a few 2-player games using
only the rules on the front page of the rule book,
we suggest you try God Powers.
God Powers are cards that provide you with
a powerful ability
AA
that can be used
throughout the game. Many God Powers
change the way Workers move and build.
God Power Setup
Aer setting up the Island using only step 1
from the “Setup” section on page 1, perform the
following steps:
22
e Challenger (the most “god-like”
player) chooses God Powers equal to
the number of players and explains
them using the rulebook (to nd them,
refer to icon and index number
BB
).
33
In clockwise order, everyone chooses a
God Power and places it in their area.
e Challenger receives the last God
Power.
44
e Challenger chooses a Start Player
(including themself). e Start Player
places 2 Workers of their chosen color
on any unoccupied spaces on the
board. In clockwise order, the other
players each place all their Workers.
Note: If playing a 3-player ( ) or 4-player
() game, ensure all chosen God Powers
are compatible with the number of players
CC
.
All God Powers are playable in 2-player games.
CC
AA
BB
Goddess of Love
Any Move: If an opponent Worker
starts its turn neighboring one of
your Workers, its last move must
be to a space neighboring one of your Workers.
11. Aphrodite
Divine Enchantress
Start of Your Turn: If an
opponent’s Workers do not
neighbor each other, you alone
have use of their card power until your next turn.
17. Circe
Petrifying Gorgon
End of Your Turn: If any of your
opponent’s Workers occupy lower
neighboring spaces, replace them
all with blocks and remove them from the game.
24. Medusa
God of Dreams
Start of Your Turn: Place a block
or dome on your God Power card.
Your Build: Your Worker cannot build as normal.
Instead, spend any number of blocks or domes
from your God Power card (even zero), and
build that many times. Note: Blocks and domes
on the God Power card act like money, and may be
exchanged at any time by any player for a dierent
shape from the general supply.
25. Morpheus
Goddess of Spring Growth
Opponent’s Turn: If possible, at
least one Worker must move up
this turn.
26. Persephone
God of the Sea
End of Your Turn: If your unmoved
Worker is on the ground level,
it may build up to three times in
neighboring spaces.
27. Poseidon
Goddess of the Moon
Setup: Place a male and a female
Worker of your color.
Your Build: Instead of your normal build, you
may build a dome at any level with your female
Worker (even if your male Worker moved).
28. Selene
God of the Waves
Your Move: Each time your
Worker moves onto a perimeter
space (ground or block), it may
immediately move again.
29. Triton
God of the Sky
Your Build: Your Worker may
build under itself in its current
space, forcing it up one level. You
do not win by forcing yourself up to the third level.
30. Zeus
God of Wine
Your Build: Each time a Worker
you control creates a Complete
Tower, you may take an additional
turn using an opponent Worker instead of your
own. No player can win during these additional
turns.
18. Dionysus
God of Desire
Setup: Place your Workers
anywhere along opposite edges
of the board.
Win Condition: You also win if one of your
Workers moves to a space neighboring your other
Worker and both are on top of Level 1 blocks (or
at the same height level in a three-player game).
19. Eros
Goddess of Marriage
Opponent’s Turn: An opponent
cannot win by moving on to a
perimeter space.
20. Hera
Goddess of Hear th and Home
Your Build: Your Worker may
build one additional time. e
additional build cannot be on a
perimeter space.
21. Hestia
God of Sleep
Start of Opponent’s Turn: If one
of your opponent’s Workers is
higher than all of their others, it
cannot move.
22. Hypnus
Goddess of Famine
Opponent’s Turn: Opponent
Workers cannot build on spaces
neighboring your Workers, unless
building a dome to create a Complete Tower.
23. Limus
God of War
End of Your Turn: You ma y
remove an unoccupied block
(not dome) neighboring your
unmoved Worker. You also remove any Tokens
on the block.
12. Ares
Goddess of Violence
Setup: Place your Workers rst.
Your Workers must be placed in
perimeter spaces.
Your Move: If your Worker moves into a space
and the next space in the same direction is
occupied by an opponent Worker (which may be
at any height), the opponent’s Worker is removed
from the game.
13. Bia
Ferryman to the Underworld
Your Move: Before your
Worker moves, you may force a
neighboring opponent Worker
to the space directly on the other side of your
Worker, if that space is unoccupied.
15. Charon
Primordial Nothingness
Setup: Shue all unused Simple
God Power Cards (featuring a
symbol) into a face-down
deck in your play area. Draw the top God Power
Card, and place if face-up beside the Deck.
Any Time: You have the Power of the face-up
God Power Card. You must discard your current
God Power Card and draw a new one aer any
turn in which at least one dome is built to create
a Complete Tower. If you run out of God Power
Cards, shue them to create a new deck and draw
the top one.
14. Chaos
God of Time
Win Condition: You also win
when there are at least ve
Complete Towers on the board.
16. Chronus
33