Ravensburger Enchanted Forest User Manual
Displayed below is the user manual for Enchanted Forest by Ravensburger which is a product in the Board & Card Games category. This manual has pages.
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My Dear Loyal Subjects,
Having no children of my own, and seeking to
pass on my crown and rule over this fair kingdom,
I am seeking amongst you a subject wise and
clever enough to succeed the throne. I am hereby
challenging each and every one of you to embark
on an adventuresome quest throughout our
Enchanted Forest to fi nd three fabled treasures.
Prove yourself as most worthy to be my successor
in this way, and all the kingdom will be yours!
Good luck,
your devoted King
Gameplay Hints
While searching for the treasures, don’t forget to watch the moves of other
players. Don’t make it too easy for them to reach the castle with what may be
knowledge of the right treasure.
Do not worry too much if you cannot nd the treasure called for at the castle at
any given time. It is more important to remember the location of those which
you do nd.
During the game, no player may change the position of any of the trees.
Here is a list of the fantastic treasures which are hidden in the Enchanted Forest:
• Sleeping Beauty’s spindle
• e ree Little Pigs’ brick house
• e large boots of Puss in Boots
• e belt of the Brave Little Tailor
• e magical beans from Jack and the Beanstalk
• A lollipop from the witch’s house in Hansel and Gretel
• e spinning wheel that Rumpelstiltskin used
• e magic mirror from Snow White
• Little Red Riding Hood’s red hood
• e golden ball that the Frog Prince retrieves for the princess
• A lock of Rapunzel’s hair
• One of Cinderella’s glass slippers
• e royal crown from e Emperor’s New Clothes
222 92 6
© 2014 Ravensburger Spieleverlag
www.ravensburger.com
Ravensburger Spieleverlag
Postfach 2460
D-88194 Ravensburg
MD L l S b
CONTENTS: 13 Trees, 13 Treasure Tokens, 13 Treasure Tiles,
2 Dice, 6 Movers, 1 Game Board, Instructions
231647
MOVEMENT: When advancing your mover, you must use both dice, but
they are used separately. Start with either die and advance your mover any
direction that die’s full value, then advance your mover any direction with the
other die’s full value. This movement rule applies to all movement, including
trying to land on the key space .
SENDING OPPONENTS HOME: If your mover lands on a space
occupied by another player’s mover – after either die’s movement – the other
player’s mover is placed back on the star space in the village.
Roll both dice and advance your mover up to the number rolled. Your mover may
not share a space with another player’s mover, but you may move it past another
mover, still counting that space.
If your mover lands on a blue space, look under the tree next to that space to
discover what is hidden there. Try to remember what you fi nd, and don’t let the
other players see it!
If you think you know the location of the treasure shown on the face-up treasure
tile at the castle, you may try to earn that treasure tile as follows:
Be the fi rst player to reach the key space next to the castle.
Carefully peek under the tree you think has that treasure without letting the other
players see. Does the treasure under the tree match the face-up treasure tile at the castle?
>If it does, congratulations! Show the other players and then put the tree back.
Take the matching treasure tile as a reward. Turn the next treasure tile in the
deck face-up. Your turn is now over. On your next turn, you may stay on the
key space and try to answer the new face-up treasure tile, or you may
move away from the castle to do more searching under trees.
>If it does not, put it back and tell the other players you were wrong. As a penalty,
move your mover back to the star space in the village, thus ending your turn.
The winner is the fi rst player to collect three
treasure tiles by correctly reporting the
location of three hidden treasures to the king.
End of the Game
For a longer game with more competition and strategy,
add these rules:
Classic Play
On Your Turn
Object
Be the fi rst player to fi nd three hidden treasures to win!
Movers
Dice
Trees Treasure
Tiles
Set Up
The youngest player goes fi rst. Take turns clockwise.
1
1
2
3
2
3
4
1
USING MAGIC: When you roll doubles – the same number on both dice
– you may, if you wish, use magic by invoking ONE of the powers below:
>Jump your mover to any blue space and look under the tree there.
>Jump your mover to the horseshoe space in front of the castle.
>Change the face-up treasure tile by mixing up all the treasure tiles,
replacing them face-down, and turning the top treasure tile face-up.
If the same treasure tile turns face-up again, it remains face-up.
3
2
Before beginning the fi rst game, press out the 13 treasure tiles and 13 treasure
tokens from the paper sheets. Insert the 13 treasure tokens into the bottoms of
the 13 trees, as illustrated on the paper sheet. Once pressed in place, the treasure
tokens are to remain there permanently.
Mix up the trees and place them on the tree icons next to the blue spaces on the
game board. No one should know which treasure is hidden where.
Each player chooses a mover and puts it near the star space in the village. This
is the starting space for all the movers.
Mix up the treasure tiles and place them face-down in the castle courtyard. Turn
the top treasure tile face-up, revealing a treasure.
Ages 4 and Up • 2 to 6 Players
MOVEMENT: When advancing your mover, you must use both dice, but
they are used separately. Start with either die and advance your mover any
direction that die’s full value, then advance your mover any direction with the
other die’s full value. This movement rule applies to all movement, including
trying to land on the key space .
SENDING OPPONENTS HOME: If your mover lands on a space
occupied by another player’s mover – after either die’s movement – the other
player’s mover is placed back on the star space in the village.
Roll both dice and advance your mover up to the number rolled. Your mover may
not share a space with another player’s mover, but you may move it past another
mover, still counting that space.
If your mover lands on a blue space, look under the tree next to that space to
discover what is hidden there. Try to remember what you fi nd, and don’t let the
other players see it!
If you think you know the location of the treasure shown on the face-up treasure
tile at the castle, you may try to earn that treasure tile as follows:
Be the fi rst player to reach the key space next to the castle.
Carefully peek under the tree you think has that treasure without letting the other
players see. Does the treasure under the tree match the face-up treasure tile at the castle?
>If it does, congratulations! Show the other players and then put the tree back.
Take the matching treasure tile as a reward. Turn the next treasure tile in the
deck face-up. Your turn is now over. On your next turn, you may stay on the
key space and try to answer the new face-up treasure tile, or you may
move away from the castle to do more searching under trees.
>If it does not, put it back and tell the other players you were wrong. As a penalty,
move your mover back to the star space in the village, thus ending your turn.
The winner is the fi rst player to collect three
treasure tiles by correctly reporting the
location of three hidden treasures to the king.
End of the Game
For a longer game with more competition and strategy,
add these rules:
Classic Play
On Your Turn
Object
Be the fi rst player to fi nd three hidden treasures to win!
Movers
Dice
Trees Treasure
Tiles
Set Up
The youngest player goes fi rst. Take turns clockwise.
1
1
2
3
2
3
4
1
USING MAGIC: When you roll doubles – the same number on both dice
– you may, if you wish, use magic by invoking ONE of the powers below:
>Jump your mover to any blue space and look under the tree there.
>Jump your mover to the horseshoe space in front of the castle.
>Change the face-up treasure tile by mixing up all the treasure tiles,
replacing them face-down, and turning the top treasure tile face-up.
If the same treasure tile turns face-up again, it remains face-up.
3
2
Before beginning the fi rst game, press out the 13 treasure tiles and 13 treasure
tokens from the paper sheets. Insert the 13 treasure tokens into the bottoms of
the 13 trees, as illustrated on the paper sheet. Once pressed in place, the treasure
tokens are to remain there permanently.
Mix up the trees and place them on the tree icons next to the blue spaces on the
game board. No one should know which treasure is hidden where.
Each player chooses a mover and puts it near the star space in the village. This
is the starting space for all the movers.
Mix up the treasure tiles and place them face-down in the castle courtyard. Turn
the top treasure tile face-up, revealing a treasure.
Ages 4 and Up • 2 to 6 Players
My Dear Loyal Subjects,
Having no children of my own, and seeking to
pass on my crown and rule over this fair kingdom,
I am seeking amongst you a subject wise and
clever enough to succeed the throne. I am hereby
challenging each and every one of you to embark
on an adventuresome quest throughout our
Enchanted Forest to fi nd three fabled treasures.
Prove yourself as most worthy to be my successor
in this way, and all the kingdom will be yours!
Good luck,
your devoted King
Gameplay Hints
While searching for the treasures, don’t forget to watch the moves of other
players. Don’t make it too easy for them to reach the castle with what may be
knowledge of the right treasure.
Do not worry too much if you cannot nd the treasure called for at the castle at
any given time. It is more important to remember the location of those which
you do nd.
During the game, no player may change the position of any of the trees.
Here is a list of the fantastic treasures which are hidden in the Enchanted Forest:
• Sleeping Beauty’s spindle
• e ree Little Pigs’ brick house
• e large boots of Puss in Boots
• e belt of the Brave Little Tailor
• e magical beans from Jack and the Beanstalk
• A lollipop from the witch’s house in Hansel and Gretel
• e spinning wheel that Rumpelstiltskin used
• e magic mirror from Snow White
• Little Red Riding Hood’s red hood
• e golden ball that the Frog Prince retrieves for the princess
• A lock of Rapunzel’s hair
• One of Cinderella’s glass slippers
• e royal crown from e Emperor’s New Clothes
222 92 6
© 2014 Ravensburger Spieleverlag
www.ravensburger.com
Ravensburger Spieleverlag
Postfach 2460
D-88194 Ravensburg
MD L l S b
CONTENTS: 13 Trees, 13 Treasure Tokens, 13 Treasure Tiles,
2 Dice, 6 Movers, 1 Game Board, Instructions
231647